Sweeping FTC study finds that social media sites engage in ‘vast surveillance’ of its users

The FTC just published results of a sweeping study of social media sites that has been going on for four years. The organization said that many social media sites and streaming services engage in “vast surveillance of consumers in order to monetize their personal information.” This mass surveillance impacts adult users, but also children and teens.

This isn’t exactly surprising. After all, the old saying goes “if you're not paying for the product, you are the product.” Still, the study suggests a level of surveillance that could shock even the most cynical among us. According to the FTC, these entities collect and “indefinitely retain troves of data.” The companies also engage in “broad data sharing” with “woefully inadequate” security measures.

The report also found that some companies didn’t delete all user data in response to deletion requests. That’s not a good look. Additionally, some companies were found to be using privacy-invasive technologies like tracking pixels to “facilitate advertising to users based on preferences and interests.”

But wait, there’s more. The report found that users (and even non-users) had little or no way to opt out of how their data was used by automated systems, like algorithms, data analytics and AI. The FTC found that these companies employed “different, inconsistent and inadequate approaches to monitoring and testing the use” of these automated systems.

Finally, the report found that “social media and video streaming services didn’t adequately protect children and teens on their sites.” The study goes on to suggest that social media, and digital technology as a whole, contributes to “negative mental health impacts on young users.” This is nothing new, though some social media companies are putting tools in place to protect kids. Instagram just made it mandatory for teen accounts to include parental controls.

The FTC says that all of these issues boil down to the profit models of the big social media and streaming companies. These business models mandate the “mass collection of user data to monetize, especially through targeted advertising.” This is in “tension” with privacy concerns as, well, privacy doesn’t make money.

The study concludes that “self-regulation has been a failure.” To that end, the FTC has issued several recommendations to help solve these problems. It wants Congress to pass comprehensive privacy legislation to limit surveillance and to offer “baseline protections.” It also wants social media and streaming companies to limit data collection and data sharing with third parties.

The FTC also recommends that these companies actually delete consumer data when it’s no longer needed or upon request and to stop using invasive ad tracking technologies like pixels. It also wants these entities to address the overall lack of transparency regarding their methods. As for kids and teens, the FTC says these organizations should “recognize teens are not adults and provide them greater privacy protections.” Finally, it urges Congress to pass federal privacy legislation for teens over the age of 13.

Again, none of this information is new, but it's pretty damning to see it all laid out this way. You can read the full report right here. The services involved in the study include X, TikTok, Reddit, Discord, Twitch, YouTube, Instagram and several others.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/sweeping-ftc-study-finds-that-social-media-sites-engage-in-vast-surveillance-of-its-users-155846997.html?src=rss

Five features that caught our eye from today’s YouTube livestream

YouTube’s creator-focused broadcast, Made On YouTube, is here again, and there's plenty to talk about. From more AI integration to Communities, YouTube seems to be gearing up to compete against rivals like TikTok and Netflix. Here are five things that genuinely interested us among the deluge of updates and new features.

YouTube is introducing the Hype system, which lets viewers “go beyond” liking and sharing a video. The idea is to allow fans to give more visibility to smaller creators — so hyping is only allowed for videos from creators under 500,000 subscribers, and only on videos under a week old. Content with the most hype will end up on a new leaderboard of the 100 most hyped videos in their country. Fans can only hype three times in a week for now, though additional uses will eventually be purchasable in the future.

YouTube Shorts creators will be able to employ Google DeepMind’s Veo video generator model later this year. Veo can generate six-second clips after reading a prompt, and all creations will have a label showing that generative AI was used, along with SynthID watermarking. Veo integration will exist parallel to (but doesn't replace) YouTube’s Dream Screen — another AI video generation tool — which was introduced last year.

The Community tab is getting a revamp, slated to come out in early 2025. Currently, only the channel owner can post in the Community tab, but the new experience will allow subscribers to create posts, with a tab to view only creator posts if necessary. Of course, subscribers can post images to prompt conversation. Some creators interact with their viewers currently through other platforms (like Discord) and this seems to be an attempt to create an in-house alternative.

Some of us lament being unable to understand creators using languages we don’t speak, but YouTube intends to fix that by implementing auto-dubbing. With the help of AI, viewers can now listen to machine-translated audio in their preferred language. YouTube promises that the audio will sound natural, taking intonation into account along with the creator’s surroundings.

Finally, the YouTube TV app will have an update mirroring Netflix’s current layout. Creators will be able to organize their content in seasons and episodes, and there will be previews before users play any content. According to The Hollywood Reporter, we can expect to see these new features starting next year, though no concrete date was announced.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/five-features-that-caught-our-eye-from-todays-youtube-livestream-171537530.html?src=rss

Zynga says it will fight $45 million fine for infringing decades-old IBM patents

The internet is so core to how modern life operates that it's easy to forget how much of the technology that went into building the world wide web has patent protections. And some of those patents are still being enforced today. Zynga may be learning that the hard way, as a court ruled last week that the gaming company infringed on IBM patents dating back to the pre-internet telecom platform Prodigy from the 1980s. As a result, Zynga could be facing damages of $44.9 million. IBM's "Method for presenting advertising in an interactive service" patent from 1993 accounts for $40 million of the recommended damages.

For anyone still playing the once-ubiquitous Zynga games, this decision shouldn't interrupt your game time. The company said in an SEC filing that it would not have to modify or end operation of its games as a result of the court decision. Intriguingly, not every game in the Zynga catalog was found to be infringing on the patents. For instance, Crosswords with Friends was deemed an offender, but none of the Words With Friends titles were. A representative from Take-Two told Ars Technica that the company would appeal the ruling.

IBM has a long legacy of collecting intellectual property rights. Zynga, which was acquired by Take-Two Interactive in 2022, isn't its first target for potentially infringing on these Prodigy patents, and it's likely not the last. The computer company has had many online businesses in its crosshairs over the years, from the long-time giants (like Amazon and X, formerly Twitter) to the flashes in the pan (like Groupon). But some defendants, like pet retail platform Chewy, have successfully fended off IBM's legal charges.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/zynga-says-it-will-fight-45-million-fine-for-infringing-decades-old-ibm-patents-214316611.html?src=rss

Meta hides warning labels for AI-edited images

Starting next week, Meta will no longer put an easy-to-see label on Facebook images that were edited using AI tools, and it will make it much harder to determine if they appear in their original state or had been doctored. To be clear, the company will still add a note to AI-edited images, but you'll have to tap on the three-dot menu at the upper right corner of a Facebook post and then scroll down to find "AI Info" among the many other options. Only then will you see the note saying that the content in the post may have been modified with AI. 

Images generated using AI tools, however, will still be marked with an "AI Info" label that can be seen right on the post. Clicking on it will show a note that will say whether it's been labeled because of industry-shared signals or because somebody self-disclosed that it was an AI-generated image. Meta started applying AI-generated content labels to a broader range of videos, audio and images earlier this year. But after widespread complaints from photographers that the company was flagging even non-AI-generated content by mistake, Meta changed the "Made with AI" label wording into "AI Info" by July.

The social network said it worked with companies across the industry to improve its labeling process and that it's making these changes to "better reflect the extent of AI used in content." Still, doctored images are being widely used these days to spread misinformation, and this development could make it trickier to identify false news, which typically pop up more during election season. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-hides-warning-labels-for-ai-edited-images-143004313.html?src=rss

Friend requests are returning to Xbox

Xbox is changing its process for forming connections on the gaming platform. Its new method works like, well, just about every other social platform, where you'll send a friend request that is either accepted or denied.

That sounds like the obvious way for this feature to function, but Xbox adopted a more passive approach to friends for the recent console generation. The way it works in the current system is that anybody can add another Xbox account to their follow list. When two accounts followed each other, they were upgraded to friends.

Xbox Friends Update
Microsoft

The change shouldn't yield much of a difference in players' social tab. If you're already friends, you'll stay friends. If you aren't mutuals, you'll continue following the account. That means you can still keep an eye on updates from individuals, clubs and games within the Xbox ecosystem.

Xbox is also launching new privacy and notification options to help manage the return of friendship, so players can set who is able to follow them or send them friend requests. The blog post didn't give a release date for when the new friends system will get a public rollout, but it is available starting this week as a preview for people in the Xbox Insiders program.

Today's announcement is the latest in a wave of Xbox news in the past month. The company also introduced the Game Pass Standard plan and opened pre-orders for the all-digital Xbox Series X.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/friend-requests-are-returning-to-xbox-220614785.html?src=rss

Bluesky now lets you upload videos, but there are some caveats

It’s easy to forget that there’s another social network besides Threads for people tired of Elon Musk’s totally normal X platform. Bluesky is a fine alternative, as it definitely “feels” like Twitter. However, it has been lacking some of the features that made Twitter such an internet hotspot back in the day. Well, we just got a big one. The company just announced that users can now upload video content.

There are some caveats. First of all, the videos have to be under a minute. That’s a fairly huge hurdle for just about every piece of content other than TikTok-style shorts. As a comparison, Meta’s Threads allows for five minute videos. Also, the videos autoplay by default, though that can be handled in the settings. Finally, there’s a hard limit of 25 videos per user each day, though the company says it could tweak that in the future.

The platform supports most of the major video file types, including .mp4, .mpeg, .webm, and .mov files. Users can also attach subtitles to each video, which is a nice little bonus. There are some guardrails in place to protect against “spam and abuse.” Only users who have verified their email address can upload videos and illegal content will be “purged” from the infrastructure. There’s also a way to submit reports to the moderation team. Additionally, each video will be scanned for CSAM by Hive and Thorn.

Update to version 1.91 of the mobile app to get started, though it also works via the desktop client. Not every user will be able to access this feature right away, as version 1.91 will be a gradual rollout to “ensure a smooth experience.”

Bluesky recently added direct messages into the mix, which is something Threads doesn’t have. The platform may be a distant third, when compared to X and Threads, but it’s certainly growing. A massive influx of Brazilian users recently joined the social media site after X was banned in the country.

This article originally appeared on Engadget at https://www.engadget.com/social-media/bluesky-now-lets-you-upload-videos-but-there-are-some-caveats-185702403.html?src=rss

Australia’s Prime Minister wants to ban social media for children

Australian Prime Minister Anthony Albanese has promised to introduce legislation that would prevent children under a certain age from using social media. Reuters reported that Albanese issued his statement in a TV interview on the Australian Broadcasting Corp. (ABC).

Albanese says the Australian government would start its social media initiative by testing age verification technology sometime this year. He also didn’t state a specific age limit but estimated he’d like the ban to be for children younger than 14-16 because “we know that social media is causing social harm.”

Meta issued a statement in response to the PM’s proposal noting that Facebook and Instagram already have a minimum age requirement of 13 years for users. The social media company also noted it wants to empower young people to benefit from social media with parental controls and monitoring “instead of just cutting off access.”

Lawmakers in the US and other countries have suggested and tried to implement a federal age limit on social media access. Last year, US Senator Josh Hawley introduced two bills to Congress that would prohibit teenagers under 16 from using social media. The state of Utah also passed laws in 2023 requiring teens to have parental consent and provide a copy of an ID instead of just inputting their birthday to access their accounts. The following year, Utah repealed the ID requirements.

Social media use has become a greater health issue as experts raise concerns about its effects on younger users’ mental well being. An open letter signed by 42 US attorneys general supported US Surgeon General Vivek Murthy’s proposal to require social media websites to post visible health warnings the way that cigarette makers are required to do so on their products’ packaging.

This article originally appeared on Engadget at https://www.engadget.com/social-media/australias-prime-minister-wants-to-ban-social-media-for-children-212139064.html?src=rss

Australia’s Prime Minister wants to ban social media for children

Australian Prime Minister Anthony Albanese has promised to introduce legislation that would prevent children under a certain age from using social media. Reuters reported that Albanese issued his statement in a TV interview on the Australian Broadcasting Corp. (ABC).

Albanese says the Australian government would start its social media initiative by testing age verification technology sometime this year. He also didn’t state a specific age limit but estimated he’d like the ban to be for children younger than 14-16 because “we know that social media is causing social harm.”

Meta issued a statement in response to the PM’s proposal noting that Facebook and Instagram already have a minimum age requirement of 13 years for users. The social media company also noted it wants to empower young people to benefit from social media with parental controls and monitoring “instead of just cutting off access.”

Lawmakers in the US and other countries have suggested and tried to implement a federal age limit on social media access. Last year, US Senator Josh Hawley introduced two bills to Congress that would prohibit teenagers under 16 from using social media. The state of Utah also passed laws in 2023 requiring teens to have parental consent and provide a copy of an ID instead of just inputting their birthday to access their accounts. The following year, Utah repealed the ID requirements.

Social media use has become a greater health issue as experts raise concerns about its effects on younger users’ mental well being. An open letter signed by 42 US attorneys general supported US Surgeon General Vivek Murthy’s proposal to require social media websites to post visible health warnings the way that cigarette makers are required to do so on their products’ packaging.

This article originally appeared on Engadget at https://www.engadget.com/social-media/australias-prime-minister-wants-to-ban-social-media-for-children-212139064.html?src=rss

YouTube will limit fitness and weight video recommendations to European teens

YouTube has introduced additional safeguards for teens on its website, which includes limiting the content they see that could lead them to form negative beliefs about themselves. As the Google-owned video sharing platform explains, teenagers are more likely to be critical of themselves if they see repeated messages about ideal social standards. In response, YouTube is now limiting repeated recommendations of videos featuring specific fitness levels or body weights, as well as those that display "social aggression in the form of non-contact fights and intimidation" for European users. As The Guardian notes, this rule is already being enforced in the US.

The website said it decided on those video categories after reviewing which ones "may be innocuous as a single video, but could be problematic for some teens if viewed repetitively." In addition, it has deployed crisis center panels across Europe that will give teens a quick way to connect with live support from recognized crisis service partners. A panel could show up on younger users' interface if they watch videos related to suicide, self-harm and eating disorders, among other sensitive topics. It could also pop up in their search results if they look for topics linked to specific health crises or emotional distress. 

Aside from limiting potentially harmful recommendations, YouTube is adding a new parental control feature that would let parents link their accounts to their teens' for users in the US and other regions. Parents or guardians will see their child's channel activity, such as the number of comments, uploads and subscriptions, in the Family Center hub. YouTube will also send them an email if their teen uploads a video or a Short, and if they start a livestream, even if they're set to private.

The website told TechCrunch, though, that the alerts the parents receive will not include information on the content of comments and uploads. Parents will also not be able to change their kids' age on their accounts. This feature is a further expansion of the parental controls YouTube introduced in 2021. Back then, the website opened a public beta for supervised accounts that allowed guardians to control the kinds of videos their kids can see. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-will-limit-fitness-and-weight-video-recommendations-to-european-teens-123003587.html?src=rss

DraftKings gets slapped with fine for online slots that paid zilch

DraftKings and White Hat Gaming must pay the state of Connecticut a total of $22,500 in fines after its online slot machine failed to issue players a win for a whole week. NBC News reported that the state’s Department of Consumer Protection uncovered the non-paying slot machine and issued the fines.

The sports betting and gambling website received a $19,000 fine and White Hat Gaming received a $3,500 fine. The website promised its players that its Deal or No Deal Banker’s Bonanza online slot machine would pay out 95 cents for every dollar it took from players. However, a Department of Consumer Protections report found that the slot machine didn’t pay out one red cent from August 15-21 last year. A total of 522 players put almost $24,000 into the machine for more than 20,569 spins during the period the machine refused to pay out any winnings.

An improperly loaded file caused the machine to glitch and refuse to let players win the advertised amount. Once the faulty file was located and identified as the cause of the glitch, DraftKings and White Hat Gaming relaunched the game on August 22, 2023.

The report also found that DraftKings and White Hat Gaming did not disclose the faulty machine to state officials until the Consumer Protections department requested the information last year. One player told the gaming website that they played “a couple hundred spins” at 20 cents per spin and the machine never paid out a “single winning spin or partial win,” according to the report. DraftKings officials responded to several complaints with messages like “I understand it can be frustrating to have a bit of a cold streak, but I can assure you there is nothing wrong with the game itself.”

The slot machine continued to withhold its winnings for another week until White Hat Gaming identified the glitch and repaired the software a second time. White Hat also says in the state’s report that all customers received refunds “without any notification from DraftKings,” according to the report.

A spokesperson for the Department of Consumer Protection also told NBC News that White Hat Gaming “responded swiftly” to investigators’ inquiries. However, DraftKings’ response “was not satisfactory” hence the higher fine.

This article originally appeared on Engadget at https://www.engadget.com/gaming/draftkings-gets-slapped-with-fine-for-online-slots-that-paid-zilch-222651632.html?src=rss