First trailer for Lord of the Rings: The War of the Rohirrim shows an anime-styled Middle-earth

The Lord of the Rings: The War of the Rohirrim has been in the works for about three years now, but with its release date fast approaching we now have our first trailer. It's one of the more unusual and intriguing projects under the Lord of the Rings franchise, an anime-style standalone movie that covers events in the kingdom of Rohan some 200-ish years before the War of the Ring. 

The trailer starts with some iconic footage from the '00s Lord of the Rings films focused on Rohan before diving into the animation. It's immediately obvious that this project is connected to Peter Jackson's films, as the designs for key areas like Edoras and Helm's Deep clearly reference those earlier movies despite the distinctly different style. As for characters, we're introduced to King Helm Hammerhand and his daughter Hera who, judging by the trailer, will likely be our main protagonist. It looks like an attempt to marry her off goes south, angering the family of suitor Wulf — things get decidedly more tense after that, with plenty of action and Oliphaunts and, naturally, some teases of ring-related events to come.

The film is directed by Kenji Kamiyama, who has been a writer and director on various anime including Ghost in the Shell: Stand Alone Complex and Eden of the East. He's also directed episodes of Star Wars: Visions and Ultraman. Most of the cast is still under wraps, but we know Brian Cox is voicing King Hammerhand, while Gaia Wise is voicing his daughter Hera. Miranda Otto is also reprising her role from the Lord of the Rings films as Eowyn, who will serve as the narrator for the story. 

The movie is set to be released on December 13, and it's the first of several Lord of the Rings films in development — Andy Serkis, perhaps best known for his performance as Gollum in Jackson's Middle-earth films, is directing a new film tentatively entitled The Hunt for Gollum. While that movie is years away, fans can also catch Middle-earth on-screen in a week when season two of Amazon's Lord of the Rings: The Rings of Power premieres.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/first-trailer-for-lord-of-the-rings-the-war-of-the-rohirrim-shows-an-anime-styled-middle-earth-202139240.html?src=rss

I like this ridiculous Playdate pizza case so much I bought a Playdate

A bunch of the Engadget crew loves the Playdate, the tiny, quirky portable console with a load of great indie games and a crank on the side. I've long had my eye on it, but never pulled the trigger for one reason or another. I do get Playdate emails, though, and a surprising and hilarious one caught my eye earlier today (subject line: Mamma Mia!):

Playdate Pizza email
Playdate

The message goes on to say that "We won't be posting about this product on social media. We won't be sending a press release to the media. This special limited edition cover is being shared first with you, our Playdate mailing list readers. (Thanks for subscribing.)"

Well, don't I feel flattered!

To be clear, Playdate has sold a little purple (and more recently ocean blue) cover for the console since the beginning. It is also cute and satisfyingly wraps around the device to protect it from dings. But, it has nothing on this iconic pizza design.

The reveal of this adorable product sent the Engadget Slack channel into a frenzy — Playdate aficionado Jessica Conditt said nope, this will not make her forget about the fact we're still waiting for the Playdate Stereo Dock (nice try, Panic). Meanwhile, I started thinking about an upcoming vacation I'm going on, and wouldn't the Playdate be a nice companion? Particularly with that stunning cover.

A few minutes later and I had an order confirmation in my inbox. That escalated quickly — by at least one measure, the Playdate pizza cover is a success.

For the rest of you Playdate fans, don't sleep on this one — Playdate says the cover is a limited edition that won't stick around long. In the meantime, a full review will be forthcoming as soon as this pizza is delivered.

This article originally appeared on Engadget at https://www.engadget.com/gaming/i-like-this-ridiculous-playdate-pizza-case-so-much-i-bought-a-playdate-213610781.html?src=rss

iPhone camera app Halide has an ‘anti-intelligent’ mode to make shooting with RAW easier

Halide is one of the best camera alternatives for the iPhone, a lovingly-crafted app that gives users plenty of manual control over the images they take. And today they just pushed out a major update with an intriguing proposition: an “anti-intelligent” camera.

Of course, more advanced digital photographers will already be familiar with the RAW format, something Halide (and basically all digital camera makers) have offered for years now. RAW simply means you’re getting every bit of data straight from the camera’s sensor, with few modifications or enhancements. The iPhone (and, again, most other digital cameras) typically store photos in a compressed format to save space and with a variety of enhancements applied to make the image look great as soon as you click the shutter.

So Halide’s new format, which they’re referring to as “Process Zero,” is the app’s attempt to make RAW a little more user-friendly. When you open the app, you can choose from three settings: ProRAW (Apple’s custom RAW format that does apply some of the company’s image modifications), Apple Processed (which applies the same computational photography tricks that you’ll get when shooting with Apple’s default camera app) and Process Zero.

The left image is captured in Apple's ProRAW format, while the right is captured with Halide Process Zero.
The left image is captured in Apple's ProRAW format, while the right is captured with Halide Process Zero.
Halide

Process Zero gives you a RAW file that you can then apply a quick image brightness adjustment to. One of the big benefits from shooting RAW is that you have wide latitude in brightening up a dark image, or toning down one that is blown out. After you make this adjustment, Halide saves the RAW plus brightness adjustment in a new JPEG file that you can then easily export to other apps like Instagram, VSCO, Lightroom, or whatever image editing tool you choose.

The idea here is to let photographers capture RAW images without the computational and algorithmic changes that Apple makes and then easily do something with those photos. So, when you shoot in Process Zero mode, the phone is taking just one image — unlike the Apple camera, which shoots multiple photos and combines them to make a more balanced result. So while that might lead to an image with more noise and with some darker or lighter areas, it can also be significantly sharper and capture more detail than Apple’s process. Halide posted a detailed blog with tons of info on how this all works, complete with examples, and I highly recommend you check it out if you’re curious.

The Halide team also mentioned that the company is working on a Mark III of their app. But unlike Mark II, which arrived with a ton of new features, they’re planning to early-launch some Mark III features to gather feedback; Process Zero is just the first of those. And if you’re curious to check out these RAW capture updates alongside whatever else is in the works, you can get a yearly subscription to Halide for $12 right now, down from the usual $20 price. (If you hate subscriptions, you can also buy Halide Mark II and the eventually III release outright for $60.)

This article originally appeared on Engadget at https://www.engadget.com/apps/iphone-camera-app-halide-has-an-anti-intelligent-mode-to-make-shooting-with-raw-easier-211802575.html?src=rss

The Double Dragon series returns yet again with an ultra-modern tribute to the original game

I first started hitting arcades in the late '80s, and one of the first games I remember playing was the seminal 1987 beat-em-up Double Dragon. Probably not the most appropriate thing for a seven-year-old, but I pumped plenty of quarters into it and subsequently spent tons of time playing the NES port. After its late '80s / early '90s heyday, though, the Double Dragon series has gone through a number of weird iterations and revamps, and a new one based on the original game is set to arrive in 2025.

Double Dragon Revive is produced by Japanese developer / publisher Arc System Works, who acquired the rights to Double Dragon back in 2015 after the original developer Technōs went out of business. Unlike Double Dragon Gaiden: Rise of the Dragons, which was released in 2023 and featured a very distinctive cartoonish style, Revive is leaning into an ultra-modern and more realistic vibe, relatively speaking. 

It reminds me a bit of recent Street Fighter games; similarly, the characters look like they have a greatly expanded set of moves to bash through the waves of bad guys. There isn't much detail on the game out there yet, though Arc System Works does note that this game isn't a pure button-masher, saying that it "requires adaptation and variety." 

Visual style isn't the only thing differentiating Revive from Rise of the Dragons. The 2023 game had ropuelike elements, 13 playable characters and a tag-team ability to let you swap between those characters. Revive, as the name suggests, will likely stick more to the tried-and-true Double Dragon formula. How much that'll resonate with players in 2025 remains to be seen, but there are surely enough nostalgic kids from the '80s out there who will give this one a shot. It'll be available for the PS4 and PS5, Xbox One and Series X/S and on Steam.

This article originally appeared on Engadget at https://www.engadget.com/the-double-dragon-series-returns-yet-again-with-an-ultra-modern-tribute-to-the-original-game-142722631.html?src=rss

Donkey Kong Country Returns, originally released for the Wii in 2010, is coming to the Switch

It's been about a decade since Nintendo released a new game in the Donkey Kong Country series — and while there isn't a new one coming any time soon, there is a port of one you may have missed on its way. Donkey Kong Country Returns, originally released for the Wii in 2010, is hitting the Switch on January 15, 2025. It was a fine game for its time, and I'm hopeful it'll hold up well some 15 years later. At the very least, the controls should be simpler, as Nintendo won't be forcing motion controls into the mix with this remaster as they did with the Wii original.

This game joins Donkey Kong Country: Tropical Freeze as the other modern-ish interpretation of the franchise. Tropical Freeze was first released for the Wii U in 2014 — but since no one owned that poor console, its arrival on the Switch in 2018 meant that a much larger audience got to give the game a shot. That's not exactly the case with Donkey Kong Country Returns, which sold well for the original Wii. Still, Donkey Kong Country fans are starved for a new game, so this will have to do for now. I'm sure it's been years since many people have checked it out, so hopefully it'll feel somewhat fresh.

This article originally appeared on Engadget at https://www.engadget.com/donkey-kong-country-returns-originally-released-for-the-wii-in-2010-is-coming-to-the-switch-153629092.html?src=rss

Yes, iOS 18 will include RCS support

Blink and you'll miss it: Apple just confirmed that RCS support will be in iOS 18 via a three-word update at the end of Craig Federighi's update on the new software. I wish this post was longer, with more details, but they said literally nothing else about it! We'll just have to wait until the iOS 18 beta is out there, I guess.

Catch up here for all the news out of Apple's WWDC 2024.

This article originally appeared on Engadget at https://www.engadget.com/yes-ios-18-will-include-rcs-support-173500589.html?src=rss

My one wish for WWDC 2024 is better notifications on iPhone and Mac

Qualcomm’s new commercial that revives Justin Long as a frustrated Mac user who decides to spend hundreds of dollars on a new computer rather than manage his notifications is objectively terrible. (The mocking has been so brutal that Qualcomm deleted the commercial from its YouTube channel!) But, it does raise one fair point: notifications, regardless of what OS or device you’re using, are a complete mess. The tools you’ll find on your computer or phone for managing them are overly complicated and hard to explain to someone who isn’t intimately familiar with the settings menu. I’ve been covering and using iOS for years, so for some stupid reason I do understand how Apple’s various notification options work, but wish me luck if I have to explain it to someone else.

That’s why the number one thing on my list for Apple to fix in iOS 18 (and really all its platforms) when its announced at WWDC next week is notifications. Rumors haven’t pointed to any big change this year, but a boy can dream. But the big problem with notifications isn’t really with Apple, or Microsoft, or Google — it’s with app developers.

Poshmark, a platform for buying and selling fashion items, is a perfect example. My spouse gets constant notifications from the app, making me wonder why she hasn’t just turned them off. Turns out that when you’re selling something, you want to know if someone messages you or buys something — but sorting those notifications from the myriad of other promotional junk the app shoves at you is near impossible.

To test things, I just went through the onboarding process for Poshmark myself. After creating an account and signing in, the app asked if I wanted to turn on notifications. Every app on iOS is required to ask you if you want them — but if you say yes, you’re opting in to anything the app wants to send you. Buried in the Poshmark app itself are more granular controls that let you turn various types of notifications on or off, including things like “party invites,” “just picked for you” items, “daily deals,” “live events” and more. In fact, there are nearly two dozen different notification types in this app alone! That is too many. I also got something like four notifications in the first hour, after barely using the app. Too. Many.

Apple has done what it can to help users find these settings. If you go to the global iOS notifications settings, you can manage preferences for every app on your phone. There’s now an option at the bottom of that list to take you directly into the app to let you do things like turn off most of Poshmark’s 23 different notification types. There’s also an option to allow “time sensitive” notifications (things like direct messages or calendar reminders) to alert you immediately while shuttling other notifications into a summary.

The problem is that most people don’t have the time or mental bandwidth to do this for every app they install, which leads to situations like the one that Qualcomm so cleverly skewered in its awful ad. I’ve accepted the fact that when I get up in the morning, I’m going to find a ton of notifications cropped up on my phone that aren’t meaningful, even though I’ve done my best to aggressively prune them where possible. At this point, it’s a crapshoot whether I’ll find anything useful when I swipe into my Notification Center, which means that I am surely missing important reminders about things I need to deal with.

It's also worth noting that Apple has tried to fix notifications over the years with tools like Do Not Disturb, grouping notifications, sending them to a summary and of course letting you decide how intrusive they are to begin with. You can easily turn off red bubbles if they give you agita, or make it so your phone doesn't light up with every message you get. But again, the onus is on the user to be aware enough of the many ways they can customize notification settings, and a lot of people don't do that until their phone is completely overwhelming them with pings.

Of course, I don’t have anything useful like a “solution” to offer here, but I think the best way forward is for Apple to figure out how to disincentivize developers to flood users with notifications. Perhaps in addition to the existing opt-in dialog for notifications when you first launch an app, Apple can force developers to show you the notifications preferences so you know exactly what an app wants to send you. And instead of turning on all notifications, an app could start with everything off by default and you only check the things you actually want to see.

But I’m also skeptical that more settings to wade through are going to fix anything. People are still going to want to install an app and get started using it without spending five minutes going through an increasingly granular notification settings process. The end result would be the same, too many apps taking up valuable real estate on your phone and in your brain. But they pay Craig Federighi and company the big bucks to figure this stuff out, not me — here’s hoping he has some good news on Monday.

This article originally appeared on Engadget at https://www.engadget.com/my-one-wish-for-wwdc-2024-is-better-notifications-on-iphone-and-mac-172004630.html?src=rss

HBO’s The Last of Us season two will only be seven episodes long

Somehow, it's already been almost a year and a half since the first season of The Last of Us arrived on HBO. Things are well underway with the second season, and we've known for a while that it won't premiere until 2025. We still don't know exactly when to expect it (though given that they're well into shooting, an early-year debut isn't out of the question), but we do now know that season two will only have seven episodes.

In an extensive interview with Deadline, showrunners Craig Mazin and Neil Druckmann (director of the two The Last of Us games that Naughty Dog has released for various PlayStation consoles) confirmed the shorter season. "The story material that we got from Part II of the game is way more than the story material that was in the first game, so part of what we had to do from the start was figure out how to tell that story across seasons,” Mazin said to Deadline. “When you do that, you look for natural breakpoints, and as we laid it out, this season, the national breakpoint felt like it came after seven episodes.”

That said, Mazin said that season three will likely be "significantly larger" — we don't know if that's from a scope perspective or running time perspective, but it's an interesting thing to broadcast given that we're still six months minimum away from season two premiering. And Deadline also confirmed that season two will have at least one extra-long episode, much like the 90-minute series premiere and the 70-plus minute episode focused on Bill and Frank in season one.

We've known for a while that Mazin and Druckmann were going to spread The Last of Us Part II over multiple seasons, but it even sounds like the story could spin into a forth season. "We feel like it’s almost assuredly going to be the case that — as long as people keep watching and we can keep making more television — Season 3 will be significantly larger. And indeed, the story may require Season 4," Mazin said. 

While the plotting of The Last of Us Part II was fairly involved, with lots of flashbacks and multiple points of view, stretching it over three seasons seems like a bit much. But based on this interview, it sounds like Mazin and Druckmann have figured out exactly where they want each season to begin and end and what story beats it'll cover. Of course, the show hasn't yet even been renewed for season three yet, so all this is contingent upon continued success. Given that season one was one of HBO's biggest ever, that probably won't be an issue.

Pedro Pascal as Joel in a first look at The Last of Us, season two.
Pedro Pascal as Joel in the first image from The Last of Us, season two.
HBO

Finally, Deadline dropped a surprising tidbit about a potential third game in the series — specifically, it's still unknown if one will happen. Indeed, the publication says that "a new installment has not been picked up or put into development." That's a very strong statement, albeit one that isn't sourced directly from a quote or given any real attribution. If true, it means a third The Last of Us game could easily be more than five years away, if it ever happens. 

Druckmann did confirm that the show won't go beyond the what has been portrayed in the video games, unlike the HBO Game of Thrones series infamously moving beyond the novels it was based on (not that they had much of a choice). "As a fan, I’m thrilled that there might be a third Last of Us game," Mazin said. "As the co-creator of this television show, there’s no world where I would want our show to go beyond the source material that people have in the world." 

Hopefuly, Deadline just has its lines crossed about a potential third game — with Summer Games Fest just days away, there's a lot of buzz around what Sony's first-party studios, including Naughty Dog, might be planning to announce. The last bit of concrete news we got around the game series was that the planned multiplayer game set in the Last of Us universe was canceled.

This article originally appeared on Engadget at https://www.engadget.com/hbos-the-last-of-us-season-two-will-only-be-seven-episodes-long-203949287.html?src=rss

God of War Ragnarök comes to PC on September 19

Sony has ported lots of its biggest games to PC recently, and the next one will be God of War Ragnarok. As part of the State of Play presentation, Sony showed off a trailer for the most recent adventure of Kratos and his son Atreus, and it looks as good as ever. It'll have unlocked frame rates, ultra widescreen monitor support and plenty more visual trickery for PC players, and it'll also include the recently-released Valhalla DLC. It's not a huge surprise, given that the 2018 revival God of War also came to PC a few years ago, but it'll be welcomed by those who want to continue the journey.

As far as visual upgrades go, Sony confirmed in its blog that it'll support NVIDIA RTX DLSS, AMD FidelityFX Super Resolution and Intel XeSS for upscaling the whole thing to whatever screen you're using. And Sony wasn't kidding about the widescreen support — it'll work with 32:9 monitors.

God of War Ragnarok (and its 2018 predecessor) are classic entries in the series, with the engrossing single-player narrative-driven vibe of many of Sony's recent first-party studio games. But the combat is just as good, and Ragnarok adds a lot of new twists to the God of War universe. It's one of my favorite games of the last few years, and it should look positively excellent on high-powered PCs. It'll be available on September 19, and you can pre-order it now. 

This article originally appeared on Engadget at https://www.engadget.com/god-of-war-ragnarok-comes-to-pc-on-september-19-222235889.html?src=rss

God of War Ragnarök comes to PC on September 19

Sony has ported lots of its biggest games to PC recently, and the next one will be God of War Ragnarok. As part of the State of Play presentation, Sony showed off a trailer for the most recent adventure of Kratos and his son Atreus, and it looks as good as ever. It'll have unlocked frame rates, ultra widescreen monitor support and plenty more visual trickery for PC players, and it'll also include the recently-released Valhalla DLC. It's not a huge surprise, given that the 2018 revival God of War also came to PC a few years ago, but it'll be welcomed by those who want to continue the journey.

As far as visual upgrades go, Sony confirmed in its blog that it'll support NVIDIA RTX DLSS, AMD FidelityFX Super Resolution and Intel XeSS for upscaling the whole thing to whatever screen you're using. And Sony wasn't kidding about the widescreen support — it'll work with 32:9 monitors.

God of War Ragnarok (and its 2018 predecessor) are classic entries in the series, with the engrossing single-player narrative-driven vibe of many of Sony's recent first-party studio games. But the combat is just as good, and Ragnarok adds a lot of new twists to the God of War universe. It's one of my favorite games of the last few years, and it should look positively excellent on high-powered PCs. It'll be available on September 19, and you can pre-order it now. 

This article originally appeared on Engadget at https://www.engadget.com/god-of-war-ragnarok-comes-to-pc-on-september-19-222235889.html?src=rss