Hades II’s first major update adds a new region, main weapon and native Mac support

Hades II just got its first major update, which is all the reason I need to jump back into the inspired roguelite. Supergiant Games is calling the Olympic Update “practically mountain-sized”, likely because there’s a new region set in the mountains of Olympus.

With a new region, comes new story elements. The studio says “hours of new dialogue” has been added to the game. The area will also feature two new allies, but Supergiant remains mum on their identities. In other words, you’ll have to traverse Olympus to find out. I’d bet some Obol Points that they are Greek Gods of one type or another, given the region.

The update also includes a new main weapon, two animal companions and “dozens of new cosmetic items” to liven up Crossroads. There’s even a world map now, which will be displayed when moving from one region to another. That’s a small flourish, but a pretty fun one.

There are also dozens of quality-of-life improvements that’ll pop up throughout the game. These include faster weapon attacks, new special moves, a more responsive dash and a refined aiming system. Finally, the game now runs on Macs, so long as the computer boasts an Apple M1 chip or later.

Despite the boatload of new features, the game’s still in early access. Supergiant says this won’t be the last major content drop while still remaining in early access, as another big update hits early next year. So we have that to look forward to. The first game was in early access for nearly two years as it slowly transformed into the game we know and love today. Hades II has only been around five months.

For the uninitiated, Hades II is a roguelite hack-and-slash action game with fluid controls, a diverse array of upgrades and a story that expertly weaves itself into every unsuccessful run. There’s also a cute cat you can pal around with. It’s quite obviously a sequel to the mega-hit Hades, which was the first video game to ever win a Hugo Award.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/hades-iis-first-major-update-adds-a-new-region-main-weapon-and-native-mac-support-183541832.html?src=rss

Riot Games is hyping up Arcane’s second and final season across its various titles

Arcane season 2 is coming to Netflix on November 9, and Riot Games is drumming up the hype by releasing various content in its current and upcoming video game titles. All of this content will come out within the coming months.

Riot will release Ambessa Medarda, the Noxian general first seen in the show’s first season, as an upcoming Champion in League of Legends, Teamfight Tactics (TFT), League of Legends: Wild Rift, Valorant, and Legends of Runeterra.

In standard League of Legends news, the Bridge of Progress will become available in the ARAM game mode as part of an Arcane-themed update. Other additions include a Jinx skin of a new “Exalted” tier that will allow players to experience her Arcane story. It’s not the only skin as there will be an Arcane Brawler Vi skin and more.

TFT will introduce several Arcane characters as Champions, including Powder, with abilities based on what they have in the show. There will also be some cosmetics, including Arenas and Tacticians like Chibi Caitlyn. As for players who look forward to the PvE game mode Tocker’s Trials, they can rejoice as it’s making a return.

Singed and Warwick, two Champions available in Wild Rift, will receive gameplay updates. Previously announced Champion Heimerdinger will be made playable in Wild Rift after being playable in League of Legends and Legends of Runeterra. Warwick will also be playable in Legends of Runeterra. There won’t be much content beyond an Arcane-themed cosmetic bundle for Valorant.

While Riot’s fighting game 2XKO isn’t out yet, it will feature an Arcane-inspired Jinx skin. Said skin is coming on November 11. 2XKO will be released next year.

Of course, Riot isn’t confining the hype to its games. There will be merch coming out soon as November 9 approaches. Some of the products include apparel from Uniqlo and Blackmilk, collectibles from Funko and Tokidoki and Fenty Beauty makeup. If these aren’t enough to satisfy you, Riot promises plenty more is arriving.

Arcane season 2 is set to debut on Netflix on November 9, with Act One coming first. Act Two comes out on November 16, while Act Three will arrive on November 23. Keep your popcorn close at hand when the days come.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/riot-games-is-hyping-up-arcanes-second-and-final-season-across-its-various-titles-170501998.html?src=rss

The JRPG-inspired Clair Obscur: Expedition 33 has a stacked voice cast

Sandfall Games just announced the voice cast for its forthcoming turn-based RPG Clair Obscur: Expedition 33, and it’s absolutely stacked. The actors include Andy Serkis and Charlie Cox, as a start. For the uninitiated, Serkis played a weird little guy named Gollum in some unknown movies about a magical ring. He also gave the iconic “one way out” monologue in Andor. Cox is best known for playing a masked vigilante called Daredevil.

The rest of the cast includes seasoned voice actors. There’s Ben Starr, who played a doctor in the TV show Jamestown but is perhaps best known for playing Clive in Final Fantasy XVI. Shala Nyx has plied her trade in plenty of recent games, including Cyberpunk 2077 and Diabolo IV. Other cast members include Jennifer English, who played Shadowheart in Baldur’s Gate 3, and Kirsty Rider.

For the uninitiated, Clair Obscur: Expedition 33 is a JRPG-inspired fantasy epic with turn-based battles and a unique take on Belle Époque-era France. We got to see it in action earlier this year and came away (mostly) impressed. We called the graphics and environments “gorgeous” but the story “clear as mud.” However, it’s tough to nail down the narrative of a fantasy RPG just by watching a demo for a few hours.

In any event, we don’t have that long to wait before the game launches. The developers say it’ll come out in Spring 2025. It’ll be available for PC via Steam, PS5 and Xbox Series X/S. It’s also a day one Game Pass title. If you simply can’t wait until then for a new game in the genre, we heartily recommend checking out Metaphor: ReFantazio.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-jrpg-inspired-clair-obscur-expedition-33-has-a-stacked-voice-cast-165228134.html?src=rss

Panos Panay on launching his first products since moving to Amazon

Panos Panay has a Diet Coke problem. It’s a topic that quickly came up when I walked into the small interview room, after he offered me a choice of beverages and I said my partner has a similar addiction. After a quick conversation on the advantages of drinking plain water over diet colas, I knew his wife, like me, advocates for less soda, but I still knew nothing of how much the man actually consumed a day.

It was Panay’s first launch event with members of the media since he left Microsoft last year to lead Amazon’s devices and services team. And the instant I walked into the event space at The Shed in New York, I thought “this feels like a Panos event.”

The room was drenched in sunlight, with various neutral and pastel pink couches and armchairs laid out in a vague semicircle facing an unassuming elevated platform. Around the stage were neatly planted assorted greenery with lavender and what looked like baby’s breath lending a general softness to the scene.

There was a leather stool on the stage that looked just big enough to perch on but not comfortable enough to actually rest, and next to it was a smaller wooden end table where a solo water bottle sat. Panay did not once sit during his 38-minute presentation. Clad in a black collared shirt, black jacket, black jeans and black shoes with a brown trim, Panay brought his typical sentimental delivery to the Kindle launch event.

As usual, he didn’t shy away from mentioning his family, showing a carefully taken picture of his daughter Bella reading a Kindle on a couch. He called out members of the media by name, saying hello to Lance Ulanoff in the front row and asking David Pierce if he could hear. At one point, he walked over to the middle row to hand a new Kindle off to tech Youtuber Jacklyn Dallas, asking her to tap repeatedly on the screen to scroll through pages and see for herself how much faster he believed it was.

Panos Panay onstage at Amazon's Kindle launch event 2024, with a big screen to his right showing the new Kindle Colorsoft and its price.
Amazon

I say all this to impress on you that the Panos experience is one that’s inviting, engaging and can even lull you into feeling so charmed that you might overlook the fact that he repeatedly calls the Kindle Scribe a 2-in-1. It was certainly enough to give me more patience than I normally would have for a tech leader that had spent almost a third of his presentation talking about the Kindle’s history and where it fits into people’s lives. Instead of thinking “get on with it, I want to hear about the new devices without all this preamble,” I simply laughed at the jokes, made eye contact and related to the personal anecdotes. And though I knew we were past the 38 minutes he had promised the speech would last, I didn’t mind that he was still talking.

I was able to question him about 2-in-1s when we sat down to talk, though. The term brings to my mind the image of Surface tablets and iPads, not to mention the Surface Duo and Surface Neo that Panay launched at a remarkably similar Microsoft event years ago. Kindles? Not so much. But according to Panay, the Kindle Scribe “does two things, and it does it remarkably well. Turns out, it only does two things.”

People want to read on their Kindles, but they also want to write in books. “Both experiences have to stand on their own in a great way,” he added. “You can buy this device for writing, or you can buy this device for reading and then you can bridge it.”

But if a device tries to be too much, it might get too complicated. When I asked what was next for the Kindle Scribe and what challenges it faces, Panay said “You’ve got to be careful not to make it a Swiss army knife. That’s probably the biggest challenge — what it’s not gonna be.”

Panay explained that “at Amazon, the focus on the customers is off the charts,” saying the team talks to users, reads reviews and studies how people use their products to better understand needs. “Fundamentally, for this team, [it’s to] know what the customer needs, be passionate, make sure you deliver it.”

“Let’s not try and reinvent things that people don’t need reinvented.”

The approach Panay has brought over to Amazon is one that considers his history at Microsoft (and his entire life). He never explicitly mentions this, but I cannot help wondering if he’s learned anything from that company announcing the Surface Neo dual-screen laptop and not actually releasing it.

Panay also said that in getting to understand customers’ needs, Amazon also has to try to predict what they might want. “You also have to understand where the technology is headed and you have to have roadmaps,” he said. “You have to have invention and creation that sets you up for where it’s headed, so when people land, they have the next thing they need and hopefully it was your product that got them there.”

“Let’s not try and reinvent things that people don’t need reinvented.”Panos Panay

That desire to predict trends makes me nervous, especially at a time when every major company is rushing to stuff generative AI features into their products. How should companies like Amazon resist the urge to jump on bandwagons and avoid making products that ultimately are the result of useless hype? To Panay, the answer is patience.

“Patience is everything,” he said. “What is the right thing for the product at the right time? How is it useful? How is it elegant?” He acknowledged that “we’re at a time where AI for sure is transformational. This is not a fad.” There are things AI can bring to the Kindle Scribe and other products that could elevate them. But “making it useful for everyone is important to me, and making it simple.”

There are just two AI-based notebook features for the Kindle Scribe, and they basically read your scribbles and convert them to something more legible and digestible. They’re not groundbreaking concepts — I’ve seen at least 5 different companies launch summarization tools in the last year. But Panay made it clear through personal anecdotes on stage that these are important to him and his staff. He doesn’t want to let people see his handwritten notes, but he will let them see the version tidied up by AI. Whether the rest of the world’s Kindle users will find these helpful, I’m less certain.

For now, Panay wants to perfect the Kindle Scribe experience. “You can never make anything perfect, I’m never satisfied. But it’s so close right now… to feeling like paper, to feeling like an eraser, to feeling like you’re writing, to no distractions in your way.” He called it his favorite child during the presentation (but later saying that he felt guilty doing that).

There are plenty of other children in the Amazon hardware family that Panay oversees. He’s not only in charge of the four Kindles launched today, including the new color ereader called the Colorsoft, but the company’s smart home, robotaxi, satellite, consumer robots and Alexa products, as well as Fire TVs and tablets, too.

“It's an eclectic group of products at some level, but it's actually quite a connected one at the same time.” There’s also stuff that Panay couldn’t yet talk about on the record, but he said there’s “so much magic yet to be shared with the world.” In a more realistic manner of speaking, it’s about seeing these things “connected in a way that can make a difference for people’s lives every day in their homes and outside of the home.”

The Amazon Kindle Scribe held in mid-air, with a skylight and buildings in the background.
Cherlynn Low for Engadget

There are other ways the Kindle Scribe could evolve that wouldn’t be a stretch of the imagination, either. The most obvious is getting a color display, and Panay agreed “it’s not a stretch at all, probably” before going on to say he can’t discuss future roadmaps. But I can certainly speculate.

While it’s interesting to see Amazon come up with a whole new name for the Colorsoft, indicating that it’ll perhaps be a separate product line, it would make sense for the Colorsoft to be a one-off and for the color panels to get integrated into other existing Kindles in future.

Another potential technological change to Kindles is making them foldable. To that end, Panay simply said “It’s an interesting concept.” When I pointed out that he’s no stranger to folding devices, he acknowledged “I’m definitely not,” before adding that “we have a ton of concepts in the lab.”

Crucially, though, he reiterates he doesn't “want to create tech for the sake of creating tech.” If the idea is right, Panay is open to considering it. “But right now, keeping it simple is where we’re at.”

This article originally appeared on Engadget at https://www.engadget.com/panos-panay-on-launching-his-first-products-since-moving-to-amazon-163024504.html?src=rss

The first of Astro Bot’s free speedrunning levels arrives on Thursday

Astro Bot, one of Sony’s greatest triumphs, is getting new content for those who live life (or at least play PS5) in the fast lane. Developer Team Asobi said on Wednesday that the first of five free speedrunning levels teased at Sony’s September State of Play will arrive on Thursday, October 17.

The first speedrun level is Building Speed, where you’ll get an assist from your robot bulldog friend Barkster. Team Asobi promises you’ll “blast your way through a sky-high city.” Dodging cranes, smashing through crates and zipping through a flying car wash are part of the festivities. It sounds like more of the cute, 3D-platforming fun that Engadget’s Jessica Conditt described as the equivalent of “Super Mario Bros. for a new generation of video game fanatics.”

Still from an Astro Bot speedrun level. The robot sits in a floating car next to a car wash sign.
Team Asobi / Sony

After tomorrow’s first level, a new speedrunning stage will arrive on each of the following four Thursdays. That includes Let it Slide on October 24, Spring-loaded Run on October 31, Helium Heights on November 7 and Rising Heat on November 14.

The speedrun levels are all free. You should see them starting at 9AM ET on their launch dates.

Each level will add two new bots to rescue. Team Asobi has already teased nods to Eve from Stellar Blade and the Helldivers, but you can expect more fun surprises beyond those.

Team Asobi sounds like it has more content on tap. In its announcement blog post, the developers invited you to stay tuned because “there may be even more surprises coming soon” for Sony’s latest PlayStation-exclusive success story.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-first-of-astro-bots-free-speedrunning-levels-arrives-on-thursday-162006557.html?src=rss

FTC ratifies ‘click-to-cancel’ rule, making it easier for consumers to end subscriptions

The Federal Trade Commission has made it easier for consumers to cancel subscriptions. In a decision that went down along party lines, the agency voted to ratify a “click-to-cancel” rule that will require providers to make it as easy to cancel a subscription as it is to sign up for one. First proposed last year, the rulemaking prohibits companies from misrepresenting their recurring services and memberships, as well as failing to clearly disclose any material terms related to those offerings.

“Too often, businesses make people jump through endless hoops just to cancel a subscription,” said Chair Lina Khan. “The FTC’s rule will end these tricks and traps, saving Americans time and money. Nobody should be stuck paying for a service they no longer want.”

After considering more than 16,000 comments on the matter, the FTC decided not to write the final rulemaking as originally proposed. Most notably, the agency scrapped a proposal that would have required companies to provide consumers with annual reminders for subscription renewals. It also won’t mandate a rule that would have forced sellers to obtain the consent of those seeking to cancel a subscription before telling them about potential modifications to their plan or reasons why they should continue paying for a service.

A separate statement issued by Commissioner Rebecca Slaughter (PDF link) provides insight into the decision. Essentially, the agency felt the FTC Act doesn’t give it the authority to require a renewal notice. I’ll note here that the dissenting opinion (PDF link), written by Republican Commissioner Melissa Holyoak, contends that the entire rulemaking is overly broad, and accuses the Democratic majority of attempting to push through the change before next month's election.

“Americans understand the importance and value of such a requirement; many have discovered that they or their parents had been paying for years or even decades for a service wholly unused, such as a dial-up internet service from the 1990s,” Slaughter writes in her statement. “… Of course, we are always mindful that our authority under the FTC Act to issue rules under section 18 has limits; sometimes, as here, those limits prevent us from codifying in a rule practices that we might, as a matter of policy, prefer to require explicitly.”

Slaughter points out that state and federal lawmakers do have the authority to mandate renewal notices, and notes some states, such as Virginia, have even recently gone down that path. “The comment record compiled in this rulemaking proceeding strongly supports the wisdom of federal and state legislators’ carefully considering adopting such a law,” Slaughter writes.

Provided there’s no legal challenge to the FTC’s decision, today’s rulemaking will go into effect 180 days after it is published in the Federal Register. When the agency moved to ban noncompete clauses earlier this year, a federal judge in Texas issued a nationwide injunction. That decision is still stuck in legal limbo. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/ftc-ratifies-click-to-cancel-rule-making-it-easier-for-consumers-to-end-subscriptions-160752238.html?src=rss

Microsoft removes the $1 Xbox Game Pass trial just before Call of Duty: Black Ops 6

Call of Duty: Black Ops 6 is just around the corner, with a release date of October 25, and Microsoft has temporarily removed the $1 Xbox Game Pass 14-day trial from stores —‚ again. Some gamers may remember that Microsoft pulled a similar stunt last year just before Starfield’s release. Essentially, this keeps players from trying out a big new release like Black Ops 6 without paying for a full subscription.

The trial’s removal happened on October 8, but it was only caught by The Verge today. The most likely primary reason is to prevent gamers from playing through the campaign without paying the full price. Of course, even millions of $1 sales wouldn’t be profitable for Microsoft.

A decision like this isn’t without reasons, as Microsoft is hoping to increase the number of Game Pass subscriptions. Since the number of new subscribers over the last two years has slowed, Microsoft hopes that removing the trial forces gamers to purchase a full Game Pass plan to enjoy Black Ops 6.

The Game Pass trial isn’t back yet, so those who want to dip their toes into the water before plunging in will have to wait. It’s also good to remember that the trial used to be for a whole month before its current 14-day form.

This article originally appeared on Engadget at https://www.engadget.com/gaming/microsoft-removes-the-1-xbox-game-pass-trial-just-before-call-of-duty-black-ops-6-155049730.html?src=rss

Airbnb now lets hosts hire other hosts to manage properties

Hosting a property on Airbnb is no longer a simple process. Customers can be finicky, ideal pricing can change on a dime, markets can become flooded and earnings can be difficult to track. The platform’s trying to simplify matters by introducing the Co-Host Network, which allows hosts to hire other hosts to manage properties.

Here’s how it works. Property owners can peruse the network for other hosts and scoop them up into a loving embrace of hospitality. The hired hosts can help with just about anything, including setting up listings, selecting prices and availability, cleaning, maintenance and guest management. It’s a disruption of the blazing-hot “building superintendent” industry.

The app in action.
Airbnb

These hosts for hire must be highly rated and local, with Airbnb saying it has only included hosts with a rating of at least 4.8 and a minimum of ten hosted stays. The would-be co-hosts/employees can set their own service rates on a profile page. The company says it has onboarded over 10,000 people so far, in countries like Australia, Brazil, France, Mexico and the US.

“One of the requests that we had from hosts is that they would really love to be able to find professional, high-quality co-hosts with a great track record in their area whom they can trust. And they can really be completely hands-off,” Judson Coplan, VP of Product Marketing at Airbnb, said to TechCrunch.

While this feature should be a boon for actual people who just need a little bit of help, the phrase “completely hands-off” gives me pause. It seems like it could easily be used by gigantic real estate monoliths that own hundreds and hundreds of properties across the platform.

This isn’t a bad thing, per se, as these mega-hosts are generally considered to be a reliable option for guests. However, this certainly doesn’t help the public perception that Airbnb and its ilk participate in the hollowing out of neighborhoods, turning them into ghost towns. There is, after all, a housing crisis across the country.

In any event, this could be a decent way for some people to make a few extra bucks. Airbnb introduced other stuff besides the Co-Host Network, including a feature for hosts to check out similar listings in an area. As for guests, there’s a new welcome tour in the app for first time users, updated search filters, local payment options and more.

The platform has been busy lately. Earlier this year, Airbnb started a program to provide discounts on EV chargers for hosts. It also now allows the app to display smart lock codes to guests.

This article originally appeared on Engadget at https://www.engadget.com/apps/airbnb-now-lets-hosts-hire-other-hosts-to-manage-properties-153748730.html?src=rss

Analogue’s 4K remake of the N64 is almost ready, and it’s a big deal

A year after it was first teased, Analogue says it’s nailed its most complicated project yet: rebuilding the Nintendo 64 from scratch. The Analogue 3D will ship in Q1 2025 — it was originally slated for 2024 — and pre-orders start on October 21 at $250.

Like all of the company’s machines, the Analogue 3D has an FPGA (field programmable gate array) chip coded to emulate the original console on a hardware level. Analogue promises support for every official N64 cartridge ever released, across all regions, with no slowdown or inaccuracies. If it achieves that goal, the Analogue 3D will be the first system in the world to perfectly emulate the N64, though other FPGA and software emulators get pretty close.

The company has been selling recreations of retro consoles for over a decade, starting with high-end, bespoke takes on the Neo-Geo and NES. Over time it’s gradually shifted over to more mass-market (though still high-end) productions, with versions of SNES, Genesis and Game Boy all coming in at around the $200 mark. All of the company’s systems support original physical media, rather than ROMs.

Analogue’s original unique selling point was its use of FPGA chips. Rather than using software emulation to play ROMs, Analogue programs FPGA “cores” to emulate original console hardware, and its consoles support original game media and controllers. Compared with software emulation (especially in the early ’10s when Analogue got started), FPGA-based consoles are more accurate, and don’t suffer from as much input lag.

FPGA emulation has come a long way over the past decade. Where Analogue was once the only route into the world of FPGAs for most people, there’s now a rich community of developers and hardware manufacturers involved. The open-source MiSTer project, for example, has accurately emulated almost every video game thing produced up to the mid ’90s. And plenty of smaller manufacturers are now selling FPGA hardware for very reasonable prices. The FPGBC is one good example: It’s a simple DIY kit that lets you build a modern-day Game Boy Color for a much lower price than an Analogue Pocket.

A DE10-Nano board produced by Terasic.
A DE10-Nano board produced by Terasic.
Terasic

Amid all these developments, Analogue occupies a strange spot in the retro gaming community, which has evolved into an open-source, people-powered movement to preserve and play old games. It produces undeniably great hardware that doesn’t require expertise to use, but its prices are high, and its limited-run color variants of consoles like the Pocket have both created FOMO in the community and been a consistent target for scalpers. Analogue is, in many ways, the Apple of the retro gaming hardware space.

With that said, it’s hard to deny that the Pocket has brought more players into the retro gaming world and attracted talent to FPGA development. And if Analogue comes through on its promise here, the Analogue 3D will be another huge moment for video game preservation, and could be the spark for another half-decade of fantastic achievements from the FPGA community at large.

While the FPGA emulation of the first few video game generations is largely a solved problem, there’s a huge leap in complexity between the fourth generation (SNES, Genesis, etc.) and the next. Strides have been made to rebuild the PlayStation, Saturn and N64 in FPGA, but there is no core for any fifth-gen console that has fully solved the puzzle. The current state of the MiSTer N64 core is pretty impressive, with almost every US game counted as playable, but very few games are considered to run flawlessly.

So how did Analogue solve this? The studio does have a talented team, but it importantly has a leg-up when it comes to hardware. The Analogue 3D has the strongest version of the Intel Cyclone 10GX FPGA chip, with 220,000 logic elements. For context, the MiSTer project’s open-source DE-10 board has a Cyclone V FPGA with 110,000 logic elements, while the Analogue Pocket’s main FPGA offers 49,000 elements. There’s a lot more to an FPGA than its logic elements, but the numbers are illustrative: The 3D’s FPGA is undoubtedly the most powerful Analogue has ever used, which clearly gave it more flexibility in designing its core.

While we can’t verify Analogue’s claim of 100 percent compatibility by looking at a spec sheet, the company does have a good track record of programming fantastic FPGA cores, so it’s likely it’ll get incredibly close.

Nintendo 64 with Zelda, Mario Kart 64, Perfect Dark and GoldenEye 007
Kris Naudus for Engadget

Of course, if you just wanted to play N64 games accurately, you could plug an N64 into any TV with a composite or S-Video connector, or use one of many boxes that converts those formats into HDMI signals that modern TVs require.

The problem with running an N64 on a modern TV is that its games run at a wide range of resolutions, typically from 320 x 240 up to (very rarely) 640 x 480, the max output. There are countless oddball resolutions between, and some games run below 320 x 240. This is a nightmare for modern displays. Some will scale to a full screen very nicely — both of the common resolutions I listed multiply neatly to 4K, albeit with pillarboxing. The situation gets more confusing with PAL cartridges, which can run at fun horizontal resolutions like 288 and 576. There’s also the issue that the vast majority of these games were designed with the CRT displays of old in mind, taking advantage of the quirks of scanlines to, say, make a checkerboard pattern look translucent.

This makes playing N64 games on a modern TV a bit of a hassle. There are fantastic retro upscalers like the RetroTINK series, but when plugging in a game for the first time, you wind up deciding between integer and “good enough” scaling, dealing with weird frame rates and tweaking blending options to get the picture just right. Many people enjoy this fine-tuning and customization aspect, and all power to you! But it's undoubtedly a barrier to entry, and much of the hard work done on upscaling has been focused on 2D gaming, rather than 3D.

Analogue says its scaling solution will solve many of these issues. The Analogue 3D supports 4K output, variable refresh rate displays, and PAL and NTSC carts. On top of those basics, it’s building out “Original Display Modes” to emulate the CRT TVs and PVMs of old. Calling ODMs filters feels a little reductive, as they’re a complicated and customizable mix of display tricks, but essentially you pick one and it changes the way the picture looks, so….

ODMs were used effectively on the Analogue Pocket to emulate various Game Boy displays. Perhaps the most impressive example is a Trinitron ODM that came to the Pocket in 2023 that, when used with the Analogue Dock, does a pretty incredible job of turning a modern TV into a high-end Sony tube TV. We don’t have a ton of information on which ODMs are coming to the 3D, but I will share the very ’90s ad for the feature below:

Analogue 3D ODMs
Analogue

The final piece of the image-quality puzzle is frame rate. The N64’s library is full of some spectacularly slow games. My memory may be scarred from growing up in a PAL region, which meant, while the US and Japan’s NTSC consoles were outputting a blistering 20 fps, I was chugging away at 16.66 fps. But even in the idealized NTSC world, lots of games outright missed their frame rate targets comically often. As an example, the majority of Goldeneye’s single-player campaign plays out between 15-25 fps, while a four-player match would typically see half that number. And let’s not speak of Perfect Dark.

These glacial frame rates are far less noticeable on a CRT than they are on modern displays with crisp rows of pixels updating from top to bottom. While the ODMs go some way to replicating the feel of an old TV, they can’t change the underlying technical differences. The Analogue 3D does support variable refresh rate output, but that won't do much when a game is running at 12 fps, and instead is intended to help the system run like the original N64 did at launch. 

In its initial press push last year, Analogue told Paste magazine that you’ll have the option to overclock the 3D’s virtual chips to run faster — "overclocking, running smoother, eliminating native frame dips" — but the company hasn't mentioned that in its final press release. Instead, Analogue CEO Christopher Taber told Engadget that its solution "isn't overclocking, it's much better and more sophisticated." It revolves around Nintendo's original Rambus RAM set up, which is often the bottleneck for N64 performance. Solving this bottleneck "means that games can run without slowdown and all the classic issues the original N64 had," he explained. 

By default, though, the Analogue 3D is set up to run exactly like original hardware, albeit with the RAM Expansion Pak attached. "Preserving the original hardware is the number one goal," Taber explained. "Even when bandwidth is increased, it’s not about boosting performance beyond the system’s original capabilities — it’s about giving players a clearer window into how the games were designed to run." 

Analogue 3D
Analogue

Analogue has a rich history of making very pretty hardware, and the Analogue 3D is clearly no exception. As with the Super Nt, Mega Sg, and Duo, the 3D calls back to the basic form of the console it’s based on, while smoothing out and modernizing it somewhat. It’s an elegant way to pull on nostalgia while also being legally distinct enough to avoid a lawsuit. (Analogue’s FPGA cores and software also don’t infringe on any Nintendo IP.)

The Analogue 3D has a similar shape to the N64, but the front pillars have been erased, the four controller ports match the housing and the power/reset buttons are slanted inwards to point toward the cartridge slot. Despite the tweaks, it still undoubtedly evokes a Nintendo 64. Around the back, you’ll find a USB-C port for power, two USB ports for accessories like non-standard controllers, an HDMI port and a full-sized SD card slot.

Analogue 3D
Analogue

A new operating system from Analogue, 3DOS, will debut with the system. It looks like a blend of the AnalogueOS that debuted on the Pocket and the Nintendo Switch OS, with the homescreen centered on a large carousel of square cards. The screenshots Analogue provided show options for playing a cartridge, browsing your library or viewing save states and screenshots. Some N64 games have the ability to save data to the cartridge, while others rely on a Controller Pak, but the ability to quickly save progress as a memory, as introduced with the Pocket, will be useful nonetheless. 3DOS can also connect to the internet over the console’s built-in WiFi chip for OS updates, which is a first for Analogue.

While you can browse your library in 3DOS, you won’t actually be able to load any game that isn’t physically inserted into the cartridge slot: The Analogue 3D only plays original media. It’s also worth noting that the Analogue 3D also doesn’t have an “openFPGA” setup like the Analogue Pocket did, which opened the door to playing with a wild array of cores that emulate various consoles, computers and arcades. It doesn’t usually take long for someone to jailbreak Analogue consoles to play ROMs (or other cores) via the system’s SD card slot, but this is not officially supported or sanctioned by Analogue.

The console comes with a power supply (with a US plug), USB cable, an HDMI cable and a 16GB SD card. As per usual, no controller will be packed in — it’s up to you if you want to use original hardware or something more modern. I managed to make at least one reader extremely mad (I’m sorry, Brucealeg) last time I wrote about the Analogue 3D and called the N64 controller a mistake. Personally, though, it feels really rough using one in 2024.

Analogue 8BitDo
Analogue/8BitDo

If you enjoy the three-paddled original controller, the 3D has four ports for you, and the system will also support the myriad Paks that plug into those controllers. For everyone else, there's Bluetooth Classic and LE support along with two USB ports for wired controllers. Accessory maker 8BitDo has created what seems to be a variant of its Ultimate controller specifically for the Analogue 3D. (Analogue's CEO, Taber, is also 8BitDo’s CMO, and the companies have collaborated on controllers for many consoles at this point.) 

The 8BitDo controller looks like a fairly happy middle ground between old and new, with an octagonal gate around the thumbstick, and nicely raised and sized C-buttons. It has a Rumble Pak built in, which works on both the Analogue 3D and Nintendo Switch. It’s available in black or white hues that match the console, and sells separately for $39.99.

Pre-orders for the Analogue 3D open on October 21 at 11AM ET, with an estimated ship date of Q1 2025. It’s unclear how many will be available, but if past launches are any indication, you should be ready to click buy as close to 11AM as possible if you want a hope of being in the first wave of shipments.

This article originally appeared on Engadget at https://www.engadget.com/gaming/analogues-4k-remake-of-the-n64-is-almost-ready-and-its-a-big-deal-150033468.html?src=rss

8BitDo’s Retro Mechanical Keyboard is on sale for $60 right now

Sure, a sleek, modern device is great, but there's something so delightfully wholesome about a design that calls back to foregone times. Such is the case for 8Bitdo's Retro Mechanical Keyboard, a clickety-clackity device that looks like it belongs in another decade. Right now, the keyboard is on sale at Woot for $60, down from $100 — a 40 percent discount. You can get it for this all-time low price on Woot for the next three days or until it sells out. 

The 8Bitdo Retro Mechanical Keyboard is a solid choice in its own right, but its the look that really sold us. We added it to our list of best retro gaming gifts last year since it's a much more fun way to get someone that keyboard they've been needing without feeling like your gift is boring and practical. 

This keyboard may not be the very best option, technically (see our favorite gaming keyboards here) but it's more than just a pretty (or should we say funky?) face. The 8Bitdo Retro Mechanical Keyboard is a tenkeyless style board with bluetooth connection, 2.4Ghz wireless modes and USB connectivity. It also comes with two big red buttons that you can program to any keyboard function. Use it with Windows or Android devices and feel transported to another time as you clack away. 

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This article originally appeared on Engadget at https://www.engadget.com/deals/8bitdos-retro-mechanical-keyboard-is-on-sale-for-60-right-now-143549835.html?src=rss