Here are all of the enhancements for Baldur’s Gate on PS5 Pro

Today’s the day. Those with an extra $700 can go pick up a shiny new PS5 Pro. There are already over 50 enhanced games to coincide with the console’s launch, and one of them is the exquisitely delightful Baldur’s Gate 3. Developer Larian Studios just announced all of the various features available for those who are on the fence about Sony’s latest gadget.

The Quality and Performance modes have both been tweaked to “achieve crisp console visuals without sacrificing smooth performance.” Quality mode can now run at native 4K at 30 fps while Performance mode upscales 1440p to 2160p at 60 fps, thanks to Sony’s proprietary PSSR upscaling technology.

The company has also massively improved the split screen multiplayer experience, which might be worth the price of admission for some. Split screen mode will now allow players to choose from 30 fps or 60 fps, depending on if Quality or Performance mode is engaged.

This update for the PS5 Pro even includes some minor tweaks for the regular PS5 version of the game. For instance, Larian has fixed an issue that prevents people from downloading or subscribing to mods when loading into another player’s multiplayer game with mods enabled.

For the uninitiated, Baldur’s Gate 3 is a fantastic RPG that prioritizes player choice above all else. It’s as close a video game has ever come to duplicating the feeling of sitting at a table playing Dungeons and Dragons. Also, you can have sex with a bear.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/here-are-all-of-the-enhancements-for-baldurs-gate-on-ps5-pro-194530443.html?src=rss

Here are all of the enhancements for Baldur’s Gate on PS5 Pro

Today’s the day. Those with an extra $700 can go pick up a shiny new PS5 Pro. There are already over 50 enhanced games to coincide with the console’s launch, and one of them is the exquisitely delightful Baldur’s Gate 3. Developer Larian Studios just announced all of the various features available for those who are on the fence about Sony’s latest gadget.

The Quality and Performance modes have both been tweaked to “achieve crisp console visuals without sacrificing smooth performance.” Quality mode can now run at native 4K at 30 fps while Performance mode upscales 1440p to 2160p at 60 fps, thanks to Sony’s proprietary PSSR upscaling technology.

The company has also massively improved the split screen multiplayer experience, which might be worth the price of admission for some. Split screen mode will now allow players to choose from 30 fps or 60 fps, depending on if Quality or Performance mode is engaged.

This update for the PS5 Pro even includes some minor tweaks for the regular PS5 version of the game. For instance, Larian has fixed an issue that prevents people from downloading or subscribing to mods when loading into another player’s multiplayer game with mods enabled.

For the uninitiated, Baldur’s Gate 3 is a fantastic RPG that prioritizes player choice above all else. It’s as close a video game has ever come to duplicating the feeling of sitting at a table playing Dungeons and Dragons. Also, you can have sex with a bear.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/here-are-all-of-the-enhancements-for-baldurs-gate-on-ps5-pro-194530443.html?src=rss

Sega will delist a bunch of its classic games from major storefronts next month

Sega is delisting a bunch of its classic games for modern devices. The company posted an FAQ on its website (via Eurogamer), breaking down the Sega Classics games each platform will lose next month. The collection includes some of the publisher’s golden oldies, like Jet Set Radio, Crazy Taxi, Golden Axe and Altered Beast.

Over 60 Sega Classics games will be delisted on Steam, Xbox, Switch and PlayStation on December 7 at 2:59PM ET. In addition to the above-mentioned titles, departing ones include (among many others) Virtua Fighter 2, Streets of Rage, the Golden Axe trilogy, Ecco the Dolphin and the most ’90s game ever, Toejam and Earl.

The '90s game characters Toejam and Earl in front of a groovy '90s background (loud yellow and blue patterns).
Sega

The Sega Genesis Classics bundle will also be delisted on Switch and PlayStation on the same day. However, the FAQ notes that “select individual classic titles” will still be playable with a Switch Online membership. And if you own any outgoing games (or snag them before the cutoff date), they’ll remain playable in your library. But don’t expect any bug fixes or other software updates moving forward.

Sega hasn’t stated a reason for delisting the games. But it’s a strange choice, given that the company is rebooting Crazy Taxi (as a multiplayer AAA game), Jet Set Radio, Shinobi, Golden Axe and Streets of Rage. Keeping their nostalgic forerunners available to spark memories for older players and introduce the franchises to younger gamers seems like a marketing opportunity that would have outweighed the potential confusion of listing multiple games with similar or identical titles.

This article originally appeared on Engadget at https://www.engadget.com/gaming/sega-will-delist-a-bunch-of-its-classic-games-from-major-storefronts-next-month-172823328.html?src=rss

Sega will delist a bunch of its classic games from major storefronts next month

Sega is delisting a bunch of its classic games for modern devices. The company posted an FAQ on its website (via Eurogamer), breaking down the Sega Classics games each platform will lose next month. The collection includes some of the publisher’s golden oldies, like Jet Set Radio, Crazy Taxi, Golden Axe and Altered Beast.

Over 60 Sega Classics games will be delisted on Steam, Xbox, Switch and PlayStation on December 7 at 2:59PM ET. In addition to the above-mentioned titles, departing ones include (among many others) Virtua Fighter 2, Streets of Rage, the Golden Axe trilogy, Ecco the Dolphin and the most ’90s game ever, Toejam and Earl.

The '90s game characters Toejam and Earl in front of a groovy '90s background (loud yellow and blue patterns).
Sega

The Sega Genesis Classics bundle will also be delisted on Switch and PlayStation on the same day. However, the FAQ notes that “select individual classic titles” will still be playable with a Switch Online membership. And if you own any outgoing games (or snag them before the cutoff date), they’ll remain playable in your library. But don’t expect any bug fixes or other software updates moving forward.

Sega hasn’t stated a reason for delisting the games. But it’s a strange choice, given that the company is rebooting Crazy Taxi (as a multiplayer AAA game), Jet Set Radio, Shinobi, Golden Axe and Streets of Rage. Keeping their nostalgic forerunners available to spark memories for older players and introduce the franchises to younger gamers seems like a marketing opportunity that would have outweighed the potential confusion of listing multiple games with similar or identical titles.

This article originally appeared on Engadget at https://www.engadget.com/gaming/sega-will-delist-a-bunch-of-its-classic-games-from-major-storefronts-next-month-172823328.html?src=rss

Death Stranding unexpectedly hits Xbox Series X/S

Xbox Series X/S owners (and Amazon Luna+ subscribers) can now spend dozens of hours scratching their head while playing Death Stranding. Hideo Kojima’s baffling walking sim has just hit those platforms without prior notice on its fifth anniversary.

To mark the occasion, Death Stranding: Director’s Cut is 50 percent off on Xbox, PC, iPhone, iPad and Mac. The discount isn’t available on PlayStation, where the game debuted all the way back in 2019 (Sony is the publisher on PlayStation, while 505 Games handled duties on other platforms). The base game is on the PS Plus Extra and Premium tiers.

Amazon Prime members will also be able to stream the Director’s Cut edition on Luna at no extra cost throughout December. You can keep going on Luna+ in the new year.

In Death Stranding, you play as Sam Porter Bridges, a courier of sorts who aims to reconnect America’s remaining survivors after a cataclysmic event that blurs the plane of existence between the living and the dead. Oh, and Bridges carries around an unborn fetus in a bottle that can detect creatures from the land of the dead. It’s all very strange and still one of the most memorable gaming experiences of the last decade.

Alongside the surprise Xbox (and Luna+ release) and anniversary discount, developer Kojima Productions had some other news about the franchise. It now fully owns the Death Stranding intellectual property. Sony, which financed the original game, previously held a stake and owned the trademark.

A sequel to Death Stranding is in the works. It’ll be a Sony-published PS5 exclusive at the outset and it’s slated to arrive next year (it’s a fairly safe bet that we may see more at The Game Awards next month). A Death Stranding movie is also on the way, while Kojima Productions is working on other games, including Xbox horror title OD and an action-espionage game for PlayStation.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/death-stranding-unexpectedly-hits-xbox-series-xs-153652927.html?src=rss

Death Stranding unexpectedly hits Xbox Series X/S

Xbox Series X/S owners (and Amazon Luna+ subscribers) can now spend dozens of hours scratching their head while playing Death Stranding. Hideo Kojima’s baffling walking sim has just hit those platforms without prior notice on its fifth anniversary.

To mark the occasion, Death Stranding: Director’s Cut is 50 percent off on Xbox, PC, iPhone, iPad and Mac. The discount isn’t available on PlayStation, where the game debuted all the way back in 2019 (Sony is the publisher on PlayStation, while 505 Games handled duties on other platforms). The base game is on the PS Plus Extra and Premium tiers.

Amazon Prime members will also be able to stream the Director’s Cut edition on Luna at no extra cost throughout December. You can keep going on Luna+ in the new year.

In Death Stranding, you play as Sam Porter Bridges, a courier of sorts who aims to reconnect America’s remaining survivors after a cataclysmic event that blurs the plane of existence between the living and the dead. Oh, and Bridges carries around an unborn fetus in a bottle that can detect creatures from the land of the dead. It’s all very strange and still one of the most memorable gaming experiences of the last decade.

Alongside the surprise Xbox (and Luna+ release) and anniversary discount, developer Kojima Productions had some other news about the franchise. It now fully owns the Death Stranding intellectual property. Sony, which financed the original game, previously held a stake and owned the trademark.

A sequel to Death Stranding is in the works. It’ll be a Sony-published PS5 exclusive at the outset and it’s slated to arrive next year (it’s a fairly safe bet that we may see more at The Game Awards next month). A Death Stranding movie is also on the way, while Kojima Productions is working on other games, including Xbox horror title OD and an action-espionage game for PlayStation.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/death-stranding-unexpectedly-hits-xbox-series-xs-153652927.html?src=rss

No Man’s Sky gets cross-platform saves and PS5 Pro enhancements

When No Man's Sky was launched in 2016, Hello Games made it available on the platforms available at the time, namely the PC, the PlayStation 4 and the Xbox One. Over time, it was also released for the PS5, the Xbox Series X and S consoles, the Nintendo Switch, the PS VR1 and 2, as well as other virtual reality devices for computers. Now, the developer is rolling out cross-saves and cross-plays to all those platforms so fans can pick up from where they left off even if they switch devices. 

Hello Games said adding the ability to transfer saves has been especially difficult for its team, since No Man's Sky players can spend thousands of hours exploring worlds and building elaborate bases. It likened cross-saves to moving houses — the "longer people have lived there the more complicated it is to move them," the developer explained. The company said it's been introducing the technology to the game little by little over the past six months to make it possible to launch the feature today. Players can link their accounts right now through the game's official cross-save page, but only a "subset of users" will see the option to select saves from multiple devices on the in-game save screen. The feature will be available to all players over the coming weeks. 

In addition to giving players the ability to play the same game across platforms, Hello Games is also rolling out the enhanced version of No Man's Sky for the PlayStation 5 Pro, which is coming out today. The console's AI-powered tech called the "PlayStation Spectral Super Resolution" upscales the game to 4K at 60 fps, though players can choose to explore worlds in 8K resolution at 30 fps instead. This enhanced version also comes with improved lighting, ultra quality reflections and higher quality ambient occlusion in all modes. All those features are making their way to the PS VR2 headset, as well. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/no-mans-sky-gets-cross-platform-saves-and-ps5-pro-enhancements-150011474.html?src=rss

No Man’s Sky gets cross-platform saves and PS5 Pro enhancements

When No Man's Sky was launched in 2016, Hello Games made it available on the platforms available at the time, namely the PC, the PlayStation 4 and the Xbox One. Over time, it was also released for the PS5, the Xbox Series X and S consoles, the Nintendo Switch, the PS VR1 and 2, as well as other virtual reality devices for computers. Now, the developer is rolling out cross-saves and cross-plays to all those platforms so fans can pick up from where they left off even if they switch devices. 

Hello Games said adding the ability to transfer saves has been especially difficult for its team, since No Man's Sky players can spend thousands of hours exploring worlds and building elaborate bases. It likened cross-saves to moving houses — the "longer people have lived there the more complicated it is to move them," the developer explained. The company said it's been introducing the technology to the game little by little over the past six months to make it possible to launch the feature today. Players can link their accounts right now through the game's official cross-save page, but only a "subset of users" will see the option to select saves from multiple devices on the in-game save screen. The feature will be available to all players over the coming weeks. 

In addition to giving players the ability to play the same game across platforms, Hello Games is also rolling out the enhanced version of No Man's Sky for the PlayStation 5 Pro, which is coming out today. The console's AI-powered tech called the "PlayStation Spectral Super Resolution" upscales the game to 4K at 60 fps, though players can choose to explore worlds in 8K resolution at 30 fps instead. This enhanced version also comes with improved lighting, ultra quality reflections and higher quality ambient occlusion in all modes. All those features are making their way to the PS VR2 headset, as well. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/no-mans-sky-gets-cross-platform-saves-and-ps5-pro-enhancements-150011474.html?src=rss

Sega apparently has a new Virtua Fighter game in the works

Virtua Fighter may soon be punching its way back into the public eye. Justin Scarpone, Sega's global head of transmedia, casually dropped the news about a new game in the franchise during an interview with VGC. "We have a suite of titles in development right now that fall into that legacy bucket, which we announced last year at The Game Awards," he said. "Crazy Taxi, Jet Set Radio, Streets of Rage, Shinobi, and we have another Virtua Fighter being developed. And so all that’s very exciting."

Exciting indeed. Most of those titles were indeed showcased during The Game Awards as part of a new era for Sega, but Scarpone's mention of Virtua Fighter is a new revelation. The last numbered entry in the series was Virtua Fighter 5 all the way back in 2006. That's not to say the fighting game franchise has been static since then; there have been riffs and redos such as Virtual Fighter 5: Final Showdown in 2015 and 2021's Virtua Fighter Ultimate Showdown. But it has been nearly 20 years since fans have gotten an all new game.

Beyond this offhand confirmation that Sega is working on a follow-up, we know nothing about what the future might hold for a possible Virtua Fighter 6. It seems likely that Akira Yuki and other familiar faces will return, but anything's possible for the characters and mechanics.

This article originally appeared on Engadget at https://www.engadget.com/gaming/sega-apparently-has-a-new-virtua-fighter-game-in-the-works-235417627.html?src=rss

Call of Duty: Mobile passes 1 billion downloads

Call of Duty: Mobile has been downloaded over one billion times around the world since it became available, Activision has announced along with the rest of the game's fifth anniversary offerings. The game was released back in 2019 for Android and iOS and reached 270 million downloads within its first year of availability. Despite the game's success, Microsoft told the UK's Competition and Markets Authority in a filing for its Activision Blizzard acquisition that "Call of Duty: Mobile is expected to be phased out over time" with the launch of Warzone Mobile

In response to fans' concerns after that information came out, Activision said that it plans to continue supporting the game and that it has a "robust roadmap" of new content and updates "for the long haul." It didn't directly address Microsoft's revelation, however, and it didn't say when the game will be phased out. Call of Duty: Warzone Mobile rolled out on March 21st.

The Season 10 — 5th Anniversary update for CoD: Mobile is going out today, November 6, at 5PM Pacific time/8PM Eastern time. It will include a new Battle Royale map for a location called Krai, which is described as a "dense urban landscape at the base of the Ural Mountain." Each character gets one respawn in the map, and they drop a scannable dog tag if they're eliminated a second time. Their squad will need to reach it and scan it before they can get back in. Players will also be able to buy new passes to get anniversary-related content, such as new operator skins, weapon blueprints and calling cards. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/call-of-duty-mobile-passes-1-billion-downloads-133012839.html?src=rss