AT&T restores cellphone service after US outage affecting thousands of users

AT&T has resolved a widespread outage that had affected over 70,000 customers by 8AM ET, according to tracking site Downdetector. Most of these issues were centered in Houston, Chicago, Dallas, Los Angeles and Atlanta. This impacted cellular service and data connections, with many customers noting that they couldn’t even contact 911.

It’s still unclear as to what caused the service interruption. In a brief statement to CNBC, AT&T said it is “working urgently to restore service.” The company encouraged customers to make use of Wi-Fi calling until the problem is handled.

Thousands of Verizon and T-Mobile customers also reported outages, but both companies said that those impacted had been trying to contact AT&T numbers. The market has declared this a serious problem, as AT&T shares were down nearly three percent as of this story's original publish time.

Cellular interruptions are a regular part of life, but the fact that many impacted customers cannot contact 911 and other emergency services is particularly worrisome. The San Francisco Fire Department has urged city residents to try calling 911 from a landline or to “get ahold of a friend or family member” who has signed up for a different carrier.

Atlanta Mayor Andre Dickens noted that the city employees could make and receive 911 calls, but that many AT&T customers could not. Dickens has suggested that city residents contact AT&T for service inquiries, and not Atlanta’s emergency services system. The Massachusetts State Police echoed this sentiment, noting that customers had been flooding its 911 center with inquiries about cellular service. “Please do not do this,” the law enforcement agency wrote on X.

This is an ongoing issue and we’ll update this story when the service is restored or when AT&T issues an update on the cause.

Update, February 22 2024, 3:55PM ET: This story has been updated to reflect that AT&T has since restored its cellphone service nationwide.

This article originally appeared on Engadget at https://www.engadget.com/us-cellphone-outage-hits-thousands-of-att-users-nationwide-162000029.html?src=rss

Arturia adds an 88-key option to its KeyLab Essential mk3 line of MIDI controllers

Arturia just announced the KeyLab Essential 88 mk3, a larger sibling to the previously-released Essential 49 and 61 MIDI keyboards. As the name implies, this is a full-size 88-key controller that allows you to play the entire note range of a piano at the same time. There’s no need for changing octaves here.

Just like the other entries in the KeyLab Essential line, the 88 mk3 is intended to be a budget-friendly alternative to the flagship KeyLab controllers. The build is solid, with semi-weighted keys, though slightly less premium than the standard KeyLab 88. There’s also a reduced number of hands-on controls when compared to the flagship, though there’s still plenty to tinker around with.

To that point, the KeyLab Essential 88 mk3 includes the same screen as the smaller keyboards, for navigating presets. There are also nine knobs and nine faders for controlling parameters across Arturia’s line of softsynths.

Additionally, you get built-in control scripts that work with a number of popular DAWs, like Ableton Live. This allows you to do things like mix tracks using the built-in faders or stop and start recordings from the controller itself. 

There's also a contextual button below the screen that offers even more control over your plugins and virtual instruments. You may notice there’s only eight drum pads, but the KeyLab Essential line lets you switch to a second bank for the full 16. The keyboard features a hold function, new scale and chord modes and an arpeggiator.

Finally, this keyboard comes with plenty of software to get started with. The included bundle features Native Instruments’ iconic The Gentleman piano, the UVI Model D recreation, a two-month subscription to Loopcloud and a subscription to the Melodics tutoring software. Like always, you also get Ableton Live Lite and Arturia’s Analog Lab V.

We don’t know how much this will cost yet, but we reached out to Arturia for pricing information. As a comparison, the 61-key KeyLab Essential mk3 costs $249 and the 49-key version comes out to $199. Also, last generation's KeyLab Essential 88 costs $379, so expect it to fall somewhere in that range. The KeyLab Essential 88 mk3 will be available in both black and white. 

This article originally appeared on Engadget at https://www.engadget.com/arturia-adds-an-88-key-option-to-its-keylab-essential-mk3-line-of-midi-controllers-160017251.html?src=rss

Our favorite instant-read meat thermometer is on sale for $79

The Thermapen One instant-read meat thermometer is on sale for $79, which is $30 off the MSRP of $109. This is an Engadget exclusive and the sale runs from February 22 through February 28, or whenever the stock runs dry. In other words, move quickly if you want to snag one of these.

There are plenty of meat thermometers out there, but this is our favorite. The Thermapen One made our list of the best grilling gear for several reasons. It’s incredibly fast, offering precise temperature calculations in under a second. The display is bright and easy to read, with an auto-rotating screen that makes the numbers easy to see no matter how you hold it.

At the end of the day, speed and precision are what you want with a meat thermometer. The Thermapen One kicks it up a notch, however, by including a sleep/auto-wake feature that preserves battery life and an IP67 rating to protect it from accidental spills. Gravy and sauce will always find a way to get on just about everything.

The Thermapen One also made our list of the best small kitchen gadgets, as you can’t get much smaller than a thermometer. We called it “the best your money can buy.” As a matter of fact, the only bad thing you can say about this thing is that it costs more than rival products. This sale helps offset that. Again, the deal disappears into a puff of smoke on February 28 or when supplies run out.

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This article originally appeared on Engadget at https://www.engadget.com/our-favorite-instant-read-meat-thermometer-is-on-sale-for-79-140045704.html?src=rss

NVIDIA is testing an app that unifies GeForce Experience and Control Panel

NVIDIA is testing out a new unified app that lets users adjust GPU settings, install software and fine-tune gameplay, all from the same place. Currently, you have to access the dated Control Panel app and do some heavy menu diving to do stuff like configuring G-Sync. There’s also an entirely separate "user-friendly" app called GeForce Experience for basic GPU adjustments, driver updates and quick settings. So this collapses two different things into one.

The appropriately-named NVIDIA app is just a beta for now, but seems to do a whole lot. You can use it to update drivers, discover and install standalone applications like GeForce Now and make all kinds of GPU adjustments. To further simplify things for PC gamers, you can also use it to fine-tune both game settings and driver settings. It’s pretty much a one-stop shop.

There’s a redesigned in-game overlay for easier access to recording tools and performance monitoring. The overlay also lets you apply various gameplay filters, including AI-powered filters available to GeForce RTX users. The app looks to be squarely aimed at those who balk at the perceived complexity of PC gaming. You can even use it to redeem bundles and rewards and opt into experimental features and new RTX capabilities. 

Speaking of new RTX capabilities, the app lets users easily experiment with that new remix tool that adds AI-optimized upscaled textures to older games. The celebrated Half Life 2 is getting an unofficial RTX remaster thanks to this technology. The app will also have access to a new feature called RTX Dynamic Vibrance that beefs up visual clarity and improves upon the current Digital Vibrance feature found in the current Control Panel app.

To celebrate this beta release, NVIDIA has unveiled a new Game Ready Driver for the survival crafting game Nightingale. This driver optimizes the game with DLSS 3 and adds the company’s Reflex latency-reducing tech. As for the beta, it’s available for download right now. So go ahead and give it a shot.

This article originally appeared on Engadget at https://www.engadget.com/nvidia-is-testing-an-app-that-unifies-geforce-experience-and-control-panel-140037038.html?src=rss

The Borderlands movie trailer has all the nuance of a Borderlands game

There’s a Borderlands movie coming out, and now we have our very first teaser trailer. This footage gives us a glimpse of all of the major characters, most of which are sourced from the game, and the tone that director Eli Roth is going for.

There’s a definite Guardians of the Galaxy vibe running throughout. Maybe it’s the heavy use of an iconic Electric Light Orchestra song, or maybe it’s the ragtag group of adventurers or the mix of action and humor. In any event, director Eli Roth seems to be channeling his best James Gunn. All things considered, that seems to be the right tone for a Borderlands movie. Color us cautiously optimistic.

Now onto the cast and the characters that franchise fans know and love. Cate Blanchett plays the famously short-tempered Lilith and the actress certainly looks the part. Just look at that hair and outfit. The film follows Blanchett as she looks for a mysterious vault rumored to be stuffed to the brim with sweet, sweet loot. It’s just like the game!

Jamie Lee Curtis plays the scientist Dr. Tannis, an NPC in all three of the mainline Borderlands games. Comedian Kevin Hart portrays the mercenary Roland, a playable soldier in many of the games. Jack Black, following his turn as Bowser in the Super Mario Bros. Movie, plays the robot Claptrap. The well-meaning robot is considered a mascot for the franchise and often acts as comic relief. Black seems well-suited to the role. The cast is rounded out by Ariana Greenblatt as the demolitionist Tiny Tina, star of the spinoff game Tiny Tina’s Wonderlands, and Florian Munteanu as her enforcer Krieg.

Of course, it remains to be seen if Roth can pull off this kind of big-budget adventure spectacle. The director’s mostly known for horror films. One thing’s for certain, however, the trailer actually looks and feels like Borderlands. The big and bright color palette recalls the cel-shaded aesthetic from the games. The movie hits theaters on August 9.

This article originally appeared on Engadget at https://www.engadget.com/the-borderlands-movie-trailer-has-all-the-nuance-of-a-borderlands-game-181156113.html?src=rss

There’s a Pokémon Presents livestream scheduled for February 27

The Pokémon Company is hosting a morning livestream on February 27 at 9AM ET to share “exciting Pokémon news” on its official YouTube channel. The yearly stream, appropriately named Pokémon Presents, will provide a bunch of info about what’s coming down the pike throughout 2024.

The company does this stream every year, but this one could be special. After all, it happens to fall exactly on the totally not made-up holiday Pokémon Day, which celebrates the original Japanese release of Pokémon Red and Pokémon Green back in 1996.

We don’t know exactly what will be shown, but we have some informed guesses. Given previous Pokémon Presents streams, we’ll likely get updates on live-service hits like Pokémon Go, the MOBA Pokémon Unite and the recently-released tracking app Pokémon Sleep.

Dollars to doughnuts, we’ll also get something more substantial to chew on. Most of these streams feature the announcement of an actual Pokémon RPG. Chronologically speaking, it’s too soon to expect a reveal for the true next-gen Pokémon game, as Scarlet and Violet just launched in 2022. The mainline entries typically follow a three-year release cycle.

That leaves remakes and spinoffs. Pokémon Brilliant Diamond and Shining Pearl released in 2021 so it’s high-time for remakes of the beloved Pokémon Black and White fifth-gen titles. This is just a guess, but it’s not like the Pokémon Company is gonna skip a generation in its remake-a-palooza. It’s Black and White’s turn to shine.

There’s also a chance we’ll get a new Let’s Go title set in another region of the Poké-verse. We could even get a new action RPG like Pokémon Legends: Arceus. There’s always going to be some oddball announcements, like a new Pokémon Mystery Dungeon or even a new Pokémon Art Academy that integrates the Switch’s touchscreen.

You should expect some announcements regarding content set in the Pokémon cinematic universe. The delightfully quirky stop-motion show Pokémon Concierge was just renewed for a second season, so we could see a teaser. There could also be a trailer for a new season of Pokémon Horizons: The Series.

Also, to throw a bit of cold water on expectations, this is a stream conducted by The Pokémon Company, and not Nintendo. You won’t catch a whiff of software planned for the Switch 2, or whatever the new console ends up being called. Rumors swirl that the release of that console has been delayed until 2025. Nintendo’s holding its own Direct livestream tomorrow, but it’ll focus on third-party titles and will likely not include any news on the forthcoming console.

This article originally appeared on Engadget at https://www.engadget.com/theres-a-pokemon-presents-livestream-scheduled-for-february-27-173512254.html?src=rss

Tinder is bringing its advanced ID verification system to the US and UK

Tinder has announced it’s bringing an advanced ID verification system to the US, UK, Brazil and Mexico. This is part of an ongoing effort to reduce the number of catfish swimming around the old dating pool. The new system requires that users take a video selfie and upload a valid driver’s license or passport.

Tinder has long required users to take photos or video selfies as part of its verification process, which would provide a blue checkmark to illustrate authenticity. So the passport and driver’s license stuff is new. Once you upload the ID, Tinder will check to see if it lines up with your video selfie and the photos on your profile. It’ll also look at the date of birth on the license or passport to confirm your age.

If the idea of uploading your ID to a dating app gives you an icky feeling, you can still get verified with just a video selfie. However, your profile will get a blue camera icon badge, and not a blue checkmark.

Tinder started testing this system last year in New Zealand and Australia, and it must have worked out just fine, given the broader roll-out. The updated verification tool is coming to the UK and Brazil by spring and the US and Mexico by summer. In other words, catfish only have a few more months left to do their thing. That includes you, AI catfish.

This shouldn’t be confused with Tinder’s recently-abandoned background check feature, which was powered by the non-profit Garbo. Tinder and Garbo paired up to provide a robust background check tool on the app in 2019, to check users for histories of violence.

Garbo ended up breaking it off with Tinder’s parent company, Match Group, after disagreements over payments and how to best use the tool. Garbo’s CEO said she’d rather leave the partnership instead of allowing "the vision of Garbo to be compromised and relegated to a piece of big corporations’ marketing goals.”

This article originally appeared on Engadget at https://www.engadget.com/tinder-is-bringing-its-advanced-id-verification-system-to-the-us-and-uk-164353306.html?src=rss

Epic plans to launch its own iOS storefront in the EU this year

Epic Games just announced that Apple has finally reinstated its iOS developer account in the European Union. This means that the developer plans to launch a digital storefront for iOS devices sometime this year. More importantly, this will allow users to easily download Fortnite on iPhones.

The company revealed that it would be bringing its games store and Fortnite to iOS back in January, but it wasn’t clear if Apple would grant it a developer account. This account makes it much easier for developers to distribute apps and content across Apple’s various platforms.

This is all thanks to the EU’s new Digital Markets Act, which officially goes into effect on March 7. The law designates large services as "gatekeepers," like Apple's App Store, and commands them to become interoperable with competing products to remain in compliance. As far as enforcement in this case, the DMA will all developers to take payments and distribute apps on iOS from outside of official App Store. Apps sold by a third-party sales platform still need to be approved by Apple, via the company’s Notarization process, to spot and remove potentially harmful content.

There’s been a lot of bad blood between Apple and Epic ever since the latter company began using its own in-app payment option in the iOS version of Fortnite. Using it's own payment processing, the 30 percent cut of cosmetic upgrades and power-ups it sold to Fortnite players was no longer landing in Apple's pockets. This launched a lengthy legal battle in the US over whether or not Apple’s walled-garden approach was anticompetitive. Epic sued Apple and Apple banned Epic from its platform. 

A judge recently issued a permanent injunction that gives developers a way to avoid the 30 percent cut of sales that Apple takes via its in-house payment system. This seemed to satisfy neither company. Apple wasn’t happy about being forced to allow third-party payment options on its platform. Epic was unhappy regarding the language of the injunction, in which it was decided that Apple did not have a monopoly on mobile gaming and did not violate antitrust law by banning competing app marketplaces.

Apple is also allowed to arrange fee structures to dissuade developers from using a third-party payment option. It's widely expected that the ruling, as it stands, will not reduce Apple's current 30 percent cut of App Store sales in any meaningful way. Both companies appealed. California’s Ninth Circuit Court of Appeals upheld the district court’s rulings. The companies took their appeals to the US Supreme Court, but the court refused to hear them. That’s where we stand right now.

As all of this was happening on this side of the pond, the EU passed the aforementioned Digital Markets Act, which also forced Apple’s hand into allowing third-party storefronts on iOS devices. There’s no ongoing legal battle in Europe between the two companies, so EU residents will get to play Fortnite again. Americans will have to rely on Xbox Cloud Gaming or GeForce Now to get the popular shooter running on their Apple device.

In any event, maybe things are cooling off a bit between the two companies. It’s worth noting that Disney recently bought an equity stake in Epic Games, to the tune of $1.5 billion. Apple and Disney are known to be particularly cozy.

This article originally appeared on Engadget at https://www.engadget.com/epic-plans-to-launch-its-own-ios-storefront-in-the-eu-this-year-192358893.html?src=rss

Epic plans to launch its own iOS storefront in the EU this year

Epic Games just announced that Apple has finally reinstated its iOS developer account in the European Union. This means that the developer plans to launch a digital storefront for iOS devices sometime this year. More importantly, this will allow users to easily download Fortnite on iPhones.

The company revealed that it would be bringing its games store and Fortnite to iOS back in January, but it wasn’t clear if Apple would grant it a developer account. This account makes it much easier for developers to distribute apps and content across Apple’s various platforms.

This is all thanks to the EU’s new Digital Markets Act, which officially goes into effect on March 7. The law designates large services as "gatekeepers," like Apple's App Store, and commands them to become interoperable with competing products to remain in compliance. As far as enforcement in this case, the DMA will all developers to take payments and distribute apps on iOS from outside of official App Store. Apps sold by a third-party sales platform still need to be approved by Apple, via the company’s Notarization process, to spot and remove potentially harmful content.

There’s been a lot of bad blood between Apple and Epic ever since the latter company began using its own in-app payment option in the iOS version of Fortnite. Using it's own payment processing, the 30 percent cut of cosmetic upgrades and power-ups it sold to Fortnite players was no longer landing in Apple's pockets. This launched a lengthy legal battle in the US over whether or not Apple’s walled-garden approach was anticompetitive. Epic sued Apple and Apple banned Epic from its platform. 

A judge recently issued a permanent injunction that gives developers a way to avoid the 30 percent cut of sales that Apple takes via its in-house payment system. This seemed to satisfy neither company. Apple wasn’t happy about being forced to allow third-party payment options on its platform. Epic was unhappy regarding the language of the injunction, in which it was decided that Apple did not have a monopoly on mobile gaming and did not violate antitrust law by banning competing app marketplaces.

Apple is also allowed to arrange fee structures to dissuade developers from using a third-party payment option. It's widely expected that the ruling, as it stands, will not reduce Apple's current 30 percent cut of App Store sales in any meaningful way. Both companies appealed. California’s Ninth Circuit Court of Appeals upheld the district court’s rulings. The companies took their appeals to the US Supreme Court, but the court refused to hear them. That’s where we stand right now.

As all of this was happening on this side of the pond, the EU passed the aforementioned Digital Markets Act, which also forced Apple’s hand into allowing third-party storefronts on iOS devices. There’s no ongoing legal battle in Europe between the two companies, so EU residents will get to play Fortnite again. Americans will have to rely on Xbox Cloud Gaming or GeForce Now to get the popular shooter running on their Apple device.

In any event, maybe things are cooling off a bit between the two companies. It’s worth noting that Disney recently bought an equity stake in Epic Games, to the tune of $1.5 billion. Apple and Disney are known to be particularly cozy.

This article originally appeared on Engadget at https://www.engadget.com/epic-plans-to-launch-its-own-ios-storefront-in-the-eu-this-year-192358893.html?src=rss

Google brings a version of Pixel’s ‘Hold for Me’ tool to more phones and desktop via Search

Waiting on hold is a great way to hear the same weird instrumental song over and over again, but otherwise it’s an absolute waste of time. Google originally tackled the issue on its Pixel phones back in 2020 via the “Hold for Me” tool, which would wait in the queue and alert you when an actual person picked up. Now, a very similar feature is being tested on Google Search.

The appropriately-named “Talk to a Live Representative” will call a business on your behalf, navigate through the various phone menus, wait on hold and then notify you when an actual human is ready to talk. It’s currently available as a Search Labs experimental feature and was originally spotted by an X user called Sterling.

This actually goes a bit further than the Pixel-exclusive feature. “Talk to a Live Representative” is available on just about any phone and most computers, whereas “Hold for Me” is reserved for Pixel 3 models and newer. It’ll also actually initiate the call in the first place. Pixel owners must enable Hold for Me once the call has already been initiated. 

Here’s how it works. When you search for customer service numbers, you’ll see a “talk to a live representative” prompt. Once you tap the prompt, you’ll be directed to answer some questions as to the purpose of the call. For instance, you might want to update an airline booking or cancel a flight. The system will ask for your number and that’s that. You’ll get SMS updates regarding wait times and Google will call you when it has the service rep on the line.

There are some caveats. This is an experimental feature, so it's subject to bugs, and it doesn’t work for every customer service number out there. It currently specializes in airlines, telecommunication companies, big-box retailers, insurance providers, mail carriers and more, according to a list obtained by 9to5Google.

“Talk to a Live Representative” is currently available for US residents via the company’s Search Lab. If you’re a Search Lab user, you can access the tool on the Google app for Android and iOS, as well as via desktop Chrome. The company hasn’t said when this would get a wider rollout.

This article originally appeared on Engadget at https://www.engadget.com/google-brings-a-version-of-pixels-hold-for-me-tool-to-more-phones-and-desktop-via-search-164355224.html?src=rss