SteelSeries Aeon Pro switches between PC and console without re-pairing

There is something slightly ridiculous about having a PC and an Xbox sitting on the same desk, then needing to re-pair a gaming controller every time you move from one to the other.  SteelSeries thinks the controller should simply know where it needs to go. That is the idea behind the Aeon Pro.

The new wireless gamepad is built around a QuickSwitch Dock that can stay connected to both a PC and an Xbox. Instead of disconnecting one system, pairing with the other, and repeating the process later, the controller can switch between them from the dock. SteelSeries says the system is patent-pending and describes it as the first of its kind for Xbox and PC.

Designer: SteelSeries

The dock is also where the Aeon Pro gets its other unusual trick. It holds a second battery while the first one is being used in the controller. When that battery runs low, it can be swapped for the charged one rather than plugging the controller into a cable and waiting. The batteries are the same type used in SteelSeries’ Arctis Nova Pro headsets, which makes the system particularly interesting for anyone already invested in that ecosystem. SteelSeries calls this its Infinite Power System. The numbers are up to 25 hours over 2.4GHz wireless or 28 hours over Bluetooth, although those figures account for the combined use of the two batteries rather than one battery lasting that long on its own. The Aeon Pro can also connect through USB-C and Bluetooth, and supports mobile devices alongside Xbox and PC.

The controller itself follows the now-familiar premium gamepad formula, but pushes it fairly far. Its thumbsticks use Hall-effect sensors, while the triggers can switch between full travel and a shorter hair-trigger setting. There are 18 mechanical switches across the controller and four programmable rear paddles, giving players plenty of ways to alter how they interact with a game. SteelSeries has also avoided burying every adjustment inside an app. A small OLED display built into the controller can show the active device, battery status, and profiles, while letting users remap controls and change settings directly.

PC players can go deeper through SteelSeries GG, including trigger and button configuration, rumble adjustments, and software profiles. Then there are the smaller touches. The thumbsticks are interchangeable, with different shapes and heights supplied in the box, and the spare pieces can be stored in the dock. A textured grip runs around the controller, while its 310-gram weight makes it considerably heavier than a standard Xbox controller, though still lighter than Microsoft’s Elite model.

The catch is the $259.99 price tag. The Aeon Pro costs more than most premium gamepads, including Microsoft’s own Elite-class controller in many markets. That makes the QuickSwitch dock and battery system more than clever conveniences. They are the features that need to justify why this particular controller deserves a permanent spot on a gaming desk.

The post SteelSeries Aeon Pro switches between PC and console without re-pairing first appeared on Yanko Design.

The 8BitDo Ultimate 3E Is the LEGO Set of Gaming Controllers

Most controllers ask you to adapt to them. The 8BitDo Ultimate 3E flips that arrangement entirely, building a controller around the idea that your hands, your genre, and your platform should decide its shape instead of the factory floor. The face buttons, the d-pad, and even the joystick tops snap in and out as swappable modules, turning what’s usually a sealed, one-size-fits-all object into something closer to a toolkit.

Pop off the magnetic faceplate and the accessory pack reveals its real purpose. A silicone membrane d-pad sits next to a tactile micro-switch version, and the joysticks come in tall, dome, and thick-neck shapes, each suited to a different grip or genre. Racing games favor a different thumb position than platformers, and for once, the hardware bends to match instead of forcing a single compromise across everything you play.

Designer: 8BitDo

Underneath those swappable caps, the joysticks themselves run on Tunneling Magnetoresistance sensors, a technology built specifically to resist the drift that eventually creeps into analog sticks after enough hours of use. Interactive RGB fire rings pulse around the base of each stick, translating movement into visual feedback in real time, a small touch that turns an otherwise invisible input into something you can actually watch respond.

The triggers carry their own bit of adaptability. Hall-effect sensors power two selectable trigger-stop positions, letting a shooter’s hair-trigger tap coexist with a racing game’s need for a longer, more gradual pull. Switching between them takes a flick of a physical switch, not a trip through a menu, which matters when a genre change happens mid-session rather than between them.

Connectivity spreads just as wide as the physical customization. The Ultimate 3E runs 2.4G wireless and wired modes for Xbox and PC, and switches to Bluetooth for mobile devices, now backed by a USB-C signal adapter for steadier range across more rooms and setups. Apple has officially signed off on compatibility too, covering iPhone, iPad, Mac, Apple TV, and even Apple Vision Pro, stretching the controller’s use well past the console it was designed around.

An integrated wireless charging dock handles power without cables cluttering a desk, while two pro-level back buttons and a pair of extra-fast bumpers add inputs for players who map more complex combinations. Three custom profiles let different games, or different people, keep their own configuration ready to load instantly, and a 3.5mm jack keeps wired headphones in the mix for anyone who still prefers a physical connection over Bluetooth audio.

None of this treats customization as an afterthought bolted onto a finished product. Every swappable piece, every sensor choice, feels like it was scoped out before the shell was ever molded, built around the idea that serious players tend to have very specific, very personal preferences about how a controller should feel in their hands.

The post The 8BitDo Ultimate 3E Is the LEGO Set of Gaming Controllers first appeared on Yanko Design.

Razer Finally Solved the Bulky Controller Problem at Credit Card Size

Mobile controllers have always faced the same awkward tradeoff: carry something bulky enough to feel like a real gamepad, or leave it at home and settle for touchscreen buttons. The Razer Prio picks neither option. It folds down to roughly the size of a credit card at 107mm x 67mm x 23mm, then twists open in one motion into a controller with a complete, full-sized button layout.

That twist-to-unlock mechanism is doing more work than it looks like on paper. Rather than hinging flat like a wallet or telescoping outward like most phone-bridge controllers, the Prio rotates its two halves apart, expanding from a dense 101-gram puck into something that spans phones up to 7 inches, including devices as large as the iPhone 17 Pro Max. The motion itself becomes the reveal.

Designer: Razer

Once open, the control surface doesn’t feel like it compromised anything to get small. A tactile 4-way D-pad, full face buttons, bumpers, and triggers all made it into the layout, alongside thumbsticks built on capacitive sensing rather than the usual mechanical potentiometers. Removing physical contact points means there’s nothing inside to wear down over time, which addresses stick drift at the source instead of patching around it later.

Picture a delayed train platform or the ten minutes between classes that usually gets wasted scrolling through a phone. The Prio exists specifically for that kind of narrow window, slipping out of a pocket, twisting open, and plugging directly into a phone’s USB-C port without any pairing screen or Bluetooth handshake standing between the moment and actually playing something worth playing.

That direct USB-C connection matters beyond convenience. Skipping wireless pairing removes the input lag that makes touchscreen controls and some Bluetooth gamepads feel disconnected from what’s happening onscreen, which becomes especially noticeable in anything reaction-based. It also means never worrying about a dead controller battery separate from the phone it’s attached to, since the phone itself is supplying the power.

The Prio’s reach extends past native mobile games as well. It works across Xbox Cloud Gaming, PlayStation Remote Play, Steam Link, and Razer’s own PC remote play service, turning a phone into a display for console and PC libraries rather than limiting the controller to whatever’s built specifically for touchscreens. A pocket-sized accessory suddenly covers a genuinely wide range of what someone might want to play.

At $99.99, the Prio positions itself as the opening entry in what Razer describes as a broader line of ultra-portable controllers still to come. What it gets right immediately is treating portability as a mechanical problem worth solving properly, not just a matter of making something smaller and hoping the compromises go unnoticed once it’s actually in someone’s hands.

The post Razer Finally Solved the Bulky Controller Problem at Credit Card Size first appeared on Yanko Design.

This Attack on Titan Blind Box Has a $25 Gamepad You Won’t See Coming

Blind box collecting has always run on a specific tension: you hand over money, you get a sealed package, and you don’t know what’s inside until it’s open. The appeal isn’t just the object, it’s the ritual, the anticipation, and the drive to complete the full set. That formula has worked for figures, keychains, and accessories for years. The Drakong PixelByte applies it to a gamepad.

The PixelByte Controller is a keychain-sized Bluetooth gamepad from Drakong, a gaming hardware brand under the Hyperkin umbrella. Each unit comes sealed in a blind box with no external indication of which character design is inside. Alongside the controller, every box includes a matching Chibi character charm and a collectible card. The first series is fully licensed around Attack on Titan, covering seven distinct designs across the lineup.

Designer: Drakong by Hyperkin

Those seven designs include Eren, Mikasa, Levi, Hange, Sasha, and Titan, plus an ultra-rare variant that appears in only one of every 30 boxes. Standard designs arrive at 1:6 odds per box, and a full case of six comes with no repeats across the common lineup. The ultra-rare replaces the common counterpart in those boxes, which means completing the set involves genuine unpredictability even when buying in bulk.

The controller works across iOS, Android, PC, Nintendo Switch 1 and 2, Mac, Steam, Linux, and Raspberry Pi via Bluetooth. Three switchable modes let it function as a gaming controller, a hybrid mouse-keyboard for productivity tasks like advancing slides or triggering PC hot keys, or simply as a fidget device between sessions. The D-pad can be remapped to replicate a thumbstick, and Turbo Mode is built in for rapid-fire inputs.

Battery life runs to approximately 12 hours per charge via USB-C. The integrated keychain loop clips onto bags, belt loops, console cases, or a set of keys, making it as carry-friendly as it is functional. The Chibi charm included in every box extends the collecting experience beyond the controller itself, giving fans two separate pieces to display alongside or separately from the hardware.

Drakong has confirmed additional series beyond Attack on Titan, spanning anime, games, and TV shows, without revealing which licenses come next. That open-ended roadmap is as central to the product’s long-term appeal as any single series. The blind box format was designed for repeat buying, and each new theme brings fresh character designs, new pull odds, and a fresh reason to try your luck again.

The Attack on Titan PixelByte Controller is priced at $24.99, or €24.99 and £19.99, and is available for pre-order through Drakong’s website, the Hyperkin store, and Amazon. That price point sits well within impulse-buy territory, which is almost certainly the point. For a collectible that clips to your bag and plays your games, the only downside is not knowing which character you’re taking home.

The post This Attack on Titan Blind Box Has a $25 Gamepad You Won’t See Coming first appeared on Yanko Design.

This Mod Made a Steam Machine Faceplate Charge Your Steam Controller

The Steam Machine has swappable faceplates, which is a genuinely good idea that Valve doesn’t appear to have fully exploited. The concept is essentially that the front panel of the console is a blank cosmetic slate, open to third parties and hobbyists to design around. So far, most of what’s been proposed has leaned on that word: cosmetic. Different textures, different graphics, different visual personalities for what is otherwise a matte black gaming cube.

This faceplate mod takes a different approach by asking what the panel could actually do. The result is a replacement front cover that integrates a charging cradle for the Steam Controller directly into the face of the console, turning what would normally be dead real estate into a functional docking station. Set the controller down, it charges. Pick it up, it’s ready. No separate charging puck dangling off to the side.

Designer: NefariousnessWhole25

The charging mechanism uses the Steam Controller’s own wireless puck seated inside the faceplate cradle, with a USB cable routed discreetly around the inside edge of the panel and into one of the Steam Machine’s existing USB ports. It’s a routing solution rather than a rewiring one, which keeps the electrical side simple and reversible. The puck sits in the cradle, the controller sits on the puck, and the whole arrangement slots onto the front of the machine like any other faceplate.

What makes it more than a wall mount with ambition is the kickstand built into the rear of the panel. It folds out from the back of the faceplate, propping the cradle up at an angle, turning the entire assembly into a standalone desk dock that works independently from the Steam Machine. Take the faceplate off the console and prop it up on a table, and it functions as a charging stand on its own terms.

The inspiration came partly from Valve’s own demonstration of an e-ink faceplate, which showed that the panel slot was capable of doing more than holding a decorative cover in place. That demonstration didn’t ship as a product, but it established the idea that the faceplate system had functional potential beyond aesthetics. This mod picks up that thread and takes it somewhere more immediately useful for anyone who has both pieces of Valve’s current hardware sitting on the same desk.

Design files haven’t been released yet, and there are no confirmed plans to sell finished units. The prototype is out, it works, and it raises a question worth asking about Valve’s approach to the faceplate ecosystem: if a single modder can turn the front panel into a functioning charging dock over a weekend, what would a dedicated accessory program actually look like at scale?

The post This Mod Made a Steam Machine Faceplate Charge Your Steam Controller first appeared on Yanko Design.

Someone Stuffed a Full Retro Console Inside an NES Controller for $17

Most original NES controllers haven’t seen active duty in decades. They survive in storage bins and attic boxes, physically intact and perfectly functional as controllers, but with nothing left to plug them into. The consoles they were paired with have long since been replaced or decommissioned. The hardware was always well built, but the form factor has been sitting idle for years.

This mod changes the job description of that controller shell entirely. The electronics inside a standard NES-style gamepad were stripped out and replaced with a Wemos ESP32-S2 Mini development board, a 1.54-inch 240×240 TFT display, a MicroSD card module, a 500 mAh lithium-polymer battery, a charging board, a speaker, and a slide power switch. From the outside, it still looks exactly like an NES controller.

Designer: Logic Gate Labs

Choosing the right processor was essentially a geometry problem. A larger ESP32-S3 would have offered dual-core performance and enough PSRAM to keep entire game ROMs in memory, but it was too big to fit inside the housing. Smaller ESP32 variants without PSRAM lacked the memory for smooth emulation. The ESP32-S2 Mini landed in the narrow window between board size and processing capability that the build required.

Getting everything to fit required real surgery on the shell. Internal plastic supports had to be trimmed back to make room for the display, and new openings were drilled for the screen, USB charging port, MicroSD slot, speaker, and power switch. A bare copper wire serves as a central ground distribution rail, cutting the number of individual ground wires needed and making it possible to actually close the controller afterward.

On the software side, the device runs the Retro-Go emulator framework, compiled using ESP-IDF and CMake since the ESP32-S2 isn’t a standard Retro-Go target. The result handles a range of classic 8-bit systems comfortably. As a bonus, Doom runs via PrBoom-Go from a Freedoom WAD file loaded on the MicroSD card, managing somewhere between five and 15 frames per second depending on the scene.

The total build cost runs about $17 using common suppliers, or closer to $8 when sourcing directly from overseas markets. That puts the project well under the price of a single modern game release. Flip the power switch, select a ROM from the MicroSD card, and the screen loads games that once required a dedicated console and television setup. No additional hardware is needed.

What makes this more than a novelty is how it reconsiders a form factor most people already have muscle memory for. The D-pad clicks the same way it always did, and the A and B buttons carry the same spring. What changed is where the signal goes after the press. Instead of traveling to a console that no longer exists, the controller now processes it directly inside its own shell.

The Retro-Go framework is open source, the parts are widely available, and the NES controller shell is one of the most common pieces of vintage hardware still circulating through the secondhand market. Nothing about this build required specialized equipment or proprietary components. The total part list costs less than a single new game on any current platform and fits inside hardware that most people already own.

The post Someone Stuffed a Full Retro Console Inside an NES Controller for $17 first appeared on Yanko Design.

Transparent Purple Makes This $35 Phone Controller Impossible to Ignore

Touch controls on smartphones are a compromise most mobile gamers have learned to live with. They work well enough for casual games designed around them, but the moment you try running a classic arcade title or an emulated game that expects physical buttons, things fall apart quickly. Your thumbs slide off invisible buttons, precision goes out the window, and the whole appeal of playing a retro game on the go quietly evaporates.

The GameSir Pocket Taco is a clamp-style vertical controller that clips around your phone and instantly turns it into something far closer to a proper handheld console. The design is vertical rather than the sideways landscape grip most mobile controllers use, which puts the phone in portrait style and gives the whole setup that unmistakable Game Boy silhouette. It’s a specific choice that makes a lot of sense for the kind of games it’s clearly built around.

Designer: GameSir

The Voltage Purple colorway is a new option for the Pocket Taco, arriving a few months after the original retro grey version launched. Where the original leaned into a deliberately aged aesthetic, Voltage Purple reads much more confidently as a contemporary gaming accessory. Both versions carry the same hardware and features, so the choice between them comes down entirely to how you want the thing to look in your hand.

The buttons are the central selling point. Cushioned membrane ABXY and D-pad inputs sit at the bottom of the controller, backed by tactile switch triggers and bumpers, and the whole layout comes together in a way that feels genuinely satisfying for side-scrollers, shoot ’em ups, and anything else designed around a proper gamepad. A turbo function covers all eight main buttons, which the hardcore retro gaming crowd will appreciate immediately.

The Pocket Taco handles some practical concerns that most accessories at this price point ignore. Soft silicone pads line the phone clamp area to prevent scratches, a hollow gap at the bottom aligns with your phone’s charging port so you can top up during longer sessions, and the whole thing powers on automatically when you unfold it and shuts off when you close it. At 62.2 g, it barely adds any noticeable weight.

The GameSir App extends the experience further with button remapping, D-pad diagonal lock, and G-Touch and V-Touch functions for on-screen input simulation. There’s also a keyboard mode built in, letting you switch input types for games or apps that need it. A 600 mAh battery handles cordless sessions, and the package includes a storage box, a charging cable, and a lanyard so the whole thing stays organized between uses.

The Pocket Taco in Voltage Purple retails for $34.99, while the original grey version currently sits at $29.99. The $5 difference comes down entirely to the color choice. At 78mm x 70.9mm x 20.7mm, it slips into a pocket or bag with the storage box without much fuss, which keeps the pitch for daily carry entirely believable for anyone who tends to game in short bursts throughout the day.

It’s not a controller for every kind of mobile gaming. If you spend most of your time in landscape-format games that already support proper controller input, a horizontal grip will serve you better. But for anyone running emulators, arcade titles, or vertical shoot ’em ups on their phone, the Pocket Taco fills a gap that the rest of the mobile controller market has mostly ignored.

The post Transparent Purple Makes This $35 Phone Controller Impossible to Ignore first appeared on Yanko Design.

8BitDo’s Pro Fight Pad Has a Screen That Replaces the Companion App

Fighting game hardware has become its own obsession. Serious players spend as much time agonizing over their controller choice as they do drilling combos, and the debate between joystick traditionalists and leverless converts shows no sign of cooling down. The leverless controller strips the directional stick out entirely, replacing it with buttons for movement, a setup many top competitors swear produces faster and more precise inputs.

8BitDo released its first leverless arcade controller last year and now follows it up with the Arcade Controller Pro, a more performance-focused update aimed at the serious end of the market. The changes aren’t radical but they’re meaningful, touching everything from the button layout to how you manage settings mid-match. It’s a controller that doesn’t try to appeal to everyone, and that’s precisely the point.

Designer: 8BitDo

The button layout has been reworked with smaller, more tightly spaced caps that keep everything within natural reach. The programmable button count goes from four to five, with the fifth positioned on the far left to give the left hand more freedom during long sessions. Each round cap installs from any angle, and five flat lock caps come included to cover programmable buttons that shouldn’t be hit mid-match.

The most notable addition is the 1.47-inch display built into the controller body. It shows your inputs in real time and tracks battery status, but it also lets you adjust settings on-device without opening a companion app. SOCD modes, RGB lighting, and button remapping are all accessible through the screen, so you can make adjustments between rounds rather than leaving your setup to dig through software.

The switches are 8BitDo Core Green low-profile linear mechanicals, co-developed with Kailh specifically for this controller. They’re hot-swappable, and three spare switches, along with a switch puller, are stored inside the controller itself, accessible by lifting the front glass panel. That same interior also houses the accessories compartment that comes with the magnetic wrist rest, which attaches to the front of the unit.

For competitive play, the controller covers the details that matter most in high-pressure moments. A tournament lock on the control panel prevents accidental inputs during a match, and a metal USB-C cable locking mechanism keeps the connection secure so it can’t pull loose mid-fight. Dual USB-C ports, one on the top and one on the side, let you route the cable in whichever direction keeps it out of the way.

Connectivity covers Bluetooth for Nintendo Switch and Switch 2, 2.4GHz wireless for Windows, and a wired USB-C option for both. The 3,000 mAh battery lasts approximately 15 hours with RGB turned off. For players who want to go further than the on-device display allows, 8BitDo Ultimate Software V2 opens up full button mapping and macro creation for an even more personalized setup.

The Arcade Controller Pro is available in a NES-inspired colorway as well as a clean white edition, with a fingerprint-proof tempered glass faceplate and a non-slip silicone underside. A price and release date are yet to be announced. The original Arcade Controller was already a strong entry point into the leverless format, but this Pro model has clearly shifted its sights toward players who already know exactly what they want from a fight pad.

The post 8BitDo’s Pro Fight Pad Has a Screen That Replaces the Companion App first appeared on Yanko Design.

This $249 Phone Becomes a Game Console With One $29 Snap-On Tile

Feature phones have been having something of a quiet comeback, driven largely by people who are tired of the attention-capturing machinery baked into modern smartphones. Most of what’s on the market offers a stripped-back feature set with very little room to grow. Calls, texts, maybe a basic camera, and that’s about where the conversation ends, which hasn’t exactly made the category feel like an exciting place to be.

The Sidephone SP-01 has been quietly building a different kind of case for itself since its debut in 2025, not by piling features onto a simple phone but by letting users choose what kind of phone they want through a swappable modular keypad system. The Mini Controller Keypad is the fourth tile to join that family, and it’s the most unexpected one yet.

Designer: Sidephone

Unlike the T9 pad used for texting or the Sundial’s iPod-wheel-style controls for music, the Mini Controller brings a game controller layout to the front of the phone. It carries a D-pad, A, X, Y, and B action buttons, plus Start and Select, all of which will feel immediately familiar to anyone who has ever held a handheld gaming device. The keypad sells separately for $29, the same price as the other add-on tiles.

To go with the hardware, Sidephone has developed two mini games that ship alongside the keypad: Mini Asteroids and Mini Blocks. They’re clearly starter content rather than the main event, but they establish that this isn’t just a novelty tile. The company has plans to open a community development environment so that third-party developers can build their own games and apps for the platform, which is when things will likely get more interesting.

What Sidephone has been sketching out goes considerably further. GBA and arcade emulator support has been floated as a longer-term possibility, alongside universal smart remote functionality. If even a portion of that lands, the Mini Controller starts looking like less of a playful add-on and more of a meaningful expansion of what a deliberately simple phone can do on an idle evening.

The whole system rests on the premise that a feature phone doesn’t have to be a featureless object. The SP-01 runs a custom Android-based OS, carries a 2.8-inch touchscreen and a 12 MP camera, and supports essential apps without dragging in the full weight of a smartphone’s notification ecosystem. The swappable keypad system, which uses pogo-pin connectors and magnets to click tiles into place, is what allows the device to shift personalities without requiring a hardware upgrade.

The Mini Controller sits alongside a growing family of tiles that now spans T9 dialing, compact QWERTY typing, scroll-wheel media control, and controller-style gaming. What started as a phone built around the premise of doing less has turned into a modular platform that keeps finding new things to do, each one contained in a $29 tile that snaps onto the same core hardware.

The post This $249 Phone Becomes a Game Console With One $29 Snap-On Tile first appeared on Yanko Design.