A Gaming Executive Said “Build Me a Crystal House.” This Is What 7,300 sq. ft. of Pure Glass Looks Like

Glass is the most psychologically loaded material in architecture. It promises transparency and delivers ambiguity, reads as weightless while demanding extraordinary structural engineering, and has the strange property of making a building simultaneously present and absent depending on where you stand and what the light is doing. Architects have been exploiting these contradictions since Joseph Paxton’s Crystal Palace in 1851, and the conversation has never really stopped. F-House, a private residence on Lake Washington in Kirkland, Washington, designed by Goble Berriman Design with facade specialist Pulp Studio, pushes that conversation to a place most residential architects would consider genuinely unreasonable.

The brief, issued by a client working in the computer gaming industry, was a single directive: build a crystal house. What followed was years of design development, engineering collaboration, and custom fabrication to produce a home with zero conventional exterior cladding. Every surface is glass, cut into angular, irregular panels that assemble into a faceted form inspired by shattered ice erupting through terrain. The steel structure supporting all of it is hidden. The fixings are concealed. Even drainage details disappear behind custom direct-to-glass printed borders, because Goble Berriman understood that one visible downspout would break the entire illusion.

Designer: Goble Berriman Design & Pulp Studio

The pedigree behind this project deserves context. Stuart Berriman spent years at The Jerde Partnership working on large-scale mixed-use developments across Asia before co-founding Goble Berriman. Partner Angus Goble was a founding member of Front Inc., a leading facade consultancy whose client list included Frank Gehry, OMA, Herzog and de Meuron, and SANAA. That lineage matters here, because F-House reads less like an ambitious residential project and more like a commercial-grade facade engineering exercise that happens to contain bedrooms. The crystalline exterior geometry, which shifts from mirror-flat reflectivity to deep angular shadow depending on the hour, is the kind of work you expect from firms operating at institutional scale, not on a private lakeside lot in Kirkland.

The home spans 7,300 square feet and sits surrounded by natural rock formations and dense Pacific Northwest greenery, with Mount Rainier visible across the water. That landscape pairing is doing real compositional work. The hard, faceted glass skin reads against the softness of the firs and boulders as a deliberate counterpoint, the same logic that makes mineral specimens so visually arresting when you set them against organic matter. The building doesn’t try to blend into its site. It announces itself as something foreign to the natural order, which, given the crystal brief, is precisely correct.

The thermal and privacy engineering required to make a fully glazed house actually livable is where the project earns its most serious design credibility. Double silver-coated glass handles the main residence, while solar-protected glass was selected for the winter garden. Low-emissivity coatings regulate temperature across the envelope, and custom dot-pattern shading improves energy performance without introducing visible blinds or screens that would compromise the exterior reading. Each glass unit is a layered assembly with an air gap and Saflex interlayers that can shift from clear to opaque, giving occupants control over privacy without resorting to curtains. Insulated spandrel panels handle transitions where solid construction was unavoidable. The result is a house that performs like a thermally responsible building while looking like it was assembled from a single continuous material.

The interior layout is organized around a winter garden that acts as a central divider, separating the main residence from the studio and garage, the latter featuring a glazed hangar door. A continuous skylight stretches from the entry through to the dining area and garden terraces, and a glass bridge connects to the master bedroom, turning what would ordinarily be a corridor into a suspended, luminous passage. Goble Berriman ran the entire project through a shared 3D model across every consultant and contractor, and the homeowner navigated the design in VR goggles long before construction began. By the time the building was finished, it felt entirely familiar to the client, confirmation that years of immersive pre-visualization had done their job in a way that no flat drawing ever could.

F-House sits in a tradition of glass architecture that runs from Mies van der Rohe’s Farnsworth House through Philip Johnson’s New Canaan Glass House and into the parametric facade work of the last two decades. What separates it from most of that lineage is the refusal of orthogonal geometry. There are no flat planes meeting at right angles here, no clean curtain wall logic. Every panel is its own negotiated shape, and the whole facade behaves more like a cut gemstone than a building skin. Whether that reads as the most literal client brief ever executed, or as a genuinely new formal proposition for residential glass architecture, probably depends on where you’re standing and what the light is doing. On the shores of Lake Washington with Mount Rainier in the background, I’d argue it’s both.

The post A Gaming Executive Said “Build Me a Crystal House.” This Is What 7,300 sq. ft. of Pure Glass Looks Like first appeared on Yanko Design.

Tesla is rolling out its Robotaxi service to Dallas and Houston

Tesla is expanding its Robotaxi footprint across Texas by introducing availability in both Dallas and Houston. As announced in a post on X, the EV maker is rolling out its Robotaxis to small sections of the Texas cities, as detailed by two maps of its new service areas. 

The first Robotaxi rides started in Austin, Texas where Tesla is headquartered, but the service's launch was paired with a "Tesla Safety Monitor," or a supervising human in the passenger seat. Earlier this year, Tesla began to transition away from including safety monitors, leaving its Robotaxis to operate unsupervised and fully autonomous. In the latest announcement on X, Tesla also showed off a 360-degree panning shot with no safety monitor, but the company hasn't stated if its Dallas and Houston service will have in-car human supervision. It's worth nothing that Tesla previously admitted that some of its Robotaxis are sometimes driven remotely by human operators.

With the Robotaxi expansion into Dallas and Houston, Tesla is encroaching on Waymo's autonomous ride-hailing service that entered the same markets in February of this year. Looking ahead, Tesla is also targeting the Bay Area market in California for its Robotaxi expansion. While the company has received approvals to operate a ride-hailing service in California, it still doesn't have authorization for autonomous taxis in the state yet.

This article originally appeared on Engadget at https://www.engadget.com/transportation/tesla-is-rolling-out-its-robotaxi-service-to-dallas-and-houston-160742941.html?src=rss

The Ghost of Carlo Mollino’s Best Table Has Finally Arrived

Some designs don’t age. They just wait. The Vertebra table by Carlo Mollino has spent the last 75 years doing exactly that, existing in the margins of design history as a tantalizing “what if.” Created in 1950, the piece was only ever realized in two physical examples, both of which eventually found their way to auction houses where collectors paid serious money to own a slice of Mollino’s particular brand of genius. The rest of us could only stare at photographs.

That changes this week. Italian design house Zanotta has acquired the Carlo Mollino archive from the Italian State through a public tender, securing exclusive rights to produce 30 of his designs. The first piece to come out of that deal is the Vertebra table, which is making its industrial production debut at Milan Design Week 2026. For anyone who follows design even loosely, this is a genuinely exciting moment.

Designer: Zanotta (Carlo Mollino)

If the name Carlo Mollino isn’t immediately familiar, here’s the short version: he was a Turin-born architect, designer, photographer, racing driver, skier, and aviation enthusiast who lived from 1905 to 1973 and made everyone around him look like they weren’t trying hard enough. He synthesized Expressionism, Futurism, Organicism, and Surrealism into a design language that felt simultaneously ancient and far ahead of its time. His furniture didn’t follow trends. It followed the human body.

That’s precisely what makes the Vertebra table so arresting. The name isn’t decorative. Mollino perceived furniture not as mere decoration, but as an extension of the body in motion, and the Vertebra’s sinuous, almost skeletal structure makes that philosophy literal. Its base is formed from a single continuous sheet of plywood that curves and flexes in ways that feel less like woodworking and more like anatomy. Look at it long enough and you start to see ribs, joints, a spine caught in mid-motion. It’s the kind of design that makes you forget you’re looking at a table.

The production history adds a certain poetry to the moment. Mollino spent much of his career working with a carpentry workshop in Turin to create pieces in limited runs, often for specific clients. The Vertebra was originally designed for the Lattes publishing house in Turin. That it never made it to industrial production during his lifetime is one of those quiet design world tragedies that don’t get talked about enough. His furniture was always collector territory, commanding extraordinary prices at auction and sitting in the collections of major design museums. Beautiful, but locked away.

What Zanotta is doing here feels like more than just a business move. By going through the Italian State, winning a public tender, and committing to serial production, they’re essentially arguing that Mollino’s work belongs to a wider audience. That’s a stance worth appreciating. Good design shouldn’t only exist in the hands of people who can afford auction house prices, and bringing a piece like the Vertebra into serial production opens up a real conversation about access, legacy, and what it means to steward a designer’s archive responsibly.

The unveiling at Milan Design Week is set within an immersive installation inside the Zanotta flagship store, where curtains fluidly define space and the organic forms of the human body serve as a visual reference. It sounds like exactly the kind of environment that would make Mollino feel at home. He was always staging things, always thinking about how space, form, and the presence of the body existed in relation to each other.

The broader archive Zanotta now holds includes tens of thousands of drawings, sketches, photographs, handwritten notes, and typed documents alongside those 30 production-ready projects. That’s a significant responsibility, and how they steward it over the coming years will say a lot about their real commitment to doing Mollino’s legacy justice. For now, though, the Vertebra is the headline. A table that waited 75 years to be made at scale, by a designer who saw furniture as something alive. It’s the kind of debut that reminds you why design history is worth paying attention to.

The post The Ghost of Carlo Mollino’s Best Table Has Finally Arrived first appeared on Yanko Design.

The Death of the Console War: Why Project Helix is Both a PC and an Xbox

The Death of the Console War: Why Project Helix is Both a PC and an Xbox Project Helix

Microsoft has officially announced its ambitious next-generation gaming initiative, Project Helix, which seeks to redefine the gaming landscape by merging PC and console gaming into a unified ecosystem. Scheduled for a late 2027 launch, this project promises to deliver innovative performance, seamless cross-platform integration and advanced tools for developers. Spearheaded by Xbox executives Asha Sharma, […]

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The Death of the Console War: Why Project Helix is Both a PC and an Xbox

The Death of the Console War: Why Project Helix is Both a PC and an Xbox Project Helix

Microsoft has officially announced its ambitious next-generation gaming initiative, Project Helix, which seeks to redefine the gaming landscape by merging PC and console gaming into a unified ecosystem. Scheduled for a late 2027 launch, this project promises to deliver innovative performance, seamless cross-platform integration and advanced tools for developers. Spearheaded by Xbox executives Asha Sharma, […]

The post The Death of the Console War: Why Project Helix is Both a PC and an Xbox appeared first on Geeky Gadgets.

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Even Realities G2 Smart Glasses Built for Busy Professionals

Even Realities G2 Smart Glasses Built for Busy Professionals Simulated view of the Even Realities G2 head up display showing real time translation

The Even G2 smart glasses have carved out a niche in wearable technology by prioritizing practicality and subtlety over flashy features. In a detailed review, Naseem Speach explores how these glasses integrate seamlessly into daily routines, offering features like a discreet head-up display (HUD) for real-time notifications and conversational assistance. One standout detail is the […]

The post Even Realities G2 Smart Glasses Built for Busy Professionals appeared first on Geeky Gadgets.

Posted in Uncategorized

Even Realities G2 Smart Glasses Built for Busy Professionals

Even Realities G2 Smart Glasses Built for Busy Professionals Simulated view of the Even Realities G2 head up display showing real time translation

The Even G2 smart glasses have carved out a niche in wearable technology by prioritizing practicality and subtlety over flashy features. In a detailed review, Naseem Speach explores how these glasses integrate seamlessly into daily routines, offering features like a discreet head-up display (HUD) for real-time notifications and conversational assistance. One standout detail is the […]

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Candy, Memory, and Light Melt Into Form in Marten Herma Anderson’s Lamps

Architectural and furniture designer Marten Herma Anderson draws from an unexpected source for his latest series of lamps, translating a fleeting childhood memory into a tactile and atmospheric lighting object. What began as a simple moment of melted candy resting on a warm bulb has evolved into a refined material exploration, where memory, color, and light converge. Rather than treating this recollection as nostalgia alone, Anderson uses it as a starting point to investigate how form can emerge from softness and how materials can hold onto moments of transformation.

Central to the series is Anderson’s long-standing fascination with translucent color and the way light interacts with materials not originally meant to glow. He references everyday visual experiences such as candy wrappers and gummy textures, where color becomes luminous through accident rather than intention. Using resin, he recreates this effect by suspending pigments in fluid states, allowing the shades to appear as though they are gently collapsing or settling around the bulb. This approach gives each lamp a sense of movement and impermanence, as if the form is still in the process of becoming.

Designer: Marten Herma Anderson

The material choices further reinforce this tension between spontaneity and control. Each lamp features a resin shade paired with a glass fiber structure and a raw, waxed ceramic base. The shades retain visible traces of their making, including fine mesh impressions, small air bubbles, and delicate seams that outline their edges. These details are not concealed but emphasized, lending the objects a sense of immediacy and authenticity. In contrast, the ceramic bases introduce a grounded, earthy presence that stabilizes the composition, ensuring that the visual energy of the upper form remains balanced.

When illuminated, the lamps shift from static objects to immersive experiences. Light moves unevenly through the resin, creating areas of soft diffusion alongside denser, more saturated zones. This variation reveals subtle embedded details that remain understated when the lamp is off, allowing the object to transform with use. The result is not just functional lighting but a dynamic interplay between material and illumination, where the act of turning on the lamp activates its full expression.

Anderson frames the project as an extension of personal habit and observation, noting his enduring interest in candy not only for its taste but for its visual qualities. A childhood experiment of placing a gummy shape on a bulb becomes, in this context, a formative moment that informs the entire series. Through careful material control and thoughtful scaling, he transforms that early curiosity into a cohesive body of work that balances playfulness with precision. The lamps ultimately demonstrate how design can emerge from attentive observation, turning an ephemeral experience into a lasting object that reshapes how light is perceived.

The post Candy, Memory, and Light Melt Into Form in Marten Herma Anderson’s Lamps first appeared on Yanko Design.

Leaked: iPhone 18 Pro Production Begins for Apple’s First DSLR-Style Camera Mechanism

Leaked: iPhone 18 Pro Production Begins for Apple’s First DSLR-Style Camera Mechanism Factory line view of smartphone camera modules with actuator parts, linked to iPhone 18 Pro supply chain reports.

The iPhone 18 Pro is set to usher in a new chapter in smartphone photography with its innovative variable aperture system. This innovative hardware feature, inspired by DSLR technology, allows the camera to physically adjust its aperture size, optimizing light intake for superior image quality across diverse lighting conditions. Unlike the software-driven advancements that have […]

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Leaked: iPhone 18 Pro Production Begins for Apple’s First DSLR-Style Camera Mechanism

Leaked: iPhone 18 Pro Production Begins for Apple’s First DSLR-Style Camera Mechanism Factory line view of smartphone camera modules with actuator parts, linked to iPhone 18 Pro supply chain reports.

The iPhone 18 Pro is set to usher in a new chapter in smartphone photography with its innovative variable aperture system. This innovative hardware feature, inspired by DSLR technology, allows the camera to physically adjust its aperture size, optimizing light intake for superior image quality across diverse lighting conditions. Unlike the software-driven advancements that have […]

The post Leaked: iPhone 18 Pro Production Begins for Apple’s First DSLR-Style Camera Mechanism appeared first on Geeky Gadgets.

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