Microsoft slashes 1,900 jobs across Xbox and Activision Blizzard

We're not even one month into 2024 and it's already been another brutal year for workers in the video game industry. Microsoft is the latest company to announce a major round of layoffs in its gaming division as it's cutting around 1,900 workers from its Xbox, Activision Blizzard and ZeniMax (aka Bethesda) teams. That brings the total number of video game layoffs this year to around 6,000 already. There were around 9,000 layoffs in the industry in all of 2023, according to some estimates

"As we move forward in 2024, the leadership of Microsoft Gaming and Activision Blizzard is committed to aligning on a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business. Together, we’ve set priorities, identified areas of overlap, and ensured that we’re all aligned on the best opportunities for growth," Microsoft Gaming CEO Phil Spencer told employees in a memo obtained by The Verge. "As part of this process, we have made the painful decision to reduce the size of our gaming workforce by approximately 1,900 roles out of the 22,000 people on our team."

The majority of the cuts are said to be within Activision Blizzard, three months after Microsoft finally closed its $68.7 billion takeover of the publisher. Some positions on the Xbox and ZeniMax teams will be affected too. The cuts equate to around eight percent of Microsoft's gaming division.

"The people who are directly impacted by these reductions have all played an important part in the success of Activision Blizzard, ZeniMax and the Xbox teams, and they should be proud of everything they’ve accomplished here," Spencer wrote. "We are grateful for all of the creativity, passion and dedication they have brought to our games, our players and our colleagues. We will provide our full support to those who are impacted during the transition, including severance benefits informed by local employment laws."

Spencer added that Microsoft will "continue to invest in areas that will grow our business and support our strategy of bringing more games to more players around the world. Although this is a difficult moment for our team, I’m as confident as ever in your ability to create and nurture the games, stories and worlds that bring players together."

Xbox confirmed to Engadget that Spencer sent this memo to Microsoft employees on Thursday morning.

Among those leaving the company is Blizzard president Mike Ybarra, who is exiting of his own accord. "I want to thank everyone who is impacted today for their meaningful contributions to their teams, to Blizzard, and to players’ lives. It’s an incredibly hard day and my energy and support will be focused on all those amazing individuals impacted — this is in no way a reflection on your amazing work," Ybarra wrote on X.

"To the Blizzard community: I also want to let you all know today is my last day at Blizzard. Leading Blizzard through an incredible time and being part of the team, shaping it for the future ahead, was an absolute honor," Ybarra continued. "Having already spent 20+ years at Microsoft and with the acquisition of Activision Blizzard behind us, it’s time for me to (once again) become Blizzard’s biggest fan from the outside." Microsoft’s game content and studios president Matt Booty told staff that the company plans to appoint a new Blizzard president next week.

The layoffs included most of those remaining in Activision Blizzard's esports organization, according to reports. The publisher previously let go around 50 esports staffers last summer ahead of a reorganization of the Overwatch competitive circuit — Blizzard has outsourced operations of the new Overwatch Champions Series to ESL FACEIT Group. This round of layoffs included Call of Duty League and Overwatch League broadcast staff, onscreen talent and observers (folks who keep an eye on the action to make sure the broadcast team is catching the biggest plays). 

“Our esports business is not going away, but we’re being thoughtful about how to evolve to better deliver for our players and fans. With a continued commitment to competitive esports, we have landed on a model that more closely aligns with our game franchises," Activision Blizzard told GamesBeat. "We’re not stopping esports, instead, we are adapting to a new business model to better serve the community. The people who are directly impacted have all played an important role in the success of our team, and the success of Activision Blizzard. We are grateful for their contributions, and we will provide our full support with severance, equity, bonus, healthcare, and job support.”

One other major consequence of this reorganization, according to The Verge, is that Blizzard's survival game, codenamed Odyssey, has been cancelled. That would have marked Blizzard's entry into a new genre, but it did not reveal any other details about the project since announcing it two years ago. Some of the developers who were working on the survival game are being moved over to "one of several promising new projects Blizzard has in the early stages of development," Booty wrote.

According to Bloomberg reporter Jason Schreier, Odyssey had been in the works for six years. Partway through development, Blizzard execs reportedly told the team to switch from making the game in Unreal Engine to an in-house engine called Synapse. However, the tech was taking too long to come together. Despite positive feedback for early versions of the game, it was going to take several more years before Odyssey would be finished. In the end, Activision Blizzard canceled the game after reportedly determining that Synapse was not ready for prime time.

Layoffs are commonplace following major mergers, especially once higher-ups pinpoint areas of overlap. Oftentimes, that's seen in positions on the corporate side, such as marketing and human resources. 

This is the largest single slate of layoffs in the gaming industry so far this year, outstripping the 1,800 workers that Unity is letting go. Twitch and Discord are also laying off hundreds of people each. This week, Riot Games said it was reducing its headcount by around 530 people. Dead by Daylight studio Behaviour Interactive, Tiny Tina's Wonderland developer Lost Boys Interactive and Outriders maker People Can Fly are also among the many gaming companies to have conducted layoffs so far in 2024.

The Communications Workers of America (CWA) told Engadget in a statement that none of its members were hit by the layoffs. The union represents hundreds of people across Microsoft's gaming division, including around 300 quality assurance workers at ZeniMax and others at the likes of Raven Software

Last June, as it was trying to appease regulators and close its purchase of Activision Blizzard, Microsoft pledged to adopt a neutral stance when employees covered by an agreement with the CWA express interest in joining a union. In turn, the CWA backed the planned merger.

Update 1/25 3:59PM ET: Added more details regarding the cancellation of Odyssey from Bloomberg's report.

Update 1/26 1:20PM ET: Added confirmation from the CWA that none of its members were laid off.

Update 1/30 3:14PM ET: Added details about layoffs in Activision Blizzard's esports division.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-slashes-1900-jobs-across-xbox-and-activision-blizzard-145304693.html?src=rss

Twitch is cutting how much streamers earn from Prime subscriptions

Like many major tech companies, Amazon is looking to cut costs. Its Twitch division recently laid off 35 percent of its head count (just over 500 employees) and now it's reducing how much streamers make from each Twitch Prime subscription.

Every Amazon Prime member can toss a Prime subscription in the direction of their favorite Twitch streamer at no extra cost. Since that program debuted in 2016, streamers have received the same amount from Twitch Prime subs as they do from a base paid subscription. That's changing, though.

Starting on June 3, Twitch is moving to a fixed-rate model that bases Prime payouts based on the location of a Prime subscriber (and how much they pay for Amazon Prime)."We believe this is the right structure for the program going forward and are making this change to ensure that the monthly Twitch subscription available to Prime members is a long-term, sustainable benefit for the Twitch community," CEO Dan Clancy wrote in a blog post.

Clancy says that for most countries, the payout rate is dropping by less than five percent, but there are steeper drops elsewhere. For instance, a Prime sub from a viewer in the US will soon be worth $2.25 to a streamer, down from $2.50. That's a drop of 10 percent. A Prime sub from someone in the UK will soon be worth $1.80, while one from a viewer based in Turkey will pay a streamer just nine cents.

As Clancy points out, Prime subscriptions are just one of the ways that streamers can earn money on the platform, alongside tips and regular paid subscriptions. He also announced some changes to the Partner Plus program, which is designed to give smaller creators a bigger slice of the pie.

Twitch is making it much easier for creators to benefit from improved revenue sharing. Until now, they've had to maintain at least 350 paid subscriptions for at least three months. That would qualify them for a 70 percent cut of subs for the next 12 months, up from 50 percent.

Starting on May 1, the platform is changing Partner Plus to a two-tier Plus Program that's based on a points system. A base $5 subscription is worth one point, a $10 Tier 2 sub is worth two points and a $25 Tier 3 sub three points. Gift and Prime subs don't count toward points, but qualifying streamers will get a better cut of revenue from gifted subscriptions.

When a streamer earns at least 100 Plus points for three consecutive months (points reset on the first of each month), they'll receive a 60 percent split of subscription revenue from the next 12 months. If they maintain 350 Plus points, that revenue share jumps up to 70 percent in their favor. Clancy says these changes will enable three times as many streamers to qualify for improved revenue sharing. It should result in a solid increase in earnings for many of them, while giving those who hover around 300-350 points a bit more of a cushion instead of dropping back to a 50 percent revenue share

Twitch announced one more change to its revenue-sharing model. It's getting rid of the $100,000 cap on the 70-30 revenue split for high-earning creators. A change implemented last year saw that split drop to 50 percent after a streamer hit $100,000 in subscription revenue. This won't change anything for the vast majority of creators, but it could help Twitch convince high-profile streamers to stay on its platform instead of jumping to the likes of YouTube or Kick.

In the wake of the layoffs, Clancy said Twitch is still unprofitable (streaming live video to millions of people simultaneously isn't cheap!), so something had to give. While the Twitch Prime changes will be hard to swallow for some streamers, the perk wasn't really sustainable as is. Reducing payouts is better for creators than the program going away entirely. Twitch will also be hoping that improved revenue sharing will push creators to convince their viewers to shell out for a paid subscription instead.

This article originally appeared on Engadget at https://www.engadget.com/twitch-is-cutting-how-much-streamers-earn-from-prime-subscriptions-214053412.html?src=rss

Twitch is cutting how much streamers earn from Prime subscriptions

Like many major tech companies, Amazon is looking to cut costs. Its Twitch division recently laid off 35 percent of its head count (just over 500 employees) and now it's reducing how much streamers make from each Twitch Prime subscription.

Every Amazon Prime member can toss a Prime subscription in the direction of their favorite Twitch streamer at no extra cost. Since that program debuted in 2016, streamers have received the same amount from Twitch Prime subs as they do from a base paid subscription. That's changing, though.

Starting on June 3, Twitch is moving to a fixed-rate model that bases Prime payouts based on the location of a Prime subscriber (and how much they pay for Amazon Prime)."We believe this is the right structure for the program going forward and are making this change to ensure that the monthly Twitch subscription available to Prime members is a long-term, sustainable benefit for the Twitch community," CEO Dan Clancy wrote in a blog post.

Clancy says that for most countries, the payout rate is dropping by less than five percent, but there are steeper drops elsewhere. For instance, a Prime sub from a viewer in the US will soon be worth $2.25 to a streamer, down from $2.50. That's a drop of 10 percent. A Prime sub from someone in the UK will soon be worth $1.80, while one from a viewer based in Turkey will pay a streamer just nine cents.

As Clancy points out, Prime subscriptions are just one of the ways that streamers can earn money on the platform, alongside tips and regular paid subscriptions. He also announced some changes to the Partner Plus program, which is designed to give smaller creators a bigger slice of the pie.

Twitch is making it much easier for creators to benefit from improved revenue sharing. Until now, they've had to maintain at least 350 paid subscriptions for at least three months. That would qualify them for a 70 percent cut of subs for the next 12 months, up from 50 percent.

Starting on May 1, the platform is changing Partner Plus to a two-tier Plus Program that's based on a points system. A base $5 subscription is worth one point, a $10 Tier 2 sub is worth two points and a $25 Tier 3 sub three points. Gift and Prime subs don't count toward points, but qualifying streamers will get a better cut of revenue from gifted subscriptions.

When a streamer earns at least 100 Plus points for three consecutive months (points reset on the first of each month), they'll receive a 60 percent split of subscription revenue from the next 12 months. If they maintain 350 Plus points, that revenue share jumps up to 70 percent in their favor. Clancy says these changes will enable three times as many streamers to qualify for improved revenue sharing. It should result in a solid increase in earnings for many of them, while giving those who hover around 300-350 points a bit more of a cushion instead of dropping back to a 50 percent revenue share

Twitch announced one more change to its revenue-sharing model. It's getting rid of the $100,000 cap on the 70-30 revenue split for high-earning creators. A change implemented last year saw that split drop to 50 percent after a streamer hit $100,000 in subscription revenue. This won't change anything for the vast majority of creators, but it could help Twitch convince high-profile streamers to stay on its platform instead of jumping to the likes of YouTube or Kick.

In the wake of the layoffs, Clancy said Twitch is still unprofitable (streaming live video to millions of people simultaneously isn't cheap!), so something had to give. While the Twitch Prime changes will be hard to swallow for some streamers, the perk wasn't really sustainable as is. Reducing payouts is better for creators than the program going away entirely. Twitch will also be hoping that improved revenue sharing will push creators to convince their viewers to shell out for a paid subscription instead.

This article originally appeared on Engadget at https://www.engadget.com/twitch-is-cutting-how-much-streamers-earn-from-prime-subscriptions-214053412.html?src=rss

Nintendo will shut down most Wii U and 3DS online services by April 8

Nintendo has revealed exactly when most remaining online services for the 3DS and Wii U will come to an end. After 7AM ET on April 8, it will no longer be possible to jump into a multiplayer match on the original Splatoon or check out other players' levels in Super Mario Maker. Online co-op play, leaderboards and data distribution are among the features that won't be available on either console (unless you find an adequate homebrew solution). The Badge Arcade feature, which allows players to customize their Nintendo 3DS home menu, is going away too.

Nintendo previously said that online services on the systems would end in early April, but hadn't shared a specific date until now. It also warned that it may "have to discontinue services earlier than planned" — some players had difficulty accessing them late last year.

Single-player games and modes will continue to work on both platforms. Nintendo said there will be some exceptions to the end of online services and suggests that players of third-party games contact publishers to check whether they'll keep servers running. The company also notes that Pokémon Bank and Poké Transporter features will remain available for now, and you'll still be able to download updates and games you've previously purchased on either system for the foreseeable future. Nintendo shut down the eShop on both 3DS and Wii U last March.

One other feature that will remain is StreetPass on 3DS, since that connects to other 3DS units over local communication. SpotPass will be discontinued, however, as that requires an internet connection.

Meanwhile, the company says that 3DS and Wii U owners have until 1AM ET on March 12 to merge their Nintendo Network ID and Nintendo Account. If they do, they can spend any unused balance on either system's eShop on Nintendo Switch games, DLC and other digital content.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-will-shut-down-most-wii-u-and-3ds-online-services-by-april-8-150807925.html?src=rss

Nintendo will shut down most Wii U and 3DS online services by April 8

Nintendo has revealed exactly when most remaining online services for the 3DS and Wii U will come to an end. After 7AM ET on April 8, it will no longer be possible to jump into a multiplayer match on the original Splatoon or check out other players' levels in Super Mario Maker. Online co-op play, leaderboards and data distribution are among the features that won't be available on either console (unless you find an adequate homebrew solution). The Badge Arcade feature, which allows players to customize their Nintendo 3DS home menu, is going away too.

Nintendo previously said that online services on the systems would end in early April, but hadn't shared a specific date until now. It also warned that it may "have to discontinue services earlier than planned" — some players had difficulty accessing them late last year.

Single-player games and modes will continue to work on both platforms. Nintendo said there will be some exceptions to the end of online services and suggests that players of third-party games contact publishers to check whether they'll keep servers running. The company also notes that Pokémon Bank and Poké Transporter features will remain available for now, and you'll still be able to download updates and games you've previously purchased on either system for the foreseeable future. Nintendo shut down the eShop on both 3DS and Wii U last March.

One other feature that will remain is StreetPass on 3DS, since that connects to other 3DS units over local communication. SpotPass will be discontinued, however, as that requires an internet connection.

Meanwhile, the company says that 3DS and Wii U owners have until 1AM ET on March 12 to merge their Nintendo Network ID and Nintendo Account. If they do, they can spend any unused balance on either system's eShop on Nintendo Switch games, DLC and other digital content.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-will-shut-down-most-wii-u-and-3ds-online-services-by-april-8-150807925.html?src=rss

X now supports passkeys on iOS in the US

Slowly but surely, some platforms are embracing passkeys to provide an easy and more secure login alternative to passwords. The latest notable company to enable passkeys is X (formerly Twitter), though only for US-based users on iOS for now.

When you set up passkeys for an account, your device generates one public key and one private key. The private key stays on your device, while the shared public key is stored on the platform you want to sign into (in this case, X). Once you’re all set up, you can choose a passkey option instead of a password to log in to an X account. Your device will authenticate your identity using the public key. The same passkey will work across all devices that are signed into the same iCloud account.

Logging into a supported account is akin to unlocking your phone — you’ll simply use a PIN, fingerprint or face scan for authentication. You wont need to remember any passkeys and they’re broadly secure. For one thing, passkeys make phishing attacks far more difficult to pull off.

To set up a passkey in X, log into the iOS app with the account you’d like to use it on. Navigate to Your account > Settings and privacy > Security and account access > Security > Additional password protection. In this menu, select Passkey. You’ll then need to enter your password and follow the prompts.

If you change your mind and wish to delete your passkey, follow the same steps. After you enter your password, you’ll see the option to Delete a passkey.

X says it won’t require users to sign up for passkeys, but it’s not a bad idea to do so if you find other multi-factor authentication methods (such as inputting a code from an authenticator app cumbersome). Passkeys also effectively nullify X’s SMS-based two-factor authentication method, which the company has paywalled behind X Premium.

This article originally appeared on Engadget at https://www.engadget.com/x-now-supports-passkeys-on-ios-in-the-us-211233864.html?src=rss

Death Stranding is coming to select Apple devices on January 30

After a relatively short delay, you'll soon be able to enter the uniquely strange world of Death Stranding on Apple devices. Hideo Kojima's walking simulator will be available on iPhone 15 Pro models and iPads and Macs with M-series chips on January 30. This version of the gloomy open-world adventure will run you $40. However, if you pre-order, you'll save up to 50 percent.

Since this is the director's cut of Death Stranding, it includes extras not available in the base game. Those include additional locations such as an underground factory, expanded story missions and more ways to help Sam Porter Bridge deliver packages, like a cargo launcher and a stabilizer to prevent the hero of the piece from falling over and losing some gear.

Kojima is far from done with this universe. A sequel is in the works, with rumors suggesting that more details are coming in the next couple of weeks. Kojima Productions has also teamed up with indie film powerhouse A24 to make a Death Stranding movie.

This article originally appeared on Engadget at https://www.engadget.com/death-stranding-is-coming-to-select-apple-devices-on-january-30-173544260.html?src=rss

Blizzard partners with ESL for an open Overwatch 2 esports circuit

Blizzard has revealed the next evolution of top-level Overwatch 2 esports after the demise of the Overwatch League. The publisher has teamed up with ESL FACEIT Group (EFG) to run the new Overwatch Champions Series (OWCS) under an exclusive multi-year agreement. 

OWCS is an open-format circuit in which teams from North America; Europe, Middle East, North Africa (EMEA); and Asia can compete without having to pay multi-million-dollar franchise fees. EFG will operate the Overwatch Champions Series in North America and EMEA, while Korean esports tournament organizer WDG will oversee the Asia circuit.

There will be regional qualifiers and tournaments held in the lead up to two in-person events later this year at DreamHack Dallas (May 31-June 2) and DreamHack Stockholm (November 22-24). Eight teams will compete at each event, with those qualifying for DreamHack Stockholm duking it out to become the first OWCS champions. That tournament will also mark the first top-level Overwatch competition in Europe in over five years. 

Qualifiers will start in Feburary. Additional details about the tournaments, including formats, ticket sales and prize pools, will be announced later.

“A thriving esports scene is important to a game as competitive as Overwatch 2, and we’re very excited to be entering this next era for the franchise with EFG,” the game's executive producer Jared Neuss said in a statement.

Blizzard notes that any player who is interested in getting involved can use FACEIT's community tools to find teammates and events to compete in, while an ongoing schedule of events "creates a clear path to pro play for aspiring OWCS stars." In addition, Blizzard says that by making the most of EFG's tools and capabilities, it will be able to create an open, inclusive and sustainable competitive scene. FACEIT will also support those looking to run third-party tournaments and community experiences.

The Overwatch League, Blizzard's ambitious pro circuit, came to an end in 2023 after six seasons. The day after the 2023 Grand Finals in October, Blizzard said it was "focusing on building our vision of a revitalized esports program." Weeks later, a majority of teams voted to end their participation in the league, triggering a $6 million payment to each from Activision Blizzard, and hammering the final nail into OWL's coffin.

Former Activision Blizzard CEO Bobby Kotick's grand vision for a franchised, city-based Overwatch esports league never quite worked out. Factors such as COVID-19, viewership struggles, Blizzard games shutting down in China, the sexual harassment and discrimination scandal at the publisher and the fact many of the teams were running at a loss all contributed to OWL's demise.

Alongside the reveal of the OWCS, Blizzard has announced the end of its Overwatch Contenders and Open Division initiatives, which effectively added as feeder systems for OWL. "The Path to Pro system has been an initiative that has welcomed so many of our players and fans into Overwatch Esports and developed so much of the talent that made the Overwatch League," Overwatch Esports head Sean Miller wrote in a blog post. "With OWCS, we now have a more open ecosystem where any player can fight their way to OWCS Champion." 

For the time being, Blizzard doesn't have any updates to announce regarding the Overwatch Collegiate system. Thankfully, the excellent Calling All Heroes program (which is designed to uplift members of marginalized gender identities across the Overwatch ecosystem) isn't going anywhere.

EFG, whose parent is the Saudi Arabia government-funded Savvy Games Group, is arguably well-placed to run Overwatch esports as a more sustainable endeavor. The company operates pro circuits for many other games, including other Blizzard titles such as StarCraft II

Hosting several esports events at large-scale festivals like DreamHack (which has held Overwatch tournaments in the past) helps to minimize costs. The OWCS may not end up selling out arenas by itself as the Overwatch League used to, but it at least seems like a viable, open future for Overwatch 2 esports.

This article originally appeared on Engadget at https://www.engadget.com/blizzard-partners-with-esl-for-an-open-overwatch-2-esports-circuit-170033793.html?src=rss

Netflix will be the new home of WWE’s flagship show, Monday Night Raw, in 2025

It's a mighty fine time to be a pro wrestling fan. The industry is going through a bit of a boom period, with multiple companies churning out quality content on the regular. Barely a week goes by without fans enjoying at least two or three excellent displays of scripted athleticism and jacked human beings slapping each other in the chest really, really hard.

It's an even better time to be a pro wrestling fan if you have a Netflix subscription, since the streaming service will soon be the new home of WWE's flagship show in the US and pretty much all of its programming in other territories. Starting in January 2025, Netflix will livestream Monday Night Raw every week in the US, Canada, UK, Latin America and some other countries, with more to follow.

The deal is even sweeter for those outside of the US, as Netflix will stream WWE's other two main weekly shows — NXT and SmackDown — along with its major events like the Royal Rumble and WrestleMania. WWE documentaries, other original series and future projects will hit Netflix internationally starting next year.

It seems that Peacock will remain the home of WWE's library and major live events in the US for the foreseeable future. Peacock's parent NBCUniversal also owns Raw's current broadcaster, USA Network (it's unclear where the show will air between the expiry of those broadcasting rights in the fall and the Netflix partnership starting in January). USA Network will be the home of SmackDown starting this fall when the show moves over from Fox. NXT, which also currently airs on USA, is moving to The CW.

NBCUniversal and USA Network are said to be paying $1.4 billion for SmackDown rights over five years, while The CW will reportedly pay between $100 million and $125 million for NXT over the same timespan.

It seems the Netflix deal far outstrips those, however. According to multiple reports, the company is paying WWE north of $5 billion over 10 years. That's said to be around double what NBCUniversal currently pays WWE for Raw rights. Amazon was also said to be in talks to become Raw's new home.

This marks a mammoth change for both WWE and Netflix. It will be the first time in the 31-year history of Raw that the show doesn't air on a linear TV network. But, just as the wrestling company took a big risk with shifting from a pay-per-view model to its own streaming service a decade ago, this could very well pay off for WWE at it seeks to grow its already-large fanbase.

“This deal is transformative,” Mark Shapiro, president and COO of WWE parent company TKO said in a statement. “It marries the can’t-miss WWE product with Netflix’s extraordinary global reach and locks in significant and predictable economics for many years. Our partnership fundamentally alters and strengthens the media landscape, dramatically expands the reach of WWE, and brings weekly live appointment viewing to Netflix.”

Meanwhile, it's a major first for Netflix. The company only started dabbling in live content last March with a Chris Rock stand-up show. Since then, it has aired live award shows and a few one-off sports events, though it was forced to cancel its second attempt at a livestream due to technical issues. Raw marks Netflix's first major push into live sports (or sports entertainment if you want to get sniffy about it) and it's set to become the company's first live weekly streaming show.

This article originally appeared on Engadget at https://www.engadget.com/netflix-will-be-the-new-home-of-wwes-flagship-show-monday-night-raw-in-2025-165434172.html?src=rss

Samsung says its new 990 Evo SSD delivers improved performance and efficiency

It's been a while since Samsung last upgraded its high-end internal SSDs, and those looking for more performance and power efficiency from their system storage may be interested in the new model. The 990 Evo looks to be a true successor to the Samsung 970 Evo Plus, which is our top recommendation for a Gen3 NVMe SSD.

Samsung says that the 990 Evo is compatible with PCIe 5.0 and PCIe 4.0 interfaces to make sure it works in a wide array of systems. It's said to deliver performance improvements of up to 43 percent over the 970 Evo plus with read speeds of up to 5,000MB/s and write speeds up to 4,200 MB/s.

It's worth noting that the read speeds still fall somewhat short of Sony's recommendation of 5,500MB/s for any SSD used to expand a PlayStation 5's storage. That said, I use a 980 series SSD (with a maximum read speed of 3,500MB/s) in my PS5 and haven't encountered any lag while running games from it.

The 990 Evo is said to offer power efficiency improvements of up to 70 percent over the 970 Evo Plus. That could help extend the battery life of laptops that use the SSD. Additionally, Samsung says the drive has a heat spreader label, which is said to effectively regulate its thermal condition and allow it to run at consistently high performance without risking the SSD's integrity.

There's one other useful feature that comes in the form of support for Microsoft Modern Standby. This allows for "instant on/off function with uninterrupted internet connectivity and seamless notification reception, even in low-power states," according to Samsung.

The 990 Evo starts at $125 for 1TB of storage. For a version with double the capacity, that will run you $210. The SSD comes with a five-year limited warranty.

This article originally appeared on Engadget at https://www.engadget.com/samsung-says-its-new-990-evo-ssd-delivers-improved-performance-and-efficiency-160032381.html?src=rss