Prime Day laptop deals include the M2 MacBook Air for a record low of $749 on Amazon

Amazon's October Prime Day sale kicked off today, bringing a wide range of discounts on gadgets and gear we recommend. We have a roundup with all of the offers worth your attention, but if you're specifically looking to grab a new laptop, one of the event's best Apple deals cuts the entry-level M2 MacBook Air down to $749. That's $50 below the notebook's usual street price in recent months, $250 less than buying from Apple directly and a record low for what we consider the best budget MacBook on the market.

In our initial M2 MacBook Air review, we were impressed by the laptop's thinner design, gorgeous 13.6-inch display, great quad-speaker setup and the M2 chip's excellent performance. It had been our top pick for the best MacBook, period, but the new M3 model has taken that top slot. However, the M2 Air doesn't skimp — those on a budget (or anyone simply looking to save some cash) will still get a lot of laptop and a lot of power choosing this machine.

One could argue, and our Daniel Cooper did, that the best thing about the M3 MacBook Air was the price drop given to the M2 Air after its launch. The M3 chip is pretty similar to the M2, and while there's no doubt that those who want the latest and greatest should get an M3 machine, an M2 laptop will be more than enough for most people using it as a daily driver. And, when you consider the M2 started at $1,200 when it first came out in 2022, it makes this discount even more compelling (it only received a price drop to $1,000 after the M3's debut).

There are other discounts on the MacBook lineup at Amazon at the moment, too. The M3 MacBook Air is $250 off and down to $849, which is only $50 more than its record-low price. The 15-inch MacBook with an M3 chip is $255 off and on sale for $1,044.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice, and stay tuned to Engadget.com for all of the best tech deals coming out of October Prime Day 2024.

This article originally appeared on Engadget at https://www.engadget.com/prime-day-laptop-deals-include-the-m2-macbook-air-for-a-record-low-of-749-on-amazon-121848050.html?src=rss

‘Halo’ developer 343 Industries rebrands itself to Halo Studios

At yesterday's Halo World Championships, developer 343 Industries announced that it was officially changing its name to Halo Studios. The company also revealed that it has multiple new games in the pipeline and is switching all future Halo development from its proprietary Slipspace Engine to Unreal Engine 5

In a YouTube video (below) the new studio showed elements from the "Project Foundry" Unreal Engine research effort that has been ongoing for the past several years. While just a tech demo for now, it showed Master Chief and Covenant elite designs, along with three biomes including a Cascades-type location, Flood-impacted Blightlands and snowy Coldlands. 

"Respectfully, some components of Slipspace are almost 25 years old,” Halo Studios art director Chris Matthews told Xbox Wire. “Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace — and would have taken huge amounts of time and resources to try and replicate."

The company plans to hire new employees and have multiple teams working on several games at once using a centralized UE5 pipeline. Halo Studios didn't reveal any specific projects or timelines, with CEO Pierre Hintze simply saying that they'll be "ready when they're ready." The studio has been under the leadership of Hintze, GM Bryan Koski and COO Elizabeth Van Wyck since studio GM Bonnie Ross left in 2022.

Some of this information was leaked in early 2023, with reports that 343 was "starting from scratch" on Halo development following layoffs. The studio was said to be shifting to Unreal Engine after struggling with its aging Slipspace platform. At the time, 343 Industries affirmed that it was "here to stay" following rumors that Microsoft might shift the Halo franchise to other studios.

This article originally appeared on Engadget at https://www.engadget.com/gaming/halo-developer-343-industries-rebrands-itself-to-halo-studios-120041943.html?src=rss

Phoenix Springs review: A dazzling and disquieting sci-fi mystery

Playing Phoenix Springs feels like being trapped in a gorgeous dream that’s steadily becoming a nightmare. It’s a point-and-click mystery set in a bleak futuristic world of dramatic shadows and muted primary colors, its scenes connected by streams of anxious static. The game stars Iris Dormer, a technology reporter who’s searching for her estranged brother, Leo. Her hunt takes her from the abandoned buildings of a rundown city, to a rich suburb, and finally to Phoenix Springs, a desert oasis bathed in golden light and occupied by a handful of odd, disconnected people.

Iris is the heart of Phoenix Springs. She narrates the on-screen action in a stoic, unaffected tone that belies the cutting poetry of her observations. Iris has just three options when interacting with people and items: talk to, look at or use. Relevant concepts and objects are collected in her mental inventory, a simple word cloud of black text on a white background. Open the inventory with a right click and select a word to bring it into the scene, where it’s combinable with other ideas and with Iris herself, prompting her to remember the clue or provide more details about it. Making Iris remember certain things is a key mechanic throughout the mystery, and it’s a good move to keep in mind if you ever feel stuck in a point-and-click hole while playing.

Iris is the game’s only voice and she talks directly to the player, sharing unfiltered thoughts as she processes each new set piece. Iris is jaded, dogged and insightful, and her cadence is sedate but sharp. It’s the kind of voice that could make a take-out menu sound both sinister and profound, and it’s a thrill to listen to throughout Phoenix Springs.

Iris’ city is desolate and rife with inequity. The streets are dotted with deserted buildings and barbed wire, and only the richest citizens are allowed to use energy without restriction. Down one alleyway, an intoxicated man is passed out on top of a shipping container, while a mute boy sits nearby, making a plant dance with an electronic box. In an abandoned university, a DJ blasts a thundering playlist for days on end as part of a mass sleep-deprivation experiment, delirious dancers and unconscious bodies piling up on the auditorium floor. The city's shadows are tinged with green, oppressive and sickly.

There’s a mid-century edge to the game’s technology — globe lights, push-button intercoms, bulky computer terminals and long train rides — which makes the world feel intensely familiar, at least until the stasis pods appear. Make no mistake, Phoenix Springs is hard cyberpunk. 

Oddly enough, this only becomes clearer once you make your way to the oasis. The lushness of Phoenix Springs is an immediate relief, its flowing waters, red wooden huts and vibrant natural textures highlighting the sterility of the city’s metal, glass and wires. It’s almost relaxing enough to make you ignore the high strangeness of everything and everyone there. Almost.

Phoenix Springs screenshot
Calligram Studio

On top of combining items to generate new leads about Leo’s disappearance, it’s critical to speak with people, bring them relevant ideas from your inventory and listen closely to their answers. The game relies on making common-sense connections and following your intuition, and rarely are solutions provided at face value. At times trial-and-error is a valid way to progress, and in other cases it’s just a matter of taking a breath and thinking about the problem from a fresh angle. My advice is to have patience and try absolutely everything that comes to mind; if you’re paying attention, chances are, you’re on the right track.

Phoenix Springs occasionally suffers from the most common issue in point-and-click games, where it feels like you’ve tried every combination and nothing is working, so you just randomly click around until something happens — but I encountered only two instances like this in about six hours of playtime. Thankfully, Calligram Studio provides a link to a walkthrough guide in the pause screen, so hope is never truly lost.

Phoenix Springs screenshot
Calligram Studio

The game’s simple control scheme supports a surprisingly complex narrative that unspools in Iris’ measured narration. There’s nothing rushed about Phoenix Springs. Iris walks leisurely across expansive wide shots, her light blue silhouette cutting through high grasses and across cold concrete at the same unhurried pace. When she speaks, she gives each thought time to permeate the scene, sentences short and powerful. Haunting choir chords and droning bass lines are eventually replaced by pristine silence and birdsong. Where the environments aren’t blanketed in shadow, their colors constantly shift like there’s a stop-motion river flowing just beneath the screen. Each second of Phoenix Springs demands your attention. In return, the game provides a million moments of intrigue for your eyes, ears and deductive mind. And at the inevitable conclusion, every small detail slides elegantly into place.

I want to print out this game, frame by frame, and plaster its hand-drawn neo-noir vistas over every square inch of my office walls. Phoenix Springs is an interactive art installation that happens to use point-and-click game mechanics, and Calligram Studio’s emphasis on creating something beautiful — and then using this canvas to tell a twisted story about biohacking and familial love — is clear.

Phoenix Springs screenshot
Calligram Studio

What’s exciting about Phoenix Springs is that it excels as both a piece of art and a detective game. It occupies a similar territory as Kentucky Route Zero, another title that offers depressing social commentary in a visually fascinating package, also made by a small artist collective. In the case of Phoenix Springs, stunning art direction, expert writing, incredible sound design, fabulous voice acting and satisfying mechanics combine to create an unforgettable, utterly unique sci-fi experience. Sure, Phoenix Springs is a game — but mostly, it’s gorgeous.

Phoenix Springs is now available on PC, Mac and Linux, developed and published by Calligram Studio.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/phoenix-springs-review-a-dazzling-and-disquieting-sci-fi-mystery-120029156.html?src=rss

The Morning After: The first Apple Intelligence features should finally arrive on October 28

It's been a wait. Apple Intelligence will start rolling out on October 28, according to Bloomberg’s Mark Gurman. Apple said last month it was targeting October for iOS 18.1, iPadOS 18.1, and macOS Sequoia 15.1 — which will bring some of the first Apple Intelligence features to iPhone 16 and the rest of the Apple family.

The first wave of Apple Intelligence-powered features will include its summarization tool, Writing Tools and smart audio recording and transcriptions for Mail, Notes, Pages and other apps. I’ve been testing the beta, and so far, the most useful feature has been the summarization tool, tackling my forest of notifications and messages and parsing them into glanceable summaries.

— Mat Smith

The biggest stories you might have missed

TMA
Lego

Scammers hijacked the toy brick maker’s website last week. They switched its banner and used it for a crypto scam. A banner with illustrated golden coins bearing the company’s logo claimed the "Lego coin is now officially out." It even promised secret rewards to those who’d buy some. The incident happened overnight at Lego’s headquarters. The company responded relatively quickly, removing the unauthorized banner and links. Lego told Engadget no user accounts were compromised.

Continue reading.

A more immediate update from Apple: It has released two new patches, including iOS 18.0.1 for iPhones and iPadOS 18.0.1. The patch fixes recording issues with all the iPhone 16 models in the Messages app. The iPhone’s microphone would accidentally start recording a few seconds before becoming activated with the orange microphone icon.

Continue reading.

X tried to avoid a $400,000 fine by claiming Twitter (its old name) no longer exists. The … creative legal argument came amid a more-than-year-long dispute with Australia’s eSafety Commission. The commission had asked the company to provide details about its handling of child sexual exploitation on the platform last February. X failed to answer several questions and was slapped with a $415,000-plus fine for non-compliance. The argument isn’t exactly new: CEO Linda Yaccarino has also repeatedly claimed X is a “brand new company” in a bid to avoid scrutiny. She repeated the line multiple times earlier this year while testifying at a Senate hearing on child safety issues. Australia federal judge Michael Wheelahan, however, was not having it.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-the-first-apple-intelligence-features-should-finally-arrive-on-october-28-111544744.html?src=rss

Off-Planet Dreams is a delightfully tricky Playdate platformer with invisible puzzles

Off-Planet Dreams gives you everything you need to succeed, if you really want that. Help is just a few button-presses away at (almost) all times. Because of that, it feels uniquely accessible for what it is — an “invisible puzzle platformer” designed to trip you up over and over again until you’ve learned enough from your mistakes to move forward. Depending on how you approach it, Off-Planet Dreams is either a trial-and-error nightmare loop or a relatively easygoing platform adventure. Or something between the two. I died 274 times in my first playthrough, if that’s any indication of how challenging it can be.

Off-Planet Dreams presents you (playing as a blob) with a grid and some floating doors, and says, essentially, ‘okay, now find your way out.’ There are platforms that form a path to each door, but all the platforms are invisible. This is where the game’s “difficulty is what you make of it” ethos comes in. You can commit to jumping into the abyss every time and hoping to land on a platform, memorizing each misstep so you know what not to do the next time around if you die, or you can choose one of the three available tools for some guidance. “Peek” will give you a quick glimpse of any platforms nearby, “Paint” will highlight any platform you’ve stepped on, and “Show” will reveal all of the platforms in that room.

Being stubborn, I was determined to get as far as I could without any help. But, I was humbled not too far in when I found myself trapped in Level 2-5 — a level with multiple sublevels that’ll repeatedly throw you back to its start if you go through the wrong doors. Here, I eventually caved and enabled “Show” just to give my brain some space to work out what the puzzle was without having to worry about remembering platforms. (When I finally figured it out, it wasn’t even that complicated. Sigh). After that point, I bounced between going unaided and using the “Paint” option as a little treat.

The game throws a curveball at you about halfway through when it introduces a new mechanic that requires the crank, which I thought was really clever once I got over the initial frustration of not knowing what the hell was going on. And further on, Off-Planet Dreams undergoes a stylistic shift that transforms it into something else entirely than what it was at the beginning. The developers wrote in the description that Off-Planet Dreams is “more than a grid of dots,” and they weren’t kidding. I had a lot of fun with it. You can get it now on the Playdate Catalog for $6.

This article originally appeared on Engadget at https://www.engadget.com/gaming/off-planet-dreams-is-a-delightfully-tricky-playdate-platformer-with-invisible-puzzles-230024431.html?src=rss

Apple’s revamped Mac mini and iPad mini could be here as soon as November 1

It seems Apple has a slew of hardware announcements in store for us this fall. In the Power On newsletter this week, Bloomberg’s Mark Gurman reports that Apple is gearing up to announce new MacBook Pro models, the redesigned Mac mini, the M4 iMac and a new iPad mini before the end of the month, and is targeting a release date of November 1 for “at least some” of these products.

According to Gurman, we’re likely to see a low- and high-end 14-inch MacBook Pro, both packing the M4 chips. There will also be a 16-inch high-end MacBook Pro. As for the Mac mini, Gurman previously reported that the upcoming M4 Mac mini may be tiny compared to its predecessors, with a build roughly the size of an Apple TV box. The size reduction may also mean it drops the USB-A ports. Following the fall releases, Gurman predicts Apple will have a bunch of other products ready for early 2025, including a 13-inch and 15-inch M4 MacBook Air, along with a refreshed iPhone SE and iPad Air in both sizes.

This article originally appeared on Engadget at https://www.engadget.com/computing/apples-revamped-mac-mini-and-ipad-mini-could-be-here-as-soon-as-november-1-171029304.html?src=rss

The first Apple Intelligence features are expected to arrive on October 28

Apple Intelligence will start rolling out on October 28, according to Bloomberg’s Mark Gurman. Apple said last month that it was targeting October for the release of iOS 18.1, iPadOS 18.1, and macOS Sequoia 15.1 — which will bring some of the first Apple Intelligence features to iPhone 16 and other Apple devices — but it didn’t set a firm release date at the time. The first wave of Apple Intelligence features will include the text editor and summarization tool, Writing Tools, along with smart audio recording and transcriptions for Mail, Notes, Pages and other apps.

We’ll also likely see the new Memories feature in Photos, which is designed to be an easy-to-use editor for making movies with images from the gallery, and Clean Up, which can remove objects from the background of images. Other Apple Intelligence features, like ChatGPT integration and Genmoji, are expected to come with later versions of iOS 18 that will roll out across the end of the year and early 2025.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-first-apple-intelligence-features-are-expected-to-arrive-on-october-28-144459627.html?src=rss

Google’s theft protection features have started showing up for some Android users

Three new theft protection features that Google announced earlier this year have reportedly started rolling out on Android. The tools — Theft Detection Lock, Offline Device Lock and Remote Lock — are aimed at giving users a way to quickly lock down their devices if they’ve been swiped, so thieves can’t access any sensitive information. Android reporter Mishaal Rahman shared on social media that the first two tools had popped up on a Xiaomi 14T Pro, and said some Pixel users have started seeing Remote Lock.

Theft Detection Lock is triggered by the literal act of snatching. The company said in May that the feature “uses Google AI to sense if someone snatches your phone from your hand and tries to run, bike or drive away.” In such a scenario, it’ll lock the phone’s screen. 

Offline Device Lock, on the other hand, can automatically lock the screen after a thief has disconnected the phone from the internet. You can already remotely lock your phone with Google’s Find My Device, but the third feature, Remote Lock, lets you do so without having to scramble to figure out your Google account password. All you’d need for this is “your phone number and a quick security challenge using any device.”

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/googles-theft-protection-features-have-started-showing-up-for-some-android-users-210634941.html?src=rss

What to read this weekend: Preventing an asteroid apocalypse, and Cult of the Lamb’s first arc wraps up

New releases in fiction, nonfiction and comics that caught our attention.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-preventing-an-asteroid-apocalypse-cult-of-the-lamb-comic-louise-erdrich-mighty-red-190816097.html?src=rss

X reportedly paid its Brazil fines to the wrong bank, causing further delay in reinstatement case

Despite the company’s recent decision to abide by the demands of the Brazilian Supreme Court, X still isn’t back online in Brazil — and according to Reuters, that’s at least in part because it paid its fines to the wrong bank. After weeks being banned in Brazil, X in late September named a legal representative for the country as ordered, and took down accounts the court accused of spreading misinformation and hate speech. Its final hurdle was to pay off the fines that it had racked up, reportedly amounting to roughly $5 million.

Citing Friday court filings, Reuters reports that X says it’s paid the fines and requested to have services restored. But, Justice Alexandre de Moraes said the funds went to the wrong bank, and the decision will have to wait until they’ve been transferred. X maintains that it paid its fines correctly, according to Reuters. X has been banned in Brazil since the end of August. While the company initially resisted the court’s orders, it recently changed its tune and said it was working with the Brazilian government to get the platform back online in the country.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-reportedly-paid-its-brazil-fines-to-the-wrong-bank-causing-further-delay-in-reinstatement-case-164959494.html?src=rss