DJI’s Osmo Action 6 is the first action cam with a variable aperture

DJI has released its third action cam in less than four months, the Osmo Action 6. The new GoPro rival offers something we've never seen in this type of camera: a variable aperture for more control over exposure. It also has a new, square sensor (like the one we saw on the Osmo 360) that makes it easier to crop video for social media-friendly aspect ratios. I've had the Osmo Action 6 for a few days and it looks impressive so far.

Rather than a fixed f/2.8 setting as before, the Osmo Action 6 offers a variable f/2.0-4.0 aperture, which offers several benefits. When at f/2.0, it allows twice as much light as before. That in turn allows for higher shutter speeds in dim conditions, which reduces the motion blur that can hurt image quality and stabilization. It also delivers shallower depth of field to help separate the subject from the background. On sunny days, meanwhile, changing the aperture to f/4.0 lets you lower the shutter speed so video looks less staccato and more natural. 

DJI's Osmo Action 6 is the first action cam with a variable aperture
Steve Dent for Engadget

Oddly, DJI doesn't let you fully control the f-stop, however. You can either choose a fixed aperture at f/2.8, or Auto aperture with a range of ISOs, varying from f/2.0 - 4.0 up to f/2.8 - 4.0. That's unfortunate, as it would be nice to be able to select a fixed f/2.0 aperture, for example, to have a shallow depth of field for portraits. (Note that you can pick an f/4.0 fixed aperture as well to get a "starburst" pattern on bright parts of the image.)

The Action 6 has a new, 1/1.1-inch square sensor (9.8 x 9.8mm), as well. It doesn't boost resolution as some people had hoped, but does allow for more aspect ratio choices. As with the Action 5, video can be shot at up to 4K 120 fps, or 4K at 60 fps in SuperNight Mode. However, it now offers a 4K Custom mode that lets you capture 3,840 x 3,840 square video at up to 60 fps, for cropping at full 4K resolution in both horizontal and vertical formats. It also supports 4:3 4K (3,840 x 2,880) at up to 120 fps for more cropping options when shooting slo-mo. 

DJI's Osmo Action 6 is the first action cam with a variable aperture
Steve Dent for Engadget

The new sensor is also considerably larger than the 1/1.3-inch sensor on the Osmo Action 5 and the 1/1.9-inch sensor on the GoPro 13. That allows for improved low-light performance, according to DJI, and the larger pixels also boost dynamic range to a claimed 13.5 stops. That, combined with DJI's D-LogM and 10-bit capability, should make footage from the Osmo Action 6 easy to adjust, even on high contrast sunny days.

DJI has also taken a page from Fujifilm by introducing a Film Tone function to get six distinct looks straight out of the camera, including "cool tones," "classic negative film" and "pleasing skin tones." The Osmo Action 6 also offers a 2x lossless zoom (a digital zoom, effectively), portrait mode and subject centering and tracking. Finally, the new "Natural Wide" mode gives you a wider field of view without the usual ugly distortion at the corners. 

For closeup photography, the Action 6 is available with an optional macro lens, as well as an FOV Boost lens that increases the field of view from 155 to 182 degrees.

DJI's Osmo Action 6 is the first action cam with a variable aperture
Sample 34MP photo from DJI's Osmo Action 6
Steve Dent for Engadget

From my tests so far, low-light video quality looks considerably cleaner and more color-accurate than the Action 5. In addition, the SuperNight Mode is more useful as shutter speeds are higher and thus stabilization in low light is improved over the Action 5. I'll have more information in my full review, coming soon. 

There are a number of other improvements as well. DJI has boosted the internal storage to 50GB from 47GB before, so you can largely shoot without a memory card, though a microSD slot is also available. As before, it's waterproof to 20 meters (66 feet) by itself, or nearly 200 feet with DJI's waterproof case. And on top of voice control, the Action 6 now supports gestures as well. With the same 1,950mAh Extreme Battery Plus as before, shooting time between charges is 4 hours at 1080p and 2 hours at 4K, both with Rocksteady 3.0 stabilization enabled and the screen off. 

DJI's Osmo Action 6 is the first action cam with a variable aperture
DJI

The Osmo Action 6 is compatible with DJI's increasingly generous accessory lineup, like selfie sticks, bike, helmet and body attachments, suction mounts and more. However, the company upgraded its Quick-Release Adapter Mount to a dual-latch system (first introduced on the Osmo Nano) that "can be attached in either direction without mechanical limitations," the company said. That's a big quality-of-life improvement over the old mounts, which could only be attached one way. That said, the old mounts are still compatible with the new camera and vice-versa. 

So what about US availability? It looks like, as with the Osmo 360 and Osmo Nano, that DJI's Action 6 won't be available on the company's US store, but it will be sold at Amazon, B&H Photo Video and other third-party resellers, with pricing tba. In Europe, the Osmo Action 6 is now available at DJI's store and Amazon at €379 for the standard combo with one battery, or €479 in the Adventure Combo that includes three batteries and the Battery Case 3 charger. 

This article originally appeared on Engadget at https://www.engadget.com/cameras/djis-osmo-action-6-is-the-first-action-cam-with-a-variable-aperture-120058873.html?src=rss

The best drone for 2026

Drones are no longer just niche toys for enthusiasts. Today’s models are compact, increasingly affordable and capable of capturing sharp aerial photos and video with minimal effort. Whether you’re curious about flying for the first time or looking to upgrade to a more advanced camera drone, the options available in 2026 are broader and more approachable than ever.

Entry-level drones now offer features like GPS-assisted flight, return-to-home safety systems and automated shooting modes that take much of the stress out of learning to fly. Step up to more advanced models and you’ll find foldable designs that travel easily, longer flight times and stabilized 4K video that holds up well beyond social media clips.

We’ve tested a range of drones to identify the best options across different skill levels and budgets. Whether your priority is learning the basics, capturing polished aerial footage or packing light for travel, these picks highlight the drones that offer the best balance of performance, reliability and ease of use.

For this guide, we're looking only at drones that are basically flying cameras, so you want the best video and photo features possible. Bigger devices like DJI’s Mavic 3 Pro or Air 3S carry relatively large sensors, offering superior camera quality for nighttime cityscapes or other low-light scenes. Smaller models like the Mini 4 Pro and HoverAir X1 Max use smaller camera sensors, so they aren’t as good in dim light.

Field of view and minimum aperture are also important, with most drones typically having a wide-angle focal length, though a few others like the HoverAir X1 Max carry an ultrawide lens. Some models have multiple cameras including a wide and a zoom. As for aperture, lower numbers are better and allow for shooting in dim light. Most DJI models are solid in this regard, while the HoverAir models don’t perform as well.

Video resolution and slow-mo are also essential camera capabilities. Most drones these days can shoot at 4K with a frame rate of at least 30 fps, though some offer 6K or even 8K at up to 30 fps. Higher-end models can shoot 4K at up to 120 fps, allowing you to slow down the action dramatically to create a cinematic look.

Other noteworthy features include log or HDR video that supports higher dynamic range, particularly in bright and sunny conditions. Finally, the camera’s gimbal and stabilization are important factors to keep your footage looking as smooth as possible. Some drones have gimbals that can rotate the camera 90 degrees to give social media creators the maximum resolution for vertical formats.

By and large, there are two types of camera drones to consider. The first are standard drones (usually with open propellers but not always) designed to fly outside and take scenic shots. Often there’s nothing to stop the props from striking skin or objects, so they can’t really be used indoors or around people. Some models like the DJI Neo and Flip have prop guards that better protect bystanders and property, as well as the drone itself.

Then there's first-person-view (FPV) camera drones, which often have propeller guards and are meant to be used both indoors or outside to capture exciting footage. Standard models don’t need to go particularly fast as they’re mainly used to shoot fun videos for social media, but FPV drones need to move at high speeds to create excitement. Because of that speed, they’re also better in breezy conditions thanks to stronger wind resistance, and they can fight gusts and return home more quickly. Acrobatic abilities (often promoted by the manufacturer in ads or packaging) are also important for FPV drones, as it allows the user to perform tricks and zip around obstacles.

Battery life is another important factor. The best drones boast a battery endurance of up to 45 minutes, while FPV drones like the Avata 2 can only fly for about half that time as they tend to be heavier and carry smaller batteries to reduce weight. As a general rule, a single battery isn’t enough for any serious shooting so you’d do well to buy your drone in a kit with a few batteries and a charger.

As for range, DJI tends to dominate in this area, with its latest models able to maintain a video signal at a distance up to 20km (12.4 miles). HoverAir’s models are weaker with the top-end X1 Max model limited to just 1km (0.6 miles) when using the optional beacon system. DJI also offers multiple ways to control its drones including headsets, joystick-type controllers, motion detection controllers and smartphones.

The best drones have sensors to detect obstacles in all directions. Others are limited to only avoiding obstructions coming at them from the front and some only rely on the main camera to prevent crashes. Finally, if you want to have your drone follow you around automatically, you’ll need it to be able to track you around when you’re vlogging, riding a bike or skiing, while also avoiding obstacles. Smooth takeoff and return-to-home features are especially valuable here for both beginners and experienced drone pilots as well.

Anyone can buy any drone, but once purchased, all drones between 250g and 25 kg must be registered with the FAA and marked with the FAA registration number. Recreational pilots with drones over 249g must pass the recreational UAS safety "TRUST" exam and carry proof of TRUST completion when flying a drone. Commercial pilots must obtain a Remote Pilot Certificate from the FAA. You must be aware of and avoid any areas with airspace restrictions, particularly around airports.

In general, it is not legal to fly a drone within city limits over populations, as a crash from a high altitude could injure or kill someone. However, they can be flown over adjacent, non-populated areas in many cases. Here is a guide to where: https://uavcoach.com/where-to-fly-drone/

Most drones can fly for around 20-30 minutes, though some advanced models like DJI's Mavic 4 can fly up to 40 minutes or more.

This article originally appeared on Engadget at https://www.engadget.com/cameras/best-drone-120046775.html?src=rss

A new Death Stranding series is coming to Disney+ in 2027

Hideo Kojima has unveiled Death Stranding Isolations (working title), an original anime series based on his franchise, coming to Disney+ in 2027. The gaming legend made the announcement at a Disney+ event in Hong Kong alongside series director Sano Takayuki. It will be the first Kojima Productions' partnership with a global streaming platform, with Kojima serving as an executive producer.  

The series will tell a new story set within the Death Stranding universe and not draw from any of the games' narratives. All we know so far is that it "will follow a young man and woman as they set out on an adventure" and that traditional hand-drawn 2D animation will be used. Concept art displayed at the event was created by Ghost in the Shell: SAC_2045 character designer, Ilya Kuvshinov. 

Death Stranding (the game) originally launched in 2019 starring Norman Reedus, Mads Mikkelsen and Léa Seydou. The franchise finally got a sequel earlier this year with Death Stranding 2: On the Beach.

In 2023, Kojima revealed that production company A24 was collaborating with Kojima Productions on a Death Stranding live action film project. At the time, he said that "I aim to present a new dimension of cinematic adaptation that goes beyond merely turning a game into a live-action movie." That film will be directed by Michael Sarnoski (A Quiet Place: Day One).

Live action series and movies based on games seem to be everywhere of late, but the number of animated productions is also growing. Many of those are on Netflix, including Splinter Cell: Deathwatch, Arcane, Castlevania and Tomb Raider: The Legend of Lara Croft. Death Stranding Isolations (working title), appears to be the first gaming IP-based animation series for Disney+. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/a-new-death-stranding-series-is-coming-to-disney-in-2027-133018605.html?src=rss

DJI Neo 2 review: The best budget drone is now even better

Even with its US future in limbo, DJI keeps releasing impressive drones. Its latest is the Neo 2, an inexpensive, lightweight model aimed at creators and hobbyists. It’s an upgraded version of the Neo, an immensely popular drone both in the US and elsewhere. The new model is equally safe and easy to fly thanks to the shrouded props, palm takeoff and voice control.

DJI didn’t just tack on a number and call it a day, though. The Neo 2 is loaded with new features like LiDAR obstacle detection, improved video quality and longer battery life — all at only a slightly higher price. In fact, a couple of the new features can’t even be found on high-end DJI drones.

The original Neo wasn’t perfect; the propellers on that model emitted a banshee-like scream. The lack of obstacle detection and short battery life also wasn’t ideal. Has the company solved these problems on the new model? Mostly, yes — and it’s now a nearly perfect personal drone.

Though the Neo 2 has the same 6.5-inch square size and friendly appearance as before, there are some important differences. A new LiDAR sensor beside the camera is designed to detect forward obstacles, and is a surprising inclusion for such an affordable drone. On the left front is a small display — a first for a DJI drone — that shows the current shot mode (follow, dronie, etc.).

The gimbal has also been upgraded and can now rotate instead of just tilt. That means the camera will stay level when the drone banks, with no ugly cropping or reduced resolution that I occasionally saw when doing extreme maneuvers with the Neo.

The Neo 2 has three buttons on the side (rather than just one on top as before), along with two new omnidirectional sensors. On top of helping the Neo 2 avoid obstacles, these improve stability in featureless or non-GPS environments like indoors and over water.

Finally, if you buy a Neo 2 with the optional RC-2 or RC-N3 controller, it includes a removable Digital Transceiver with a pair of antennae. Those components give it a butterfly-like appearance and could affect long term durability. However, making them an add-on gave DJI a way to make the basic (non-controller) version as inexpensive as possible.

With all those changes, the Neo 2 is a bit heavier at 5.6 ounces (160 grams) with the Digital Transceiver, compared to 4.8 ounces (135 grams) for the Neo. That’s still easily small enough to slide in a bag and light enough (under 250 grams) that you won’t need to register your drone with the authorities.

Gesture control is a major new Neo 2 feature not found on other DJI drones. It lets you fly with surprising precision, if you don’t mind looking a little silly. To do so, wave a hand up, down or sideways to climb and bank, move two hands apart or together to make it approach or move away (think pinch-to-zoom in the air), clench a fist to stop it and hold out your palm to land. Gestures can be used in combination with other fly modes so you get the exact shot you want.

DJI Neo drone gesture control
Steve Dent for Engadget

Along with the ability to wave your hands, the Neo 2 offers other ways to fly like palm takeoff. After selecting the flight mode (shown on the new display and audibly announced), you can launch the Neo 2 from your hand by pressing the takeoff button or using voice control. It will then execute the chosen mode, fly back to you and land on your outstretched palm.

Smartphone control (not seen on other DJI drones) is available for manual flight. Wi-Fi range has been extended by ten times to 546 yards, compared to 55 yards for the Neo. However, for that range you need a clear signal path with no obstacles between you and the drone. For more precise flight and longer range (up to 6 miles), the Neo 2 supports RC-N2, RC-N3 or RC-2 controllers. And FPV (first person) flying is still an option when using DJI’s Goggles N3 or Goggles 3, paired with the RC Motion 3 or FPV Remote Controller 3.

The Neo 3’s Quickshots repertoire has also been updated. A fun new mode is the “Hitchcock zoom.” When activated, the drone backs away while zooming in at the same time, creating a trippy perspective effect you might’ve seen in Vertigo and Jaws. Again, this feature is unique to the Neo 2 in DJI’s lineup.

Other key functions include compatibility with DJI’s microphones, including the Mic 2, Mic 3 and Mic Mini. Since the Neo 2 is quieter than the Neo (more on that shortly), noise cancelling requirements are reduced so audio quality is improved. Onboard storage has also been upgraded to 49GB (up from 22GB), letting you record up to 175 minutes of 4K video. At the same time, DJI more than doubled the Wi-Fi transfer speed to 80MB/s.

DJI has added impressive tech to the Neo 2 that makes it the best personal drone on the market.
The Neo 2 now has omni sensors and LiDAR for obstacle protectoin
Steve Dent for Engadget

The Neo 2 retains the Neo’s toughness and protection, but it can now fly around obstacles instead of just plowing through them thanks to the LiDAR and sensors. To test that, I used it to follow subjects around trees, buildings and other obstacles. The aim was to see not only how well it avoided crashes in all directions, but to observe how smoothly it tracked while doing so.

To start, I engaged the ActiveTrack follow feature and used the Trace mode “steering wheel’ to follow subjects from the front, sides and back. When flying forward, the Neo 2 avoided most obstacles using its LiDAR, while swooping cinematically around trees and branches. It occasionally failed to detect small twigs and leaves, but unlike open-prop DJI drones, it usually flew through them without incident. With just two omni sensors, the Neo 2 is less adept at avoiding obstacles to the sides and rear, however. So if you’re using it to vlog while walking or biking, it’s best to make sure there’s nothing in the way.

With a top speed of just 18 mph, the original Neo was so slow that it could barely track a bike. Luckily, the Neo 2 is much faster with speeds up to 27 mph in follow mode and even has a special “Bicycle Tracking” mode. I tested that on an e-bike and the drone easily kept up with me while easily avoiding obstacles in the forward direction. Again, you need to be extra careful when it’s flying backwards or sideways.

The Neo 2 is as agile as ever, so the extra velocity makes it a better FPV drone as well. While wearing the Goggles N3, I was able to enjoy that sensation of extra speed as it swooped around obstacles. That, plus the low price, makes it a good first drone for anyone looking to get into FPV flying.

I likened the Neo’s prop noise to a banshee howl, but the Neo 2 is maybe a… banshee purr. Both the decibel level and pitch are now tolerable, even indoors. I flew it around at a fairly loud party and hardly anyone noticed; it also didn’t draw much attention in a public park. The only negative is it’s a high-pitched sound, a noise that carries even across high altitudes.

The DJI Neo 2 now offers 4K video at up to 100 fps
DJI's Neo 2 now offers 4K at up to 100 fps
Steve Dent for Engadget

With a new 12MP, 1/2-inch sensor camera, video quality is excellent for this price range. The Neo 2 now supports 4K at up to 60 fps or 100 fps in slo-mo mode. On the previous model, it was just 30 fps. The Neo 2 also has an f/2.0 iris to let in more light compared to the previous f/2.8. With those updates, the drone offers sharper and more color-accurate video and photos than the Neo.

There are of course some sacrifices at this price. The small sensor means the Neo 2 has mediocre low-light capability, with pronounced grain at the maximum ISO 12,800 rating that’s even noticeable at ISO 3,200. Unlike the $400 Flip, the Neo 2 has no 10-bit D-LogM capability, so over- or underexposed video is hard to correct.

With those issues, video and photos from the Neo 2 aren't quite good enough for professional work. However, it’s excellent for social media users, hobbyists and content creators, delivering smartphone-quality aerial shots.

DJI has yet to reveal availability or pricing of the Neo 2 in the US (or whether it will come here at all) due to a looming December 23 ban. If it does arrive, it will effectively have no competition at its price point, which I expect to be around $250. The HoverAir X1 is the only name brand alternative, but costs twice as much. That model offers solid follow-me capabilities for activities like biking and hiking. Feature-wise, though, it pales in comparison to the Neo 2, with inferior video quality, battery life, range and obstacle detection.

DJI’s Neo 2 is not just the best personal drone; it's the best tech product I’ve seen in a while, period. It retains everything I liked about the Neo, especially the ease of use and safety features. On top of that, it adds a host of useful functions like obstacle protection and, thank goodness, lower noise levels. With all that, the Neo 2 performs that rare trick of doing much more than I expected — for a lot less money.

This article originally appeared on Engadget at https://www.engadget.com/cameras/dji-neo-2-review-the-best-budget-drone-is-now-even-better-120026045.html?src=rss

Watch Pixar’s new teaser for Toy Story 5

In a new teaser trailer for Toy Story 5, Buzz, Woody and the rest of the gang face what may be their ultimate enemy in the war for a child's play time: electronics.

With INXS's Never Tear Us Apart playing in the background, we see the delivery of a parcel to Bonnie Anderson, Andy's younger sister, who inherited his toys back in Toy Story 3. Our heroes including Rex, Mr. & Mrs. Potato Head, Woody, Buzz and Jessie, look on in horror as she opens the package to reveal a frog-themed tablet named Lilypad. "Let's Play!" it proposes. Bonnie seems ready to do so, and possibly forget about her other pals in short order. "Is the age of toys over?" the tagline asks. 

Tablets have long succeeded classic toys, of course, but it's still a fun plot idea and likely very relatable to parents who've grown up with these films. The sequel brings back the franchise's regular cast including Tom Hanks, Tim Allen and Joan Cusack, while welcoming newcomers Conan O'Brien, Ernie Hudson and Greta Lee as Lilypad's voice. It's set to hit theaters in June 2026. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/watch-pixars-new-teaser-for-toy-story-5-130011156.html?src=rss

Sony has sold 84.2 million PlayStation 5s since launch

It's been just over a year since Sony launched the updated PS5 Slim and PS5 Pro consoles, so how's that going given Sony's pessimistic outlook in May? Pretty well, judging by the company's latest earnings report. Sony sold more PlayStation 5s last quarter than it did a year ago (3.9 million compared to 3.8 million), boosting total PS5 sales to 84.2 million since launch. Sony also expects more revenue from its gaming (G&NS) division than it previously forecast. 

Back in May, Sony predicted a ¥100 billion ($700 million) hit to revenue in fiscal year 2025 due to tariffs, given that most of its sales occur in the US. Another key blow was the delay of Rockstar's Grand Theft Auto VI launch that was first pushed back to May 2026 and was recently delayed again until November 19, 2026. 

However, Sony now expects to sell more hardware than it thought and make ¥4.47 trillion in gaming revenue ($29 billion) for its full year ending March 31, 2026 — up ¥150 billion ($973 million) from its last forecast. That figure, would be slightly below its full year 2024 sales of ¥4.670 trillion ($30.3 billion), but it's still impressive for a nearly five year old console that has seen multiple price hikes. .

In terms of game sales, the main highlight was Ghost of Yotei, which sold 3.3 million units as of November 2, 2025, just a month after it launched. The company sold 6.3 million first-party games across PS5 and PS4 (up one million compared to last year) and 80.3 million games total. 

As for PlayStation Network, monthly active users hit 119 million, up 3 million from last year at this time. Sony doesn't break out PS Plus Premium subscribers, but that service just launched a new feature that lets you stream games you own over the cloud on the PlayStation Portal. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-has-sold-842-million-playstation-5s-since-launch-123004469.html?src=rss

Blizzard confirms it’s adding a virtual currency for World of Warcraft

Ahead of its 21st anniversary, World of Warcraft is dealing with some controversy around its latest update. Developer Blizzard has confirmed that WoW is introducing a new "Hearthsteel" housing-related virtual currency with its upcoming Midnight expansion, and users are worried that it could become a microtransaction trap on a game that already costs $15 a month to play. 

In its post, Blizzard said the aim of the new currency is to allow players to purchase "multiple items at once" while offering "financial protections" for the parties involved. "You may want a full set of chairs to place around a dining table, multiple place settings for your invited guest [or]... many candles," the company wrote. "Using an in-game currency can help make the process of obtaining many of these types of inexpensive items more efficient."

Blizzard clarified that players will be able to buy Hearthsteel with their Battle.net balance and in-game gold via WoW tokens. It will also keep the catalog of Hearthsteel items small relative to what you can earn through gameplay. "Housing items tied to core fantasies of a player's race or class, or that already exist in Azeroth, won't be sold in the shop," the blog post states. "Thematically important decor that players know and love will also not appear in the shop."

The Hearthsteel currency was first uncovered by dataminers, and now that Blizzard has confirmed it, players are concerned. "It's not even about the currency," said one WoW Reddit user. "It's about a large, dedicated portion of the player base crying out for years that we don't want the game to head this direction and here it is."

It's hard to look at the new currency and not think of Microsoft's recent edict to its Xbox division. Last month, the software giant reportedly implemented an "across-the-board goal" of 30 percent profit margins for its gaming division, which it internally called "accountability margins." That's a huge amount above Xbox’s own average in the last six years of between 10 and 20 percent.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-confirms-its-adding-a-virtual-currency-for-world-of-warcraft-133007304.html?src=rss

Your next Heineken beer may be brewed with steam from a 100MWh heat battery

Brewing beer can be a highly polluting activity because gas boilers are normally used to create the enormous volumes of steam required for the process. Now, Heineken is teaming with a battery and electric company on a new solution at its Lisbon, Portugal brewery. They're building a 100MWh grid- and solar-powered heat battery that will generate the steam while reducing carbon emissions, Heineken announced

Heat batteries use materials like ceramics to store and then release heat, much as a regular battery stores and releases electricity. Heineken's brewery will employ a Rondo Heat Battery (RHB) built with refractory bricks that capture heat, then convert it to steam. When completed, it will be powered by onsite solar and renewable electricity from EDP and supply 7 MW of steam — enough to run the brewery 24 hours a day. When the system goes live in April 2027, it will be one of the largest heat battery systems in the beverage industry.

It's a significant milestone for the industry, as high temperature steam is one of the hardest things to produce with electricity. It's a key part of Heineken's goal to hit net zero carbon emissions by 2040 while also being a win for Portugal, which aims to reduce greenhouse gas pollution 55 percent by 2030. 

The system will be hands-off for Heineken, as EDP will take care of building and running it, and Rondo will supply the battery technology. "This project not only helps us reduce our reliance on conventional energy, it shows how practical innovation and strong partnerships can deliver meaningful improvements across our supply chain," said Heineken VP Magne Setnes.  

This article originally appeared on Engadget at https://www.engadget.com/general/your-next-heineken-beer-may-be-brewed-with-steam-from-a-100mwh-heat-battery-130045925.html?src=rss

Canon’s EOS R6 III arrives with 7K RAW video and 40 fps burst speeds

Canon just barged into the mid-range full-frame hybrid camera arena with a new entry. The 32.5MP EOS R6 III is a dramatic improvement over the EOS R6 II thanks to the higher resolution, faster shooting speeds and better video specs. However, it comes at a relatively high price and lacks a stacked or partially stacked sensor, unlike other cameras in this category. 

The new 32.5MP sensor provides a big boost in resolution compared to the R6 II's 24MP chip. At the same time, the R6 III offers higher shooting speeds of 40 fps in burst mode with the electronic shutter, or 12 fps with the mechanical or first-curtain shutter. It also supports 20 frames (a half second) of pre-shooting so you won't miss key moments for wildlife or sports shooting. 

Canon's EOS R6 III arrives with 40 fps burst speeds and 7K RAW video
Canon

The R6 III uses Canon's fast and dependable Dual Pixel AF system and comes with the company's latest AI tracking algorithms. It can operate in fairly dim conditions down to -6 EV and should be more responsive with Canon's latest Digic X processor, pending our review. It offers subject tracking for people, animals and vehicles, along with an Auto mode that will pick one of those automatically. It also borrowed the "Register People Priority" feature from the R5 II, which lets you keep focus locked on specific subjects that you've previously memorized. 

The biggest update for the R6 III, though, is with video. Thanks to the higher resolution sensor, it can now capture up to 7K 60 fps RAW light video, 7K 30 fps "open gate" video and 4K at up to 120 fps, all with Canon's C-Log2 and C-Log3 on tap. There's a dizzying array of other video formats available (12 pages worth in the specs), with HEVC S, AVC-S, RAW, RAW Light and others, at resolutions up to 7K. All the AF subject detection features are available (vehicles, animals and people), and Canon is typically among the best for video AF in terms of speed and accuracy. 

Canon's EOS R6 III arrives with 40 fps burst speeds and 7K RAW video
Canon

Nobody expects any radical design changes in a Canon camera (the company tried that with the EOS R and it really didn't work), so the R6 III kept the last model's tried and true form factor. That includes two adjustment dials on the top and one on the rear, along with a joystick, photo/video selector, mode dial and a good assortment of programmable buttons. 

The rear display flips out as you'd expect for vlogging, but it doesn't tilt like Panasonic's S1 II — so it may obstruct the mic or headphone jacks, and isn't as useful for low-angle photo shooting. The viewfinder has 3.69 million dots of resolution as before, the same as Sony's A7 IV but less than Panasonic's slightly more expensive Lumix S1 II. One big change is the addition of a CFexpress card slot that allows RAW video capture and faster burst speeds, along with an SD UHS II slot. The battery is the same as the one for EOS R5 II and allows up to 390 shots (CIPA rating) with the viewfinder enabled. 

Canon's EOS R6 III arrives with 40 fps burst speeds and 7K RAW video
Canon

Other features include waveform monitoring that will be much appreciated by pros, plus new focus speed algorithms borrowed from Canon's cinema cameras that offer "natural, professional" behavior, the company wrote. Inputs include 3.5mm mic and headphone jacks, along with high-speed USB-C and a full-sized HDMI port. In-body stabilization has been boosted slight from 8 to 8.5 stops, matching the latest Panasonic models. 

Along with the EOS R6 III, Canon introduced some interesting new glass. The RF45mm F1.2 STM lens brings very high speeds and shallow depth of field to a much smaller and lighter .76 pound (346 gram) form factor — less than half the weight of Canon's RF 50mm f/1.2L USM lens. It's also shockingly cheap for an f/1.2 lens at $470

The Canon EOS R6 III arrives later this month for $2,799 (body only) or $4,049 with the RF24-105 F4 L IS USM lens. That's a bit more than the Nikon's $2,500 Z6 III, which has a partially stacked but lower-resolution 24MP sensor. Panasonic's S1 II also has a partially stacked 24MP but can shoot at up to 70 fps and costs $3,200. Finally, Sony's A7 IV has a similar 33MP sensor but lacks the RAW video features of the R6 III. 

This article originally appeared on Engadget at https://www.engadget.com/cameras/canons-eos-r6-iii-arrives-with-7k-raw-video-and-40-fps-burst-speeds-060035923.html?src=rss

Google contemplates putting giant AI installations in low-earth orbit

Putting AI in space may sound like a sci-fi nightmare, but Google is thinking about the idea with a research endeavor called Project Suncatcher. The idea is to put power-hungry data centers into orbit on solar-powered satellites, so they can be powered by unlimited, clean energy available 24 hours a day. That would mitigate the nastiest aspects of AI cloud computing, like the use of power plants that spew huge amounts of CO2 into the atmosphere. 

Project Suncatcher is a literal moonshot of the type that Google used to do more often. The search giant wants to put its AI chips, called Tensor Processing Units (TPUs), into orbit aboard solar panel-equipped satellites. “In the future, space may be the best place to scale AI compute,” wrote Google senior director Travis Beals. "In the right orbit, a solar panel can be up to 8 times more productive than on Earth, and produce power nearly continuously, reducing the need for batteries."

Suffice to say, the idea poses numerous challenges. That proximity to the sun would expose the TPUs to high levels of radiation that can rapidly degrade electronic components. However, Google has tested its current chips for radiation tolerance and said they'd be able to survive a five year mission without suffering permanent failures.  

Google Tensor Processing Unit
Google's Tensor Processing Unit
Google

Another challenge is the high-speed data links of "tens of terabits per second" and low latency required between satellites. Those speeds would be hard to achieve in space, as transmitting data at long distances requires exponentially more power than on Earth. To achieve that, Google said it may need to maneuver TPU-equipped satellites into tight formations, possibly within "kilometers or less" of each other. That would have the added benefit of reducing "station keeping" thrust maneuvers needed to keep the satellites in the right position. 

The determining factor, though, is money. Launching TPUs into space may not seem cost-efficient, but Google's analysis shows that doing so could be "roughly comparable" to data centers on Earth (in terms of power efficiency) by around the mid-2030s. 

While it's currently only a preliminary research paper, Google is planning to put Project Suncatcher through some initial trials. It has teamed with a company called Planet on a "learning mission" to launch a pair of prototype satellites into orbit by 2027. "This experiment will test how our models and TPU hardware operate in space and validate the use of optical inter-satellite links for distributed ML [machine learning] tasks," Google wrote. 

This article originally appeared on Engadget at https://www.engadget.com/ai/google-contemplates-putting-giant-ai-installations-in-low-earth-orbit-123025256.html?src=rss