LG Smart TVs bring ads to the screensaver

LG has started showing screensaver ads on all its smart TVs, even expensive OLED models, according to an LG press release and a FlatpanelsHD report. The placements appear before the regular screensaver activates.

On top of an ad for LG's own streaming channel, one FlatpanelsHD reviewer spotted third-party ads. The screensaver ads will appear "across the home screen, LG Channels and Content Store on LG smart TVs," according to LG. These are now turned on by default but can be disabled in the settings. 

LG Smart TVs bring ads to the screensaver
LG Ad Solutions

LG didn't promote the new "feature" to the public, but it did herald it on its LG Ad Solutions site. The company said it "found that screensaver ads drove on average 2.5 times higher lift in brand awareness... challenging the assumption that that a viewer's attention is limited once the television screen is idle." 

It may be great for advertisers, but buyers paying up to $4,500 for a high-end TV may not be so keen. Many TV owners never bother to turn off the motion smoothing "soap opera effect" on their TVs, so LG may believe they won't dive into the menus to turn off the ads, either.

LG is already poking into the viewing habits of its buyers by vacuuming up content-recognition tracking data gathered from its TVs and handing it to the ratings company Nielsen. That type of revenue potential in a business with tight margins prompted it to launch the LG Ad Solutions division earlier this month, with aim of finding new ways to show ads and track smart TV users. Other companies are guilty of presenting ads in their smart TV ecosystems as well, including Samsung, Roku, TCL and others. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/lg-smart-tvs-bring-ads-to-the-screensaver-131445950.html?src=rss

Get $20 off Google’s new 4th-gen Nest Learning Thermostat

Google’s latest 4th-gen Nest Learning Thermostat is on sale, just one month after the product was released. The device is $20 off via Wellbots, which brings the price down to $260. Just enter the code “20ENGNLT4” at checkout. This is a record low price, mostly because the thing just came out.

This is not an iterative improvement over the previous Nest Learning Thermostat. It’s a full redesign, with a new look and plenty of updated features. The LCD display is 60 percent larger than what’s found with the antiquated third-gen device, and there’s a curved front that eliminates the appearance of bezels. The whole thing is basically a screen now.

This larger display allows for plenty of personalization, with customizable faces like a smartwatch. It can even look like a regular analog clock. The UI automatically adjusts what’s displayed on the screen depending on how far you’re standing from the thermostat, thanks to integrated Soli radar sensors.

The new Nest is packed with AI, which is intended to provide more accurate readings and to offer potential actions to save money on that monthly utility bill. This is a smart thermostat, so it can be programmed to take actions on its own, depending on the ambient temperature and other factors.

To that end, it ships with a wireless temperature sensor that can be placed anywhere within range. Each Nest can integrate with up to six of these sensors, and more are available at $40 a pop or three for $100. The item also ships with a trim plate to cover paint and drywall imperfections and a steel plate for electrical box installations. It’s also likely to be relatively future-proof, as the third-gen Nest came out in 2015.

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This article originally appeared on Engadget at https://www.engadget.com/deals/get-20-off-googles-new-4th-gen-nest-learning-thermostat-130023124.html?src=rss

Google Maps will flag businesses with potentially fake reviews

I have slowly turned into that frustrating person who won't go somewhere before checking its reviews on Google Maps. However, I also get suspicious when the reviews are too good — there's no pleasing me, apparently — so I'm relieved to hear that Google is making it easier to spot fake ones. Google is now issuing a warning for applicable businesses, stating, "Suspected fake reviews were recently removed from this place." 

Google has previously come under fire with the UK's Competition and Markets Authority (CMA), which opened an investigation into their handling of fake reviews in 2021. A user on X (formerly Twitter) first spotted the change in review handling on a Maps page for a company in the UK (possibly a coincidence).

Google has yet to confirm the feature or where it will be available, but Search Engine Roundtable reports Google recently updated its relevant support page to apply globally.

Google outlines possible restrictions that can be placed on businesses violating its Fake Engagement policy. One point is that the "business profile will display a warning to let consumers know that fake reviews were removed." Other temporary restrictions include not receiving new ratings or reviews, or having existing ones unpublished. If any of these actions occur, business owners will receive an email from Google and can appeal the decision.

While fake reviews can come from businesses in an attempt to boost their ratings, they can also derive from people hoping to tank them. If a business reports these fake reviews, it's unclear whether the same warning will come up (as the wording certainly makes the business seem at fault).

This article originally appeared on Engadget at https://www.engadget.com/google-maps-will-flag-businesses-with-potentially-fake-reviews-123133579.html?src=rss

Intel rolls out another fix for its CPU voltage issues

Intel says it has determined four scenarios that could lead to voltage stability issues in its Core 13th and 14th-gen processors, and it has released another new update to address the issue. Its customers have been having issues with those processors since 2022, but it was only in July this year that the company figured out that their instability problems were caused by elevated operating voltage. The company explained back then that microcode algorithms have been sending incorrect voltage requests to its processors. Microcodes, or machine codes, are sets of hardware-level instructions. Intel promised in the same announcement to release microcode patches to address the "root cause of exposure to elevated voltages."

In its new post on its community page, Intel enumerated the four scenarios that could cause voltage instability, starting with the motherboard's power delivery settings exceeding its power guidance. Another scenario is that a microcode algorithm had been allowing its processors to operate at higher performance states even at high temperatures. The company already released a microcode patch for this back in June. The third scenario involves another microcode algorithm requesting high voltages at a frequency and duration which can trigger the issue. Intel had also released a patch for this in August. 

The latest microcode patch it has released, codenamed 0x12B, addresses the fourth scenario. Apparently, the processors could make elevated core voltage requests during light activity or while the computer is idle. Intel has distributed this patch to motherboard manufacturers, since it has to be loaded as a BIOS update. The company is already working with its partners, but it could still take several weeks for the manufacturers to roll out the fix to its products. 

The voltage stability issues plaguing Intel's Core 13th and 14th-gen processors have been causing computers to crash and fail completely. And based on previous reports, installing the patches Intel has released will not fix PCs that have already started showing symptoms of the problem. Shortly after announcing that it had determined why its processors were failing, Intel extended their warranties by two years so that customers can get theirs replaced. That was very much welcome, seeing as even PCs that work well at first could start showing issues and give out in the end.  

This article originally appeared on Engadget at https://www.engadget.com/computing/intel-rolls-out-another-fix-for-its-cpu-voltage-issues-120026958.html?src=rss

Sony’s PS5 Pro is available to pre-order today

Sony’s PlayStation 5 Pro is almost here. The upgraded console is available to pre-order today with a whopping $700 price tag, thanks to new features like a more powerful GPU, better ray tracing and a narrower gap between graphical fidelity and performance.

But that isn’t far beyond your console budget, you can reserve pricey powerhouse before its November 7 launch. And, as to be expected, you'll probably want to do so immediately since the console already sold out in the UK. Here's everything you need to know about the new console and how to pre-order the PS5 Pro.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-ps5-pro-is-available-to-pre-order-today-115549437.html?src=rss

The Morning After: Meta launches a newer, cheaper VR headset

Meta Connect is over for another year, leaving nought but some paper plates on the floor and a raft of new AR/VR gear on the table. Because we’re nice, we’ve prepared a comprehensive list of all the goodies announced at the show for you to peruse at your leisure.

The headline act is the Quest 3S, a stripped-down version of the Quest 3 that’s $200 cheaper than its namesake. Getting the base price down to $300 has meant some compromises, however, like removing the pancake lenses, dropping 4K and reducing the storage.

The 3S seems like a smart idea, since cost remains the second biggest barrier to getting VR/AR gear into people’s homes. The first, of course, being there’s still not a truly killer use case to convince the vast majority of people.

To further lever users toward the Quest 3 series, Meta also announced the Quest 2 and Quest Pro will soon shuffle off the stage. Naturally, given longstanding developer gripes that it’s difficult to develop for both the Quest 2 and 3, this makes plenty of sense.

Image of Meta's Orion smart glasses prototype
Meta

The other big news to come out of the show is the announcement of the Orion Smart Glasses, Meta’s new prototype AR wearable. These, the company admits, aren’t ready to go on sale yet, but it’s working with developers to refine the technology for some unspecified future release.

I’ll be honest: I’m forever skeptical about the potential for AR to be as smart and useful as I’d need it to be. I’m not going to invest until it’s at least as useful as Jeeves — from PG Wodehouse, not the search engine — even if it’s never going to be able to fold my laundry.

— Dan Cooper

Image of a Switch playing Zelda: Echoes of Wisdom
Photo by Nathan Ingraham / Engadget

Nathan Ingraham was lucky enough to play The Legend of Zelda: Echoes of Wisdom and is happy to share his thoughts. It’s a throwback top-down Zelda title, albeit with you playing as the title character for the first time. Rather than engaging in combat directly, Zelda must use her magic to defeat enemies and solve puzzles. Nathan’s a fan but, much like Tears of the Kingdom, found the sheer breadth and depth of tools available to be frustrating to marshal and organize.

Continue Reading.

Image of a PS5 next to a PS5 Pro
Photo by Jessica Conditt / Engadget

Speaking of being lucky to play things ahead of time, Jessica Conditt has only bloomin’ gone and played with a PS5 Pro already. She has outlined her thoughts in this preview that says it’s a luxury you can live without, if you so choose. But if you have $700 lying around and really would like to see your games pop in a way they never have before, you should get one.

Continue Reading.

Screenshot of DoNotPay.com
DoNotPay

DoNotPay, the “robot lawyer” designed to help you battle the smaller legal irritations of life, has been fined $193,000 by the FTC. Not for anything untoward, but for making unsupported claims about its efficacy compared to the human lawyers it seeks to replace. It’s part of the FTC’s crack down on companies using AI to make boastful claims about their abilities.

Continue Reading.

It looks like OpenAI will soon restructure itself into a for-profit corporation, giving CEO Sam Altman an equity stake in the company. This is both in response to the boardroom drama that briefly saw Altman ousted from the project, and because OpenAI is likely to become a cash cow.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111536507.html?src=rss

CTO Mira Murati is the latest leader to leave OpenAI

Mira Murati has departed OpenAI, where she had been the chief technology officer since 2018. In a note shared with the company and then posted publicly on X, Murati said that she is exiting "because I want to create the time and space to do my own exploration."

Murati gained additional visibility as a face for the AI company when she briefly assumed CEO duties in November 2023 when the board of directors fired Sam Altman. Altman returned to the helm and Murati resumed work as CTO. However, her departure follows on two other notable exits. Last month, president and co–founder Greg Brockman and co-founder John Schulman both announced that they would be stepping away from OpenAI. Brockman is taking a sabbatical and Schulman is moving to rival AI firm Anthropic.

Here is the full text of Murati's statement:

Hi all,

I have something to share with you. After much reflection, I have made the difficult decision to leave OpenAl.

My six-and-a-half years with the OpenAl team have been an extraordinary privilege. While I’ll express my gratitude to many individuals in the coming days, I want to start by thanking Sam and Greg for their trust in me to lead the technical organization and for their support throughout the years.

There’s never an ideal time to step away from a place one cherishes, yet this moment feels right. Our recent releases of speech-to-speech and OpenAl o1 mark the beginning of a new era in interaction and intelligence - achievements made possible by your ingenuity and craftsmanship. We didn’t merely build smarter models, we fundamentally changed how Al systems learn and reason through complex problems.

We brought safety research from the theoretical realm into practical applications, creating models that are more robust, aligned, and steerable than ever before. Our work has made cutting-edge Al research intuitive and accessible, developing technology that adapts and evolves based on everyone’s input. This success is a testament to our outstanding teamwork, and it is because of your brilliance, your dedication, and your commitment that OpenAl stands at the pinnacle of Al innovation.

I’m stepping away because I want to create the time and space to do my own exploration. For now, my primary focus is doing everything in my power to ensure a smooth transition, maintaining the momentum we’ve built.

I will forever be grateful for the opportunity to build and work alongside this remarkable team. Together, we’ve pushed the boundaries of scientific understanding in our quest to improve human well-being. While I may no longer be in the trenches with you, I will still be rooting for you all.

With deep gratitude for the friendships forged, the triumphs achieved, and most importantly, the challenges overcome together.

Mira

In a post on X, Altman has revealed that the company's Chief Research Officer, Bob McGrew, and VP of Research, Barret Zoph, are also leaving the company. He said they made the decisions "independently of each other and amicably," but it made sense to "do this all at once" for a smooth handover. OpenAI's leadership will go through some changes as a result, with Mark Chen, the Head of Frontiers Research, being named as Research SVP. Research Scientist Josh Achiam has been named as Head of Mission Alignment, while Mark Knight, the Head of Security, is now the Chief Information Security Officer. 

Update, September 26, 2024, 7:03AM ET: This post has been updated to include information about the other staffers leaving OpenAI.

This article originally appeared on Engadget at https://www.engadget.com/ai/cto-mira-murati-is-the-latest-leader-to-leave-openai-200230104.html?src=rss

Meta’s Orion holographic avatars will (eventually) be in VR too

The biggest reveal at Meta’s Connect event was its long-promised AR glasses, Orion. As expected, the prototype, each of which reportedly costs around $10,000, won’t be ready for the public any time soon.

In the meantime, Meta offered a glimpse of its new holographic avatars, which will allow people to talk with lifelike holograms in augmented reality. The holograms are Meta’s Codec Avatars, a technology it’s been working on for several years. Mark Zuckerberg teased a version of this last year when he participated in a podcast interview “in the metaverse.”

That technology may now be closer than we think. Following the keynote at Connect, I sat down with Mark Rabkin, a VP at Meta leading Horizon OS and Quest, who shared more about Meta’s codec avatars and how they will one day come to the company’s VR headsets as well.

“Generally, pretty much everything you can do on Orion you can do on Quest,” Rabkin said. The Codec Avatars in particular have also gotten much easier to create. While they once required advanced camera scans, most of the internal avatars are now created with phone scans, Rabkin explains.

“It’s an almost identical process in many ways in generating the stylized avatars [for VR], but with a different training set and a different amount of computation required,” Rabkin explained. “For the stylized avatars, the model has to be trained on a lot of stylized avatars and how they look and how they move. [It has to] get a lot of training data on what people perceive to look like their picture, and what they perceive to move nicely.”

“For the Codec avatars ... it's the same process. You gather a tremendous amount of data. You gather data from very high-quality, fancy camera scans. You gather data from phone scans, because that's how people will be really creating, and you just build a model until it improves. And one of the challenges with both problems is to make it fast enough and computationally cheap enough so that millions and millions can use it.”

Rabkin said that he eventually expects these avatars to be able to play in virtual reality on the company’s headsets. Right now, the Quest 3 and 3S don’t have the necessary sensors, including eye tracking, necessary for the photorealistic avatars. But that could change for the next-generation VR headset, he said: “I think probably, if we do really well, it should be possible in the next generation [of headset].”

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/metas-orion-holographic-avatars-will-eventually-be-in-vr-too-235206805.html?src=rss

Meta’s Orion holographic avatars will (eventually) be in VR too

The biggest reveal at Meta’s Connect event was its long-promised AR glasses, Orion. As expected, the prototype, each of which reportedly costs around $10,000, won’t be ready for the public any time soon.

In the meantime, Meta offered a glimpse of its new holographic avatars, which will allow people to talk with lifelike holograms in augmented reality. The holograms are Meta’s Codec Avatars, a technology it’s been working on for several years. Mark Zuckerberg teased a version of this last year when he participated in a podcast interview “in the metaverse.”

That technology may now be closer than we think. Following the keynote at Connect, I sat down with Mark Rabkin, a VP at Meta leading Horizon OS and Quest, who shared more about Meta’s codec avatars and how they will one day come to the company’s VR headsets as well.

“Generally, pretty much everything you can do on Orion you can do on Quest,” Rabkin said. The Codec Avatars in particular have also gotten much easier to create. While they once required advanced camera scans, most of the internal avatars are now created with phone scans, Rabkin explains.

“It’s an almost identical process in many ways in generating the stylized avatars [for VR], but with a different training set and a different amount of computation required,” Rabkin explained. “For the stylized avatars, the model has to be trained on a lot of stylized avatars and how they look and how they move. [It has to] get a lot of training data on what people perceive to look like their picture, and what they perceive to move nicely.”

“For the Codec avatars ... it's the same process. You gather a tremendous amount of data. You gather data from very high-quality, fancy camera scans. You gather data from phone scans, because that's how people will be really creating, and you just build a model until it improves. And one of the challenges with both problems is to make it fast enough and computationally cheap enough so that millions and millions can use it.”

Rabkin said that he eventually expects these avatars to be able to play in virtual reality on the company’s headsets. Right now, the Quest 3 and 3S don’t have the necessary sensors, including eye tracking, necessary for the photorealistic avatars. But that could change for the next-generation VR headset, he said: “I think probably, if we do really well, it should be possible in the next generation [of headset].”

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/metas-orion-holographic-avatars-will-eventually-be-in-vr-too-235206805.html?src=rss

DoNotPay ‘robot lawyer’ fined $193K by the FTC for not being a lawyer

The Federal Trade Commission is taking action against DoNotPay, alleging that the AI-powered company billing itself as "the world's first robot lawyer" failed to back its claims that it could replace human legal representation. The agency's complaint argues that DoNotPay did not conduct tests to assess whether its AI chatbot was equivalent to a human lawyer, and that the company did not hire or retain any attorneys of its own. DoNotPay has agreed to a proposed settlement that would see it face fines of $193,000. In addition, the settlement will require DoNotPay to inform customers who subscribed to its service between 2021 and 2023 about the limitations of its offerings.

This proposed settlement is part of an FTC program called Operation AI Comply, which is targeting businesses that leverage artificial intelligence to make deceptive claims. "Using AI tools to trick, mislead, or defraud people is illegal," FTC Chair Lina M. Khan said. "The FTC’s enforcement actions make clear that there is no AI exemption from the laws on the books. By cracking down on unfair or deceptive practices in these markets, FTC is ensuring that honest businesses and innovators can get a fair shot and consumers are being protected."

In addition to promising legal services, DoNotPay also claimed it could get accounts unbanned from social media platforms. The company postponed its first attempt to use its AI chatbot in a court setting in 2023 after multiple state bar associations intervened in the case.

This article originally appeared on Engadget at https://www.engadget.com/ai/donotpay-robot-lawyer-fined-193k-by-the-ftc-for-not-being-a-lawyer-223227153.html?src=rss