Anthropic’s AI was used by Chinese hackers to run a Cyberattack

A few months ago, Anthropic published a report detailing how its Claude AI model had been weaponized in a "vibe hacking" extortion scheme. The company has continued to monitor how the agentic AI is being used to coordinate cyberattacks, and now claims that a state-backed group of hackers in China utilized Claude in an attempted infiltration of 30 corporate and political targets around the world, with some success.

In what it labeled "the first documented case of a large-scale cyberattack executed without substantial human intervention," Anthropic said that the hackers first chose their targets, which included unnamed tech companies, financial institutions and government agencies. They then used Claude Code to develop an automated attack framework, after successfully bypassing the model’s training to avoid harmful behavior. This was achieved by breaking the planned attack into smaller tasks that didn’t obviously reveal their wider malicious intent, and telling Claude that it was a cybersecurity firm using the AI for defensive training purposes.

After writing its own exploit code, Anthropic said Claude was then able to steal usernames and passwords that allowed it to extract "a large amount of private data" through backdoors it had created. The obedient AI reportedly even went to the trouble of documenting the attacks and storing the stolen data in separate files. 

The hackers used AI for 80-90 percent of its operation, only occasionally intervening, and Claude was able to orchestrate an attack in far less time than humans could have done. It wasn’t flawless, with some of the information it obtained turning out to be publicly available, but Anthropic said that attacks like this will likely become more sophisticated and effective over time.

You might be wondering why an AI company would want to publicize the dangerous potential of its own technology, but Anthropic says its investigation also acts as evidence of why the assistant is "crucial" for cyber defense. It said Claude was successfully used to analyze the threat level of the data it collected, and ultimately sees it as a tool that can assist cybersecurity professionals when future attacks happen.

Claude is by no means the only AI that has benefited cybercriminals. Last year, OpenAI said that its generative AI tools were being used by hacker groups with ties to China and North Korea. They reportedly used GAI to assist with code debugging, researching potential targets and drafting phishing emails. OpenAI said at the time that it had blocked the groups' access to its systems.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropics-ai-was-used-by-chinese-hackers-to-run-a-cyberattack-142313551.html?src=rss

PlayStation Portal in 2025: From home streaming dud to cloud streaming star

The PlayStation Portal is the rare product that launched as a truly baffling device, but has evolved into something genuinely useful. At first, it could only stream games from your PlayStation 5, it lacked core features for a handheld like Bluetooth audio and it felt a bit overpriced at $200 for such a limited product. Add on the fact that home streaming can be notoriously unreliable, since it depends entirely on your ISP and home networking setup, and the Portal simply didn't make much sense. But in 2024 Sony finally added limited cloud streaming for PS Plus titles, and last week it went even further by letting you stream games you own directly from the cloud. All of a sudden, the PlayStation Portal doesn't seem so crazy after all. 

It also helps that the Portal is still $200 (or less at Gamestop and other retailers), while the cheapest Digital Edition PlayStation 5 has jumped to $500 (up from $400 at launch). Sure, it's still far from a perfect device, but at least it's more functional and significantly less than the PS5 today. Just be aware you'll need to subscribe to the $18 a month (or $160 a year) PlayStation Plus Premium plan to access the cloud streaming features.

While my hardware frustrations with the PlayStation Portal remain (more on those later), I can't deny that it's a genuinely great handheld for streaming games from the cloud. Jumping into Ghost of Yotei typically takes between 15 to 30 seconds, and it often loads directly into the game world if I'm continuing from a recent session. The game also plays smoothly, with no noticeable stuttering or lag, and I can still choose between the graphics-heavy 30 fps modes or the smoother 60 fps performance option. It's far from the ideal way to play Ghost of Yotei, which demands an enormous screen and capable speakers, but it's fine in a pinch.

In comparison, using Remote Play to access my PlayStation 5 Pro remains as headache-inducing as it did when the PS Portal launched. The handheld can't consistently wake up the PS5 Pro from standby mode, so I'm forced to turn on the console manually if I ever plan to use the Portal. If my PS5 Pro is on, the Portal can typically connect in around five seconds, and it takes another five to ten seconds to launch Ghost of Yotei. Gameplay is typically smooth via Remote Play, but there's occasional stuttering that can interfere with intense combat sequences. 

PlayStation Portal playing Ghost of Yotei.
PlayStation Portal playing Ghost of Yotei.
Devindra Hardawar for Engadget

My main issue with the PlayStation Portal at launch was that I simply couldn't trust it. Sometimes it would let me remotely connect to my console with no problems, and sometimes it would simply refuse. I've got a fairly robust Wi-Fi 6 networking setup and AT&T gigabit fiber, so my connectivity shouldn't be much of an issue. But clearly something about my networking configuration doesn't play well with the Portal for Remote Play, even if I connect my PS5 Pro via Ethernet. 

Strangely enough, the PlayStation Portal is far more reliable at streaming games from servers thousands of miles away than it is remotely connecting to the console a few dozen feet away from me. That just goes to show how far cloud streaming has come — it practically feels like local gameplay now. I suppose that shouldn't be too surprising for Sony, since it's only pumping out 1080p streams. NVIDIA's GeForce Now has proven it's possible to stream PC games in 4K, so long as you have gobs of bandwidth to support it.

The best thing I can say about the PlayStation Portal now is that I can finally trust it — up to a point, anyway. I had no trouble signing onto its streaming servers to play Ghost of Yotei and Spider-Man 2 on my home network, and I was also able to stream games while tethering on my phone. But the Portal remains a useless device if you're stuck somewhere without decent internet access. You can forget about using it on a plane, even with fast in-flight Wi-Fi, or at hotels with crummy internet and no cellular reception.

Spider-Man 2 on the PlayStation Portal
Spider-Man 2 on the PlayStation Portal
Devindra Hardawar for Engadget

Given its need for decent connectivity and its clunky design, the PlayStation Portal also remains a terrible gaming option on the go. You'll need to find a large case to fit the Portal's huge controller and delicate display, a combination that really does look like a tablet shoved between Sony's DualSense gamepads. It's simply smarter to travel with the slimmer Switch 2, and I'd argue even the massive Steam Deck is easier to stuff into a backpack. And it’s worth noting you can also use apps on the Steam Deck to Remote Play from your console, and you can install the PlayStation Plus Windows app to stream games from the cloud.

I'm also still annoyed that Sony didn't include Bluetooth connectivity in the Portal. If you want wireless audio, you'll either have to use Sony's Pulse Explore earbuds or Pulse Elite headphones. You'll have to plug in a separate Bluetooth receiver if you want to use AirPods or any other wireless headphones. You'll definitely want to invest in some sort of audio solution if you plan to game on the Portal for long sessions, since its tinny speakers simply can't do justice to Ghost of Yotei's immersive soundscape.

Not surprisingly, cloud gaming didn’t change the Portal’s battery life much. I still saw between four and five hours of play time (broken into dad-friendly chunks, of course). And if you’re on some sort of marathon session, you can always plug in to charge. Since the Portal isn’t using any local hardware to power games — it’s really just decoding video and pushing data over its network connection — you can also expect more reliable battery life than other handhelds. The Switch 2, for example, could last between two to six hours, depending on what you’re playing.

While I still can’t wholeheartedly recommend the PlayStation Portal to every gamer, its latest updates make it a more viable option for PlayStation diehards. Maybe you’ll have better luck with Remote Play than me. And if you’re already a PS Plus subscriber, it’s the easiest way to access Sony’s cloud infrastructure. Or, like Engadget’s Jeff Dunn, it could also be the ideal way to game while you juggle the struggles of being a new parent. At the very least, the Portal is no longer truly baffling, but it’s also still not a Vita 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-portal-in-2025-from-home-streaming-dud-to-cloud-streaming-star-130000144.html?src=rss

The Morning After: Valve revives the Steam Machine

Valve has announced a raft of new hardware, including a new VR headset, Steam Machine and Controller. The devices are all designed to usher in a new era of PC gaming, with Valve’s usual focus on the player. Steam Frame is a slender VR headset that connects wirelessly to your PC and has a built-in battery to rid you of those pesky cables. That focus on freedom extends to the Frame operating as a standalone device, like the Meta Quest.

At the same time, the company has revived its long-loved (but not massively successful) Steam Machine. This new model has semi-custom AMD silicon capable of running 4K games at 60 frames per second. Valve says it’s roughly six times as powerful as its portable unit, the Steam Deck. Rounding out the list is the controller, which looks like a Steam Deck with the screen cut out. But it’s not as if that’s a bad thing, especially as it’s got TMR sensors which, while using a different underlying technology, promise the same benefits as a Hall Effect stick.

As someone on the not particularly game-y end of the spectrum, I use announcements like this as an exercise to see how excited I would be. To that end, I’m curious how much Valve will charge for this gear when it makes its debut early next year. On one hand, the performance promises laid out here are fairly substantial but, on the other, this is also a company that sells the base model Steam Deck for less than a Switch 2.

That said, I would certainly get off the couch if there was a new Half-Life game in the works, and that seems plausible here. Nathan Ingraham is certainly getting his little hopes up that the revival of the Steam Machine might see Valve revive something else too.

— Dan Cooper

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Image of the Even Realities G2 on a desk.
Sam Rutherford for Engadget

I was a massive fan of Even Realities’ original smart glasses and was excited to see what Sam Rutherford thought of their successor. Sadly, he was testing the specs with a beta version of the new software and found them lacking in several important ways. He’s urging folks to hold off buying these until the gaps in the software have all been filled in.

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Image of the Framework 16 with its two new GPU and CPU modules.
Daniel Cooper for Engadget

For years, the world has clamored for a modular, upgradeable gaming laptop offering the same longevity as a desktop. Now, Framework has achieved where so many have failed, selling an NVIDIA GeForce RTX 5070 for its two-year-old Laptop 16. I reviewed the new GPU (and CPU), and I’m blown away by itquite literally, thanks to the cooling issues that mean the fans are running at full speed whenever you put it under heavy load.

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AppleID
Apple

Apple is rolling out a Digital ID to its wallet that will, at some point in the near future, be legally accepted at TSA checkpoints. It’s coming to more than 250 US airports and can eventually be used as your ID for domestic flights. But, you know, probably worth reading all of the details before you declare your paper passport a thing of the past.

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Image of the DJI Neo 2 floating in mid air
 
Steve Dent for Engadget

DJI’s Neo was good but not great — short battery life, noisy propellers and a lack of object avoidance all dulled its shine. Now, the company’s successor has addressed all of those issues, leading our Steve Dent to call it “the best personal drone on the market.”

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This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121512665.html?src=rss

Mozilla will add an ‘AI window’ to Firefox

Mozilla is working on a new tool for Firefox called AI Window. This will be an opt-in space for chatting with an AI assistant and getting help from it while browsing. The goal with this project appears to be giving users more control over when and how they choose to interact with AI. AI Window will be another option for users alongside the standard Firefox window and the Private Window, which will continue to offer more privacy protections. The feature is still in development, so interested users can sign up in Mozilla's blog post to be among the first users and provide feedback. 

AI built into browsers is one of the current hot issues among tech companies. Every browser provider and AI operation appears to be engaged in an arms race to offer the best integrated solution. Mozilla isn't immune to that push; it also introduced an iOS tool for Firefox earlier this year where you can shake your phone to get an AI-generated summary of a web page.

This article originally appeared on Engadget at https://www.engadget.com/ai/mozilla-will-add-an-ai-window-to-firefox-225032453.html?src=rss

Amazon rebrands its Starlink competitor to Amazon Leo

Amazon is making its satellite communication network a bit more official with a rebrand. The company has announced that Project Kuiper will now be called "Amazon Leo," a nod to the fact that its network is composed of satellites in low Earth orbit. 

Project Kuiper's journey to becoming a proper Amazon brand has been a long one. The company introduced the project in 2019 with the goal of offering internet in regions without a reliable connection, through a proposed constellation of over 3,000 satellites that could blanket 95 percent of the global population in high-speed internet. That constellation has yet to fully take shape, however. In the years following the Project Kuiper reveal, Amazon launched prototype satellites, detailed plans for a space laser mesh network and showed off the antennas customers will use to connect to its network, but it didn't actually launch the first 27 satellites in its constellation until April 2025. 

In comparison, its competitor Starlink has had a much faster expansion. SpaceX launched the Starlink satellite internet service in beta in 2020, and has rapidly expanded it since then. Now SpaceX has a deal with T-Mobile for satellite-enabled texting, and has struck up partnerships with airlines to test or offer internet connection on flights. Rebranding Project Kuiper to Leo suggests Amazon is finally ready to think about its satellite network as a product in its own right, but the company still has some catching up to do.

Amazon hasn't shared a date for when its satellite internet service will be widely available for personal and commercial use, but you can sign-up on the Amazon Leo website to receive updates as the company works towards launch.

This article originally appeared on Engadget at https://www.engadget.com/science/space/amazon-rebrands-its-starlink-competitor-to-amazon-leo-214453569.html?src=rss

Apple suffers setback in UK App Store fee lawsuit

Apple will not be granted a preliminary option for appealing a landmark antitrust ruling in the UK. In October, the country's Competition Appeal Tribunal determined that Apple benefited from "near absolute market power" over app distribution and in-app payments and was "abusing its dominant position by charging excessive and unfair prices" as developer commission. At the time, Apple was reportedly planning to appeal, but today, the Tribunal refused to give the company permission to challenge its decision. 

That means Apple's next recourse, if it wants to not pony up more than £1 billion in damages, is to take its case directly to the UK Court of Appeal. The company has requested 21 days to file any application with that judicial body. 

It has been a busy year for Apple as it faces more regulatory pressure over its rules for the App Store and fees charged to mobile developers. Earlier today, Apple announced a new partner program that would halve the commissions it charges for mini-app transactions.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-suffers-setback-in-uk-app-store-fee-lawsuit-204627286.html?src=rss

A new Nintendo Switch 2 system update just bricked many third-party docks

The most recent Switch 2 software update looks to have bricked many third-party docks and related accessories, according to users across the internet and a report by Kotaku. We don't know if this was an intentional move by Nintendo or simply an accident. Engadget has reached out to the company for clarification.

The Switch 2 update 21.0.0 brings some much-needed quality-of-life features, like the ability to turn off autoplaying videos in the eShop and new icons that indicate whether a game is digital or physical. However, it also brought along the aforementioned dock hiccup.

Switch 2 owners have reported that these docks either don't work at all or are now much more finicky, often requiring a restart. This doesn't seem to have impacted all third-party docks, but complaints are coming in pertaining to many different products. YouTuber AustinJohnPlays tested out two different Switch 2 dock dongles after the update and reported that both were borked.

Nintendo has responded to these allegations, suggesting that this was an accident that only impacted certain devices. The company wrote that it "does not have any intention to hinder or invalidate legal third-party dock compatibility." Sometimes new console firmware impacts third-party accessories. At the very least, this was something that happened to the original Switch a couple of times. 

The companies that make these accessories will have to perform their own software updates to get things going again. In the meantime, exercise caution when buying a third-party dock. 

Update, November 14 2025, 12:55PM ET: This story has been updated to include Nintendo's response and a likely cause of the issue. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/a-new-nintendo-switch-2-system-update-just-bricked-many-third-party-docks-194551477.html?src=rss

Tesla is reportedly testing Apple CarPlay in its vehicles

Tesla may finally be capitulating to the calls of iPhone users wanting what practically every other major automaker offers them, Apple CarPlay. Bloomberg is reporting that the EV giant is working to add Apple’s car infotainment integration to its vehicles, according to the outlet’s sources. The feature has reportedly begun internal testing and could be ready for release in the coming months. Of course, development and testing of the feature is not a guarantee that it sees the light of day.

An about-face of this magnitude would be truly surprising given Tesla’s years of steadfast commitment to its own infotainment solution, which doesn’t require connecting a smartphone. In the past, there has been a somewhat frosty relationship between Tesla CEO Elon Musk and the iPhone maker. Musk once said that he offered to sell Tesla to Apple when the Model 3 program almost bankrupted the company, but said Tim Cook refused to take the meeting. Apple had also previously poached key Tesla employees for its failed Apple Car project.

Tesla will reportedly be including CarPlay in a separate window within its existing software interface, ensuring it won’t be fully replacing the existing Tesla system. Bloomberg also reported that Tesla would be using the standard version of CarPlay, as opposed to the newer CarPlay Ultra that integrates with the vehicle’s instrument cluster.

This would be an interesting time to jump on the bandwagon as Apple CarPlay may be just past its peak. GM recently announced it would be phasing out support for both CarPlay and Android Auto in favor of a system built around Gemini, which seems to go directly against the popularity of the platform. Ford's CEO recently expressed disappointment in Apple's latest beefed up version of the tool. Tesla did not respond to requests for comment on the report, and at the time of publication Elon Musk has not commented either.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-is-reportedly-testing-apple-carplay-in-its-vehicles-192505635.html?src=rss

Black Friday deals include this Roomba robot vacuum for only $130

Robot vacuums can be a huge help, keeping your floors clean regularly without much extra work on your part. Black Friday deals often include some of our favorite robovacs, and this year is shaping up to be no different. iRobot's entry-level Roomba 104 Vac robot vacuum is available for 48 percent off right now, bringing it down to a record low of $130. A number of other Roombas are on sale for Black Friday, too.

In iRobot's lineup of robot vacuums, the Roomba 104 sits on the low end, adept at vacuuming up dust and hair, but without the mopping ability of its more expensive Max, Plus or Combo counterparts. The Roomba 104 Vac makes for a great first robot vacuum all the same, though, because of its four levels of powerful suction, and easy-to-use app. Like iRobot's other vacuums, the Roomba 104 maps and navigates your home with LiDAR, which helps it avoid obstacles. And using the Roomba Home app, you can schedule it to clean specific rooms, and even spot-clean particularly dirty spots.

An earlier version of the Roomba Vac is Engadget's favorite budget robot vacuum, and you'll get the same great performance out of the newer Roomba 104 Vac. That includes a specialized brush for cleaning the hard-to-reach corners of your home, and also a charging dock that the vacuum can automatically return to once it's down charging.

This sale on Roomba vacuums comes at an admittedly difficult time for iRobot at large, with the company dealing with a serious financial shortfall as of its last earning statement. Regardless of what happens to iRobot, though, the Roomba 104 Vac's offline mode should mean that it can clean your home and charge itself without the need of an app or an internet connection. 

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/black-friday-deals-include-this-roomba-robot-vacuum-for-only-130-191506142.html?src=rss

Apple halves App Store fees for mini apps

Apple has introduced a new plan for developers who offer mini-apps that could see the commission rate cut in half. Under the App Store Mini Apps Partner Program, devs would pay a reduced rate of 15 percent, compared to the current 30 percent, on qualifying in-app purchases. Apple has a bunch of more detailed explanations and an FAQ about how the partner program will work and what mini apps are eligible. 

Mini apps are "self-contained experiences" — often web-based games — that live within a larger "host" app. Apple has allowed developers to offer these experiences for years, but only allowed mini app developers to support in-app purchases of their own last year.

In order to participate in the Mini Apps Partner Program, developers will need to meet a few additional requirements. To start, developers will need to support both iOS and iPadsOS functionality. They're also required to implement Apple's Advanced Commerce API, as well as the Declared Age Range API. The latter requirement would prevent underage users from circumventing parental controls by accessing a mini app with a higher age rating than the host app.

Apple's fee structure has been an ongoing subject of debate, and the company has faced global pressure from regulators to change its commission policies to prove it isn't engaged in monopolistic, anti-competitive practices. We've already seen some changes at Apple this year, as its legal saga with Epic Games wound towards a conclusion and some of the App Store guidelines were changed to allow for external payment options.

Update, November 13, 2025, 2PM PT: Added additional details about the Mini Apps Partner Program.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-halves-app-store-fees-for-mini-apps-190251153.html?src=rss