Watch the Microsoft Build 2024 keynote live here: More on Copilot+ and AI-enhanced PCs

The annual Microsoft Build developers officially conference kicks off today — but the tech giant has already revealed a laundry list of AI-centric hardware news. In a jam-packed Monday press conference, Microsoft unveiled one of the biggest changes to the Windows PC landscape in a long time. Copilot+ PCs, led by new Surface Laptop and Surface Pro models, are a promising new line of computers powered by Qualcomm Arm chips that enable significantly improved battery life without (if Microsoft is to be believed) the performance and compatibility compromises that have afflicted earlier Windows-on-Arm iterations over the past dozen or so years. Read our full wrap-up of the Surface/Copilot+ event for the details.  

So what else does Microsoft have up its sleeve this week? Even more AI news, no doubt. With the hardware and Windows 11 news already on the board, CEO Satya Nadella and crew can provide even more detail on how the company's OpenAI partnership will further develop, and how Redmond will continue to counter Google's Gemini upgrades which were announced just last week.

You can follow along in real-time when the Build keynote starts Tuesday, May 21 at 12 PM ET/9 AM PT, and is scheduled to run for two hours. Watch the entire event live on YouTube (which is also embedded above) and at Microsoft's site (registration required).

If you want even more in-depth Microsoft Build news, there's also a second keynote session on Wednesday entitled Next generation AI for developers with the Microsoft Cloud. That one is scheduled for 11:30 AM ET/8:30 AM PT on May 22 and slated to run for 90 minutes.

This story was originally posted earlier and has been updated to reflect Monday's Copilot+, Surface and Windows 11 announcements and Tuesday's pre-keynote Build news.

This article originally appeared on Engadget at https://www.engadget.com/watch-microsoft-build-2024-keynote-live-here-more-on-copilot-and-ai-enhanced-pcs-003204775.html?src=rss

Doctor Who: Boom review: All hail the conquering hero

The following contains spoilers for “Boom.”

It should be a given any new series needs time to find its footing, even when it’s a revival of an already-running hit. The first three episodes of “new” Doctor Who have been fun, but not without their own idiosyncrasies that made them hard to love. Now it’s time for Steven Moffat, the series’ greatest 21st century writer, to show what this new season can do. There’s the usual degree of showboating and cleverness, but it’s hard to deny the man’s genius when he pens the first genuine classic of the Disney+ era. Bloody hell.

“Boom” thrusts the Doctor and Ruby into the smallest corner of a war, and lets it play out in microcosm. This is an angry story about how money, power and cruelty make people inhuman, and is the sort of episode Doctor Who excels at. This story makes no bones about the pointlessness of war and why money is the engine that keeps it going. Its framing may be modern — there’s one too many uses of the word “algorithm” here — but its central thesis is timeless.

Two soldiers on a battlefield.
Bad Wolf / BBC Studios

In a wasteland battlefield on Kastarian 3, two militarized Anglican clerics are walking back to base. Carson (Majid Mahdizadeh-Valoujerdy) is leading his friend, John Francis Vater (Joe Anderson) who has been blinded in the fighting, an injury that’ll take four weeks to recover from. In the distance, they spot an ambulance but seem afraid of it and look to go the long way around it. Carson loses his footing and slips into a small crater, activating a land mine that instantly obliterates him. The disturbance summons the ambulance, a tank-tracked device with a large screen with an apparently friendly avatar (Susan Twist) which injects its tendrils into Vater, identifying his injury. It decides that four weeks is an unacceptable amount of time for recovery and terminates him instead. His scream is heard by the Doctor, who sprints out of the TARDIS to help but winds up putting one foot on the exact same mine that killed Carson.

Ruby arrives to find the Doctor frozen in place, asking her to describe what he’s standing on: A Villengard mine. It’s an anti-personnel explosive made by a notorious weapons manufacturer that Moffat has referenced several times before. The Doctor asks Ruby to find something heavy for him to hold, so that he can shift his weight and put his foot down without triggering the mine. What she finds is Vater’s compacted remains bolted to an AI canister containing a simulacrum of Vater. The Doctor asks Ruby to throw it to him, but she instead opts to walk within the blast range and hand it over. It affirms the dynamic that as Gatwa’s Doctor has vacated the role of big-chested hero, Ruby has stepped in to fill the void.

The mine is, however, unsure if the Doctor is a viable target, and so remains frozen on the edge of activation. Villengard’s weapons are notoriously vicious and the company has created a warfare algorithm to limit the number of bodies in the battle zone at one time, while also dragging wars on profitably and indefinitely. It gives the company license to slay the wounded rather than spending the cash to cure them.

Image of Splice
Bad Wolf / BBC Studios

Before he died, Vater was speaking to his daughter Splice (Caoilnn Springall), who was brought along to the war as there was no-one else to look after her. While her father was on patrol, she had been left in the care of Mundy (Varada Sethu), a lower-ranking soldier in the army. But she slips her minder to reach the last GPS-tagged location of her father. She arrives, triggering the hologram attached to Vater’s remains that delivers his valediction to his daughter.

Soon after, Mundy tracks down her wayward ward and is able to explain the rest of the plot to the TARDIS crew. The Anglicans have been fighting a war for six months against an enemy that’s never seen or heard. Mundy and the Doctor spar on the nature of religion and how faith — in more than just a higher power — helps create willing material for the meat grinder of war. Mundy’s skeptical about the Doctor and Ruby but is quickly convinced when she scans the Doctor to see he’s not just going to explode on the mine. As a complex space-time event, the mine’s activation won’t just kill him but destroy half of the planet. It gets worse: The mine is going to time out and go off anyway after its stuttering activation.

Having detected the fracas, an ambulance arrives and jams its menacing tendrils into the Doctor. Ruby, again refusing to allow anyone else control the narrative, grabs Mundy’s rifle and tries to create a distraction to no effect. Mundy tells Ruby to shoot her using the rife’s lowest setting which would draw the ambulance without being fatal. But, as Ruby takes aim, Canterbury (Bhav Joshi) arrives just in time to misappraise the scene and shoot Ruby to defend his fellow soldier. Ruby, on the edge of death, generates more snow but is fading fast

The Doctor has worked out the problem, which is that there’s no enemy on the planet at all — it’s barren. Villengard's algorithm is sending soldiers out to die with the traps they themselves bought and probably placed. The only solution is to surrender but that’s not something Mundy is willing, or empowered, to do, so the Doctor needs to find proof to show to the senior cleric. He uses the AI of Vater, appealing to his duty as a father and whatever humanity is left inside to search through the military database to find evidence there is no enemy at all.

More ambulances arrive in an attempt to overwhelm the people in the crater, looming down on them all. As Mundy and Canterbury speak, the latter is suddenly minced for reasons that boil down to… we’re in the final few minutes of the episode. In the chaos, it looks as if all is lost, but as the Villengard AI projects a hologram, it’s quickly taken over by Vater, whose love for his daughter has hopefully triggered some sort of feedback loop, ending the war and disabling the mine. As the war is ended, Ruby is resurrected by the ambulance and the four survivors are able to enjoy the beautiful view in the skies over Kastarian 3.

There’s even time for the Doctor to mention a “grumpy old man” who told him once that “what will survive of us is love.” That’s a reference to notoriously acerbic poet Philip Larkin’s work An Arundel Tomb, referencing a long-decayed sculpture of two people lying in state. The Doctor mentions Splice may have a bright future ahead of her, and gets ready to head off to their next adventure.

Image of The Doctor (Ncuti Gatwa) and Ruby Sunday (Millie Gibson)
Bad Wolf / BBC Studios

There’s no good place to address this later, so I’ll add that Varada Sethu has also been cast as a new companion for Doctor Who’s second season. Initial rumors suggested she was replacing Millie Gibson but the BBC said last month the trio would travel together. It’s not uncommon for an actor to play a minor role in one episode and then return as a member of the core cast. Peter Capaldi, Karen Gillan, Freema Agyeman and Colin Baker all played one-off roles before joining as a Doctor or as a companion. I have no idea if Mundy will return, or if Sethu will play a new character, but I’m not sure Mundy was a compelling enough character to warrant a revisit.

Image of Ruby Sunday (MIllie Gibson)
Bad Wolf / BBC Studios

“Boom” is a masterclass in perpetually-building tension in a way that Doctor Who has rarely attempted. I wouldn’t want to experience this level of stress every single week, but it’s a wonderful change from the status quo. The one thing that doesn’t quite work with the episode is the uneven pacing. For all the effort put into building the tension, the ending just seems to happen.

I feel like Moffat was straining against the running time, since the last few minutes are just dashed off without as much attention as I’d have liked. Interestingly, the other times Moffat has written stories that are this bleak, like “The Empty Child / The Doctor Dances” and “World Enough and Time / The Doctor Falls,” they were both two-parters. I’m not sure “Boom” needed 90 minutes, but an extra 10 or so might have helped things breathe.

Despite being rooted to one spot for most of the story, Gatwa’s Doctor still commands every frame he occupies. There’s enough chemistry between him and Millie Gibson that the pair’s interactions are entirely believable. The rest of the cast, however, don’t really get as much time to shine, given the limited focus and the stock roles they play in the narrative.

It’s entirely in keeping with Moffat’s style that he’d come back to a show, now equipped with a Disney-sized budget, only to make an episode set in one location. As a writer, he’s always enjoyed tying one hand behind his back and then allowing those restrictions to force him to be better. It was his Swiss watch plotting, smart storylines and snappy dialog that has always ensured his episodes are events. History has also silenced his critics: Last year, Doctor Who Magazine polled readers to rank every episode of the show made. Staggeringly, of the top 10, Moffat was credited with five, knocking Robert Holmes, the show’s greatest writer, off his perch.

And, as I said at the top, “Boom” stands proud as the first bona fide classic of the Disney+ era.

Susan Twist Corner

This week, Susan Twist played the avatar of the sinister Villengard ambulances that roamed the battlefield. Several times, the Doctor appealed to Vater’s AI homunculus on the fact that they are, or were, both fathers. If it isn’t clear, I think the show really wants the audience to know that the Doctor is a father with a child, whereabouts unknown. The hacky premise would be that it’s Susan who has taken the mantle of “The One Who Waits,” or that she’s somehow Ruby. Yeugh.

This article originally appeared on Engadget at https://www.engadget.com/doctor-who-boom-review-all-hail-the-conquering-hero-000001420.html?src=rss

Doctor Who: Boom review: All hail the conquering hero

The following contains spoilers for “Boom.”

It should be a given any new series needs time to find its footing, even when it’s a revival of an already-running hit. The first three episodes of “new” Doctor Who have been fun, but not without their own idiosyncrasies that made them hard to love. Now it’s time for Steven Moffat, the series’ greatest 21st century writer, to show what this new season can do. There’s the usual degree of showboating and cleverness, but it’s hard to deny the man’s genius when he pens the first genuine classic of the Disney+ era. Bloody hell.

“Boom” thrusts the Doctor and Ruby into the smallest corner of a war, and lets it play out in microcosm. This is an angry story about how money, power and cruelty make people inhuman, and is the sort of episode Doctor Who excels at. This story makes no bones about the pointlessness of war and why money is the engine that keeps it going. Its framing may be modern — there’s one too many uses of the word “algorithm” here — but its central thesis is timeless.

Two soldiers on a battlefield.
Bad Wolf / BBC Studios

In a wasteland battlefield on Kastarian 3, two militarized Anglican clerics are walking back to base. Carson (Majid Mahdizadeh-Valoujerdy) is leading his friend, John Francis Vater (Joe Anderson) who has been blinded in the fighting, an injury that’ll take four weeks to recover from. In the distance, they spot an ambulance but seem afraid of it and look to go the long way around it. Carson loses his footing and slips into a small crater, activating a land mine that instantly obliterates him. The disturbance summons the ambulance, a tank-tracked device with a large screen with an apparently friendly avatar (Susan Twist) which injects its tendrils into Vater, identifying his injury. It decides that four weeks is an unacceptable amount of time for recovery and terminates him instead. His scream is heard by the Doctor, who sprints out of the TARDIS to help but winds up putting one foot on the exact same mine that killed Carson.

Ruby arrives to find the Doctor frozen in place, asking her to describe what he’s standing on: A Villengard mine. It’s an anti-personnel explosive made by a notorious weapons manufacturer that Moffat has referenced several times before. The Doctor asks Ruby to find something heavy for him to hold, so that he can shift his weight and put his foot down without triggering the mine. What she finds is Vater’s compacted remains bolted to an AI canister containing a simulacrum of Vater. The Doctor asks Ruby to throw it to him, but she instead opts to walk within the blast range and hand it over. It affirms the dynamic that as Gatwa’s Doctor has vacated the role of big-chested hero, Ruby has stepped in to fill the void.

The mine is, however, unsure if the Doctor is a viable target, and so remains frozen on the edge of activation. Villengard’s weapons are notoriously vicious and the company has created a warfare algorithm to limit the number of bodies in the battle zone at one time, while also dragging wars on profitably and indefinitely. It gives the company license to slay the wounded rather than spending the cash to cure them.

Image of Splice
Bad Wolf / BBC Studios

Before he died, Vater was speaking to his daughter Splice (Caoilnn Springall), who was brought along to the war as there was no-one else to look after her. While her father was on patrol, she had been left in the care of Mundy (Varada Sethu), a lower-ranking soldier in the army. But she slips her minder to reach the last GPS-tagged location of her father. She arrives, triggering the hologram attached to Vater’s remains that delivers his valediction to his daughter.

Soon after, Mundy tracks down her wayward ward and is able to explain the rest of the plot to the TARDIS crew. The Anglicans have been fighting a war for six months against an enemy that’s never seen or heard. Mundy and the Doctor spar on the nature of religion and how faith — in more than just a higher power — helps create willing material for the meat grinder of war. Mundy’s skeptical about the Doctor and Ruby but is quickly convinced when she scans the Doctor to see he’s not just going to explode on the mine. As a complex space-time event, the mine’s activation won’t just kill him but destroy half of the planet. It gets worse: The mine is going to time out and go off anyway after its stuttering activation.

Having detected the fracas, an ambulance arrives and jams its menacing tendrils into the Doctor. Ruby, again refusing to allow anyone else control the narrative, grabs Mundy’s rifle and tries to create a distraction to no effect. Mundy tells Ruby to shoot her using the rife’s lowest setting which would draw the ambulance without being fatal. But, as Ruby takes aim, Canterbury (Bhav Joshi) arrives just in time to misappraise the scene and shoot Ruby to defend his fellow soldier. Ruby, on the edge of death, generates more snow but is fading fast

The Doctor has worked out the problem, which is that there’s no enemy on the planet at all — it’s barren. Villengard's algorithm is sending soldiers out to die with the traps they themselves bought and probably placed. The only solution is to surrender but that’s not something Mundy is willing, or empowered, to do, so the Doctor needs to find proof to show to the senior cleric. He uses the AI of Vater, appealing to his duty as a father and whatever humanity is left inside to search through the military database to find evidence there is no enemy at all.

More ambulances arrive in an attempt to overwhelm the people in the crater, looming down on them all. As Mundy and Canterbury speak, the latter is suddenly minced for reasons that boil down to… we’re in the final few minutes of the episode. In the chaos, it looks as if all is lost, but as the Villengard AI projects a hologram, it’s quickly taken over by Vater, whose love for his daughter has hopefully triggered some sort of feedback loop, ending the war and disabling the mine. As the war is ended, Ruby is resurrected by the ambulance and the four survivors are able to enjoy the beautiful view in the skies over Kastarian 3.

There’s even time for the Doctor to mention a “grumpy old man” who told him once that “what will survive of us is love.” That’s a reference to notoriously acerbic poet Philip Larkin’s work An Arundel Tomb, referencing a long-decayed sculpture of two people lying in state. The Doctor mentions Splice may have a bright future ahead of her, and gets ready to head off to their next adventure.

Image of The Doctor (Ncuti Gatwa) and Ruby Sunday (Millie Gibson)
Bad Wolf / BBC Studios

There’s no good place to address this later, so I’ll add that Varada Sethu has also been cast as a new companion for Doctor Who’s second season. Initial rumors suggested she was replacing Millie Gibson but the BBC said last month the trio would travel together. It’s not uncommon for an actor to play a minor role in one episode and then return as a member of the core cast. Peter Capaldi, Karen Gillan, Freema Agyeman and Colin Baker all played one-off roles before joining as a Doctor or as a companion. I have no idea if Mundy will return, or if Sethu will play a new character, but I’m not sure Mundy was a compelling enough character to warrant a revisit.

Image of Ruby Sunday (MIllie Gibson)
Bad Wolf / BBC Studios

“Boom” is a masterclass in perpetually-building tension in a way that Doctor Who has rarely attempted. I wouldn’t want to experience this level of stress every single week, but it’s a wonderful change from the status quo. The one thing that doesn’t quite work with the episode is the uneven pacing. For all the effort put into building the tension, the ending just seems to happen.

I feel like Moffat was straining against the running time, since the last few minutes are just dashed off without as much attention as I’d have liked. Interestingly, the other times Moffat has written stories that are this bleak, like “The Empty Child / The Doctor Dances” and “World Enough and Time / The Doctor Falls,” they were both two-parters. I’m not sure “Boom” needed 90 minutes, but an extra 10 or so might have helped things breathe.

Despite being rooted to one spot for most of the story, Gatwa’s Doctor still commands every frame he occupies. There’s enough chemistry between him and Millie Gibson that the pair’s interactions are entirely believable. The rest of the cast, however, don’t really get as much time to shine, given the limited focus and the stock roles they play in the narrative.

It’s entirely in keeping with Moffat’s style that he’d come back to a show, now equipped with a Disney-sized budget, only to make an episode set in one location. As a writer, he’s always enjoyed tying one hand behind his back and then allowing those restrictions to force him to be better. It was his Swiss watch plotting, smart storylines and snappy dialog that has always ensured his episodes are events. History has also silenced his critics: Last year, Doctor Who Magazine polled readers to rank every episode of the show made. Staggeringly, of the top 10, Moffat was credited with five, knocking Robert Holmes, the show’s greatest writer, off his perch.

And, as I said at the top, “Boom” stands proud as the first bona fide classic of the Disney+ era.

Susan Twist Corner

This week, Susan Twist played the avatar of the sinister Villengard ambulances that roamed the battlefield. Several times, the Doctor appealed to Vater’s AI homunculus on the fact that they are, or were, both fathers. If it isn’t clear, I think the show really wants the audience to know that the Doctor is a father with a child, whereabouts unknown. The hacky premise would be that it’s Susan who has taken the mantle of “The One Who Waits,” or that she’s somehow Ruby. Yeugh.

This article originally appeared on Engadget at https://www.engadget.com/doctor-who-boom-review-all-hail-the-conquering-hero-000001420.html?src=rss

Motorola’s 2024 Razr lineup may include a bigger cover screen for the budget model

We may have a good look at Motorola’s next foldable phones. Separate leaks from 91Mobiles (via 9to5Google) and longtime device-leaking insider Evan Blass show the entry-level Moto Razr 50 and high-end Razr 50 Ultra (likely branded as the 2024 Razr and Razr+ in the US) in various colors from all sorts of angles.

Leaks point to the high-end Razr+ (2024) — aka Razr 50 Ultra — running on a Snapdragon 8s Gen 3 chip with 12GB of RAM and 256GB storage. It’s expected to have a 6.9-inch OLED display at 2,640 x 1,080 resolution on the inside and a 3.6-inch cover display on the outside. A 50MP wide-angle camera paired with a 50MP telephoto lens, a 32MP front sensor and a 4,000mAh battery round out the (alleged) specs.

Leaked images of the flagship model show dark blue, dark green, peach and pink color options.

Meanwhile, the entry-level Razr (2024) — likely branded as the Razr 50 outside the US — will supposedly run on a MediaTek Dimensity 7300 processor, a departure from the Snapdragon 7 Gen 1 found in its 2023 equivalent. Another apparent change from its predecessor is its reported 3.63-inch cover display, quite a step up from the piddly 1.5-inch outward-facing screen on last year’s budget model.

The leaks show no sign of the snazzy wood option Motorola included in the Edge 50 phone series unveiled last month. Old-school smartphone buffs will remember that as a throwback to the Moto X from way back in 2013, when the company was under Google ownership. (It’s been under Lenovo’s umbrella since 2014.)

You can check out a gallery of the leaked images below, courtesy of Blass and 91Mobiles.

This article originally appeared on Engadget at https://www.engadget.com/motorolas-2024-razr-lineup-may-include-a-bigger-cover-screen-for-the-budget-model-203745181.html?src=rss

Motorola’s 2024 Razr lineup may include a bigger cover screen for the budget model

We may have a good look at Motorola’s next foldable phones. Separate leaks from 91Mobiles (via 9to5Google) and longtime device-leaking insider Evan Blass show the entry-level Moto Razr 50 and high-end Razr 50 Ultra (likely branded as the 2024 Razr and Razr+ in the US) in various colors from all sorts of angles.

Leaks point to the high-end Razr+ (2024) — aka Razr 50 Ultra — running on a Snapdragon 8s Gen 3 chip with 12GB of RAM and 256GB storage. It’s expected to have a 6.9-inch OLED display at 2,640 x 1,080 resolution on the inside and a 3.6-inch cover display on the outside. A 50MP wide-angle camera paired with a 50MP telephoto lens, a 32MP front sensor and a 4,000mAh battery round out the (alleged) specs.

Leaked images of the flagship model show dark blue, dark green, peach and pink color options.

Meanwhile, the entry-level Razr (2024) — likely branded as the Razr 50 outside the US — will supposedly run on a MediaTek Dimensity 7300 processor, a departure from the Snapdragon 7 Gen 1 found in its 2023 equivalent. Another apparent change from its predecessor is its reported 3.63-inch cover display, quite a step up from the piddly 1.5-inch outward-facing screen on last year’s budget model.

The leaks show no sign of the snazzy wood option Motorola included in the Edge 50 phone series unveiled last month. Old-school smartphone buffs will remember that as a throwback to the Moto X from way back in 2013, when the company was under Google ownership. (It’s been under Lenovo’s umbrella since 2014.)

You can check out a gallery of the leaked images below, courtesy of Blass and 91Mobiles.

This article originally appeared on Engadget at https://www.engadget.com/motorolas-2024-razr-lineup-may-include-a-bigger-cover-screen-for-the-budget-model-203745181.html?src=rss

The OpenAI team tasked with protecting humanity is no more

In the summer of 2023, OpenAI created a “Superalignment” team whose goal was to steer and control future AI systems that could be so powerful they could lead to human extinction. Less than a year later, that team is dead.

OpenAI told Bloomberg that the company was “integrating the group more deeply across its research efforts to help the company achieve its safety goals.” But a series of tweets from Jan Leike, one of the team’s leaders who recently quit revealed internal tensions between the safety team and the larger company.

In a statement posted on X on Friday, Leike said that the Superalignment team had been fighting for resources to get research done. “Building smarter-than-human machines is an inherently dangerous endeavor,” Leike wrote. “OpenAI is shouldering an enormous responsibility on behalf of all of humanity. But over the past years, safety culture and processes have taken a backseat to shiny products.” OpenAI did not immediately respond to a request for comment from Engadget.

Jan Leike
X

Leike’s departure earlier this week came hours after OpenAI chief scientist Sutskevar announced that he was leaving the company. Sutskevar was not only one of the leads on the Superalignment team, but helped co-found the company as well. Sutskevar’s move came six months after he was involved in a decision to fire CEO Sam Altman over concerns that Altman hadn’t been “consistently candid” with the board. Altman's all-too-brief ouster sparked an internal revolt within the company with nearly 800 employees signing a letter in which they threatened to quit if Altman wasn’t reinstated. Five days later, Altman was back as OpenAI’s CEO after Sutskevar had signed a letter stating that he regretted his actions.

When it announced the creation of the Superalignment team, OpenAI said that it would dedicate 20 percent of its computer power over the next four years to solving the problem of controlling powerful AI systems of the future. “[Getting] this right is critical to achieve our mission,” the company wrote at the time. On X, Leike wrote that the Superalignment team was “struggling for compute and it was getting harder and harder” to get crucial research around AI safety done. “Over the past few months my team has been sailing against the wind,” he wrote and added that he had reached “a breaking point” with OpenAI’s leadership over disagreements about the company’s core priorities.

Over the last few months, there have been more departures from the Superalignment team. In April, OpenAI reportedly fired two researchers, Leopold Aschenbrenner and Pavel Izmailov, for allegedly leaking information.

OpenAI told Bloomberg that its future safety efforts will be led by John Schulman, another co-founder, whose research focuses on large language models. Jakub Pachocki, a director who led the development of GPT-4 — one of OpenAI’s flagship large language models — would replace Sutskevar as chief scientist.

Superalignment wasn’t the only team at OpenAI focused on AI safety. In October, the company started a brand new “preparedness” team to stem potential “catastrophic risks” from AI systems including cybersecurity issues and chemical, nuclear and biological threats.

Update, May 17 2024, 3:28 PM ET: In response to a request for comment on Leike's allegations, an OpenAI PR person directed Engadget to Sam Altman's tweet saying that he'd say something in the next couple of days.

This article originally appeared on Engadget at https://www.engadget.com/the-openai-team-tasked-with-protecting-humanity-is-no-more-183433377.html?src=rss

The OpenAI team tasked with protecting humanity is no more

In the summer of 2023, OpenAI created a “Superalignment” team whose goal was to steer and control future AI systems that could be so powerful they could lead to human extinction. Less than a year later, that team is dead.

OpenAI told Bloomberg that the company was “integrating the group more deeply across its research efforts to help the company achieve its safety goals.” But a series of tweets from Jan Leike, one of the team’s leaders who recently quit revealed internal tensions between the safety team and the larger company.

In a statement posted on X on Friday, Leike said that the Superalignment team had been fighting for resources to get research done. “Building smarter-than-human machines is an inherently dangerous endeavor,” Leike wrote. “OpenAI is shouldering an enormous responsibility on behalf of all of humanity. But over the past years, safety culture and processes have taken a backseat to shiny products.” OpenAI did not immediately respond to a request for comment from Engadget.

Jan Leike
X

Leike’s departure earlier this week came hours after OpenAI chief scientist Sutskevar announced that he was leaving the company. Sutskevar was not only one of the leads on the Superalignment team, but helped co-found the company as well. Sutskevar’s move came six months after he was involved in a decision to fire CEO Sam Altman over concerns that Altman hadn’t been “consistently candid” with the board. Altman's all-too-brief ouster sparked an internal revolt within the company with nearly 800 employees signing a letter in which they threatened to quit if Altman wasn’t reinstated. Five days later, Altman was back as OpenAI’s CEO after Sutskevar had signed a letter stating that he regretted his actions.

When it announced the creation of the Superalignment team, OpenAI said that it would dedicate 20 percent of its computer power over the next four years to solving the problem of controlling powerful AI systems of the future. “[Getting] this right is critical to achieve our mission,” the company wrote at the time. On X, Leike wrote that the Superalignment team was “struggling for compute and it was getting harder and harder” to get crucial research around AI safety done. “Over the past few months my team has been sailing against the wind,” he wrote and added that he had reached “a breaking point” with OpenAI’s leadership over disagreements about the company’s core priorities.

Over the last few months, there have been more departures from the Superalignment team. In April, OpenAI reportedly fired two researchers, Leopold Aschenbrenner and Pavel Izmailov, for allegedly leaking information.

OpenAI told Bloomberg that its future safety efforts will be led by John Schulman, another co-founder, whose research focuses on large language models. Jakub Pachocki, a director who led the development of GPT-4 — one of OpenAI’s flagship large language models — would replace Sutskevar as chief scientist.

Superalignment wasn’t the only team at OpenAI focused on AI safety. In October, the company started a brand new “preparedness” team to stem potential “catastrophic risks” from AI systems including cybersecurity issues and chemical, nuclear and biological threats.

Update, May 17 2024, 3:28 PM ET: In response to a request for comment on Leike's allegations, an OpenAI PR person directed Engadget to Sam Altman's tweet saying that he'd say something in the next couple of days.

This article originally appeared on Engadget at https://www.engadget.com/the-openai-team-tasked-with-protecting-humanity-is-no-more-183433377.html?src=rss

The best sous vide machines for 2024

For those looking to elevate their cooking, a sous vide machine might be the perfect addition to your toolkit. Previously, these gadgets were almost exclusively used by high-end restaurants. But more recently, prices have come down to where they can be relatively affordable additions to your kitchen. These devices make preparing perfectly cooked steaks a breeze while taking all the guesswork and hassle out of dishes like pulled pork or brisket. And it’s not just for meat either, as a sous vide machine can make easy work out of soft-boiled eggs, homemade yogurt or fish. And while some may say you need a lot of accessories like vacuum sealers or special bags to get the best results, starting with the right appliance will get you 90 percent of the way. So to help you figure out which sous vide machine is right for you, we’ve assembled a list of our favorite gadgets on sale right now.

While they might have a fancy name, the main things we look for in a quality sous vide device are quite straightforward: ease-of-use, reliability and a good design. It should be easy to clean and have clear, no-nonsense controls. It should also have some way of attaching to a tank or pot, whether by magnet or adjustable clamp, so it doesn’t become dislodged during use. And most importantly, it should have a strong heating element and motor that can deliver consistent water temperatures to ensure your food hits the correct level of doneness every time without overcooking.

This article originally appeared on Engadget at https://www.engadget.com/best-sous-vide-133025288.html?src=rss

Valve’s next game appears to be Deadlock, a MOBA hero shooter

According to a pair of content creators, the wait for a new Valve game is almost over: A third-person hero shooter called Deadlock is in closed alpha and an announcement seems imminent.

The game has apparently been in the works since 2018, with IceFrog, a developer synonymous with the original DotA mod, in charge. It’s reportedly what became of the Neon Prime project that has been rumored for a couple of years. Tyler McVicker, a veteran Valve reporter, and the content creator Gabe Follower, have this week both independently confirmed the game is in an advanced state of development.

“In terms of scope,” McVicker says, “this is meant to be Valve's next major competitive game. The next Counter-Strike. The next Dota.” He describes it as Valve’s attempt to bring the company’s various game communities together, with precise gunplay and the laning objectives of a MOBA. McVicker describes it as looking “like Valorant, Overwatch, Dota 2 and Team Fortress 2 had a baby.”

The new title is apparently based in a “fantasy setting mixed with steampunk,” a marked shift from prior reports on the project that described Neon Prime as sci-fi inspired. Gabe Follower posted four screenshots on X which show something a little more subdued than the Overwatch and Valorant comparisons might imply.

The images show six vs. six gameplay across four lanes — suggesting a mix of solo lanes and two vs. two action across the map. It also shows ‘transit lines’ that can get players back to lane faster, like League of Legends’ hex gates. McVicker says these transit lines are inspired by BioShock: Infinite’s Sky-Hook system.

Outside of Counter-Strike 2 and Half-Life: Alyx, it’s been a hell of a long time since Valve released an all-new, big-scope title, and it’s been even longer since the company launched an all-new IP. McVicker says Deadlock is currently in a closed alpha, with “hundreds” of people playing. Of course, this is Valve, so it’s never too late for the project to be killed. But with June traditionally being a big month for video game news, it's not impossible we'll hear something official soon.

This article originally appeared on Engadget at https://www.engadget.com/valves-next-game-appears-to-be-deadlock-a-moba-hero-shooter-185418880.html?src=rss

Valve’s next game appears to be Deadlock, a MOBA hero shooter

According to a pair of content creators, the wait for a new Valve game is almost over: A third-person hero shooter called Deadlock is in closed alpha and an announcement seems imminent.

The game has apparently been in the works since 2018, with IceFrog, a developer synonymous with the original DotA mod, in charge. It’s reportedly what became of the Neon Prime project that has been rumored for a couple of years. Tyler McVicker, a veteran Valve reporter, and the content creator Gabe Follower, have this week both independently confirmed the game is in an advanced state of development.

“In terms of scope,” McVicker says, “this is meant to be Valve's next major competitive game. The next Counter-Strike. The next Dota.” He describes it as Valve’s attempt to bring the company’s various game communities together, with precise gunplay and the laning objectives of a MOBA. McVicker describes it as looking “like Valorant, Overwatch, Dota 2 and Team Fortress 2 had a baby.”

The new title is apparently based in a “fantasy setting mixed with steampunk,” a marked shift from prior reports on the project that described Neon Prime as sci-fi inspired. Gabe Follower posted four screenshots on X which show something a little more subdued than the Overwatch and Valorant comparisons might imply.

The images show six vs. six gameplay across four lanes — suggesting a mix of solo lanes and two vs. two action across the map. It also shows ‘transit lines’ that can get players back to lane faster, like League of Legends’ hex gates. McVicker says these transit lines are inspired by BioShock: Infinite’s Sky-Hook system.

Outside of Counter-Strike 2 and Half-Life: Alyx, it’s been a hell of a long time since Valve released an all-new, big-scope title, and it’s been even longer since the company launched an all-new IP. McVicker says Deadlock is currently in a closed alpha, with “hundreds” of people playing. Of course, this is Valve, so it’s never too late for the project to be killed. But with June traditionally being a big month for video game news, it's not impossible we'll hear something official soon.

This article originally appeared on Engadget at https://www.engadget.com/valves-next-game-appears-to-be-deadlock-a-moba-hero-shooter-185418880.html?src=rss