The Morning After: A PS1-themed PlayStation 5

This one-of-a-kind PS5 console was customized with the PS1’s retro gray finish, and classic quad-color PS logo. Even the DualSense controller was given a late-90s makeover, with a cute plug cover for the PS5’s front USB-C port to mimic the first-ever PlayStation’s controller.

No, this won’t go on sale. It’s a farewell gift for SIE (Sony Interactive Entertainment) President and CEO Jim Ryan, who is retiring in March 2024. At a thank-you party this week, the outgoing PlayStation boss was honored by many industry legends, including the “father of PlayStation” Ken Kutaragi, Gran Turismo’s Kazunori Yamauchi, Team Asobi’s Nicolas Doucet and, of course, Sony CEO Kenichiro Yoshida.

It was a gaming-heavy 24 hours, actually. This year’s Game Awards barraged us with new trailers and game news. Surprise, free DLC, an RPG set on an entirely procedurally generated world and a... Blade game?

— Mat Smith

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The biggest stories you might have missed

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Meta’s Threads is getting searchable hashtags that aren’t quite hashtags

The company is trying to prevent “engagement hacking.”

Meta’s latest update for Threads brings the long-awaited ability to search for topics, with tags. Although the feature is under the familiar # symbol, Threads’ tags are slightly different to hashtags. Instagram head Adam Mosseri explained Threads tags can contain spaces and special characters, and can only use a single tag per post, so choose wisely.

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The makers of No Man’s Sky will simulate a whole planet for Light No Fire

Hello Games’ new title is an Earth-sized multiplayer RPG sandbox.

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TGA

UK indie studio Hello Games has announced its next game, Light No Fire, which will bring the procedural generation of No Man’s Sky to an entire planet on an incredibly detailed scale. It will combine open-world exploration with multiplayer community building, set on a planet the size of Earth, apparently. Light No Fire has been in development for five years by about a dozen developers at Hello Games, but there’s no release window yet.

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Google admits it staged a Gemini AI demo video

There was no voice interaction, nor did the demo happen in real time

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Google

As Google scales up its AI battle with OpenAI and ChatGPT, the company has now admitted one demo, shown in the video “Hands-on with Gemini: Interacting with multimodal AI,” was edited to speed up the results. The interactions, too, weren’t based on voice but text input.

The demo used “still image frames from the footage and prompting via text,” rather than having Gemini respond to — or even predict — a drawing or change of objects on the table in real time. It’s all a little less impressive and comes when Google’s most cutting-edge AI models don’t differ hugely from OpenAI’s latest GPT tricks.

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Baldur’s Gate 3 is available on Xbox Series X/S

The official Game of the Year is finally on Microsoft consoles.

Developer and publisher Larian Studios had pledged to release the Xbox version of this year’s Game of the Year by… the end of the year and said it would reveal the exact date at The Game Awards. True to its word, Larian announced the Xbox version of Baldur’s Gate 3 is out right now.

The delay was due to a technical problem with the Series S, and the inability to make the game’s split-screen feature on the lower-powered console. However, Larian said it had a solution to support split-screen on Series X, but not Series S, and had permission to do so from Xbox bosses.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-a-ps1-themed-playstation-5-121506223.html?src=rss

Baldur’s Gate 3 is available now on Xbox Series X/S

Xbox-only gamers have had to patiently bide their time until Baldur's Gate 3, one of the biggest titles of 2023, hit Microsoft's consoles. The RPG came out of early access on PC in August and it landed on PS5 the following month. However, technical issues held up the Xbox Series X/S version until now. 

Developer and publisher Larian Studios had pledged to release the Xbox version by the end of the year and said it would reveal the exact date at The Game Awards. True to its word, Larian announced that the Xbox version of Baldur's Gate 3 is out right now

Along with Alan Wake 2, Baldur's Gate 3 had the most nominations (eight) of any title at The Game Awards 2023. It ultimately won six: Best Performer, Best Role Playing Game, Best Community Support, Best Multiplayer Game, Players' Voice and the big one, Game of the Year.

The Xbox delay was due to a technical problem with the Series S. As Larian's director of publishing Michael Douse wrote in July, "We cannot remove the split-screen feature because we are obliged to launch with feature parity, and so continue to try and make it work.” However, Larian said the following month that, after meeting with Microsoft Gaming CEO Phil Spencer, it had found a solution that would allow it to support split-screen on Series X but not Series S.

This article originally appeared on Engadget at https://www.engadget.com/baldurs-gate-3-is-available-now-on-xbox-series-xs-040406055.html?src=rss

The makers of No Man’s Sky will simulate a whole planet for Light No Fire

UK indie studio Hello Games is building something that it's calling "more ambitious" than No Man's Sky. The studio's next game is Light No Fire, and it brings procedural generation to an entire planet on an incredibly detailed scale.

Light No Fire is an open-world exploration and community-building game set on a planet the size of Earth, blending RPG elements with sandbox survival. It's a multiplayer experience in an ancient and fantastical landscape, with climbable trees, hills and mountains, and secrets to discover at every turn. It's "the first real open world," according to Hello Games co-founder Sean Murray. 

Light No Fire has been in development for five years, by about a dozen developers at Hello Games. In the title's first trailer, it looks like the team took an entire planet from No Man's Sky and filled it completely with life, resources and mysteries. 

There's no release date for Light No Fire and no confirmed platforms, and the game was kept in complete secrecy until its reveal at The Game Awards on December 7. Given Hello Games' history with over-hyped marketing schemes, that's no surprise.

Hello Games is synonymous with No Man’s Sky, a sprawling and incredibly popular space-exploration sim that landed in 2016 and only got better with time. But before the indie studio scored a huge marketing deal with Sony for No Man’s Sky — before one of its founders was meeting with Steven Spielberg and appearing on The Late Show with Stephen Colbert — Hello Games was known for the cartoony sidescroller Joe Danger.

UK developers Ryan Doyle, Grant Duncan, Sean Murray and David Ream founded Hello Games in 2009, after quitting their jobs at major studios like EA and Criterion. This was before the modern indie boom, at a time when XBLA was just getting started and Steam had only a handful of indie games.

"Actually breaking away and doing your own thing was a stupid thing to do at the time," Murray told me in 2016.

For nine months, the Hello Games quartet worked on Joe Danger, a 3D sidescroller starring a happy-go-lucky dirtbike daredevil, and they tried to lock down a publisher. No one was interested.

"Everyone turned us down," Murray said in 2016. "Sony turned us down, and Microsoft and so many places."

Out of money and resigned to giving up on their indie dreams, Doyle, Duncan, Murray and Ream went to the pub.

"We came up with this stupid idea," Murray said. "I had a house, and so I sold my house to pay for the rest of development. … The way I looked at it was like, I had bought that house because I had worked at EA, so it was like blood money. Like a blood diamond. You gotta sell that; that's bad karma."

And he really did. Built on loans and the money from Murray’s house sale, Joe Danger came out on June 9, 2010, and it was a hit. Hello Games followed it up with Joe Danger 2: The Movie in 2012. By then, the studio was an established indie hit-maker and it had relationships with major publishers. In December 2013, the team revealed something entirely unexpected: No Man’s Sky, a multiplayer game the size of the universe and filled with galaxies of procedurally generated planets to explore.

The next summer, No Man’s Sky had a tentpole moment at Sony’s E3 press conference, and the AAA marketing machine was activated. Sony leaned heavily on Hello Games to bolster its image as an indie curator, and over the next two years, the buzz around No Man’s Sky reached astronomical heights. Spielberg, Colbert, Kanye West and Elon Musk all got involved in their own ways, and No Man's Sky was a household name years before it launched.

No Man's Sky
Hello Games

By the time the game came out, it was impossible for it to live up to the hype. No Man’s Sky promised a universe of procedurally generated planets to explore, teeming with minerals and creatures and other players to encounter, but at launch on August 9, 2016, it was buggy and empty. The bones of a fantastic game were there, but some players felt so misled by Sony's intense marketing campaign that they filed a lawsuit against Hello Games.

The team kept working on No Man’s Sky, releasing bug fixes, updates and expansions, including a VR version. Over the years, the vision that players were initially sold clarified in-game, and the online rage died down until it was fully replaced by admiration. Since launch, No Man’s Sky has won multiple high-profile awards, including Best Ongoing Game at The Game Awards 2020. This year, it’s nominated at The Game Awards in the Best Community Support category.

"It's become so much simpler two years out from launch," Murray told me in 2019. "At launch, we were so focused on trying to please the partners that we were working with, trying to market our game, trying to live up to expectations that we were really struggling to meet."

No Man's Sky
Hello Games

No Man’s Sky in particular is Murray’s brainchild, and he was the face of the game as it rose and fell and rose again in public perception. He and the rest of the Hello Games team — which is bigger than four developers nowadays — have been keeping silent about their internal projects, and it’s easy to understand why.

"They are super talented and I didn't want to just move on and let that be their legacy," Murray said in 2019. "It's really nice for them to be able to say to people, 'I worked on No Man's Sky,' and people to be really happy and positive about it now. That is something that they deserved."

This history makes today’s reveal of Light No Fire even sweeter. Fourteen years after that fateful night in the pub, Hello Games is a testament to persistence.

This article originally appeared on Engadget at https://www.engadget.com/the-makers-of-no-mans-sky-will-simulate-a-whole-planet-for-light-no-fire-035108958.html?src=rss

Arkane Lyon is making a Blade game and we’re all very excited

Arkane Lyon, the developer of Deathloop, is making a game based on Marvel’s resident vampire hunter Blade. There’s a trailer, but it’s just a cinematic with no gameplay. Still, this is very exciting news as Arkane Lyon is the talented team behind Prey and the Dishonored 2. It also made the vampire shooter Redfall, which had some good ideas that were marred by, well, some very bad ideas. Here’s hoping the second time’s a holy watered charm.

This doesn’t have anything to do with Marvel’s upcoming Blade film, which has been in and out of development hell these past few years. It’s an original game set in Paris that adapts the comic book character. Arkane calls it a mature single-player adventure, so it's likely to feature more gore than other Marvel games because, well, that’s kind of Blade’s whole bag. As usual, Marvel Games is on board, as VP and creative director Bill Roseman took the stage at The Game Awards after the trailer reveal.

Marvel is fairly hands-on with its games nowadays, and recent titles like Spider-Man 2 and Guardians of the Galaxy had its stamp of approval. There’s no release date and no announced platforms for Blade, though the entire team at Arkane Lyon is currently “pouring so much love” into the game.

This article originally appeared on Engadget at https://www.engadget.com/arkane-lyon-is-making-a-blade-game-and-were-all-very-excited-032148485.html?src=rss

Get a good look at Fortnite’s Rocket Racing mode ahead of its launch

If riding velociraptors and giant mechas wasn't enough for its discerning players, Fortnite is incorporating a semi-standalone racing game into its free-for-all universe. On Thursday at the 2023 Game Awards, Epic revealed more cinematic gameplay footage mere hours before the game is set to launch. 

Developed by Psyonix, the folks who built Rocket League (itself an e-sport staple), the Rocket Racing mode operates within the larger Fortnite game. The action is set at the Festive Falls track where racers go head-to-head to compete for the top spot. 

In the trailer shown at the Awards, players raced through the track using directional boosters to launch their cars over obstacles, drift them through turns, and fly through hidden shortcuts. Players will also apparently be able to call items from their inventories to use mid-race, blinking them into existence in their opponents' paths. Rocket Racing is set to officially launch on Friday December 8.

This article originally appeared on Engadget at https://www.engadget.com/epic-games-shows-off-more-of-fortnites-rocket-racing-mode-ahead-of-its-launch-023944541.html?src=rss

Get a good look at Fortnite’s Rocket Racing mode ahead of its launch

If riding velociraptors and giant mechas wasn't enough for its discerning players, Fortnite is incorporating a semi-standalone racing game into its free-for-all universe. On Thursday at the 2023 Game Awards, Epic revealed more cinematic gameplay footage mere hours before the game is set to launch. 

Developed by Psyonix, the folks who built Rocket League (itself an e-sport staple), the Rocket Racing mode operates within the larger Fortnite game. The action is set at the Festive Falls track where racers go head-to-head to compete for the top spot. 

In the trailer shown at the Awards, players raced through the track using directional boosters to launch their cars over obstacles, drift them through turns, and fly through hidden shortcuts. Players will also apparently be able to call items from their inventories to use mid-race, blinking them into existence in their opponents' paths. Rocket Racing is set to officially launch on Friday December 8.

This article originally appeared on Engadget at https://www.engadget.com/epic-games-shows-off-more-of-fortnites-rocket-racing-mode-ahead-of-its-launch-023944541.html?src=rss

Jurassic Park: Survival is an adventure game set one day after the original film

Sorry Evolution fans, there’s a new Jurassic Park game in town. Saber Interactive and Universal just dropped a trailer for Jurassic Park: Survival at The Game Awards. This is an adventure game set on Isla Nublar just one day after the events of the original film. You play as InGen scientist Dr. Maya Joshi, who missed the last plane out of dodge. In other words, she’s stuck on an island full of hungry dinosaurs.

The single-player action-adventure has you hiding from all kinds of menacing species, and the publisher boasts that each dinosaur boasts its own set of “distinct and adaptive behaviors.” Obviously, with a name like Jurassic Park: Survival, staying alive will be the name of the game. There’s not much, after all, one person can do to hurt a rampaging T-rex. This looks to be a stealth-heavy nailbiter, but one with all of the familiar landmarks from the film. It even features that iconic John Williams theme.

There’s no release date yet, so we likely have a bit of time before we get our hands on this one. Jurassic Park: Survival launches on Xbox X/S, PlayStation 5 and PC. There’s just one final question on my mind. Will the player find the body of recently-deceased Dennis Nedry? The dude sucked, but he didn’t deserve that.

This article originally appeared on Engadget at https://www.engadget.com/jurassic-park-survival-is-an-adventure-game-set-one-day-after-the-original-film-023630203.html?src=rss

Jurassic Park: Survival is an adventure game set one day after the original film

Sorry Evolution fans, there’s a new Jurassic Park game in town. Saber Interactive and Universal just dropped a trailer for Jurassic Park: Survival at The Game Awards. This is an adventure game set on Isla Nublar just one day after the events of the original film. You play as InGen scientist Dr. Maya Joshi, who missed the last plane out of dodge. In other words, she’s stuck on an island full of hungry dinosaurs.

The single-player action-adventure has you hiding from all kinds of menacing species, and the publisher boasts that each dinosaur boasts its own set of “distinct and adaptive behaviors.” Obviously, with a name like Jurassic Park: Survival, staying alive will be the name of the game. There’s not much, after all, one person can do to hurt a rampaging T-rex. This looks to be a stealth-heavy nailbiter, but one with all of the familiar landmarks from the film. It even features that iconic John Williams theme.

There’s no release date yet, so we likely have a bit of time before we get our hands on this one. Jurassic Park: Survival launches on Xbox X/S, PlayStation 5 and PC. There’s just one final question on my mind. Will the player find the body of recently-deceased Dennis Nedry? The dude sucked, but he didn’t deserve that.

This article originally appeared on Engadget at https://www.engadget.com/jurassic-park-survival-is-an-adventure-game-set-one-day-after-the-original-film-023630203.html?src=rss

Supermassive’s Dead by Daylight spin-off is The Casting of Frank Stone

Supermassive Games just dropped a trailer for its forthcoming single-player interactive story game set in the Dead by Daylight universe. The Casting of Frank Stone is a character-driven narrative adventure that features all of the character choice and tension of Supermassive-developed titles like Until Dawn and The Quarry.

The developer promises “powerful life or death choices” and an entirely new cast of characters. Supermassive says this is a “whole new way for horror fans” to experience the franchise, and that’s something of an understatement. Dead by Deadlight is an asymmetrical multiplayer title in which one player is the killer and the others are trying to survive. It’s like a really intense version of hide and seek. Obviously, a single player adventure would have to be completely different, which the trailer certainly leans into. 

As you can see, the game looks slow, moody and cinematic, which is a stark departure from the source material. The trailer's short of actual gameplay details, but there are some first person shots of a flashlight in the woods, so that's something. 

We already knew this crossover was in the works, but the trailer debut at The Game Awards is our first real look at the game. Supermassive is known for putting its own B-horror spin on things, so The Casting of Frank Stone should be a good time when it launches in 2024 for Xbox X/S and PC via Steam and Windows. 

This article originally appeared on Engadget at https://www.engadget.com/supermassives-dead-by-daylight-spin-off-is-the-casting-of-frank-stone-020153336.html?src=rss

Supermassive’s Dead by Daylight spin-off is ‘The Casting of Frank Stone’

Supermassive Games just dropped a trailer for its forthcoming single-player interactive story game set in the Dead by Daylight universe. The Casting of Frank Stone is a character-driven narrative adventure that features all of the character choice and tension of Supermassive-developed titles like Until Dawn and The Quarry.

The developer promises “powerful life or death choices” and an entirely new cast of characters. Supermassive says this is a “whole new way for horror fans” to experience the franchise, and that’s something of an understatement. Dead by Deadlight is an asymmetrical multiplayer title in which one player is the killer and the others are trying to survive. It’s like a really intense version of hide and seek. Obviously, a single player adventure would have to be completely different, which the trailer certainly leans into. 

As you can see, the game looks slow, moody and cinematic, which is a stark departure from the source material. The trailer's short of actual gameplay details, but there are some first person shots of a flashlight in the woods, so that's something. 

We already knew this crossover was in the works, but the trailer debut at The Game Awards is our first real look at the game. Supermassive is known for putting its own B-horror spin on things, so The Casting of Frank Stone should be a good time when it launches in 2024 for Xbox X/S and PC via Steam and Windows. 

This article originally appeared on Engadget at https://www.engadget.com/supermassives-dead-by-daylight-spin-off-is-the-casting-of-frank-stone-020153336.html?src=rss