The Game Awards’ missteps and Light No Fire | This week’s gaming news

The Game Awards are done and the video game marketing machine is winding down for the year, but this industry never fully stops. This week, we’re taking a look at what The Game Awards could have done better (a few things, it turns out) and breaking down some of the biggest announcements from last week’s show.


This week’s stories

Light No Fire


We’re gonna talk about The Game Awards a lot this week, but one of the biggest announcements from last Thursday’s show was the existence of Light No Fire, a new title from No Man’s Sky studio Hello Games. It’s a planet-sized, multiplayer game about exploration and community-building, and it uses procedural generation to fill every valley and mountaintop with life. At least, that’s the promise. There’s no release date for Light No Fire just yet, but Hello Games has been working on it for five years.

The rest of The Game Awards


Also at The Game Awards, we saw the reveal of a Blade game from Arkane Lyon, OD from Kojima Productions, Windblown from Dead Cells studio Motion Twin, and Exodus from Archetype Entertainment, a studio composed of BioWare, 343 and Naughty Dog veterans.

As for the awards, best narrative went to Alan Wake 2, best debut indie game went to Cocoon, and esports coach of the year went to Potter. Indie game Baldur's Gate 3 won game of the year, while Sea of Stars won best independent game over Dave the Diver, a title that was never indie to begin with. Got it? Good. Moving on.

Free Radical Design shuts down

A trio of TimeSplitters characters with guns.
Free Radical

UK studio Free Radical Design, which was working on the TimeSplitters revival, laid off more than 80 people and shut its doors on Monday. It marks another round of layoffs under Embracer this year — the holding company announced in June that a $2 billion funding deal fell through, and it’s spent the last few months closing studios and firing staff at places including Saints Row developer Volition and Chorus maker Fishlabs.

We can do better

The Game Awards logo
The Game Awards

The Game Awards last week ran for three hours, hosted by organizer Geoff Keighley. It was fancy and packed with movie stars — which, honestly, is pretty weird for a show that’s supposed to be about video games. Between abundant ad breaks, rushed speeches for winning developers, and ample stage time for celebrities, this year’s Game Awards didn’t feel like a celebration of the industry.

I’m not the only one who noticed the imbalance. After The Game Awards, plenty of developers, players and critics expressed displeasure with its pacing and priorities. Of the show’s 180 minutes, speeches from award winners took up just 10 minutes, and developers were prompted to ‘please wrap it up’ after just 30 seconds.

Meanwhile, Jordan Peele and Hideo Kojima were given nearly 7 minutes to talk about their upcoming project that looks like it’s more movie than game. There were appearances by Simu Liu, Matthew McConaughey and actors from TV shows based on video games. The Game of the Year award was presented by Timothee Chalamet, for some reason. Gonzo the Muppet even got 2 minutes.

Keighley rushed through most awards by reading the categories and winners directly into the camera back to back to back. Announcement trailers were indistinguishable from ad breaks, and there was no time spared for the industry’s most relevant issues, like the upheaval of mass layoffs, the fight to establish unions, and the medium's relationship with conflicts in Ukraine and Gaza.

These topics would feel drastically out of place at The Game Awards, and that alone is an indictment of the show. If there’s no room to discuss, celebrate and condemn these topics at the industry’s most public-facing event, what are we even doing here?

The Game Awards organizers have done a great job replacing the embarrassment that was Spike’s VGX with a show that looks more like The Oscars — but the video game industry is not Hollywood. Where are our luminaries? What are our issues? How are we innovating? Making video games more like movies is not the goal — unless you’re Kojima, I guess.

There are a bunch of other events that give time to video game creators and broader conversations, such as the Game Developers Choice Awards and its Independent Game Festival competition, The Spawnies from Spawn on Me, Gamedev.world from Rami Ismail, and Day of the Devs. And there are always the showcases from indie publishers like Annapurna Interactive, Devolver Digital and Panic throughout the year. But with E3 officially dead, Keighley's two big shows — Summer Game Fest and The Game Awards — are now the premier industry events on the gaming calendar. There's a responsibility that comes with that position, and his organization clearly needs to strike a better balance.

Now playing


It’s been a strangely stressful time, so I’ve been relaxing with couch co-op in Halo: The Master Chief Collection. It’s familiar and comfortable, and the toggle between old and new graphics is still an absolute delight. I’d love to discover some new couch co-op games, so let me know in the comments if you have any favorites.

This article originally appeared on Engadget at https://www.engadget.com/the-game-awards-missteps-and-light-no-fire--this-weeks-gaming-news-144549193.html?src=rss

The Game Awards’ missteps and Light No Fire | This week’s gaming news

The Game Awards are done and the video game marketing machine is winding down for the year, but this industry never fully stops. This week, we’re taking a look at what The Game Awards could have done better (a few things, it turns out) and breaking down some of the biggest announcements from last week’s show.


This week’s stories

Light No Fire


We’re gonna talk about The Game Awards a lot this week, but one of the biggest announcements from last Thursday’s show was the existence of Light No Fire, a new title from No Man’s Sky studio Hello Games. It’s a planet-sized, multiplayer game about exploration and community-building, and it uses procedural generation to fill every valley and mountaintop with life. At least, that’s the promise. There’s no release date for Light No Fire just yet, but Hello Games has been working on it for five years.

The rest of The Game Awards


Also at The Game Awards, we saw the reveal of a Blade game from Arkane Lyon, OD from Kojima Productions, Windblown from Dead Cells studio Motion Twin, and Exodus from Archetype Entertainment, a studio composed of BioWare, 343 and Naughty Dog veterans.

As for the awards, best narrative went to Alan Wake 2, best debut indie game went to Cocoon, and esports coach of the year went to Potter. Indie game Baldur's Gate 3 won game of the year, while Sea of Stars won best independent game over Dave the Diver, a title that was never indie to begin with. Got it? Good. Moving on.

Free Radical Design shuts down

A trio of TimeSplitters characters with guns.
Free Radical

UK studio Free Radical Design, which was working on the TimeSplitters revival, laid off more than 80 people and shut its doors on Monday. It marks another round of layoffs under Embracer this year — the holding company announced in June that a $2 billion funding deal fell through, and it’s spent the last few months closing studios and firing staff at places including Saints Row developer Volition and Chorus maker Fishlabs.

We can do better

The Game Awards logo
The Game Awards

The Game Awards last week ran for three hours, hosted by organizer Geoff Keighley. It was fancy and packed with movie stars — which, honestly, is pretty weird for a show that’s supposed to be about video games. Between abundant ad breaks, rushed speeches for winning developers, and ample stage time for celebrities, this year’s Game Awards didn’t feel like a celebration of the industry.

I’m not the only one who noticed the imbalance. After The Game Awards, plenty of developers, players and critics expressed displeasure with its pacing and priorities. Of the show’s 180 minutes, speeches from award winners took up just 10 minutes, and developers were prompted to ‘please wrap it up’ after just 30 seconds.

Meanwhile, Jordan Peele and Hideo Kojima were given nearly 7 minutes to talk about their upcoming project that looks like it’s more movie than game. There were appearances by Simu Liu, Matthew McConaughey and actors from TV shows based on video games. The Game of the Year award was presented by Timothee Chalamet, for some reason. Gonzo the Muppet even got 2 minutes.

Keighley rushed through most awards by reading the categories and winners directly into the camera back to back to back. Announcement trailers were indistinguishable from ad breaks, and there was no time spared for the industry’s most relevant issues, like the upheaval of mass layoffs, the fight to establish unions, and the medium's relationship with conflicts in Ukraine and Gaza.

These topics would feel drastically out of place at The Game Awards, and that alone is an indictment of the show. If there’s no room to discuss, celebrate and condemn these topics at the industry’s most public-facing event, what are we even doing here?

The Game Awards organizers have done a great job replacing the embarrassment that was Spike’s VGX with a show that looks more like The Oscars — but the video game industry is not Hollywood. Where are our luminaries? What are our issues? How are we innovating? Making video games more like movies is not the goal — unless you’re Kojima, I guess.

There are a bunch of other events that give time to video game creators and broader conversations, such as the Game Developers Choice Awards and its Independent Game Festival competition, The Spawnies from Spawn on Me, Gamedev.world from Rami Ismail, and Day of the Devs. And there are always the showcases from indie publishers like Annapurna Interactive, Devolver Digital and Panic throughout the year. But with E3 officially dead, Keighley's two big shows — Summer Game Fest and The Game Awards — are now the premier industry events on the gaming calendar. There's a responsibility that comes with that position, and his organization clearly needs to strike a better balance.

Now playing


It’s been a strangely stressful time, so I’ve been relaxing with couch co-op in Halo: The Master Chief Collection. It’s familiar and comfortable, and the toggle between old and new graphics is still an absolute delight. I’d love to discover some new couch co-op games, so let me know in the comments if you have any favorites.

This article originally appeared on Engadget at https://www.engadget.com/the-game-awards-missteps-and-light-no-fire--this-weeks-gaming-news-144549193.html?src=rss

Netflix’s first engagement report reveals its most popular shows and movies

Netflix has published the first of a new twice-a-year engagement report called “What We Watched.” The first installment, launched Tuesday as a Microsoft Excel file, lists the hours viewed for every title (original and licensed) that has tallied more than 50,000 viewing hours. Although it’s an uneven performance comparison since episodic series will rack up many more hours than standalone films, this is the first ultra-detailed glimpse at what people watch on Netflix.

The first spreadsheet, covering January to June 2023, includes 18,214 entries of eligible content. The first season of the action-thriller series The Night Agent: Season 1 sat comfortably at the top with 812,100,000 hours during that period. Following (far behind) in second place was season two of the drama Ginny & Georgia (665,100,000 hours). Rounding out the top five are season one of The Glory (622,800,000), the inaugural season of the Jenny Ortega-led Wednesday (507,700,000) and the limited prequel series Queen Charlotte: A Bridgerton Story (503,000,000).

The J.Lo action flick The Mother was the top-ranked movie on the list, raking in 249,900,000 viewing hours and falling at number 20 behind a glut of multi-episode series. Idris Elba’s Luther: The Fallen Sun (209,700,000) came in at 26, while the Chris Hemsworth vehicle Extraction 2 (201,800,000) slotted in at 29.

Screenshot of a spreadsheet showing the Netflix content with the most viewing hours from January to June 2023. A banner at the top has the company name and title
Netflix

In addition to hours viewed, the spreadsheet denotes each title’s release date and whether it’s available globally. For curiosity’s sake, the lowest-ranking globally available item on the list is the 2020 comedy special Yours Sincerely, Kanan Gill.

Netflix stressed the importance of not using total hours viewed alone to determine a movie or series’ impact. “Success on Netflix comes in all shapes and sizes, and is not determined by hours viewed alone,” the streamer wrote in its announcement blog post. “We have enormously successful movies and TV shows with both lower and higher hours viewed. It’s all about whether a movie or TV show thrilled its audience — and the size of that audience relative to the economics of the title.”

Netflix says the new biannual spreadsheets will combine with its weekly Top 10 and Most Popular lists to paint a more comprehensive picture for viewers, creators and industry watchers.

You can rev up Excel or Numbers and download the inaugural Netflix spreadsheet drop here.

This article originally appeared on Engadget at https://www.engadget.com/netflixs-first-engagement-report-reveals-its-most-popular-shows-and-movies-214509788.html?src=rss

GTA 6, The Game Awards and the great indie debate | This week’s gaming news

After a slow month in the world of video game marketing, things are starting to pick up. The past week has given us a first look at the new Fallout TV show, a few release dates and a trailer for a little game called Grand Theft Auto VI — and the Game Awards are still to come. What good timing for us to launch a weekly video game show to dig into the news.


This week’s stories

The Game Awards logo
The Game Awards

The Game Awards

The Game Awards will go live on Thursday, December 7, at 7:30PM ET. Expect a few hours of game announcements, new trailers, awkward interviews and musical performances, including one by the fictional band from Alan Wake 2.

Fallout TV show
Amazon MGM Studios

Fallout, but on TV!

Amazon dropped the first trailer for its live-action Fallout series — and, man, it sure does look like Fallout. The show is set in Los Angeles 200 years after the nuclear apocalypse, and it stars Yellowjackets actor Ella Purnell, plus Walton Goggins, Aaron Moten and Kyle MacLachlan. It’s heading to Prime Video on April 12, 2024.


GTA VI is coming in 2025

The biggest news item this week, pre-The Game Awards, was the first official trailer for Grand Theft Auto VI. As of writing it's already reached 105 million views on YouTube — a pace usually reserved for only the finest K-Pop videos. GTA VI is set in Vice City, it’s coming out in 2025 and I'm sure we’ll hear a lot more about it before then.

Dave the Diver
Nexon

What is an indie game?

The meat of this week’s episode focuses on the longstanding debate about what “indie” actually means. One of the titles nominated for Best Independent Game at the Game Awards, Dave the Diver, was commissioned and bankrolled by Nexon, one of the largest video game studios in South Korea. It’s not indie, and its inclusion in this category highlights how little consensus there still is around the definition.

This is kinda my area of expertise — it’s my 13th year as a video game journalist and indie games have always been a core feature of my reporting. I’ve spent a lot of time thinking about what I mean when I say “indie,” so I sat down and formalized this thought process. There are three questions that can help define a game in an indie gray area: Is the team on the mainstream system’s payroll? Is the game or team owned by a platform holder? Do the artists have creative control? I dug into these questions this week, and discuss how having a publisher isn’t related to the indie label at all.

But when all else fails in the indie debate, there’s one ultimate question to ask: Can this team exist without my support? This is why the distinction matters: The indie label helps to identify the artists that would not exist without game sales, crowdfunding or word-of-mouth support from players. It exists to determine the teams that are truly living and dying on game sales, and it helps players decide where to spend their money. If Dave the Diver didn’t sell well, its team would likely have the chance to try again. If, say, Pizza Tower didn’t sell well, its studio could have folded.

I think this is an important conversation, so give that story a read and let us know in the comments if you think my questions help or just make things more confusing. It’s probably a little bit of both.

Now playing

I’ve been thoroughly enjoying The Cosmic Wheel Sisterhood on Steam Deck — it’s the latest game from Deconstructeam, the indie studio that made The Red Strings Club and Gods Will Be Watching. The Cosmic Wheel Sisterhood is a game about building tarot decks, manipulating elections, betraying a coven of witches and seducing everyone; it’s sexy and well-written, and I highly recommend it. Another game I’m looking forward to is A Highland Song from indie studio Inkle; it just came out this week and I’m excited to dive in.

Let us know in the comments what you’re playing! Also, we still don’t know what to call this weekly video game news show, so leave us some name suggestions, too. Thanks!

This article originally appeared on Engadget at https://www.engadget.com/gta-6-the-game-awards-and-the-great-indie-debate--this-weeks-gaming-news-153051306.html?src=rss

Let AI Jimmy Stewart put you to sleep with a new Calm bedtime story

Jimmy Stewart can now send you off to a blissful night's rest with a Calm bedtime story. The mindfulness app is known for its Sleep Stories, read by celebrities including Harry Styles and Idris Elba, to help users drift off to dreamland. To revive Stewart's iconic voice Calm has collaborated with AI company Respeecher. The new It’s a Wonderful Sleep Story, which Calm has dubbed “a heartwarming new holiday tale,” is now available for Premium subscribers.

Stewart starred in several major films (including It’s a Wonderful Life) and was known for his signature drawl and calming voice. Tina Xavie, chief marketing officer of CMG Worldwide (the company that manages Stewart's estate) said that makes this AI recreation a great fit for Calm's bedtime series. Folks at Respeecher trained its system with old recordings of the star and merged them with a voice actor's rendition of the story.

"Hello, I'm James Stewart, but you can call me Jimmy. Tonight I'm going to tell you a story," the AI-generated Stewart begins, before urging listeners to get nice and comfortable. “It’s a heartwarming story of love, of loss, of hope and of joy, but most of all — it’s a wonderful sleep story.”

According to Variety, the project received the green light from both Stewart’s family and his estate. While this project was created with consent from the necessary parties, the growing use of AI to replicate voices of celebrities and other public figures has sparked ethical debates. There have been several instances of unauthorized use of likenesses or voices, including that of Drake, Tom Hanks and Gayle King.

The It’s a Wonderful Sleep Story has also been receiving some backlash on social media. Users on X (formerly Twitter) have called it "despicable" and "terrifying" with one user saying there was "no way Jimmy Stewart would be okay with AI using his voice."

Despite the backlash, Stewart’s family is happy to see his legacy live on. In a statement, Kelly Stewart Harcourt, one of Stewart’s daughters, said “It’s amazing what technology can do and wonderful to see Dad’s legacy live on this holiday season in new ways.”

This article originally appeared on Engadget at https://www.engadget.com/let-ai-jimmy-stewart-put-you-to-sleep-with-a-new-calm-bedtime-story-222745658.html?src=rss

Kiss’ final show ended with a performance by digital avatars made to immortalize the band

Kiss’ final live performance at Madison Square Garden in New York last night also turned out to be the first for the band’s successors — four digital avatars that will play on in the real members’ retirement from physical shows. Kiss concluded the last show of its “The End of the Road” tour by introducing the new virtual band, which then performed “God Gave Rock And Roll To You.”

The avatars weren’t just straight replicas of the current band members — Paul Stanley, Gene Simmons, Tommy Thayer and Eric Singer — but interpretations of them “as fantasy-based superheroes,” said Pophouse Entertainment, which partnered with George Lucas’ Industrial Light & Magic for their creation. And, it says that’s just “one of the many and varied ways in which Kiss will live on as digital performers through their avatars in the future.” Industrial Light & Magic also created the digital avatars of ABBA (or ABBAtars) for the ongoing ABBA Voyage show in London.

No specific plans for the virtual band have been announced just yet, but it wouldn’t be surprising to see similar Kiss experiences pop up in the near future. Gene Simmons, who founded Kiss alongside Paul Stanley, said the move will keep the band “forever young and forever iconic,” while Stanley called it a way to “see Kiss immortalized” and take the group “to a completely different level beyond being just a music band.”

This article originally appeared on Engadget at https://www.engadget.com/kiss-final-show-ended-with-a-performance-by-digital-avatars-made-to-immortalize-the-band-210024877.html?src=rss

Amazon’s new Fallout series will reveal the origins of Vault Boy

Amazon has revealed more about its upcoming Fallout series on Prime Video. The company shared the first images from the show and gave Vanity Fair a sneak peek ahead of its April debut. Based on the game franchise, it stars Ella Purnell (Yellowjackets) as a naive newcomer to the post-apocalyptic surface world she’s spent her comfortable life hiding from underground.

The series takes place in the year 2296. That’s 219 years after nuclear war ravaged the Earth, driving deep-pocketed survivors into subterranean bunkers, leaving everyone else to fend for themselves above ground. Lucy is the daughter of “Overseer Hank” (Kyle MacLachlan, Twin Peaks), the mayor-like figure of Lucy’s Vault 33.

Vanity Fair says Vault Boy, the iconic game logo, appears as the mascot for Lucy’s underground dwelling. We’ll even hear about its origin story. “That was something that they came up with that’s just really smart,” Bethesda’s Todd Howard said, describing the series’ creative take on Vault Boy’s genesis.

Still of the character
Walton Goggins as The Ghoul
Amazon / Bethesda

The Ghoul, familiar to fans of the games, will be played by the scene-stealing Walton Goggins (Justified, The Hateful Eight) in a role that sounds tailored to the wry character actor. “Walton’s equally adept at drama and comedy, which is so difficult,” creator Jonathan Nolan told Vanity Fair. “There is a chasm in time and distance between who this guy was and who he’s become, which for me creates an enormous dramatic question: What happened to this guy? So we’ll walk backwards into that.”

Nolan says The Ghoul represents all sides of Fallout’s world. “He’s got a lot of mileage on him, but he’s still got a swagger and kind of a charm to him,” Nolan said. The series’ take on the character strikes a balance between using prosthetics and makeup to show his disfigured face while still giving Goggins room to find the half-dead, half-immortal character’s humanity. “I need to be able to see Walton and his performance, he needs to look like a Ghoul from the game, and he needs to be kind of hot,” Nolan said.

The series was created by Westworld creators Nolan and Lisa Loy. They describe the story as hitting similar notes as the games, including its retrofuturistic stylings, biting social commentary and themes of gray morality. “We had a lot of conversations over the style of humor, the level of violence, the style of violence,” Bethesda’s Howard, an executive producer on the show, said. “Look, Fallout can be very dramatic, and dark, and postapocalyptic, but you need to weave in a little bit of a wink…. I think they threaded that needle really well on the TV show.”

Fallout premieres on April 12, 2024, on Amazon Prime Video.

This article originally appeared on Engadget at https://www.engadget.com/amazons-new-fallout-series-will-reveal-the-origins-of-vault-boy-221607044.html?src=rss

Apple Music’s year-end Replay is here to expose your listening habits

Apple Music’s full year-end Replay experience has arrived. Although elements of the personalized recap are available year-round (including a continually updating playlist), the company spruces up its web interface this time of year for a sleeker presentation as you reflect on your 2023 listening habits. Apple Music also announced its Artist of the Year (Taylor Swift, who you may have heard of) and subscribers’ top choices in various categories.

If you listened to Apple Music this year, you can head to the service’s Replay 2023 website and log into your account to view a rundown of the music you enjoyed during the last 12 months. It lists your most-streamed artists, songs, albums, genres, playlists and stations.

It also includes a highlight video summarizing your habits, which you can share with friends and family or on social channels. If you reach any milestones, like listening to 25,000 minutes of music, it will reveal exactly when you hit them. Apple says Replay 2023 will also tell you if you rank among an artist’s top listeners.

Photo of Taylor Swift looking into the distance in front of a bluish-gray sky. The text
Apple

Taylor Swift had a busy year, and her Apple Music streams unsurprisingly reflect that. The platform’s Artist of the Year had 65 songs reach its Global Daily Top 100, more than any other artist. The pop icon was also the most streamed artist on the platform in 2023, setting a record for the most listeners in a single year. Meanwhile, Morgan Wallen’s “Last Night” took the top spot in Apple Music’s Top Songs of 2023: Global list. It was the first country song to top that chart since “Old Town Road” four years ago. “Last Night” enjoyed the most days at number one on the service’s Global Daily Top 100 chart.

World music has grown in popularity on the platform. Nigerian breakout artist Rema had the most Shazam’d song of the year with the Afrobeats tune “Calm Down.” Meanwhile, “Idol” by J-Pop duo Yoasobi was the most popular karaoke song using Apple Music’s Sing feature, and it also hit number seven on the year-end top songs chart, joined by fellow J-Pop track “Subtitle” by Official Hige Dandism. Música Mexicana also did well, with four tracks on the top 20 global songs list. These include “Ella Baila Sola” by Peso Pluma and Eslabon Armado, “un x100to” by Grupo Frontera and Bad Bunny, “PRC” by Peso Pluma and Natanael Cano and “Bebe Dame” from Fuerza Regida and Grupo Frontera.

Year-end rewinds have become a popular feature for streaming services, as people enjoy the self-expression and comedy that can come from sharing their tastes on social media. If recent years are any indication, you can expect Spotify and YouTube to reveal theirs within the coming days.

This article originally appeared on Engadget at https://www.engadget.com/apple-musics-year-end-rewind-is-here-to-expose-your-listening-habits-204548370.html?src=rss

The 4K Chromecast with Google TV drops to a new low of $38 for Black Friday

The Google Chromecast with Google TV 4K streaming stick has dropped to a record low price of $38 as part of a larger Black Friday deal on Amazon. That’s 24 percent off the MSRP of $50. This is the latest and greatest Chromecast stick and, as the name suggests, can be used to watch live TV with resolutions up to 4K HDR.

We appreciated the streaming stick in our official review, calling out the comfortable remote control that ships with the product and the excellent Google Assistant integration, which lets you skip that remote entirely and use your voice for controls. The stick also offers support for Dolby Vision, Dolby Atmos and good ‘ole HDR10. We also loved that this is a nearly lag-free device, especially when compared to rival products in the same price range. There's a reason, after all, that this stick easily made our list of the best streaming devices in 2023. 

It’s also extremely easy to use, and the integrated dongle makes for a simple installation process. Just plug and play. Once installed, you’ll be able to watch content from just about every major streaming platform out there, including a diverse array of free ad-supported stuff, with one major caveat. The system doesn’t allow access to Apple TV+, so you’ll have to find another way to watch that Kurt Russell Godzilla show.

We are in the middle of Black Friday festivities, so that’s not the only streaming stick on sale. Amazon is also offering the HD version of Google’s Chromecast streaming stick for just $20. That's a savings of 33 percent from the MSRP of $30. This is basically the same product as above, but without 4K.

Your Black Friday Shopping Guide: See all of Yahoo’s Black Friday coverage, here. Follow Engadget for Black Friday tech deals. Learn about Black Friday trends on In The Know. Hear from Autoblog’s experts on the best Black Friday deals for your car, garage, and home, and find Black Friday sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/the-4k-chromecast-with-google-tv-drops-to-a-new-low-of-38-for-black-friday-213041691.html?src=rss

The Morning After: Apple will adopt RCS in 2024

Apple has announced it will begin supporting the RCS messaging standard at some point next year. RCS, or Rich Communication Services, was developed by the mobile industry as an upgrade on SMS and MMS. But Apple has been resistant to adopt it both because it prefers its home-grown iMessage platform, and because it’s not secure by default. It doesn’t help that Google has used RCS as a cudgel in its own text-message–bubble-color culture war with the iPhone maker.

In a statement, presumably typed through gritted teeth, Apple said RCS would offer better interoperability compared to SMS and MMS. But added that iMessage, which, unlike RCS, is end-to-end encrypted by default, remains the “best and most secure messaging experience.” It’s likely the change was, in part, motivated by the European Union, which has been turning its attention to the ways the technology industry makes life harder for consumers.

— Dan Cooper

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You can click and collect (from your local dealership).

Promotional image featuring a white, featureless office block so favored by bland corporate types, in front of which are a series of car-sized Amazon packages.
Amazon

It’s hard to tell if there’s magic in buying a car, or if the dealership just puts on a show to make you think there is. We’ll find out for ourselves next year when Amazon enables direct car sales on its platform. The first automaker to sign up is Hyundai, who is, in return, adding Alexa to its 2025-era vehicles.

Continue Reading.

YouTube’s first AI-generated music tools can clone artist voices and turn hums into melodies

John Legend and Charli XCX will let you use their vocal stylings.

YouTube’s newest feature uses an AI to cook up 30-second backing tracks using the voices of high-profile artists. With Dream Track, users specify a general idea for the system to knock out music and lyrics in the style of a selected star. That includes Charli XCX and John Legend, who have both signed up to lend their simulated pipes to your next short clip.

Continue Reading.

Unity launches a suite of AI tools intended to simplify game creation

Unity Muse costs $30 a month.

Unity is now making its suite of AI-enhanced game development tools available to everyone for $30 a month. It’s designed to take a lot of the hard work out of making a new title, by automating the coding process. In the future, you can expect to see tools to create game graphics, set NPC behaviors and animate characters, which could be a very big deal indeed.

Continue Reading.

Hackers use a new SEC rule to snitch on the company they infiltrated

Who’d have thought?

Earlier this year, the SEC mandated companies had four days to notify regulators if they suffer a material cybersecurity breach. So, when hackers accessed fintech company MeridianLink and saw the SEC hadn’t been notified, they took matters into their own hands. Reporting was a way to force the company to negotiate, but it’s still wild to think they reported their own hack to regulators.

Continue Reading.

Kia’s latest EV concepts go big on geometrics and cabin vibes

Retro-futurism never looked so boxy.

Image of a Kia concept vehicle, a light green SUV on a light green background.
Kia

Kia’s concept vehicles merit attention because so many features wind up carrying over to the production model. So, if you’re curious about what a next-generation Kia will look like, take a gander at this gallery. Hope you love boxy shapes and straight lines.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-will-adopt-rcs-in-2024-121529849.html?src=rss