EU regulators probe Apple’s latest Epic Games takedown

The European Union has entered the latest clash between Apple and Epic Games. Bloomberg reports that regulators will question Apple over its choice to ban Epic's developer account. The Fortnite creator claims this action prevents it from launching the Epic Games Store in Europe. 

This escalation began when Epic CEO Tim Sweeney shared a post on X in January claiming that Apple was trying to thwart complying with the Digital Market Act (DMA) and calling much of its latest policy announcement "hot garbage." Apple's rules include meeting the company's Notarization requirements, paying a Core Technology fee (about 54 cents per install annually) after hitting the millionth download and showing proof of $1.1 million in credit that could be used for financial disputes. Supreme 

A month after Sweeney's post, Apple sent a letter stating, "In plain, unqualified terms, please tell us why we should trust Epic this time." Sweeney responded that the company was "acting in good faith and will comply." 

Apple seemingly had no trust in Epic and would not allow it to have a developer account. "Epic's egregious breach of its contractual obligations to Apple led courts to determine that Apple has the right to terminate 'any or all of Epic Games' wholly owned subsidiaries, affiliates, and/or other entities under Epic Games' control at any time and at Apple's sole discretion.' In light of Epic's past and ongoing behavior, Apple chose to exercise that right," the company said in a statement.   

Sweeney's response was visual, to say the least, stating, "This is the medieval feudal lord, mounting the skulls of their former enemies on their castle walls," CNBC reports

This disagreement is the latest in nearly half a decade of issues between the two companies — you could throw a dart at a board filled with fights in the tech industry (of which there are many) and still have a good chance of hitting an Epic Games and Apple face-off. The friction between the pair started in 2020 when a Fortnite update allowed gamers to buy digital coins through a direct payment feature, thus going around Apple's rule that iOS games use in-app purchases (giving them a 30 percent cut). Epic sued Apple, with California's Ninth Circuit Court ruling in favor of the game developer. The Supreme Court declined to take up the case, in which both Apple and Epic appealed the ruling (Epic claimed there were "legal errors" and that Apple had violated federal antitrust laws).

The EU's decision comes just as the DMA finally goes into effect. The new law states that "gatekeepers," such as Apple, Microsoft and Meta, can't favor their own systems or prohibit third party developers from interoperating with them. Apple could be forced to pay ten percent of its annual worldwide revenue if found in violation of the DMA and 20 percent if it's a repeat offender. Apple recently received its first fine from the EU, a €1.8 billion ($1.96 billion) charge for restricting competitors' music streaming apps.

This article originally appeared on Engadget at https://www.engadget.com/eu-regulators-probe-apples-latest-epic-games-takedown-130016452.html?src=rss

The Morning After: More fallout from the Digital Markets Act

The European Union’s Digital Markets Act (DMA) limits the power of big platform holders, but it may have also created a new revenue stream (and some drama) for those same big names. Google has followed Apple’s lead in imposing extra charges on developers who want to circumvent its own app storefront. Companies luring users outside the Play Store will need to pay Google a cut of in-app purchases and subscriptions. I’m sure everyone will treat this as rationally as when Apple announced it too.

At the same time, Apple has once again suspended Epic Games’ developer access, concerned the games giant isn’t going to play by its rules. The iPhone maker pointed to tweets made by (Epic CEO) Tim Sweeney, suggesting a lack of faith in the company’s rules. Apple more or less said out loud it couldn’t trust Epic, especially given its track record of agreeing to work within Apple’s rules and then very publicly breaking those rules.

— Dan Cooper

The biggest stories you might have missed

41 state attorneys general tell Meta to fix its customer support for hacking victims

Rivian R2 specs leak from the automaker’s website

Meta explains how third-party apps will hook into Messenger and WhatsApp

Twitch will overhaul its mobile app for the first time since 2019

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

FDA approves the first over-the-counter continuous glucose monitor

You can buy one without a prescription in the summer.

The FDA has approved Dexcom’s Stelo Glucose Biosensor as the first wearable continuous glucose monitor to be sold over the counter. Sales of the device will begin this summer to help people who aren’t using insulin to manage their diabetes and also for more general use. I was surprised to learn these weren’t available to buy already since, in the UK, a startup called Zoe has been selling implantable monitors as part of its weight loss program for ages.

Continue Reading.

Microsoft engineer who raised concerns about Copilot image creator pens letter to the FTC

Shane Jones has blown the whistle on AI images before.

Microsoft’s rush to incorporate AI into so many user-facing products has driven whistleblower Shane Jones to the FTC. They wrote to the body, saying Copilot Designer can be used to create inappropriate images and should be removed until better safeguards are in place. The Windows giant and OpenAI have both previously said robust tools exist to steer the model away from creating some of the gruesome images Jones has alleged to have generated.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-more-fallout-from-the-digital-markets-act-121534557.html?src=rss

The Morning After: More fallout from the Digital Markets Act

The European Union’s Digital Markets Act (DMA) limits the power of big platform holders, but it may have also created a new revenue stream (and some drama) for those same big names. Google has followed Apple’s lead in imposing extra charges on developers who want to circumvent its own app storefront. Companies luring users outside the Play Store will need to pay Google a cut of in-app purchases and subscriptions. I’m sure everyone will treat this as rationally as when Apple announced it too.

At the same time, Apple has once again suspended Epic Games’ developer access, concerned the games giant isn’t going to play by its rules. The iPhone maker pointed to tweets made by (Epic CEO) Tim Sweeney, suggesting a lack of faith in the company’s rules. Apple more or less said out loud it couldn’t trust Epic, especially given its track record of agreeing to work within Apple’s rules and then very publicly breaking those rules.

— Dan Cooper

The biggest stories you might have missed

41 state attorneys general tell Meta to fix its customer support for hacking victims

Rivian R2 specs leak from the automaker’s website

Meta explains how third-party apps will hook into Messenger and WhatsApp

Twitch will overhaul its mobile app for the first time since 2019

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

FDA approves the first over-the-counter continuous glucose monitor

You can buy one without a prescription in the summer.

The FDA has approved Dexcom’s Stelo Glucose Biosensor as the first wearable continuous glucose monitor to be sold over the counter. Sales of the device will begin this summer to help people who aren’t using insulin to manage their diabetes and also for more general use. I was surprised to learn these weren’t available to buy already since, in the UK, a startup called Zoe has been selling implantable monitors as part of its weight loss program for ages.

Continue Reading.

Microsoft engineer who raised concerns about Copilot image creator pens letter to the FTC

Shane Jones has blown the whistle on AI images before.

Microsoft’s rush to incorporate AI into so many user-facing products has driven whistleblower Shane Jones to the FTC. They wrote to the body, saying Copilot Designer can be used to create inappropriate images and should be removed until better safeguards are in place. The Windows giant and OpenAI have both previously said robust tools exist to steer the model away from creating some of the gruesome images Jones has alleged to have generated.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-more-fallout-from-the-digital-markets-act-121534557.html?src=rss

Nikon buys high-end cinema camera company RED

Nikon has announced it is buying RED, the high-end cinema camera company, for an undisclosed sum. In a statement, the camera giant, which has suffered along with most of the imaging industry in recent years, said RED will become a wholly-owned subsidiary, as found by The Verge. RED currently has about 220 employees, and no layoff plans have been made public in response to the sale. 

RED was founded in 2005 and has since had its cameras used in popular productions, including Squid Game, Peaky Blinders and Captain Marvel — a market Nikon plans to expand into with this acquisition. Nikon has withdrawn from less profitable areas of the camera market in recent years, including ending development on new DSLRs

The move could benefit both parties, as RED's president Jarred Lang shared on Facebook: "This strategic partnership brings together Nikon's extensive history and expertise in product development, know-how in image processing, as well as optical technology and user interface with RED's revolutionary digital cinema cameras and award-winning technologies." RED's 2018 attempt to expand on its own (into smartphones, no less) didn't last long, and the products soon were discontinued. 

Interestingly, RED sued its new owner in 2022, claiming that Nikon knowingly used RED's patented data compression technology in its Z9 camera. Nikon, in turn, argued the legitimacy of RED's patents before the two companies agreed to a dismissal. 

This article originally appeared on Engadget at https://www.engadget.com/nikon-buys-high-end-cinema-camera-company-red-100243796.html?src=rss

Nikon buys high-end cinema camera company RED

Nikon has announced it is buying RED, the high-end cinema camera company, for an undisclosed sum. In a statement, the camera giant, which has suffered along with most of the imaging industry in recent years, said RED will become a wholly-owned subsidiary, as found by The Verge. RED currently has about 220 employees, and no layoff plans have been made public in response to the sale. 

RED was founded in 2005 and has since had its cameras used in popular productions, including Squid Game, Peaky Blinders and Captain Marvel — a market Nikon plans to expand into with this acquisition. Nikon has withdrawn from less profitable areas of the camera market in recent years, including ending development on new DSLRs

The move could benefit both parties, as RED's president Jarred Lang shared on Facebook: "This strategic partnership brings together Nikon's extensive history and expertise in product development, know-how in image processing, as well as optical technology and user interface with RED's revolutionary digital cinema cameras and award-winning technologies." RED's 2018 attempt to expand on its own (into smartphones, no less) didn't last long, and the products soon were discontinued. 

Interestingly, RED sued its new owner in 2022, claiming that Nikon knowingly used RED's patented data compression technology in its Z9 camera. Nikon, in turn, argued the legitimacy of RED's patents before the two companies agreed to a dismissal. 

This article originally appeared on Engadget at https://www.engadget.com/nikon-buys-high-end-cinema-camera-company-red-100243796.html?src=rss

Google is following Apple’s lead by adding new developer fees in the EU

Yesterday Google outlined the changes it will make to comply with the EU's Digital Markets Act (DMA) that goes into effect starting today. One important detail it left out, however, was whether it would charge developers who directed users outside the Play Store to sideload apps — and if so, how much. 

Now, Google has revealed that it will indeed charge developers even if they don't use the Play Store, just like Apple did with the App Store. Per new details found in the Play Console help section, the company will charge two new fees: 

  1. An initial acquisition fee of 10% for in-app purchases or 5% for subscriptions for two years. This represents the value Play provided in facilitating initial user acquisition.

  2. An ongoing services fee of 17% for in-app purchases or 7% for subscriptions. This covers ongoing Play services like parental controls, security, fraud prevention, and app updates.

Developers can opt out of ongoing fees after two years if users agree, but ongoing Play services will no longer apply. "Since users acquired the app through Play with the expectation of services such as parental controls, security scanning, fraud prevention, and continuous app updates, discontinuation of services requires user consent as well," Google stated.

Google included the following chart to show how the fees will apply to a hypothetical "Fantastiq App": 

Google is following Apple's lead by adding new developer fees in the EU
Google

With this, Google is taking a similar approach to Apple, which reduced App Store commissions but introduced new fees. Namely, Apple tacked on on a new 3 percent “payment processing” fee for transactions that go through its store. And a new “core technology fee” will charge a flat €0.50 fee for all app downloads, regardless of whether they come from the App Store or a third-party website, after the first 1 million installations.

Google is justifying the fees by touting the value it provides in the Android ecosystem: "Play's fees support our investment in Android and Google Play and reflect the value provided by Android and Play, including enabling us to distribute Android for free and provide the continuously growing suite of tools and services that help developers build successful businesses, all while keeping our platforms safe and secure for billions of users worldwide."

Epic CEO Tim Sweeney already blasted Google's post about DMA compliance yesterday, before the new fees were even made public. "Google announced its malicious compliance plans for the European DMA law... it looks like their illegal anti-steering policy will be replaced by a new Google Tax on web transactions. We'll likely soon learn how he and other developers react to the new fees. 

This article originally appeared on Engadget at https://www.engadget.com/google-is-following-apples-lead-by-adding-new-developer-fees-in-the-eu-064618768.html?src=rss

Google is following Apple’s lead by adding new developer fees in the EU

Yesterday Google outlined the changes it will make to comply with the EU's Digital Markets Act (DMA) that goes into effect starting today. One important detail it left out, however, was whether it would charge developers who directed users outside the Play Store to sideload apps — and if so, how much. 

Now, Google has revealed that it will indeed charge developers even if they don't use the Play Store, just like Apple did with the App Store. Per new details found in the Play Console help section, the company will charge two new fees: 

  1. An initial acquisition fee of 10% for in-app purchases or 5% for subscriptions for two years. This represents the value Play provided in facilitating initial user acquisition.

  2. An ongoing services fee of 17% for in-app purchases or 7% for subscriptions. This covers ongoing Play services like parental controls, security, fraud prevention, and app updates.

Developers can opt out of ongoing fees after two years if users agree, but ongoing Play services will no longer apply. "Since users acquired the app through Play with the expectation of services such as parental controls, security scanning, fraud prevention, and continuous app updates, discontinuation of services requires user consent as well," Google stated.

Google included the following chart to show how the fees will apply to a hypothetical "Fantastiq App": 

Google is following Apple's lead by adding new developer fees in the EU
Google

With this, Google is taking a similar approach to Apple, which reduced App Store commissions but introduced new fees. Namely, Apple tacked on on a new 3 percent “payment processing” fee for transactions that go through its store. And a new “core technology fee” will charge a flat €0.50 fee for all app downloads, regardless of whether they come from the App Store or a third-party website, after the first 1 million installations.

Google is justifying the fees by touting the value it provides in the Android ecosystem: "Play's fees support our investment in Android and Google Play and reflect the value provided by Android and Play, including enabling us to distribute Android for free and provide the continuously growing suite of tools and services that help developers build successful businesses, all while keeping our platforms safe and secure for billions of users worldwide."

Epic CEO Tim Sweeney already blasted Google's post about DMA compliance yesterday, before the new fees were even made public. "Google announced its malicious compliance plans for the European DMA law... it looks like their illegal anti-steering policy will be replaced by a new Google Tax on web transactions. We'll likely soon learn how he and other developers react to the new fees. 

This article originally appeared on Engadget at https://www.engadget.com/google-is-following-apples-lead-by-adding-new-developer-fees-in-the-eu-064618768.html?src=rss

Facebook is using AI to supercharge the algorithm that recommends you videos

Meta is revamping how Facebook recommends videos across Reels, Groups, and the main Facebook Feed, by using AI to power its video recommendation algorithm, Facebook head Tom Alison revealed on Wednesday. The world's largest social network has already switched Reels, its TikTok competitor, to the new engine, and plans to use it in all places within Facebook that show video — the main Facebook feed and Groups — as part of a "technology roadmap" through 2026, Alison said at a Morgan Stanley tech conference in San Francisco.

Meta has made competing with TikTok a top priority ever since the app, which serves up vertical video clips and is known for its powerful recommendation engine that seems to know exactly what will keep users hooked, started exploding in popularity in the US in the last few years. When Facebook tested the new AI-powered recommendation engine with Reels, watch time went up by roughly 8 to 10 percent, Alison revealed. “So what that told us was this new model architecture is learning from the data much more efficiently than the previous generation,” Alison said. “So that was like a good sign that says, OK, we’re on the right track.”

So far, Facebook used different video recommendation engines for Reels, Groups, and the Facebook feed. But after seeing success with Reels, the company plans to use the same AI-powered engine across all these products.

“Instead of just powering Reels, we’re working on a project to power our entire video ecosystem with this single model, and then can we add our Feed recommendation product to also be served by this model,” Alison said. “If we get this right, not only will the recommendations be kind of more engaging and more relevant, but we think the responsiveness of them can improve as well.”

The move is a part of Meta’s strategy to infuse AI into all its products after the technology exploded with the launch of OpenAI’s ChatGPT at the end of 2022. The company is spending billions of dollars to buy up hundreds of thousands of pricey NVIDIA GPUs used to train and power AI models, Zuckerberg said in a video earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/facebook-is-using-ai-to-supercharge-the-algorithm-that-recommends-you-videos-033027002.html?src=rss

Facebook is using AI to supercharge the algorithm that recommends you videos

Meta is revamping how Facebook recommends videos across Reels, Groups, and the main Facebook Feed, by using AI to power its video recommendation algorithm, Facebook head Tom Alison revealed on Wednesday. The world's largest social network has already switched Reels, its TikTok competitor, to the new engine, and plans to use it in all places within Facebook that show video — the main Facebook feed and Groups — as part of a "technology roadmap" through 2026, Alison said at a Morgan Stanley tech conference in San Francisco.

Meta has made competing with TikTok a top priority ever since the app, which serves up vertical video clips and is known for its powerful recommendation engine that seems to know exactly what will keep users hooked, started exploding in popularity in the US in the last few years. When Facebook tested the new AI-powered recommendation engine with Reels, watch time went up by roughly 8 to 10 percent, Alison revealed. “So what that told us was this new model architecture is learning from the data much more efficiently than the previous generation,” Alison said. “So that was like a good sign that says, OK, we’re on the right track.”

So far, Facebook used different video recommendation engines for Reels, Groups, and the Facebook feed. But after seeing success with Reels, the company plans to use the same AI-powered engine across all these products.

“Instead of just powering Reels, we’re working on a project to power our entire video ecosystem with this single model, and then can we add our Feed recommendation product to also be served by this model,” Alison said. “If we get this right, not only will the recommendations be kind of more engaging and more relevant, but we think the responsiveness of them can improve as well.”

The move is a part of Meta’s strategy to infuse AI into all its products after the technology exploded with the launch of OpenAI’s ChatGPT at the end of 2022. The company is spending billions of dollars to buy up hundreds of thousands of pricey NVIDIA GPUs used to train and power AI models, Zuckerberg said in a video earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/facebook-is-using-ai-to-supercharge-the-algorithm-that-recommends-you-videos-033027002.html?src=rss

AI has spoken: the Apple Car would have been adorable

After a decade of rumors and speculation, the Apple Car is dead. Last week, Bloomberg reported that the multibillion-dollar project had finally been scrapped. Reports about the electric vehicle never quite seemed real, but now we have many new details about the car that never was thanks to an excellent post-mortem from Bloomberg’s Mark Gurman.

The story includes many astonishing details about various Apple executives’ plans for the car, and why the project ultimately failed. But some of the best details are the descriptions of what the vehicle was supposed to look like.

At one point, Apple’s leaders were adamant that the autonomous “microbus” should not include a steering wheel or pedals. It would have “club seating like a private plane” and curved sides and a glass roof. Famed Apple designer Jony Ive thought the interior should be “covered in stainless steel, wood and white fabric,” and that it should only come in one color: white.

Since any actual mock-ups of the car, which Gurman says was sometimes referred to as the “Bread Loaf,” are presumably locked deep inside a well-guarded Apple office, I did the next best thing and asked AI. The results are, actually, kind of cute?

This article originally appeared on Engadget at https://www.engadget.com/ai-has-spoken-the-apple-car-would-have-been-adorable-020527007.html?src=rss