Embracer sells a big chunk of Saber Interactive in a deal worth around $500 million

As expected, the Embracer Group has sold much of Saber Interactive, which is known for the Metro series, Gloomhaven and remakes of classic Star Wars titles. The buyer is a group of private investors under the umbrella of Beacon Interactive, which is run by Saber co-founder Matthew Karch. 

Although Embracer says the deal is worth $247 million, it's actually worth around $500 million once liabilities are factored in, according to Bloomberg’s Jason Schreier. That’s because Beacon is said to have taken up an option to buy 4A Games and Zen Studios (the developers of the Metro and Zen Pinball series, respectively) as well.

As you might imagine given those latter points, the details of the sale are a little convoluted. Along with 4A and Zen, the sale includes all Saber-branded studios, Nimble Giant (Star Trek: Infinite), 3D animation studio Digic, support studio Fractured Byte, PR agency Sandbox Strategies, Mad Head Games (Scars Above), Slipgate Ironworks (Graven), New World Interactive (the Insurgency series) and publisher 3D Realms.

Embracer is hanging onto 34 Big Things (Redout), Shiver (which ported Mortal Kombat 11 to Switch), Snapshot (Phoenix Point) and Aspyr, which is behind the recent remaster of the original Tomb Raider trilogy and Star Wars: Battlefront Classic Collection, which came out on Thursday. The publisher is also retaining Tripwire (Maneater), Beamdog (Mythforce), Tuxedo Labs (Teardown) and Demiurge (Sega Heroes). Embracer-owned publisher Plaion will keep the long-term license and publishing rights for PC and console games in the Metro series too.

Overall, Beacon is scooping up at least 38 ongoing game development projects, along with some proprietary engine technology and game tools. Saber says it will retain 14 games, including Killing Floor 3. According to reporter Stephen Totilo, Beacon is taking on 2,950 workers and Embracer is retaining 800 (it has 14,140 workers overall).

"Embracer is now able to discontinue all operations in Russia, according to a previous board decision, while safeguarding many developer jobs under new independent ownership," Embracer CEO Lars Wingefors said. "At the same time, we keep key companies, valuable IPs and future publishing rights."

Embracer bought Saber for $525 million four years ago and it slotted some later purchases, including Demiurge and New World Interactive, into that division. Since last summer, Embracer has been on a major cost-cutting drive after an expected investment of $2 billion (reportedly from a group backed by Saudi Arabia’s sovereign wealth fund) fell apart. The company has shuttered several studios, and it laid off 1,387 people in the second half of 2023. It also canceled 29 unannounced games over a six-month period last year. It's believed that Gearbox (of Borderlands fame) may be set to leave Embracer too.

This article originally appeared on Engadget at https://www.engadget.com/embracer-sells-a-big-chunk-of-saber-interactive-in-a-deal-worth-around-500-million-143713156.html?src=rss

Elon Musk kills Don Lemon’s new X show before it ever began

X has canceled a high-profile partnership with former CNN host Don Lemon to stream a video talk show on the platform. Lemon said that the company canceled his contract hours after he interviewed X’s billionaire owner Elon Musk for the first episode of “The Don Lemon Show,” which was scheduled to stream on the platform this Monday.

“Elon Musk is mad at me,” Lemon said in a video posted to X on Wednesday. “Apparently, free speech absolutism doesn’t apply when it comes to questions about him from people like me.”

Lemon’s announcement came a day after company CEO Linda Yaccarino declared that X was becoming a “video first” platform. It announced the partnership with Lemon in January as part of a larger strategy to stream more original content on the service. This included striking deals with former representative Tulsi Gabbard and sports radio commentator Jim Rome to stream their own shows on the platform. Last year, X reportedly made a similar deal with Tucker Carlson after he was fired from his hosting duties at Fox News. X’s decision to cancel Lemon’s show raises questions about the company’s strategy.

“The Don Lemon Show is welcome to publish its content on X, without censorship, as we believe in providing a platform for creators to scale their work and connect with new communities,” X said in a statement. “However, like any enterprise, we reserve the right to make decisions about our business partnerships, and after careful consideration, X decided not to enter into a commercial partnership with the show.”

Lemon said that he will now stream the first episode of “The Don Lemon Show” on X, YouTube and other podcast platforms, and is preparing for a legal fight in case X refuses what is reportedly a multi-million dollar payout. “Don has a deal with X and he expects to be paid for it,” a spokesperson for Lemon told Variety. “If we have to go to court, we will.” However, two anonymous sources claimed to Semafor that Lemon may not have actually signed a contract with X. Musk has a history of withholding payments. A group of former Twitter executives including the company’s ex-CEO Parag Agrawal are suing Musk and X over millions of dollars in unpaid severance benefits.

Lemon’s interview with Musk, which was recorded on Friday, spanned a wide range of topics including the presidential election, and, reportedly, the billionaire’s alleged ketamine use, the subject of a Wall Street Journal story published earlier this year. “Hardcore questions were asked,” Lemon told an X user. In a written statement, Lemon said that he had a “good conversation” with Musk, but the billionaire clearly didn’t seem to think so.

Musk wrote that Lemon’s approach was “basically just ‘CNN, but on social media’, which doesn’t work, as evidenced by the fact that CNN is dying,” in response to a user asking X about specific reasons for terminating the partnership with Lemon. “And, instead of it being the real Don Lemon," Musk sniped, "it was really just [former CNN President] Jeff Zucker talking through Don, so lacked authenticity.”

Lemon was fired from CNN nearly a year ago after making on-air remarks against former Republican presidential contender Nikki Haley that many considered sexist and ageist, as well as reports showing he engaged in misogynistic behavior over his 15-year tenure at CNN.

This article originally appeared on Engadget at https://www.engadget.com/elon-musk-kills-don-lemons-new-x-show-before-it-ever-began-205608734.html?src=rss

Elon Musk kills Don Lemon’s new X show before it ever began

X has canceled a high-profile partnership with former CNN host Don Lemon to stream a video talk show on the platform. Lemon said that the company canceled his contract hours after he interviewed X’s billionaire owner Elon Musk for the first episode of “The Don Lemon Show,” which was scheduled to stream on the platform this Monday.

“Elon Musk is mad at me,” Lemon said in a video posted to X on Wednesday. “Apparently, free speech absolutism doesn’t apply when it comes to questions about him from people like me.”

Lemon’s announcement came a day after company CEO Linda Yaccarino declared that X was becoming a “video first” platform. It announced the partnership with Lemon in January as part of a larger strategy to stream more original content on the service. This included striking deals with former representative Tulsi Gabbard and sports radio commentator Jim Rome to stream their own shows on the platform. Last year, X reportedly made a similar deal with Tucker Carlson after he was fired from his hosting duties at Fox News. X’s decision to cancel Lemon’s show raises questions about the company’s strategy.

“The Don Lemon Show is welcome to publish its content on X, without censorship, as we believe in providing a platform for creators to scale their work and connect with new communities,” X said in a statement. “However, like any enterprise, we reserve the right to make decisions about our business partnerships, and after careful consideration, X decided not to enter into a commercial partnership with the show.”

Lemon said that he will now stream the first episode of “The Don Lemon Show” on X, YouTube and other podcast platforms, and is preparing for a legal fight in case X refuses what is reportedly a multi-million dollar payout. “Don has a deal with X and he expects to be paid for it,” a spokesperson for Lemon told Variety. “If we have to go to court, we will.” However, two anonymous sources claimed to Semafor that Lemon may not have actually signed a contract with X. Musk has a history of withholding payments. A group of former Twitter executives including the company’s ex-CEO Parag Agrawal are suing Musk and X over millions of dollars in unpaid severance benefits.

Lemon’s interview with Musk, which was recorded on Friday, spanned a wide range of topics including the presidential election, and, reportedly, the billionaire’s alleged ketamine use, the subject of a Wall Street Journal story published earlier this year. “Hardcore questions were asked,” Lemon told an X user. In a written statement, Lemon said that he had a “good conversation” with Musk, but the billionaire clearly didn’t seem to think so.

Musk wrote that Lemon’s approach was “basically just ‘CNN, but on social media’, which doesn’t work, as evidenced by the fact that CNN is dying,” in response to a user asking X about specific reasons for terminating the partnership with Lemon. “And, instead of it being the real Don Lemon," Musk sniped, "it was really just [former CNN President] Jeff Zucker talking through Don, so lacked authenticity.”

Lemon was fired from CNN nearly a year ago after making on-air remarks against former Republican presidential contender Nikki Haley that many considered sexist and ageist, as well as reports showing he engaged in misogynistic behavior over his 15-year tenure at CNN.

This article originally appeared on Engadget at https://www.engadget.com/elon-musk-kills-don-lemons-new-x-show-before-it-ever-began-205608734.html?src=rss

Even cozy games can get toxic

Former professional esports player Dennis Fong founded GGWP in 2022, more than a year before companies like Microsoft and Google debuted their natural-language search engines and the AI revolution officially gripped the globe. GGWP is an AI-powered moderation system that identifies and takes action against in-game harassment and hate speech, and after two years on the scene, it’s now integrated into titles at more than 25 studios.

Fong may be a veteran of the Doom and Quake esports scenes, but he’s interested in protecting players from abuse in every genre, especially as social features become easier to implement for studios of all sizes. GGWP is live in thatgamecompany’s social adventure title Sky: Children of the Light, the meditation app TRIPP VR, the kids-focused MMO Toontown Rewritten, the first-person MOBA Predecessor, Fatshark’s action shooter Warhammer 40,000: Darktide, the metaverse platform The Sandbox, and it powers Unity’s anti-abuse toolset.

These aren’t all gritty military sims or hardcore competitive franchises like Counter-Strike or League of Legends, where you might expect emotional outbursts and increased toxicity. One-third of the games that utilize GGWP are co-op and PvE experiences, rather than competitive PvP settings, according to Fong. Turns out, cozy games need moderation too.

“Cozy games tend to see a lot more chat activity when compared to competitive games, so naturally there tend to be far more incidents that are chat-related as compared to gameplay,” Fong said. “That said, users are clever and are always discovering new ways to turn something intended to be positive, like a ‘thank you’ emote, into something negative by using it after a player makes a mistake. We help companies understand what’s happening and then implement tools to help curb that behavior.”

GGWP’s Unity partnership is particularly notable, if only because of its potential scale. GGWP powers Unity’s Safe Text and Safe Voice products, including its Vivox voice chat system, and it’s integrated into the uDash dashboard. Unity developers can activate GGWP in their games with a click and have billing handled through their existing Unity partnerships. 

Outside of Unity, it takes just a few lines of code to activate GGWP in a game. There’s a free tier that allows studios to try out the system, and a self-service portal for the truly independent developer. Custom contracts for larger titles aside, GGWP charges based on the volume of API calls a game generates.

"There are companies that do a subset of what we do, but we’re the only comprehensive platform for positive play," Fong said.

In-game moderation is a massive problem for any game with a social feature, and the bigger the audience, the more harassment there is to sift through. One studio executive told Fong in 2022 that their game received more than 200 million player-submitted reports in just one year, and this volume was common among popular online titles. During his research phase, Fong found that most AAA studios addressed just 0.1 percent of all reports they received annually, and some had anti-toxicity teams of fewer than 10 people.

GGWP exists because most game companies, even the largest ones, are awful at moderating their spaces. Clicking the “report” button in many games feels like sending a strongly worded letter to a trash incinerator inside a black hole. Here’s how Fong described it to Engadget in 2022:

“I'm not gonna name names, but some of the biggest games in the world were like, you know, honestly it does go nowhere. It goes to an inbox that no one looks at. You feel that as a gamer, right? You feel despondent because you’re like, I’ve reported the same guy 15 times and nothing’s happened.”

GGWP has successfully blocked hundreds of millions of abusive messages and it’s being used to protect billions of user interactions monthly. Games that use the system have seen a 65 percent reduction in toxic behavior and a 15 percent improvement in player retention — meaning, GGWP is preventing harassment from happening in the first place, and this helps players feel comfortable enough to keep coming back.

This article originally appeared on Engadget at https://www.engadget.com/even-cozy-games-can-get-toxic-184517894.html?src=rss

Even cozy games can get toxic

Former professional esports player Dennis Fong founded GGWP in 2022, more than a year before companies like Microsoft and Google debuted their natural-language search engines and the AI revolution officially gripped the globe. GGWP is an AI-powered moderation system that identifies and takes action against in-game harassment and hate speech, and after two years on the scene, it’s now integrated into titles at more than 25 studios.

Fong may be a veteran of the Doom and Quake esports scenes, but he’s interested in protecting players from abuse in every genre, especially as social features become easier to implement for studios of all sizes. GGWP is live in thatgamecompany’s social adventure title Sky: Children of the Light, the meditation app TRIPP VR, the kids-focused MMO Toontown Rewritten, the first-person MOBA Predecessor, Fatshark’s action shooter Warhammer 40,000: Darktide, the metaverse platform The Sandbox, and it powers Unity’s anti-abuse toolset.

These aren’t all gritty military sims or hardcore competitive franchises like Counter-Strike or League of Legends, where you might expect emotional outbursts and increased toxicity. One-third of the games that utilize GGWP are co-op and PvE experiences, rather than competitive PvP settings, according to Fong. Turns out, cozy games need moderation too.

“Cozy games tend to see a lot more chat activity when compared to competitive games, so naturally there tend to be far more incidents that are chat-related as compared to gameplay,” Fong said. “That said, users are clever and are always discovering new ways to turn something intended to be positive, like a ‘thank you’ emote, into something negative by using it after a player makes a mistake. We help companies understand what’s happening and then implement tools to help curb that behavior.”

GGWP’s Unity partnership is particularly notable, if only because of its potential scale. GGWP powers Unity’s Safe Text and Safe Voice products, including its Vivox voice chat system, and it’s integrated into the uDash dashboard. Unity developers can activate GGWP in their games with a click and have billing handled through their existing Unity partnerships. 

Outside of Unity, it takes just a few lines of code to activate GGWP in a game. There’s a free tier that allows studios to try out the system, and a self-service portal for the truly independent developer. Custom contracts for larger titles aside, GGWP charges based on the volume of API calls a game generates.

"There are companies that do a subset of what we do, but we’re the only comprehensive platform for positive play," Fong said.

In-game moderation is a massive problem for any game with a social feature, and the bigger the audience, the more harassment there is to sift through. One studio executive told Fong in 2022 that their game received more than 200 million player-submitted reports in just one year, and this volume was common among popular online titles. During his research phase, Fong found that most AAA studios addressed just 0.1 percent of all reports they received annually, and some had anti-toxicity teams of fewer than 10 people.

GGWP exists because most game companies, even the largest ones, are awful at moderating their spaces. Clicking the “report” button in many games feels like sending a strongly worded letter to a trash incinerator inside a black hole. Here’s how Fong described it to Engadget in 2022:

“I'm not gonna name names, but some of the biggest games in the world were like, you know, honestly it does go nowhere. It goes to an inbox that no one looks at. You feel that as a gamer, right? You feel despondent because you’re like, I’ve reported the same guy 15 times and nothing’s happened.”

GGWP has successfully blocked hundreds of millions of abusive messages and it’s being used to protect billions of user interactions monthly. Games that use the system have seen a 65 percent reduction in toxic behavior and a 15 percent improvement in player retention — meaning, GGWP is preventing harassment from happening in the first place, and this helps players feel comfortable enough to keep coming back.

This article originally appeared on Engadget at https://www.engadget.com/even-cozy-games-can-get-toxic-184517894.html?src=rss

Sea of Stars is getting three-player couch co-op, but we don’t know when

Everyone’s favorite Chrono Trigger-esque RPG, Sea of Stars, is getting a three-player couch co-op mode. Publisher Sabotage Studios dropped a trailer for the upcoming feature, which has been dubbed Single Player+.

As you can see, there’s independent traversal for each party member, so long as everyone stays within the same general vicinity. It doesn’t look like one party member will be able to dip out to snag a power up from another map. The trailer doesn’t show combat, but the publisher promises that each player will control their avatar during battles and teased something called “co-op timed hits.” This is likely a two and three-person version of the pre-existing timed hits system, which draws from games like Super Mario RPG and Paper Mario.

The new mode is currently in development and the publisher hasn’t announced availability information, nor has it said if this will be a free update or paid DLC. It’s a safe assumption, however, that couch co-op will show up on every available platform, including the Switch, PlayStation, Xbox and Steam.

Sabotage Studios also shared a significant milestone today. Sea of Stars has racked up an astounding five million players since launch. This was likely helped by strong reviews, incredible word of mouth and, of course, snagging best indie game at The Game Awards.

I’m one of those five million and, let me tell you, the hype is real. The Chrono Trigger vibes are heavy, with gorgeous pixelated graphics and an overworld map that seems plucked straight from the beloved 1995 JRPG. I went into this game highly skeptical, thinking I had grown out of turn-based RPGs. Sea of Stars proved me wrong. It’s just so dang charming. It also happens to be a great way to bond with children, which this couch co-op mode should further reinforce.

This article originally appeared on Engadget at https://www.engadget.com/sea-of-stars-is-getting-three-player-couch-co-op-but-we-dont-know-when-164350616.html?src=rss

Sea of Stars is getting three-player couch co-op, but we don’t know when

Everyone’s favorite Chrono Trigger-esque RPG, Sea of Stars, is getting a three-player couch co-op mode. Publisher Sabotage Studios dropped a trailer for the upcoming feature, which has been dubbed Single Player+.

As you can see, there’s independent traversal for each party member, so long as everyone stays within the same general vicinity. It doesn’t look like one party member will be able to dip out to snag a power up from another map. The trailer doesn’t show combat, but the publisher promises that each player will control their avatar during battles and teased something called “co-op timed hits.” This is likely a two and three-person version of the pre-existing timed hits system, which draws from games like Super Mario RPG and Paper Mario.

The new mode is currently in development and the publisher hasn’t announced availability information, nor has it said if this will be a free update or paid DLC. It’s a safe assumption, however, that couch co-op will show up on every available platform, including the Switch, PlayStation, Xbox and Steam.

Sabotage Studios also shared a significant milestone today. Sea of Stars has racked up an astounding five million players since launch. This was likely helped by strong reviews, incredible word of mouth and, of course, snagging best indie game at The Game Awards.

I’m one of those five million and, let me tell you, the hype is real. The Chrono Trigger vibes are heavy, with gorgeous pixelated graphics and an overworld map that seems plucked straight from the beloved 1995 JRPG. I went into this game highly skeptical, thinking I had grown out of turn-based RPGs. Sea of Stars proved me wrong. It’s just so dang charming. It also happens to be a great way to bond with children, which this couch co-op mode should further reinforce.

This article originally appeared on Engadget at https://www.engadget.com/sea-of-stars-is-getting-three-player-couch-co-op-but-we-dont-know-when-164350616.html?src=rss

New Netflix movie Atlas puts J-Lo in a giant mech

There aren't enough films that put movie stars in mechs and task them with saving the world. But that's just what Netflix flick Atlas is doing with Jennifer Lopez.

She plays Atlas Shepherd, "a brilliant but misanthropic data analyst with a deep distrust of artificial intelligence," who joins a team that's aiming to secure a renegade robot. As it happens, Atlas and said machine share "a mysterious past," according to Netflix. Inevitably, things don't go as planned. Atlas finds herself stuck on a distant planet (a long way from any block), inside a robot she has to trust to help her protect life back home.

The first trailer doesn't shed much more light on the plot, but it does have plenty of explosive visuals. Titanfall springs to mind here, especially since it shows a mech dropping from the sky to the surface. Sadly, it's probably the closest we'll ever get to a proper Titanfall film.

Atlas also stars Simu Liu and Sterling K. Brown. The film is directed by Brad Peyton (San Andreas, Rampage). It'll hit Netflix on May 24. In the meantime, Team Engadget couldn't help but come up with some alternative titles:

  • Mech In Manhattan

  • Jenny from the Bot

  • This is Mech... now

This article originally appeared on Engadget at https://www.engadget.com/new-netflix-movie-atlas-puts-j-lo-in-a-giant-mech-150742144.html?src=rss

New Netflix movie Atlas puts J-Lo in a giant mech

There aren't enough films that put movie stars in mechs and task them with saving the world. But that's just what Netflix flick Atlas is doing with Jennifer Lopez.

She plays Atlas Shepherd, "a brilliant but misanthropic data analyst with a deep distrust of artificial intelligence," who joins a team that's aiming to secure a renegade robot. As it happens, Atlas and said machine share "a mysterious past," according to Netflix. Inevitably, things don't go as planned. Atlas finds herself stuck on a distant planet (a long way from any block), inside a robot she has to trust to help her protect life back home.

The first trailer doesn't shed much more light on the plot, but it does have plenty of explosive visuals. Titanfall springs to mind here, especially since it shows a mech dropping from the sky to the surface. Sadly, it's probably the closest we'll ever get to a proper Titanfall film.

Atlas also stars Simu Liu and Sterling K. Brown. The film is directed by Brad Peyton (San Andreas, Rampage). It'll hit Netflix on May 24. In the meantime, Team Engadget couldn't help but come up with some alternative titles:

  • Mech In Manhattan

  • Jenny from the Bot

  • This is Mech... now

This article originally appeared on Engadget at https://www.engadget.com/new-netflix-movie-atlas-puts-j-lo-in-a-giant-mech-150742144.html?src=rss

Spotify adds music videos in 11 countries, but not the US

Spotify is officially expanding its offerings beyond just audio with the introduction of music videos. The streamer is rolling out a beta program that offers premium subscribers access to music videos on mobile, desktop and TV for a select number of tracks by artists like Ed Sheeran and Ice Spice. 

In an email seen by TechCrunch, Sten Garmark, Spotify vice president and global head of consumer experience said: "We're starting with a limited subset of the full catalog, which includes thousands of music videos. Within this subset, we aimed to prioritize a wide range of genres and artists across our launch markets." YouTube (of course) and Apple Music both already offer music videos, so this new feature helps Spotify match up to some of its biggest competitors. 

To watch a music video, Spotify users listening to a song can click "switch to video" right on the now-playing screen. The music video will always start the song back from the beginning, but users can touch switch back to audio at any point. Even if the music video plays through, Spotify will still queue the next song as audio only.

Currently, the beta option is only available in 11 countries, chosen for a "number of criteria including market size and the availability of local content support," Garmark said. While the US didn't make the cut, the countries included represent quite a global audience: Brazil, Colombia, Germany, Indonesia, Italy, Kenya, Netherlands, Poland, Philippines, Sweden and the UK. Users from these nations must also have a premium account to watch music videos.

Rumors that Spotify might add music videos started last July following a number of layoffs (and more have come since). This announcement is the first time Spotify has announced the existence of music videos on its platform. However, a Reddit user posted three months back that they had the "switch to video" option on a single song: My Way, by Limp Bizkit.

This article originally appeared on Engadget at https://www.engadget.com/spotify-adds-music-videos-in-11-countries-but-not-the-us-120002692.html?src=rss