Prices for an old Star Wars game have ballooned because of its role in a PS5 jailbreak

The price for a PS4 copy of the relatively obscure Star Wars racing game, Star Wars Racer Revenge, has dramatically increased in the last few days because of the game’s use in the latest PlayStation 5 jailbreak, Eurogamer reports. The PS2 game was originally released in 2002, and was ported to PS4 by Limited Run Games in 2019. Its role as a key ingredient in the jailbreaking process was announced on December 31.

Interested jailbreakers need Racer Revenge to jailbreak PS5 12.00 firmware because of a bug in the game's Hall of Fame feature, according to Eurogamer. The bug makes it possible to inject new code into Sony's console, and because the PS5 is able to load and play PS4 discs, Star Wars Racer Revenge is an easier method to pull the jailbreak off. Retail releases of games are a common way to execute exploits and hacks because, unlike digital copies, they can’t be directly patched.

While the PS4 version of Star Wars Racer Revenge was available for anywhere between $14.99 to $37.50 when it went on sale originally, used copies are currently listed for as high as $411 on eBay. Sellers are naturally trying to capitalize on the game's new position in the jailbreaking meta and raising the price accordingly. Of course, it helps that there's only a small number of copies to go around.

As the company's name suggests, Limited Run Games releases old games in limited quantities as collector items. The company only ever made 8,500 copies of Racer Revenge per its own data, so the game is already rare in some sense, and now expensive to boot while there's interest in the PS5 jailbreak.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/prices-for-an-old-star-wars-game-have-ballooned-because-of-its-role-in-a-ps5-jailbreak-230604276.html?src=rss

GE Appliances’ new Smart Refrigerator automates grocery shopping with a barcode scanner and Instacart

Smart fridges are a dime a dozen at CES, and LG and Samsung have thoroughly explored what's possible when you connect your fridge to the internet or slap a touchscreen on the front. The new GE Profile Smart Refrigerator with Kitchen Assistant GE Appliances is announcing ahead of CES 2026 doesn't reinvent the wheel in that regard, but it does include a first: a built-in barcode scanner for adding items to your shopping list.

GE Appliances’ "Scan-to-List" feature uses the barcode scanner to quickly (and precisely) add items to a shareable shopping list in the company’s SmartHQ app. You can refer to that list while you're shopping in person, or sync it  with Instacart and have it delivered, eliminating the need to go grocery shopping entirely. Inside the fridge, GE Appliances also includes a flush-mount LED bar with a built-in camera that can deliver "real-time, on-demand snapshots of crisper drawers, focusing on the most costly and perishable items." This "FridgeFocus" feature is supposed to prevent you from overbuying perishable produce that you might already have, by letting you see which perishables might go bad first.

A silver four door refrigerator nestled in wooden shelves.
GE Appliances' fridge is stainless steel and has a built-in touchscreen display.
GE

On top of those smart features, the GE Profile Smart Refrigerator has a four-door stainless steel design, with door-in-door storage and an adjustable temperature drawer. The fridge also has an 8-inch touchscreen display for viewing recipes or the current weather conditions, and microphones for accepting voice commands. When you're dispensing water, the fridge's water dispenser is supposed to be smart enough to fill a container with the exact right amount of water using built-in sensors, too.

The GE Profile Smart Refrigerator with Kitchen Assistant will be available from GE Appliances and select retailers starting in April 2026 for a suggested MSRP of $4,899.

Update, January 5, 1:09PM ET: Headline and article updated to refer to GE Appliances rather than GE, because they’re separate companies.

This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/ge-appliances-new-smart-refrigerator-automates-grocery-shopping-with-a-barcode-scanner-and-instacart-194326073.html?src=rss

IDC warns of major PC market downturn due to memory crunch

The demand building out AI infrastructure has placed on PC component makers has already led to the death of one consumer-facing RAM brand, but a new report from the International Data Corporation (IDC) suggests it could have an even worse impact on the PC industry at large. In its worst-case-scenario model, the IDC predicts PC shipments could shrink by up to 8.9 percent in 2026 because of the high cost of memory.

"Instead of expanding conventional DRAM and NAND used in smartphones, PCs and other consumer electronics, major memory makers have shifted production toward memory used in AI data centers, such as high-bandwidth (HBM) and high-capacity DDR5," IDC writes. That's continued to drive up the price of the RAM that is available for PC makers, which has naturally led to them to raise the price of their own products to stay above water. For example, modular PC maker Framework has already had to raise prices on some of its laptops and parts, and says "further cost and price increases are highly likely over the next months." The IDC says prices could rise by 6 to 8 percent in 2026 if its most pessimistic scenario comes true.

The timing of this RAM crunch is particularly ironic because selling "AI PCs" — computers with neural processing units that can run AI models locally — were supposed to be one of the things pulling the PC industry out of its post-pandemic slump. Instead, those computers' larger RAM needs leave them more vulnerable to the effects of the AI industry itself. Computers aren't the only electronics impacted, either. The IDC says the average selling price of a smartphone could grow by 6 to 8 percent in its most pessimistic scenario, and smartphone shipments could shrink by as much as 5.2 percent. 

Companies like Apple and Samsung, with cash to spare and long-term supply agreements, could weather these higher RAM prices and keep things consistent for a year or two, according to the IDC. For everyone else, though, the near-term is looking much more expensive, and by necessity, much less adventurous.

This article originally appeared on Engadget at https://www.engadget.com/computing/idc-warns-of-major-pc-market-downturn-due-to-memory-crunch-214510197.html?src=rss

TCL introduces its own take on a color Kindle Scribe

Hot on the tail of Amazon's Kindle Scribe Colorosoft, TCL is introducing its own take on a distraction-free note-taking and reading device. Unlike the new Scribe, however, it doesn't use E Ink. The TCL Note A1 NXTPAPER is the company's latest device to use NXTPAPER, TCL's custom paper-like LCD screen, which offers some of the qualities of E Ink without the limitations.

TCL says the 11.5-inch color "NXTPAPER Pure" display on the Note A1 has a 2,200 x 1,440 resolution and a 120Hz refresh rate, which should mean it looks clearer and feels much smoother to interact with than the color E Ink screen used on something like the reMarkable Paper Pro. The tablet supports TCL's T-Pen Pro for taking notes and drawing on the screen, but also features eight built-in microphones for recording and transcribing audio. The Note A1 also has a 13-megapixel camera for scanning documents, an 8,000mAh battery and 256GB of storage, with the option to access cloud services like Google Drive or Microsoft OneDrive if you want it. 

A diagram of different Note A1 NXTPAPER features arranged in a grid.
A diagram of different Note A1 NXTPAPER features arranged in a grid.
TCL

Unlike TCL's past NXTPAPER tablets, the Note A1 doesn't prioritize media consumption — it's a productivity tool first and foremost. TCL says the device runs Android, but hasn't shared whether it'll have access to the Play Store. All the features the company has announced focus on taking notes and using AI to process and organize whatever you've written down. The device will also support real-time translation and "handwriting beautification," among a collection of other AI-powered features.

Engadget has reached out to TCL for more information on the Note A1 NXTPAPER's software. We'll update this article if we hear back.

There will likely never be one “Goldilocks” version of these note-taking devices, but the Note A1 NXTPAPER's combination of display and microphones does make it an intriguing, if limited, alternative to Boox's E Ink tablets. Anyone interested in TCL's new device won't have to wait long to try it, either. 

The TCL Note A1 NXTPAPER is available to order now through Kickstarter (with additional bonuses and discounts) and will officially go on sale for $549 at the end of February.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/tcl-introduces-its-own-take-on-a-color-kindle-scribe-140000207.html?src=rss

Steam and Valve’s online games are partially down

Starting at around 1PM ET on December 24, Steam experienced an outage that impacted users ability to access the game store and play games online. Valve didn’t acknowledge the outage publicly, but SteamDB’s unofficial Steam Status page reported that the Steam Store, Steam Community, and Steam Web APIs were all offline.

DownDetector received over 6,000 outage reports around 1:15PM ET, and Steam was also inaccessible from Valve’s mobile apps. The outage appears to have affected APIs for Valve’s online games, like Team Fortress 2, Dota 2 and Counterstrike 2, as well.

By around 4PM ET, Steam itself had begun to rebound, and as of 6PM ET, the platform had largely recovered, with the main PC, mobile and Mac clients broadly fully functional, but ocassionally erroring out. There are still parts of the service that are extremely sluggish and, according to SteamDB, many of Valve’s online games are down or only partially functional. Upon checking at 4AM on December 25, all services seem to have been restored. The Steam Web API, Store and Community are working normally, and all games are running as usual.

Steam’s last major outage was in October, when the store and online services were unavailable for an hour. Earlier in September, the launch of Hollow Knight: Silksong temporarily took down Steam, the Xbox Store and Nintendo’s eShop due to how many people tried to download the game at the same time.

Update, December 25, 2026 4:23AM ET: This story has been updated to noted that Steam services have been restored.

Update, December 24, 6PM ET: This story has been updated to note which Valve offerings are currently functional and when they recovered.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-and-valves-online-games-are-partially-down-191033988.html?src=rss

Claude’s Chrome plugin is now available to all paid users

Anthropic is finally letting more people use Claude in Google Chrome. The company's AI browser plugin is expanding beyond $200-per-month Max subscribers and is now available to anyone who pays for a Claude subscription. 

The Claude Chrome plugin allows for easy access to Anthropic's AI regardless of where you are on the web, but its real draw is how it lets Claude navigate and use websites on your behalf. Anthropic says that Claude can fill out forms, manage your calendar and email and complete multi-step workflows based on a prompt. The latest version of the plugin also features integration with Claude Code, Anthropic's AI coding tool, and allows users to record a workflow and "teach" Claude how to do what they want it to do.

Before agents were the buzzword du jour, "computer use," the ability for AI models to understand and interact with computer interfaces, was a major focus at Anthropic and other AI companies. Now computer use is just one tool in the larger tool bag for agents, but that understanding of what digital buttons to click and how to click them is what makes Claude's Chrome plugin possible.

OpenAI and Perplexity offer similar agentic capabilities in their respective ChatGPT Atlas and Comet browsers. At this point the only AI company not fully setting its AI models loose on a browser is Google. You can access Gemini in Google Chrome and ask questions about a webpage, but Google hasn't yet let its AI model navigate or use the web on a user's behalf. Those features, first demoed in Project Mariner, are presumably on the way.

This article originally appeared on Engadget at https://www.engadget.com/ai/claudes-chrome-plugin-is-now-available-to-all-paid-users-221024295.html?src=rss

Netflix is acquiring game avatar maker Ready Player Me

Netflix is acquiring Estonian startup Ready Player Me, a company creating "cross-game avatar tech" that allows players to bring their digital personas with them to different games, the company's CEO Timmu Tõke shared in a LinkedIn post. The acquisition is part of Netflix's new games strategy, which puts an emphasis on approachable multiplayer titles and adaptations of the streaming service's IP.

Ready Player Me's team of around 20 employees will be incorporated into Netflix's staff, TechCrunch writes, though Tõke is the only one of the startup's four founders who will continue on after the acquisition. Neither company has shared when the avatar tech will be incorporated into Netflix's games or what games will support the feature when they do. 

Besides designing its avatar system to be easy for developers to implement in their games, Ready Player Me's big pitch for their system is using AI to automatically redesign avatars for different games' art styles and "automatically fit assets to any avatar rig or topology without manual work."

Netflix has taken multiple different approaches  to games in the last few years, but lately, the company has actively retreated from AAA development and its more ambitious projects. Other than the premiere of its take on HQ Trivia, Netflix's last few game announcements of 2025 were focused on a collection of streamable party games, and a partnership with FIFA to release a new soccer sim in 2026. All of those projects could support avatars in one form or another, now Netflix just needs to decide how.

This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-is-acquiring-game-avatar-maker-ready-player-me-204443001.html?src=rss

Steam Winter Sale discounts Clair Obscur, Silent Hill f and more

Holiday shopping is in full swing, which means it's about time for the Steam Winter Sale. This go-around, Valve’s sale runs from December 18, 2025 through January 5, 2026, and includes discounts on some of this year's hit games, like Clair Obscur: Expedition 33, Silent Hill f and Assassin's Creed Shadows.

Clair Obscur is available for $40, down from its normal $50, Silent Hill f is 40 percent off, bringing its price down to $42, and the normally $70 Assassin's Creed Shadows is selling for $35, a solid deal on what was somewhat of a comeback for the long-running Ubisoft series. On top of those sales, you can get Stardew Valley for $9, or the difficult-to-master walking sim Baby Steps for $13. I'm also considering picking up Consume Me for $10 and Ball x Pit for $12, just to round out my collection of indie hits from 2025.

Valve runs Steam sales on a pretty regular cadence, so if the game you're eyeing isn't on sale, there's a good chance it could be soon. With holiday vacations coming up, and hopefully time to play games on the menu, though, now's the perfect time to pick up something new. And if you don't get to it this year, consider it an investment of sorts for the Steam Machine you might purchase in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-winter-sale-discounts-clair-obscur-silent-hill-f-and-more-230834279.html?src=rss

The Displace Hub can make your normal TV wireless

Displace first tried its hand at reimagining the TV in 2023, with a wireless screen that suctions onto walls and features built-in rechargeable batteries. At CES 2026, the company is not only introducing new versions of its own TVs, it's also showing off the Displace Hub, an accessory that can make other TVs wireless.

The Displace Hub is a wall-mounting system with some extra bells and whistles. It combines the "active-loop suction" of Displace’s TVs, with a rechargeable battery that can power whatever screen you mount on it and a built-in PC that runs Displace's "ambient computing platform." The Hub uses an Intel N-150 4-core CPU with an integrated GPU, 16GB RAM and 128GB of storage to run Displace's operating system, and includes a 15,000mAh battery to keep everything powered. The Hub also has two HDMI inputs for external devices and supports Displace's Controller 2.0, which offers a second screen for additional information and content.

A rendering of the back of a Displace Hub feature circular "active-loop" suction mounts.
The Displace Hub uses the same "active-loop suction" system as the Displace TV.
Displace

The mounting system does have some notable limits, however. Displace says the Hub can support weights up to 150 pounds, and is specifically designed to mount TVs between 55 and 100 inches, which might rule out the TV you already own. The battery life of the Displace Hub could also be a concern. Connecting your TV to the Hub's integrated battery is supposed to eliminate the need for unsightly power cables, but depending on how often you watch and the energy demands of your screen, you might be recharging fairly often. Displace says the Displace Hub's battery life lasts anywhere from five to 10 hours. While the Hub can be recharged while keeping your TV mounted at the same time, having to plug and unplug your TV setup from a charger seems like it could defeat the point of having a wireless TV in the first place.

Other TV makers have tried to offer mostly wireless screens at CES in the past, like the LG Signature OLED M3 and the Samsung Neo QLED 8K QN990F, which use wireless breakout boxes to stream HDMI connections to their TV screens. Both of those TVs were focused on reducing the number of cables that you connect to your screen rather than eliminating cables entirely, though, a goal that still comes with tradeoffs based on the limitations of the Displace Hub. 

Displace hasn't announced a release date for the Displace Hub, but the company says that the mounting system will cost $1,900 at launch and will be available to pre-order during CES 2026.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/the-displace-hub-can-make-your-normal-tv-wireless-193837460.html?src=rss

Billboard’s charts are increasingly weighted towards on-demand streaming, but not enough for YouTube

YouTube announced that it will no longer share data with Billboard for the creation of the Billboard Hot 100 and other charts because the video platform doesn't believe they're calculated fairly. The issue lies, per YouTube, with how Billboard weighs on-demand streams in its rankings: The publication weighs streams from paid music streaming services over ad-supported streams, and YouTube just so happens to run an ad-supported streaming service.

Much like getting a book on The New York Times Bestseller list, landing a spot on the Billboard charts doesn't carry quite the same importance that it once did. When the majority of the media people consume is digital and on-demand, sales numbers aren't a guaranteed indicator of success or popularity. That's part of the reason why Billboard started including digital streams in its calculations way back in 2007, and why it announced plans to adjust how it weighs on-demand streaming just yesterday.

On Tuesday, Billboard announced that it would add more weight to streaming to "better reflect an increase in streaming revenue and changing consumer behaviors." Billboard currently counts an "album consumption unit" as an album sale, which either breaks down to "3,750 ad-supported or 1,250 paid/subscription on-demand official audio and video streams." In the new ranking scheme that will go into effect in January 2026, "each album consumption unit will now equal 2,500 ad-supported or 1,000 paid/subscription on-demand official audio and video streams." 

"The change means that it will take 33.3 percent fewer ad-supported on-demand streams of songs from an album, and 20 percent fewer paid/subscription on-demand streams of songs from an album, to equal an album unit," Billboard says. Put another way, things are moving in YouTube’s favor, just apparently not as quickly as the company wants.

YouTube characterizes pulling its data from Billboard as fighting for fairness and equality, but it's equally connected to the platform’s demonstration of its own power. It already funnels billions of dollars to artists and labels from the money it makes on ads and subscriptions, but it clearly also wants the power to mint new chart-topping stars. “We are committed to achieving equitable representation across the charts and hopefully can work with Billboard to return to theirs,” YouTube says in its announcement. “Until then, if you're curious about what music is making waves on YouTube, you can visit our charts here.”

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/billboards-charts-are-increasingly-weighted-towards-on-demand-streaming-but-not-enough-for-youtube-220238291.html?src=rss