Salesforce has rolled out some new AI features for its business-focused Slack chat app designed to take over mundane chores like transcription.
A key new feature is Slack AI huddle notes to "capture key takeaways and action items so users can focus on the work at hand," the company wrote. This looks like a more powerful version of a previous Slack AI feature that recaps channel highlights and generates summaries for threads in a single click.
When invited to a huddle, Slack AI creates a transcript based on real-time audio and messages shared in the thread. It can also organize notes with citations, action items and files shared into a canvas. All huddle attendees can then view the notes later, even if they weren't able to attend.
Slack also updated its AI search feature so that it can surface unique results for a user based on files and apps they uploaded in Slack, including canvases, transcripts from clips, documents from connected apps, Google files and more.
Another timesaver is the new AI Workflow Builder that helps automate tasks. For instance, users can enter a prompt like "send a welcome message to teammates that join a channel" and Slack AI and Workflow Builder will will generate that functionality with no programming required.
Also arriving in the latest update are Slack templates, pre-configured for specific use cases like managing a project, collecting feedback and triaging help requests. The new Slack AI features are now available as a paid add-on for all subscription plans, and Slack templates will roll out in October 2024.
This article originally appeared on Engadget at https://www.engadget.com/ai/slack-ai-will-generate-transcripts-and-notes-from-huddles-120026621.html?src=rss
A European consumer watchdog has filed a complaint against Epic Games, Electronic Arts, Roblox and other game publishers over deceptive in-game currency practices, Reuters reported. The European Consumer Organization (BEUC) said it has "identified numerous cases where gamers are misled into spending money" and called on authorities "to provide consumers with safe gaming environments."
The BEUC pointed out that consumers are unable to see the real cost of digital items price using in-game currencies, saying that in-game purchases should always be displayed in real money. It added that companies' claims that gamers prefer in-game premium currencies are wrong; consumers are often denied their rights when using such currencies; and that children are particularly vulnerable to these "manipulative tactics."
"Regulators must act, making it clear that even though the gaming world is virtual, it still needs to abide by real-world rules," said BEUC director general Augustin Reyna in a statement. "Premium in-game currencies are purposefully tricking consumers and take a big toll on children. Companies are well aware of children's vulnerability and use tricks to lure younger consumers into spending more."
Also named in the complaint is Microsoft's Activision Blizzard, Mojang Studios, Tencent-owned Supercell and Ubisoft.
In a separate statement, Video Games Europe, which counts members including Epic Games, Roblox, Activision Blizzard, Electronic Arts, Supercell and and Ubisoft, said that consumers are already well-informed around in-game currencies. "The PEGI (Pan-European Game information) Code of Conduct requires developers to ensure that the real-world cost is clear and unambiguous at the point of purchase of the in-game currency," it told Reuters. "Our members always respect European consumer laws in how they offer these purchases."
The use of premium currencies purchased with real money has been controversial, especially around young players. In 2022, Epic was hit by a record FTC fine, in part for making it possible for children to purchase Fortnite's V-Bucks in-game currency without parental consent until 2018. The regulator said that Epic ignored more than a million user complaints and employee concerns over wrongful charges.
This article originally appeared on Engadget at https://www.engadget.com/gaming/eu-complaint-urges-action-on-confusing-in-game-currencies-140028212.html?src=rss
California firefighters needed to spray 50,000 gallons of water to extinguish a roadside Tesla Semi fire, the US National Transportation Safety Board (NTSB) announced in a preliminary report. Crews also used an aircraft to drop fire retardent in the "immediate area as a precautionary measure," according to the agency.
The crash happened at 3:13 AM on August 19 on the I80 freeway east of Sacramento. The tractor-trailer departed the roadway while navigating a curve, struck a traffic delineator and eventually hit a tree. The driver was uninjured but taken to hospital as a precaution.
California Highway Patrol
The Tesla Semi's large 900kWh battery caught fire and reached a temperature of 1,000 degrees F while spewing toxic fumes. It continued to burn into the late afternoon as firefighters dowsed it with water to cool it down (Tesla sent a technical expert to assess high-voltage hazards and fire safety). It wasn't until 7:20 PM (over 16 hours after the crash) that the freeway was reopened.
All of that caught the attention of the NTSB, which sent a team of investigators, mainly to examine the fire risks posed by large lithium-ion battery packs. The agency — which can only make safety recommendations and has no enforcement authority — said that "all aspects of the crash remain under investigation while the NTSB determines the probable cause."
Given the long road shutdown time, dangerously hot fire and toxic fumes, the accident is likely to provoke a lot of discussion in and out of government. The NTSB concluded in 2021 that battery fires pose a risk to emergency responders and that manufacturers' guidelines around such fires were inadequate.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-semi-fire-required-50000-gallons-of-water-to-extinguish-120006477.html?src=rss
After slashing 1,900 jobs across Xbox and Activision earlier this year, Microsoft is laying off another 650 employees, according to an internal memo seen by The Verge. The cuts are again related to its Activision Blizzard acquisition and will mostly affect corporate and supporting functions, Xbox head Phil Spencer told employees.
"We have made the decision to eliminate approximately 650 roles across Microsoft Gaming... to organize our business for long term success," Spencer wrote. "No games, devices or experiences are being cancelled and no studios are being closed as part of these adjustments today."
Microsoft completed its $68.7 billion purchase of Activision Blizzard in October 2023, following a 21-month battle with regulators in the US and UK. To clear the deal with the UK's Competition and Markets Authority, Microsoft agreed to sell its cloud gaming rights to Ubisoft so that titles will appear on multiple game-streaming services.
Since then, the company has closed multiple game studios, including Redfall developer Arkane Austin, Tango Gameworks, Alpha Dog Games and Roundhouse Games.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-lays-off-another-650-xbox-employees-as-part-of-its-activision-deal-123042523.html?src=rss
The US government has noticed the potentially negative effects of generative AI on areas like journalism and content creation. Senator Amy Klobuchar, along with seven Democrat colleagues, urged the Federal Trade Commission (FTC) and Justice Department to probe generative AI products like ChatGPT for potential antitrust violations, they wrote in a press release.
"Recently, multiple dominant online platforms have introduced new generative AI features that answer user queries by summarizing, or, in some cases, merely regurgitating online content from other sources or platforms," the letter states. "The introduction of these new generative AI features further threatens the ability of journalists and other content creators to earn compensation for their vital work."
The lawmakers went on to note that traditional search results lead users to publishers' websites while AI-generated summaries keep the users on the search platform "where that platform alone can profit from the user's attention through advertising and data collection."
These products also have significant competitive consequences that distort markets for content. When a generative AI feature answers a query directly, it often forces the content creator—whose content has been relegated to a lower position on the user interface—to compete with content generated from their own work.
The fact that AI may be scraping news sites and then not even directing users to the original source could be a form of "exclusionary conduct or an unfair method of competition in violation of antitrust laws," the lawmakers concluded. (That's on top being a potential violation of copyright laws, but that's another legal battle altogether.)
Lawmakers have already proposed a couple of bills designed to protect artists, journalists and other from unauthorized generative AI use. In July, three senators introduced the COPIED Act to combat and monitor the rise of AI content and deepfakes. Later in the month, a group of senators introduced the NO FAKES Act, a law that would make it illegal to make digital recreations of a person's voice or likeness without their consent.
AI poses a particularly large risk to journalism, both local and global, by removing the sources of revenue that allow for original and investigative reporting. The New York Times, for one, cited instances of ChatGPT providing users with "near-verbatim excerpts" from paywalled articles. OpenAI recently admitted that it's impossible to train generative AI without copyrighted materials.
This article originally appeared on Engadget at https://www.engadget.com/ai/us-senators-urge-regulators-to-probe-potential-ai-antitrust-violations-110012387.html?src=rss
The US government has noticed the potentially negative effects of generative AI on areas like journalism and content creation. Senator Amy Klobuchar, along with seven Democrat colleagues, urged the Federal Trade Commission (FTC) and Justice Department to probe generative AI products like ChatGPT for potential antitrust violations, they wrote in a press release.
"Recently, multiple dominant online platforms have introduced new generative AI features that answer user queries by summarizing, or, in some cases, merely regurgitating online content from other sources or platforms," the letter states. "The introduction of these new generative AI features further threatens the ability of journalists and other content creators to earn compensation for their vital work."
The lawmakers went on to note that traditional search results lead users to publishers' websites while AI-generated summaries keep the users on the search platform "where that platform alone can profit from the user's attention through advertising and data collection."
These products also have significant competitive consequences that distort markets for content. When a generative AI feature answers a query directly, it often forces the content creator—whose content has been relegated to a lower position on the user interface—to compete with content generated from their own work.
The fact that AI may be scraping news sites and then not even directing users to the original source could be a form of "exclusionary conduct or an unfair method of competition in violation of antitrust laws," the lawmakers concluded. (That's on top being a potential violation of copyright laws, but that's another legal battle altogether.)
Lawmakers have already proposed a couple of bills designed to protect artists, journalists and other from unauthorized generative AI use. In July, three senators introduced the COPIED Act to combat and monitor the rise of AI content and deepfakes. Later in the month, a group of senators introduced the NO FAKES Act, a law that would make it illegal to make digital recreations of a person's voice or likeness without their consent.
AI poses a particularly large risk to journalism, both local and global, by removing the sources of revenue that allow for original and investigative reporting. The New York Times, for one, cited instances of ChatGPT providing users with "near-verbatim excerpts" from paywalled articles. OpenAI recently admitted that it's impossible to train generative AI without copyrighted materials.
This article originally appeared on Engadget at https://www.engadget.com/ai/us-senators-urge-regulators-to-probe-potential-ai-antitrust-violations-110012387.html?src=rss
It's a bad day for big tech in the EU. After rejecting Google's appeal of a $2.7 billion antitrust fine, Europe's highest court ruled that Apple must pay back its €13 billion ($14.4 billion) Irish tax break deemed illegal by the EU Commission way back in 2016.
The decision by the European Court of Justice overturns an earlier 2020 decision by a lower court in Apple's favor. "[The decision] confirms the European Commission's 2016 decision: Ireland granted Apple unlawful aid which Ireland is required to recover," the judges wrote.
In a statement to the Financial Times, Apple said the EU was "trying to retroactively change the rules and ignore that, as required by international tax law, our income was already subject to taxes in the US."
Apple's effective tax rate for revenue earned in Europe was an effective 1 percent on European profits and as low as .005 percent in 2014. Because the deal gave Apple a "significant advantage" over the competition, the EU Commission ordered it to pay back "illegal state aid" over the ten-year period before it began investigating its tax practices.
The decision follows several setbacks for the European Commission against US corporations. Last year, the ECJ ruled that Amazon wouldn't be required to pay €250 million ($276 million) in back taxes to Luxembourg and lost a similar case to Starbucks in the Netherlands. So despite today's wins for the EU, those decisions could haunt future EU cases against big tech around tax havens in individual member states.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-ordered-to-pay-back-its-illegal-144-billion-irish-tax-break-110041387.html?src=rss
Google has lost a seven-year battle with the European Commission as the EU's highest court upheld a $2.7 billion antitrust fine against the search giant, Reuters reported. Antitrust regulators originally levied the penalty against Google in 2017 for favoring its own shopping service against local rivals.
"Google's strategy for its comparison shopping service wasn't just about attracting customers by making its product better than those of its rivals," EU commissioner Margrethe Vestager said at the time. "Instead, Google abused its market dominance as a search engine by promoting its own comparison shopping service in its search results, and demoting those of competitors."
Google lost its first appeal with a lower court in 2021, sending the appeal to Luxembourg's Court of Justice of the European Union (CJEU). The company argued that it was being punished for its dominant position in the market and that the original decision "erred in law by treating quality improvements... as abusive."
However, the CJEU judges upheld the lower court's decision that the company is allowed to have a dominant position but not to abuse it. "In particular, the conduct of undertakings in a dominant position that has the effect of hindering competition on the merits and is thus likely to cause harm to individual undertakings and consumers is prohibited," they noted.
An unnamed Google spokesperson has already responded to the decision, saying the company is "disappointed" with the judgment. They added "this judgment relates to a very specific set of facts. We made changes back in 2017 to comply with the European Commission’s decision. Our approach has worked successfully for more than seven years, generating billions of clicks for more than 800 comparison shopping services."
Google is also fighting a legal battle in the EU that could force it to sell parts of its adtech businesses over similar arguments that it favors its own services over those of competitors. The EU commission found preliminarily that since Google is unlikely to change its behavior, only the "mandatory divestment" of part of its services would address competition concerns. All told, Google has accumulated 8.25 billion euros ($9.12 billion) in EU antitrust fines over the last ten years.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-loses-its-seven-year-fight-against-27-billion-eu-antitrust-fine-090638804.html?src=rss
LG's stretchable displays that we first saw at CES 2023 have made a new public appearance at a fashion show, the company announced. The tech — which LG now calls Stretchable — appeared as part of clothing and bag concepts at 2025 Seoul Fashion Week.
The displays were added to the front of garments, sleeves and clutch bags designed by Korean designers Youn-Hee Park and Chung-Chung Lee. "We have been able to design future fashion concepts with new materials that have never existed before," Park said.
Stretchable displays can be pulled, bent and twisted, so they go a step farther than the bending and twisting displays used in foldable smartphones. To make them more supple, LG built the substrate material from a silicon similar to that used in contact lenses, with microLEDs smaller than 40-micrometers for the light source. LG notes they can be stretched from 12 to 14 inches or about 20 percent.
Flexible wearable tech has been a much researched feature for fashion and even things like invisibility cloaks. South Korea's government created a national project to test their commercial potential for new types of wearable tech across multiple industries. The main challenge has been to make it more like fabric instead of stiff plastic, but LG seems to have at least partially cracked the problem.
This article originally appeared on Engadget at https://www.engadget.com/wearables/lg-flaunts-its-stretchable-displays-on-the-catwalk-140053981.html?src=rss
DJI has just unveiled the Neo, its much-leaked $200 drone aimed at content creators and casual users. It’s tiny and easy to use thanks to novice-friendly features like propeller guards, palm takeoff and voice control.
However, the Neo is no toy (or Snap Pixy). It has a suite of powerful features like ActiveTrack, Quick Shots, FPV controller support, smartphone control and the ability to record yourself with the DJI Mic 2.
Video specs look promising as well, but not everything is perfect — it lacks obstacle detection and uses small propellers that are likely to be noisy. I wasn’t able to give it a full look as some features were missing, but I was still astonished by what DJI got a small, cheap drone to do.
The Neo is DJI’s lightest drone by a long way at 135 grams and is nearly small enough to fit into a pocket. That tiny size also means it's exempt from FAA registration and doesn't require a drone pilot permit.
It also has a feature we’ve not seen on the company’s drones before: a second button near the camera gimbal that lets you choose from different “Smart Shot” modes (Quick Shots on other DJI drones), like Follow and Dronie.
It comes with removable propeller guards that provide protection for use indoors and around people. Be careful when you fly, though, as there’s no obstacle avoidance apart from the main camera’s AI and a downward facing IR landing sensor.
The camera gimbal can tilt up 60 degrees and down 90, though it doesn’t flip for vertical video. The half-inch 12-megapixel sensor has an ultra-wide angle 13mm equivalent focal length with an f/2.8 aperture — good specs for a drone in this price range.
The Neo’s 1,435mAh lithium-ion battery is incredibly light but supports up to 17 minutes of fly time, or around 13 to 14 minutes in the real world. The small size means they charge quickly, but most users will want the two extra cells and a charger included in the Neo Combo kit.
To charge the batteries and transfer footage, there’s a USB-C port on the back. You won’t find a microSD card slot, though, as the Neo relies on 22GB of internal storage that holds about 40 minutes of 4K 30p footage.
Steve Dent for Engadget
Though small, the Neo offers features you’d expect on a high-end drone. To make it less intimidating for beginners, the Neo can be launched simply by placing it in hand and pressing the mode button. Then, it’ll automatically record video while performing one of six preprogrammed smart shots: Follow, Dronie, Circle, Rocket, Spotlight and Direction Track. To land the drone, just place your hand under it.
Settings can be tweaked with the new DJI Fly app, which now works without a controller and connects to the drone over Wi-Fi. For the smart modes, you can change things like follow distance and height, dronie radius and flight path, circle radius and more. You can also adjust video and photo resolution.
The Neo is DJI’s first model that lets you use voice control to launch the drone and perform Smart Shots and other actions. That feature wasn’t available in the beta software I tested, but DJI said it will be there when the drone goes on sale today.
Steve Dent for Engadget
If you want to pilot the drone yourself without buying a controller, that’s doable now too. Manual mode brings up touch screen controls for all drone movements, along with camera/video modes and a return-to-home (RTH) toggle.
Touchscreen piloting worked surprisingly well, letting me fly the Neo with precision. Outdoors with a GPS lock the drone is quite stable, but it can drift around and get a bit hard to manage indoors.
For more precision, the Neo also supports multiple DJI controllers, including the RC N3 model sold separately. However, you can also use it as an FPV drone by connecting it to DJI’s RC Motion 3 and DJI Goggles 3.
Controller mode offers the same features you’ll find on drones like the Mini 4 Pro, with cinema, normal and sport modes, manual and auto video, quick shot features and more. Using it with the FPV goggles and controller gives you the same experience as the Avata 2, including one-press acrobatics — albeit with a large drop in performance, of course.
Steve Dent for Engadget
And the Neo performs surprisingly well. Maximum horizontal speed in sport mode is 18 mph, or 36 mph in manual mode — pretty damn fast for such a tiny drone. However, manual mode is only available if you’re using the FPV Controller 3 and wasn’t enabled for my testing.
The Neo neo can resist winds up to 18 mph, compared to 24 mph for the Mini 4 Pro. Realistically, though, it’s only good for light winds under 10 mph.
It’s maneuverable and precise as well, particularly with the optional controller. That makes it ideal for events, as it’s very safe around people and small enough to fit in tight spaces. It is very noisy though, with a sound not unlike a hive of angry bees. “This propeller noise is a crime,” as my colleague Aaron Souppouris put it.
Steve Dent for Engadget
The Neo happens to be an awesome FPV drone as well, particularly since there’s less fear of crashing given its $200 price. It’s not nearly as fast as the Avata 2, of course, but it’s wildly fun when using the RC Motion 3 remote.
ActiveTrack, Spotlight and Point of Interest (POI) all work the same as on other DJI drones to track subjects tenaciously. Another mode, Direction Track, lets you vlog while walking and talking with the drone keeping your face in view. There’s no rear obstacle sensor, though, so you need to be careful when using it.
When the Neo is under smartphone Wi-Fi control, don’t let it get too far away as the maximum range is just 165 feet. With a controller and DJI’s O4 transmission, though, it has a 6.2 mile line-of-sight range in the US or about 3.7 miles in Europe. That’s impressive given the size, though you’d be braver than me if you let it get that far away.
Samuel Dejours for Engadget
The Neo supports up to 4K 30p video and 1080p at up to 60 fps, with no D-LogM like the Mini 4 Pro. You can also grab 12-megapixel photos for Instagram, Facebook, etc. Video isn’t up with even the DJI Mini 4 Pro, but it’s well above what you’d expect for something in this price range in terms of sharpness and color accuracy. With the small sensor, low-light capability isn’t great.
Stabilization is excellent thanks to DJI’s RockSteady and HorizonBalancing systems. Those offer action cam-like stability, while correcting tilt up to 45 degrees. Again, I was pretty amazed by the smoothness of footage even in a stiff breeze.
Finally, you can record audio via your smartphone’s microphone just by tapping on the DJI Fly app’s audio record button. And you can boost the quality considerably using the DJI Mic 2 by connecting it to your phone over Bluetooth. Though the drone is extremely noisy, DJI’s app manages to remove almost all of it, leaving your voice shockingly clear and legible with some distortion.
Steve Dent for Engadget
DJI’s Neo is an incredibly capable lightweight drone that will be attractive to a large number of potential users. For example, my drone pilot and photographer friend (a likely buyer) thought it would be ideal as a behind the scenes drone, because it can shoot good-quality video around people with no risk of injury.
It’s also a great drone for vloggers, content creators and recreational users on a budget. It executes cool shots automatically and the image quality is at the level of a smartphone, which is easily good enough for social media. The main problem is the noise, though all drones have that issue to some extent.
The most exciting part of the Neo is the price. For $200, or $289 in the combo kit with three batteries and a charger (in Europe you can get it with the RC-N3 controller for €349), it’s an incredible value considering the capabilities. It doesn’t really have any serious competition either, with the closest being the $350 HoverAir X1, which costs more and shoots lower resolution video. With all that, the Neo is DJI’s most exciting drone in years and is likely to be another hit. It's now on pre-order with shipping set to start soon.
This article originally appeared on Engadget at https://www.engadget.com/cameras/dji-neo-hands-on-a-powerful-and-lightweight-200-drone-130039169.html?src=rss