Unbuilt Visions and Architectural Narratives of Frank Lloyd Wright in Southwestern Pennsylvania

Photo Credit: THE NATIONAL BUILDING MUSEUM

Saturday, April 13, marked the grand opening of “Frank Lloyd Wright’s Southwestern Pennsylvania” at the National Building Museum in Washington, D.C. This collaborative effort between The Westmoreland Museum of American Art and Fallingwater, guided by the Western Pennsylvania Conservancy, showcases a detailed exploration of Frank Lloyd Wright’s architectural vision through both his realized and unrealized projects.

Designer: Frank Lloyd Wright

Photo Credit: THE NATIONAL BUILDING MUSEUM

The exhibition, curated by Scott W. Perkins and Jeremiah William McCarthy, who are recognized for their expertise in American art preservation and curation, provides an intricate look at Wright’s proposals from the 1930s through the 1950s, considering their potential impacts across various landscapes. Noteworthy are the animated reconstructions of five projects that were conceived but never executed. These include innovative designs such as the transformation of the Point in 1947, a futuristic self-service garage at Kaufmann’s Department Store in 1949, and the Point View Residences planned in 1952 for the Edgar J. Kaufmann Charitable Trust.

Photo Credit: THE NATIONAL BUILDING MUSEUM

Enhanced by state-of-the-art three-dimensional rendering technologies that parallel those used in contemporary cinema, these animations by Skyline Ink Animators + Illustrators bring Wright’s unrealized ideas to life. The experience is augmented in a dedicated viewing theater, complete with a specially composed musical score by Daniel May and Marty Ashby, which accentuates Wright’s meticulous attention to material detail, textures, and the interplay of light and shadow.

Photo Credit: THE NATIONAL BUILDING MUSEUM

Aileen Fuchs, the president and executive director of the National Building Museum, expressed her enthusiasm for the exhibition, noting its fit with the museum’s dedication to showcasing innovative and inspiring works. The exhibit highlights Wright’s architectural genius and encourages visitors to explore the ‘what might have been’ of his unrealized projects.

Photo Credit: THE NATIONAL BUILDING MUSEUM

The exhibition also underscores Wright’s significant influence in Pittsburgh, a connection initiated by Edgar J. Kaufmann, Sr., who introduced Wright to the city in 1934 and advocated for his involvement in various civic projects. This partnership often aligned with the goals of the Allegheny Conference on Community Development, which aimed to tackle urban challenges and enhance the city’s cultural landscape.

Photo Credit: THE NATIONAL BUILDING MUSEUM

“Frank Lloyd Wright’s Southwestern Pennsylvania” will continue to engage visitors until March 17, 2025. It enjoys the support of The Heinz Endowments, The Hillman Exhibition Fund of The Westmoreland Museum of American Art, and donors like Wendy and David Barensfeld. Contributions from The Frank Lloyd Wright Foundation, The Museum of Modern Art, and the Avery Architectural & Fine Arts Library at Columbia University further enrich the exhibition.

This display commemorates Wright’s architectural legacy and functions as an educational platform. It merges historical context with contemporary technological displays to invite visitors to appreciate the blend of artistic expression and architectural innovation.

The post Unbuilt Visions and Architectural Narratives of Frank Lloyd Wright in Southwestern Pennsylvania first appeared on Yanko Design.

Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light

When people talk about augmented or mixed reality, they most likely imagine strapping bulky visors to their heads and blocking their eyes. Although that is definitely the primary way to experience an immersive fusion of the physical and the digital, mixed reality actually goes beyond living in virtual worlds or seeing apps floating in front of you. You could, for example, point your smartphone somewhere in the real world and see a glimpse of digital information through that small window. Limited as that experience might sound, it can actually open up a whole new world to discover, especially if it allows children to learn more about the world they live in, giving them access to flora and fauna that they would have never encountered in the wild.

Designer: Junwoo Lim

To a child’s eyes, the world is both magical and mysterious, and that’s just for the things they can actually see. Our planet has a lot more treasures and oddities than they could possibly imagine, but most of them are out of reach due to urban development and safety considerations. At most, kids can learn about them through books, videos, and other flat media that, while informative, lack the proper context that young minds need to truly appreciate the scale of these earthbound creatures.

Mono is a mixed reality device concept that unlocks that world and allows kids to not only learn but also enjoy discovering these nuggets of knowledge in a way that doesn’t take them away from their current environment. Using mixed reality technologies, the gadget overlays virtual creatures like insects and animals on top of real-world objects, making them look like they’re actually there on the roof or in your hand. This allows kids to see them in their proper scale, observe their natural movement, or even see them interact with each other, all while still having access to additional text information layered on top of this view.

The device comes in a design that looks like a toy magnifying glass, an object that has long been associated with exploration and discovery. Instead of a transparent lens, it has a camera on one side and a screen on the other. Theoretically, the user can put the screen close to their eye the same way they would use a real magnifying glass, though that raises questions about the safety of that method. The controls for the device are simple enough for a child to understand, including a single button for power and a slider for zooming in and out to understand the scale of the creature being observed.

The Mono concept design tries to fill in an educational need for kids to learn more about the world in a safe and engaging environment, but without weighing down their heads with headsets. It demonstrates how mixed reality can be more than just an entertainment medium or a productivity tool for adults, but something that kids can also benefit from. A magnifying glass design definitely carries that exploration vibe, though it’s questionable whether it’s an appropriate one given how kids are likely to put the screen right in front of their eyes.

The post Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light first appeared on Yanko Design.