Google’s accessibility app Lookout can use your phone’s camera to find and recognize objects

Google has updated some of its accessibility apps to add capabilities that will make them easier to use for people who need them. It has rolled out a new version of the Lookout app, which can read text and even lengthy documents out loud for people with low vision or blindness. The app can also read food labels, recognize currency and can tell users what it sees through the camera and in an image. Its latest version comes with a new "Find" mode that allows users to choose from seven item categories, including seating, tables, vehicles, utensils and bathrooms.

When users choose a category, the app will be able to recognize objects associated with them as the user moves their camera around a room. It will then tell them the direction or distance to the object, making it easier for users to interact with their surroundings. Google has also launched an in-app capture button, so they can take photos and quickly get AI-generated descriptions. 

A screenshot showing object categories in Google Lookout, such as Seating & Tables, Doors & Windows, Cups, etc.
Google

The company has updated its Look to Speak app, as well. Look to Speak enables users to communicate with other people by selecting from a list of phrases, which they want the app to speak out loud, using eye gestures. Now, Google has added a text-free mode that gives them the option to trigger speech by choosing from a photo book containing various emojis, symbols and photos. Even better, they can personalize what each symbol or image means for them. 

Google has also expanded its screen reader capabilities for Lens in Maps, so that it can tell the user the names and categories of the places it sees, such as ATMs and restaurants. It can also tell them how far away a particular location is. In addition, it's rolling out improvements for detailed voice guidance, which provides audio prompts that tell the user where they're supposed to go. 

Finally, Google has made Maps' wheelchair information accessible on desktop, four years after it launched on Android and iOS. The Accessible Places feature allows users to see if the place they're visiting can accommodate their needs — businesses and public venues with an accessible entrance, for example, will show a wheelchair icon. They can also use the feature to see if a location has accessible washrooms, seating and parking. The company says Maps has accessibility information for over 50 million places at the moment. Those who prefer looking up wheelchair information on Android and iOS will now also be able to easily filter reviews focusing on wheelchair access. 

Google made all these announcements at this year's I/O developer conference, where it also revealed that it open-sourced more code for the Project Gameface hands-free "mouse," allowing Android developers to use it for their apps. The tool allows users to control the cursor with their head movements and facial gestures, so that they can more easily use their computers and phones. 

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/googles-accessibility-app-lookout-can-use-your-phones-camera-to-find-and-recognize-objects-160007994.html?src=rss

Intel’s Thunderbolt Share makes it easier to move large files between PCs

Intel has launched a new software application called Thunderbolt Share that will make controlling two or more PCs a more seamless experience. It will allow you to sync files between PCs through its interface, or see multiple computers' folders so you can drag and drop and specific documents, images and other file types. That makes collaborations easy if you're transferring particularly hefty files, say raw photos or unedited videos, between you and a colleague. You can also use the app to transfer data from an old PC to a new one, so you don't have to use an external drive to facilitate the move. 

When it comes to screen sharing, Intel says the software can retain the resolution of the source PC without compression, so long as the maximum specs only reach Full HD at up to 60 frames per second. The mouse cursor and keyboard also remain smooth and responsive between PCs, thanks to the Thunderbolt technology's high bandwidth and low latency. 

The company says it's licensing Thunderbolt Share to OEMs as a value-add feature for their upcoming PCs and accessories. You will need Windows computers with Thunderbolt 4 or 5 ports to be able to use it, and they have to be directly connected with a Thunderbolt cable, or connected to the same Thunderbolt dock or monitor. The first devices that support the application will be available in the second half of 2024 and will be coming from various manufacturers, including Lenovo, Acer, MSI, Razer, Kensington and Belkin.

This article originally appeared on Engadget at https://www.engadget.com/intels-thunderbolt-share-makes-it-easier-to-move-large-files-between-pcs-123011505.html?src=rss

Intel’s Thunderbolt Share makes it easier to move large files between PCs

Intel has launched a new software application called Thunderbolt Share that will make controlling two or more PCs a more seamless experience. It will allow you to sync files between PCs through its interface, or see multiple computers' folders so you can drag and drop and specific documents, images and other file types. That makes collaborations easy if you're transferring particularly hefty files, say raw photos or unedited videos, between you and a colleague. You can also use the app to transfer data from an old PC to a new one, so you don't have to use an external drive to facilitate the move. 

When it comes to screen sharing, Intel says the software can retain the resolution of the source PC without compression, so long as the maximum specs only reach Full HD at up to 60 frames per second. The mouse cursor and keyboard also remain smooth and responsive between PCs, thanks to the Thunderbolt technology's high bandwidth and low latency. 

The company says it's licensing Thunderbolt Share to OEMs as a value-add feature for their upcoming PCs and accessories. You will need Windows computers with Thunderbolt 4 or 5 ports to be able to use it, and they have to be directly connected with a Thunderbolt cable, or connected to the same Thunderbolt dock or monitor. The first devices that support the application will be available in the second half of 2024 and will be coming from various manufacturers, including Lenovo, Acer, MSI, Razer, Kensington and Belkin.

This article originally appeared on Engadget at https://www.engadget.com/intels-thunderbolt-share-makes-it-easier-to-move-large-files-between-pcs-123011505.html?src=rss

AT&T deal will make every phone a satellite phone

Soon, AT&T subscribers will have the option to ensure that they have access to cell service even in typical dead zones, like deep inside national parks or far-flung rural locations. The mobile carrier has been working with AST SpaceMobile since 2018 under a Memorandum of Understanding, helping the latter test two-way audio calls, texts and video calls via satellites in space using ordinary smartphones. Now, the companies have entered a definitive commercial agreement, which means AT&T is getting close to offering subscribers the capability to transform their regular phones into legit satellite devices.

Phones need to be close enough to cell towers to be able to get any sort of service. That's why people aren't usually able to call their families, or even text them, when they're in a forest or in the mountains. AT&T's satellite-to-phone service will use satellites as cell towers, and since they're placed in orbit, they're able to provide connectivity even in remote areas.

The companies have reached an agreement just in time for a rocket launch this summer that will ferry five commercial AST satellites to space. Those satellites will enable AT&T to roll out its service and are just the first ones in the company's planned constellation. Unfortunately, AT&T has yet to reveal a specific rollout date for the service, and it's also unclear if it will charge extra for the capability.

Last year, AT&T wrote the FCC to raise concerns about a similar satellite-to-phone technology T-Mobile and SpaceX's Starlink are working on. The two companies formed an alliance in 2022, promising to provide users with a service that they'll be able to access even if they're in the middle of the ocean. SpaceX launched the first Starlink satellites with direct-to-cell service capability in January 2024, and the companies sent and received the first text messages via T-Mobile using the satellites a week later. The carrier said it's planning to offer satellite-based texting to the public sometime this year.

This article originally appeared on Engadget at https://www.engadget.com/att-deal-will-make-every-phone-a-satellite-phone-101351590.html?src=rss

AT&T deal will make every phone a satellite phone

Soon, AT&T subscribers will have the option to ensure that they have access to cell service even in typical dead zones, like deep inside national parks or far-flung rural locations. The mobile carrier has been working with AST SpaceMobile since 2018 under a Memorandum of Understanding, helping the latter test two-way audio calls, texts and video calls via satellites in space using ordinary smartphones. Now, the companies have entered a definitive commercial agreement, which means AT&T is getting close to offering subscribers the capability to transform their regular phones into legit satellite devices.

Phones need to be close enough to cell towers to be able to get any sort of service. That's why people aren't usually able to call their families, or even text them, when they're in a forest or in the mountains. AT&T's satellite-to-phone service will use satellites as cell towers, and since they're placed in orbit, they're able to provide connectivity even in remote areas.

The companies have reached an agreement just in time for a rocket launch this summer that will ferry five commercial AST satellites to space. Those satellites will enable AT&T to roll out its service and are just the first ones in the company's planned constellation. Unfortunately, AT&T has yet to reveal a specific rollout date for the service, and it's also unclear if it will charge extra for the capability.

Last year, AT&T wrote the FCC to raise concerns about a similar satellite-to-phone technology T-Mobile and SpaceX's Starlink are working on. The two companies formed an alliance in 2022, promising to provide users with a service that they'll be able to access even if they're in the middle of the ocean. SpaceX launched the first Starlink satellites with direct-to-cell service capability in January 2024, and the companies sent and received the first text messages via T-Mobile using the satellites a week later. The carrier said it's planning to offer satellite-based texting to the public sometime this year.

This article originally appeared on Engadget at https://www.engadget.com/att-deal-will-make-every-phone-a-satellite-phone-101351590.html?src=rss

Sony PSP emulator PPSSPP hits the iOS App Store

PPSSPP, an app that's capable of emulating PSP games, has joined the growing number of retro game emulators on the iOS App Store. The program has been around for almost 12 years, but prior to this, you could only install it on your device through workarounds. "Thanks to Apple for relaxing their policies, allowing retro games console emulators on the store," its developer Henrik Rydgård wrote in his announcement. If you'll recall, Apple updated its developer guidelines in early April, and since then, the company has approved an app that can emulate Game Boy and DS games and another that can play PS1 titles

Rydgård's app is free to download, but as he told The Verge, there's $5 gold version coming, as well. While the paid version of PPSSPP for Android does have some extra features, it's mostly available so that you can support his work. At the moment, the emulator you can download from the App Store doesn't support Magic Keyboard for the iPad, because he originally enabled compatibility using an undocumented API. Retro Achievements is also currently unavailable. Rydgård said they'll be re-added in future updates.

The emulator's other versions support the Just-in-time (JIT) compiler, which optimizes code to make it run more smoothly on a particular platform. However, the one on the App Store doesn't and will not ever support it unless Apple changes its rules. Rydgård says iOS devices are "generally fast enough" to run almost all PSP games at full speed, though, so you may not notice much of a difference. Of course, the PPSSPP program only contains the emulator itself — you're responsible for finding games you can play on the app, since Apple will not allow developers to upload games they don't own the rights to. 

This article originally appeared on Engadget at https://www.engadget.com/sony-psp-emulator-ppsspp-hits-the-ios-app-store-052506248.html?src=rss

Sony PSP emulator PPSSPP hits the iOS App Store

PPSSPP, an app that's capable of emulating PSP games, has joined the growing number of retro game emulators on the iOS App Store. The program has been around for almost 12 years, but prior to this, you could only install it on your device through workarounds. "Thanks to Apple for relaxing their policies, allowing retro games console emulators on the store," its developer Henrik Rydgård wrote in his announcement. If you'll recall, Apple updated its developer guidelines in early April, and since then, the company has approved an app that can emulate Game Boy and DS games and another that can play PS1 titles

Rydgård's app is free to download, but as he told The Verge, there's $5 gold version coming, as well. While the paid version of PPSSPP for Android does have some extra features, it's mostly available so that you can support his work. At the moment, the emulator you can download from the App Store doesn't support Magic Keyboard for the iPad, because he originally enabled compatibility using an undocumented API. Retro Achievements is also currently unavailable. Rydgård said they'll be re-added in future updates.

The emulator's other versions support the Just-in-time (JIT) compiler, which optimizes code to make it run more smoothly on a particular platform. However, the one on the App Store doesn't and will not ever support it unless Apple changes its rules. Rydgård says iOS devices are "generally fast enough" to run almost all PSP games at full speed, though, so you may not notice much of a difference. Of course, the PPSSPP program only contains the emulator itself — you're responsible for finding games you can play on the app, since Apple will not allow developers to upload games they don't own the rights to. 

This article originally appeared on Engadget at https://www.engadget.com/sony-psp-emulator-ppsspp-hits-the-ios-app-store-052506248.html?src=rss

Google’s Wear OS 5 promises better battery life

Google has unveiled Wear OS 5 at its I/O developer conference today, giving us a glimpse of new features and other improvements coming with the platform. The company isn't quite ready to roll out the final version of the wearable OS, but its developer preview already features enhanced battery life. As an example, Google said Wear OS 5 will consume 20 percent less power than Wear OS 4 if the user runs a marathon. Wear OS 4 already brought battery life improvements to smartwatches that support it, but it could still be a lot better at managing a device's power. Google also provided developers with a new guide on how to conserve power and battery, so that they can create more efficient apps.

In addition, Google has launched new features in Watch Face Format, allowing developers to make more types of watch faces that show different kinds of information. It has enabled the creation of apps that can show current weather information at a glance with this update, including the temperature and chances of rain. The company is also adding support for new complication types. They include "goal progress," which suits data wherein the user has a target but can exceed it, and "weighted elements," which can be used to represent discrete subsets of data.

Wear OS 5 could give rise to new apps and new functionalities in old apps, as well. Google's Health Connect API for the platform will allow apps to access user data even while they're only running in the background. It will also enable them to access health information over the past 30 days, though users will have to give their explicit permission before apps can take advantage of both features. Finally, Wear OS 5's Health Services API supports new data types for running, such as ground contact time and stride length.

Google didn't announce when Wear OS 5 will be available, but its predecessor, Wear OS 4, launched with the Samsung Galaxy Watch 6 in August 2023. Based on the timeline and the devices that support the current platform, Watch OS 5 could launch with the Samsung Galaxy 7 or the Pixel Watch 3 later this year.

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/googles-wear-os-5-promises-better-battery-life-182834300.html?src=rss

Google’s Wear OS 5 promises better battery life

Google has unveiled Wear OS 5 at its I/O developer conference today, giving us a glimpse of new features and other improvements coming with the platform. The company isn't quite ready to roll out the final version of the wearable OS, but its developer preview already features enhanced battery life. As an example, Google said Wear OS 5 will consume 20 percent less power than Wear OS 4 if the user runs a marathon. Wear OS 4 already brought battery life improvements to smartwatches that support it, but it could still be a lot better at managing a device's power. Google also provided developers with a new guide on how to conserve power and battery, so that they can create more efficient apps.

In addition, Google has launched new features in Watch Face Format, allowing developers to make more types of watch faces that show different kinds of information. It has enabled the creation of apps that can show current weather information at a glance with this update, including the temperature and chances of rain. The company is also adding support for new complication types. They include "goal progress," which suits data wherein the user has a target but can exceed it, and "weighted elements," which can be used to represent discrete subsets of data.

Wear OS 5 could give rise to new apps and new functionalities in old apps, as well. Google's Health Connect API for the platform will allow apps to access user data even while they're only running in the background. It will also enable them to access health information over the past 30 days, though users will have to give their explicit permission before apps can take advantage of both features. Finally, Wear OS 5's Health Services API supports new data types for running, such as ground contact time and stride length.

Google didn't announce when Wear OS 5 will be available, but its predecessor, Wear OS 4, launched with the Samsung Galaxy Watch 6 in August 2023. Based on the timeline and the devices that support the current platform, Watch OS 5 could launch with the Samsung Galaxy 7 or the Pixel Watch 3 later this year.

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/googles-wear-os-5-promises-better-battery-life-182834300.html?src=rss

Google’s Project Gameface hands-free ‘mouse’ launches on Android

At last year's Google I/O developer conference, the company introduced Project Gameface, a hands-free gaming "mouse" that allows users to control a computer's cursor with movements of their head and facial gestures. This year, Google has announced that it has open-sourced more code for Project Gameface, allowing developers to build Android applications that can use the technology. 

The tool relies on the phone's front camera to track facial expressions and head movements, which can be used to control a virtual cursor. A user could smile to "select" items onscreen, for instance, or raise their left eyebrow to go back to the home screen on an Android phone. In addition, users can set thresholds or gesture sizes for each expression, so that they can control how prominent their expressions should be to trigger a specific mouse action. 

The company developed Project Gameface with gaming streamer Lance Carr, who has muscular dystrophy that weakens his muscles. Carr used a head-tracking mouse to game before a fire destroyed his home, along with his expensive equipment. The early version of Project Gameface was focused on gaming and uses a webcam to detect facial expressions, though Google had known from the start that it had a lot of other potential uses. 

For the tool's Android launch, Google teamed up with an Indian organization called Incluzza that supports people with disabilities. The partnership gave the company the chance to learn how Project Gameface can help people with disabilities further their studies, communicate with friends and family more easily and find jobs online. Google has released the project's open source code on GitHub and is hoping that more developers decide to "leverage it to build new experiences."

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/googles-project-gameface-hands-free-mouse-launches-on-android-123029158.html?src=rss