ASUS ZenBook A16 review: A surprisingly light and powerful 16-inch ultraportable 

I went into 2025 incredibly amped to review ASUS's 2.2-pound ZenBook A14, only to be disappointed by the lackluster performance of its Snapdragon X chip. I'm still a bit heartbroken, to be honest. But now ASUS is back with a revamped A14 and a larger 16-inch ZenBook A16, both of which sport new Snapdragon X2 Elite Extreme chips. The A16 is slightly heavier at 2.6 pounds and 2.9 pounds, but it still competes with LG’s Gram Pro 16. And thanks to Qualcomm's new hardware, it's actually speedy enough to compete with Intel and AMD ultraportables. 

Take everything I initially liked about the ZenBook A14 last year — its thin design and portability, its smooth "Ceraluminum" case and its bold OLED screen — stretch it out a bit, and you've got the ZenBook A16. There's an understated beauty to its design that's far more intriguing than ASUS's mainstream notebooks, like the ZenBook 14 OLED from a few years ago, and it's not trying as hard to impress as ASUS's typical gaming notebooks. It's similar to the company's gorgeous Zephyrus G14 and G16 machines, which feel high-end without needing too much gaming bling. 

What struck me first about the A14 last year remains the most intriguing aspect of the A16: It just seems impossibly light for its size. The model I’m testing, which will also be sold at Best Buy, weighs 2.9 pounds due to its glass touchscreen cover. But you can also get a slimmer 2.6-pound version of the A16 at ASUS’s online store

ASUS's Ceraluminum material, which feels like a blend of ceramic and metal, also exudes quality and warmth when you hold it. There's no shock of cold metal on your lap like you'll find with most premium laptops, including Apple's MacBook Pro. But it's also just as sturdy as those machines, with no discernible creaks or flex when stressed. ASUS claims its Ceraluminum cases are also scratch and fingerprint resistant, and so far that seems to be true of my review unit after a few weeks of testing.

ASUS Zenbook A16
ASUS Zenbook A16
Devindra Hardawar for Engadget

The ZenBook A16's stunning 16-inch 3K OLED screen is its defining feature, and it delivers everything you'd expect from OLED. Colors look bold and bright, and it offers inky dark black levels. It delivers an eye-popping sense of contrast you won't find on most LCD screens (unless they have Mini LED backlights, like the MacBook Pro). Text appears crisp and sharp, and the large screen size does a great job of making video playback feel immersive (especially if you're laying in bed, trying to catch up on The Pitt). 

Personally, I'd still opt for the A14 because of the weight difference, but if you prefer big screens this is certainly one of the most intriguing options around. The A16 also has a full-sized SD card reader and HDMI connection, both of which the smaller model lacks entirely. ASUS also included a healthy amount of other ports, including two USB-C 4.0 connections, one USB Type A 3.2 port and a headphone jack. From a productivity perspective, you can certainly get a lot more done with the ZenBook A16's connectivity. 

The same holds true for Qualcomm's new Snapdragon X2 Elite chips in the A16. Both the X2E94100and X2E96100 are 18-core chips with a single core boost speed of 4.7GHz, which is a big leap over the 8-core X1 chip in last year's A14. The X2 Elite-equipped A16 also comes with a whopping 48GB of RAM, which feels downright luxurious given our current RAM availability crisis, as well as a new 80-TOPS NPU for AI workloads.

Geekbench 6 CPU

Geekbench 6 GPU

Cinebench 2024

ASUS Zenbook A16 (Qualcomm Snapdragon X2 Elite X2E94100)

3,262/20,808

43,849

98/1,238

ASUS Zenbook A14 (2025, Qualcomm Snapdragon X1)

2,113/10,316

9,603

96/540

Apple MacBook Air (M5)

4,193/17,270

47,656

N/A

Microsoft Surface Laptop (2024, Qualcomm Snapdragon X Elite)

2,797/14,400

19,963

123/969

I immediately felt the difference in power when I booted up the ZenBook A16. The awkward sluggishness while browsing the web or perusing Evernote entries on the A14 was gone. Instead, the A16 always felt incredibly responsive and ready to work, like an eager puppy that never gets tired of playing fetch. Benchmarks also revealed the massive speed differences: The X2 Elite A16 scored 1,200 points higher in Geekbench 6's single-core CPU test, and its multi-core performance was twice as fast. 

The comparison is a bit unfair, I'll admit, because the A14 I reviewed last year was stuck with the most basic X-series Snapdragon chip, whereas the A16 touts Qualcomm's latest and greatest hardware. That also makes the A16 a bit more expensive than last year's A14: Best Buy lists it at $1,600, whereas the A14 initially sold for $1,100.

ASUS Zenbook A16
ASUS Zenbook A16
Devindra Hardawar for Engadget

But at least the ZenBook A16 delivers the performance you'd expect for its price range. In the PCMark 10 Applications benchmark, it scored 17,264 points, which is 1,000 points higher than Dell's Premium 16 (aka last year's XPS 16) with Intel's Core Ultra 7 255H chip. It's also leagues ahead of the old ZenBook A14, which scored a meager 12,127 points.

Benchmarks never tell the whole story, of course, but those huge performance gaps are the sort of thing you immediately notice in everyday performance. I was able to load up the ZenBook A16 with dozens of tabs, Evernote, 4K YouTube video streams and large Audacity jobs, and it never broke a sweat. Since it's an ARM-based Snapdragon system, though, be aware older apps may run into issues, or fail to work entirely. 

That Qualcomm hardware also made gaming a major problem for the first generation of Snapdragon X Elite chips, which didn't perform well and were also incompatible with games that required kernel-level anti-cheat. Updates to the Windows on Arm platform fixed the latter issue, and Qualcomm also launched its Snapdragon Control Panel to deliver faster driver updates. Now all Snapdragon X Elite chips can play Fortnite, Roblox and Tencent titles. Qualcomm claims that 90 percent of games will run on the Snapdragon Elite X2 chips.

ASUS Zenbook A16
ASUS Zenbook A16
Devindra Hardawar for Engadget

And that includes demanding titles like Cyberpunk 2077. I was able to reach 80 fps in that game, while playing with medium settings in 1080p, along with enabling AMD's FSR frame generation. This wouldn't be my ideal way to play Cyberpunk, but it's a sign that the ZenBook A16 can at least hold its own in gaming. Unfortunately, it wouldn't load Arc Raiders, because there's still no support for its anti-cheat tech. Fortnite launched just fine, though, and for some people that'll be enough.

But really, anyone buying the ZenBook A16 isn't doing it to play shooters, you're doing it to get one of the lightest productivity machines around. ASUS's keyboard was comfortable to type on, though I would have liked to see more key depth akin to the Surface Laptop. Its trackpad is large and responsive, but it's also mechanical, which means you can only click along the lower two-thirds. In this price range, I'd expect ASUS to use a haptic trackpad with full coverage.

The ZenBook A14's battery life (18 hours and 15 minutes) was one of its truly impressive features. ASUS repeats history here with the A16 clocking in 21 hours and 35 minutes in our rundown test. That's the immediate benefit of having a chip based on mobile ARM architecture. During my testing, the A16 drained down to 80 percent after around four hours of continuous work.

Compatibility issues aside, the ZenBook A16 delivers just about everything I want in an ultraportable. It’s got a gorgeous OLED screen and all of the ports you need. Qualcomm’s Snapdragon X2 Elite chips also give it a much-needed power boost. And best of all, it's one of the lightest and sleekest 16-inch Windows laptops I've come across. Just be prepared to pay a bit extra over other ultraportables for its slim size.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/asus-zenbook-a16-review-a-surprisingly-light-and-powerful-16-inch-ultraportable-140000914.html?src=rss

Motorola announces Moto Pad and next-gen Moto G Stylus

Motorola has announced its two latest devices: the budget-friendly Moto G Stylus smartphone and the Moto Pad. The latter is a tablet and a new addition to the Motorola lineup with an 11-inch 2.5K display, compared to the 6.7-inch screen on the Moto G Stylus.

The Moto Pad offers a MediaTek D6300 5G processor and 5G connectivity. It also has quad speakers with Dolby technology, including Dolby Atmos capability on speakers or through headphones with using supporting platforms. The Moto Pad comes with a 7040mAh battery that can stream for 12 hours on one charge.

The new Moto Pad is available in Pantone's Bronze Green on April 30 from T-Mobile and Metro by T-Mobile. Motorola has yet to share an exact price, instead stating it will be "communicated by carrier upon availability."

Meanwhile, the 2026 Moto G Stylus is an upgrade of its predecessor, offering a built-in active stylus. Inside the Notes app, it offers Sketch to Image, an AI tool for polishing drawings, and Handwriting Calculator, a feature for solving handwritten equations without switching to a calculator.

The Moto G Stylus also has 100 hours of standby time. It only lasts four hours while continually writing, but Motorola claims it recharges in 15 minutes. It comes with a 50MP Ultra Pixel main camera, 13MP Ultrawide & Macro Vision camera and 32MP selfie camera. Plus, its 6.7-inch screen is an Extreme AMOLED display with a 1.5K super HD resolution and 120Hz refresh rate — the Moto Pad has a 90Hz refresh rate, in comparison.

Motorola is releasing the 2026 Moto G Stylus on April 16 and will start at $500. The 126GB option will initially come with four free Moto Tags, while the 256GB version will offer free Moto Buds Loop earbuds, a Moto Watch and a Moto Tag.

This article originally appeared on Engadget at https://www.engadget.com/mobile/motorola-announces-moto-pad-and-next-gen-moto-g-stylus-130014526.html?src=rss

Artemis II astronaut puts all of our iPhone moon photos to shame

When NASA allowed Artemis II astronauts to take their smartphones with them, we already knew it could lead to some epic phone shots of the moon. NASA astronaut Reid Wiseman took one such photo on his iPhone, just as the Orion spacecraft his crew was on approached the moon for a lunar flyby. The astronauts turned off all the lights inside the cabin to be able to take better pictures. In the livestream, Wiseman showed the camera a photo he took on his iPhone 17 Pro.

As 9to5Mac notes, he said on the livestream that he took the picture on his iPhone camera with an 8x zoom. NASA reportedly said that the image showed the Chebyshev crater, a lunar impact sight located on the far side of the moon, or the side we don’t see from our planet. Artemis II launched on April 1 for a 10-day journey, with four astronauts onboard the mission’s Orion spacecraft. On April 6, it flew farther away from Earth than any mission before it after it arrived in lunar space, reaching a distance of 252,756 miles from our planet and breaking the record set by Apollo 13. The crew finished the lunar flyby at around 9:35PM on April 6 and is now making its way back to Earth.

We’ll likely see more images of the far side of the moon over the next few days as NASA releases them. The Artemis II crew is expected to splash down in the Pacific Ocean near San Diego on April 10.

This article originally appeared on Engadget at https://www.engadget.com/science/space/artemis-ii-astronaut-puts-all-of-our-iphone-moon-photos-to-shame-093740553.html?src=rss

Apple’s foldable iPhone is reportedly at risk of delay

Apple has run into "more issues than expected" with its foldable iPhone that may set back its release, according to Nikkei. The engineering problems reportedly cropped up during the device's early test production phase and may delay first shipments by months, according to multiple sources briefed on the matter. However, a separate report in Bloomberg refutes the gist of Nikkei's claims. 

"The current situation could put the mass production timeline at risk," one of Nikkei's sources said. "April will mark a crucial stage of the engineering verification test, and this month till early may is extremely critical." Component suppliers have supposedly been notified that the foldable iPhone's production schedule will be delayed, and Apple is working to address the problems. 

In a separate article inBloomberg, however, the usually reliable Apple reporter Mark Gurman wrote that the device is still on track for a September 2026 release. "The company is scheduled to introduce the foldable model in September alongside the iPhone 18 Pro and Pro Max, said the people, who asked not to be identified because the plans haven’t been announced," according to the report.

The complexity of the foldable iPhone's display and other components may "limit initial supply for several weeks," but Apple plans to put it on sale at the same time or shortly after the other non-foldable devices, Gurman wrote. That said, the timing isn't final and issues could still crop up ahead of production. Engadget has reached out to Apple, but so far the company has declined to comment on either the Bloomberg or Nikkei reports. 

A foldable iPhone has been rumored since 2017, and Apple's biggest rival, Samsung, released its first one back in 2019. According to multiple sources, Apple was aiming to launch its debut foldable iPhone in fall 2026 alongside the iPhone 18. However, as we detailed in an explainer last month, "the project could slip into 2027 if Apple runs into manufacturing or durability issues, particularly around the hinge or display." 

Apple was reportedly prioritizing the foldable iPhone and other premium models for its September event this year due to constrained supplies of components like memory chips. "Apple and the supply chain are working under a pressured timeline and the current solutions are not enough to completely solve the engineering challenge... more time is needed," Nikkei's source stated. 

The problems reportedly arose during Apple's production verification tests. That's the fourth of six steps the company's new products must go through before shipping, prior to the key pilot production and mass production phases. Since the foldable would be an all-new design, it would likely need to pass each stage with flying colors before proceeding to the next. 

Though likely to account for less than 10 percent of iPhone production, the foldable will be a key product for Apple designed to boost interest in iPhones across its range. Apple reportedly plans to produce seven to eight million of the devices initially, Nikkei reported. Apple has yet to announce the device.

Update April 7, 2026 at 3:02 PM ET: The article has been updated with information from Bloomberg's Mark Gurman stating that the foldable iPhone is still on schedule for a September 2026 launch. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apples-foldable-iphone-may-be-delayed-due-to-engineering-snags-073813890.html?src=rss

Apple will again appeal to the Supreme Court in battle with Epic Games

The legal battle between Epic Games and Apple is escalating once again. For a second time, the warring factions are going straight to the top of the judicial system. Apple is asking for the Supreme Court to review when and how it can charge commissions on mobile purchases made via third-party payment systems. The business has requested a motion to stay on a lower court ruling regarding the fees Apple charges to software developers using those external financial systems rather than the App Store. 

The last time Apple petitioned for an appeal at the top of the judicial branch, it was about a lower court requiring it to allow developers to use third-party payment options. The Supreme Court declined to hear that case. It's possible that the tech company will once again be denied, although this effort regards specifically limits on commission rates rather than the basic premise of allowing in-app payments to be processed outside the App Store. 

Epic Games has been pushing both Apple and Google on the subject of their app store commission fees for years. Recently, the gaming company did appear to reach an accord with Google that saw the company's popular game Fortnite globally return to the Google Play Store in March. That ruling reportedly requires Epic's notoriously opinionated CEO to keep quiet on the subject of Google's app store fees until 2032. Epic Games recently made substantial job cuts, laying off more than 1,000 workers last month.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-will-again-appeal-to-the-supreme-court-in-battle-with-epic-games-193551758.html?src=rss

Apple will again appeal to the Supreme Court in battle with Epic Games

The legal battle between Epic Games and Apple is escalating once again. For a second time, the warring factions are going straight to the top of the judicial system. Apple is asking for the Supreme Court to review when and how it can charge commissions on mobile purchases made via third-party payment systems. The business has requested a motion to stay on a lower court ruling regarding the fees Apple charges to software developers using those external financial systems rather than the App Store. 

The last time Apple petitioned for an appeal at the top of the judicial branch, it was about a lower court requiring it to allow developers to use third-party payment options. The Supreme Court declined to hear that case. It's possible that the tech company will once again be denied, although this effort regards specifically limits on commission rates rather than the basic premise of allowing in-app payments to be processed outside the App Store. 

Epic Games has been pushing both Apple and Google on the subject of their app store commission fees for years. Recently, the gaming company did appear to reach an accord with Google that saw the company's popular game Fortnite globally return to the Google Play Store in March. That ruling reportedly requires Epic's notoriously opinionated CEO to keep quiet on the subject of Google's app store fees until 2032. Epic Games recently made substantial job cuts, laying off more than 1,000 workers last month.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-will-again-appeal-to-the-supreme-court-in-battle-with-epic-games-193551758.html?src=rss

You can now search through app reviews on the Google Play Store

Finding the right app on the Google Play Store just got a lot easier. Google is rolling out a new search function for an app's reviews when navigating its Play Store, as first spotted by Android Authority. The new feature only currently searches for exact matches of at least two words, but it should still help users identify if certain apps and games have specific features or gameplay elements.

You can find the search function after hitting the "See all reviews" button on the Play Store, and it will also offer some popular search terms next to the feature. It's similar to Amazon's "Search customer reviews" feature and will bold the search phrase in the reviews.

The ability to search reviews is a welcome addition to the Play Store, especially when compared to the App Store that can only sort an app's reviews. Google has also been cracking down on bad apps that violate its policies in recent years, but giving users the ability to search through reviews could offer another layer of scrutiny for any apps that slip through the cracks.

This article originally appeared on Engadget at https://www.engadget.com/apps/you-can-now-search-through-app-reviews-on-the-google-play-store-170459063.html?src=rss

Samsung’s Music Studio speakers and two of its 2026 soundbars are available now

Back at CES, Samsung showed off a new line of speakers and two of its 2026 soundbars. Today, the company announced pricing for the entire suite of new products, including two soundbars that weren’t inside its showroom in Vegas. All but two of the new devices are available to order now, so you might not have to wait to get your hands on some new Samsung audio gear.

Let’s start with the Music Studio 7 and Music Studio 5 speakers. The Music Studio 7 is the more rectangular model in the duo. It’s a 3.1.1-channel unit with left, right and center speakers alongside one woofer and one up-firing driver. This $500 device is also equipped with Pattern Control tech to direct the sound evenly through the room while keeping distortion to a minimum. The more circular Music Studio 5 has a 2.1-channel configuration composed of two tweeters and a single woofer. It has waveguide technology to evenly disperse the sound and costs $300.

Both the Music Studio 7 and Music Studio 5 use AI processing to customize the sound based on the room and the content. Those capabilities come in the form of Samsung’s Dynamic Bass Control and SpaceFit Sound Pro room calibration features. Both speakers also use Active Voice Amplifier Pro to boost dialogue.

Two Music Studio 7 speakers being used with a TV
Two Music Studio 7 speakers being used with a TV
Samsung

Yes, this means you can use a pair of either model as your living room setup. In fact, they can work with a compatible TV or soundbar to employ Samsung’s Q-Symphony feature that uses all of your speakers as an immersive group. Samsung is also expanding Q-Symphony to work with up to five of its audio devices and the feature will automatically adjust the sound based on speaker locations. Those upgrades seem an awful lot like LG’s Sound Suite and Dolby Atmos FlexConnect, if you ask me.

Samsung revealed its flagship soundbar, the Q990H, at CES. Unfortunately, the company is keeping the same overall design it’s been using for about years now, so I think it’s time for a change. This is the company’s 11.1.4-channel Dolby Atmos option that comes with rear satellite speakers and a subwoofer for $2,000. Samsung’s home theater features like Dynamic Bass Control, SpaceFit Sound Pro and Adaptive Sound are all here, but there are also two new features on the Q990H for 2026.

First, Samsung promises that Sound Elevation will improve the audio by making dialogue sound like its coming from where characters are on the screen rather than the position of your soundbar. There’s also Auto Volume, which will supposedly nix sudden volume jumps as you switch channels or streaming services.

The QS90H is the member of Samsung’s 2026 soundbar lineup that really impressed me at CES. The company says this is its first “all-in-one” soundbar, which means you shouldn’t have to use a subwoofer for adequate bass. Other companies have made that claim, and it’s almost never true, but the $1,000 QS90H pumped out some great low-end tone back in Vegas. That’s thanks to four built-in woofers and an overall 7.1.2-channel setup.

The QS90H has a similar design to the existing QS700 soundbar
The QS90H has a similar design to the existing QS700 soundbar
Samsung

Like the QS700F, the QS90H has a gyro sensor that automatically detects if it’s sitting flat on a shelf or mounted on a wall. This allows the soundbar to automatically adjust the sound based on its position so you don’t sacrifice performance for what looks best in your home. The QS90H also offers Q-Symphony, SpaceFit Sound Pro room calibration, Adaptive Sound, Active Voice Amplifier Pro and Dynamic Bass Control — plus the new Sound Elevation and Auto Volume from the Q990H.

Two other soundbars that Samsung didn’t discuss at CES are the Q930H ($1,500) and the Q800H ($1,100). As you might expect based on the numbers, these two models sit below the Q990H in the company’s lineup. The Q930H is a 9.1.4-channel option that comes with rear speakers and a subwoofer in the box. In terms of features, Q-Symphony, SpaceFit Sound Pro room calibration, Adaptive Sound, Voice Amplifier Pro and Sound Elevation are all here. Step down to the Q800H and you’ll get all of those features in a 5.1.2-channel arrangement. This soundbar only comes with a subwoofer though. It’s also worth noting that both the Q930H and Q800H have a similar angular design to the Q900H.

The Music Studio 7, Music Studio 5, Q990H and Q800H are available now. The Q930H and QS90H are still listed at “coming soon.”

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/samsungs-music-studio-speakers-and-two-of-its-2026-soundbars-are-available-now-150000056.html?src=rss

Samsung will discontinue its Messages app in July and replace it with Google’s

Samsung is putting the final nail in the coffin for its own messaging app. The smartphone maker posted an "End of Service Announcement" on its website, revealing that the Samsung Messages app will no longer be available by July of this year. Samsung also recommended that anyone still using Samsung Messages switch over to Google Messages as the default messaging app.

For Samsung Messages users in the US, the switch to Google offers RCS messaging that lets you send high-quality media, join group chats and get real-time typing indicators no matter the smartphone's OS. Galaxy smartphone owners may lose out on some of the Samsung Messages customization options, but Google Messages will make up for it generative AI from Gemini that can remix your photos in chats. On top of those features, Google Messages makes it easier for Samsung users to switch chats between a smartphone, tablet or smartwatch.

It's no surprise that Samsung is only using Google Messages from now on, since it has been phasing out Samsung Messages for a few years now. Dating back to the Galaxy Z Fold 6 and Flip 6, and then followed by the Galaxy S25 series, Samsung stopped preloading the Samsung Messages app and instead pre-installed the Google Messages app. The Samsung Messages app is still available on the Galaxy Store, but Samsung said the exact final date will eventually be announced on the app itself.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-will-discontinue-its-messages-app-in-july-and-replace-it-with-googles-162204307.html?src=rss

Apple iOS 26.5 public beta is now available

Apple has released the first public beta for iOS 26.5, just a few days after the beta for developers came out. One of the biggest changes the new operating system brings is the “Suggested Places” feature in Apple Maps. It will show you trending places to visit, such as restaurants and other establishments, near your location or based on your search history. You can see Suggested Places when you tap on the search bar in the Maps app.

iOS 26.5 beta also will also come with notifications that the company will be putting ads inside Maps. Apple confirmed in March that it was going to expand its ads outside of the App Store and Apple News apps. The ads you see will be based on your location, the search terms you’ve used and what you’re looking up on Maps. They will show up at the top of your search results and in Apple’s Suggested Places list. Apple said the ads will be clearly marked and won’t be a danger to your privacy. Your current location and the ads you interact with will not be associated with your Apple Account, and your personal data will stay on your iPhone and won’t be collected.

In addition, Apple is testing end-to-end encryption for RCS messages on iOS 26.5 beta yet again. However, the company has yet to reveal whether the feature will roll out with the operating system’s stable release. To be able to get Apple’s public beta releases, go to the Apple Beta Software Program website and sign up using your Apple credentials.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-ios-265-public-beta-is-now-available-170103425.html?src=rss