This $249 Phone Becomes a Game Console With One $29 Snap-On Tile

Feature phones have been having something of a quiet comeback, driven largely by people who are tired of the attention-capturing machinery baked into modern smartphones. Most of what’s on the market offers a stripped-back feature set with very little room to grow. Calls, texts, maybe a basic camera, and that’s about where the conversation ends, which hasn’t exactly made the category feel like an exciting place to be.

The Sidephone SP-01 has been quietly building a different kind of case for itself since its debut in 2025, not by piling features onto a simple phone but by letting users choose what kind of phone they want through a swappable modular keypad system. The Mini Controller Keypad is the fourth tile to join that family, and it’s the most unexpected one yet.

Designer: Sidephone

Unlike the T9 pad used for texting or the Sundial’s iPod-wheel-style controls for music, the Mini Controller brings a game controller layout to the front of the phone. It carries a D-pad, A, X, Y, and B action buttons, plus Start and Select, all of which will feel immediately familiar to anyone who has ever held a handheld gaming device. The keypad sells separately for $29, the same price as the other add-on tiles.

To go with the hardware, Sidephone has developed two mini games that ship alongside the keypad: Mini Asteroids and Mini Blocks. They’re clearly starter content rather than the main event, but they establish that this isn’t just a novelty tile. The company has plans to open a community development environment so that third-party developers can build their own games and apps for the platform, which is when things will likely get more interesting.

What Sidephone has been sketching out goes considerably further. GBA and arcade emulator support has been floated as a longer-term possibility, alongside universal smart remote functionality. If even a portion of that lands, the Mini Controller starts looking like less of a playful add-on and more of a meaningful expansion of what a deliberately simple phone can do on an idle evening.

The whole system rests on the premise that a feature phone doesn’t have to be a featureless object. The SP-01 runs a custom Android-based OS, carries a 2.8-inch touchscreen and a 12 MP camera, and supports essential apps without dragging in the full weight of a smartphone’s notification ecosystem. The swappable keypad system, which uses pogo-pin connectors and magnets to click tiles into place, is what allows the device to shift personalities without requiring a hardware upgrade.

The Mini Controller sits alongside a growing family of tiles that now spans T9 dialing, compact QWERTY typing, scroll-wheel media control, and controller-style gaming. What started as a phone built around the premise of doing less has turned into a modular platform that keeps finding new things to do, each one contained in a $29 tile that snaps onto the same core hardware.

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Xbox Series X25 Limited Edition celebrates brand’s 25 years of nostalgic gaming

Xbox limited edition makes are nothing uncommon, as Microsoft often delves into collaborations for some really interesting themed consoles and controllers. The gaming brand just turned 25 this year, and Microsoft isn’t going to let go of the opportunity to amaze fans.

This is the limited edition Xbox 25th Anniversary Collection specifically designed to celebrate the quarter-century of Microsoft’s gaming brand. The special themed console and controller remember the platform’s historical development right from the time it came to the shelves, and also pays gratitude to its dedicated community of gamers.

Designer: Microsoft

Since we are talking about the highly nostalgic element, the limited-edition creation is draped in the OG Green translucent theme. If you are an avid Xbox fan, that reminds me of the aesthetic worn by the original 2001 Xbox console. The fused hues of the outer shell are absolute dope, both on the console and the controller, while the backplate gets the more traditional black make. Apparently, this is the first time Microsoft has gone for the translucent treatment for the chassis on any current-generation console models. I’m glad they did, because the thing looks so magnetic.

 

According to Jason Ronald, VP Next Generation, “The XBOX Series X25 Limited Edition respects our history, with the power and performance of the XBOX Series X, including 1TB of storage, and a design that reflects where we’ve been and the community that’s been with us along the way.” Both the console and the controller are etched with the “Xbox 25” anniversary logo on the front. That is complemented by the “X” button that turns green as soon as the console is switched on.

The controller comes with the original ABXY colors for the buttons, and the bumpers on the gamepad are black and white to go with the classic theme of the Duke controller. The translucent goodness flows to the rear, where the back case and the battery panel reveal the Xbox logo. That said, the texture feel and the ergonomic grip are more comparable to the current generation gamepads. Ronald added that there will be some “hidden surprises throughout” to keep things interesting for lucky owners.

Microsoft hasn’t detailed anything about the pricing of the special edition Xbox console, but it’ll be within bounds, I guess. Availability, though, is hinted at for select markets as a special edition collection in November. Those who fail to buy the collection can grab the XBOX Wireless Controller X25 Special Edition standalone as well, but that’s also a limited Edition offering.

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DIYer turns tiny GameCube keychain into a fully-functional controller

Controllers come in all shapes and sizes, depending on the gamers’ needs, and most importantly, their holding comfort. Things get really interesting as a lot of big tech companies invest a lot of effort in designing a one-size-fits-all controller, which holds good for long gaming sessions. While most controllers are more or less the same size, there’s always that element of curiosity for accessories that are radically different from the standard proportions.

YouTuber Crux, who’s known for interesting creations with an infusion of gaming, has crafted a mini controller out of pure curiosity. Having got the Backpack Buddies GameCube controller keychain, he asked himself the question – can this be turned into a functional controller? That led to this interesting DIY project that is as intricate as things can get, since the maker is dealing with the super small size of things.

Designer: Crux

We all have keyrings in some form or another, and these cute little accessories evoke the feeling – what if these were functional? The DIYer addresses this curiosity with the functional GameCube controller keychain that looks extremely satisfying as it takes shape. Since he was dealing with very small proportions here, the rotary motor tool does the trick of shaving off the extra bit on the inside of the keychain controller to make space for all the electronics. To put together the intricate joysticks, D-Pad, and other buttons, the DIYer goes down the 3D printing lane. Of course, the button controls and the joysticks had to be mounted on a sturdy base on the inside; that’s why Crux goes for the surface-mount tactile switches.

The DIY progresses with splitting the two controller halves and making up the necessary space to fit the electronics. The ultra-thin enameled wires connect the different components to the Waveshare RP2040-Zero microcontroller board, which is programmed with firmware that makes the cute little keychain gamepad act like a native GameCube controller. The final step involved salvaging the wire and plug from the real controller and attaching it to the output ports. Once everything is in place, it’s time to connect the controller to the port and enjoy some gaming. He demonstrates a session of Fortnite and then moves to Mario Kart Wii. All the inputs work as intended, and you just wish this thing were available to grab right away.

If you manage to check out the complete video till the end, Brux hints at more keychain projects in the future. These include the SNES controller, N64 controller, and 3DS controller, which are absolutely cool. Somehow, if he can manage a wireless keychain controller DIY, that would be sublime.

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GameSir Made a Cotton Candy Xbox Controller That Kills Stick Drift

Gaming controllers have long leaned into one of two visual languages: aggressive, angular designs aimed at the competitive crowd, or the familiar, conservative look of first-party hardware that blends quietly into any living room setup. The color palette rarely strays far from matte black, carbon gray, or safe-for-everyone white, as if bold design choices were somehow at odds with serious performance.

GameSir’s T7 Pro Sugar Whirl challenges that assumption with a translucent shell that blends soft pinks, blues, and lavenders, described by GameSir as a swirl of cotton candy and morning skies. It’s part of the brand’s Pastel Collection, and it’s officially licensed by Xbox, which means wireless connectivity to Xbox Series X|S and Xbox One isn’t an afterthought. The looks are deliberate, but so is the hardware underneath.

Designer: GameSir

At the core of the control experience are GameSir’s Mag-Res TMR (Tunneling Magnetoresistance) sticks, a non-contact magnetic technology that eliminates the stick drift that tends to plague conventional analog sticks over time. The Hall Effect analog triggers come with two-stage trigger stops, giving you a shorter pull when faster, more precise inputs matter most. For competitive play, both features represent a meaningful step up from standard controllers.

The controller also has two remappable back buttons, which can take on any function you assign through the GameSir Nexus software. Four rumble motors handle feedback, with a level of fine-tuning that most first-party controllers don’t offer. On PC, there’s also a six-axis gyroscope for motion control, making the T7 Pro Sugar Whirl versatile enough to keep up with platform-specific demands.

Connectivity follows a tri-mode approach. The controller pairs wirelessly to Xbox Series X|S and Xbox One via 2.4GHz, switches to Bluetooth for Android, and also works wired through USB-C. The polling rate reaches up to 1,000 Hz on PC and 250 Hz on Xbox, numbers that matter more when you’re playing anything that rewards split-second timing. A 3.5mm audio jack is included for headset use.

The 1,050 mAh battery charges via the included charging dock or through the USB-C port at the top of the controller. GameSir Nexus software handles all the customization, from button remapping and stick sensitivity to vibration intensity and RGB lighting effects. Multiple profiles can be saved and swapped between games, which saves the hassle of reconfiguring everything when switching between titles with very different control demands.

The RGB lighting adds another layer of visual personality, though it’s the translucent shell that does most of the aesthetic work. The pastel color blend is something the controller market doesn’t often attempt at this tier, and it comes off as genuinely considered rather than gimmicky. It’s the kind of design that sits on a desk and invites a second look from anyone who happens to walk into the room.

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SCUF Omega Adds 11 Buttons to the PS5 Controller and One Fewer Excuse

The PlayStation 5’s DualSense controller is genuinely excellent for most kinds of gaming. Haptic feedback and adaptive triggers have added a new layer of immersion to mainstream titles, and the ergonomics are comfortable enough for long sessions. But competitive gaming operates by a different set of priorities, where fractions of a second matter more than vibrating triggers, and the standard pad wasn’t designed with that crowd in mind.

That’s the gap SCUF has been filling for 15 years across multiple platforms, and the Omega marks the first time it’s done so with an officially licensed PS5 controller. Built on feedback from professional players and championship-level esports teams, it doesn’t try to replicate the DualSense so much as rethink the PS5 controller from the ground up for a very specific type of player.

Designer: SCUF Gaming x Sony

The most immediately striking feature is the sheer number of additional inputs. Beyond the standard button layout, the Omega adds four remappable rear paddles at the back, two SAX (Side Action) buttons on the sides of the grip, and five G-Keys near the bottom of the controller, all fully programmable. That’s 11 extra inputs, each of which can be mapped to any action through the SCUF Mobile App.

The rear paddles are the most critical of these for shooters. The whole point is to keep your thumbs planted on the thumbsticks while still executing jumps, crouches, or reloads through the paddles. In a close-range firefight, lifting a thumb to reach a face button even briefly can mean losing the engagement. The SAX buttons expand on this idea further, accessible without shifting your grip even slightly.

Adjustable Instant Triggers give the Omega another competitive edge. Each trigger toggles between a hair-trigger click mode designed for rapid FPS inputs and a full analog range for games that use throttle or feathered inputs. Swapping between those modes takes seconds and doesn’t require a tool. This alone makes the controller feel meaningfully different from the DualSense, not just cosmetically different.

There’s a notable tradeoff, though. The Omega drops adaptive triggers and haptic feedback entirely. Sony’s DualSense Edge made a similar call, only with the adaptive triggers. For SCUF, removing vibration also reduces weight and eliminates the buzz that can subtly disrupt stick control mid-game. The face plate is magnetic and swappable, and the controller connects wirelessly via Bluetooth or USB-A dongle, or wired via USB-C.

The SCUF Omega retails for $219.99 in the US and £209.99 in the UK. It works across PS5, PS5 Pro, PC, Mac, iOS, and Android, so the investment follows you across platforms. It costs more than the DualSense Edge’s closest equivalent, but the extra inputs, swappable face plate, and TMR sticks make a reasonable argument for the premium.

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A GameCube Controller on the Nintendo Switch 2? Meet Abxylute’s Deck-style Joy-Con Alternatives

When the Nintendo Switch 2 arrived in June 2025 at $449.99, it came with a 7.9-inch display, a faster processor, and a Joy-Con that doubles as a mouse. What it didn’t come with was a comfortable way to hold it for long sessions. The handheld form factor has always been a compromise between portability and ergonomics, and for players who log serious hours, that compromise starts showing up as wrist fatigue, awkward thumb angles, and a nagging wish for something with a proper grip. The accessory market has tried to fill that space for years, with results ranging from decent to deeply uninspiring.

Abxylute’s answer comes in two forms: the N6 and the N9C, both deck-style controllers purpose-built for Switch 2 play. The N6 wraps the console in a full-size ergonomic grip with Hall-effect joysticks, native 9-axis motion control, a dedicated C Button for GameChat, and adjustable vibration levels the player can cycle through without leaving a session. The N9C leans into personality, drawing from GameCube design DNA with mechanical buttons, trigger switches, and a capacitive joystick system paired with swappable gates.

Designer: Abxylute

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Joy-Cons were engineered for flexibility: detachable, shareable, usable solo or in pairs, functional as individual controllers for two-player sessions on a single console. That versatility comes at the cost of ergonomics, because a controller small enough to slide into a rail and function independently will never offer the grip depth, trigger travel, or palm support of something purpose-built for extended solo play. The N6 and N9C abandon that modularity entirely in favor of doing one thing exceptionally well, which is making handheld Switch 2 sessions feel like you’re holding a full-size controller instead of a tablet with thumbsticks glued to the sides. The tactile feedback is immediate and familiar, the kind of responsiveness you get from hardware designed around sustained single-player sessions rather than multi-function compromise. Both controllers connect via wired USB-C, skipping wireless pairing lag entirely, because when the target is solo handheld performance, eliminating variables takes priority over flexibility.

The N6’s open-top design is the first thing people will argue about online, and they’ll mostly be wrong. The Switch 2 stands over 11 cm tall, and a fully enclosed grip pushes that height further, putting your palms in the kind of awkward hover position that builds exactly the fatigue you were trying to avoid. Abxylute held the grip height at 8.5 cm, matching full-size controller proportions, so your palms have something to rest against rather than squeeze. The 7-inch grip width sits narrower than the console body deliberately, keeping your hands at a natural, relaxed spread instead of forcing them wide across a bulky frame. The physics of holding something for two hours straight are pretty straightforward, and this design reads those physics correctly.

Hall-effect joysticks solve a specific, measurable problem that standard potentiometer sticks fundamentally cannot. Potentiometer sticks use resistive contact that physically degrades over repeated use, which is why drift rates climb after a year or two of regular play. Hall-effect reads joystick position magnetically, with zero physical contact between moving components, and the N6 bumps the stick travel angle to 23 degrees compared to 18 degrees on Joy-Con, giving your thumbs more range for fine-grained inputs. A POM anti-wear ring around each stick handles mechanical stability without adding stiffness or noise to the movement. It’s a small detail, but the kind that separates purpose-built hardware from a generic controller with a different shell. On a device you use daily, that engineering choice compounds in your favor in a way that contact-based sticks simply never will.

Inputs across the N6 break down by material type, and the distinctions matter. ABXY buttons use conductive rubber for cushioned presses that reduce finger fatigue; the D-pad uses tactile switches for sharper directional accuracy; shoulder buttons deliver tactile clicks for faster responses in action-heavy play; and the linear digital triggers provide a genuine 0-100% input range rather than binary on/off clicks. That trigger range matters considerably in racing games and anything relying on gradual pressure inputs. Vibration adjusts at four levels, 0%, 40%, 70%, and 100%, switchable via button combo directly on the controller, bypassing the game-by-game settings adjustment that the Pro Controller requires. The grip’s internal structure forms a resonance chamber that redirects the Switch 2’s speakers forward and reinforces bass by around 10%, which you’ll register in a quiet room as fuller, punchier audio than bare Joy-Cons produce.

The N9C is doing something more niche and, honestly, more interesting. Where the N6 chases Pro Controller parity, the N9C chases the GameCube controller’s specific feel, complete with a centered A button and asymmetric face layout, rebuilt for a modern console using mechanical micro-switches and ALPS tactile shoulder buttons. Capacitive joysticks sidestep magnetic interference entirely, and the swappable 8-way and circular gate rings mean you can dial in a tight directional gate for fighters and swap to a smooth circular gate for platformers. A built-in battery hatch holds two replaceable batteries that reverse-charge the Switch 2 directly during play. Most grips on the market ignore battery life almost entirely, and a reverse charge system that powers the Switch 2 directly from the controller is a differentiator almost nothing else in this category offers.

The N9C carries four programmable rear buttons, two per side compared to the N6’s one per side, and each supports the same macro-recording system that chains directional inputs and actions into a single trigger. Switch 2 system-level button remapping works natively, requiring no third-party software, so a custom layout travels across every game without reconfiguring anything. An integrated rear stand sets the N9C apart from virtually every grip in this category, giving the Switch 2 a propped tabletop angle without relying on the console’s own kickstand. The primary connection is wired USB-C for ultra-low latency, with BLE available for configuration only, keeping the input chain clean during actual play. Every N9C ships with both C-stick and ring-style joystick caps in the box, so players can dial in the stick feel before the packaging hits the trash.

Mass production kicked off in March 2026, with shipping expected between April and June. Super Early Bird pricing runs $79 for the N6 (retail $110) and $89 for the N9C (retail $120), with a bundle sitting at $159. Nintendo’s own Pro Controller for Switch 2 retails at $79.99 and carries none of the Hall-effect sticks, programmable back buttons, or turbo functionality. Abxylute has shipped over 120,000 units across more than 20 projects to 100,000-plus customers, so the production infrastructure exists. What they’re solving for is specific: handheld Switch 2 play that performs at Pro Controller level without forcing players to accept the Joy-Con’s ergonomic ceiling as permanent.

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Xbox Sky Cipher Transparent Controller brings a touch of sustainability

Some might think of gamepads and game controllers simply as accessories, but just like keyboards and mice, their design can greatly affect the user’s enjoyment. It isn’t just about ergonomics and features, though those are definitely definitely critical elements to such a device. A controller’s appearance can also bring delight to the user, especially when it comes in a form that appeals to their aesthetic tastes or interests. That’s why there’s no shortage of controllers sporting designs from popular video game franchises, official or otherwise, or why Microsoft opened up an Xbox Design Lab to let gamers mix and match designs to their heart’s content. This new special edition Xbox Controller offers a more futuristic flavor that also cares for our planet’s future in its own small way.

Designer: Microsoft

There is no small amount of fascination with devices that have transparent shells. Although it only shows contemporary hardware and designs, it gives a window into those technological mysteries that make them feel a little futuristic. No group of people loves this aesthetic more than gamers, and the new Xbox Wireless Controller – Sky Cipher Special Edition gives that feeling many will enjoy, at least if they’re fans of azure hues.

The controller might be blue, but it is far from looking sad. Unlike previous transparent Xbox controllers, Sky Cipher gives a complete and clear view of the device’s innards, at least from the front. Many of those internal parts are given a metallic silver sheen to make them really pop out and add to that futuristic flair. Unfortunately, the back of the controller is completely opaque, which is probably for the best since it has rubberized grips that would look unattractive on a transparent surface.

There are, of course, opaque parts in front as well, but this special edition manages to make them a bit more visually interesting. The triggers and D-Pad, in particular, have a metallic quality to them, which, alongside the silver internals, give the controller a more mechanical personality. It’s like a prop from some sci-fi show that would be used to control giant robots, ships, or drones. Presuming those machines of the future would have such a primitive mode of control, of course.

The Xbox Wireless Controller – Sky Cipher Special Edition is forward-looking in more ways than one. It is the first of its kind to use more environment-friendly packaging, one that completely removes single-use plastics from the box. It even saves paper by ditching the manual for a QR code, since gamers are more likely to go for electronic and online documentation anyway. The controller itself is, of course, still made from plastic anyway, but Xbox is hopefully inching slowly towards a more sustainable design for the true futuristic vision.

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8BitDo SN30 Pro Gold and Silver controllers are as heavy as they look

It seems that we’re seeing a rather curious design trend in the gaming market. Once filled with plastic-encrusted designs, there are a few coming out with more stylish cases, be it for the device itself or for its accessories. Analogue just recently launched its CNC aluminum limited edition Pocket, but 8BitDo was actually a few steps ahead of it. Although one’s eleventh anniversary isn’t actually associated with metal (it’s Turquoise, by the way), the famed maker of throwback controllers released metal versions of its widely popular SN30 Pro, giving fans of the brand a collectible they can actually use and, in case of an emergency, even throw like a deadly weapon.

Designer: 8BitDo

Game controllers are made to be light enough not to cause hand strain but still have enough weight to feel substantial and improve gameplay. Gamers have come to expect that bulkier controllers that follow the Xbox and PlayStation designs would be heavier than most, especially controllers that are patterned after the designs of yesteryears. Not so this variant of the SN30 Pro, itself designed after the super lightweight Super Nintendo gamepad, mostly because most of its body is made of metal.

The Gold and Silver editions of the SN30 Pro aren’t just cheap paint jobs, though you might be forgiven for making that presumption given the resemblance to powder-coated metallic paint. It’s true metal, or as 8BitDo calls it, metal zinc alloy, and it’s used not just for the main body but for almost every part visible to the eyes. That includes buttons, triggers, and, yes, even the joysticks. The gold edition gets a matte paint finish while the silver version undergoes electroplating. The cables aren’t metal, though, which is probably for the best.

More than just visual oddities, the SN30 Pro Gold/Silver Edition controllers also have one other advantage over their plasticky older siblings. They’re built to last, at least more than the common controller, as metal will not warp or deform over time. It’s also less likely to crack when accidentally dropped, though you might dent this here and there. And drop it you might indeed, given how heavy it is 381g. For comparison, the normal SN30 Pro weighs a mere 114g and even the Xbox Wireless Controller is just around 287g.

Not all that glitters is gold, as they say, and despite the luster and heft of these limited edition controllers, their feature set might leave gamers sorely disappointed. They’re definitely more like functional collectors’ editions rather than serious gaming weapons (unless you throw it like one), and the $99.99 price tag definitely cements, or rather forges, that image.

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Sleek futuristic game controller concept removes almost all buttons

The recent years have put gaming under the spotlight, from the hit mobile games like Pokemon GO to innovative consoles like the Nintendo Switch, to the messy adaption of iconic video games into films or TV shows. Of course, this has also given rise to interesting new product designs, especially those riding on the retro trend that’s bringing aesthetics from the past to the present. That said, we can’t always be looking backward trying to relive a so-called “golden age” of design. In order to move forward, we sometimes have to break away from standards and tradition to pave the way for the future. That may sometimes result in unusual designs that may or may not work as intended. This futuristic-looking game controller, for example, aims to simplify the user experience and give the product a more aesthetic flair, but it also raises questions about the usability of the redesign.

Designers: Sami Azfar, Salekin Piash

The basic design of game controllers has changed little over the decades. Yes, they vary depending on the platform or generation, but the existence of buttons, directional pads (D-pads), joysticks, and triggers has always been a standard. For now, it’s the only way you can express a multitude of actions with a limited number of controls, but it’s hardly the most effective or convenient. Unfortunately, we will have to stick with such conventions for the foreseeable future, but that doesn’t mean we can change how they are implemented.

Moenix is a design concept that tries to simplify the form of the controller, thereby allowing it to take on a completely different aesthetic. It specifically takes inspiration from the design of steering wheels and gearshift which are examples of simple yet powerful user interfaces. Unsurprisingly, the Moenix takes on a shape that’s not unlike the steering wheel of a vehicle but utilizes more organic shapes to give it a less mechanical appearance.

The most striking aspect of the controller’s design, however, is the lack of any visible interfaces. There are only two explicitly mentioned in the design, and both come under your thumb. These are touch-sensitive buttons whose actions can change depending on the game being played. One could act as a trigger in a shooter or as the gas pedal in a racing game, while the other can be mapped to movement or camera controls. Given the shape of the controller, it wouldn’t be surprising if it had motion controls so that you can turn your character or your car just by turning the controller itself.

This concept allows the game controller to take on a simpler and more approachable design, but it seems to come at the price of actually providing enough controls to the player. The dynamic buttons can be changed, but unless it can provide more than 2 or four actions, it will definitely be insufficient for most modern games. Alternatively, it might be possible to include buttons behind each handle, providing the same amount of expressiveness but in a more ergonomic position.

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World’s smallest smartphone turns into a gaming handheld with this case

Gaming smartphones are quite the novelty in the mobile world, but despite their advertised or actual gaming chops, they often lack the necessary controls that would put them on par with consoles. Conversely, most of these gaming smartphones have designs that make them a little less appropriate for more formal environments with their flashy RGB lighting and distinctive motifs. A middle ground between these two extremes would be to slap on some controllers on “normal” but premium handsets, effective but also a little too mundane these days. This rather unusual phone case, however, tries to add a new flavor to mobile gaming by introducing not only an unusual controller design but also by making it exclusive to one of the weirdest and cutest smartphones in the market.

Designer: Sugar Cubes (via Retro Dodo)

The Unihertz Jelly Star is obviously not your typical smartphone. With a size that’s no larger than a credit card, the tiny device is advertised as the world’s smallest Android 13 smartphone, a title no one will probably try to wrest away from it anyway. With a 3-inch screen, a transparent colored back, and some rather reasonable specs for its size, the Jelly Star is probably also the world’s cutest smartphone.

A Chinese accessory maker by the name of Sugar Cubes is taking that cuteness and turning it into something that even gamers will find alluring. Rather than simply attaching controllers, which would be gigantic compared to the Jelly Star, you will instead insert the tiny phone into a large, boxy case that transforms it into a rather unusual gaming handheld that is more reminiscent of the “Game & Watch” devices of old than any modern handheld console. Even the controls themselves are in non-standard locations, even though they provide most of the standard buttons, including a joystick.

There seem to be two designs for the Sugar Cube Jelly. One has the Unihertz Jelly Star lying horizontally and near the top, giving the device a more Game Boy-like appearance, though short in stature. The other has the phone standing vertically in the middle, flanked by two sets of controls, a design closer to the Nintendo Switch by some stretch of the imagination. Details on how the small phone will be inserted into the case are still slim, though it seems that the vertical design will simply have the Jelly Star slip into the case from the side, with one of the controllers swinging open like a flap.

The unconventional and eye-catching design of the Sugar Cube Jelly makes it perfect for branded merchandise, theming the colors and decals accordingly. That said, there’s still no word on when this product will actually hit the market, or if it will even be made available outside of China. Even then, the Unihertz Jelly Star isn’t exactly oozing with power, so while you might be able to comfortably run some retro games via emulation, forget about boasting your odd contraption while playing Genshin Impact.

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