Visions of Mana preview: A faithful reimagination of a classic

Classic JRPGs are sort of having a moment. Final Fantasy 7 Rebirth has brought new life and a new generation of gamers to one of the most iconic franchises around. More recently Unicorn Overlord has given us a spiritual sequel to Ogre Battle that’s so good even series creator Yasumi Matsuno (and director of Final Fantasy Tactics) has been telling people to play it. And later this summer, Square Enix has challenged itself with reimagining one of the most beloved SNES titles of all time after more than 15 years. But now I’ve had the chance to play a preview of Visions of Mana, it feels like the developers have retained the spirit of the franchise but in a game that feels much more at home in 2024.

One of the biggest challenges for Visions is the transition from classic 2D sprites to a much richer and more expansive 3D world. And while there are some visual similarities to recent Dragon Quest games, I think Square Enix has done a wonderful job of maintaining the franchise’s identity. The game’s color palette is bright and energetic, recreating many of the pastel hues seen in previous games. Character designs skew more towards cute and adorable unlike some of its darker and edgier rivals, which gives the title a playful vibe, just like Secret of Mana did more than two decades ago.

In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado.
In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado. 
Square Enix

Another thing that has translated quite well is its gameplay. Back in 1993, Secret of Mana’s ring menu was lauded for making it easy to switch between weapons and items (or even characters) without making combat feel stilted or clunky. And with the Mana franchise having made the jump to action-orientated gameplay (instead of turn-based) way before mainline Final Fantasy games did, Visions’ assortment of speedy combo-based attacks, spells and class strikes (which are sort of like limit breaks) are a great fit. You can even launch enemies in the sky and rain down blows while they’re suspended, which is a real treat as I’m a sucker for any game with air juggles.

Each of the four main characters (Val, Hinna, Careena and Morley) also have distinct classes like Rune Knight or Oracle, so they all have a unique style and feel in combat. I found myself gravitating towards the thief/catdude Morley, whose katana felt extremely fast and fluid. My only small complaint is that with Square also bringing back the concept of three-person parties, things can get kind of hectic when you’re trying to keep tabs on people performing multi-hit combos against large groups of foes.

Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel.
Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel. 
Square Enix

The most important addition to Visions is the introduction of Elemental Vessels, which give you new abilities both in and out of combat. When you’re simply running around the map, similar to items like the hookshot in Legend of Zelda, vessels provide important traversal abilities. For example, the Sylphid Bommering allows you to create floating platforms so you can cross valleys and chasms or summon gusts of wind so you can jump to a faraway ledge. Meanwhile in battle, you can use the boomerang to trap enemies in the air, deal damage and blow away surrounding foes that might want to interrupt your attack. So while it’s not a groundbreaking feature, I appreciate how Visions is using new mechanics to add an extra layer of depth to multiple facets of the game.

Unfortunately, one trait of previous Mana games that hasn’t carried over to Visions is the use of a big roster with branching storylines. For longtime fans, this might be a bit of a bummer, but when asked about this change, Visions of Mana producer Masaru Oyamada told me (via an interpreter) that one of the team’s goals for this installment was a more focused story. So while I couldn’t glean much about the game’s plot during my one-hour demo, there’s still hope that Visions will still deliver an engaging narrative.

A screenshot of combat from Visions of Mana
Square Enix

But my biggest takeaway from the preview is how Oyamada is trying to respect the legacy of such a storied franchise while also delivering fresh and exciting experiences for new and old players alike. Oyamada said “I really thought about the elements that I loved when I was a child, so I leaned into those feelings in order to drive decision making for the latest installment in this series.”

On top of that, I like how mechanics like the Ring menu are pulling double duty in this game. Oyamada told me that not only does this system act as a nod toward players familiar with the franchise, it also serves as an important accessibility tool that makes it easy to switch items and plan your attacks in the heat of battle. Meanwhile, to help the series grow and evolve, Oyamada said “We thought about the elemental aspect as something that was kind of under-utilized and under-appreciated in previous Mana games.”

The art of Visions of Mana evokes previous entries in the series thanks to its bright colors and cute character design.
Square Enix

And with Oyamada having been in charge of the remasters for Secret of Mana, Trials of Mana (AKA Seiken Densetsu 3) and others in recent years, even though much of the original development team for the series has moved on, it’s clear Square Enix has preserved a lot of the DNA that made previous Mana games so great all those years ago.

In some ways, I wish this game was called Spirit of Mana, as that feels like a more appropriate title for a series whose last entry was released in 1995. Regardless, I can’t wait to play more when Visions of Mana officially goes on sale sometime this summer.

One final note is that Visions of Mana is slated to be available on PlayStation 4, PlayStation 5, Xbox Series S/X and PC. Currently, Square Enix says that while "We are looking to support Steam Deck compatibility, we cannot confirm at this time as we are still optimizing the game."

This article originally appeared on Engadget at https://www.engadget.com/visions-of-mana-preview-a-faithful-reimagination-of-a-classic-130022297.html?src=rss

Visions of Mana preview: A faithful reimagination of a classic

Classic JRPGs are sort of having a moment. Final Fantasy 7 Rebirth has brought new life and a new generation of gamers to one of the most iconic franchises around. More recently Unicorn Overlord has given us a spiritual sequel to Ogre Battle that’s so good even series creator Yasumi Matsuno (and director of Final Fantasy Tactics) has been telling people to play it. And later this summer, Square Enix has challenged itself with reimagining one of the most beloved SNES titles of all time after more than 15 years. But now I’ve had the chance to play a preview of Visions of Mana, it feels like the developers have retained the spirit of the franchise but in a game that feels much more at home in 2024.

One of the biggest challenges for Visions is the transition from classic 2D sprites to a much richer and more expansive 3D world. And while there are some visual similarities to recent Dragon Quest games, I think Square Enix has done a wonderful job of maintaining the franchise’s identity. The game’s color palette is bright and energetic, recreating many of the pastel hues seen in previous games. Character designs skew more towards cute and adorable unlike some of its darker and edgier rivals, which gives the title a playful vibe, just like Secret of Mana did more than two decades ago.

In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado.
In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado. 
Square Enix

Another thing that has translated quite well is its gameplay. Back in 1993, Secret of Mana’s ring menu was lauded for making it easy to switch between weapons and items (or even characters) without making combat feel stilted or clunky. And with the Mana franchise having made the jump to action-orientated gameplay (instead of turn-based) way before mainline Final Fantasy games did, Visions’ assortment of speedy combo-based attacks, spells and class strikes (which are sort of like limit breaks) are a great fit. You can even launch enemies in the sky and rain down blows while they’re suspended, which is a real treat as I’m a sucker for any game with air juggles.

Each of the four main characters (Val, Hinna, Careena and Morley) also have distinct classes like Rune Knight or Oracle, so they all have a unique style and feel in combat. I found myself gravitating towards the thief/catdude Morley, whose katana felt extremely fast and fluid. My only small complaint is that with Square also bringing back the concept of three-person parties, things can get kind of hectic when you’re trying to keep tabs on people performing multi-hit combos against large groups of foes.

Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel.
Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel. 
Square Enix

The most important addition to Visions is the introduction of Elemental Vessels, which give you new abilities both in and out of combat. When you’re simply running around the map, similar to items like the hookshot in Legend of Zelda, vessels provide important traversal abilities. For example, the Sylphid Bommering allows you to create floating platforms so you can cross valleys and chasms or summon gusts of wind so you can jump to a faraway ledge. Meanwhile in battle, you can use the boomerang to trap enemies in the air, deal damage and blow away surrounding foes that might want to interrupt your attack. So while it’s not a groundbreaking feature, I appreciate how Visions is using new mechanics to add an extra layer of depth to multiple facets of the game.

Unfortunately, one trait of previous Mana games that hasn’t carried over to Visions is the use of a big roster with branching storylines. For longtime fans, this might be a bit of a bummer, but when asked about this change, Visions of Mana producer Masaru Oyamada told me (via an interpreter) that one of the team’s goals for this installment was a more focused story. So while I couldn’t glean much about the game’s plot during my one-hour demo, there’s still hope that Visions will still deliver an engaging narrative.

A screenshot of combat from Visions of Mana
Square Enix

But my biggest takeaway from the preview is how Oyamada is trying to respect the legacy of such a storied franchise while also delivering fresh and exciting experiences for new and old players alike. Oyamada said “I really thought about the elements that I loved when I was a child, so I leaned into those feelings in order to drive decision making for the latest installment in this series.”

On top of that, I like how mechanics like the Ring menu are pulling double duty in this game. Oyamada told me that not only does this system act as a nod toward players familiar with the franchise, it also serves as an important accessibility tool that makes it easy to switch items and plan your attacks in the heat of battle. Meanwhile, to help the series grow and evolve, Oyamada said “We thought about the elemental aspect as something that was kind of under-utilized and under-appreciated in previous Mana games.”

The art of Visions of Mana evokes previous entries in the series thanks to its bright colors and cute character design.
Square Enix

And with Oyamada having been in charge of the remasters for Secret of Mana, Trials of Mana (AKA Seiken Densetsu 3) and others in recent years, even though much of the original development team for the series has moved on, it’s clear Square Enix has preserved a lot of the DNA that made previous Mana games so great all those years ago.

In some ways, I wish this game was called Spirit of Mana, as that feels like a more appropriate title for a series whose last entry was released in 1995. Regardless, I can’t wait to play more when Visions of Mana officially goes on sale sometime this summer.

One final note is that Visions of Mana is slated to be available on PlayStation 4, PlayStation 5, Xbox Series S/X and PC. Currently, Square Enix says that while "We are looking to support Steam Deck compatibility, we cannot confirm at this time as we are still optimizing the game."

This article originally appeared on Engadget at https://www.engadget.com/visions-of-mana-preview-a-faithful-reimagination-of-a-classic-130022297.html?src=rss

The Morning After: Hulu officially joins Disney+

A month after taking full ownership of Hulu last November, Disney started beta testing integration with Disney+. Today, Hulu on Disney+ is officially out of beta, making it easy for subscribers to access content for both services. It’s also a way for Disney to push its Hulu bundle, which starts at $9.99 a month with ads. And if you want to go ad-free and download content for offline viewing, there’s the Duo Premium bundle for $19.99 a month.

All your favorite Hulu content is in its own tab, but the big shows (like Shogun) will feature in the main show carousel too. However, if you’re a long-running Hulu viewer, you’ll lose your viewing progress on things you’ve already watched or half-watched.

— Mat Smith

The biggest stories you might have missed

Oregon’s Right to Repair bill is now a law

Samsung Galaxy S24 phones are on sale for record-low prices at Amazon

The White House lays out extensive AI guidelines for the federal government

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Anti-trans hate is ‘widespread’ on Facebook, Instagram and Threads, report warns

GLAAD found plenty of policy violations where Meta took no action.

Surprise! Meta is failing to enforce its own rules against anti-trans hate speech on its platforms. GLAAD warns that “extreme anti-trans hate content remains widespread across Instagram, Facebook and Threads.” It reported on dozens of examples of hate speech from Meta’s apps, between June 2023 and March 2024. Despite the posts clearly violating Meta’s policies, the company either claimed “posts were not violative or simply did not take action on them,” according to GLAAD. The group also shared two examples of posts from Threads, Meta’s newest app where the company has tried to tamp down “political” content and other “potentially sensitive” topics.

GLAAD’s report isn’t the first time Meta’s been criticized for not protecting LGBTQIA+ users. Last year, its own Oversight Board urged Meta to “improve the accuracy of its enforcement on hate speech towards the LGBTQIA+ community.”

Continue reading.

Marvel Rivals is a new Overwatch-like team shooter

You can play as Black Panther, Spider-Man, Magneto and more.

TMA
Marvel Games

Marvel Rivals is a third-person 6v6 team-based shooter that sounds very Overwatch-like. It’ll be free to play, and it’s set inside of a “continually evolving universe,” which probably means new levels, new characters and new gameplay modes over time. Testers will be able to play as Spider-Man, Black Panther, Magneto, Magik and eight or nine more unannounced characters. The developers added Rocket Raccoon, Groot, Hulk and Iron Man would also eventually be playable. The alpha will be available in May for PC players. There’s no word on a console release.

Continue reading.

No Man’s Sky gets computer-generated space stations

Eight years after launch.

Yes, No Man’s Sky is still getting major updates. Developer Hello Games’ next update, due Wednesday, adds procedurally generated space stations (so they’ll be different every time), a ship editor and a Guild system to the nearly eight-year-old space exploration sim. The stations’ broader scale will be evident from the outside, while their interiors will include new shops, gameplay and things to do, including interacting with all those guilds.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-hulu-officially-joins-disney-plus-111523594.html?src=rss

The Morning After: Hulu officially joins Disney+

A month after taking full ownership of Hulu last November, Disney started beta testing integration with Disney+. Today, Hulu on Disney+ is officially out of beta, making it easy for subscribers to access content for both services. It’s also a way for Disney to push its Hulu bundle, which starts at $9.99 a month with ads. And if you want to go ad-free and download content for offline viewing, there’s the Duo Premium bundle for $19.99 a month.

All your favorite Hulu content is in its own tab, but the big shows (like Shogun) will feature in the main show carousel too. However, if you’re a long-running Hulu viewer, you’ll lose your viewing progress on things you’ve already watched or half-watched.

— Mat Smith

The biggest stories you might have missed

Oregon’s Right to Repair bill is now a law

Samsung Galaxy S24 phones are on sale for record-low prices at Amazon

The White House lays out extensive AI guidelines for the federal government

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Anti-trans hate is ‘widespread’ on Facebook, Instagram and Threads, report warns

GLAAD found plenty of policy violations where Meta took no action.

Surprise! Meta is failing to enforce its own rules against anti-trans hate speech on its platforms. GLAAD warns that “extreme anti-trans hate content remains widespread across Instagram, Facebook and Threads.” It reported on dozens of examples of hate speech from Meta’s apps, between June 2023 and March 2024. Despite the posts clearly violating Meta’s policies, the company either claimed “posts were not violative or simply did not take action on them,” according to GLAAD. The group also shared two examples of posts from Threads, Meta’s newest app where the company has tried to tamp down “political” content and other “potentially sensitive” topics.

GLAAD’s report isn’t the first time Meta’s been criticized for not protecting LGBTQIA+ users. Last year, its own Oversight Board urged Meta to “improve the accuracy of its enforcement on hate speech towards the LGBTQIA+ community.”

Continue reading.

Marvel Rivals is a new Overwatch-like team shooter

You can play as Black Panther, Spider-Man, Magneto and more.

TMA
Marvel Games

Marvel Rivals is a third-person 6v6 team-based shooter that sounds very Overwatch-like. It’ll be free to play, and it’s set inside of a “continually evolving universe,” which probably means new levels, new characters and new gameplay modes over time. Testers will be able to play as Spider-Man, Black Panther, Magneto, Magik and eight or nine more unannounced characters. The developers added Rocket Raccoon, Groot, Hulk and Iron Man would also eventually be playable. The alpha will be available in May for PC players. There’s no word on a console release.

Continue reading.

No Man’s Sky gets computer-generated space stations

Eight years after launch.

Yes, No Man’s Sky is still getting major updates. Developer Hello Games’ next update, due Wednesday, adds procedurally generated space stations (so they’ll be different every time), a ship editor and a Guild system to the nearly eight-year-old space exploration sim. The stations’ broader scale will be evident from the outside, while their interiors will include new shops, gameplay and things to do, including interacting with all those guilds.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-hulu-officially-joins-disney-plus-111523594.html?src=rss

Twitch bans streams overlaid on boobs and butts

No more Fortnite Twitch streams on butts. I said what I said. If you're out of the loop on all things Twitch, there's a trend going around of streamers projecting their gameplays on green-screened body parts, usually intimate ones like butts and breasts. Because normal picture-in-picture is now apparently too boring. Twitch is putting a stop to its streamers' shenanigans, though, and will officially prohibit "content that focuses on clothed intimate body parts such as the buttocks, groin, or breasts for extended periods of time" starting on March 29.

In a writeup on the trend, Kotaku explained that it all started when controversial streamer Morgpie projected her Fortnite gaming session on a closeup of her behind. After that, other streamers followed suit, overlaying their games on body parts both real and fictional, like anime thighs or anime boobs breasting boobily on screen while they're playing. Now, boobs and butts streaming is out. Don't get caught up on the "clothed intimate body parts" wording, as well — of course, their unclothed versions are also prohibited, as per Twitch's policy that doesn't allow users to broadcast or upload "content that contains depictions of real or fictional nudity, regardless of the medium used to create it."

Twitch had previously revised its guidelines due to Morgpie's activities on its platform. The streamer went live with a well-positioned camera that suggested she was gaming topless, shortly after Twitch relaxed its rules for sexual content on the platform. It gave rise to a meta of streamers pretending to be unclothed, prompting the platform to rescind those policy changes and ultimately to bar users from pretending to be fully or partially nude in their streams. 

This article originally appeared on Engadget at https://www.engadget.com/twitch-bans-streams-overlaid-on-boobs-and-butts-100542551.html?src=rss

Twitch bans streams overlaid on boobs and butts

No more Fortnite Twitch streams on butts. I said what I said. If you're out of the loop on all things Twitch, there's a trend going around of streamers projecting their gameplays on green-screened body parts, usually intimate ones like butts and breasts. Because normal picture-in-picture is now apparently too boring. Twitch is putting a stop to its streamers' shenanigans, though, and will officially prohibit "content that focuses on clothed intimate body parts such as the buttocks, groin, or breasts for extended periods of time" starting on March 29.

In a writeup on the trend, Kotaku explained that it all started when controversial streamer Morgpie projected her Fortnite gaming session on a closeup of her behind. After that, other streamers followed suit, overlaying their games on body parts both real and fictional, like anime thighs or anime boobs breasting boobily on screen while they're playing. Now, boobs and butts streaming is out. Don't get caught up on the "clothed intimate body parts" wording, as well — of course, their unclothed versions are also prohibited, as per Twitch's policy that doesn't allow users to broadcast or upload "content that contains depictions of real or fictional nudity, regardless of the medium used to create it."

Twitch had previously revised its guidelines due to Morgpie's activities on its platform. The streamer went live with a well-positioned camera that suggested she was gaming topless, shortly after Twitch relaxed its rules for sexual content on the platform. It gave rise to a meta of streamers pretending to be unclothed, prompting the platform to rescind those policy changes and ultimately to bar users from pretending to be fully or partially nude in their streams. 

This article originally appeared on Engadget at https://www.engadget.com/twitch-bans-streams-overlaid-on-boobs-and-butts-100542551.html?src=rss

Marvel Rivals is a new Overwatch-like team shooter

Marvel Games and NetEase just announced a new Overwatch-like team shooter called Marvel Rivals. As the name suggests, playable characters will be pulled from throughout the Marvel Multiverse, including members of the Avengers, Guardians of the Galaxy and the X-Men.

Marvel Rivals is a third-person 6v6 team-based shooter. It’ll be free to play and it's set inside of a “continually evolving universe.” In other words, expect plenty of seasonal updates that introduce new heroes, villains, maps and challenges.

As for those heroes and villains, the developers promise a “vast array” of characters to choose from, but that roster will be limited to about a dozen upon the alpha launch in May. Early testers will be able to play as Spider-Man, Black Panther, Magneto, Magik and eight or nine more unannounced characters. The developers did mention that Rocket Raccoon, Groot, Hulk and Iron Man would be playable, but didn’t confirm that they’ll be available with the alpha. Screenshots show Dr. Strange, Storm and Scarlet Witch, among other heroes. It looks like the creators have access to the entire Marvel roster. That’s quite literally more than 80,000 potential playable characters.

Team-based shooters live or die by their maps. The devs didn’t say how many maps would be available when the alpha build hits, but did tease Asgard and Tokyo of 2099. NetEase also suggested that these environments will be destructible, with certain heroes being able to “reshape the terrain” with their powers.

A screenshot showing a bunch of heroes.
Marvel Games

The story involves various Doctor Dooms, multiple timelines and colliding universes. It’s the usual cosmic Marvel tomfoolery. At any rate, it’s likely to be better than the Secret Invasion TV show. Again, the alpha will be available in May for PC players. There’s no word on a console release.

This isn't the only big Marvel game announced this week. Former Naughty Dog and Visceral Games writer and creative director Amy Hennig is working on a story-driven action game called Marvel 1943: Rise of Hydra. You'll be able to play that next year. 

This article originally appeared on Engadget at https://www.engadget.com/marvel-rivals-is-a-new-overwatch-like-team-shooter-150021430.html?src=rss

Eight years after launch, No Man’s Sky gets computer-generated space stations that are different each time

No Man’s Sky is still getting major updates. Developer Hello Games’ “Orbital” update, due Wednesday, adds procedurally generated space stations (so they’ll be different every time), a ship editor and a Guild system to the nearly eight-year-old space exploration sim.

Up until now, space stations have been one of the few parts of No Man’s Sky that weren’t created and randomized by algorithms as something truly unique. That changes with today’s update, which uses game engine upgrades to “create vast interior spaces and exterior spaces, with improved reflection and metallic surfaces.”

The stations’ broader scale will be evident from the outside, while their interiors will include new shops, gameplay and things to do. Hello Games describes them as being “uniquely customized” based on their virtual inhabitants’ system, race and locale.

Interior of new procedurally generated space stations in the game No Man's Sky. Three characters stand in action poses in the foreground of a space hangar as ships whizz by.
Hello Games

Inside the stations, you’ll find the new ship editor. Hello Games says it previously withheld ship customization to maintain the title’s focus on exploration. (If players could build any ship they wanted at any time, it could ruin some of the fun of scouting out existing ones to buy in-game.) In that spirit, you’ll still need to collect, trade and salvage the parts to build yours how you like it.

The game’s upgraded Guild system, also in today’s update, makes factions a bigger part of the experience. You can find new Guild envoys on space stations, where you can join the club, get supplies and precious commodities and donate to boost your status in the group.

Fleets are getting better, too. With today’s update, you can send your frigate fleet on away missions — and if they run into trouble, you can swoop in and save the day. It sounds like a fun nuance to help scratch anyone’s space fantasy itch.

No Man’s Sky owners can install the Orbital update — also including engine improvements, a UI refresh and “much more” — today.

This article originally appeared on Engadget at https://www.engadget.com/eight-years-after-launch-no-mans-sky-gets-computer-generated-space-stations-that-are-different-each-time-140030734.html?src=rss

The Blipblox myTRACKS groovebox is a complete music production studio for kids

Back when I was a kid (puts on old man glasses) we had the Casio SK-1. We’d spend all day making samples of burps and turning them into stupid little songs, but that’s about as far as it went. You couldn’t layer tracks or anything. Modern children, however, are about to get an actual full-featured groovebox, thanks to Playtime Engineering.

The Blipblox myTRACKS is a complete music production studio, according to Playtime. It features a built-in microphone for sampling (just like the Casio SK-1) but also 50 instrument sounds and 25 pads to play them on. These sounds can be arranged into five tracks, resembling many grooveboxes intended for adults, and there are two FX processors and a range of effects. Sure, it looks like a toy and probably feels like a toy, but it’s not really a toy. To that end, the announcement video shows an adult going to town on the thing once the kids are asleep.

You can transform sounds and add effects via two bright purple levers on the side, which work just like typical mod wheels. You’ll be able to buy sound packs online and upload them via USB-C. There's even a MIDI port. It's a groovebox, though not as high-tech as something like the Teenage Engineering OP-1 Field, or the Roland MC-707

Downloading sound packs and modulating effects may be a bit too complicated for the younger kids in your life, but the myTRACKS also includes hundreds of built-in melodies and drum loops to play around with and have fun. There’s also a randomization feature that the company says “instantly creates new songs for unlimited fun and inspiration.” These songs are likely to annoy you as you go about household chores, but it's better than a child staring at a tablet all day, right?

A person holding the gadget.
Playtime Engineering

Now the bad news. The kid-centric groovebox is just a Kickstarter project, for now, with shipments eventually going out in November. However, this isn’t Playtime Engineering’s first rodeo with this type of gadget. The company has released numerous child-friendly synthesizers and music-making devices in its Blipblox line. There’s the original Blipblox synth and the more recent Blipblox After Dark. We praised both of these instruments for being appropriate for children, but still enjoyable for adults. The myTRACKS Kickstarter goes live on April 9 and pricing will range from $250 to $300 for backers.

This article originally appeared on Engadget at https://www.engadget.com/the-blipblox-mytracks-groovebox-is-a-complete-music-production-studio-for-kids-130046515.html?src=rss

Meta limits ‘political’ content recommendations on Instagram and Threads

Meta's relationship with politics and political content on its platforms has been a source of enormous controversy, with the platform routinely accused of highlighting material designed to rile up users in the name of engagement. The company has, in recent years, tried to distance itself from its reputation and is now allowing users to restrict algorithmically-suggested political content on both Threads and Instagram. Meta defines political content as "likely to mention governments, elections, or social topics that affect a group of people and/or society at large" — so, in reality, almost everything. The option to limit this far from narrow set of posts is now rolling out to users with the setting automatically set to on by default, the company confirmed to The Verge.

Meta first announced the feature in February, sharing that the company wants "Instagram and Threads to be a great experience for everyone." The statement continued, "If you decide to follow accounts that post political content, we don't want to get between you and their posts, but we also don't want to proactively recommend political content from accounts you don't follow." Basically, if you turn on this feature, it will limit political content visibility through Explore, Reels, in-feed recommendations, and suggested users. Political posts from accounts you follow should appear in your feed as usual.

You can check if the feature has reached your account or turn it off in Instagram's settings. Just go to suggested content, and you'll see a tab called political content. Click on that, and there will be two options: limit or don't limit political content from accounts you don't follow. However, choosing to restrict it doesn't necessarily mean a total embargo. A note under the open specifies, "You might see less political or social topics in your suggested content." Whichever you choose will apply to both Instagram and Threads.

This article originally appeared on Engadget at https://www.engadget.com/meta-limits-political-content-recommendations-on-instagram-and-threads-123033533.html?src=rss