Spotify says Apple ‘discontinued’ the tech for some of its volume controls on iOS

The latest round in the Spotify vs. Apple battle concerns volume controls. The streaming service says Apple "discontinued the technology" that allowed it to employ the volume buttons on iOS devices to make level adjustments when using Spotify Connect. Spotify says it's working on a solution, but for now, you'll have to use the volume slider in the iOS app. The company explains that this issue doesn't affect Bluetooth or AirPlay connections, nor does it impact Android users. 

"Apple has discontinued the technology that enables Spotify to control volume for connected devices using the volume buttons on the device," the company says in a support article. "While we work with them on a solution, you can use the Spotify app to easily adjust the volume on your connected device."

Spotify Connect allows you to sync with speakers, TVs, and other devices from inside the streaming app. It works with either Bluetooth or WiFi, showing a list of compatible options when you click the display/speaker icon on the app's media player. Once connected, you have full control over the device from inside the Spotify app. It's a lot faster than swiping through the settings menu on your phone. 

Until recently, that included the ability to use an iPhone's volume buttons to make adjustments. This functionality works on Apple TV and HomePod, but TechCrunch reports that Apple told Spotify it would need to integrate with HomePod in order to restore the controls. Direct Spotify integration has been absent on HomePod since the first device launched in 2018. Pandora support was added in 2020 and YouTube Music followed in 2023. Deezer, TuneIn, and iHeartRadio are also on the list.

For now, Spotify will prompt users to make volume changes inside the app with a notification when they try to use the buttons. If you're already inside the app, the volume slider will pop up directly. This is certainly less convenient than before, but it sounds like it's only temporary. What's more, the issue seems to also impact Google Cast on iOS, as users reported a similar issue on Spotify's forums back in February. 

According to TechCrunch, Spotify is once again blaming Apple for violating the Digital Markets Act (DMA), which aims to stop "gatekeepers" from using "unfair practices" with their products and services. This includes interoperability with operating systems and software features. Spotify was only able to display pricing in its app in the EU this month, following a €1.8 billion ($1.95 billion) fine back in March for restrictions it placed on other music streaming apps on the App Store.

Engadget has asked Apple for comment.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/spotify-says-apple-broke-some-of-its-volume-controls-on-ios-204746045.html?src=rss

Nintendo can’t repair your New 3DS because it ran out of parts

Nintendo has stopped offering repairs for the New Nintendo 3DS. While it's unsurprising for a company to end support for hardware that's a decade old, the reason in this case is that Nintendo has simply run out of parts. The news circulated in a translated social media post from the company's Japanese support team.

Time is also running out for official repairs of the Nintendo 2DS and New Nintendo 3DS LL (known as the XL model in the US). Nintendo said it will stop offering repairs on those handhelds when they likewise deplete their stock of replacement parts.

Nintendo stopped manufacturing the entire 3DS line in 2020. The handhelds had a long and impactful run as the game company's leading handheld. The New 3DS and New 3DS XL shipped 9.94 million units globally at the close of 2016, while the entire 3DS family's sales reached 75.94 million by 2020.

For the time being, US customers can still take advantage of Nintendo's repair service for late-model 3DS XLs. New 3DS owners can still attempt the DIY approach if their handhelds break. Third-party repair platform iFixit currently has a stock of replacement parts and guides for the handheld in its online catalog. But as with any piece of hardware that's getting along in years, it might be wise to exercise a little extra care when you use it. Just like the 3DS eShop, nothing lasts forever.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-cant-repair-your-new-3ds-because-it-ran-out-of-parts-192615658.html?src=rss

Apple Sports is ready for some football with new game tracking updates

If you’re the kind of pro or college football fan who wishes they could time travel so they can watch every game as they happen, Apple Sports may be able to help. The iPhone sports app can’t break the laws of quantum physics but it can help you keep track of all the games during football season.

Apple Sports’ newest update adds more comprehensive alerts and features for National Football League (NFL) and National Collegiate Athletic Association Football (NCAAF) games. The app will not only provide up-to-the-minute scores and stats on games but it will also deliver play-by-play updates for scoring drives with its new “dynamic drive tracker” that can show the ball’s location on the field. The Apple Sports app will also provide real-time betting odds during every game.

The app will eventually add a drop-down screen that will show the main scorecards from game to game, a feed of updates for your teams and a search function that makes it easier to find and switch between games even if you don’t follow them. It'll also cannibalize the “Live Activities” alert feature from Apple TV. Both those features will drop when the iOS 18 beta launches in the fall.

The Apple Sports app launched in February for free and is available now on the App Store. As of Thursday, the app can track games for 15 different leagues’ seasons including the NFL, NCAAF, Major League Soccer (MLS), Major League Baseball (MLB) and the National Basketball Association (NBA). Apple says more leagues will be added to the app in future updates.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-sports-is-ready-for-some-football-with-new-game-tracking-updates-181536944.html?src=rss

It sure seems like the PS5 Pro will be announced in the next few weeks

The PS5 Pro will be announced in mid-September and will likely hit store shelves sometime during the holiday season, according to insider information published by VGC. The information was brought forth by a reliable Dealabs user called billbil-kun, who has a pretty good track record for leaking upcoming games and hardware.

Here’s what the leaker has laid out. Take all of this with a grain of salt, as it’s not coming from Sony. First of all, it’ll actually be called the PS5 Pro. This was assumed, based on the PS4 Pro, but we didn’t have any actual naming details. The user claims to have access to the packaging design, but didn’t feel comfortable sharing copyrighted images. Instead, they sketched out the packaging, as seen below.

A sketch of the console based on the packaging.
Dealabs / billbil-kun

As you can see, the design is similar to the PS5 Slim, with a white colorway. We don’t know if it’ll be available in other colors beyond white. There looks to be three black stripes across the middle, which is a new design element. These stripes could double as cooling vents but, again, we just don't know. 

The leaker also doesn’t know if the console will have a disc drive, though it has been theorized that it could ship without a drive in order to keep costs down. It’s equally unclear if there will be two versions of the PS5 Pro, one with a disc drive and a digital-only edition.

The report also indicates that the console will ship with the same standard DualSense controller that comes with the original PS5 and the PS5 Slim. The leaker, however, offers no information regarding internal specifications. In other words, we are still (mostly) in the dark about the “Pro” part of the PS5 Pro.

To that end, there have been other leaks that hint at the console’s power. Back in March, a YouTuber leaked official documentation from Sony that explained some of the console’s specifications. The document is believed to be legitimate by IGN and other sites, but the video has since been taken down at Sony's behest.

The video suggested that the forthcoming console will have the same CPU as the standard PS5, but that there will be a “High CPU Frequency Mode” that pushes the chipset by ten percent to 3.85GHz. It has also been indicated that the GPU will be powered by 33.5 teraflops versus the standard PS5’s 10.28 teraflops.

This doesn’t mean that the PS5 Pro will be three times better at rendering than the regular PS5. There have been recent changes in AMD’s architecture that make it difficult to directly compare teraflops between the PS5 and the PS5 Pro, as indicated by The Verge. The leak suggests a 45 percent uptick with rendering. 

In any event, it sure looks like we are mere weeks (or even days) away from an official announcement from Sony. Here’s to hoping the PS5 Pro won’t absolutely shred our bank accounts.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/it-sure-seems-like-the-ps5-pro-will-be-announced-in-the-next-few-weeks-173708822.html?src=rss

These robots move through the magic of mushrooms

Researchers at Cornell University tapped into fungal mycelia to power a pair of proof-of-concept robots. Mycelia, the underground fungal network that can sprout mushrooms as its above-ground fruit, can sense light and chemical reactions and communicate through electrical signals. This makes it a novel component in hybrid robotics that could someday detect crop conditions otherwise invisible to humans.

The Cornell researchers created two robots: a soft, spider-like one and a four-wheeled buggy. The researchers used mycelia’s light-sensing abilities to control the machines using ultraviolet light. The project required experts in mycology (the study of fungi), neurobiology, mechanical engineering, electronics and signal processing.

“If you think about a synthetic system — let’s say, any passive sensor — we just use it for one purpose,” lead author Anand Mishra said. “But living systems respond to touch, they respond to light, they respond to heat, they respond to even some unknowns, like signals. That’s why we think, OK, if you wanted to build future robots, how can they work in an unexpected environment? We can leverage these living systems, and any unknown input comes in, the robot will respond to that.”

The fungal robot uses an electrical interface that (after blocking out interference from vibrations and electromagnetic signals) records and processes the mycelia’s electrophysical activity in real time. A controller, mimicking a portion of animals' central nervous systems, acted as “a kind of neural circuit.” The team designed the controller to read the fungi’s raw electrical signal, process it and translate it into digital controls. These were then sent to the machine’s actuators.

Diagram showing various parts of a complex fungus-robot hybrid
Cornell University / Science Robotics

The pair of shroom-bots successfully completed three experiments, including walking and rolling in response to the mycelia’s signals and changing their gaits in response to UV light. The researchers also successfully overrode the mycelia’s signals to control the robots manually, a crucial component if later versions were to be deployed in the wild.

As for where this technology goes, it could spawn more advanced versions that tap into mycelia’s ability to sense chemical reactions. “In this case we used light as the input, but in the future it will be chemical,” according to Rob Shepherd, Cornell mechanical and aerospace engineering professor and the paper’s senior author. The researchers believe this could lead to future robots that sense soil chemistry in crops, deciding when to add more fertilizer, “perhaps mitigating downstream effects of agriculture like harmful algal blooms,” Shepherd said.

You can read the team’s research paper at Science Robotics and find out more about the project from the Cornell Chronicle.

This article originally appeared on Engadget at https://www.engadget.com/science/these-robots-move-through-the-magic-of-mushrooms-171612639.html?src=rss

Meta says Llama’s usage grew tremendously due to the power of open source

Meta has published an update on how its Llama large language models are performing, and they're apparently doing so well that they're now "approaching 350 million downloads to date." That's 10 times more than the downloads it accumulated compared to the same time last year. Approximately 20 million of those downloads took place in the last month alone, after the company released Llama 3.1, its latest LLM that it says can now rival OpenAI's and Anthropic's. 

The monthly usage of Llama grew ten times from January to July this year for some of Meta's largest cloud service providers, the company said. From May to July, in particular, hosted Llama usage on its cloud partners more than doubled by token volume. In addition to Amazon Web Services (AWS) and Microsoft Azure, the company teamed up with Databricks, Dell, Google Cloud, Groq, NVIDIA, IBM watsonx, Scale AI and Snowflake, among others, to make its LLMs more readily available to developers.

Meta attributed Llama's growing usage to "the power of open source." It said that making the LLMs available to all allowed it to see "a vibrant and diverse AI ecosystem come to life where developers have more choice and capability." When Meta released Llama 3.1, Mark Zuckerberg extolled the virtues of open source AI, calling it the "path forward." He also talked about the steps Meta is taking to make open source AI the industry standard. 

In its latest report, it gave examples of how companies are using Llama for their needs. AT&T apparently uses Llama to fine-tune customer searches, while DoorDash relies on the LLM to make tasks easier for its software engineers. Llama also generates the real-time reactions of the creatures called "Dots" in Niantic's Tamagotchi-like game Peridot. Meanwhile, Zoom uses Llama (along with other LLMs) to power its AI Companion that can summarize meetings and make smart recordings. "The innovation has been broad and rapid, from start-ups pushing new boundaries to enterprises of all sizes using Llama to build on-premises or through a cloud service provider," Meta wrote. "Industry is building and innovating with Llama, and we’re even more excited for what’s to come."

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-says-llamas-usage-grew-tremendously-due-to-the-power-of-open-source-140020454.html?src=rss

LG debuts its ThinQ ON smart home hub that comes with an AI voice assistant

LG has introduced a smart home hub called ThinQ ON that has the technology to control not just LG-branded appliances but also other smart home devices. It comes with a built-in speaker that gives you a way to talk to LG's AI voice assistant, so you can use it to look up information, as well as to control your smart devices with spoken commands. LG says its technology can "understand the context of conversations" and can determine your preference for a specific device. It could, perhaps, tell your preferred temperature for the thermostat or the washer cycle you typically use. And it can notify you when a task is done, such as when the dryer cycle is finished. 

The ThinQ ON hub is Matter-certified and can use Wi-Fi or Thread — a low-power wireless protocol — to connect to smart home devices and appliances. In addition, LG's acquisition of smart home platform company Athom and its smart hub Homey Pro earlier this year gives the device's compatibility a huge boost. Apparently, the Homey App Store contains over 1,000 applications that will give the hub that capability to control products from a wide number of brands around the world. 

LG has yet to reveal the ThinQ ON's pricing and availability, but it's showcasing the hub at IFA 2024 in Berlin, Germany, which will take place from September 6 to 10. 

A small white puck-like device on top of a white table with a sofa in the background.
LG Electronics, Inc.

This article originally appeared on Engadget at https://www.engadget.com/home/lg-debuts-its-thinq-on-smart-home-hub-that-comes-with-an-ai-voice-assistant-120052215.html?src=rss

The Morning After: GameStop’s retro gaming pivot

GameStop has announced it’s launching a group of retro game retail locations, which will stock physical consoles, discs and cartridges from classic Nintendo, PlayStation, Xbox and Sega platforms. The company announced on X it’ll cover 18 classic systems, from NES through to PS Vita. You can search for retro-friendly locations within a 100-mile radius on Gamestop’s website, but most will find these stores as rare as a mint-in-box copy of Chrono Trigger.

It does make a degree of business sense for the games retailer. When most of us download our games from online stores — or get them delivered by Amazon — a combination of physical media and a degree of expertise could capitalize on GameStop’s strengths. The biggest challenge could be piracy.

— Mat Smith

MMORPG Blue Protocol shuts down before most people got a chance to play it

Apple event rumor roundup: What to expect at the iPhone 16 keynote

Watch out, there’s a new AI pin in town that can transcribe all your conversations

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Telegram CEO Pavel Durov has been formally charged by French prosecutors and is barred from leaving the country. Durov was officially charged on Wednesday with “complicity in distributing child pornography, illegal drugs and hacking software” on the messaging app he founded. He must stay in France “under court monitoring” and check in at a police station twice a week while the investigation continues.

Continue reading.

Concord
Firewalk Studios

It’s been a long time since we’ve had a first-person shooter from PlayStation. Firewalk Studios’ debut game, the 5v5 team shooter Concord, however, hasn’t captured the imagination of gamers. Is it the lackluster characters or the at-times unashamed Guardians of the Galaxy vibe theft? Well, they probably don’t help, but under 700 concurrent players on Steam (and no fanfare announcements from Sony on player counts / copies sold) point to a dud.

Anecdotally, no one’s been asking me to play the team shooter — no one’s even asked what I thought about Concord.

However, Engadget’s Kris Holt points out that PlayStation has been having a good year. Helldivers 2, published by Sony, is having a great year while the PlayStation Portal and PSVR 2 hardware continue to find willing buyers, thanks to strong support from handheld gamers. And some VR headset discounts.

Continue reading.

Apple’s latest iOS 18.1 and iPadOS 18.1 developer betas include a few more Apple Intelligence features. The most notable is a Clean Up tool in the Photos app, very much like Google’s Magic Eraser. The Photos app will identify distracting background elements for you, so you should be able to remove them with a tap. Otherwise, you can circle or brush over an object you want to nix. The tool is compatible with every image on your camera roll too.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-gamestops-retro-gaming-pivot-111627707.html?src=rss

Apple’s latest iOS and iPadOS developer betas include an AI object removal tool for Photos

Apple's latest iOS 18.1 and iPadOS 18.1 developer betas are here, and they include a few new Apple Intelligence features. The most notable is a Clean Up tool in the Photos app, which sounds very much like Google's Magic Eraser. The idea is that you'll be able to remove background objects from your snaps without modifying the subject — even if the undesirable item overlaps the person you're focusing on. According to Apple, the tool can remove the shadow and the reflection of an unwanted object too.

The company notes that the Photos app will identify distracting background elements for you, so you should be able to remove them with a tap. Otherwise, you can circle or brush over an object you want to nix. Clean Up works for finer details when you zoom in too. The tool is compatible with every image on your camera roll, including those you took with an earlier iPhone or iPad, or even a DSLR.

There's one other smaller Apple Intelligence update in the latest beta. Those who have been checking out previous builds have been able to receive summaries of multiple Mail and Messages notifications. This feature will now work for other apps.

There are several other Apple Intelligence features that the company has announced but is yet to start testing in developer betas, including image and emoji generation, priority notifications, in-app actions and personal context updates for Siri, availability for other languages and platforms and, of course, ChatGPT integration.

The only devices that support Apple Intelligence features at the minute are the iPhone 15 Pro and Pro Max, and Macs and iPads with an M1 chip or newer. Anyone with a compatible iPhone or iPad can install the latest iOS 18.1 and iPadOS 18.1 developer betas, but it's always worth bearing in mind that betas can have bugs. So be sure to at least back up your data first if you don't have a secondary device for testing and you don't want to run the risk of having any major issues on the phone you use all the time.

Apple Intelligence features are unlikely to be included in the first retail versions of iOS 18 and iPadOS 18, which should be available soon after next month's iPhone 16 event. They'll probably start to roll out in iOS 18.1 and iPadOS 18.1, which are expected to be available to everyone in October.

This article originally appeared on Engadget at https://www.engadget.com/ai/apples-latest-ios-and-ipados-developer-betas-include-an-ai-object-removal-tool-for-photos-185215465.html?src=rss

Xbox’s streaming app is coming to more Fire TV devices

The Xbox August update is here, bringing with it plenty of little tweaks and new features. Perhaps the biggest news is that the Xbox streaming app is coming to more Fire TV devices. This means that more people will be able to access the wonderful world of Xbox Cloud Gaming. 

It was already available for the Fire TV Stick 4K Max (2nd Gen) and the Fire TV Stick 4K (2nd Gen), but now it’s available for the previous iterations of those devices, alongside the Fire TV Cube (3rd Gen.) Expanding the availability of cloud-gaming is never a bad thing. There’s the usual caveat, however, as a Game Pass subscription is required here.

Xbox is also amping up Discord integration, which is welcome news. Xbox consoles will now deliver let people know when a friend is playing, chatting or streaming, making it easy to jump into a voice chat or watch that stream. This can all be done directly from the console, without having to use the Discord app on PC or mobile.

As indicated above, users can now watch Discord streams straight from Xbox consoles — or stream their gameplay directly to Discord — which is a nice add-on.

This is showing off download customization.
Xbox

The update will also let people customize downloads. This should allow users to only download what’s needed to actually play the game, saving crucial hard drive space. Somebody should get the Call of Duty team on the horn about this one

Finally, there are additional controller customization options. Toggle hold is coming to the Elite Wireless Controller Series 2 and the Xbox Adaptive Controller. When enabled, toggle sends a string of consecutive inputs just like old-school 'turbo' buttons, but without the need to keep that button depressed. That sounds like a great way to sail past “push this button a million times” minigames.

This update is rolling out now and should reach all users by the end of the week. It applies to the Xbox One, Xbox Series X and Xbox Series S.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-streaming-app-is-coming-to-more-fire-tv-devices-172946436.html?src=rss