VR game Teenage Mutant Ninja Turtles: Empire City launches on April 30

Everyone's four favorite anthropomorphic turtles are returning to the world of video games. Teenage Mutant Ninja Turtles: Empire City will be released on April 30 for the Meta Quest, Steam VR and Pico. It is made by VR game company Cortopia Studios and will retail for $25. Empire City is a first-person action game that you’ll be able to play solo or co-op with up to four people. And yes, that means all four of the turtles are playable.

We've seen a lot of the quartet flexing their fighting form in games over the years, but this is their first time appearing in a standalone VR title. In addition to the shelled heroes, the first part of the new game's trailer highlights other familiar figures from the series, such as Karai of the Foot Clan and ripped rhino Rocksteady. And of course April is there providing pizza and intel.

This article originally appeared on Engadget at https://www.engadget.com/gaming/vr-game-teenage-mutant-ninja-turtles-empire-city-launches-on-april-30-210451025.html?src=rss

Apple Arcade just got two indie gems

Two fantastic indie titles just dropped for Apple Arcade. The platform has received versions of Dredge and Unpacking, both of which have been optimized for mobile devices.

Dredge+ is the complete edition of the game, with all released DLC content. This is pretty much a perfect video game that combines fishing with bone-chilling horror. During the day, you sail around and fish, which involves a fishing minigame and a "pack the fish in the bag" minigame. At night, you are hunted by Lovecraftian monsters that may or may not be real. The developers threw in some tricks to make players doubt their own sanity, just like the Gamecube classic Eternal Darkness.

Unpacking+ is the original game, but optimized for touchscreen controls. It's basically a block-fitting puzzle game, in which players arrange items in a home as they, well, unpack. Despite this extremely simple premise, the story is quite moving. There's a reason why it has racked up numerous accolades, including one for Cultural Impact at the 2023 App Store Awards. It's also a fantastic title for short bursts of gameplay.

The pet sim My Very Hungry Caterpillar+ also arrives for the platform today. Otherwise, pre-existing titles are getting updates throughout the month. The word-based puzzle game Disney SpellStruck just got more Star Wars content and Puyo Puyo Puzzle Pop gets a new game mode on April 9.

This article originally appeared on Engadget at https://www.engadget.com/gaming/apple-arcade-just-got-two-indie-gems-133056009.html?src=rss

Mr. Resident Evil signs a deal with Mr. Stellar Blade

Resident Evil legend Shinji Mikami's new studio, Unbound Inc., has been acquired by Shift Up, the company behind Stellar Blade and Goddess of Victory: Nikke. Unbound's unannounced games will be fully supported and distributed by South Korean publisher Shift Up, which is led by CEO Hyung-Tae Kim.

Mikami is an icon of Japanese horror as the director of Resident Evil, its 2002 remake and Resident Evil 4, as well as a founder of PlatinumGames and Tango Gameworks. Tango was responsible for The Evil Within series, Ghostwire Tokyo and Hi-Fi Rush. Shift Up recently developed the hit action game Stellar Blade, with Kim as director.

Even with an adorably grotesque introduction video, it's unclear exactly what Unbound is working on at the moment, but the studio is targeting the global PC and console market. Its concepts involve plenty of monsters, as is tradition.

Consider even the surface-level possibilities here: The campy horror of Resident Evil blended with the melodramatic beauty of Stellar Blade. The frenzy of Hi-Fi Rush amped up by the anime stylings of Goddess of Victory: Nikke. The Evil Within III, but make it sexy. These are jokes, but the sentiment remains — this partnership makes a lot of sense and it'll be exciting to see what shakes out.

“We believe we can respect each other as creators and make games together,” Mikami said in a Shift Up blog post about the deal. “And I think with Hyung-Tae, we can even enjoy the hard parts.... Seeing my own vision and ideals come into focus like this, and finding someone whose direction aligns so closely is something I’ve rarely experienced before in my career. I hope we keep building together for a long time.”

It's also heartening to see stability for Mikami's new studio. His previous team, Tango Gameworks, was acquired by Microsoft in 2021, and Mikami left in 2023 after the release of Hi-Fi Rush. Microsoft shuttered Tango in 2024 during a period of mass game industry layoffs, and its remaining team was eventually sold to Krafton. Mikami has been quietly building up his own studio since 2022.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mr-resident-evil-signs-a-deal-with-mr-stellar-blade-180158872.html?src=rss

MindsEye will litigate its own launch ‘sabotage’ controversy in DLC form

MindsEye developer Build a Rocket Boy remains so convinced that corporate foul play contributed to the disastrous launch of its debut game that it’s now planning to prove it to its audience via in-game content.

In a wide-ranging interview with GamesBeat, BARB CEO and CTO Mark Gerhard said MindsEye will soon receive a multiplayer update, as well as a new mission called Blacklist in which the studio will "share some of the evidence of the sabotage with the community." Gerhard didn’t elaborate further, beyond revealing that the new mission will also introduce a playable female character, but promised further updates to the game in the coming months.

BARB hopes its DLC will inspire the MindsEye community to create their own user-generated content with its Arcadia platform, which was always the long-term plan for the troubled action game. "The end state we want to be at is where the community can make their own [content] and can dream up their own creations, and again, without being a studio or needing to program or anything," Gerhard told GamesBeat. "They can actually make really fun and compelling experiences for themselves and their friends. That’s our mission. And I think that’s going to be more and more evident over the next few months."

MindsEye was riddled with bugs and performance issues when it launched last June, resulting in players demanding refunds and the studio hurriedly attempting to patch things up. Layoffs soon followed, with BARB co-CEO Lezlie Benzies reportedly addressing the remaining staff to reassure them of the game’s future. According to an IGN report, the former president of Rockstar North and GTA producer told employees at the time that saboteurs both external and within the company were to blame for the game’s nightmarish rollout.

In his new interview with GamesBeat, Gerhard took responsibility for the bugs and crashes that led to what he admitted was "without doubt, the worst launch in history," but echoed Benzies’ previous comments about the reputational damage the game suffered. "Obviously, we were kind of caught flat-footed on that," he said. "We didn’t counter the negative narrative. We weren’t sophisticated enough to have done that. But, we’re aware. We’ve called that out. Some of the negativity has been orchestrated around this, and thankfully, as a result, it stopped."

Gerhard said that the studio has collected "very strong evidence" of the alleged leaks following months of "thorough investigations," adding that the case is now in the hands of authorities in the UK and US.

BARB recently parted ways with co-publisher IOI Partners (a subsidiary of Hitman developer IO Interactive), and will be solely responsible for publishing responsibilities on MindsEye going forward. As a result, the planned MindsEye and Hitman crossover event is no longer going ahead.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mindseye-will-litigate-its-own-launch-sabotage-controversy-in-dlc-form-152344593.html?src=rss

BOXROOM lets you build a cozy game room for your Steam library

Your game collection says a lot about you. With a cute new game, you can also give your collection a space that's just as personalized. BOXROOM is a building sim where the whole purpose is creating a space to show off your game library. You can select furniture, paint and lighting, then you choose games from your Steam library to display on your virtual shelves. Titles appear in game boxes, giving it a throwback feel to the days where a game collection had to be physical. Once complete, the room serves as a launcher, allowing you to boot up a title from the game box. The demo is available now, and the team said that BOXROOM will launch in early access soon. 

This is a fun idea, although it's unlikely that you'd fit your entire collection into even this virtual space if your Steam library starts to number in the hundreds, or even thousands, of games. As with an IRL space, you'd need a warehouse rather than a cute, cozy room. But if you wanted to have a curated selection of your go-to titles in a customized virtual space, this might be a fun addition to your already sizable collection. Or, if you want a virtual reality take on a similar idea, EmuVR might be worth a look.

This article originally appeared on Engadget at https://www.engadget.com/gaming/boxroom-lets-you-build-a-cozy-game-room-for-your-steam-library-215349560.html?src=rss

Bethesda is shutting down The Elder Scrolls: Blades on June 30

It's a sad day for the dozens of players still grinding The Elder Scrolls: Blades. Bethesda announced that it's permanently shutting down the servers for its free-to-play mobile spinoff on June 30. First spotted on Reddit, The Elder Scrolls: Blades has already been delisted from the App Store and Google Play store, and is currently unavailable on the Nintendo Store.

In the meantime, players will receive a free bundle of Gems and Sigils, while all items in the in-game store are available for just one Gem or Sigil each. With a server shutdown imminent, The Elder Scrolls: Blades' will at least cross its six-year mark since its official release was in 2020 for Android, iOS and Nintendo Switch. The dungeon-crawling spinoff did see early success when more than one million iOS users downloaded the game during the first week of its early access period, but it never amounted to the commercial success of Bethesda's mainline titles.

In the end, The Elder Scrolls: Blades ended up with a "Generally Unfavorable" score on Metacritic, with critics calling it "repetitive" and filled with microtransactions. The shutdown doesn't come as a total surprise, since Bethesda also killed off its other spinoff, The Elder Scrolls: Legends, by halting development in 2019 and ultimately taking the game's servers offline in January 2025. For anyone who still wants to play a mobile spinoff of Bethesda's fantasy world, there's still The Elder Scrolls: Castles

This article originally appeared on Engadget at https://www.engadget.com/gaming/bethesda-is-shutting-down-the-elder-scrolls-blades-on-june-30-191016852.html?src=rss

The Avatar fighting game will release on July 2 for PC and consoles

The fighting game community is going to have their hands full this summer between the release of Marvel Tōkon: Fighting Souls and Avatar Legends: The Fighting Game. The studio behind the 2D fighting game based in the Avatar universe announced that a July 2 release date with a trailer that shows off new gameplay and a base price of $29.99.

The game will launch with 12 characters, encompassing both the heroes and villains from Avatar: The Last Airbender and The Legend of Korra. The game's developer, Gameplay Group International, said that there are more than 900 hand-drawn frames for each character, which makes the game look like it came directly out of the beloved TV series. Avatar Legends: The Fighting Game will feature both casual and ranked matches, using a rollback netcode to ensure smooth frame-by-frame action between players, along with crossplay across PS5, Xbox Series X and S, Nintendo Switch 2 and PC.

For those more interested in the lore, there will be a single-player story mode and a gallery mode with "never before seen art." Avatar Legends: The Fighting Game is currently available for pre-order, starting at $29.99, but there's a $59.99 deluxe edition that includes a digital art book, music soundtrack, unique HUDs and a Year 1 Pass, which adds five additional characters that will be released in the future. Those who pre-order will also get a Samurai skin for Appa, exclusive character colors and voting privilege for the Year 1 Pass characters.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-avatar-fighting-game-will-release-on-july-2-for-pc-and-consoles-174614552.html?src=rss

Wanderstop developer Ivy Road is shutting down

Ivy Road, the video game developer behind Annapurna-published cozy game Wanderstop, is shutting down on March 31. While Wanderstop was well-received and even critically acclaimed, it seems like it wasn’t enough of a hit to sustain the studio while it develops a new game without getting investors involved. In its announcement, the Ivy Road team said the company failed to land a funding and publishing deal for its new project, Engine Angel. The studio’s problems securing funding for its new game first came to light back in January when it laid off five team members.

Even though the studio is shutting down soon, the team said it has one last surprise that will help Wanderstop reach new players. It didn’t say what the surprise was, but the team said Annapurna Interactive will share more news about it in the future. Wanderstop revolves around a former fighter, Alta, who manages a tea shop in a magical forest. In the game, you can gather ingredients and concoct tea, tidy up, talk to customers and learn their stories or just sit on a bench to think and relax. The game will still be available to play and purchase even after Ivy Road shuts down.

This article originally appeared on Engadget at https://www.engadget.com/gaming/wanderstop-developer-ivy-road-is-shutting-down-153655278.html?src=rss

Beat-based dungeon crawlers, card-battling soccer sims and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. As ever, we've got some new games for you to dive into this weekend, and a glimpse at some upcoming titles. But, first, a look at indie studio Albatross Interactive's take on a multiplayer mode from a much-loved blockbuster. 

Terminal War is a 4v4 third-person shooter and it seems like the small team of developers is trying to keep things grounded. Ammo and supplies are scarce, and there's an emphasis on melee combat with the promise of "brutal executions." The action is set in the late '90s, a few years after a global war, with three factions battling for control and survival in a collapsed version of the United States.

Albatross Interactive isn't shy about the inspiration behind Terminal War. “They canceled The Last of Us Factions 2," the team wrote on X. "So we're building it [sic] our version." 

In September 2019, nine months before the game’s eventual release, Naughty Dog confirmed The Last of Us Part 2 wouldn’t have a multiplayer mode. At the time, it told players "you will eventually experience the fruits of our team's online ambition."

That still hasn’t exactly come to pass. The studio formally announced The Last of Us Online in June 2022 and canceled it 18 months later. As such, the Factions mode in 2014's The Last of Us Remastered for PS4 remains the franchise's only remaining multiplayer mode.

Albatross Interactive, which says it's building Terminal War from scratch, plans to reveal more gameplay soon. The game is slated to hit Steam in early access as soon as this summer

The team expects Terminal War to remain in early access for around 12-18 months, though it noted that "we're a small studio and we'd rather take the time to get it right than rush to a finish line. The timeline will ultimately be shaped by community feedback, the scope of content we deliver, and the standard of quality we hold ourselves to." The studio plans to bring the game to consoles as well.

I’m into the current iteration of Acclaim as an indie publisher (albeit one with a plan to revive its own historic franchises). Its latest title, GridBeat from Ridiculous Games, is a rhythm-based dungeon crawler in which you're trying to escape from a corporate network after pinching a trove of valuable data. Malware and security protocols are on your tail. Navigating the mazes, interacting with objects and boss battles are all synced to a beat.

GridBeat is available on Steam and Nintendo Switch. It typically costs $20, but there's a 10 percent discount on Switch until April 2. It's 15 percent off on Steam until April 9.

Given how much time I spent playing Football Manager 26 last year, Nutmeg is right up my alley. Getting veteran commentator Jim Rosenthal to pitch the soccer management sim in the launch trailer certainly doesn't hurt.

This is a card-battler take on soccer management and it’s set in the '80s and '90s. You can start out in the lower divisions and can work your way up to the top of the English soccer system. You'll hire and fire staff, and select your team and formation before taking on an opponent. Completing challenges and doing well in training will earn you more card packs. 

The trailer reminds me of collecting Panini stickers as a kid as well as the smell of my friends’ Subbuteo figures. I would have said my favorite thing about this is that everything takes place at an era-appropriate desk with a TV that shows results and standings in the style of Teletext and an old computer that has some retro mini-games you can play. However, Sumo Sheffield and Publisher Secret Mode are donating a small portion of every sale of Nutmeg to charity, which is a nice gesture.

Nutmeg is out now on Steam. It'll usually cost you $25, but there's a whopping 40 percent discount until April 2.

Devil Jam is a metal-themed spin on the roguelite formula that Vampire Survivors popularized with a dash of Hades-esque characterization mixed in. It's been out on Steam since November and it hit consoles this week. It costs $8 on PS5 and Switch, and $7.59 on Xbox Series X/S.

You'll wield a cursed guitar as you battle demonic enemies and bosses. As ever with this type of game, it's all about finding fun, powerful builds by synergizing abilities. You can put those together in a 12-slot gear system. I dig the art style and animation in this game from Rogueside too. I especially love that one character dashes by powersliding on their knees.

A couple of months after its debut on Steam, Space Warlord Baby Trading Simulator landed on Xbox Series X/S for $20 this week. The latest game from prolific studio Strange Scaffold is a stock market simulator in which you speculate on the "simulated lives of babies" and how successful (or not) said alien sprogs will be in the future. It takes aim at real-life prediction markets where people can gamble on everything from the Time Person of the Year to nuclear tests. 

Here's another game you can actually check out this weekend, as a playtest is taking place on Steam until March 31. Salvation Denied is a co-op construction sim/tower defense game from Firevolt and publisher Digital Vortex Entertainment.

You can get together with up to three friends to build experimental structures at the behest of a foreman who looks like he's stepped right out of Team Fortress 2. You'll have tools like a gravity gun, foam gun and jetpacks on hand to help you form these structures, along with heavy machinery that can move or recycle sections of the build. Coordinating with proximity voice chat could be critical as you and your buds deal with natural disasters like acid rain and meteor showers.

I'm almost always going to be on board with a game that's all about chaos, so I'm interested in checking out Salvation Denied. It's set to hit Steam this fall before landing on PS5 and Xbox Series X/S in 2027.

Someone has stolen the sun. Reclaiming it is your goal in Light Dude, which is from solo developer Ramy of Dergham Games. It's an action game in which the lights go out when you move, so you'll need to figure out your approach to each level and how to avoid hazards before moving forward. There's a first-person mode here too.

Light Dude is slated to hit Steam sometime this spring. A demo is available now.

Solo developer Mateo Covic (aka ZoroArts) is looking to follow up on the success of Paddle Paddle Paddle with another friendslop game. Covic said it took just four weeks to create Cool Story Bro. Up to four players each have five minutes to write a short story that includes four words. These are picked at random or taken from a pool of player suggestions.

Special items appear throughout each round, such as a revolver, which can take another player out of the game for 10 seconds, and one that swaps everyone's stories. If you're the first player to type an item's name, you can use it.

After everyone has finished writing their story, players take turns to read theirs out for the rest of the group. The others vote on whether they liked the tale. If you really hate someone else's short story, you can blow them up with a rocket launcher. If only I had that option at some of the poetry readings I’ve been to.

This seems fun and silly, and the kind of thing that could easily blow up on Twitch (there's an integration that allows viewers to suggest words). Cool Story Bro is slated to hit Steam sometime in April.

Fittingly enough, it's been a long time since Third Shift announced its debut project, Forever Ago. Six years, in fact. The game re-emerged this week during the Xbox Partner Preview showcase. Publisher Annapurna Interactive is bringing it to Xbox Series X/S, PS5, Nintendo Switch 2, Xbox on PC, Steam and Epic Games Store this fall. It'll be available on Xbox Game Pass (and Xbox Cloud) on day one.

This is a road trip adventure in which you take on the role of Alfred. Following a personal tragedy, he ventures north in his minivan to seek redemption. With an instant camera in hand, Alfred will meet new people and explore forests, deserts and mountains. It's another narrative-heavy game from Annapurna, which appears to be leaning heavily into nostalgia this year given that Mixtape is only a few weeks away.

This article originally appeared on Engadget at https://www.engadget.com/gaming/beat-based-dungeon-crawlers-card-battling-soccer-sims-and-other-new-indie-games-worth-checking-out-110000472.html?src=rss

Stalker 2 is getting its first DLC, Cost of Hope, this summer

Stalker 2 is getting its first DLC, titled Cost of Hope, this summer. The expansion and its general release window was announced during today's Xbox Partner Preview showcase. 

It's been more than a year since the base game finally released, closing a long development cycle that was disrupted by Russia's invasion of Ukraine, where the studio GSC Game World was initially based. Stalker 2 was released on PlayStation 5 in the interim, but otherwise, the team has been focused on making this substantial DLC. 

Stalker 2: Cost of Hope will add two new regions and a new story that takes place alongside the events of the base game. You still play as protagonist Skif as you negotiate between two factions, Duty and Freedom, that have opposing views of the Zone and how to approach it. 

The blog post teased that there will be a second expansion on the way to close out the full Stalker 2 story as a trilogy. For now, the survival-horror saga will continue when Cost of Hope drops for the Xbox Series X/S, Xbox Cloud, Xbox on PC, PC and PlayStation 5 this summer.

This article originally appeared on Engadget at https://www.engadget.com/gaming/stalker-2-is-getting-its-first-dlc-cost-of-hope-this-summer-183009759.html?src=rss