X is finally rolling out Chat, its DM replacement with encryption and video calling

X has finally revealed its long-promised chat platform, which replaces the service's basic DM functionality with features more like the messaging capabilities on other mainstream apps. The update adds voice and video calling, file sharing and the ability to edit and delete previously sent messages, as well as privacy-focused features like end-to-end encryption and screenshot notifications. 

The overhauled messaging features, called Chat, are rolling out now on iOS and the web and will be "coming soon" on Android, according to the company. X also said it's working on a voice memo feature for users to exchange audio messages. 

X has been teasing its new "chat" features for several months. The company rolled out an early version of encrypted messaging earlier this year, but "paused" the feature in May to address unspecified issues. Now, it appears that X's encryption no longer has some of the limitations it initially did. An article on X's help center states that "unlike before, group messages and media can now be encrypted," though it notes that associated metadata (including information about the recipient) is not encrypted. 

X also states that "we do not offer protections against man-in-the-middle attacks," which could compromise an encrypted chat. "As a result, if someone—a malicious insider or X itself as a result of a compulsory legal process—were to compromise an encrypted conversation, neither the sender or receiver would know," the company explains. X says it's working on features that will help users verify the authenticity of encrypted conversations. 


This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-finally-rolling-out-chat-its-dm-replacement-with-encryption-and-video-calling-233032571.html?src=rss

Five plead guilty to helping North Koreans pretend to be US-based IT workers

The US Department of Justice has announced that five people have pleaded guilty to helping North Koreans defraud US companies by pretending to be US-based remote workers. North Korea has previously used fake identities and the direct manipulation of US cybersecurity workers to circumvent international sanctions and funnel money into the country.

In this case, the people knew they were helping North Koreans, the DOJ says, and "provided their own, false, or stolen identities" to help the remote workers get jobs. They also "hosted U.S. victim company-provided laptops at residences across the United States" to hide the workers' location. In the case of at least two "facilitators," they also took company drug tests on the workers' behalf.

Audricus Phagnasay, Jason Salazar and Alexander Paul Travis each pleaded guilty to one wire fraud conspiracy for their role in the scam. Travis was paid "at least $51,397" for participating, while Phagnasay and Salazar earned "at least $3,450 and $4,500, respectively." Another facilitator, Erick Ntekereze Prince, used his company to contract certified IT workers to other US companies, fully knowing the workers were using stolen identities. He earned "more than $89,000" for his participation in the scam and pleaded guilty to one count of wire fraud conspiracy.

The final facilitator, Oleksandr Didenko, pleaded guilty for one count of wire fraud conspiracy and one count of aggravated identity theft for participating in an extensive identity theft operation. Didenko helped foreign IT workers fraudulently gain employment at 40 US companies, the DOJ says, and he's forfeiting $1.4 million as part of his plea.

"These prosecutions make one point clear: the United States will not permit the DPRK to bankroll its weapons programs by preying on American companies and workers," U.S. Attorney Jason A. Reding Quiñones said in the DOJ announcement. “We will keep working with our partners across the Justice Department to uncover these schemes, recover stolen funds, and pursue every individual who enables North Korea’s operations.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/five-plead-guilty-to-helping-north-koreans-pretend-to-be-us-based-it-workers-230831417.html?src=rss

Call of Duty: Black Ops 7 appears to feature AI-generated art assets

By all appearances, Call of Duty: Black Ops 7 features a not insignificant amount of AI-generated art, Kotaku reports. The game's over 680 Calling Cards — collectible backgrounds earned through in-game achievements or purchases — appear to be the main offenders, featuring art that imitates the knockoff animation style of ChatGPT.

While it's hard to authoritatively claim that Studio Ghibli-inspired illustrations are a smoking gun, the Calling Cards players have spotted do at the very least seem unpolished for a splashy $70 game. Activision has also confirmed that the game's development team used "generative AI tools to help develop some in-game assets" in a disclosure on the Black Ops 7 Steam page, which certainly won't dissuade anyone’s suspicions.

In a statement to Kotaku, Activision also didn't deny the possibility, noting that AI was one of several "digital tools" it used "to empower and support our teams to create the best gaming experiences possible for our players." Using AI-generated art or at least AI art edited by a human could have saved Activision and developer Treyarch money during development. But it's also possible these in-game rewards look weird because they were made in the rush to get the game out the door.

Call of Duty: Black Ops 7 has the honor of being the first in the franchise to launch on Xbox Game Pass, one way Microsoft hopes to justify the subscription's recent price hike. That the game features AI-generated assets might dampen some player's excitement, but Black Ops 7's campaign seems like the more pressing issue. It requires an internet connection to run because it was designed to be played in a "squad" of four, but even if you play with in-game bots, you still can't pause the game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/call-of-duty-black-ops-7-appears-to-feature-ai-generated-art-assets-201746595.html?src=rss

‘Divine’ is a Jack Dorsey-backed Vine reboot for 2025

Nearly a decade after going offline, Vine is (sort of) back and, in a truly bizarre twist, Jack Dorsey is at least partially responsible. An early Twitter employee has released a beta version of a rebooted Vine — now called "Divine" — that revives the app's six-second videos and includes a portion of the original app's archive. 

The project comes from Evan Henshaw-Plath, a former Twitter employee who goes by "Rabble," and has backing from Dorsey's nonprofit "and Other Stuff," which funds experimental social media apps built on the open source nostr protocol. Rabble has so far managed to resurrect about 170,000 videos from the original Vine thanks to an old archive created before Twitter shut down the app in 2017. In an FAQ on Divine's website, he says that he also hopes to restore "millions" of user comments and profile photos associated with those original posts as well. 

But Divine is more than just a home for decade-old clips. New users can create six-second looping videos of their own for the platform. The app also has many elements that will be familiar to people who have used Bluesky or other decentralized platforms, including customizable controls for content moderation and multiple feed algorithms to choose from. The site's FAQ says Divine plans to support custom, user-created algorithms too.

Divine is also taking a pretty strong stance against AI-generated content. The app will have built-in AI detection tools that will add badges to content that's been verified as not created or edited with AI tools. And, according to TechCrunch, the app will block uploads of suspected AI content.

"We're in the middle of an AI takeover of social media," Divine explains on its website. New apps like Sora are entirely AI-generated. TikTok, YouTube, and Instagram are increasingly flooded with AI slop—videos that look real but were never captured by a camera, people who don't exist, scenarios that never happened. Divine is fighting back. We're creating a space where human creativity is celebrated and protected, where you can trust that what you're watching was made by a real person with a real camera, not generated by an algorithm."

While all that may sound intriguing, Divine has a long way to go before it can accomplish all that. The app hasn't made it onto either app store yet, though it's already added 10,000 people to an iOS beta, according to its founder. In the meantime, you can also browse some of the app's videos, including some old Vine posts, on its website, though not all of the videos are working properly at the moment.

Still, any kind of reboot is good news for fans of the original, who have long hoped the app might make a comeback. Elon Musk has suggested more than once that he would revive Vine in some way, but has yet to follow through.

This article originally appeared on Engadget at https://www.engadget.com/social-media/divine-is-a-jack-dorsey-backed-vine-reboot-for-2025-192307190.html?src=rss

Subnautica publisher transforms into ‘AI first’ company and introduces voluntary resignation policy

South Korean games publisher Krafton recently announced its transformation into an "AI first" company, which typically means that human jobs are about to go on the chopping block. To that end, the company is now trying to slash its workforce by offering voluntary resignations, according to a report by Eurogamer.

Krafton is a giant company with tentacles in numerous development studios, including the folks that make PUBG and Subnautica. The organization says this isn't a plan to lay off its human workforce, but will "support members in proactively designing their growth direction and embarking on new challenges both inside and outside the company amid the era of AI transformation." Yep. Those are certainly words.

The company also says it will "support members in autonomously deciding whether to continue the direction of change internally or expand externally." That's corporate speak for "my way or the highway."

CFO Bae Dong-geun said during a recent earnings call that "individual productivity must increase at the company-wide level." Oh yeah. It's worth noting that Krafton recently noted record profits. It looks like these profits will not be going to the staff, but rather will be funnelled into large-scale investments in AI. It's a tale as old as time, or at least modern AI.

The company plans to "automate work centered on agentic AI" including the development of an "AI-centered management system." It's freezing all hiring except for those "developing original intellectual property and AI-related personnel."

Agentic AI systems have, so far, proven to be underwhelming when tasked with taking the reins. A recent MIT study noted that 95 percent of these efforts fail. Another study predicts that 40 percent of agentic AI projects will be cancelled by the end of 2027. In other words, good luck in your forthcoming endeavors, Krafton. You're gonna need it.

This article originally appeared on Engadget at https://www.engadget.com/ai/subnautica-publisher-transforms-into-ai-first-company-and-introduces-voluntary-resignation-policy-181042212.html?src=rss

The Sims-like Paralives is delayed until May 2026

Folks who are looking forward to a fresh flavor of life simulation in the form of Paralives will have to wait a while longer before they can jump into the Sims-like game. The game was supposed to hit early access on Steam on December 8, but lead developer Alex Massé and the team at Paralives Studio have pushed back the release date to May 25.

Massé explained that the team expanded its playtests in the lead up to the early access period, "and the latest feedback we received made us realize the game isn’t up to the standard we wanted it to meet for release." While the character creator and in-depth home builder modes seem to be in a solid place, playtesters encountered "impactful bugs" in the live mode and it appears that there isn't yet quite enough to do in the town. "We feel it is necessary to work on these before delivering the product to the community," Massé wrote. The team plans to improve the game's onboarding experience too.

Paralives has been in development for six years, and the team has grown from two or three people in the first couple of years to an average of 10. Having such a small team meant that the developers "had to alternate long stretches of development” between the three parts of the game, Massé wrote. "We are so proud of what we have built, but now, we just need a bit more time to polish the simulation part of the game. This would ensure Paralives offers a great first experience when it launches, making players come back for every exciting free update and expansion that we will put out afterwards."

Paralives Studio will stream 45 minutes of gameplay on its YouTube channel at noon ET on November 25. Massé said you'll get to see what the game looks like now, including some of the current features. The team will provide more details on aspects it plans to improve before the early access release. You can expect more streams and videos in the coming months. It's expected that Paralives will remain in early access for two years while the team adds the features and content it plans to.

Paralives is an indie alternative to the likes of The Sims and InZOI. There are other life sim games on the way before Paralives debuts, such as Pokémon Pokopia. Animal Crossing New Horizons is getting a major update and a Switch 2 version in January. However, EA will shut down The Sims Mobile that same month.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-sims-like-paralives-is-delayed-until-may-2026-174922059.html?src=rss

You can’t pause your game in Call of Duty: Black Ops 7’s always-online campaign

While most of the enormous Call of Duty audience buys each annual entry without hesitation for its multiplayer offering, the single-player campaign is also a big part of the experience. CoD campaigns are often big on popcorn silliness and refreshingly tight. Some people just like to start a game and see its credits roll within a weekend, you know? But judging by the early impressions of Call of Duty: Black Ops 7 that are beginning to surface online, it sounds like this year’s campaign comes with some pretty major caveats.

I admittedly haven’t played the game myself yet, but IGN is one of the outlets that has gone live with its 6/10 review, which reveals that the campaign’s always-online nature means it can’t be paused, and if you’re idle for what the game deems to be too long it’ll boot you out. For a mode that is traditionally offline and totally separate from the online portion of the game, this might come as a shock to some players.

It gets worse. While the official website for Black Ops 7 states that the campaign can be played solo or with a "squad," it definitely emphasises its co-op nature first. A campaign that facilitates co-op is usually a good thing, but here it sounds like very few considerations are made for single players. You can’t fill in spots in the four-person squads with AI companions, so if you don’t have three friends handy, you’re not getting the desired experience. 

Objectives clearly designed for multiple players are reportedly tediously repetitive when you have to do all of them on your own. Many games are built entirely around co-op and that’s fine, but it seems like a pretty dramatic departure for a series that has always accommodated the solo player. According to IGN’s coverage there are no checkpoints either, so if you don’t finish a mission in a single sitting — not always possible for people with busy lives — you’ll lose all your progress. As you presumably will if your Wi-Fi dies.

For groups willing to live with all these potentially very awkward conditions, the Black Ops 7 campaign promises "high-stakes challenges across a wide spectrum of environments, from the neon-lit rooftops of Japan to the Mediterranean coast, and even into the deepest corners of the human psyche." Presumably that last bit doesn’t refer to the rageful thoughts of someone who just lost all their progress because they had to answer the front door.

As you’d expect, Call of Duty: Black Ops 7 also offers the traditional multiplayer and Zombies modes that will no doubt keep you busy until next year. It’s out today on Xbox (included with Game Pass), PS5, PS4 and PC.

This article originally appeared on Engadget at https://www.engadget.com/gaming/you-cant-pause-your-game-in-call-of-duty-black-ops-7s-always-online-campaign-172707048.html?src=rss

You need a fabric shaver — this one I use is down to $13 for Black Friday

If you, like me a few months ago, didn't know fabric shavers existed, I'm willing to bet you're not alone. Not too long ago, I went looking for something, anything, that could help get rid of the pilling on some of my most loved pieces of clothing. I stumbled upon the Philips Fabric Shaver in my search and was pleasantly surprised to learn such a device existed — and in such a cute, compact form. I decided to give it a shot and now it's an essential piece of tech in my house. Thanks to Black Friday deals, you don't have to pay as much as I did for it now that it's on sale for only $13.

Sure, it may not seem revolutionary — especially if you already knew of the wonders of such devices — but it was for me. I have a lot of T-shirts, joggers, sweaters and more that I've had for at least three years and wear regularly. We also have a bunch of throw blankets around the house, partially because I love a good throw, and partially because my cat demands soft spots on which to sleep. All of those well-worn, well-loved fabrics have pilled over time, and I was tired of picking at the pills myself.

This Philips Fabric Shaver makes it so I never have to do that anymore. It runs on two AA batteries, has a simple on-off switch and a shaving head with three sized holes that, as you glide it over your sweater or blanket, catches the pills and shaves them right off. It's literally as simple as that; after I tried it the first time on a pair of joggers, I spent far too much time running around my house and through my closet de-pilling as many things as I could. All the little fabric bits collect in a removable chamber that you simply empty as often as you need into the trash. If you're like me and try to make the most of the wardrobe you have and not buy new clothing all the time, this little gadget will keep the pieces in your closet looking fresh.

This article originally appeared on Engadget at https://www.engadget.com/deals/you-need-a-fabric-shaver--this-one-i-use-is-down-to-13-for-black-friday-163402337.html?src=rss

Apple Black Friday deals: Get a four-pack of AirTags for a record-low price

Good deals on Apple products are generally harder to come by throughout the year than with other brands, but sale events are usually the best time to look around. And sure enough, for Black Friday, Apple’s AirTags are cheaper than ever. You can pick up a four-pack of these handy Bluetooth trackers for $63, a record low price, at Amazon and Walmart. Bear in mind that this deal brings the price per AirTag down to about $16 if you were to buy them individually, and when not on sale they usually cost $29.

If you use Apple devices and are prone to losing stuff, AirTags are the obvious choice of Bluetooth tracker to buy. Adding one to your account requires little more than a single tap, and with Apple’s Find My network offering such extensive coverage these days, it’s never been easier to find missing belongings.

Tracking down a still nearby misplaced item is as easy as using your iPhone to trigger a sound from the AirTag’s built-in speaker, or alternatively you can use Precision Finding to pinpoint its location through Find My. You just follow the instructions on your iPhone’s screen, paying attention to its vibrations as you get closer.

If you only need a single AirTag, they’re also on sale right now for $18, another record low. It works out a bit better as a deal if you purchase the four-pack, but if you just want to attach one to your keys or backpack, $65 might seem like a stretch. Just remember that AirTags can’t be attached to items right out of the box. You’ll need to add an accessory in order to turn one into a keyring, or even attach it to your pet’s collar.

This article originally appeared on Engadget at https://www.engadget.com/deals/apple-black-friday-deals-get-a-four-pack-of-airtags-for-a-record-low-price-161756513.html?src=rss

Our favorite action camera is up to 30 percent off with these Black Friday deals

Action cams make great gifts, or if you're a photographer, a solid addition to your kit. Black Friday deals usually mean you can pick up new cameras and accessories for less, and this year is no different. One of the best deals we've found is on the GoPro Hero 13 Black action cam, which is down to $310 for Black Friday. That's a discount of 23 percent or $90.

This model topped our list of the best action cameras, and for good reason. It's a fantastic device with all kinds of bells and whistles. It's the most versatile Hero camera that GoPro has ever made. There's a new family of modular lenses and it can shoot up to 5.3K and handle 2X optical zoom.

The battery is bigger than ever before and offers around 90 minutes of continuous shooting in 4K/30FPS. The camera is waterproof up to 10 millimeters, so don't worry about puddles. The full-color front screen is vivid and makes it easy to review footage without getting a computer involved.

There's no internal storage here, but it accepts microSD cards. There's a camera bundle on sale right now that includes a 64GB microSD, three batteries, a dual charger and a case. That pack costs $349, which is a discount of 30 percent.

This article originally appeared on Engadget at https://www.engadget.com/deals/our-favorite-action-camera-is-up-to-30-percent-off-with-these-black-friday-deals-160154682.html?src=rss