There are a ton of Rugratsgames from early CD-ROM games to the Nintendo 64 but there’s never really been one that truly stood out on its own. The MIX Games, Wallride and Limited Run Games may have given us the definitive Rugratsgame with Rugrats: Adventures in Gameland set for release on September 10 on Steam and both current and previous-gen consoles.
The new throwback Rugrats game was announced last year almost to the date. Rugrats: Adventures in Gameland looks like it was inspired by those classic NES platformers that fueled your childhood fun and frustration (funstration?). The game comes in two modes: HD mode featuring graphics that look just like the Nicktoon and a special 8-bit mode that looks like it came out on a throwback console.
You’ll be able to play as Tommy, Chuckie, Phil and Lil as you traverse the Pickles house. The babies are pretending that their homestead has transformed into their own video game, which may just be the most adorably meta thing ever.
Rugrats: Adventures in Gameland can be played in solo or two-player co-op mode. Limited Run Games is also releasing the game on orange and classic gray NES cartridges but you missed your chance to buy one because they’ve already sold out.
This article originally appeared on Engadget at https://www.engadget.com/gaming/rugrats-adventures-in-gameland-crawls-out-of-its-playpen-on-september-10-212021343.html?src=rss
Sony announced this morning that the game would be taken offline on September 6, and said it will issue refunds to the few people who chose to buy it. The team-based shooter was one of a scant few new first-party PlayStation games scheduled for release this year. Sony released it on both PS5 and PC on August 23. As for the scale of its failure, the company doesn't typically reveal detailed player numbers for its own platforms. However, Steam does. The numbers there are not pretty.
A Steam player count isn't entirely reflective of a game's success, Still, it’s a key data point from which we can extrapolate some assumptions. In its first weekend, Concord failed to break 700 concurrent players on Steam. That's a dismal figure for a reasonably high-profile launch, especially one from a major publisher.
For perspective, Galaxy Burger, an indie cooking sim I'd never heard of that came out on the same day, had more than four times the number of concurrent players on Steam (469) as Concord (104) at one point on August 28. As far as a comparison for a supposed blockbuster from this year goes, Suicide Squad: Kill the Justice League peaked at more than 13,400 simultaneous players on Steam. That co-op game was a notorious flop that led to a $200 million loss for Warner Bros. Discovery.
In addition, Concord has amassed 766 reviews on Steam at the time of writing. Some analysts estimate that each Steam review translates to between 30 and 50 sales. At the midpoint of the scale, that would put Concord's volume of sales on Steam at around 30,000. Given its concurrent players never surpassed its disastrous opening weekend figures, that feels like a generous estimate.
We don't have a strong idea of the sales numbers on PlayStation just yet, but its swift shuttering suggests things were not much better. Either way, it’s clear sales didn’t remotely come close to covering the development and marketing costs for a game that took Firewalk Studios (which Sony bought last year) eight years to make.
There are a bunch of reasons why Concord just didn't grab people's attention. I played a few rounds during the open beta and thought it was so-so. The combat was okay and some of the core ideas — such as a cool, lore-filled map — were interesting, but it felt like there was not enough novelty.
The first wave of characters was bland, which is not ideal for a hero shooter when Apex Legends and Overwatch 2 (vastly more popular rival titles that are free-to-play) each have dozens of distinct, engaging personalities for fans to connect with. The influence of Guardians of the Galaxy is keenly felt, for better or worse, which makes it seem even more like Firewalk and Sony chased after trends that were popular in 2016.
The biggest mistake of all looks to be the price point. With players able to access so many similar games without paying a penny, having to shell out $40 for Concord was evidently not an enticing proposition for the vast majority of PS5 and PC owners.
It's likely that we haven’t heard the last of Concord. Sony says it plans to “explore options, including those that will better reach our players,” which sounds a lot like a free-to-play pivot.
And yet, Concord seems to only be the one real sour note on what's actually been a quietly strong year for PlayStation overall so far.
Opting to release the game on PS5 and PC simultaneously paid off, as most of the initial wave of sales came via Steam, per analysts. However, the Steam player count has dropped off significantly in recent months, in part because of a controversial account-linking requirement.
Stellar Blade, another Sony-published game from a third-party studio, received a generally positive response from critics and it’s doing well commercially too. Developer Shift Up estimated that sales topped 1 million units within the first two months and said in June that a PC port was under consideration as a result.
Sony's strategy of bringing its major exclusives to PC in the years following their PlayStation debut has been paying off over the last few years. It's released two somewhat older games on Steam this year in the form of Horizon Forbidden West and Ghost of Tsushima. Both are excellent, faithful ports that perform well on my high-end PC as well as my Steam Deck. They were successful sales-wise too, with the former cracking the list of the top 10 best-selling games in the US in its first week. Ghost topped the overall US game sales charts for May overall, per Circana, just after Stellar Blade did the same thing in April.
Sony has at least two more blockbuster PC ports on the way this year. God of War: Ragnarök will hit that platform on September 19. The previous game sold more than 2.5 million units on PC as of last February, per the major Insomniac leak, so the sequel seems primed to do well too. The Until Dawn remake is coming to PC and PS5 just a couple of weeks later.
And then there's the small matter of The Last of Us Part 2 Remastered, which arrived on PS5 earlier this year with a great new roguelike mode included. There's no PC release date yet, but TLOU Day (Naughty Dog's annual celebration of the series on September 26) is fast approaching. That seems like a prime opportunity for an announcement ahead of the second season of the HBO adaptation debuting in 2025.
A cautious approach seems wise for Part 2. Sony will want to make sure the PC port has nothing like the kinds of technical issues Part 1 had when it arrived on that platform, so giving developers as much time as they need for polish is important.
Sony even has a couple more first-party games lined up for the last chunk of the year. It might not have to wait long to wash off the stink of Concord as the highly anticipated and completely adorable platformer Astro Bot lands on PS5 on September 6. Lego Horizon Adventures— a more family-friendly take on the Horizon series — is headed to PS5, PC and Nintendo Switch in a notable multi-platform debut this holiday season.
And then there's the hardware side of the equation. In the first half of the calendar year, Sony sold just under 7 million PS5s. That’s down from 9.3 million over the same period in 2023, but a dip’s to be expected at this point in the system’s life cycle.
How the PS5 stacks up against the competition tells a bigger story. Although Microsoft has long kept quiet about how many Xboxes it's selling, earlier this year some analysts pegged the ratio of PS5 to Xbox Series X/S sales at more than five to one. Yeesh. Given Sony’s larger install base, it’s little wonder why Microsoft is increasingly eager to bring its first-party games to PlayStation.
Meanwhile, at first glance, the PlayStation Portal seemed like an edge-case peripheral for the diehards. All it does is let you play games from your own PS5 remotely without even supporting Sony's cloud gaming service.
However, the Portal has proven to be a surprising hit. Sony said the device, which was often sold out for months, exceeded its expectations. It's the best-selling games accessory so far this year by dollar amount, according to Circana. And rumors are swirling that Sony is "paying very close attention to the current handheld market," perhaps suggesting that the company is finally ready to work on a proper Vita/PSP successor. One can hope.
Even the beleaguered PS VR2 seems to have had an upturn in fortunes after a recent sale and the release of a dongle that lets owners use it to play virtual reality games on PC. According to one report, the lower price led to a sudden 2,350 percent spike in sales. Sony may have even sold more units in a single day (July 28) than it did in the previous seven months overall, according toThe Shortcut. Reports suggest that PS VR2 sales have been disappointing for Sony, but such a sharp increase (or anything close to it) would be astonishing. Along with the discount, the extra utility of being able to use the headset for PC gaming surely helped, as the actual PS VR2 games library remains fairly small.
There's one other piece of hardware that could make 2024 even more of a barnburner for Sony: the widely rumored PS5 Pro. For months, leaks have been suggesting that a mid-generation refresh is coming this holiday season. Rumors point to the PS5 Pro being able to deliver higher speeds, faster game rendering, improved graphics, better ray-tracing performance and an 8K performance mode. Given that Microsoft's new Xbox variants either add internal storage, change the box's color or take away a disc drive, the PS5 Pro may look like an even tastier option for current-gen holdouts.
Update, September 3, 3:15 PM ET: This article was originally published on August 28, six days before Sony announced it was taking Concord offline. It has been updated and republished to reflect that news.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/concord-aside-playstation-is-having-a-great-year-171506490.html?src=rss
Clair Obscur: Expedition 33 first appeared with an intriguing trailer as part of Microsoft's summer showcase, teasing a dream world where squads of adventurers fight in a bid to defeat “The Paintress” who is gradually shaving years off the maximum life that people could live.
It’s a very JRPG-sounding premise. It’s the first title from new French studio Sandfall Interactive, set in a bleak, ethereal world inspired by Belle Époque-era France (spot the twisted Eiffel Tower), adding slightly more reason to battle this powerful, mysterious Paintress. You’ll play a team of Expeditioners, exploring fantastical landscapes and fighting monsters to defeat the Paintress. It sounds vague because well, I don’t quite understand what the hell is going on. I went back to the trailer – perhaps that will help clarify things.
Clear as mud. But that’s fine, this is a fantasy RPG — I didn't expect to understand the story from the outset. I recently watched some hands-off gameplay with Guillaume Broche, Creative Director for Clair Obscur: Expedition 33, and the game’s producer, François Meurisse.
We toured a handful of levels and locations, also introducing a handful of the party characters. You’ll start the game with Gustave. Each party member has their own unique battle mechanic, which charges up during battles. You can increase the charge speed with judicious guarding, dodging and parrying. With Gustave’s robotic arm, for example, he can build up a shock attack that he can unleash early for extra damage, or charge up further for an extra aggressive strike.
Maelle, Gustave’s adoptive sister who goes missing early in the game, has a stance technique that can augment her battle stats after an attack from her fencing saber. The game is turn-based, with enemies and allies able to attack (or recover) in a predetermined order. This is augmented with some action RPG touches and QTEs (quick-time events) where you’ll need to defend with precision timing. Get enough parries in a row, and characters will damage the enemy heavily. I got to see a boss monster strike my entire party — fortunately, you only have to nail the dodge once for the entire team to block or parry. The fights themselves are reminiscent of Persona 5, with dramatic camera-angle shifts, inky, paint-themed special effects and a focus on the beautiful character (and monster) design. Special attacks and spells use ability points, which are also replenished from successful guarding and QTE timing. In short, you will still have to pay attention during battles. Sorry.
Alongside Maelle and Gustave, the party in the demo was rounded out by Lune, apparently the team’s mage. You’ll come across the rest of your expeditionary party during the adventure, in typical JRPG style. Broche told me at the outset that Expedition 33 was a tribute to the classic RPGs of the ‘90s, even if it looks nothing like them. Outside of pixelated Switch adventures, turn-based RPGs have long fallen out of favor, replaced by action RPGs, even for remade titles. This is Sandfall Interactive’s attempt to reinvigorate the turn-based RPG for 2024.
Each character has a dedicated weapon type that can be gradually enhanced and strengthened, adding new abilities as the character grows. I caught a glimpse of a complicated skill tree that players will get to chip away at. Elemental attacks will depend on the weapon your character is wielding, likely meaning some careful party creation (or customization) will be needed later in the game.
Beyond elemental weaknesses, some enemies will also have shielding that will protect them from your attacks. As you progress, some will have visible weaknesses that players will have to shoot at – usually with visual tells, like the weak spots on early anchor enemies. This free-aim system is also used in the environments. I saw a few ‘shooting’ puzzles used to unlock treasure and other rewards. Expedition 33 will be separated into different thematic areas, each offering alternative routes (some may offer extra treasure or tougher enemies) and visual landmarks that will offer more insight into the world and lore. The developers said that much of the story will have to be unearthed by players themselves, hunting down collectible notes from the husks of failed expeditions of the past.
Sandfall Interactive
The early environments I saw of Expedition 33 were gorgeous. One of the initial areas is built as if you’re walking along the bottom of the ocean, laced with plankton, coral and curtains of seaweed. In fact, the beautiful world is only outdone by the character models. The team seems to have put a lot of effort into making its heroes emote and react in a way you wouldn’t have seen in RPGs of old.
I’m wary of how much of an RPG epic the Sandfall Interactive team will be able to make, given its size. While I didn't get to play Expedition 33 at this point, I wonder how much exploration will be possible in the finished game and whether it will reward players’ curiosity beyond plot lore and mournful letters from dead expeditions.
Clair Obscur: Expedition 33 will be released in 2025 on PlayStation 5, Xbox Series X and S and PC.
This article originally appeared on Engadget at https://www.engadget.com/gaming/clair-obscur-expedition-33-is-a-turn-based-rpg-with-beautiful-artistic-flair-130050721.html?src=rss
It’s about time the title is on a Nintendo console as, well, it feels like a Nintendo game. Pizza Tower is a frantic 2D sidescroller that cribs a whole lot from the Wario Land franchise and, to a lesser extent, Mario and Sonic games.
You play as a balding chef named, and this is real, Peppino Spaghetti. The game tasks you with scaling the titular tower to fight a sentient pizza that is kind of like the Bowser of Italian food. The game was largely designed by someone named McPig and the soundtrack was created by a high school student. It’s an indie game miracle!
However, forget all of that. Gameplay is where Pizza Tower shines. The movement feels perfect so the platforming is, simply put, S-tier. It’s been polished to a Nintendo-like sheen, which is quite a feat for a high schooler and someone who goes by the moniker McPig. There are tons of fully-realized abilities and a dedication to speed pulled straight from Sonic. Also, Peppino can’t die, allowing for insane platforming experiments.
In other words, this is one heck of a game and now it’s on a Nintendo console. That’s gotta be quite a thrill for the development team.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pizza-tower-has-surprise-dropped-for-nintendo-switch-152859625.html?src=rss
The incredibly popular (and addictive) poker-based roguelike Balatro just got an update that brings a whole bunch of other games into the party, as announced at the Nintendo Indie World showcase. This is separate from the forthcoming major gameplay update, which arrives in 2025.
Today’s update is called Balatro: Friends of Jimbo and includes crossovers with The Witcher 3,Vampire Survivors, Dave the Diver and Among Us. Basically, each of the aforementioned games will get their own themed deck of cards. For the uninitiated, you can choose from a bunch of decks when playing Balatro, and they all have their own perks and drawbacks.
It doesn’t look like the crossovers go beyond decks, so there aren’t any jokers based on the cook from Dave the Diver or anything. The developers did suggest that more cross-promotional team-ups would be coming down the line.
The good news? The update is available right now and it’s free. The bad news? It looks like it’s only for Nintendo Switch at the moment. The game’s Steam page makes no mention of the update, nor do the Xbox or PlayStation pages.
This article originally appeared on Engadget at https://www.engadget.com/gaming/balatro-is-crossing-over-with-witcher-3-and-a-bunch-of-other-games-143222539.html?src=rss
Nintendo fans have a lot to look forward to, including the company'snew museum, a Donkey Kong theme park expansion coming to the US and, of course, the follow up to the Switch. But everything all boils back down to the games, and we now have a clearer idea of what's coming to the Switch thanks to a double Nintendo Direct that the company streamed this morning at 10AM ET.
There were several announcements that could change your game plans today: A free update to Balatro brings custom decks to the smash-hit card game. The first decks are crossovers with The Witcher 3, Among Us, Dave the Diver and Vampire Survivors. There was also a surprise Switch release for Pizza Tower, a breakout platformer from last year which is one of the highest-rated games on Steam. Another same-day drop is Castlevania Dominus Collection, which brings together three DS titles — Dawn of Sorrow, Order of Ecclesia and Portrait of Ruin — into one title.
Further down the line, Sega will bring Yakuza Kiwami, a remake of the first Yakuza game released in 2016, to Nintendo Switch on October 24 — the same day as the quirky dating sim Date Everything. Neva, a platformer we adored at Summer Game Fest, will arrive the week before on October 15. Konami’s delayed Suikoden remaster will now launch on March 6, 2025. Capcom announced another fighting game collection, this one including the Dreamcast classics Power Stone and Power Stone 2 along with some solid 2D fighters including Capcom vs. SNK: Millennium Fight 2000 Pro.
There are dozens more announcements to enjoy in the full stream, which is still available on Nintendo’s YouTube channel.
Update, 8/27/24, 1:05PM ET: This story was updated after publishing with details on the games announced at today's Nintendo Direct.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-biggest-announcements-from-the-august-2024-nintendo-direct-150333340.html?src=rss
It’s seemed like everyone this summer has been talking about Valve’s in-development MOBA shooter, Deadlock, except Valve itself. Thousands of people have reportedly played it, some of whom have leaked screenshots and gameplay footage. But Valve has remained silent on the subject. Now, the company has finally confirmed the game’s existence with an official Steam page, which notes that Deadlock “is in early development” and in the hands of playtesters. Unfortunately, that’s about it for the details.
Deadlock is still only available to play via invitation. There’s no release date or even release window on the page, and the 22-second teaser it includes isn’t particularly enlightening. But now that Valve is finally acknowledging this thing publicly, we could see more about it soon. Back in May, YouTuber Tyler McVicker, who has long reported on Valve, described Deadlock as what’s “meant to be Valve's next major competitive game. The next Counter-Strike. The next Dota.”
This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-finally-confirms-its-next-game-deadlock-with-a-bare-bones-steam-page-162836953.html?src=rss
One Btn Bosses does exactly what it says in the tin, but there's more to this tongue-in-cheek bullet-hell boss rush than you initially might suspect. You play as a small ship that moves along tracks and battles a string of bosses (quite literally, as you're fighting your way through the ranks of a peculiar corporation). The only real control you have at your disposal is a single button.
While the visual language draws from Asteroids, it plays a bit like Vampire Survivors, in that your weapon auto fires at your enemy but your agency is even more limited as you can't move wherever you want. At first, pressing the button will reverse your ship’s direction as you try to avoid attacks (generally, you can take damage three times before you lose a fight). But going the other way means slowing down both your movement and the firing rate. That adds a fun wrinkle to figuring out your approach: play it as safe as possible and take longer to defeat an enemy, or go high risk and try to win as quickly as possible so you can soar up the leaderboard.
As you progress, you’ll unlock different weapons and movement abilities, as well as different color schemes. You can choose your loadout for each round. On the movement front, you might opt to hold the button to dash through enemy attacks without incurring damage or keep it pressed down to build up speed and accelerate in the other direction. In terms of dealing damage, you might opt for a laser that grows more powerful as you pick up sparks or a pickup weapon that only fires when you run across an item on the track. Experiment to figure out works best for you.
Along with the campaign, there's a separate roguelite mode called Rifts & Developments that randomizes enemy attacks and layouts (it's possible to memorize the attacks in campaign levels). Here, you have a total of three lives and they aren't replenished between rounds unless you choose an upgrade that lets you do so. Nothing carries back over from the roguelite mode to the campaign except for XP, so if you're stuck on a boss and you're close to unlocking a new weapon, you can switch over to earn some juicy experience to expand your arsenal.
One Btn Bosses is tough, but it never feels unfair. The enemy attacks are as clear as day thanks to the clean art direction. I haven't felt that I've been boxed in between enemy attacks so that losing a life was inevitable — to my eye, all the damage I've sustained was my own fault.
In a weird way, One Btn Bosses kind of reminds me of the early days of Twitter, in that one could only be creative on that platform within the confines of a single 140-character message. The limitation that the studio, Midnight Munchies, placed on itself here forced the developers to come up with inventive ways of keeping One Btn Bosses engaging throughout its duration.
One side note: this is one of the first batch of games that received backing from Outersloth, a side project of Among Us developer Innersloth. The whole idea behind Outersloth is to offer indie developers an alternative funding model and to help "fun, original and clever games get made." One Btn Bosses definitely fits the brief.
One Btn Bosses is out on Steam now.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/one-btn-bosses-gets-a-ton-of-mileage-from-single-button-gameplay-140025604.html?src=rss
A new Zombies mode is headed to Call of Duty: Black Ops 6. A new cinematic trailer released on Friday shows that the DLC will take players to a small town called Liberty Falls infested with the running dead.
The trailer starts in a picturesque piece of America with an old-timey song setting the tone. Then everything goes to hell and our unnamed hero wakes up in a post-apocalyptic world from what was just a nightmare all along. He receives a bulletin that the running dead are on their way so he picks up a shock rifle to start popping off some zombies’ tops. The big reveal at the end features some kind of menacing villain that feels like a cross between ZAX from Fallout 76 and GLaDOS from the Portal games.
This is just a premature judgment based on the trailer but it looks and sounds a lot like Fallout, another game that takes place in a world where humanity ends and mutant humans roam the landscape.
There’s no official wide release date for Black Ops 6’s Zombies DLC or any indication that it will or won’t be available when the game launches on October 25. The first gameplay footage of the Liberty Falls maps and story mode will premiere on August 28 at Call of Duty NEXT in Washington DC. Open beta access will start on August 30. Call of Duty: Black Ops 6 will also be available on Xbox Game Pass on launch day.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-trailer-for-call-of-duty-black-ops-6s-zombies-dlc-has-risen-191550462.html?src=rss
The best thing about the free games that the Epic Games Store offers is they're genuinely yours to keep forever. They're not locked behind a subscription of any kind. The only form of payment you provide is a little personal information in the form of your email address and whatever else is required to create an Epic account. It might be worth signing up if you haven't already, as this week's free games are pretty notable.
First up is The Callisto Protocol, a 2022 survival horror game from Dead Space co-creator Glen Schofield. It's cut from the same cloth as Dead Space, but — stellar visuals aside — we didn't like it much. (In fact, a Dead Space remake that arrived shortly afterward was much more warmly received.) Still, it can be yours for absolutely zilch right now.
What a week for FREE games!
Whether you're up for Gigantic: Rampage Edition's 5v5 MOBA action or The Callisto Protocol's futuristic take on pulse-pounding survival horror, now's the time to claim them both.
The Callisto Protocol hit Epic's free game lineup just as the studio behind it announced a spinoff called [REDACTED]. The upcoming title from Striking Distance, which is no longer led by Schofield after he stepped down last year, is a stylized, roguelike dungeon crawler in which you play as a prison guard.
You must try to survive the threat of infected inmates and escape a penitentiary on Callisto, an icy moon of Jupiter. [REDACTED] will arrive on October 31 on PC, PlayStation 5 and Xbox Series X/S.
This week's other Epic Games Store freebie is interesting too. It's a MOBA-hero shooter hybrid called Gigantic that has a long and convoluted history. To keep things brief, the game debuted in 2017, was killed in 2018 after failing to gain enough traction and revived under a different studio this year. I played it for a bit and found the matches to be fun and chaotic.
The original Gigantic was free-to-play. While the revival — dubbed Gigantic: Rampage Edition —typically costs $20, it has zero microtransactions. So you won't have to worry about being nickel-and-dimed after claiming this one.
You'll have until August 29 to snag those two games. There's some good stuff to look forward to on the Epic Games Store next week as well. Starting on August 29, you can claim a Fallout bundle that includes Fallout, Fallout 2 and Fallout Tactics for free, along with an arcade-style football game called Wild Card Football.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-epic-games-stores-latest-freebies-are-the-callisto-protocol-and-the-revived-moba-gigantic-192403774.html?src=rss