An Apple modder added a USB-C port to the AirPods Max, and you can buy a kit to do the same

It's no secret that Apple is slowly transitioning away from the Lightning connector and embracing USB-C after the European Union forced its hand. While many accessories, the iPad and even the iPhone now use USB-C, the AirPods Max are still mired in Lightning land. However, engineer Ken Pillonel (who previously brought USB-C to the iPhone and AirPods before Apple did) has created a USB-C connector for the headphones.

Pillonel found that it was easy to knock out the Lightning connector AND leave a perfectly sized hole for a USB-C cable. Then, he designed a custom circuit board and found the right connector to make everything work. Pillonel managed to charge the AirPods Max via USB-C on the first try.

Unfortunately, wired USB-C audio isn't feasible through this mod. Pillonel notes that doing so would require a chip from Apple's own adaptor, which costs $35. At that point, you may as well just buy a USB-C headset. So, this mod is only really worthwhile if you really want to charge your AirPods Max via USB-C, meaning there's less of a reason to carry around a Lightning cable.

The AirPods Max are three years old and they're probably due for an upgrade. Any future model is likely to have a USB-C connector to comply with EU regulations. However, if you're willing to tinker with your existing headphones (or perhaps even replace a busted Lightning connector), you can download the circuit design and buy all the other parts you need. Everything's listed in the description of Pillonel's YouTube video and directions are on his website. Alternatively, you can buy a kit directly from Pillonel's store.

This article originally appeared on Engadget at https://www.engadget.com/an-apple-modder-added-a-usb-c-port-to-the-airpods-max-and-you-can-buy-a-kit-to-do-the-same-140018507.html?src=rss

An Apple modder added a USB-C port to the AirPods Max, and you can buy a kit to do the same

It's no secret that Apple is slowly transitioning away from the Lightning connector and embracing USB-C after the European Union forced its hand. While many accessories, the iPad and even the iPhone now use USB-C, the AirPods Max are still mired in Lightning land. However, engineer Ken Pillonel (who previously brought USB-C to the iPhone and AirPods before Apple did) has created a USB-C connector for the headphones.

Pillonel found that it was easy to knock out the Lightning connector AND leave a perfectly sized hole for a USB-C cable. Then, he designed a custom circuit board and found the right connector to make everything work. Pillonel managed to charge the AirPods Max via USB-C on the first try.

Unfortunately, wired USB-C audio isn't feasible through this mod. Pillonel notes that doing so would require a chip from Apple's own adaptor, which costs $35. At that point, you may as well just buy a USB-C headset. So, this mod is only really worthwhile if you really want to charge your AirPods Max via USB-C, meaning there's less of a reason to carry around a Lightning cable.

The AirPods Max are three years old and they're probably due for an upgrade. Any future model is likely to have a USB-C connector to comply with EU regulations. However, if you're willing to tinker with your existing headphones (or perhaps even replace a busted Lightning connector), you can download the circuit design and buy all the other parts you need. Everything's listed in the description of Pillonel's YouTube video and directions are on his website. Alternatively, you can buy a kit directly from Pillonel's store.

This article originally appeared on Engadget at https://www.engadget.com/an-apple-modder-added-a-usb-c-port-to-the-airpods-max-and-you-can-buy-a-kit-to-do-the-same-140018507.html?src=rss

Former Call of Duty designer to lead new NetEase studio

It's been a bleak year so far for the gaming industry, between mass layoffs, projects getting canceled and studios shutting down. There are some specks of light in the darkness, though, thanks to a few surprise hits like Palworld and Helldivers 2, while there are still some studios opening up. One of those is BulletFarm, a nascent NetEase studio led by a former Call of Duty multiplayer designer.

Studio head David Vonderhaar will draw from his experience of working on the Call of Duty: Black Ops series for his latest project, a co-op game set in an original universe. The studio is aiming to offer "a fresh take on first-person gameplay." Vonderhaar describes the project as a "departure from the games I’ve worked on, but one that showcases my passion for rich characters, precise mechanics, more intimate storytelling and plenty of action."

BulletFarm is currently hiring workers for the project and, although it's headquartered in Los Angeles, it's a remote-first studio. That could make BulletFarm an enticing prospect for game developers who have lost their jobs over the last several months and may not be able to move to Southern California.

The game industry is said to have cut more than 16,000 jobs since the beginning of 2023, so there are a lot of talented people looking for work. One new studio isn't going to fix that massive labor problem, but it's a step in a positive direction.

This article originally appeared on Engadget at https://www.engadget.com/former-call-of-duty-designer-to-lead-new-netease-studio-130058307.html?src=rss

Former Call of Duty designer to lead new NetEase studio

It's been a bleak year so far for the gaming industry, between mass layoffs, projects getting canceled and studios shutting down. There are some specks of light in the darkness, though, thanks to a few surprise hits like Palworld and Helldivers 2, while there are still some studios opening up. One of those is BulletFarm, a nascent NetEase studio led by a former Call of Duty multiplayer designer.

Studio head David Vonderhaar will draw from his experience of working on the Call of Duty: Black Ops series for his latest project, a co-op game set in an original universe. The studio is aiming to offer "a fresh take on first-person gameplay." Vonderhaar describes the project as a "departure from the games I’ve worked on, but one that showcases my passion for rich characters, precise mechanics, more intimate storytelling and plenty of action."

BulletFarm is currently hiring workers for the project and, although it's headquartered in Los Angeles, it's a remote-first studio. That could make BulletFarm an enticing prospect for game developers who have lost their jobs over the last several months and may not be able to move to Southern California.

The game industry is said to have cut more than 16,000 jobs since the beginning of 2023, so there are a lot of talented people looking for work. One new studio isn't going to fix that massive labor problem, but it's a step in a positive direction.

This article originally appeared on Engadget at https://www.engadget.com/former-call-of-duty-designer-to-lead-new-netease-studio-130058307.html?src=rss

A Paranormal Activity game is coming in 2026 and it might actually be good

One of the most successful horror movie franchises of the last 20 years is coming to a gaming system near you. Paramount Game Studios has teamed up with DreadXP and DarkStone Digital (aka solo developer Brian Clarke) to create Paranormal Activity: Found Footage. The horror game is slated to hit multiple platforms in 2026.

Paranormal Activity: Found Footage will build on the lore and the world that was established in the seven-film series, which debuted in 2007. It will be the first non-virtual reality Paranormal Activity game.

As the title suggests, the game will use the found-footage format of the movies. Details are otherwise slim for now, though Paranormal Activity: Found Footage will feature what's said to be an advanced "haunt system" that will dynamically change the intensity and kinds of scares players will face based on their actions. Several other games have used a dynamic scare system, including Don't Scream (an early access title that picked up some buzz a few months ago), so it'll be interesting to see how DarkStone Digital uses that here.

Clarke previously created the well-reviewed first-person horror game The Mortuary Assistant. "My latest project is a Paranormal Activity game," Clarke, who is also a co-director of publisher DreadXP, wrote on X. "I am beyond excited to be doing this as I have loved this series from the very beginning and it heavily shaped my style of horror."

This article originally appeared on Engadget at https://www.engadget.com/a-paranormal-activity-game-is-coming-in-2026-and-it-might-actually-be-good-193120056.html?src=rss

A Paranormal Activity game is coming in 2026 and it might actually be good

One of the most successful horror movie franchises of the last 20 years is coming to a gaming system near you. Paramount Game Studios has teamed up with DreadXP and DarkStone Digital (aka solo developer Brian Clarke) to create Paranormal Activity: Found Footage. The horror game is slated to hit multiple platforms in 2026.

Paranormal Activity: Found Footage will build on the lore and the world that was established in the seven-film series, which debuted in 2007. It will be the first non-virtual reality Paranormal Activity game.

As the title suggests, the game will use the found-footage format of the movies. Details are otherwise slim for now, though Paranormal Activity: Found Footage will feature what's said to be an advanced "haunt system" that will dynamically change the intensity and kinds of scares players will face based on their actions. Several other games have used a dynamic scare system, including Don't Scream (an early access title that picked up some buzz a few months ago), so it'll be interesting to see how DarkStone Digital uses that here.

Clarke previously created the well-reviewed first-person horror game The Mortuary Assistant. "My latest project is a Paranormal Activity game," Clarke, who is also a co-director of publisher DreadXP, wrote on X. "I am beyond excited to be doing this as I have loved this series from the very beginning and it heavily shaped my style of horror."

This article originally appeared on Engadget at https://www.engadget.com/a-paranormal-activity-game-is-coming-in-2026-and-it-might-actually-be-good-193120056.html?src=rss

TikTok is muting all Universal Music-related songs

TikTok is being forced to take down more music from its platform as a royalties spat with Universal Music Group (UMG) rumbles on. UMG recently yanked recordings it owns or distributes from TikTok including tracks from the likes of superstars Taylor Swift, Billie Eilish and The Weeknd. The standoff is now impacting songs published by UMG.

"We are in the process of carrying out Universal Music Group's requirement to remove all songs that have been written (or co-written) by a songwriter signed to Universal Music Publishing Group (UMPG), based on information they have provided," TikTok said in a statement. "Their actions not only affect the songwriters and artists that they represent, but now also impact many artists and songwriters not signed to universal." TikTok added that it is still committed to "reaching an equitable agreement" with UMG.

Due to an issue called split copyrights, if a UMPG-contracted writer has contributed to a song in any way, that track has to be removed from TikTok. So artists who have collaborated with the likes of Swift, Adele, Justin Bieber, Mariah Carey, Ice Spice, Elton John, Harry Styles and SZA will see their songs disappearing from TikTok and being muted on videos that currently use them. The move will prevent more artists from plugging their work on the most important platform for promoting music.

According to the BBC, UMG removed around three million songs from TikTok after an agreement over its recording catalog expired. UMG's deal with TikTok over its publishing catalog (which covers some four million songs) ends later this week, at which point all relevant tracks will have vanished from the short-form video service.

Update 2/28 3:30PM ET: Added confirmation that TikTok is removing songs by UMPG-contracted songwriters.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-muting-more-songs-amid-its-tussle-with-universal-music-161839190.html?src=rss

TikTok is muting all Universal Music-related songs

TikTok is being forced to take down more music from its platform as a royalties spat with Universal Music Group (UMG) rumbles on. UMG recently yanked recordings it owns or distributes from TikTok including tracks from the likes of superstars Taylor Swift, Billie Eilish and The Weeknd. The standoff is now impacting songs published by UMG.

"We are in the process of carrying out Universal Music Group's requirement to remove all songs that have been written (or co-written) by a songwriter signed to Universal Music Publishing Group (UMPG), based on information they have provided," TikTok said in a statement. "Their actions not only affect the songwriters and artists that they represent, but now also impact many artists and songwriters not signed to universal." TikTok added that it is still committed to "reaching an equitable agreement" with UMG.

Due to an issue called split copyrights, if a UMPG-contracted writer has contributed to a song in any way, that track has to be removed from TikTok. So artists who have collaborated with the likes of Swift, Adele, Justin Bieber, Mariah Carey, Ice Spice, Elton John, Harry Styles and SZA will see their songs disappearing from TikTok and being muted on videos that currently use them. The move will prevent more artists from plugging their work on the most important platform for promoting music.

According to the BBC, UMG removed around three million songs from TikTok after an agreement over its recording catalog expired. UMG's deal with TikTok over its publishing catalog (which covers some four million songs) ends later this week, at which point all relevant tracks will have vanished from the short-form video service.

Update 2/28 3:30PM ET: Added confirmation that TikTok is removing songs by UMPG-contracted songwriters.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-muting-more-songs-amid-its-tussle-with-universal-music-161839190.html?src=rss

PlayStation is laying off 900 staff across Naughty Dog, Insomniac and other studios

It’s another bleak day for the gaming industry as there’s more news of mass layoffs. This time around, its PlayStation that’s gutting its studios. Sony Interactive Entertainment (SIE) says it’s laying off around 900 staff from its PlayStation division, roughly 8 percent of that department’s headcount.

Insomniac (Spider-Man and Ratchet and Clank), Naughty Dog (The Last of Us) and Guerrilla (Horizon) are all affected by the cuts. Those studios are behind some of PlayStation's most important franchises. For instance, within three and a half months, Marvel's Spider-Man 2 had sold 10 million units.

Sony's London Studio, which had been working on a co-op multiplayer game for PlayStation 5, is shutting down entirely, while Firesprite will also lose some staff. In addition, PlayStation will lay off workers from its Technology, Creative, and Support teams.

PlayStation employees in the US who are losing their jobs will be informed today. Sony will adhere to local laws and regulations for carrying out layoffs in other territories — the company says people in all of its global regions will be affected.

"After careful consideration and many leadership discussions over several months, it has become clear changes need to be made to continue to grow the business and develop the company," outgoing SIE president and CEO Jim Ryan told staff in an email. "We had to step back, look at our business holistically, and move forward focusing on the long-term sustainability of the company and delivering the best experiences possible for our community. The goal is to streamline our resources to ensure our continued success and ability to deliver experiences gamers and creators have come to expect from us."

Meanwhile, Hermen Hulst, the head of PlayStation Studios, said that SIE leadership evaluated its studios and portfolio and looked at projects that are in various stages of development. Some of those projects have now been canceled. Hulst didn't provide more details, but the projects that have been canned surely include the one that London Studio was working on. According to Bloomberg, a live-service Twisted Metal game that was in early development at Firesprite is among the canceled projects.

"I want to be clear that the decision to stop work on these projects is not a reflection on the talent or passion of team members," Hulst wrote in a memo. "Our philosophy has always been to allow creative experimentation. Sometimes, great ideas don’t become great games. Sometimes, a project is started with the best intentions before shifts within the market or industry result in a change of plan."

Hulst also noted that SIE is re-assessing its approach to delivering the kinds of expensive blockbuster single-player games that PlayStation has become known for over the last decade or so, and balancing that out with its desire to create long-tail multiplayer games. "Delivering the immersive, narrative-driven stories that PlayStation Studios is known for, at the quality bar that we aspire to, requires a re-evaluation of how we operate," Hulst wrote. "Delivering and sustaining social, online experiences — allowing PlayStation gamers to explore our worlds in different ways — as well as launching games on additional devices such as PC and mobile, requires a different approach and different resources."

Sony is working on multiple live-service games and had planned to release 10 of them by 2026. At least one of those — The Last of Us Online — was shelved. However, the company has seen some success on the live-service front, with Helldivers 2 becoming one of the biggest hits of the year so far.

However, it emerged this month that Sony doesn't plan to release any sequels for its major first-party franchises until at least April next year. It's relying on third-party titles such as Final Fantasy 7 Rebirth and the Elden Ring expansion to help cover the gaps in its own pipeline. The company also lowered its PS5 sales forecast for the current fiscal year, which ends on March 31. It expects to sell 21 million consoles in fiscal 2023, down from the previous estimate of 25 million.

This slate of layoffs brings the total number of job losses in the games industry so far this year to more than 7,000 (we haven't even reached March yet). That's on top of the more than 9,000 people who were laid off from the industry in 2023.

Microsoft conducted sweeping cuts in its gaming division in January, laying off around 1,900 people. Riot Games, Unity, Twitch (which is games-adjacent instead of a gaming company), Supermassive Games, Dead by Daylight developer Behaviour Interactive and Sega of America are also among those who have carried out layoffs.

Update 2/27 10:53AM ET: Added a note about a Twisted Metal project reportedly being one of the canceled games.

This article originally appeared on Engadget at https://www.engadget.com/playstation-is-laying-off-900-staff-across-naughty-dog-insomniac-and-other-studios-145323606.html?src=rss

PlayStation is laying off 900 staff across Naughty Dog, Insomniac and other studios

It’s another bleak day for the gaming industry as there’s more news of mass layoffs. This time around, its PlayStation that’s gutting its studios. Sony Interactive Entertainment (SIE) says it’s laying off around 900 staff from its PlayStation division, roughly 8 percent of that department’s headcount.

Insomniac (Spider-Man and Ratchet and Clank), Naughty Dog (The Last of Us) and Guerrilla (Horizon) are all affected by the cuts. Those studios are behind some of PlayStation's most important franchises. For instance, within three and a half months, Marvel's Spider-Man 2 had sold 10 million units.

Sony's London Studio, which had been working on a co-op multiplayer game for PlayStation 5, is shutting down entirely, while Firesprite will also lose some staff. In addition, PlayStation will lay off workers from its Technology, Creative, and Support teams.

PlayStation employees in the US who are losing their jobs will be informed today. Sony will adhere to local laws and regulations for carrying out layoffs in other territories — the company says people in all of its global regions will be affected.

"After careful consideration and many leadership discussions over several months, it has become clear changes need to be made to continue to grow the business and develop the company," outgoing SIE president and CEO Jim Ryan told staff in an email. "We had to step back, look at our business holistically, and move forward focusing on the long-term sustainability of the company and delivering the best experiences possible for our community. The goal is to streamline our resources to ensure our continued success and ability to deliver experiences gamers and creators have come to expect from us."

Meanwhile, Hermen Hulst, the head of PlayStation Studios, said that SIE leadership evaluated its studios and portfolio and looked at projects that are in various stages of development. Some of those projects have now been canceled. Hulst didn't provide more details, but the projects that have been canned surely include the one that London Studio was working on. According to Bloomberg, a live-service Twisted Metal game that was in early development at Firesprite is among the canceled projects.

"I want to be clear that the decision to stop work on these projects is not a reflection on the talent or passion of team members," Hulst wrote in a memo. "Our philosophy has always been to allow creative experimentation. Sometimes, great ideas don’t become great games. Sometimes, a project is started with the best intentions before shifts within the market or industry result in a change of plan."

Hulst also noted that SIE is re-assessing its approach to delivering the kinds of expensive blockbuster single-player games that PlayStation has become known for over the last decade or so, and balancing that out with its desire to create long-tail multiplayer games. "Delivering the immersive, narrative-driven stories that PlayStation Studios is known for, at the quality bar that we aspire to, requires a re-evaluation of how we operate," Hulst wrote. "Delivering and sustaining social, online experiences — allowing PlayStation gamers to explore our worlds in different ways — as well as launching games on additional devices such as PC and mobile, requires a different approach and different resources."

Sony is working on multiple live-service games and had planned to release 10 of them by 2026. At least one of those — The Last of Us Online — was shelved. However, the company has seen some success on the live-service front, with Helldivers 2 becoming one of the biggest hits of the year so far.

However, it emerged this month that Sony doesn't plan to release any sequels for its major first-party franchises until at least April next year. It's relying on third-party titles such as Final Fantasy 7 Rebirth and the Elden Ring expansion to help cover the gaps in its own pipeline. The company also lowered its PS5 sales forecast for the current fiscal year, which ends on March 31. It expects to sell 21 million consoles in fiscal 2023, down from the previous estimate of 25 million.

This slate of layoffs brings the total number of job losses in the games industry so far this year to more than 7,000 (we haven't even reached March yet). That's on top of the more than 9,000 people who were laid off from the industry in 2023.

Microsoft conducted sweeping cuts in its gaming division in January, laying off around 1,900 people. Riot Games, Unity, Twitch (which is games-adjacent instead of a gaming company), Supermassive Games, Dead by Daylight developer Behaviour Interactive and Sega of America are also among those who have carried out layoffs.

Update 2/27 10:53AM ET: Added a note about a Twisted Metal project reportedly being one of the canceled games.

This article originally appeared on Engadget at https://www.engadget.com/playstation-is-laying-off-900-staff-across-naughty-dog-insomniac-and-other-studios-145323606.html?src=rss