In an update spotted by 9to5Google, Samsung Health now lets users view their medical records. Samsung is working with b.well Connected Health, a platform designed to provide people with access to their health data, to make these changes happen. They can access previous medical records, including vaccinations, prescriptions and specific medical tests.
Not only does Samsung Health provide information from the past. It can also provide recommendations for next steps and actions, as well as prompt users to seek medical attention.
Since the end of last year, Samsung Health has had a medication tracking feature. Now, Samsung says the feature is coming to South Korea and India, and it is collaborating with healthcare providers in those countries as needed.
One final notable update involves food intake monitoring. Samsung Health now has a barcode scanner to more easily record food products. The company is partnering with fatsecret, a provider of verified food and nutrition data. As a result, you can scan a barcode to get nutritional information instantly. This feature is coming first to the US and some EU countries, including France, Germany, Italy, the Netherlands and Poland. There are plans to expand it to other regions in the future.
Samsung isn’t only working to improve people’s health with the Samsung Health app. The FDA greenlit a sleep detection feature for Galaxy Watch this year.
This article originally appeared on Engadget at https://www.engadget.com/apps/medical-record-tracking-comes-to-samsung-health-170011090.html?src=rss
FAO bargain hunters: in case you happened to miss this deal when it was previously available, the Ring Stick Up Cam has dropped back down to a record-low price at Amazon. The camera is available for $55, which is $45 off of the $100 list price. The device fell to this price a couple of times in recent months, including in the lead up to the October edition of Prime Day.
The camera's name doesn't have anything to do with an old-fashioned heist. Instead, the "stick up" part refers to the fact you can position the camera just about anywhere. This is a model with a rechargeable battery, so you won't have to worry about figuring out how to hook it up to a power outlet.
You can keep an eye on the live 1080p camera feed using the Ring app or a compatible Echo device, such as the Echo Show. Two-way communication is available through those too. You'll get real-time notifications when the Stick Up Cam detects movement. There's the option to set up privacy zones for which the camera won't record or enable motion detection. In addition, there's a night vision mode. To store footage in the cloud, you'll need to subscribe to the Ring Protect Plan. This costs between $5 and $20 per month.
The latest Ring Battery Doorbell is on sale as well. This model only debuted in August but it has already dropped from $100 to a record low of $60. Amazon says this iteration has a 23 percent improvement in battery life compared with the prior version. There's a pin-push mount that's said to make installation easier as well, while there's support for the Head-to-Toe HD video mode seen on other Ring cameras.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/the-ring-stick-up-cam-is-back-on-sale-for-a-record-low-price-154035881.html?src=rss
The Roborock Q5 DuoRoller+ robot vacuum is on sale via Amazon for just $300. That’s 33 percent off and a record low, as the regular price is $450. This is a limited time deal, for those who tend to mull things over for significant periods of time. No judgment. I do that too.
In any event, this model actually made our list of the best budget robot vacuums. We loved the suction power, the precision LiDAR mapping and the robust app and voice controls. The DuoRoller+ is actually an updated version of the original Q5 with a bevy of upgrades. The suction power has gone up to 5500 Pa, the dustbin grew to 770ml and there’s a self-emptying base.
This model also comes with dual brushes, thus the name, which helps deal with ornery pet hair and the like. It’s worth noting that Roborock’s app has come a long way in recent years, if you had trouble navigating the UI back in the day. It’s still not the most polished app, but it gets the job done.
The battery allows for 240 minutes of continuous use on a single charge. This translates to around 3,700 square feet of cleaning per charge. The only major downside here is that the Q5 is a traditional robovac. It can’t mop. You can’t beat that $300 price tag though.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-budget-robot-vacuums-is-33-percent-off-right-now-152526989.html?src=rss
Microsoft has just announced its new Xbox Wireless Headset, and it now comes with a free Dolby Atmos license. Previous iterations of the headset required owners to purchase a license separately. That’s typically a $15 purchase, which covers up to 10 Windows or Xbox devices. Another notable upgrade is its battery life, which, according to Microsoft, has increased to 20 hours of playtime.
Microsoft
Regarding the Dolby Atmos license, Microsoft once posted that it had an exclusivity window with Dolby for Dolby Atmos and Dolby Vision. This was later proven untrue as the company clarified that the post was published in error. However, the fact that this headset comes with a license saves users some cash and could help more people try out the technology. Our best gaming headset list also contains some headsets that come with Dolby Atmos licenses, like the Audeze Maxwell.
The new Xbox Wireless Headset model doesn’t only have audio improvements. The microphone now has voice isolation and an improved auto-mute to prevent outside noises from garbling your audio output. Clear communication is important when communicating with the team to win, after all.
Besides having Dolby Atmos support, this new headset works with Windows Sonic and DTS Headphone:X. Windows Sonic is a spatial sound solution found on Windows computers. DTS Headphone:X is another 3D sound solution also for Windows, but requires a free download from the Microsoft Store. All three are designed to help enhance game audio and make it more immersive for the player. If the sound isn’t good enough for your tastes, you can adjust it using the Xbox Accessories app.
To reduce latency, the Xbox Wireless Headset comes with a Qualcomm S5 Gen 2 chipset. It also has Bluetooth 5.3 support.
Currently, the Xbox Wireless Headset is available for purchase for $110. While Microsoft hasn’t mentioned which regions have it in stock, it’s available in select regions both online and from retailers.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/the-xbox-wireless-headset-receives-microphone-and-battery-life-upgrades-151455182.html?src=rss
WhatsApp just announced that it’ll soon let users add contacts from any device, and not just a primary phone, thus solving one of life’s little annoyances. A forthcoming update will let people add and manage contacts via the web client, on a Windows PC and “eventually other linked devices.”
Users will also be able to save a contact exclusively to WhatsApp without syncing to a phone, which is useful when sharing a handset with others or for those who manage both work and personal WhatsApp accounts on the same device. Meta says that this will also solve the problem of people losing all of their contacts when they misplace a phone, as the contacts will be fully restorable.
Even better? The company says this is the first step toward what many consider the “holy grail” of potential improvements. WhatsApp is getting usernames, so you won’t have to save someone’s information via a phone number. Meta says this will “add an extra degree of privacy” since you can share a username without sharing a phone number.
This article originally appeared on Engadget at https://www.engadget.com/social-media/whatsapp-will-soon-let-users-add-contacts-from-any-device-130047546.html?src=rss
To the surprise of few, the new iPad mini that Apple announced last week is a small update rather than a major reinvention. It may have been three years between iPad mini updates, but the 2021 model was the first to ditch the formerly ubiquitous home button in favor of smaller bezels. Apple certainly wouldn’t redesign the iPad mini only to do so again after a single generation, so this is another example of a new Apple product that looks the same on the outside but has some notable upgrades on the inside.
What’s new here can be summed up quickly: more storage, support for the Apple Pencil Pro and, most crucially, a more powerful chip. The A17 Pro allows the iPad mini to use Apple Intelligence features when they launch later this month, which is probably why this tablet exists at all. Apple clearly wants to get as many people as possible using these features, and now every iPad the company sells (except for the entry-level model) will work with Apple Intelligence. Of course, that makes fully evaluating the iPad mini tough, because Apple Intelligence isn’t here yet. But there’s still plenty to know if you’re thinking about Apple’s newest tiny tablet.
What’s the same?
As is often the case with new iPads, no one will know whether you’re using the 2021 iPad mini or this one unless they’re an astute study of Apple’s color schemes. This year, extremely mild shades of blue and purple replace the richer pink and purple options — my test iPad mini is purple, but looks like a pretty straight silver in a lot of light. I really wish Apple would provide more bold color options in more of its products, but here we are.
Photo by Nathan Ingraham / Engadget
There isn’t a lot to complain about when it comes to the iPad mini’s design. It feels perfectly in line with the other iPads Apple sells, with modest bezels (that are starting to feel a bit thick) surrounding its screen and stereo speakers when held in landscape orientation. Those speakers sound much better than you’d expect given the mini’s small size; Apple has been putting surprisingly great speakers in all its products for a few years now and I’m glad this trend continues here.
The camera is still portrait-oriented, unlike all the other iPads you can buy. That doesn’t really bother me, because you’re rarely, if ever, going to put this tiny iPad in a keyboard dock and take a video call. I imagine most people making FaceTime calls will just hold it like they would a phone.
As with the prior mini and non-Pro iPads, there’s no Face ID array here. You’ll have to make do with the Touch ID sensor on the power button, which is fast and convenient enough, but still not quite as smooth as Face ID. It also has the same front- and back-facing cameras as the last iPad mini. The 12-megapixel camera on the rear takes surprisingly decent shots in low light and should work fine for scanning documents or QR codes. But as usual, just use your phone to take images and videos — chances are it has a better camera than the iPad mini.
Photo by Nathan Ingraham / Engadget
Same goes for the front-facing shooter. It’s fine for FaceTime calls, but photos are lacking in detail. That’s because it’s a 12-megapixel ultra-wide camera that then crops them into a more standard field of view. Long story short: this camera is just good enough for a tablet camera, but not much else. And that honestly doesn’t bother me.
The 8.3-inch screen on the iPad mini is about on par with the one on the iPad Air. It supports the P3 wide color gamut, has an antireflective coating and is fully laminated to the front glass, unlike the screen on the entry-level iPad. All these specs, including its resolution and 326 pixel-per-inch density, are unchanged from the last model. It’s a very nice screen, but it’s still a standard LCD display with a now-pedestrian 60Hz refresh rate. I’m not at all surprised by this, as Apple has kept its best screen technology for the iPad Pro. But very soon it’s going to need to up the refresh rate on other iPads (and iPhones if we’re being honest) besides the Pro models.
One bit of good news about the screen is that it seems Apple has fixed the “jelly-scrolling” problem that plagued the prior iPad mini. Jelly-scrolling occurs when one side of a screen doesn’t refresh at exactly the same rate as the other, and this effect was noticeable in portrait mode with the old iPad mini. It’s not something that I ever noticed while using the new iPad mini. I am curious to see if the issue has been totally resolved or if my eyes just didn’t catch it, but I’ll continue using the iPad mini in the coming weeks to see if I spot any display issues.
Photo by Nathan Ingraham / Engadget
What’s new?
The headlining new feature here is the A17 Pro chip, which Apple says is 30 percent faster than the A15 in the prior iPad mini. The 5-core GPU is 25 percent faster and supports hardware-accelerated ray tracing. One odd programming note: the A17 Pro in the iPad mini is slightly different from the one in the iPhone 15 Pro series. The chip in the iPhone 15 Pro has six graphics cores, while the one in the iPad mini only has five. It’s a weird bit of minor nerfing, but I also cannot imagine that anyone buying this iPad will notice or care about this slight potential performance difference.
Benchmarks from Geekbench 6 back this up. The A17 Pro in the iPad mini is ever so slightly less performant than the one in the iPhone 15 Pro, but not enough so that it’ll make any real difference in how you use the tablet. It still trails M-series chips and the brand-new A18 series, but provides more than enough juice for an iPad mini.
Some might have hoped for an M2 processor here, or even this year’s A18, but I’m confident that the A17 Pro is more than capable for basically anything you might do with the iPad mini. Given its small size, I never once thought about using it as a laptop replacement like I do with the iPad Pro. Instead, it made a comfortable couch companion for browsing the internet, messaging friends, triaging email, playing games and occasionally editing some photos. The A17 Pro was more than capable of all those tasks, with no slowdowns or stutters to note. Perhaps more importantly, it has the overhead to be capable for years to come.
Photo by Nathan Ingraham / Engadget
The other big change for the iPad mini is support for the Apple Pencil Pro that was introduced earlier this year. I’m glad to see that Apple now supports the Apple Pencil Pro on every iPad it sells aside from the entry-level model. The Pencil lineup was a bit of a mess for a while, but now there are just two options to consider: the $79 USB-C Apple Pencil and the more capable $129 Pencil Pro. Apple still sells the first- and second-generation Pencils for older iPads, but the lineup has thankfully been streamlined going forward.
The Apple Pencil Pro is quite a bit more capable than the standard one. It has pressure sensitivity, haptic feedback, a gyroscope so you can roll the pencil in your hands to change your brush width, a double-tab control to change tools, a “squeeze” feature to bring up the whole tool palette, support for the Find My app and magnetic charging and pairing when you snap it to the side of the iPad mini.
That’s a lot of bonuses for the extra $50, and the combo of the Apple Pencil Pro and iPad mini makes for a tiny but extremely capable digital notebook and canvas. It’s also the same price as the reMarkable Paper Pro tablet and stylus, though the devices have completely different screen types and the iPad does a whole lot more. Depending on what you’re looking for, that might not be a good thing, as a big part of the reMarkable experience is a lack of distractions that can pull you out of focus as well as a better writing experience than you’ll get with a glass LCD screen.
Finally, the iPad mini has 128GB of storage at the $499 price, double what it had before. This is a long-overdue change and makes it possible to recommend someone just grab that base model. There’s also a 512GB option for the first time. And, as usual, you can add 5G connectivity for an extra $150. The model I tried was a top-of-the-line 512GB model with 5G, which retails for a somewhat crazy $949.
Oh, and the new iPad mini supports Bluetooth 5.3 and Wi-Fi 6E. Not a game-changer, but good to have the latest wireless specs for future-proofing.
What’s an iPad mini for?
I haven’t used an iPad mini for an extended period of time in years, and as I settled in to testing it, Billie Eilish’s sultry voice drifted into my head, asking “what was I made for?” Yes, this is a highly ridiculous anecdote, but that was what I set out to find: what’s an iPad mini best-used for? It’s definitely not meant to be a laptop replacement, like the much larger and more capable 13-inch iPad Air and iPad Pro I reviewed earlier this year. Instead, it’s an enjoyable secondary device that I mostly used after the workday was done, in place of my MacBook Pro or iPhone.
The iPad mini, on top of an 11-inch iPad Pro, on top of a 13-inch iPad Pro.
Photo by Nathan Ingraham / Engadget
Reading
It’s a perfectly sized device for reading, whether it’s articles on websites, posts from Substack or novels using the Kindle or Apple Books apps. I still prefer a paper book or a Kindle device, as they’re both much more comfortable than reading on an LCD screen, but the iPad mini is overall a far better reading device than any other iPad. However, this was also one place where I wished the iPad mini had a higher refresh rate. Vertically scrolling through long articles is noticeably jerkier than doing so on my iPhone 14 Pro or an iPad Pro, both of which have 120Hz refresh rates.
Messaging
Its size also makes it a great messaging device, with the portrait-oriented keyboard totally comfortable for two-handed typing. If you’re chatting away in a messaging app, having immediate access to your conversations makes jumping from one contact to another a lot easier. I wouldn’t want to write an article on this, but it was fine for firing off messages. And again, it’s far better suited to this use than bigger iPads.
Gaming
Photo by Nathan Ingraham / Engadget
The iPad mini also became my go-to Balatro device. The game just hit iOS a few weeks ago and I’ve been completely sucked in, like many of my co-workers. It’s a little cramped on my phone, but feels great on the iPad mini. Other casual games like those you’ll find on Apple Arcade also feel great on the iPad mini, but I did have a tougher time with more fast-paced titles like Teenage Mutant Ninja Turtles: Shredder’s Revenge. The on-screen controls felt a little too cramped, something that can of course be alleviated by pairing a Bluetooth controller.
Thanks to the A17 Pro chip, the iPad mini can also play a handful of AAA games that you’d typically expect to see on a console or PC like Death Stranding and Assassin’s Creed Mirage, both of which were announced for the iPhone 15 Pro in September 2023. Only the iPhone 15 Pro and 16 Pro can play these games, along with iPads that have at least an M1 processor. Now that the iPad mini has (essentially) the same chip as the iPhone 15 Pro, those games are available. I haven’t had a chance to test them yet, but I’ll update this review once I get a chance to see how they hold up on this hardware.
Apple Pencil Pro
I’m no visual artist, but I can imagine people who love to draw finding the iPad mini to be a great portable sketchbook. Sometimes, having the larger canvas you can get on an iPad Air or Pro is preferable, but when it comes to something you can throw in your bag and forget about, the iPad mini is unrivaled. I got in the habit of using it as a digital notebook — just pulling the Apple Pencil Pro off the side and tapping the screen opened up a blank note document I could jot my thoughts and to-do items onto.
Watching video
While the iPad mini makes for a fine portable video player, it’s one scenario where I missed a bigger screen. If I was flying cross-country or over the Atlantic, I’d definitely prefer something larger. The standard iPad or the 11-inch iPad Air and Pro are slightly heavier, but they’re well-balanced enough that they aren’t a burden to hold and watch a movie on. If that’s a primary use case for you, consider stepping up to an iPad with a bigger screen.
Battery life
As for battery life, I didn’t always hit the 10 hours Apple promises. Using a variety of the apps and workflows I’ve described, I’d get around eight hours before needing a charge. Of course, those routines typically included a fair bit of gaming, which definitely takes a hit on the battery (even if it’s just casual things like Balatro). I haven’t had time yet to do a video playback battery test, but my guess is that one will come out a lot closer to the standard 10 hours.
Photo by Nathan Ingraham / Engadget
Wrap-up
This year’s iPad mini is one of those typical Apple updates that focuses on software and internal hardware rather than a flashy redesign. But that’s OK. If you bought the prior iPad mini, you can safely ignore this one unless you’re really all-in on Apple Intelligence. Anyone else who has a smaller iPad that still has a home button will get a ton of value out of this update. It has one of Apple’s best mobile chips and Apple Pencil Pro support makes it easy to recommend for anyone who wants a portable sketchbook.
I wouldn’t hate an improved display with smaller bezels and a higher refresh rate, and I wouldn’t have said no to an M2 or A18 Pro chip inside, but those are the only things I’d change here. And both would surely make the iPad mini more expensive. As it is, it’s a solid performer for $499. If you just want a little couch computing companion, or a tablet so small and light that you can take it everywhere with you, the iPad mini remains your best choice.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/ipad-mini-7-review-safe-boring-and-everything-i-want-in-a-small-tablet-130039378.html?src=rss
New subscribers to Disney+ or Hulu will no longer be able to sign up through Apple's App Store, both Disney-owned platforms announced through updates to their help centers. Instead, individuals are encouraged to visit their browser sites and sign up directly with them. The reason is obvious: Apple takes a 30 percent cut on purchases made through iOS apps, majorly cutting into developers' (and massive companies like Disney's) profits.
Existing customers can still manage their subscriptions through Apple, though Hulu notes, "If you no longer wish to be billed by Apple, you will need to subscribe directly through Hulu." Not them trying to plant an idea in your head or anything. You would have to cancel your subscription, though, and then sign up again. Hulu also limited Apple-billed subscribers to two options: Hulu with or without ads. Live TV and add ons have to come through its website.
The move comes alongside price increases going into effect for Disney+ and Hulu. Announced back in August, these changes bring the ad-supported Disney+ Basic and Hulu plans to $10 monthly from 8 and the ad-free Disney+ Premium plan to $16 monthly from $14. Ad-free Hulu is now $20 a month, up from $18.
Apple is unlikely to be thrilled with Disney's decision. The 30 percent cut — and Apple's determination to keep it — has led to a series of lawsuits over the years, with companies like Epic and Spotify claiming that Apple had blocked third-party purchases or app stores.
This article originally appeared on Engadget at https://www.engadget.com/apps/you-can-no-longer-sign-up-for-hulu-or-disney-in-apples-app-store-123050085.html?src=rss
It’s another high-profile stumble for Ford, especially since this adapter was delayed several times already due to supplier issues. Plus, it’s not as if these adapters are toys, given they’re hooking up to Superchargers capable of pumping out 250kW. Ford must also be smarting that it had to sign a charging pact with Tesla in the first place and will adopt NACS as its charging standard in 2025.
Yet another round of newspapers versus AI startups.
TheWall Street Journal and The New York Post are suing Perplexity AI for using their content without permission. It comes just a week after The New York Times did the same, with all three arguing that Perplexity is stealing their content. Let another round of AI vs. newspaper courtroom skirmish begin!
Nintendo is such a storied company that even its silly side projects get a deep level of rigorous scrutiny. Devindra Hardawar has reviewed Alarmo, Nintendo’s attempt to bring a little bit of extra joy to waking up. It’s designed to rouse you from your slumber with sounds from a variety of Nintendo titles, including Mario Odyssey and Breath of the Wild. Whether it’s worth the $100 asking price, you’ll have to read the review to learn why it’s both charming and frustrating.
Qualcomm has announced the Snapdragon 8 Elite, the company’s newest premium smartphone system on chip. It’s packing the Oryon CPU found in last year’s X Elite laptop chip and uses a 3nm process, which should offer significant leaps in performance. It’ll be interesting to see which devices this pops up in and how much faster it is compared to its immediate predecessors.
Peripheral maker 8BitDo has revealed when you'll be able to get your hands on its 64 Controller. This is designed to work with the upcoming Analogue 3D, a remake of the Nintendo 64 that will support 4K output. Pre-orders for the $40 controller are open now. It comes in black or white to match the Analogue 3D and it will ship on March 19.
The peripheral appears to be a version of 8BitDo's Ultimate controller, albeit with only one thumbstick and six control buttons on the face — A, B and the four C buttons. There are four bumper buttons and it appears that you can use either trigger in place of the original N64 controller's Z button (the peripheral is fully remappable thanks to 8BitDo’s Ultimate software).
In a nice nod to the controller's forebear, the thumbstick has an octagonal gate around it. The Hall effect sensor and wear-resistant metal joystick ring should help ensure there's very little chance of suffering from stick drift. The peripheral has a Rumble Pak built in too. This works with both the Analogue 3D and the Nintendo Switch. The 64 Controller is also compatible with PC and Android devices.
The original trident-shaped Nintendo 64 controller remains baffling nearly three decades later. Most people don't have three hands, Nintendo! So, for anyone looking to emulate a N64 game with a controller that actually makes sense, this looks like a strong contender.
Pre-orders for the Analogue 3D also opened on Monday. At the time of writing, the black version is still available. Unfortunately, the console doesn't come with a controller, so if you need one, you'll have to buy it separately.
This article originally appeared on Engadget at https://www.engadget.com/gaming/8bitdos-40-analogue-3d-controller-arrives-on-march-19-200752420.html?src=rss
Alarmo is the quintessential Nintendo product: It's a fun and quirky spin on a bedside alarm clock (with a motion sensor!) that mines your love for everything Nintendo. It's a $100 device entirely meant to surprise and delight you. But there are also usability issues that make me think the company's engineers haven't encountered any modern gadgets over the past decade (which is how long they've been developing Alarmo).
Here's an example: There's no easy way to input your Wi-Fi password if you ever want to download new themes. Instead you have to patiently spin its bulbous top button until you land on the character you need, then press it down like Mario squashing a Goomba. That may not sound like much of an issue, especially since you may only need to do it once, but it's needlessly frustrating if you have a complex password with multiple letter cases, numbers and symbols. My password is all lowercase letters, thankfully, but it still took me three minutes to punch it in. Instead of getting some rest, it just made me want to throw Alarmo out of my window(-o).
But then I had it lull me to sleep with the sounds of The Legend of Zelda: Breath of the Wild. At 6:30am, rascally Koroks roused me from my slumber and made their telltale noises as I shuffled around my bed. And once I got up, they performed Hestu's traditional celebratory dance, much to the chagrin of my sleeping cats. All was forgiven.
Devindra Hardawar for Engadget
So, what is Alarmo?
Nobody actually needs Alarmo (officially dubbed the "Nintendo Sound Clock: Alarmo"), but its appeal to Nintendo fans is obvious. It wouldn't be out of place as a prop in Mario Odyssey, with its cartoonishly round, red case, nubby feet and prominent control knob (which glows, naturally). Its 2.8-inch screen is surprisingly small and square, not round like some of Nintendo's promotional videos make it seem, and its speakers are loud enough to fill even large bedrooms with undistorted nostalgia bombs. Controlling it is relatively simple: Twist and push the knob, or use the back button to return to the previous screen. You can also view notifications, like updates on your sleep cycle, by tapping the message button.
I'll admit my bias: I was practically raised on Nintendo consoles, so it's almost as if Alarmo was built specifically for someone like me. I don't really mind that Alarmo's large red case doesn't really fit with the clean aesthetic of my bedroom. But I'm sure it'll be a tougher sell if you're sharing a bed with someone less Nintendo-pilled. (More on that below.)
While Alarmo is mostly pitched as an alarm clock with Nintendo themes — at launch, there are sounds and characters from Mario Odyssey, The Legend of Zelda: Breath of the Wild, Splatoon 3, Pikmin 4 and (strangely enough) Ring Fit Adventure — it also adds a bit of Nintendo charm throughout your day. Alarmo can produce hourly chimes, and also play "Sleepy Sounds" related to your theme. For Breath of the Wild, that includes the crackling of a campfire, nocturnal animals and delightful snippets of the game's score. (I could be mistaken, but it also sounds like there's a bit of score from the moments before a Blood Moon arrives. I hope Nintendo snips that out eventually — nobody wants to go to bed dreading a Blood Moon.)
Devindra Hardawar for Engadget
Does Alarmo actually work?
As an alarm clock, Alarmo gets the job done. It managed to wake me up successfully every day over the past week, and it did so far less jarringly than my iPhone's blaring speaker. It simply felt pleasant to be welcomed into the world by Koroks and Mario. Every toss and turn triggered more sound effects, which slowly nudged me awake. In its default "Steady Mode," Alarmo also gets progressively louder the longer you stay in bed, and more nefarious characters like Bowser might make an appearance. But if you just want things to stay super chill, there's also a "Gentle Mode" that doesn't escalate noise. Alarmo also responds to the mere act of getting out of bed with a huge celebration — honestly, it's about time someone recognized the effort.
While Nintendo provides some rudimentary sleep statistics, based on Alarmo's motion sensing and your alarm settings, they're mostly useless. I think my numbers may have been skewed by my three cats, who sleep on my bed for most of the day, and may be triggering the device's motion sensor. I certainly wish I could have slept for the 17 hours it recorded at one point. (I'm lucky to get six hours these days.) Even if Alarmo's sleep-tracking was functional, there's not much you can do with the data, since it's all stuck on the device. That's one of many areas where having a separate app would have been useful. (You'd think it would work with Pokemon Sleep, but no!)
Devindra Hardawar for Engadget
Another issue? Alarmo's unique motion sensing technology is only made for a single sleeper (just like Google’s latest Nest Hub). If you're in bed beside a partner or unruly kids, Nintendo recommends switching to "Button mode," where you have to tap the top knob to disable the alarm. At least it's easy to change Alarmo's modes, and if you leave the sensor on by mistake, it's not the end of the world when it actually goes off. You'll hear a bit more noise than usual, but you can still hit the top button to quiet things down.
Setting up Alarmo
There are only three things inside Alarmo's box: The device itself, a USB Type A to USB-C cable and a small instruction booklet. Notably missing is a USB power adapter. That's something we've grown used to with smartphones and some of Nintendo's handhelds, but not bundling one is still a pain for anyone who doesn't have spare power adapters. I can just imagine a parent trying to set up Alarmo for their eager child, only to be delayed for a day because they need to run out and buy a separate adapter. That's not surprising and delightful, Nintendo. It's just annoying.
The actual onboarding process is pretty straightforward. Once you plug it in, Alarmo teaches you how to use its top dial and button, and explains how the back button works. You can also rotate the dial to adjust its volume and the device directs you to wave your hand in front of it to test its motion sensing. You have to direct Alarmo's orientation towards your bed and make sure it has a clear view of your sleeping area at the edge of a nightstand or table. The motion sensing won't work if it's too high.
Devindra Hardawar for Engadget
To finish off the setup process, you have to lay down and make sure Alarmo can actually detect your movement. That worked without much fuss on my end, but when it asked me to sit up and lean in a specific direction, there was a delay of a few minutes before it noticed correctly when I was leaning to the right.
At the very least, Nintendo didn't force me to connect to Wi-Fi during the initial setup. Instead, that's triggered when you choose to update its themes, and the entire process required is just frustrating, as I described above. Now, it's not as if Nintendo hasn't learned to use QR codes via websites and apps to simplify logins. You also have to sign in to your Nintendo account once Alarmo is connected to Wi-Fi, but I was thankfully able to use a QR code to do so over my iPhone.
I suppose Nintendo wanted to have a simpler onboarding experience for Alarmo, one that didn't require external authentication or an additional app. But that desire for simplicity still leads to needless frustration.
It would be nice to see a wider selection of themes, as well. I’m not sure many Nintendo fans are clamoring to re-experience the characters and music from Ring Fit Adventure, after all. Where’s Kirby? Where’s Mario Kart? If there’s room for Splatoon and Pikmin, there should be room for Nintendo’s more iconic franchises.
Devindra Hardawar for Engadget
Is Alarmo worth it?
I'm no stranger to tech-infused alarms. My nightstand is already overloaded with gadgets, including an Amazon Echo Dot (which I use to play radio stations), an older Phillips SmartSleep rise light, a Homedics white noise machine, my iPhone 15 Pro Max (charging on a Belkin MagSafe stand) and a Hatch Baby video monitor. As much as I appreciated having bits of Nintendo magic in my bedroom, I didn't love it enough to replace any of the devices I'm already using.
But my daughter Sophia is another story. We've played through most of Tears of the Kingdom together, and I've done my best to teach her in the ways of Nintendo. (I'll save the issues with the company's extreme litigiousness for when she's older.) She's eager to use Alarmo to wake up on her own, without my early-morning badgering. She also loves Koroks, so I'm pretty sure the Zelda theme will be permanently enabled. At least, until Kirby arrives.
I'm not going to try and justify the need for a $100 alarm clock. If you're a big enough Nintendo fan, you've probably already locked in your pre-order. And there's a chance it'll become more compelling over time, if Nintendo manages to add themes and drive down the price. For now, though, it’s a reminder that Nintendo can do more than just churn out consoles and games. There’s still room for the company to take weird swings, it’s just too bad Alarmo is expensive and imperfect.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-alarmo-review-charming-yet-frustrating-194432214.html?src=rss