What if the future of AI wasn’t locked behind paywalls or limited to corporate giants? What if it was in your hands, ready to tackle your most complex projects without breaking the bank? Matthew Berman outlines how the newly released Kimi K2.5 is doing just that, redefining what’s possible with open source artificial intelligence. With […]
Gaming headsets tend to lean bass-heavy and closed-back, with flashy branding and mics that sound good enough for Discord but not much else. Planar-magnetic hi-fi headphones sound incredible but usually lack microphones and look out of place next to RGB keyboards. Players who care about both soundstage and winning often juggle two pairs or compromise, because the two worlds rarely meet in one product without awkward concessions.
That is where ROG Kithara comes in. It is ROG’s first open-back planar-magnetic gaming headset, developed with HIFIMAN. The collaboration brings 100mm planar drivers into a headset that still has a proper boom mic, in-line controls, and all the plugs you need for PCs, consoles, DACs, and laptops. It treats games like they deserve hi-fi instead of just tolerating them as background noise.
The planar drivers deliver an 8Hz to 55kHz frequency response with very low distortion, which translates into deep, controlled bass and crisp treble without smearing. The open-back design creates a wider, more natural soundstage, so footsteps, reloads, and distant movement sit in believable positions instead of clustering in your head. It helps both immersion and tactical awareness without needing surround processing that usually just muddies everything.
Playing a competitive shooter, you can distinguish a teammate reloading behind you from an enemy stepping on metal two floors up. The fast transient response keeps those cues sharp, and the open-back architecture stops explosions from masking subtle sounds entirely. You react faster because you are not guessing where anything came from. You are actually hearing it placed in space the way the sound designer intended it.
The on-cable MEMS boom microphone covers the full 20Hz to 20kHz range with a high signal-to-noise ratio, so your voice sounds more natural than typical narrow-band gaming mics. Separate signal paths for audio and mic on the dual 3.5mm cable keep game sound from bleeding into chat, which your squad will quietly appreciate even if they never ask what headset you switched to or notice until the crosstalk disappears.
The balanced cable with swappable 4.4mm, 3.5mm, and 6.3mm plugs lets you move from a desktop DAC to a laptop or console without changing headsets. The included USB-C to dual 3.5mm adapter covers modern laptops and handhelds. With 16-ohm impedance, Kithara is easy to drive without a rack of gear just to get it loud enough for late-night sessions.
Of course, the metal frame, eight-level headband adjustment, and two sets of ear pads, leatherette with mesh for focused sound and velour for a softer feel, mean you can tune comfort and tonality. The open-back design leaks sound and is best in quiet rooms, but for players who want one headset that handles ranked matches, long story games, and critical music listening, Kithara feels like a rare crossover that actually respects both sides.
Apple is preparing to launch its latest mid-tier smartphone, the iPhone 17e, in March 2026. Reports indicate that mass production is already underway, signaling Apple’s readiness to meet anticipated demand. Positioned as a bridge between affordability and functionality, the iPhone 17e offers incremental yet meaningful updates over its predecessor. Unlike flagship models, this release is […]
New Mario sports games typically only come around once in a generation. So to get a fresh installment of tennis featuring a deep roster of characters this early in the Switch 2's lifecycle is rather exciting. And after getting a chance to play Mario Tennis Fever prior to its official release on February 12, the best entry to the franchise yet might only be a couple of weeks away.
Once again, Mario Tennis Fever relies on the series' familiar mix of topspin, slice and flat (power) shots used in previous games. The big new mechanic for this title is that instead of Zone Shots from Mario Tennis Aces, you can equip each character with a different racket, similar to how you can choose between a range of vehicles in Mario Kart. Every racket features a different special ability that you can charge up by rallying back and forth. When the gauge is full, you can unleash a Fever Shot to potentially devastating results.
The Fever Shot is just one of the special abilities from the 30 different rackets available in Mario Tennis Fever.
Nintendo
For example, the Fire Racket turns the ball into a fireball that leaves multiple embers on the court. If your opponent gets burned, they will slowly lose health, which will make them move slower or knock them out (but only temporarily) if you're playing doubles. Alternatively, the Pokey Racket can summon the giant cactus monster it's named after onto the court, which not only blocks your view but gets in the way as you chase down shots. And just like the game's large stable of characters (38 in total), there are almost just as many different Fever Rackets (30) to choose from.
The thing I like most is that compared to special shots in previous titles, Fever Shots have built-in counterplay. Zone Shots from Mario Tennis Aces sometimes made it feel like you were playing a fighting game as people battled to conserve meter, while signature moves in Mario Tennis: Ultra Smash often turned into automatic points. If someone sends a Fever Shot at you, you can send it back simply by returning the ball before it bounces. This naturally sets up some frenetic sequences as characters try to volley back and forth without letting the ball hit the ground in order to prevent the Fever Shot from taking effect on their side of the court. This is exactly the kind of chaos that makes Mario Tennis so fun — it just feels a bit more balanced now.
Pokey is here to be a thorn on your court.
Nintendo
That said, if you prefer a different kind of mayhem, there are also new Wonder Court Matches, which borrow the titular blue flower seeds from Mario's most recent 2D platformer. This game mode nixes Fever Rackets in favor of changing up the rules of the sport on the fly in weird and unexpected ways. Don't be surprised when you have a hard time hitting seeds with your shots to activate wondrous effects while spike balls get tossed at you or a parade of piranha decides to have a party on top of the net.
Unfortunately, I wasn't able to play Mario Tennis Fever's Adventure mode, which is a bit of a shame as I've heard that it's deeper and more fleshed out. This is a welcome upgrade from the somewhat thin single-player campaign from Aces. Thankfully, the game still supports motion controls for younger players or anyone who'd rather swing a virtual racket instead of mashing buttons. I also appreciate that Nintendo is making it easy to get into multiplayer matches, as the game supports both online matches (ranked and unranked) and local wireless connectivity (LAN). For the latter, you can also use the Switch 2's Game Share feature to send the title to other nearby systems so people can try out Mario Tennis Fever for themselves, even if they don't own a copy.
Wonder Court Matches are another new way to upend the rules of Mario Tennis.
Nintendo
So if you're like me and you've always preferred sports games that are more bombastic instead of realistic, Mario Tennis Fever ($70) is shaping up to be a real grand slam. Pre-orders are live now ahead of the title's official release on February 12.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/mario-tennis-fever-preview-a-racket-smashing-blast-140000408.html?src=rss
Even in 2026, VR still feels like tech that isn't quite ready for prime time. When Nintendo released the original Virtual Boy way back in 1995, it was hard for my 10-year-old brain to comprehend a 3D console with a bipod, a facemask and a monochrome red display. Then, when you factor in weak sales that led to the system being discontinued after only a year, you end up with a gadget that felt more like a mythical creature than something you could actually buy. But that's changing later this month when the Virtual Boy returns as an add-on for the Switch 2. After getting an early demo of Nintendo's new accessory, I can confirm that this thing feels just as weird and quirky as it did when it first came out more than 30 years ago.
The biggest difference on the new model is that it uses the Switch 2's screen as its main display and processor.
Sam Rutherford for Engadget
The most impressive thing about the revamped Virtual Boy is how much it looks and feels like the original. It still features that classic red and black color scheme along with a stand for propping it up. The biggest difference is that instead of having a built-in display, there's a slot where you can slide in a Switch 2 (with its Joy-Con detached). This brings several advantages: Since the Switch 2 has its own battery, there's no need for cords anymore. It also means you don't have to worry about swapping in individual game carts, as software can be downloaded directly from Nintendo's online store. Graphics also look much sharper than I remember, though I admit that could just be me getting old. Finally, instead of reviving the Virtual Boy's archaic gamepad, Nintendo smartly opted to let us use the Switch 2's current lineup of controllers. The end result is a design that's faithful to the original but doesn't suffer from many of the pitfalls that plagued so many 90s gadgets — like tangled wires, awkward controls and fuzzy displays.
One thing Nintendo didn't change is Virtual Boy's monochrome red visuals.
Sam Rutherford for Engadget
However, even with a fair bit of modernization, it's hard to prepare your mind for the journey back in time that happens when you actually use it. Unlike every other contemporary VR headset, you still don't strap the new Virtual Boy onto your face. Instead, you have to adjust its bipod so that its facemask is level with your face and then you kind of just lean in to immerse yourself in a world where red is the only color. It's definitely a bit awkward, but it works. Nintendo even included a way to adjust IPD, so visuals look just as crisp (if not moreso) as they did on the original.
That said, the clunkiest thing about the Virtual Boy is its games. While Nintendo updated its exterior and internals, the company didn't really mess with its software — for better and worse. This means you get a relatively unadulterated look at where people thought VR was headed 30 years ago, which becomes immediately evident as soon as you boot into one of the console's first seven games. Galactic Pinball is slow and trying to time when to hit the flippers to prevent the ball from getting past you is an exercise in frustration. Meanwhile, Red Alarm feels like a cheap port of Battlezone, just with a vaguely Arwing-shaped plane instead of a tank. And once again, the pacing on this aerial shooter is glacial. Then there's 3D Tetris, which just kind of hurts your head as you try to drop pieces from a top-down perspective while the entire stage pivots around and never stops moving. The only title that really stands out is Virtual Boy Wario Land, which was and still is the best game on the entire platform.
There's no getting around it, the Virtual Boy's bipod is just kind of awkward.
Sam Rutherford for Engadget
After playing with the revamped Virtual Boy for just under half an hour, it's just as eccentric and ungainly as the original was three decades ago. But you know what, I wouldn't have it any other way because this thing is just as much of a time capsule as it is a nostalgic revival of a forgotten system. And if you want to experience a hazy concept of what people thought the future was going to be, there still isn't anything like the Virtual Boy.
The Virtual Boy add-on for the Switch 2 officially goes on sale on February 17 for $100, with the caveat that buyers will need an active Nintendo Switch Online + Expansion pack membership. Also, in addition to the seven games available at launch, Nintendo is planning to add nine more throughout the year including Mario's Tennis and previously unreleased titles such as Zero Racers and D-Hopper.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2s-virtual-boy-is-a-tribute-to-nintendos-wackiest-console-140000003.html?src=rss
NASA started making the final preparations for the Artemis 2 mission in early January, with the hopes of opening its launch window as soon as February 6. After issues showed up during the mission’s wet dress rehearsal in the early hours of February 3, however, the agency had to push back its earliest launch opportunity to March.
“With more than three years between SLS launches, we fully anticipated encountering challenges. That is precisely why we conduct a wet dress rehearsal. These tests are designed to surface issues before flight and set up launch day with the highest probability of success,” NASA administrator Jared Isaacman said on X.
During a wet dress rehearsal, the spacecraft to be used for a mission is loaded with propellants to simulate the actual preparations and countdown to liftoff. NASA explained that Artemis 2’s Space Launch System, which was already on the launch pad, suffered from a liquid hydrogen leak that its engineers spent hours troubleshooting. They were ultimately able to fill all the rocket’s tanks and started the countdown to launch. But with approximately five minutes left in the countdown, the ground launch sequencer automatically stopped due to a spike in the spacecraft’s liquid hydrogen leak rate.
The agency admits that it has other issues to fix, based on what happened during the rehearsal. It has to make sure that the cold weather doesn’t affect the mission’s equipment during the actual launch in the same way it did in testing . The Orion crew module’s hatch pressurization process took longer than expected, and that should must not happen on launch day. NASA also has to troubleshoot the audio communication channels for its ground teams after they dropped several times during the rehearsal. Artemis’ ground crew will review data from the wet dress rehearsal and address the aforementioned problems. NASA then has to conduct another test to confirm that they were taken care of before announcing the mission’s launch window.
NASA completed a wet dress rehearsal for the Artemis II mission in the early morning hours on Feb. 3. To allow teams to review data and conduct a second wet dress rehearsal, NASA will now target March as the the earliest possible launch opportunity for the Artemis II mission.… pic.twitter.com/jSnCUPLQb6
This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-moves-artemis-2-launch-to-march-after-hydrogen-leak-during-testing-140000351.html?src=rss
How often does a software update completely change the way you create? That’s the question surrounding Pixelmator Pro’s latest release, widely regarded as its most significant update in years. Joseph Slinker takes a closer look at how this sweeping overhaul introduces standout features like the long-anticipated iPad version, advanced warp functionality, and seamless Apple Creator […]
If you've been inside all winter gaming then it might be time to upgrade your gear. Right now, the 8Bitdo Pro 3 Bluetooth Controller is available for just over $48, down from $70. The 31 percent discount is the lowest price we've seen yet for the controller. Notably, the sale is only available on the Gray model.
The new 8Bitdo Pro 3 came out in August and offers TMR Joysticks with a 12-bit ADC sampling chip. It also has a Trigger Mode Switch, 2 Pro paddle buttons and swappable magnetic ABXY buttons for moving between the Switch and Xbox layouts. Plus, it has an integrated charging dock.
This 8Bitdo controller is compatible with Apple, SteamOS, Android devices, PC, Switch, and Switch 2 devices.
This article originally appeared on Engadget at https://www.engadget.com/deals/the-8bitdo-pro-3-bluetooth-controller-is-down-to-a-new-all-time-low-143036684.html?src=rss
What if the key to solving humanity’s energy crisis has been hiding in plain sight, dismissed for decades as an impossible dream? In this overview, Two Bit da Vinci explores how Zap Energy is rewriting the narrative of nuclear fusion by reviving the once-abandoned Z-pinch method, a technique that could transform how we generate power. […]
The Samsung Galaxy Z TriFold is reshaping the foldable smartphone market with its innovative design, advanced features, and exceptional performance. Equipped with a dual-hinge mechanism that unfolds into a 10-inch tablet, this device pushes the boundaries of mobile technology. As Samsung continues to lead the foldable market, the Galaxy Z TriFold sets a benchmark for […]