The gear I used to photograph Paul McCartney

This story about Paul McCartney begins with one of his old bandmates. "I'm not really Beatle George," the ever-philosophical George Harrison once said. "For me, Beatle George was a suit or a shirt that I once wore. And the only problem is, for the rest of my life, people are going to look at that shirt and mistake it for me."

On one hand, that’s, well, George being George. But his quote does speak to our need to mythologize the Beatles. It’s hard not to! The music is so exquisite, influential and timeless that we look for grand stories to tell about it. We want a stronger connection to it, so we pore over biographies, interviews and documentaries. We seek meaning and purpose in their story.

Still, it must be surreal to be one of the four protagonists of that story. At some point, the narrative takes on a life of its own that may not reflect your experience. McCartney alluded to that in the 2013 song "Early Days." "Now everybody seems to have their own opinion on who did this and who did that," he sang. "But as for me, I don't see how they can remember when they weren't where it was at."

So, I’ll try not to mythologize the Beatles too much as I describe my experience photographing Sir Paul McCartney last month. I will, of course, fail spectacularly at that mission.

A crowd entering an amphitheater. A large sign reading,
The crowd ranged from seniors to teens in Sgt. Pepper costumes.
Will Shanklin for Engadget

Months before I watched him play for nearly three hours in front of 15,000 fans (at age 83!) at Albuquerque’s Isleta Amphitheater, I sent a press request to his team. A few days before the concert, I learned that my photography pass had been approved. Once it sank in, I screamed and giggled, not unlike the teenagers in Ed Sullivan's audience. (Don't judge those gals until you've been near a Beatle!)

But there wasn’t much time to soak up the excitement. Without any real cameras on hand — my iPhone 17 Pro certainly wasn’t going to cut it — and only a few days to prepare, some quick decisions were in order. After enough internal debate to make my head spin off its axis, I settled on an oddball combination. For the body, I went with the Canon EOS R50, an ultra-compact mirrorless with a 24-megapixel APS-C sensor.

Was it the best one available? Not at all. But instead of renting a $3,000 camera, I decided to buy something in my budget that I'll enjoy using for years. I'd already eyed it after handling a display model and reading Steve Dent's review. Plus, it created a fun challenge: How can a sub-$800 consumer-facing camera stand up to the unique demands of concert photography?

The lens, on the other hand, is no place to mess around. So I rented the Canon EF 70-200mm f/2.8 L IS USM, a gargantuan, professional-grade telephoto one. (It's the precursor to this $2,399 one.) This choice was simple: It was by far the most concert-appropriate lens available to rent. It maintains sharpness and contrast across its long zoom range, its autofocus is fast and its f/2.8 aperture is crucial for the unique demands of stage lighting.

Put the tiny camera and ginormous lens together (with this $38 adapter), and you get the odd couple you see below. To say this sucker was front-weighted would be an understatement.

A person holding the compact Canon EOS R50 with a very long 70-200 lens attached.
"She's so heavy..."
Will Shanklin for Engadget

Camera in hand (and Beatles hoodie equipped), I took my position in the tight press pen. The photography area was about 150 yards from the stage and didn’t allow for lateral movement, so ideas for creative compositions were set aside. My only option was to push that glass out to 200mm (or close to it) and fire away. Save those composition ideas for when it's time to crop.

When photographing someone like Sir Paul, you ideally want an image that captures not only the man and the musician, but also that larger-than-life myth. It should be something grand that you’d want to hang on your wall. No pressure!

Sir Paul's first number was the John Lennon-penned classic "Help!" Until this year's leg of the Got Back tour, McCartney hadn't played the song in full since 1990. We can only speculate about his reasons for pulling it out of his bag now. But I feel like the song's desperate pleas gain new poignancy in 2025. I can't count the times I've wanted to cry out to someone — anyone! — to "Please, please help me" after reading the news.

We were huddled close enough together that I was glad I wore these $16 kneepads under my jeans. When the crowd in front of us settled down a bit, I kneeled to give my photographer cohorts more elbow room. My right knee bounced pleasantly onto the cozy leg pillow.

Split-pane: Two views from behind of Paul McCartney playing bass live. Left: bass up, right: bass down.
Will Shanklin for Engadget

With one song already down, the R50's burst mode was getting a workout. The stock Canon battery was still going strong, but I had these two third-party spares stashed in this camera bag to swap out if necessary. (I didn't end up needing them, despite snapping over 600 photos.)

McCartney transitioned into his second number, "Coming Up," the first track from 1980's McCartney II. That LP was ahead of its time, embracing synths, drum machines and other studio tricks before they became commonplace. Contemporary critics didn’t care much for it, but it later became a cult classic. That combination illustrates something about his solo career: always experimenting, sometimes misunderstood, but ultimately vindicated.

Two songs were over in a flash. Macca addressed the crowd, and picture time was over. Off to leave my camera with security, and claim the faraway lawn seat I bought long before I knew I'd have press access.

The rest of McCartney's set included a perfect balance of Beatles, Wings and solo numbers. (There was even an old Quarrymen song, "In Spite of All the Danger.") As you can see in the photos, he started on his trademark Höfner bass. But he moved on to piano, acoustic and electric guitars and ukulele. The latter was for his beautiful rendition of Harrison's "Something."

That number wasn’t the only point that moved me. The most notable was where he teamed with Lennon on "I've Got a Feeling." Present-day McCartney singing with 1969 Lennon, who appeared on the giant screen above (via the restored rooftop concert footage in Get Back), was profound. "I love that one because I get to sing with John again," he said.

Paul McCartney playing bass live. He glances over to his side with partially pursed lips.
Will Shanklin for Engadget

Sir Paul strikes me as someone who’s always looking forward. But the Got Back tour is a chance to look back. It lets us, the romanticizing fans, join him on the long and winding road from the Quarrymen to today. The entire production made me feel like a passenger on his journey.

I could go on. But you don't need me to elevate Paul McCartney's musical legacy any more than you need me to explain Michael Jordan's basketball skills or Meryl Streep's acting chops. Listen to the music — and catch his tour if you can — and you'll feel it.

As for the photos, my favorite is the one at the top of this article. (I also included a color version in the gallery below.) It’s the only one that (to me) captures the man, musician and myth as he plays his Höfner bass. Out of more than 600 rapidly-fired photos, one that feels just right is good enough for me.

But even if they all sucked, who cares! Decades from now, I'll tell everyone at the old folks' home that, when I was young (and my heart was an open book), I snapped some pictures of Sir Paul McCartney. The story may grow more inflated by then, and maybe I’ll invent new details. But perhaps I can be forgiven for a bit of mythologizing.

This article originally appeared on Engadget at https://www.engadget.com/cameras/the-gear-i-used-to-photograph-paul-mccartney-133033591.html?src=rss

Co-op game Overcooked may become a competition reality TV show on Netflix

Hilarious co-op video game Overcooked is making the move to the real world. A24 has acquired the rights to the popular indie hit and Deadline reports that the company is working with Netflix to develop the concept into an unscripted competition reality TV series. I adore this idea, and with the right people behind it, I think it could be a masterwork of reality TV. According to the reports, this is the first time independent film and TV studio A24 will make a reality show, but Netflix has already had some success with food and cooking programs, such as with the absolute gem that is Nailed It! 

The often ridiculous antics of Overcooked are a wonderful match for that type of lighthearted competition show. In the game, one to four players work together to cook customers' food orders as quickly as possible while the environment creates silly, unexpected obstacles. Unfortunately, there's no way the Netflix legal team will green light challenges where contestants might fall into actual lava, and recreating the space travel levels would probably blow the budget. But I can see all sorts of Overcooked-style mayhem from sliding on icy floors or suddenly moving countertops. I’m also imagining a lot of dashing between inconveniently placed kitchen appliances and occasionally plunging the contestants into total darkness. There’s no timeline given in Deadline’s report, but I cannot wait for this to exist.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/co-op-game-overcooked-may-become-a-competition-reality-tv-show-on-netflix-222406920.html?src=rss

Shazam for iOS just got a Liquid Glass makeover

Apple just launched a redesign of the popular song-identifying app Shazam, which was spotted by 9to5Mac. This update takes full advantage of the company's recently-launched Liquid Glass visual language.

The company promises a "sleek" new look, but that's not the only change. This visual redesign should make it much easier to quickly glance at recent songs you've identified via the Home tab. They now appear directly on the home screen.

There's also a revamped toolbar that lets you quickly swap between different tabs, including one that lists nearby concerts. The search icon is now separated into its own button on the bottom of the app.

Just make sure that your device is running iOS 26 to check it out. The update is available right now, which should please millions upon millions of Shazam users. It's still the quickest and best way to identify a random song. As for Liquid Glass, the company recently introduced the ability to add a frostier, more opaque appearance.

This article originally appeared on Engadget at https://www.engadget.com/apps/shazam-for-ios-just-got-a-liquid-glass-makeover-194954181.html?src=rss

The MPA tells Meta to stop using PG-13 to describe teen accounts

The Motion Picture Association doesn’t share Meta’s view that the content people under the age of 18 might encounter on an Instagram Teen Account is comparable to what you might find in a PG-13 movie. The MPA has reportedly hit Mark Zuckerberg’s company with a cease-and-desist letter that objects to Meta’s use of the term "PG-13."

To rewind, Meta revamped its teen-specific accounts — which were first introduced last year — last month, claiming that going forward the account content would be guided by PG-13 movie ratings. In a blog post explaining the change, it said: "Just like you might see some suggestive content or hear some strong language in a PG-13 movie, teens may occasionally see something like that on Instagram — but we’re going to keep doing all we can to keep those instances as rare as possible."

As Engadget’s Karissa Bell pointed out at the time, while Meta openly acknowledged that no system is without its flaws, the analogy is a bit vague and confusing, especially as the company has tightened up some of its rules so that teens are no longer supposed to see any "sexually suggestive" content on the app. This is despite content of that nature often being present in a PG-13 movie.

In the cease-and-desist letter that The Wall Street Journal claims to have seen, the MPA has called Meta’s use of its ratings system in describing how the new teen account restrictions work "literally false and highly misleading." It said that the established movie-ratings system is not comparable to Meta’s system, which it added appears to "rely heavily on artificial intelligence." It also warned that potential issues with Meta’s classification metrics would "inevitably cause the public to question the integrity of the MPA’s rating system."

Meta did also directly reference the PG-13 ratings system in its blog post when discussing its AI experiences, where it said that teens interacting with chatbots would not receive "age-inappropriate responses that would feel out of place in a PG-13 movie." Meta told the WSJ that the changes were intended to make it easier for parents to understand its content policies by measuring them against something familiar, and that it was aware that "social media isn’t the same as movies." Responding to the cease-and-desist letter, it said that it never tried to claim or imply any official PG-13 certification from the MPA.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-mpa-tells-meta-to-stop-using-pg-13-to-describe-teen-accounts-174251843.html?src=rss

Teenage Engineering made a reggae-inspired sampler, complete with a weird microphone for vocals

Teenage Engineering just revealed the EP-40 Riddim sampler. This reggae-inspired groovebox is another redesign of the pre-existing EP-133 KO II sampler. It has the same square body and button-based workflow, but there are several changes here.

First of all, the entire exterior has been redesigned to make that reggae theme really pop. It's green and off-white, with fun fonts aplenty. The thing just screams "play me," much like the original KO II.

Perhaps the biggest internal feature is the addition of an actual synth engine called Supertone. The previous models in this series were just samplers. The company promises that this engine can deliver thick bass sounds and classic leads. It also offers access to a dub-inspired siren mode that's pressure sensitive. It oscillates faster the harder you press it.

The machine also boasts double the storage and an additional main effect. All told, there are seven main effects and 12 punch-in effects. These have all been inspired by reggae tunes. It comes pre-loaded with hundreds of samples which have also primarily been pulled from the genre.

This isn't just for reggae, as sounds are sounds and people can do whatever they want with them. Also, it's really easy to load your own samples into this machine via a web tool. I've used the tool often with the original KO II and it truly is drag-and-drop.

A microphone.
Teenage Engineering

There's one final fascinating element here. The sampler ships with something called the EP-2350 Ting microphone. This handheld mic resembles something out of a CB radio and is "lo-fi by design." It features four voice-changing effects, including one that combines echo and spring reverb. This is an essential effect for dub reggae vocals. In theory, this microphone could be used with other devices, but it's only available as a combo pack with the Riddim.

Everything else is in line with the KO II. It has a speaker that'll likely be pretty crappy, but also plenty of inputs and outputs. It operates via AA batteries and there are 12 buttons to trigger samples.

The Riddim is slightly more expensive than its counterparts, at $329. However, this does include the aforementioned Ting microphone. It's available right now for purchase.

This is the second off-kilter rebrand of the KO II. Teenage Engineering already released the EP-1320 Medieval, which is filled with samples of screaming peasants, flutes and Gregorian chants. The menus were also completely in Latin which, dear readers, made it very hard to use for this dumb American.

This article originally appeared on Engadget at https://www.engadget.com/audio/teenage-engineering-made-a-reggae-inspired-sampler-complete-with-a-weird-microphone-for-vocals-173812774.html?src=rss

Netflix is reportedly going big on video podcasts for 2026

2026 is seemingly going to be the year that Netflix gets aggressive with podcasting. We already knew that the streamer will start licensing video podcasts from Spotify Studios and The Ringer in the new year, and according to a new report, agents at leading talent agencies are being sounded out ahead of a Q1 push.

Sources have told The Hollywood Reporter that Netflix has sent “dozens of requests" to agents at WME, UTA and CAA as it looks to add more video podcasts to the platform. The plan is that the company launches its video podcast offering in early 2026, by which time it wants to have a library of shows with existing audiences.

This comes after Bloomberg reported this week that Netflix is also in licensing talks with iHeartMedia, which is one of the largest podcasts publishers in the world and makes shows like Stuff You Should Know and The Breakfast Club. According to Bloomberg’s sources, Netflix wants an exclusivity deal that would mean featured shows would no longer be uploaded to YouTube. The latter is Spotify’s biggest rival in the space, and passed one billion monthly active podcast viewers at the start of 2025.

The Spotify deal Netflix penned last month includes nine sports podcasts at launch, among them The Bill Simmons Podcast and The Zach Lowe Show. Other video podcasts coming to the streaming service include Serial Killers and The Ringer’s The Rewatchables.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-is-reportedly-going-big-on-video-podcasts-for-2026-133025499.html?src=rss

Reddit will be included in Australia’s looming under-16 social media ban

Reddit won't escape Australia's child social media ban. The Guardian reports that Communications Minister Anika Wells announced Reddit's addition on Wednesday. The nation's law, which blocks children under 16 from major social media sites, is scheduled to go into effect on December 10.

Alongside Reddit, Wells said Australian streaming site Kick would also be included. They join the previously announced Facebook, X, Snapchat, TikTok, YouTube and Instagram. Australia considers the list to be a starting point for the ban and won't rule out adding more.

YouTube was initially excluded because it was considered an educational tool. But after protests from other companies on the list, Australia ultimately added it.

The ban passed in late 2024. The legislation puts the onus on the platforms, rather than parents, to police underage use. Companies that don't take reasonable steps to prevent under-16 users from accessing their platforms can face penalties of up to AU$49.5 million (around $32 million).

"There's a time and place for social media in Australia, but there's not a place for predatory algorithms, harmful content and toxic popularity [meters] manipulating Australian children," Wells said. "Online platforms can target children with chilling control. We are mandating they use that sophisticated technology to protect them."

Update, November 5 2025, 1:09PM ET: A previous version of this story indicated that Australia was considering banning under 16s from using Discord, GitHub and Roblox. This is not the case, as Australian officials do not plan to treat those as age-restricted social media platforms. We regret the error.

This article originally appeared on Engadget at https://www.engadget.com/reddit-will-be-included-in-australias-looming-under-16-social-media-ban-213052856.html?src=rss

Pillars of Eternity to receive surprise turn-based mode in new update

Obsidian Entertainment, the studio behind Fallout: New Vegas and the recently released The Outer Worlds 2, has announced that it's revisiting an RPG it released over a decade ago for a new update. Pillars of Eternity, a throwback isometric RPG, is receiving a turn-based mode as part of a new public beta on PC.

The new mode slows the game's "real-time with pause" combat down, building on the optional turn-based mode the developer included with Pillars of Eternity: Deadfire, a sequel from 2018. The game's director Josh Sawyer digs into the thinking behind the update in a trailer Obsidian released alongside the update announcement, but in brief, the mode attempts to faithfully adapt characters' stats for turn-based combat, while making it easy to switch from real-time to turn-based modes on the fly.

Obsidian last returned to Eora, the setting of Pillars of Eternity, in the excellent Avowed from earlier this year. That game translated the series' world and combat systems into a first-person RPG in the style of The Elder Scrolls V: Skyrim. Besides releasing The Outer Worlds 2, Obsidian is also actively developing Grounded 2 in early access.

Pillars of Eternity's turn-based mode will be available in a public beta for PC starting on November 5. Obsidian is looking for feedback on the new mode ahead of a planned update to the game at some point in the future.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pillars-of-eternity-to-receive-surprise-turn-based-mode-in-new-update-191221448.html?src=rss

Amazon Echo Dot Max review: Disappointing sound, but Alexa+ is a star

There’s a lot more riding on Amazon’s latest batch of Echo hardware than usual. After all, these are the first devices arriving alongside Alexa+, the AI-powered revamp of the company’s signature voice assistant. And unlike the $220 Echo Studio, the new Echo Dot Max is a more affordable ($100) and compact entry point into using Alexa+. It’s also another example of how confusing Amazon’s hardware lineup can get: the older Echo Pop ($40) and Echo Dot ($50) are also getting Alexa+. The Echo Dot Max isn’t the cheapest Echo, nor is it the best-sounding speaker Amazon sells. So, where does it fit?

The best way to think about this new speaker is that it occupies the same spot in Amazon’s lineup as the venerable and discontinued device simply named “Echo.” For years, the Amazon Echo was the company’s main speaker, but it no longer sells one with that pleasantly concise name. The Echo Dot Max steps in at the same price point, though. And while my testing has shown that Alexa+ is a solid step forward, the Dot Max hardware itself isn’t as good as what it replaces.

Design

The Echo Dot Max feels immediately familiar if you’ve seen any of Amazon’s spherical smart speakers from the last five years or so, but there are numerous design changes here. The 2020 Echo and current Echo Dot have buttons on top for adjusting volume and muting the speaker’s microphone. Those buttons are now on a front-facing panel that is surrounded by the Echo’s signature light ring. While I liked how the light ring encircled the bottom of the Echo, it’s definitely easier to see in this new front-facing position and it’s particularly better at displaying the volume now. Overall, it’s a fairly refined and subtle device, which is exactly what you want from a smart speaker. I tested the graphite model, but you can also get it in white or a much bolder purple. I prefer the fully spherical, globe-like appearance of the Echo Dot, but there’s little to complain about here visually. 

Amazon's Echo Dot Max speaker.
Amazon's Echo Dot Max speaker.
Nathan Ingraham for Engadget

I do have some quibbles about the front-facing volume and mute buttons, though. The Echo Dot Max is simply so light that if I press the controls I’ll push the speaker around the shelf it’s on. This is easily solved by putting your hand around it and pressing the buttons with your thumb, but if you reach out to it with your index finger it probably won’t stay in place. I guess you’re supposed to primarily interact with the Echo Dot Max with your voice, but top-mounted buttons would’ve avoided this problem. I imagine this isn’t as much of a problem with the similarly-designed Echo Studio, simply because it’s much larger and three times heavier. 

Audio quality

I’m a pretty big music nerd and I’ve listened to many smart speakers over the years. I’ve come away impressed with the Echo devices I tested in 2018 as well as the 2020 Echo I spoke about earlier. At $100, that Echo punched well above its weight and sounded notably better than the identically-priced HomePod Mini and Nest Audio. 

Unfortunately, the Echo Dot Max does not match that older speaker’s bonafides. Don’t get me wrong, it sounds just fine — better than a standard Echo Dot and in line with what I’d expect from a $100 speaker. It’s a good bit louder than my HomePod Mini, with plenty of volume to fill a medium-sized room on its own. If you’re looking to really pump music through a bigger room, though, you’re better off looking at the Echo Studio or something like the Sonos Era 100. You can also pair two Echo Dot Max speakers together for stereo playback and increased volume, but I didn’t get to test this so can’t say how it’ll perform in a larger space.

Side view of Amazon's Echo Dot Max speaker
Side view of Amazon's Echo Dot Max speaker
Nathan Ingraham for Engadget

My biggest complaint with the Echo Dot Max is that frequencies often felt a bit smushed together, without a solid bass thump separating itself from the clarity in the mid- and high-range frequencies. It doesn’t provide the most dynamic listening experience. When you look at the difference in the Echo Dot Max’s speaker components compared to the fourth-generation Echo, that’s not a surprise. That older speaker paired a 3-inch woofer with dual 0.8-inch tweeters, while the Dot Max makes do with just one tweeter and a smaller 2.5-inch woofer. 

I want to reiterate that the Echo Dot Max still sounds good! The various beats, electronic glitches and vocals of Lorde’s “What Was That” came through clearly for the most part, and the modern disco vibes of “Jealous” by The Aces had a nice thump and the instruments were plenty punchy. The heavier, guitar-driven fury of albums like the new Deftones release Private Music and the 33-year-old Dirt by Alice In Chains came through loud and clear, while turning up the volume on the rave-esque vibes of “As Alive As You Need Me To Be” by Nine Inch Nails had plenty of life. But while the overall sound was pleasant enough, further listening made me realize that details like a good snap of a snare could get lost amidst a storm of guitars.

It’s a disappointment that Amazon took an undeniable step backwards here. Much like the Echo Studio that we just reviewed, the Echo Dot Max isn’t bad — it’s just underwhelming. It’s a little easier to forgive here, since the Dot Max is more of an all-purpose speaker rather than something designed to provide an exceptional listening experience. Again, it sounds totally fine for a $100 smart speaker, but given Amazon’s past success in providing surprisingly excellent audio, I was hoping for a lot more here. 

Amazon's Echo Dot Max smart speaker.
Amazon's Echo Dot Max smart speaker.
Nathan Ingraham for Engadget

Alexa+

The other piece of the puzzle is, of course, Alexa+, Amazon’s long-awaited update to its digital assistant. Somehow, it’s already been two years since Amazon first showed off the improvements it was working on delivering with Alexa+. But with these new devices, “early access” to the service is pretty easy to come by now. 

I’ll admit that I’m not much of a voice assistant guy. I think a lot of that comes from not having a very smart home. I’ve been renting for the last eight months after owning a home for almost a decade, and there just hasn’t been much to do with Alexa (or any voice assistant) at the moment.

But even without home-based routines to run, lights to control or a smart thermostat to adjust, it was evident how much more conversational and context-aware Alexa+ is now. I did a lot of testing during the World Series and I made it a habit to ask Alexa what was going on in the series. We had several “conversations” about what happened in the previous night’s game, when the next game was happening, who the starting pitchers were and so forth. It was probably the most natural experience I’ve ever had using a voice assistant, even though using my natural language with a speaker still feels awkward. (I definitely said please to Alexa more than once.)

Once you’re set up with Alexa+ Early Access, you can use the same updated assistant in the Alexa app on your smartphone, either with your voice or in a chat interface. The chatbot-style Alexa experience is fine, but I actually prefer using my voice, because I felt like it was easier to have a conversation with it and just ask things as they popped into my head. 

Another good thing about Alexa+ is that it felt fast and responsive. There are short pauses while it thinks about a response, but it usually got back to me quickly enough that continuing that natural language conversation didn’t feel stilted or awkward. Speed is a crucial factor towards making a voice assistant feel responsive, and Alexa+ on the Echo Dot Max hits on that point. Some combo of Amazon’s AZ3 chip and whatever is happening up in its cloud is getting the job done here. 

As with any voice assistant, Alexa+ is, of course, not perfect. Most basic tasks like setting reminders, checking the weather and playing music all work reliably. But asking for specific songs or albums can sometimes go badly. Occasionally, Alexa wouldn’t be able to find a specific album I was looking for but it would play other songs by the artist; other times it would come up with completely unrelated music. This is an issue I’ve had with all assistants, but I was hoping Alexa+ might be smart enough to avoid getting too far off base.

I asked it to “play the latest release by the band Now, Now.” It’s an EP entitled 01 so I had a feeling Alexa might struggle with that. Sure enough, it said “sure, here’s new music from Now, Now” and played one of the songs from that release. Not bad, but not quite right. I then followed up and said “can you play this entire album?” That did not work. Instead, I ended up with the song “Ain’t it Funky Now” performed by legendary jazz guitarist and composer Grant Green. An outstanding recording, sure, but not remotely close to what I was looking for. Even asking “play the album ‘01 EP’ by the band Now, Now” got me Drake’s “Laugh Now Cry Later.” Sigh. 

Worse than that were the times when Alexa+ just made things up. The Alexa app provides you with little suggestions for things to ask about, like “iconic music duets.” I tapped it, curious to see what it provided, and it pulled up a list of “iconic music duets that have left an indelible mark on the music industry.” 

Among those was “Smells Like Teen Spirit” performed by the late Kurt Cobain and his wife Courtney Love. This happened? News to me! I followed up and asked for more details and got a response noting that “there isn’t a formal duet of ‘Smells Like Teen Spirit.’” Best I can tell, it popped up because Love sang some unused lyrics from the legendary song on an episode of the 60 Songs That Explain the ‘90s podcast, back in 2023. This is a perfect example of the random inferences AI often draws, and it’s a good reminder that Alexa+, like all AI assistants, can make things up sometimes. This didn’t happen often, but it’s still something you’ll need to look out for. 

Amazon's Echo Dot Max smart speaker.
Amazon's Echo Dot Max smart speaker.
Nathan Ingraham for Engadget

Wrap-up

The Echo Dot Max more or less delivers on Amazon’s promises. It sounds better than smaller speakers like the Echo Dot or Pop, and it’s significantly cheaper than the Echo Studio. If you’re at all interested in music, it’s worth stepping up to the Dot Max over the standard Dot. Beyond just better audio, it’s also significantly newer (the Dot was last updated in 2022). Its more modern processor means it should have a longer lifespan than the standard Dot, making it a better option for people who are eager to try out Alexa+. 

That freshly updated hardware is a reason to consider the Echo Dot Max over similarly priced speakers like the Nest Audio and HomePod Mini, both of which are five years old. And despite Alexa+ dealing with some growing pains, it’s a better option at this moment than the unproven Gemini for Home Google that is rolling out or the old, limited Siri that the HomePod Mini is still stuck with.

But the Echo Dot Max still feels like a bit of a missed opportunity to me. The old Echo sounded so good, and this speaker is just not as exciting in comparison. It’s a fine way to interact with Alexa+ and enjoy some tunes, I just wish it sounded a little bit better.


This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/amazon-echo-dot-max-review-disappointing-sound-but-alexa-is-a-star-190000721.html?src=rss

Vampire Survivors and Warhammer join forces in a new roguelite game

We've seen a whole bunch of Vampire Survivors clones arrive over the last few years in the wake of the roguelite's success. Poncle has released crossover DLC based on the likes of Castlevania and Balatro for its game as well. Now, the studio behind Vampire Survivors and Warhammer parent Games Workshop have given the green light for an officially licensed game that smushes the two together.

Warhammer Survivors has a formula that is very similar to Vampire Survivors. Developer Auroch Digital even used Poncle's engine to make it. Warhammer Survivors is a run-based game in which the aim is to take down hordes of enemies using an array of weapons and powerups that you can combine and evolve into more powerful tools. You'll unlock more characters and items as you play and there are lots of secrets to discover.

The characters, weapons, powerups, bad guys and level settings are all derived from Warhammer. You'll be able to play as characters from both the 40K and Age of Sigmar universes, such as Malum Caedo, who appeared in Auroch's first-person shooter Warhammer 40,000: Boltgun. Weapons and items such as the Boltgun, Astartes Chainsword, Whirlwind Axes and Citadel Nuln Oil paint will be at your disposal too.

There are some neat little touches in the trailer. The gems that you collect to gain experience and level up are pill-shaped in Vampire Survivors. But here, they’re shaped like skulls.

Auroch has worked on Warhammer projects (including typing game Boltgun — Words of Vengeance) for over a decade. It plans to reveal a whole lot more about its latest endeavor in the coming months. Warhammer Survivors is set to land on Steam sometime in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-survivors-and-warhammer-join-forces-in-a-new-roguelite-game-161352281.html?src=rss