Russian hackers keep trying to infiltrate Microsoft, the company revealed in a blog post. These hacks follow a similar incident from November of last year, in which state-sponsored agents obtained the emails of Microsoft’s senior level managers. An internal investigation led by Microsoft identified the hackers in both instances as a Russian group called Midnight Blizzard.
It looks like Midnight Blizzard has gotten bolder in its approach. Last year’s attack seemed to prioritize the collection of email addresses, but this most recent attack finds the group repeatedly attempting to breach the company’s systems and gain access to source code. Microsoft has filed an incident report with the U.S. Securities and Exchange Commission.
We don’t know exactly what these hackers want, but Microsoft said they are likely using email addresses acquired during November’s attack to help gain access to internal systems. Midnight Blizzard “may be using the information it has obtained to accumulate a picture of areas towhich led to a breach of government networks. attack and enhance its ability to do so,” the company wrote. I know one thing. They had better leave Clippy alone.
Midnight Blizzard is believed to work directly for Russia’s Foreign Intelligence Service (SVR) and is said to operate at the behest of Vladimir Putin. The group is likely behind 2016’s hack of the Democratic National Committee and 2020’s hack of the software company SolarWinds, which led to a breach of government networks.
This article originally appeared on Engadget at https://www.engadget.com/russian-state-sponsored-hackers-keep-trying-to-infiltrate-microsoft-162706062.html?src=rss
Russian hackers keep trying to infiltrate Microsoft, the company revealed in a blog post. These hacks follow a similar incident from November of last year, in which state-sponsored agents obtained the emails of Microsoft’s senior level managers. An internal investigation led by Microsoft identified the hackers in both instances as a Russian group called Midnight Blizzard.
It looks like Midnight Blizzard has gotten bolder in its approach. Last year’s attack seemed to prioritize the collection of email addresses, but this most recent attack finds the group repeatedly attempting to breach the company’s systems and gain access to source code. Microsoft has filed an incident report with the U.S. Securities and Exchange Commission.
We don’t know exactly what these hackers want, but Microsoft said they are likely using email addresses acquired during November’s attack to help gain access to internal systems. Midnight Blizzard “may be using the information it has obtained to accumulate a picture of areas towhich led to a breach of government networks. attack and enhance its ability to do so,” the company wrote. I know one thing. They had better leave Clippy alone.
Midnight Blizzard is believed to work directly for Russia’s Foreign Intelligence Service (SVR) and is said to operate at the behest of Vladimir Putin. The group is likely behind 2016’s hack of the Democratic National Committee and 2020’s hack of the software company SolarWinds, which led to a breach of government networks.
This article originally appeared on Engadget at https://www.engadget.com/russian-state-sponsored-hackers-keep-trying-to-infiltrate-microsoft-162706062.html?src=rss
In contemporary lifestyles dominated by digital communication, stationery remains a tangible and cherished commodity. The OZ Stationery collection is a testament to the creativity that can be put into an often-overlooked market. The journey of creating this unique collection began with a comprehensive study of the stationery market, aiming to find a distinctive niche in an already saturated industry.
Market analysis and a thorough SWOT analysis revealed that the creative stationery market is experiencing rapid growth, with a Compound Annual Growth Rate (CAGR) of 13.8%. Furthermore, individuals associated with creative stationery tend to be the highest spenders on personal stationery. Leveraging this insight, the OZ Stationery collection was designed to cater specifically to the creative demographic.
Extensive research unveiled that stationery is not just a utilitarian item but also one of the most gifted commodities. With this in mind, the creators of OZ Stationery aimed to develop products that not only served practical purposes but also reflected the personality and artistic inclinations of the user.
The core idea behind OZ Stationery was to create a series of personal stationery products representing popular art movements and their philosophies. The target audience was identified as creatives who resonate with specific artistic emotions, movements, or artists. This collection serves not only as a means of self-expression for the user but also as a thoughtful and unique gifting option. Choosing conceptual art as the overarching theme, the creators delved into the idea that the concept behind the artwork is more crucial than the finished product. This led to the development of three key concepts for the stationery collection: Clear Ideas, Deconstruction, and Expressions.
Pen: The Mightier Than the Sword
Drawing inspiration from the sword’s swooping motion and the iconic Excalibur (Excalibur is the mythical sword of King Arthur that may possess magical powers or be associated with the rightful sovereignty of Britain.), the pen incorporates a magnetic base and cap, providing a unique and secure closure.
The pen is crafted from aluminum with pattern engraving, emphasizing both form and function.
Inkpot: Ink it Down
Taking inspiration from the cross-section of a pen, the inkpot is designed in a prism shape, harmonizing aesthetics and functionality.
Sharpener: From the First Promethean Ember
The sharpener draws inspiration from the first embers produced by striking stones, utilizing concrete and cloudy plastic materials.
The top part rotates to sharpen a pencil simulating the rubbing of stones, while the bottom container collects shavings resembling embers.
Erasers: Poetic Significance in Every Detail
Soft and hard erasers symbolize the human effort to erase history and the permanence of historical events. Both erasers perfectly fit together, representing the continuous erasure of history.
Ruler: Paramount Structures in Time
Drawing inspiration from pyramids and standing arches, the ruler symbolizes the rulers of history and time. Crafted from plastic, polycarbonate, and copper, the ruler unfolds to reveal various dimensions and curves.
Tape: Joining Broken Pieces
Inspired by joining puzzles, the tape represents the act of connecting fragmented thoughts and ideas. Each product in the OZ collection carries a poetic significance, making it stand out in its uniqueness.
Packaging:
The name “OZ” is derived from the famous poem “Ozymandias,” which explores the theme of time’s relentless passage. This thematic connection is reflected in the packaging, reminding users that time and tides wait for none.
As is always the case between seasons, Epic Games took Fortniteoffline early on Friday to perform some maintenance and get the game ready for all the new stuff fans are about to enjoy. While the downtime typically lasts a few hours, Epic has encountered a problem that's forcing it to delay the start of Chapter 5 Season 2.
"Hey everyone, we encountered an unexpected issue during our maintenance and we need to extend downtime at least 8 additional hours," a 9:14AM ET post on the Fortnite Status X account read. "We apologize for making everyone wait longer than usual to drop into Chapter 5 Season 2 of Battle Royale. The team is working through this as quickly as possible, and we’ll provide another update when we have more info."
Epic provided an update at 4PM, letting fans know that work to bring the game back online was ongoing. "Players will be able to pre-download an updated version of v29.00 in approximately 5 hours," it said. "We’re grateful for your patience and can’t wait for everyone to be able to jump in." That means players won't be able to hop into the new season until at least 9PM, meaning Fortnite will have been offline for around 18 hours.
We’re continuing the work to bring Fortnite back online. Players will be able to pre-download an updated version of v29.00 in approximately 5 hours.
We’re grateful for your patience and can’t wait for everyone to be able to jump in. ⚡💛 pic.twitter.com/lcresJjEuc
The delay is a bit of a pity as the new season looks pretty compelling. It's called Myths and Mortals and it's focused on Greek gods. Along with earning skins for the likes of Aphrodite, Medusa and Poseidon through the battle pass, you can wield mythical powers such as Zeus' lightning bolts and the Wings of Icarus. Epic has added some intriguing new areas to the island as well, including Mount Olympus and Hades' Underworld. A spooky-looking version of the River Styx, which is guarded by Cerberus, leads up to the latter.
Update 3/8 4:40PM ET: Added more details about how long the technical issues are taking to resolve.
This article originally appeared on Engadget at https://www.engadget.com/fortnites-new-season-is-delayed-due-to-tech-issues-161538098.html?src=rss
As is always the case between seasons, Epic Games took Fortniteoffline early on Friday to perform some maintenance and get the game ready for all the new stuff fans are about to enjoy. While the downtime typically lasts a few hours, Epic has encountered a problem that's forcing it to delay the start of Chapter 5 Season 2.
"Hey everyone, we encountered an unexpected issue during our maintenance and we need to extend downtime at least 8 additional hours," a 9:14AM ET post on the Fortnite Status X account read. "We apologize for making everyone wait longer than usual to drop into Chapter 5 Season 2 of Battle Royale. The team is working through this as quickly as possible, and we’ll provide another update when we have more info."
Epic provided an update at 4PM, letting fans know that work to bring the game back online was ongoing. "Players will be able to pre-download an updated version of v29.00 in approximately 5 hours," it said. "We’re grateful for your patience and can’t wait for everyone to be able to jump in." That means players won't be able to hop into the new season until at least 9PM, meaning Fortnite will have been offline for around 18 hours.
We’re continuing the work to bring Fortnite back online. Players will be able to pre-download an updated version of v29.00 in approximately 5 hours.
We’re grateful for your patience and can’t wait for everyone to be able to jump in. ⚡💛 pic.twitter.com/lcresJjEuc
The delay is a bit of a pity as the new season looks pretty compelling. It's called Myths and Mortals and it's focused on Greek gods. Along with earning skins for the likes of Aphrodite, Medusa and Poseidon through the battle pass, you can wield mythical powers such as Zeus' lightning bolts and the Wings of Icarus. Epic has added some intriguing new areas to the island as well, including Mount Olympus and Hades' Underworld. A spooky-looking version of the River Styx, which is guarded by Cerberus, leads up to the latter.
Update 3/8 4:40PM ET: Added more details about how long the technical issues are taking to resolve.
This article originally appeared on Engadget at https://www.engadget.com/fortnites-new-season-is-delayed-due-to-tech-issues-161538098.html?src=rss
Game design is a daring and dangerous endeavor for Niklas Åkerblad, who creates under the name El Huervo. When he describes the artistic process behind ULTROS, a neon-speckled platformer set in a demonic cosmic uterus, he talks about pushing against the sharp edges of introspection and sanity, drawing from wells of creativity buried deep in his psyche. It sounds like he could’ve slipped and fallen down any of those wells at any second, never to be seen again.
“I had a pretty rigorous discipline when it came to creating the world of ULTROS,” Åkerblad told Engadget. “It involves deep meditation while working and maintaining 100 percent focus to be able to know when harmony is achieved when working with such a dense flow of shapes and colors. It is almost impossible to cerebrally analyze this process, but it is rather something you have to feel, thus any external disturbance can greatly impact the process. It is perhaps not something I recommend others do without proper experience in creating visual art.”
Niklas Åkerblad
At the same time, Åkerblad is extremely practical about the business of making games. He’s been in the independent scene for years, and he’s enjoyed incredible success as the collaborator who provided the cover art and other assets for Hotline Miami and its sequel. You know the vibe — grizzled but radiant, with the threat of violence in every other pixel. He also composed a handful of songs for those games, including “Daisuke” and “Rust,” and he went on to develop else Heart.Break(), a 3D adventure set in a digital city of hackers, artists and activists that implemented programming as a core mechanic. Else Heart.Break() came out in 2015 and was a finalist at the Independent Games Festival that year.
His latest project, ULTROS,is a 2D exploration of The Sarcophagus, a looping world in a black hole that cycles players through environments overrun by alien plant life and vicious demons. Every scene in ULTROS is packed with detail and brilliant color; the backgrounds are alive with monsters and organic machines. Streaks of black delineate the boundaries of walking paths, ceilings and platforms, contrasted against shifting rainbows of luminosity.
Hadoque
There’s a lot going on in ULTROS at any given moment, but the protagonist stands out with a glowing green helmet, vermilion cloak and an evolving arsenal of platforming gadgets. One lesson from else heartbreak() that Åkerblad fed into ULTROS was the idea that games can have way more fun with color palettes. ULTROS is purposefully packed with visual interest.
“I felt video games tend to not push the boundaries of colors so much beyond ‘green is good’ and ‘red is bad,’ and whatever metrics are used for loot tiers,” he said. “I feel that there is this misunderstanding in design that less is more, and my gut tells me it's the opposite and I worked very hard on ULTROS to prove my theory. Undoubtedly there will be those who do not agree with me, but I feel it has more to do with taste and personal or physical preferences than academic truth — if there is such a thing.”
As a cyclical Metroidvania title, ULTROS is completely different from Åkerblad’s previous projects, but it’s also undeniably El Huervo. Actually, in this case, it’s Hadoque — around 2017, Åkerblad and game director Mårten Bruggemann started building the prototype that would become ULTROS, eventually bringing in composer Oscar “Ratvader” Rydelius and Fe designer Hugo Bille. Other artists joined over the years, and they ended up calling themselves Hadoque, a loose organization of creators who could float in and out as a project called to them.
Hadoque
“We wanted our group to be associated with its own thing, so we decided on Hadoque,” Åkerblad said. “It's a cool name that looks a bit weird and it suits our vibe. Also, it allowed everyone to still have their own thing on the side and not be legally tied to anything if they wished to pursue other venues.”
El Huervo AB remains Åkerblad’s own corporate entity, useful for dealing with the bureaucratic aspects of making video games. Through El Huervo AB, Hadoque received backing in 2019 from the gaming fund Kowloon Nights, which has also supported titles like Sifu, Rollerdrome, We Are OFK, Sea of Stars, Spiritfarer and Tchia.
“El Huervo AB merely functions as a sort of bureaucratic condom, and Hadoque as a name to be used when a group of developers come together to make art as games,” Åkerblad said. “Sort of like a band name. People come and go, but the vision remains.”
ULTROS is a game about life, rebirth, aliens, monsters and peace, and it all plays out in a technicolor dreamscape of vicious creatures and gorgeous foliage. This is the palette of surreal sci-fi, to Åkerblad.
Hadoque
“The themes explored in ULTROS are of an existential and spiritual nature, and I find that surreal sci-fi is a good genre to explore these themes in, as it has a long tradition of doing so,” he said. “In this regard, Ursula K. Le Guin has been a huge inspiration. Hopefully, what we manage to evoke in players is a sense of introspection and comfort.”
Despite the amount of deep thought that he’s done about the nature of art, sci-fi and play, there’s no singular message that Åkerblad is trying to convey with ULTROS. Instead, he and the rest of the developers at Hadoque encourage players to identify their own journey as they cycle through The Sarcophagus. As Åkerblad put it:
“Please enjoy ULTROS any way you want and don't try to look for a ‘true’ interpretation, but rather find your own meaning. This goes for any art, I think, in general. Interpretation is purely subjective and I want to keep telling stories that invoke and allow this subjectivity to exist.”
ULTROS is available now on PlayStation 4, PS5, Steam and the Epic Games Store, published by Kepler Interactive.
This article originally appeared on Engadget at https://www.engadget.com/ultros-and-the-palette-of-surreal-sci-fi-160023230.html?src=rss
Game design is a daring and dangerous endeavor for Niklas Åkerblad, who creates under the name El Huervo. When he describes the artistic process behind ULTROS, a neon-speckled platformer set in a demonic cosmic uterus, he talks about pushing against the sharp edges of introspection and sanity, drawing from wells of creativity buried deep in his psyche. It sounds like he could’ve slipped and fallen down any of those wells at any second, never to be seen again.
“I had a pretty rigorous discipline when it came to creating the world of ULTROS,” Åkerblad told Engadget. “It involves deep meditation while working and maintaining 100 percent focus to be able to know when harmony is achieved when working with such a dense flow of shapes and colors. It is almost impossible to cerebrally analyze this process, but it is rather something you have to feel, thus any external disturbance can greatly impact the process. It is perhaps not something I recommend others do without proper experience in creating visual art.”
Niklas Åkerblad
At the same time, Åkerblad is extremely practical about the business of making games. He’s been in the independent scene for years, and he’s enjoyed incredible success as the collaborator who provided the cover art and other assets for Hotline Miami and its sequel. You know the vibe — grizzled but radiant, with the threat of violence in every other pixel. He also composed a handful of songs for those games, including “Daisuke” and “Rust,” and he went on to develop else Heart.Break(), a 3D adventure set in a digital city of hackers, artists and activists that implemented programming as a core mechanic. Else Heart.Break() came out in 2015 and was a finalist at the Independent Games Festival that year.
His latest project, ULTROS,is a 2D exploration of The Sarcophagus, a looping world in a black hole that cycles players through environments overrun by alien plant life and vicious demons. Every scene in ULTROS is packed with detail and brilliant color; the backgrounds are alive with monsters and organic machines. Streaks of black delineate the boundaries of walking paths, ceilings and platforms, contrasted against shifting rainbows of luminosity.
Hadoque
There’s a lot going on in ULTROS at any given moment, but the protagonist stands out with a glowing green helmet, vermilion cloak and an evolving arsenal of platforming gadgets. One lesson from else heartbreak() that Åkerblad fed into ULTROS was the idea that games can have way more fun with color palettes. ULTROS is purposefully packed with visual interest.
“I felt video games tend to not push the boundaries of colors so much beyond ‘green is good’ and ‘red is bad,’ and whatever metrics are used for loot tiers,” he said. “I feel that there is this misunderstanding in design that less is more, and my gut tells me it's the opposite and I worked very hard on ULTROS to prove my theory. Undoubtedly there will be those who do not agree with me, but I feel it has more to do with taste and personal or physical preferences than academic truth — if there is such a thing.”
As a cyclical Metroidvania title, ULTROS is completely different from Åkerblad’s previous projects, but it’s also undeniably El Huervo. Actually, in this case, it’s Hadoque — around 2017, Åkerblad and game director Mårten Bruggemann started building the prototype that would become ULTROS, eventually bringing in composer Oscar “Ratvader” Rydelius and Fe designer Hugo Bille. Other artists joined over the years, and they ended up calling themselves Hadoque, a loose organization of creators who could float in and out as a project called to them.
Hadoque
“We wanted our group to be associated with its own thing, so we decided on Hadoque,” Åkerblad said. “It's a cool name that looks a bit weird and it suits our vibe. Also, it allowed everyone to still have their own thing on the side and not be legally tied to anything if they wished to pursue other venues.”
El Huervo AB remains Åkerblad’s own corporate entity, useful for dealing with the bureaucratic aspects of making video games. Through El Huervo AB, Hadoque received backing in 2019 from the gaming fund Kowloon Nights, which has also supported titles like Sifu, Rollerdrome, We Are OFK, Sea of Stars, Spiritfarer and Tchia.
“El Huervo AB merely functions as a sort of bureaucratic condom, and Hadoque as a name to be used when a group of developers come together to make art as games,” Åkerblad said. “Sort of like a band name. People come and go, but the vision remains.”
ULTROS is a game about life, rebirth, aliens, monsters and peace, and it all plays out in a technicolor dreamscape of vicious creatures and gorgeous foliage. This is the palette of surreal sci-fi, to Åkerblad.
Hadoque
“The themes explored in ULTROS are of an existential and spiritual nature, and I find that surreal sci-fi is a good genre to explore these themes in, as it has a long tradition of doing so,” he said. “In this regard, Ursula K. Le Guin has been a huge inspiration. Hopefully, what we manage to evoke in players is a sense of introspection and comfort.”
Despite the amount of deep thought that he’s done about the nature of art, sci-fi and play, there’s no singular message that Åkerblad is trying to convey with ULTROS. Instead, he and the rest of the developers at Hadoque encourage players to identify their own journey as they cycle through The Sarcophagus. As Åkerblad put it:
“Please enjoy ULTROS any way you want and don't try to look for a ‘true’ interpretation, but rather find your own meaning. This goes for any art, I think, in general. Interpretation is purely subjective and I want to keep telling stories that invoke and allow this subjectivity to exist.”
ULTROS is available now on PlayStation 4, PS5, Steam and the Epic Games Store, published by Kepler Interactive.
This article originally appeared on Engadget at https://www.engadget.com/ultros-and-the-palette-of-surreal-sci-fi-160023230.html?src=rss
Update 3/11/24: The PS5 bundle deal that we originally found at GameStop is now available at Amazon, Target and Walmart as well.
If you've been on the fence about snagging a PS5 and have been intrigued by Marvel's Spider-Man 2, now's a good time to considering picking up the console. You can get a bundle with either the digital or standard edition of the PS5 with the game for $50 off. That brings the bundle with the digital version of the console down to $400, while the standard-edition pairing will run you $450.
Spider-Man 2 is an excellent way to get your PS5 games collection started, particularly for new PS5 owners. It's one of our favorite games of last year and we felt it was both bigger and better than the first game in the series. If you'd prefer to play Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales before diving into the latest entry (both are great games too), you can check them out through the PlayStation Plus subscription service on the Extra and Premium tiers. However, some folks may now be joining the PlayStation club after already playing those two games on PC — I wouldn't want to wait too long for Spider-Man 2 to arrive on PC after first playing the previous entries there either.
When it comes to a modern gaming system, you can't go far wrong with the PS5. It's our pick for the best high-end gaming console, alongside the Xbox Series X/S. It has a terrific library of exclusive games at this point and it can run pretty much any PS4 game too. Along with strong performance and excellent visuals, the PS5 has one killer feature that helps it stand out from the Xbox Series X/S: the DualSense controller. The haptic feedback and adaptive triggers (i.e. varying tension levels in the L2 and R2 buttons as you pull the string on a virtual bow or drag an object) help create a feeling of immersion Xbox consoles can't quite match yet.
This article originally appeared on Engadget at https://www.engadget.com/a-bundle-with-the-ps5-and-spider-man-2-is-on-sale-for-400-right-now-154506854.html?src=rss
Now might be a good time to snap up a PlayStation 5 if you've been on the fence and are particularly interested in playing Marvel's Spider-Man 2. A bundle of the console and the game is currently $50 off. The savings apply to both versions of the console, so you can snag an all-digital version of the PS5 with Spider-Man 2 for $400. If you'd prefer to have a standard edition of the console with a disc drive to perhaps watch Blu-ray movies on, the bundle will run you $450.
If you're a newcomer to the PlayStation ecosystem, Spider-Man 2 is an excellent way to get your collection of PS5 games started. It's one of our favorite games of last year and we felt it was both bigger and better than the first game in the series. If you'd prefer to play Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales before diving into the latest entry (both are great games too), you can check them out through the PlayStation Plus subscription service on the Extra and Premium tiers. However, some folks may now be joining the PlayStation club after already playing those two games on PC — I wouldn't want to wait too long for Spider-Man 2 to arrive on PC after first playing the previous entries there either.
When it comes to a modern gaming system, you can't go far wrong with the PS5. It's our pick for the best high-end gaming console, alongside the Xbox Series X/S.
It has a terrific library of exclusive games at this point and it can run pretty much any PS4 game too. Along with strong performance and excellent visuals, the PS5 has one killer feature that helps it stand out from the Xbox Series X/S: the DualSense controller. The haptic feedback and adaptive triggers (i.e. varying tension levels in the L2 and R2 buttons as you pull the string on a virtual bow or drag an object) help create a feeling of immersion Xbox consoles can't quite match yet.
Get ready to redefine adventure with Rivian's R2 and R3! Electric SUVs packed with power, style, and sustainability. Reserve yours now for the ride of a lifetime!