I wish Blizzard loved Warcraft as much as I do

Blizzard's first real-time strategy games had a profound impact on me as a young immigrant to Canada in 1994 and ’95. Warcraft: Orcs & Humans and Warcraft II: Tides of Darkness helped me learn how to read and write in English, and formed the basis for some of my oldest friendships in a brand-new country. Suffice to say, I have a lot of love for these old RTS games — maybe more than Blizzard itself.

So you can imagine my excitement at remaster rumors for Warcraft II and its expansion, Beyond the Dark Portal. When Blizzard aired its Warcraft Direct last week, not only were those rumors confirmed, but it announced that the original Warcraft would receive the same treatment, and both would be sold alongside Warcraft III: Reforged (itself a remaster) as part of a new battle chest. Of course, I immediately booted up Battle.net and bought the bundle.

I was just as quickly disappointed. Where to start? The most obvious place is the new hand-drawn graphics. Some fans have accused Blizzard of using AI to upscale the art in Warcraft and Warcraft II. I don’t think that’s what happened here, but what is clear is that the new assets don’t live up to the company’s usual quality. 

The unit sprites are completely missing the charm of their original counterparts. They also don’t look properly proportioned, and many of them have new stilted animations. Additionally, the extensive use of black outlining makes everything look a bit too stark. At best, the remasters resemble poorly made mobile games.

Both games feature a toggle to switch between their original and remastered graphics seamlessly, but here again, Blizzard missed the mark. There’s a great YouTube video explaining the issue, but the short of it is the company didn't accurately represent the “tall pixels” that the original graphics were designed around, so every asset appear stretched horizontally. 

Like every game from that era, Warcraft was designed to be played on a 4:3 CRT monitor. However, the original art assets were made to scale within a 320 x 200 frame, which is a 16:10 resolution. As a result, UI elements and units look taller in the 1994 release than in the remaster. GOG correctly accounted for this when it rereleased Warcraft and Warcraft II in 2019, and there’s no reason Blizzard couldn’t do the same in 2024. Without these nods to the game’s original visuals, Warcraft: Remastered just doesn’t look right.

What gameplay enhancements the remasters include are minimal, and while they’re all appreciated, Blizzard could and should have done more. In Warcraft, for instance, it’s now possible to select up to 12 units simultaneously, up from four, and bind buildings to hotkeys for more efficient macro play. Oh, and you can finally issue attack move commands, something you couldn’t do in the original release.

However, any features you might find in a modern RTS are notably missing. For example, neither game allows you to queue commands or tab between different types of units in a control group. If this sounds familiar, it’s because Blizzard took the same approach with StarCraft: Remastered. StarCraft: Brood War still had a sizable professional scene when Blizzard released its remaster. Had Blizzard touched the balance or mechanics of that game, it would have caused an outcry. By contrast, Warcraft II is essentially moribund, and would have greatly benefited from modernization. At the very least, Blizzard could have done a balance pass and added a ladder mode to give the game a chance to attract a new multiplayer fanbase.

Coming back from the dead is achievable for an old RTS. Age of Empires II managed to pull this trick off with flying colors: Since the release of its Definitive Edition in 2019, Microsoft’s genre-defining RTS has never been in a better place. A constant stream of support, including a substantial new expansion that was released just last week, has managed to grow the AoE2 community. At any time, there are as many a 30,000 people playing the Definitive Edition on Steam. If you ask me, that’s pretty great for a game that was originally released in 1999, and it shows what’s possible when a company cares and nurtures a beloved franchise. The fact Microsoft now owns Blizzard makes its treatment of Warcraft feel particularly unfair.

Most disappointing is the lack of bonus content. Contrast this with Half-Life 2’s free anniversary update, which Valve released just days after the Warcraft remasters. It includes three and a half hours of new commentary from Gabe Newell and the dev team. Valve also uploaded a two-hour documentary and announced a second edition of Raising the Bar, a behind-the-scenes look at Half-Life 2’s turbulent development. If Newell could take time away from his yachts to talk about Valve's most important game, surely Chris Metzen could have done the same for Warcraft. The people who were vital to Warcraft and Warcraft II’s development aren’t getting any younger — Blizzard should preserve their stories.

If there’s one thing I’m hopeful for, it’s that Blizzard will eventually do the right thing. As I mentioned, the bundle I bought also came with Warcraft III: Reforged. Last week it received a free patch that does a lot to fix the disastrous issues with that remaster, albeit four years late. With more work, I can see the Warcraft and Warcraft II remasters becoming essential. But as things stand, the studio has done the bare minimum to honor its own legacy.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/i-wish-blizzard-loved-warcraft-as-much-as-i-do-141524674.html?src=rss

Life is Strange: Double Exposure comes to Nintendo Switch today

Nintendo Switch players, you can get Life is Strange: Double Exposure on your console starting today. Square Enix says the game, which been available on the Xbox Series X|S, PC and PlayStation 5 since October 29, comes later than the other versions because it has been "meticulously ported" for the Switch. Its lighting system has been rebuilt and its assets have been optimized so that they'd perform well and run smoothly in both docked and handheld modes. 

Double Exposure picks up from the events of the first game and revolves around the original Life is Strange protagonist Max Caulfield. Max is older in this newer installment and now has the power to shift between two different timelines. In Double Exposure, Max's best friend Safi was murdered and found dead in the snow. She then uses her powers to investigate Safi's murder, mainly to solve the crime in one timeline and to prevent it from happening in the other timeline where her friend remains alive. 

The digital version of Life is Strange: Double Exposure will be available today, November 19, at 8am PST/11am EST. You can get the base version with the full game, the Deluxe Edition with two additional outfits for Max and the Ultimate Edition with five additional outfits (including a Final Fantasy VII outfit pack), as well as a cat companion for the protagonist. Square Enix will release a physical version on January 28, 2025, which is now also available for pre-order. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/life-is-strange-double-exposure-comes-to-nintendo-switch-today-130005279.html?src=rss

Here’s a fresh look at the Half-Life 2 RTX remaster

We initially heard about a team modding an RTX remaster of Half-Life 2 last August. Today, NVIDIA released a trailer giving fans a behind-the-scenes look at Orbifold Studios' efforts to apply more modern graphics tools to the iconic title. The video highlights the RTX Remix engine and how the team is using it to make visual upgrades to a game with an engine two decades old. They have examples of how they're creating more dynamic light sources, volumetric fog in moody areas, and full 3D detail on the objects in the environment.

The crew at Orbifold still doesn't have a release date for their work, but as the 20th anniversary for Half-Life 2 approaches on November 16, it's possible that there may be something official in the works from Valve. No, not Half-Life 3. But YouTuber and veteran Valve reporter Tyler McVicker noticed that there is a new, password-protected branch of the game in Steam. Just based on the number of new test builds that have been pushed out on that branch, the new update seems more involved than the one the company released to mark the 25th anniversary of Half-Life 1 last year. So if you're itching to pick up the gravity gun again, this weekend might be the time to do it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/heres-a-fresh-look-at-the-half-life-2-rtx-remaster-221321847.html?src=rss

Warcraft 1 and 2 Remastered are available right now for some retro RTS goodness

Blizzard pulled off a rare surprise today by shadow launching remasters of the original Warcraft and its sequel to commemorate the franchise’s 30th anniversary. These updates of the hit RTS games are available right now and look to merge retro goodness with some modern sensibilities.

The remasters feature “brand new, hand-drawn visuals that capture the original art style from each game.” Players will be able to swap between the original graphics and the remastered versions in real time. If the trailer is anything to go by, the games look purdy. The simple animations match the vibe of the two games nicely.

The original Warcraft is getting some serious quality-of-life changes to make the game more appealing to modern audiences. The update includes 16:9 resolution support and modern control options. For instance, players can now right-click to move units instead of having to rely on hotkeys.

Both remasters have also received "various UI and UX improvements such as tooltips and health bars, mission select screens, and increased unit selection." The original games placed strict limitations on how many units could be selected at once, so that last one is a nice improvement.

Warcraft 2 will even be available for multiplayer sessions. Franchise manager Brad Chan said during today’s 30th anniversary livestream that “all legacy custom maps will still be fully compatible and playable.” These remasters are available right now. Warcraft 1 is $10 and Warcraft 2 is $15.

Today’s 30th anniversary stream also dropped all kinds of other nuggets beyond the remasters. Warcraft 3: Reforged got a major update today that fixes many long-standing issues. Blizzard also announced that the affiliated mobile title Warcraft Arclight Rumble will be playable on PC starting on December 10, albeit as a beta.

The developer is relaunching WoW: Classic, complete with “all-new, fresh realms.” WoW: Classic 20th Anniversary Edition will be available on November 21 and will include PvE and PvP servers, in addition to Hardcore realms.

WoW Classic is even getting a new (old) expansion. Mists of Pandora Classic will be available next year. Check the trailer above for proof.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/warcraft-1-and-2-remastered-are-available-right-now-for-some-retro-rts-goodness-194335478.html?src=rss

PlayStation Plus Game Catalog additions for November include GTA V (again) and Dying Light 2

Sony has revealed the latest slate of PlayStation Plus Game Catalog additions for Extra and Premium members, and it's a dang solid lineup this month. The biggest name, of course, is Grand Theft Auto V. That's returning to the Game Catalog after Sony removed it in June. GTA V has now sold more than 205 million copies (not a typo), but if you've yet to dive into the game or its perennially popular online mode, here's your chance. GTA VI, meanwhile, is set to arrive next fall.

In case you're all GTA'd out for the time being, there are lots of other PS Plus additions to explore. One of those is the open-world zombie survival action RPG Dying Light 2: Stay Human, which I've been meaning to check out for a long time. Like A Dragon: Ishin (which, coincidentally, is leaving Game Pass this month) and Chivalry 2 are among the other big names on the list, but I'm especially happy to see Overcooked! All You Can Eat make the cut.

That's a terrific bundle of both Overcooked games and all of the expansions. For years, I've been calling these games the perfect relationship test. Just, uh, maybe don't play with your partner if you're going through a rough patch.

Elsewhere, The Sims 4 expansion pack Island Living is included. Naturally, you'll need the free-to-play base game to access that. Moto GP 24, Digimon Survive, Stick Fight: The Game, Clash: Artifacts of Chaos, the intriguing Killer Frequency and Hungry Shark World round out the newcomers to the PS Plus Game Catalog's Extra tier.

The Premium lineup is pretty exciting this month as well. I spent many hours playing the multiplayer modes of Resistance: Fall of Man in the PS3 era. Insomniac Games has been on an incredible run for the last six years, so it should be fun to hop back into that game and its sequel, Resistance 2, for a hit of nostalgia and to see how far the studio has come. Note, however, that these two games are streaming-only.

Ahead of Legacy of Kain: Soul Reaver 1-2 Remastered arriving next month, you can warm up by playing Blood Omen: Legacy of Kain and Blood Omen 2. Last but not least, there's one PS VR2 addition to the lineup in the form of action shooter Synapse. PS Plus Premium and Extra subscribers can play these games at no extra cost starting on November 19.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-plus-game-catalog-additions-for-november-include-gta-v-again-and-dying-light-2-174646227.html?src=rss

Animated video game anthology show Secret Level sure looks pretty

Amazon has released a new trailer for Secret Level, the upcoming Prime Video show that tells stories set in the worlds of beloved, popular or even upcoming games (and also Concord). Given that it’s an anthology series, there’s unlikely to be an overarching plot, so there’s not much to grok here from a narrative perspective. And the sooner there's a mortarium on trailers being soundtracked to that overused M83 song, the better.

However, the visuals sure do look pretty. The quality of the animation is genuinely impressive. At least in some cases, the art style apes that of the game the episode is based on. That’s particularly true for what we see of the Sifu episode, but Secret Level is not, for instance, retaining Spelunky's aesthetic.

Other episodes are based on the likes of Armored Core, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, Pac-Man, The Outer Worlds 2, Unreal Tournament and Warhammer 40,000, along with "various" PlayStation Studios games. One of those is Concord, which Sony unceremoniously killed for good after its disastrous debut.

Some major mainstream stars have lent their voices and even likenesses to the series, including Arnold Schwarzenegger, Kevin Hart, Keanu Reeves (who appears in the Armored Core episode), Ariana Greenblatt and Gabriel Luna. Video game stalwarts, including The Last of Us stars Merle Dandridge and Laura Bailey, are involved too.

Secret Level — which is from the creative team behind Netflix's Love, Death and Robots — will debut on December 10. More episodes will be released over the following week.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/animated-video-game-anthology-show-secret-level-sure-looks-pretty-163009316.html?src=rss

PS5 exclusive Stellar Blade is coming to PC

This year's action RPG Stellar Blade has been a solid win for Sony as a PlayStation 5 exclusive. Developer Shift Up revealed in a recent quarterly earnings report that sales "have remained steady even as the initial surge has calmed" following its spring launch. But there may be a second boost coming for the game, because the studio is planning a PC port of Stellar Blade some time next year.

"Given recent trends like Steam’s growing presence in the AAA games market and the global success of Black Myth: Wukong, we are expecting the PC version to perform even better than the console version," the Korean company said when asked about their PC plans during the presentation.

The title referenced, Black Myth: Wukong, was able to set a new record for concurrent players in a single-player game on Steam when it launched on the platform in August. That's a lofty goal for any game to reach, so we'll have to see how successful Shift Up can be in reaching an international audience on PC.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ps5-exclusive-stellar-blade-is-coming-to-pc-231625263.html?src=rss

Rogue Point is a tactical shooter from the teams behind Worms and Black Mesa

Team17, the developer of the Worms and publisher of Dredge, Blasphemous and more, is working on Rogue Point, a new rogue-lite tactical FPS game. The studio has enlisted the help of Crowbar Collective, the team behind Black Mesa, the fan-made and Valve-approved Half-Life remake that needs no further introduction. Rogue Point is currently in development and slated to enter early access soon.

Rogue Point is set in a dystopian future where a single CEO had controlled everything. After his death, competing companies work to carve up his empire. To achieve this, they hire mercenaries using the MERX app, and it’s as simple as getting food using Uber Eats. Currently, only Rogue Point, a team of vigilantes, is fighting back against this dystopian state of affairs.

Rogue Point
Team17/Crowbar Collective

The game pits teams of four against computer-controlled enemies of different classes, each offering unique challenges. Players must strategize and play with the right loadouts or risk losing. There’s plenty of gear to acquire, too, with some weapons only available in the mission field.

Maps are procedurally generated to ensure no two playthroughs are the same. Unlocked equipment may also be used in future runs. Besides the standard campaign missions where “high-octane tactical combat meets strategic planning,” there’s an endgame mission with maxed-out difficulty, promising a challenge for those craving it.

The developers have a rather extensive wishlist of features they hope to add to the game down the road. Those include new weapons (who doesn’t like new gear?), improved AI and new maps. There are currently four maps announced, but the procedural generation should make things less repetitive.

Rogue Point isn’t in early access yet, but you can wishlist it on Steam. The game is set to come out in 2025, but the developers have yet to announce a final release date.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/rogue-point-is-a-tactical-shooter-from-the-teams-behind-worms-and-black-mesa-142959920.html?src=rss

A TV show about EA Sports’ Madden games hits Prime Video on November 26

Madden NFL has been around for almost 40 years (really) so it’s high time the gaming franchise got the documentary treatment. Prime Video has got you covered. The platform just announced that It’s in the Game: Madden NFL will stream on November 26, which is just ahead of Thanksgiving.

The four-part docuseries will explore “one of the biggest video games of all time” that “became a worldwide phenomenon, spanning generations.” The show will explore Madden’s “archaic 8-bit origins to its success as an annual must have.” Prime Video says EA Sports has given it access to the vaults, so there should be plenty of new footage for diehard fans.

As the story goes, EA founder Trip Hawkins approached commentator John Madden back in 1984 for his endorsement and expertise, but the game took four long years of development before coming out in 1988. This extended development time was allegedly due to Madden himself, who demanded a realistic football experience. I’m sure the documentary will get into all of that.

Formerly known as John Madden Football, the franchise became an annual event in 1990 and changed its name to Madden NFL in 1993. These games have sold over 130 million copies worldwide since 1988. The latest iteration, Madden NFL 25, released back in August to fairly middling reviews.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-tv-show-about-ea-sports-madden-games-hits-prime-video-on-november-26-194833398.html?src=rss

This Shin Megami Tensei board game features 72 intricate demon figurines

The popular Shin Megami Tensei video game series is getting a physical board game. A Japanese company called Icrea is behind the effort and is launching a Kickstarter on November 12 to raise funds for the project.

SHIN MEGAMI TENSEI THE BOARD GAME (the company asked us to use all caps) is a “full-scale board game project” complete with 72 “high quality and detailed demon figures.” Collecting demons and adding them to your party is a major part of the game, so these figurines should help with immersion. It’ll also help with getting random demon figurines lost in the couch.

The board game in action.
Icrea/Atlus

There’s a board with various locations from the franchise and plenty of series-specific cards to rifle through. The company says a game should take anywhere from three to four hours. The title has already generated a fair amount of excitement at both Gen Con and the most recent Tokyo Game Show.

We don’t know exactly when this will be available for purchase. You know how Kickstarter timelines work. There are going to be a bunch of stretch goals, however, should the company reach the initial financial threshold. It’s a Shin Megami Tensei board game with dozens of cool-looking demon figurines. It shouldn’t have any trouble finding financial backers.

For the uninitiated, Shin Megami Tensei first came out in 1992 for the Super Famicom in Japan. There have been plenty of sequels throughout the years. Shin Megami Tensei V came out back in 2021, but has since received a full-featured refresh called Shin Megami Tensei V: Vengeance.

The Persona series is also a spinoff of the franchise. This leads to a very serious question. Persona board game when? I want to wander around a fake high school and eat ramen with a motley crew of characters.

This article originally appeared on Engadget at https://www.engadget.com/gaming/this-shin-megami-tensei-board-game-features-72-intricate-demon-figurines-163242838.html?src=rss