Google Docs is getting an annotation feature that will let you mark up your documents just like you might with a pen and paper. With today’s update, announced at MWC 2024, Google Docs users on Android devices can use a finger or stylus to write notes, highlight text and circle words to their heart’s desire. Google says the feature will work on Android tablets and smartphones, so it’s got some real potential to give devices like foldables even more of a productivity boost. It should also make for a smoother way to sign digital documents.
Android users will have access to multiple pen colors and highlighters with the new annotation tool for Google Docs, which is good news for anyone who loves color-coding their notes. If the popularity of digital notebooks like reMarkable’s tablets or Amazon’s Kindle Scribe has taught us anything, it’s that, as speedy as typing may be, plenty of people still prefer writing by hand when it’s an option. The only thing this update seems to be missing is the ability to convert handwriting to text, which would allow for more extensive writing tasks. Apple is a few steps ahead in that regard, offering the feature for Apple Pencil users on several of its native iPad productivity apps, like Pages and Numbers.
Catch up on all of the news from MWC 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/you-can-now-mark-up-your-google-docs-with-handwritten-notes-on-android-devices-080050320.html?src=rss
Google is finally giving Android smartwatch owners a feature they’ve been wanting for years: Google Wallet passes. Among its many announcements at MWC, Google said today that it’s officially bringing boarding passes, event tickets, gym memberships, loyalty cards and other passes that might be stored in your Google Wallet to Wear OS. It’s one area where Wear OS has lagged way behind the Apple Watch, which has long had passes.
While some users have sporadically reported seeing the feature pop up over the last month or so, Google is only now confirming its arrival. Any passes you’ve added to Google Wallet will show up with a QR code or barcode on your Wear OS watch with the update, and you can choose to hide whichever ones you don’t need at the moment. Google is also adding the ability to get detailed public transit directions on your watch so you don’t need to take out your phone to figure out where you’re going. You’ll be able to look up departure times from your wrist, and get step-by-step directions or a guided map view to your destination.
Catch up on all of the news from MWC 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/google-finally-brings-wallet-passes-to-wear-os-watches-along-with-transit-directions-080010242.html?src=rss
Google is finally giving Android smartwatch owners a feature they’ve been wanting for years: Google Wallet passes. Among its many announcements at MWC, Google said today that it’s officially bringing boarding passes, event tickets, gym memberships, loyalty cards and other passes that might be stored in your Google Wallet to Wear OS. It’s one area where Wear OS has lagged way behind the Apple Watch, which has long had passes.
While some users have sporadically reported seeing the feature pop up over the last month or so, Google is only now confirming its arrival. Any passes you’ve added to Google Wallet will show up with a QR code or barcode on your Wear OS watch with the update, and you can choose to hide whichever ones you don’t need at the moment. Google is also adding the ability to get detailed public transit directions on your watch so you don’t need to take out your phone to figure out where you’re going. You’ll be able to look up departure times from your wrist, and get step-by-step directions or a guided map view to your destination.
Catch up on all of the news from MWC 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/google-finally-brings-wallet-passes-to-wear-os-watches-along-with-transit-directions-080010242.html?src=rss
Motorola and Lenovo have announced a new cross-device management tool at MWC 2024 called Smart Connect that lets users seamlessly switch tasks from one device to another. You could, for example, move a podcast from your phone to your tablet without losing your place using only a swipe gesture, or easily share files between connected devices using a unified Share Hub. The companies haven’t yet released the full list of compatible devices, but so far say Smart Connect will work with Lenovo PCs running Windows 10 or later and only some Lenovo tablets and Motorola devices.
Smart Connect will allow users to navigate between multiple devices using the same keyboard and mouse without interruptions, and receive synced notifications across connected devices. It brings a smart clipboard feature too, which serves as a single clipboard for all the connected devices, so you can copy and paste items from one device to another. Smart Connect will also let users turn their phone into a hotspot for a connected tablet or PC, or use it as a webcam. Users will also be able to cast content from their phones to other connected devices, say to watch a video on a bigger screen. Smart Connect will be available in a few months through the Microsoft Store and Google Play Store.
In addition to Smart Connect, Motorola is showing off the adaptive display concept it introduced last fall. Motorola’s concept rollable display can be morphed from a slab into other shapes to fit different needs, like a tent-style setup that allows it to stand on its own or wrapped around a person’s wrist like a watch.
Christopher Dilts / Motorola
Christopher Dilts / Motorola
Catch up on all of the news from MWC 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/lenovo-and-motorolas-smart-connect-makes-it-easier-to-manage-tasks-across-your-devices-230058598.html?src=rss
Motorola and Lenovo have announced a new cross-device management tool at MWC 2024 called Smart Connect that lets users seamlessly switch tasks from one device to another. You could, for example, move a podcast from your phone to your tablet without losing your place using only a swipe gesture, or easily share files between connected devices using a unified Share Hub. The companies haven’t yet released the full list of compatible devices, but so far say Smart Connect will work with Lenovo PCs running Windows 10 or later and only some Lenovo tablets and Motorola devices.
Smart Connect will allow users to navigate between multiple devices using the same keyboard and mouse without interruptions, and receive synced notifications across connected devices. It brings a smart clipboard feature too, which serves as a single clipboard for all the connected devices, so you can copy and paste items from one device to another. Smart Connect will also let users turn their phone into a hotspot for a connected tablet or PC, or use it as a webcam. Users will also be able to cast content from their phones to other connected devices, say to watch a video on a bigger screen. Smart Connect will be available in a few months through the Microsoft Store and Google Play Store.
In addition to Smart Connect, Motorola is showing off the adaptive display concept it introduced last fall. Motorola’s concept rollable display can be morphed from a slab into other shapes to fit different needs, like a tent-style setup that allows it to stand on its own or wrapped around a person’s wrist like a watch.
Christopher Dilts / Motorola
Christopher Dilts / Motorola
Catch up on all of the news from MWC 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/lenovo-and-motorolas-smart-connect-makes-it-easier-to-manage-tasks-across-your-devices-230058598.html?src=rss
If you were wondering when brands will finally stop trying to cash in on the Barbie craze, the answer is, somehow, not yet. HMD (or Human Mobile Devices), which has been making Nokia phones for the past few years, announced for MWC that it’s partnered with Mattel to release an official Barbie Flip Phone this summer. It’ll be pink, obviously, with a dash of “sparkle.”
Aesthetically, it sounds a lot like the original hot pink Motorola Razr of the aughts. But while that phone eventually got rebooted as a smartphone for the era of modern foldables, the Barbie phone is keeping things pretty basic. It’ll be a feature phone, not a smartphone, with HMD marketing it as an accessory geared toward “style, nostalgia and a much-needed digital detox.” HMD hasn’t revealed much else about it yet, like pricing or actual photos, but the company says it plans to unveil the Barbie Flip Phone at MWC, so we'll likely see more of it as the week unfolds.
Most people may not be ready to ditch their smartphones entirely just yet, but if you’re looking for a burner, this is probably one of the cutest you could get.
HMD
Catch up on all of the news from MWC 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/barbies-hot-pink-flip-phone-is-coming-to-the-real-world-this-summer-170805284.html?src=rss
We’re about to get our first real look at Samsung’s Galaxy Ring. In a blog post this weekend ahead of Mobile World Congress, the company revealed it’ll have the Galaxy Ring on display at its booth at the Barcelona convention, which starts tomorrow. Samsung hasn’t said much yet about what the Galaxy Ring will be capable of since teasing it at the end of its Unpacked event in January, but we do know it’s a wellness-oriented wearable positioned to rival the likes of Oura.
Samsung today described the Galaxy Ring as “a new health form factor that simplifies everyday wellness, supporting smarter and healthier living via a more connected digital wellness platform.” All we’ve really seen of it so far is a rendering, though.
Aside from the Galaxy Ring, Samsung’s booth will heavily promote its Galaxy AI, with a hands-on interactive experience. The company also says it’s expanding Galaxy AI to more of its products, including the Galaxy Z Fold 5, Z Flip 5 and Tab S9 series, plus the Galaxy Watch 6, Galaxy S23 series and S23 FE. It's also got plans for Galaxy AI applications in its new Galaxy Book 4 series and, of course, the Galaxy Ring we still know next to nothing about.
Catch up on all of the news from MWC 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/samsungs-galaxy-ring-will-officially-make-its-public-debut-this-week-at-mwc-152740877.html?src=rss
It turns out Intuitive Machines’ Odysseus spacecraft didn’t land upright after all. In a press conference with NASA Friday evening, the company revealed the lander is laying on its side after coming in a little faster than expected, likely catching its foot on the surface at the moment of landing. Fortunately, Odysseus is positioned in such a way that its solar panels are still getting enough light from the sun to keep it charged, and the team has been able to communicate with it. Pictures from the surface should be coming soon.
While the initial assessment was that Odysseus had landed properly, further analysis indicated otherwise. Intuitive Machines CEO and co-founder Steve Altemus said “stale telemetry” was to blame for the earlier reading.
All payloads except the one static art installation, though — Jeff Koons’ Moon Phases sculptures — are on the upturned side. The lander and its NASA science payloads have been collecting data from the journey, descent and landing, which the team will use to try and get a better understanding of what happened. But, all things considered, it seems to be doing well.
The team plans to eject the EagleCam, developed by students at Embry-Riddle Aeronautical University, so it can take a picture of the lander and its surroundings perhaps as soon as this weekend. It was supposed to be ejected during descent to capture the moment of landing, but issues on touchdown day prevented it from being released.
Intuitive Machines
Intuitive Machines
Once Odysseus was in lunar orbit and hours away from its landing attempt, the team discovered its laser range finders, which are key to its precision navigation, were not working — due entirely to human error. According to Altemus, someone forgot to flip a safety switch that would allow them to turn on, so they couldn’t. That realization was “like a punch in the stomach,” Altemus said, and they thought they could lose the mission.
The team was thankfully able to make a last-second adjustment cooked up on the fly by Intuitive Machines CTO and co-founder Tim Crain, who suggested they use one of the on-board NASA payloads instead to guide the descent, the Navigation Doppler LIDAR (NDL). In the end, Odysseus made it there alright. Its mission is expected to last a little over a week, until lunar night falls.
This article originally appeared on Engadget at https://www.engadget.com/intuitive-machines-odysseus-lander-tipped-over-at-touchdown-but-its-still-kicking-174541034.html?src=rss
Maybe you’ve seen the ads on social media: “Crush depression with Animal Crossing”; “Meet with a therapist while playing Stardew Valley.”
Advertisements for Hero Journey Club’s gamer-focused mental health support groups have flooded the internet in recent months, drawing a mix of skepticism and enthusiastic intrigue from those who have been targeted by them. “Struggling with loneliness? Come join us,” the ads beckon. For some people who already turn to video games as an antidote to the difficulties of everyday life, Hero Journey Club’s promises of community and a safe space to do inner work really hit home.
But while Hero Journey Club may be a lot like therapy, the service it provides is not therapy, technically. It’s not licensed healthcare, a point that anyone who signs up is told from the outset and must consent to before proceeding. The Journey Guides, however — as the session leaders are called — are qualified mental health professionals.
To be hired, one must have at least a master’s degree from an accredited graduate program in clinical psychology, mental health counseling, marriage/family therapy or licensed social work, says CEO and Hero Journey Club co-founder Brian Chhor. They must be either licensed or in the license-eligible phase of obtaining their credentials. And, of course, they should be passionate about gaming.
Hero Journey Club, which launched in 2022, offers support for people dealing with loneliness, depression, anxiety, addiction and other issues. Journey Guides do not dispense diagnoses or treatment, but lead group discussions under the framework of some of the most common psychotherapy approaches. That includes acceptance and commitment therapy (ACT), dialectical behavior therapy (DBT) and cognitive behavioral therapy (CBT).
A subscription costs $30 per week, which gives participants (Journeyers) access to weekly sessions held over Discord voice chats, each lasting about 80 minutes. New users are matched with a group of up to five people based on information they provide during the onboarding process, but Journeyers’ identities are kept completely anonymous beyond their Discord handles and the names they’ve chosen to have others call them by. Each group has its own private server, where users can stream gameplay.
Hero Journey Club
The gaming element is meant to serve as both a means to help people relate to one another and to give them something to do with their hands, Chhor told Engadget. Some groups play “cozycore” games like Stardew Valley or Animal Crossing: New Horizons, while others may play Valheim, Red Dead Redemption 2 or something else. The game doesn’t have to be multiplayer; in some groups, everyone might be playing different games. Journey Guides sometimes plan in-game activities for their groups to work on — like decorating a space in Animal Crossing based on one’s inner-child — or just let everyone play their own way.
Chhor, who started working with digital health startups after studying regenerative medicine and biodesign at Stanford University, told Engadget the mission behind Hero Journey Club is one he has a personal connection to. He grew up in a family that often used video games as a way “to cope through stress and to escape,” and gaming over Discord is how they came together during the pandemic to support a cousin who was struggling with loneliness and suicidal ideation but didn’t have immediate access to therapy.
“Mental illness, I’ve seen, primarily impacts people who are the most vulnerable in our society,” Chhor told Engadget. That got him thinking about creating “a community-first model,” one “that can take therapy out of the clinic, and into the spaces where people already spend time and feel connected.”
The cost of one-on-one therapy can be a huge barrier for those seeking help, on average falling somewhere between $100-200 per session in the US without insurance, which many therapists do not accept. For people who don’t live in a major city, the availability of practitioners can be extremely limited, while therapists in dense metropolitan areas are overloaded with bookings amid soaring demand for mental health services.
And people of color, LGBTQIA+ people and others from marginalized communities remain underserved, often facing biases and discrimination that lead to inadequate care or prevent them from getting any care at all. Even group therapy in its more traditional forms, while significantly more affordable at an estimated one-third to one-half the price of individualized treatment, can seem daunting for people with social anxiety.
Hero Journey Club aims not only to “foster a sense of belonging through community,” Chhor said, “but also, using evidence-based techniques, to help people get the tools they need.” For one, the sessions give Journeyers a place to work on interpersonal skills and, ideally, learn how to structure healthy relationships and set boundaries that serve their needs, HJC’s Chief Clinical Officer Derrick Hull told Engadget. Hull holds a PhD in clinical psychology from Columbia University and has been in the psych tech space for over a decade, most recently working for Talkspace and, previously, Noom.
Journeyers also work toward greater psychological flexibility, or a person’s ability to adapt and cope with stressors like negative or disturbing feelings, instead of being consumed by them, Hull said. A lot of people are “afraid to feel their feelings,” he said. “They don't know what to do with their feelings, especially in a social setting where the stakes are a little bit higher: ‘What if I overreact, what if I fall apart?’” Journeyers can develop that emotional regulation while being part of “a community where everybody feels seen and supported.”
Research in recent years has added support to the idea that gaming — especially with others — can have positive therapeutic effects. A 2021 systematic review of more than two dozen studies concluded that playing commercial video games can in some cases help to reduce stress and anxiety levels. The potential benefits aren’t tied to one genre or format alone, either; the different studies observed improvements in players of casual puzzle games, AR games, action-adventure and survival horror titles, among others. And unlike games that are created specifically for therapy settings, commercial games are widely known and readily available.
Writing for The Conversation earlier this year, Tyler Prochnow, an Assistant Professor of Health Behavior at Texas A&M University, noted that young men in particular are less likely to seek out mental health support due to social stigmas, and cooperative gaming in that case can be a critical intervention. Video games can help them “find empathy and build crucial social connections,” he wrote, adding that “the social features of online games may literally provide young men a lifeline when they have nowhere else to turn.”
As skeptics on social media have frequently pointed out in response to the Hero Journey Club ads, anyone can create a Discord server to bring fans of a particular game together for free. Plenty such gathering places already exist. But that argument neglects to account for the people who struggle to make friends on their own. And, online spaces made up of large groups of strangers have a tendency to breed toxic behavior.
Hero Journey Club strives to offer a gaming community where toxicity is absent. “You have to be able to create that kind of safety in order for a community to actually solve the loneliness problem,” Hull said.
Both Chhor and Hull say Journey Guides are thoroughly vetted in a multi-stage interview process, not just to ensure their on-paper qualifications are up to snuff but also to be certain they’re adequately able to address the needs of a diverse userbase. Most Journeyers are between ages 18 and 45, with the bulk of them in their late 20s and early 30s. Many are neurodivergent, queer and/or people of color. According to Chhor, 70 percent come from marginalized communities.
Hero Journey Club
In its infancy, though, Hero Journey Club still has some of its own issues to sort out. The company is working to tighten up its admittedly broad privacy policy to assuage any concerns about how Journeyers’ personal information might be used. Other high-profile telecounseling platforms before it haven’t set the best example; last year the FTC came after BetterHelp for allegedly sharing customers’ data — including health information — with Facebook, Snapchat and other third parties for targeted advertising without explicit user consent.
Hero Journey Club does not share users’ information or personal stories for advertising purposes unless they’ve signed a waiver giving the company permission to do so, a spokesperson told Engadget. Any data used for other reasons, like research, is anonymized.
Additionally, some people who tried out the service have said it all felt a bit disorganized, that the reality didn’t didn’t quite line up with the expectations they had based on how it’s marketed.
John, a 37-year-old lifelong gamer and new father, told Engadget he signed up for Hero Journey Club a few months ago while dealing with loneliness after moving with his family from Oklahoma to Seattle. “I thought, maybe this is a nice place where I’ll be able to find people to be friends with,” he said. “I’m an older person, so it’s harder for me to go out and meet people.”
But he says the first session left a bad taste in his mouth, so he didn’t go back. It felt like the Journey Guide was being “kind of irreverent,” he said, and when he chimed into the group discussions he said he was shut down by the guide, who said he was giving unsolicited advice. It left him feeling concerned that “the social interactions are going to be moderated too much” to allow for any real connections to be made. And, “We didn't talk about video games,” he said. “Nobody was streaming their video games. Nothing.”
“It feels like an unfinished product,” he told Engadget. “It feels like they're trying to do something but they're inexperienced with it.”
Amanda McGuire — who says she applied to work as a Journey Guide while in school for her master’s — told Engadget that the way it’s advertised felt “a little misleading” after she had the opportunity for a closer look, both in terms of the mental health services and the actual involvement of gaming. As part of the interview process, McGuire had to lead a Hero Journey Club session. She ultimately was not offered the position but has since gone on to work for Therapists of Color New England as a clinical therapist.
Interactive therapy, McGuire said, can be a great thing, and she’s worked with children and teenagers using approaches like VR. “Sometimes, we'll play Minecraft and talk, and I think it can be a great tool. But I’m not sure if it works the way they have everything structured with Hero Journey Club.”
Hero Journey Club
The anonymous Discord setup was “disorienting,” with no video to put a face to who may be talking at a given moment, and the fact that it doesn’t offer participants true clinical care didn’t sit right with her. “I'm concerned that people will try to replace actual therapy with Hero Journey Club,” she said.
Guides can help Journeyers connect with licensed healthcare professionals outside of Hero Journey Club so they can receive diagnoses and individualized treatments, both Chhor and Hull said. They’re encouraged to take such steps, and Journey Guides are equipped to provide Journeyers with crisis resources if needed.
Of the people who have found community in Hero Journey Club, some say it’s been invaluable — a place where they can come out of their shell and finally feel heard. “The Journey Guides are really good at what they do,” an anonymous Journeyer who deals with agoraphobia, social anxiety and other issues told the Daily Dot last year. The HJC community, they said, has “genuinely helped [them] quite a lot.”
Others have been quick to come to the service’s defense against the naysayers online, many saying they’ve found it to be a safe and welcoming space where they can work through difficult issues. “They're doing good work, though it's also clear that they're still learning,” one person commented in response to a Reddit post last January that questioned Hero Journey Club’s authenticity.
In the time since, Hero Journey Club has grown sixteenfold, according to Chhor. The retention rate is high, he said, and people stay with it for about seven months on average. “Our first three groups are still with us today,” Chhor said. This month marks two years, “and they're still with us.”
This article originally appeared on Engadget at https://www.engadget.com/hero-journey-club-wants-to-meet-gamers-mental-health-needs-just-dont-call-it-therapy-150027098.html?src=rss
The Biden administration plans to loosen the limits on tailpipe emissions proposed last year by the Environmental Protection Agency (EPA), giving automakers more time before they’ll be required to sell significantly more electric vehicles than gas-powered cars, The New York Times reported this weekend. Under the proposed regulations laid out by the EPA, EVs would have to account for 67 percent of new car and light-duty truck sales by 2032.
Rather than forcing manufacturers to start ramping up EV sales right away, the changes would allow them to make the shift more gradually through the remainder of the 2020s, sources told the NYT. After 2030, though, EV sales would need to drastically increase. Automakers have argued that the current cost of electric vehicles and the lack of charging infrastructure stand in the way of hitting such extreme targets as those proposed by the EPA. Last year, just 7.6 percent of new cars sold in the US were EVs, per NYT.
The revision is likely a move in part to appease labor unions, which represent a demographic seen as a key area of support for Biden and have expressed a need for more time to unionize new EV plants among other concerns, according to NYT. The rules are not yet finalized, but are expected to be published in the spring.
This article originally appeared on Engadget at https://www.engadget.com/biden-administration-may-give-automakers-more-time-to-shift-to-evs-215625805.html?src=rss