Abxylute’s $65 smartphone gamepad packs Hall Effect triggers, clickable sticks, and gyro aiming

Valve raised the price of the 512GB Steam Deck OLED to $789 this May, a number that makes anyone want to close the browser tab out of spite. Blame the AI boom, which has data centers swallowing memory chips faster than factories can make them, leaving handhelds to fight over the scraps. Now look at the phone in your hand. It runs native console ports like Resident Evil, streams entire Xbox and PlayStation libraries, and emulates most of the consoles a millennial grew up with. All it lacks is a pair of real thumbsticks and triggers, which is a far cheaper problem to solve.

Hong Kong-based abxylute solves that problem with the M5 and M6, two sliding controllers that magnetically snap to the back of your phone. Closed, they sit behind it like a chunky case. Slide the phone up and a full gamepad appears underneath, Xperia Play style, with sticks, triggers, and rumble. The M5 is the slim one, plugging in over USB-C with zero pairing and pass-through charging. The M6 goes wireless over Bluetooth, adding clickable capacitive sticks, Hall Effect triggers, gyro aiming, and a 10-hour battery. Both retail under $90, roughly one-ninth of a Steam Deck these days, and for anyone whose gaming happens on commutes and couches, that math is hard to argue with.

Designer: abxylute

Click Here to Buy Now: $65 $84.99 (24% off) Hurry! Only limited units available.

A slider rail from the Nokia era, rebuilt for modern phones

Sliding rails nearly went extinct when touchscreen slabs replaced slider phones, and so did most of the factories that made them. abxylute eventually tracked down a manufacturer that once built rails for Nokia and Sony, then asked it to do something those phones never needed. A slider from 2010 only had to carry a lightweight screen half, while the M5 and M6 have to hold a phone and case weighing up to around 10.6 ounces (300g). The resulting bidirectional damped rail glides smoothly both ways, with magnets snapping it into the fully open and closed positions. That makes for a calmer motion than the spring-loaded slide on the OhSnap MCON, which fires the phone open at a button press.

The phone attaches through an adjustable magnetic mount rated at 4,098 gf, roughly 9 pounds of pull and comfortably above the 2,500 to 3,500 gf abxylute quotes for Apple’s MagSafe. Both mounts clear camera bumps up to 0.28 inches (7mm), and the plate shifts to suit different phone sizes. Supported phones include the iPhone 18 series, Galaxy S26, Pixel 11, OnePlus 15, and Xiaomi 17, with a magnetic adhesive ring in the box for anything lacking MagSafe. Thick cases will sap some of that grip, so slimmer cases make the safer pairing. Lightning iPhones sit out the M5 entirely, since that model needs a USB-C port to work.

The M5 goes wired and thin for pocket duty

The M5 began life as a DIY build by Jinjiang, an independent maker who handled the 3D modeling, PCB design, and programming himself before abxylute partnered with him to engineer it for mass production. Its connection is wired USB-C, which means no Bluetooth pairing, no battery to charge, and pass-through charging so your phone can top up mid-session. The sticks are low-profile carbon-film sliders modeled on the PSP, PSP Go, and Nintendo 3DS, recessed nearly flat to keep the controller slim. Because sliders can’t click, abxylute added dedicated LS and RS buttons that double as programmable macro keys. Micro-switch triggers with short travel and a crisp click round out the inputs.

Those choices produce a controller that weighs about 6 ounces (170g) and measures 0.91 inches (23mm) thick with the mount, thinning to 0.45 inches (11.5mm) at the grip area. It spans 5.9 inches (149.5mm) wide, about the width of a large phone, so it slips into a jacket pocket easily. I appreciate a product that commits this fully to one idea, and the M5 commits to portability. Slider sticks offer less throw than full-size ones, so they favor retro titles and platformers over twitchy shooters. A limited M5 Founder’s Edition, capped at 1,000 units, comes in translucent retro green with a customizable two-letter badge replacing the abxylute logo.

The M6 packs full-size controller features into the slide

The M6 took nearly three years to develop, long enough to earn the internal nickname “little Nezha,” and most of that effort went into the controls. Its capacitive sticks, developed with component maker K-Silver, tilt 20 degrees against the roughly 23 degrees of a full-size controller stick, and they click for L3 and R3. abxylute also built them to resist magnetic interference, a smart call given the strong magnet array sliding a few millimeters above them. Instead of sinking the sticks into deep wells, a stepped surface around each one frees up room for your thumbs. Stick output switches between circular and square modes, handy for racing games and emulators.

Hall Effect linear triggers with 0.22 inches (5.5mm) of travel handle racing games, and a Fast Trigger Mode shortens actuation for shooters. A face-mounted Z button takes remaps and multi-button macros, so a fighting game special move or a jump-and-shoot combo fits under one thumb. There’s also a 6-axis gyroscope for motion aiming, and Bluetooth 5.3 backed by a 500mAh battery rated for up to 10 hours. The lighting is diffused, bouncing off the controller’s surface instead of shining at your eyes, and its color changes with each mode. All this comes in at 6.7 ounces (191g) and 1.02 inches (26mm) thick, a modest premium over the M5.

Shared features, the abxy app, and what each model costs

Both controllers share a physical mode switch that flips between NS, XInput, and PS layouts, covering Switch emulators, Android and cloud gaming, and iPhone titles respectively. Each gets dual Z-axis linear vibration motors with four intensity levels, plus a Turbo function paired to the M button. The free abxy Game App doubles as a launcher for emulators and cloud services, and it handles remapping, dead zones, macros, lighting, and vibration. Virtual touch mapping lets you assign on-screen controls to physical buttons for games that never bothered with controller support. Detachable magnetic grips, held by magnets plus a mechanical shear lock, add full-size handles for longer sessions, though they aren’t listed among the box contents.

Kickstarter pricing currently sits at $65 for the M5 and $69 for the M6, against retail prices of $84.99 and $89.99, both well under the $169.99 Backbone Pro. A bundle with one of each costs $119, down from $174.98. The M6 is estimated to ship in November 2026 and the M5 in December 2026, with worldwide delivery. The M5 box adds a USB-C cable to the controller, adhesive ring, and manual that both models share. Valve wants $789 for a handheld. abxylute wants $69 to upgrade the one you already own.

Click Here to Buy Now: $65 $84.99 (24% off) Hurry! Only limited units available.

The post Abxylute’s $65 smartphone gamepad packs Hall Effect triggers, clickable sticks, and gyro aiming first appeared on Yanko Design.

A GameCube Controller on the Nintendo Switch 2? Meet Abxylute’s Deck-style Joy-Con Alternatives

When the Nintendo Switch 2 arrived in June 2025 at $449.99, it came with a 7.9-inch display, a faster processor, and a Joy-Con that doubles as a mouse. What it didn’t come with was a comfortable way to hold it for long sessions. The handheld form factor has always been a compromise between portability and ergonomics, and for players who log serious hours, that compromise starts showing up as wrist fatigue, awkward thumb angles, and a nagging wish for something with a proper grip. The accessory market has tried to fill that space for years, with results ranging from decent to deeply uninspiring.

Abxylute’s answer comes in two forms: the N6 and the N9C, both deck-style controllers purpose-built for Switch 2 play. The N6 wraps the console in a full-size ergonomic grip with Hall-effect joysticks, native 9-axis motion control, a dedicated C Button for GameChat, and adjustable vibration levels the player can cycle through without leaving a session. The N9C leans into personality, drawing from GameCube design DNA with mechanical buttons, trigger switches, and a capacitive joystick system paired with swappable gates.

Designer: Abxylute

Click Here to Buy Now: $79 $110 (28% off) Hurry! Only 10 days left.

Joy-Cons were engineered for flexibility: detachable, shareable, usable solo or in pairs, functional as individual controllers for two-player sessions on a single console. That versatility comes at the cost of ergonomics, because a controller small enough to slide into a rail and function independently will never offer the grip depth, trigger travel, or palm support of something purpose-built for extended solo play. The N6 and N9C abandon that modularity entirely in favor of doing one thing exceptionally well, which is making handheld Switch 2 sessions feel like you’re holding a full-size controller instead of a tablet with thumbsticks glued to the sides. The tactile feedback is immediate and familiar, the kind of responsiveness you get from hardware designed around sustained single-player sessions rather than multi-function compromise. Both controllers connect via wired USB-C, skipping wireless pairing lag entirely, because when the target is solo handheld performance, eliminating variables takes priority over flexibility.

The N6’s open-top design is the first thing people will argue about online, and they’ll mostly be wrong. The Switch 2 stands over 11 cm tall, and a fully enclosed grip pushes that height further, putting your palms in the kind of awkward hover position that builds exactly the fatigue you were trying to avoid. Abxylute held the grip height at 8.5 cm, matching full-size controller proportions, so your palms have something to rest against rather than squeeze. The 7-inch grip width sits narrower than the console body deliberately, keeping your hands at a natural, relaxed spread instead of forcing them wide across a bulky frame. The physics of holding something for two hours straight are pretty straightforward, and this design reads those physics correctly.

Hall-effect joysticks solve a specific, measurable problem that standard potentiometer sticks fundamentally cannot. Potentiometer sticks use resistive contact that physically degrades over repeated use, which is why drift rates climb after a year or two of regular play. Hall-effect reads joystick position magnetically, with zero physical contact between moving components, and the N6 bumps the stick travel angle to 23 degrees compared to 18 degrees on Joy-Con, giving your thumbs more range for fine-grained inputs. A POM anti-wear ring around each stick handles mechanical stability without adding stiffness or noise to the movement. It’s a small detail, but the kind that separates purpose-built hardware from a generic controller with a different shell. On a device you use daily, that engineering choice compounds in your favor in a way that contact-based sticks simply never will.

Inputs across the N6 break down by material type, and the distinctions matter. ABXY buttons use conductive rubber for cushioned presses that reduce finger fatigue; the D-pad uses tactile switches for sharper directional accuracy; shoulder buttons deliver tactile clicks for faster responses in action-heavy play; and the linear digital triggers provide a genuine 0-100% input range rather than binary on/off clicks. That trigger range matters considerably in racing games and anything relying on gradual pressure inputs. Vibration adjusts at four levels, 0%, 40%, 70%, and 100%, switchable via button combo directly on the controller, bypassing the game-by-game settings adjustment that the Pro Controller requires. The grip’s internal structure forms a resonance chamber that redirects the Switch 2’s speakers forward and reinforces bass by around 10%, which you’ll register in a quiet room as fuller, punchier audio than bare Joy-Cons produce.

The N9C is doing something more niche and, honestly, more interesting. Where the N6 chases Pro Controller parity, the N9C chases the GameCube controller’s specific feel, complete with a centered A button and asymmetric face layout, rebuilt for a modern console using mechanical micro-switches and ALPS tactile shoulder buttons. Capacitive joysticks sidestep magnetic interference entirely, and the swappable 8-way and circular gate rings mean you can dial in a tight directional gate for fighters and swap to a smooth circular gate for platformers. A built-in battery hatch holds two replaceable batteries that reverse-charge the Switch 2 directly during play. Most grips on the market ignore battery life almost entirely, and a reverse charge system that powers the Switch 2 directly from the controller is a differentiator almost nothing else in this category offers.

The N9C carries four programmable rear buttons, two per side compared to the N6’s one per side, and each supports the same macro-recording system that chains directional inputs and actions into a single trigger. Switch 2 system-level button remapping works natively, requiring no third-party software, so a custom layout travels across every game without reconfiguring anything. An integrated rear stand sets the N9C apart from virtually every grip in this category, giving the Switch 2 a propped tabletop angle without relying on the console’s own kickstand. The primary connection is wired USB-C for ultra-low latency, with BLE available for configuration only, keeping the input chain clean during actual play. Every N9C ships with both C-stick and ring-style joystick caps in the box, so players can dial in the stick feel before the packaging hits the trash.

Mass production kicked off in March 2026, with shipping expected between April and June. Super Early Bird pricing runs $79 for the N6 (retail $110) and $89 for the N9C (retail $120), with a bundle sitting at $159. Nintendo’s own Pro Controller for Switch 2 retails at $79.99 and carries none of the Hall-effect sticks, programmable back buttons, or turbo functionality. Abxylute has shipped over 120,000 units across more than 20 projects to 100,000-plus customers, so the production infrastructure exists. What they’re solving for is specific: handheld Switch 2 play that performs at Pro Controller level without forcing players to accept the Joy-Con’s ergonomic ceiling as permanent.

Click Here to Buy Now: $79 $110 (28% off) Hurry! Only 10 days left.

The post A GameCube Controller on the Nintendo Switch 2? Meet Abxylute’s Deck-style Joy-Con Alternatives first appeared on Yanko Design.