Netflix just released a free app called Playground for smartphones and tablets. This is a gaming app for kids, aged eight and under. It's available to all Netflix members on any tier, and the company promises it doesn't have ads or in-app purchases.
It also works without a mobile or Wi-Fi connection. Netflix says this makes it the "perfect companion for long airplane rides or grocery trips." Kids do love their screens.
The company promises an "ever-growing library of games" for children. The platform launches with titles based on some massively popular franchises. There's something called Playtime with Peppa Pig, which is a collection of minigames starring the titular Peppa and friends.
There's also a game set on Sesame Street, in which kids get to "hang out with Elmo, Big Bird, Cookie Monster, Oscar and more beloved puppet pals." This is another minigame collection, with a memory card game, a connect-the-dots game and more.
The catalog also includes a couple of games based on Dr. Seuss properties and a racing title based on the show Bad Dinosaurs. There are other things on the platform, like a sticker book collection and jigsaw puzzles. Again, every title here is intended for young children.
Netflix Playground is available now in the US and many other parts of the world. It launches globally on April 28. The regular Netflix app still offers access to traditional video games, though the streamer's interactive division has been struggling lately. It closed its AAA gaming studio back in 2024 and has since removed many titles from the platform.
This article originally appeared on Engadget at https://www.engadget.com/apps/netflix-just-released-a-standalone-gaming-app-for-kids-170030884.html?src=rss
Most public art earns its place on a pedestal and stays there. It asks you to look, maybe photograph it, and walk away. The relationship between viewer and work rarely extends beyond that brief transaction. That’s been the convention for a long time, but there’s a growing push for installations that don’t just occupy public space but actually do something within it.
Michael Jantzen has been exploring that tension for years. His Moving Furniture series applies a simple idea to ordinary chairs and tables: take each object’s form and repeat it in progressive intervals as if capturing it mid-movement, then connect those moments into a single piece. The result is something you can still sit in or set a drink on, even if it no longer looks quite built for that.
Monumental Moving Furniture takes that same concept into architectural territory. Built from painted steel, the series consists of abstracted chair and table forms, each generated by moving the original object through space and time and locking its path into a chain of connected segments. At this scale, what started as a reference to everyday objects feels closer to a building than a piece of furniture.
The method behind each piece is consistent. A chair or table is set in motion through space and time, with each interval frozen and joined to the next. Some pieces move only part of the original form; others shift the whole thing. The result is a structure that stops belonging to any single discipline and starts reading as furniture, sculpture, and architecture at once.
Despite being too large to sit in, these sculptures aren’t purely decorative. Each is large enough to walk under and through, giving it a practical function as a pavilion and shelter. That’s not something most public art can claim. Instead of asking people to observe from a polite distance, these structures pull you in, turning a passive encounter into something more physical and immediate.
The series covers both chair forms and table forms, each treated with the same sequential abstraction. Individual pieces have also been grouped into configurations that suggest more complex structures, as if each were a building block for something larger. Painted in vivid, solid colors like white, orange, and yellow, each structure commands attention from a distance and rewards a closer look once you’re standing beneath it.
Public spaces deserve more than objects to look at. They deserve things to experience. Monumental Moving Furniture earns its place on both counts, offering structures large enough to shelter visitors while giving them something genuinely puzzling to engage with. These forms don’t demand reverence. They invite curiosity, exploration, and the kind of slow, circling attention that good public space has always been designed to encourage.
Most public art earns its place on a pedestal and stays there. It asks you to look, maybe photograph it, and walk away. The relationship between viewer and work rarely extends beyond that brief transaction. That’s been the convention for a long time, but there’s a growing push for installations that don’t just occupy public space but actually do something within it.
Michael Jantzen has been exploring that tension for years. His Moving Furniture series applies a simple idea to ordinary chairs and tables: take each object’s form and repeat it in progressive intervals as if capturing it mid-movement, then connect those moments into a single piece. The result is something you can still sit in or set a drink on, even if it no longer looks quite built for that.
Monumental Moving Furniture takes that same concept into architectural territory. Built from painted steel, the series consists of abstracted chair and table forms, each generated by moving the original object through space and time and locking its path into a chain of connected segments. At this scale, what started as a reference to everyday objects feels closer to a building than a piece of furniture.
The method behind each piece is consistent. A chair or table is set in motion through space and time, with each interval frozen and joined to the next. Some pieces move only part of the original form; others shift the whole thing. The result is a structure that stops belonging to any single discipline and starts reading as furniture, sculpture, and architecture at once.
Despite being too large to sit in, these sculptures aren’t purely decorative. Each is large enough to walk under and through, giving it a practical function as a pavilion and shelter. That’s not something most public art can claim. Instead of asking people to observe from a polite distance, these structures pull you in, turning a passive encounter into something more physical and immediate.
The series covers both chair forms and table forms, each treated with the same sequential abstraction. Individual pieces have also been grouped into configurations that suggest more complex structures, as if each were a building block for something larger. Painted in vivid, solid colors like white, orange, and yellow, each structure commands attention from a distance and rewards a closer look once you’re standing beneath it.
Public spaces deserve more than objects to look at. They deserve things to experience. Monumental Moving Furniture earns its place on both counts, offering structures large enough to shelter visitors while giving them something genuinely puzzling to engage with. These forms don’t demand reverence. They invite curiosity, exploration, and the kind of slow, circling attention that good public space has always been designed to encourage.
NASA's Artemis II mission is about to make history. After a successful April 1 launch, and a trip of 39,000 miles through space, astronauts Reid Wiseman, Christina Koch, Victor Glover and Jeremy Hansen are about to travel farther from Earth than any human beings have before, and you can watch the entire thing unfold online. NASA will stream the entire flyby on YouTube and its own NASA+ website, with coverage beginning at 1PM ET. You can also watch NASA+ through Netflix.
It's going to take some time for things to get underway, so if you're working or have plans this evening but don't want to miss seeing history being made, your best bet is to try and catch a handful of key moments. At approximately 1:56PM ET, Artemis II will fly farther than any crewed mission has before, breaking the previous record set by Apollo 13 in 1970. Then, the Orion spacecraft will begin its flyby of the Moon at 2:45PM ET, with the craft expected to make its closest approach to the lunar surface at approximately 7:02PM ET. A few short minutes later, the spacecraft will reach its maximum distance from Earth at about 7:07PM ET.
A little more than an hour later at 8:35PM, the Artemis II crew will get a chance to see a total solar eclipse from the far side of the Moon. This is something that won't be visible from Earth. So if you can only catch one part of the broadcast, this is the one to watch.
This article originally appeared on Engadget at https://www.engadget.com/science/space/how-to-watch-the-historic-artemis-ii-lunar-flyby-155114417.html?src=rss
The craze for handhelds over the last 24 months has driven a surge in portable gaming consoles. We’ve seen it all, right from retro handheld devices to modern consoles that can handle AAA titles without breaking a sweat. GAMEMT has been in the thick of things with a Android handheld released last month and a unique portable console with a dial knob.
Now the Chinese manufacturer has revealed yet another handheld, which is an eye turner for sure. This is the E5 MODX console based on the original E5 released in 2024. The console has a removable modular display that can be connected to your MagSafe-compatible smartphone. It would be safe to say that the handheld draws inspiration from the MCON controller, but we haven’t seen a detachable-display handheld yet. Now, that’s downright cool.
Designer: GAMEMT
In its native form, the handheld looks and feels just like any other 3:4 display device. However, when you detach the 5.5″ screen (1024 x 768) and connect its controller module magnetically to a mobile phone, it turns into an altogether different beast. The gaming machine comes with the MTK6771 Helio P60 chipset, which is not that highly rated in the tech circles, given its inconsistent performance. Still, it’ll be interesting to see what GAMEMT has managed to achieve with this microchip in terms of hardware and software compatibility in the E5 MODX. The chipset is paired with a 3GB RAM for optimized performance, and 32 GB internal memory is more than enough to store the suite of AA games.
You can expect to emulate PS1 games, or the option to pair with the Dreamcast/N64/PS2 and GameCube emulation. Clearly, you would better explore the retro arcade game library with this one, to be honest. The real magic happens when you connect the device to your flagship smartphone, and the fun of playing AAA games is again real. For now, it is unclear whether the magnetically detachable accessory pairs via Bluetooth or works with the physical connection, and also for low latency.
According to GAMEMT, the first 3D prototype of the E5 Modx is in the works, and there is no word yet on when the handheld will be released. For now, the idea sounds very interesting, given the landscape of handheld consoles that gamers now can choose from.
Before you take your electric G-Wagon for its next off-roading excursion, you may want to stop by an authorized dealer. The German automaker issued a recall for every Mercedes-Benz G580 with EQ technology with the 2025 model year, as first spotted by InsideEVs. According to the recall on the National Highway Traffic Safety Administration's website, the current wheel bolts could "allow a wheel to loosen or detach from the vehicle," potentially affecting 3,734 models on the road.
The recall report explained that the electric G580's wheel bolts were "not adapted to the increased vehicle mass and higher torque loads associated with the electric variant." According to the NHTSA report, Mercedes-Benz used the same wheel assembly and bolts as its other G-Class vehicles for the electric model, but conducted an analysis from September 2024 to January 2025 that confirmed these wheel bolts could loosen from repeated rough driving and wheel changes, specifically with the 2025 Mercedes-Benz G580 with EQ technology models. In the end, Mercedes-Benz concluded in the report that it couldn't rule out the risk, even though the wheel bolt loosening was "unlikely to occur under real-world operating scenarios."
To get it fixed, owners have to bring their affected G580s to a Mercedes-Benz authorized dealer, who will replace the bolts for free. Owners of the electric G580s, whose 2025 model year started at around $160,000, will get mail notices starting in late May. Besides this luxury SUV model, Mercedes-Benz had to issue another recall for another EV in 2021. The automaker recalled a couple hundred EQS EV and S-Class sedans that allowed for video playback on the dashboard even while the car was moving.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/mercedes-benz-recalls-some-g-wagon-evs-due-to-risk-of-wheels-falling-off-150939361.html?src=rss
Apple’s iOS 26.4 update introduces an exciting feature: the integration of ChatGPT with CarPlay. This addition allows drivers to interact with ChatGPT hands-free, enhancing both convenience and safety during commutes. By combining voice commands and widget functionality, this feature ensures seamless access to AI assistance while keeping your focus on the road. Below is a […]
Back at CES, Samsung showed off a new line of speakers and two of its 2026 soundbars. Today, the company announced pricing for the entire suite of new products, including two soundbars that weren’t inside its showroom in Vegas. All but two of the new devices are available to order now, so you might not have to wait to get your hands on some new Samsung audio gear.
Let’s start with the Music Studio 7 and Music Studio 5 speakers. The Music Studio 7 is the more rectangular model in the duo. It’s a 3.1.1-channel unit with left, right and center speakers alongside one woofer and one up-firing driver. This $500 device is also equipped with Pattern Control tech to direct the sound evenly through the room while keeping distortion to a minimum. The more circular Music Studio 5 has a 2.1-channel configuration composed of two tweeters and a single woofer. It has waveguide technology to evenly disperse the sound and costs $300.
Both the Music Studio 7 and Music Studio 5 use AI processing to customize the sound based on the room and the content. Those capabilities come in the form of Samsung’s Dynamic Bass Control and SpaceFit Sound Pro room calibration features. Both speakers also use Active Voice Amplifier Pro to boost dialogue.
Two Music Studio 7 speakers being used with a TV
Samsung
Yes, this means you can use a pair of either model as your living room setup. In fact, they can work with a compatible TV or soundbar to employ Samsung’s Q-Symphony feature that uses all of your speakers as an immersive group. Samsung is also expanding Q-Symphony to work with up to five of its audio devices and the feature will automatically adjust the sound based on speaker locations. Those upgrades seem an awful lot like LG’s Sound Suite and Dolby Atmos FlexConnect, if you ask me.
Samsung revealed its flagship soundbar, the Q990H, at CES. Unfortunately, the company is keeping the same overall design it’s been using for about years now, so I think it’s time for a change. This is the company’s 11.1.4-channel Dolby Atmos option that comes with rear satellite speakers and a subwoofer for $2,000. Samsung’s home theater features like Dynamic Bass Control, SpaceFit Sound Pro and Adaptive Sound are all here, but there are also two new features on the Q990H for 2026.
First, Samsung promises that Sound Elevation will improve the audio by making dialogue sound like its coming from where characters are on the screen rather than the position of your soundbar. There’s also Auto Volume, which will supposedly nix sudden volume jumps as you switch channels or streaming services.
The QS90H is the member of Samsung’s 2026 soundbar lineup that really impressed me at CES. The company says this is its first “all-in-one” soundbar, which means you shouldn’t have to use a subwoofer for adequate bass. Other companies have made that claim, and it’s almost never true, but the $1,000 QS90H pumped out some great low-end tone back in Vegas. That’s thanks to four built-in woofers and an overall 7.1.2-channel setup.
The QS90H has a similar design to the existing QS700 soundbar
Samsung
Like the QS700F, the QS90H has a gyro sensor that automatically detects if it’s sitting flat on a shelf or mounted on a wall. This allows the soundbar to automatically adjust the sound based on its position so you don’t sacrifice performance for what looks best in your home. The QS90H also offers Q-Symphony, SpaceFit Sound Pro room calibration, Adaptive Sound, Active Voice Amplifier Pro and Dynamic Bass Control — plus the new Sound Elevation and Auto Volume from the Q990H.
Two other soundbars that Samsung didn’t discuss at CES are the Q930H ($1,500) and the Q800H ($1,100). As you might expect based on the numbers, these two models sit below the Q990H in the company’s lineup. The Q930H is a 9.1.4-channel option that comes with rear speakers and a subwoofer in the box. In terms of features, Q-Symphony, SpaceFit Sound Pro room calibration, Adaptive Sound, Voice Amplifier Pro and Sound Elevation are all here. Step down to the Q800H and you’ll get all of those features in a 5.1.2-channel arrangement. This soundbar only comes with a subwoofer though. It’s also worth noting that both the Q930H and Q800H have a similar angular design to the Q900H.
This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/samsungs-music-studio-speakers-and-two-of-its-2026-soundbars-are-available-now-150000056.html?src=rss
E Ink notetakers in 2026 cater to a variety of needs, balancing functionality and specialization. Vladimir Kostek highlights key examples, such as the Remarkable Paper Pro, which stands out in the color e-ink category with its 11.8-inch Gallery 3 panel. This device offers vibrant visuals for creative tasks while maintaining core note-taking features, though its […]
Most lamps exist to be useful. A few exist to be beautiful. Almost none manage to feel like they’ve captured an actual atmospheric phenomenon and suspended it inside a room. BằNG’s Dreamy Lớp lands very firmly in that last category, and I haven’t been able to stop thinking about it since I first saw it.
BằNG is a Vietnamese furniture and lighting brand, and Dreamy Lớp is the newest chapter of its already award-winning Lớp sculptural lighting collection. The collection was conceived by co-founder and creative director Thomas Bình-Minh Vincent around a deceptively simple idea: a sphere floating within layers. It sounds almost zen when you say it out loud, and the visual result is exactly that kind of quiet, can’t-look-away quality that makes you realize how rarely furniture actually earns your attention. The Dreamy series is the latest evolution of that original concept, pushing it further with new material choices and a striking new visual language.
The Dreamy iteration introduces dichroic acrylic into the mix, and that single material choice changes everything. The lamp is built from precise layers of translucent acrylic sheets separated by polished inox spacers, creating consistent gaps that give the piece its signature rhythm and depth. At the center sits a matte opal glass sphere. When light hits the dichroic acrylic, the colors shift depending on your angle and the ambient light around it. One moment it reads as a cool blue. Move slightly and it blooms into warm gold or a soft green. The lamp isn’t just emitting light, it’s refracting it, filtering it, playing with it in a way that feels almost alive.
The design reference point is cloud iridescence, that rare atmospheric effect where sunlight diffracts through high-altitude ice crystals or water droplets and scatters into shifting, painterly color. It’s the kind of thing you catch in the sky for thirty seconds before it’s gone, and you’re left wondering if anyone else saw it. Vincent’s goal was to translate that fleeting, almost-too-beautiful-to-be-real quality into a controlled lighting object you can actually live with. From what I can see, it works. The lamp doesn’t try to replicate nature literally. It just borrows its logic, and that restraint is where the real design thinking lives.
Five design awards say other people agree. Dreamy Lớp carries recognition from the Archiproducts Design Award, the German Design Award, and MoMA’s historic Prize Design Award, among others. That’s not a small list. Awards in design can sometimes feel like insider industry congratulations, a round of applause from people who already understand the language, but in this case the recognition reflects something genuinely visible in the object. The craftsmanship is precise. The concept is tight. The execution doesn’t overcomplicate itself, which is much harder to pull off than it looks.
Practicality is worth noting too, because beautiful objects that are impossible to actually live with are a particular kind of frustrating. Dreamy Lớp was designed for multiple orientations and scales, meaning it can adapt to homes, cafés, and galleries without demanding that any of them rearrange themselves around it. It’s also repairable, which matters more than most lighting brands want to discuss. The entire piece is rooted in BằNG’s workshop-driven philosophy, where form comes directly from materials and fabrication processes rather than starting with a slick rendering and working backward.
What I keep coming back to is how rare it is for a lamp to feel like a genuine conversation piece without trying too hard to be one. Dreamy Lớp has the confidence of something that knows exactly what it is. It doesn’t need to be loud. The shifting color does the talking on its own, casting unexpected shadows in natural sunlight and projecting soft hues into whatever room it inhabits. It turns a corner of your home into something slightly otherworldly, and it does it without ever announcing itself. Good design tends to make you feel something before you understand why. This lamp is exactly that.