Roland Gaia 2 review: Roland finally delivers the hands-on synthesizer we’ve been begging for

I have had two consistent complaints about most Roland gear: a lack of hands-on controls and an unnecessary amount of diving through incomprehensible menus. But, earlier this year the company shipped the Aira Compact S-1 Tweak Synth. Its menu sent me into a rage spiral, but it did offer a fair number of hands-on controls. Then, not long after, Roland debuted the SH-4D which not only had plenty of knobs, buttons and faders, but a streamlined menu and a screen that didn’t predate home computers. My biggest issue was the form factor; I just really wanted it to be a dedicated synthesizer with a keyboard, but it was more of a pseudo groovebox.

So, when Roland announced the Gaia 2 — a long overdue update to its 13-year-old virtual analog synth — I was cautiously optimistic. The S-1 and SH-4D were signs the company was heading in the right direction interface-wise, and they both sounded great. At first glance the Gaia 2 seemed to be everything I’ve been looking for in a Roland synth: plenty of hands-on controls, a decent screen, a simplified menu and a full-size 37-key keybed. And yet, at the risk of seeming impossible to please, I walked away from the Gaia 2 a little unsatisfied.

All sounds, except for the drums, come straight from the Gaia 2. The only additional processing being some EQ and compression.

Hardware

The most immediately underwhelming thing is the build. Now, to be clear, the Gaia 2 doesn’t feel cheap, but I expected slightly more from a $900 synth. The top panel is metal, but the rest is plastic. The keyboard is excellent, but lacks aftertouch. The knobs are mostly fine, but there are a few encoders that feel loose and have a good amount of wiggle. The detents on some are weak too, making it easy to miss your mark. Plus the pitch and mod wheels are bizarrely small. All of these things would be easily forgiven on a $600 synthesizer, but at this price I felt a little let down.

Roland Gaia 2's bizarrely tiny pitch and mod wheels.
Terrence O'Brien / Engadget

The Korg Minilogue XD, for instance, only costs $650 and generally feels more rugged, even if the keybed isn’t as good. And Elektron’s Digitakt and Digitone lack a keyboard but feel damn-near indestructible at $949 (and for only $50 more).

The controls are extensive, though. Roland hasn’t solved all of its menu-diving problems, but the Gaia 2 gets pretty close. There are more knobs and buttons than I care to count. Everything is organized logically and, while there are some shift functions, many of the controls are single purpose, leaving you free to tweak almost anything with one hand while you play. This is getting harder and harder to come by as customers expect more powerful synth engines with more modulation options, while also wanting instruments to be compact.

The ADSR faders for the filter envelope on the Roland Gaia 2.
Terrence O'Brien / Engadget

The Gaia 2 isn’t exactly small. At roughly 26 inches wide and 13 inches deep, it does command a decent amount of desk space, but it’s hardly onerous. And it makes the most of its front panel, cramming it full of controls and a decent sized screen.

It’s inevitable that your eyes will be drawn to the “Motional” touchpad directly below that. It’s one of the highlights of the synth, with my one complaint being its placement. It’s dead center, which makes sense if you’re using it to navigate the menus with a cursor. But, it’s much faster to just use the knobs. The touchpad just doesn’t feel natural for navigating the interface, and it would be much less cumbersome for performance on the left side — there’s certainly room for it alongside the toy-sized pitch and mod wheels.

The

The Motional Pad is great, the terrible name aside. It seems like a bit of a gimmick at first — a large X/Y touchpad, not unlike the Korg Kaoss Pad, dedicated to modulation. But once you get past the initial strangeness (and Roland’s factory patches that lean hard into its gimmicky side), it’s hard not to see the value. It’s used to control the waveshaping and phase modulation of oscillator one, but you can also assign almost any parameter you want to the X and Y axis and change them by simply dragging your finger around.

What’s more, you can record that motion, essentially giving you a third, complex LFO. It records not just the shape of your finger movements, but the timing too. So you could draw small circles slowly working your way from the bottom left to the top right, to open up the filter and increase the resonance before quickly zigzagging your way back to the start. Many of the factory presets treat this animated modulation sequence as a novelty, sketching out small people, leaves and, of course, the Roland logo.

The Chip Fighter patch on the Roland Gaia 2 showing an automation sketching out a tiny person.
Terrence O'Brien / Engadget

Sound engine

This clearly isn’t a deal breaker, but it does speak to a broader issue I have with the Gaia 2: many of the presets feel like tech demos and I don’t find them particularly usable. Now, I can already hear people getting up in arms. “Well, a real musician would be designing all their own patches from scratch anyway!” you might be saying. I’m here to tell you to go kick rocks. There’s no shame in playing presets, especially if you’re making music as a hobby. Additionally, the factory presets should be a showcase of what a synth is capable of, not just technically, but musically. And judging by that, the Gaia 2 is firmly stuck in the early aughts.

This is ultimately what left me feeling cold about the Gaia 2: It sounds dated. The original Gaia was a strictly virtual analog affair. Its successor kept the same three oscillator structure, but swapped in a wavetable engine for one of them (the other two remain virtual analog). There are plenty of great, modern-sounding synthesizers out there that use wavetables, but Gaia 2 specializes in a particular brand of Roland cheese. It’s perfect for scoring a turn of the century cyber thriller, and while some people will love it, others won’t.

The two virtual analog oscillators sound clinical and lack oomph in the lower registers. The filter is extremely versatile with three different slope options (-12dB/Oct, -18dB/Oct or -24dB/Oct) for each of its three modes (lowpass, bandpass and highpass) and a drive option. It can sound a touch thin, but it’s serviceable.

The filter cutoff knob and slope LEDs on the Roland Gaia 2
Terrence O'Brien / Engadget

I wish I could say I was more enamored with the sound engine, because otherwise this is probably the most enjoyable modern Roland synth I’ve used. The Gaia 2 strikes a near-perfect balance between complexity and approachability. The three oscillators, multimode filter, dual LFOs, Motional Pad and rich effects section offer quite a bit of depth, but are incredibly easy to dial in. Everything is labeled clearly and all of the most essential parameters have direct hands-on controls. Even most things that require shift functions or some menu diving are all pretty intuitive. It’s legitimately fun to program. The Gaia 2 would make an excellent instrument to learn synthesis on if it wasn’t so expensive.

Applying the LFO to any parameter is as simple as holding a button and turning the knob of whatever you want to modulate. And there’s even a step mode where you can design a 16-step custom wave. The Motional Pad and excellent sequencer are a cinch to use. And having faders instead of knobs for the two envelopes (amp and filter) is a nice touch. There’s no modulation matrix and you can’t reroute the envelopes, but I didn’t mind much. I rarely ran into a situation where I really wanted to do something when designing a patch, but couldn’t. It’s a straightforward synth with enough depth to keep even experienced players twiddling knobs for hours.

Roland Gaia 2 oscillator controls
Terrence O'Brien / Engadget

Model Expansions 

Once you grow bored of the main Gaia engine, you can load Model Expansions to add emulations of classic Roland synths like the Jupiter-8 or Juno-106. It even comes with an SH-101 emulation pre-installed. Honestly, that sounds better than the default virtual analog engine.

Of course, the model expansions aren’t cheap at $149. And loading them on the Gaia is, let’s say, aggravating. You have two options: You can buy an optional $100 wireless USB adapter and send them from your phone. Or, you can copy files to a USB key and then load them manually from there. (You know, just like it’s 2001.) This is one of the few places where Roland remains stubbornly archaic. Even though the Gaia 2 has a USB-C port capable of transmitting both audio and MIDI (and power), it can’t connect to the Roland Cloud manager app to load Model Expansions.

Roland Gaia 2 on a desk surrounded by a bunch of clutter and some other instruments.

Effects

The bright spot in the sound engine, though, is definitely the effects. There are seven reverb and delay options, three types of excellent sounding chorus, and 53 other effects including compressors, bit crushers, lo-fi and scatter. The new shimmer reverb algorithm, in particular, is gorgeous. There’s almost as much room for sound design in the FX section alone as there is in the rest of the synth. This is also your best bet for adding some character to the often cold-sounding main oscillators.

Wrap-up

Ultimately, what makes the Gaia disappointing is that it gets so much right, but can’t quite stick the landing. It’s extremely fun to program patches on, but I just didn’t click with the results. It expertly blends approachability with depth, but it’s too expensive to recommend to a beginner. And it finally delivers the hands-on controls people have been begging for, but the quality of the encoders, pots and buttons leave something to be desired. I wanted to like the Gaia 2, and I’m sure there’s plenty of people out there who will, but it’s just not for me.

This article originally appeared on Engadget at https://www.engadget.com/roland-gaia-2-review-roland-finally-delivers-the-hands-on-synthesizer-weve-been-begging-for-150058035.html?src=rss

Motorcycle riding on monster wheels is a Batcycle on steroid ready to steamroll anything that lies ahead

If ever the Gotham City vigilante desired for an upgrade to the Batcycle (or Batpod if I may) this would be it. The crazy DIY project by a bunch of friends from North Idaho, who’ve built unique automotive projects in the past, is something that’ll spark your instinct for dominance.

Starting their journey with hobby builds on YouTube, the dudes have now amassed millions of views courtesy of their out-of-the-box creations. Their previous builds include the world’s fastest snow bike, 100 HP jet boat, off-road Tesla Model 3 and a crazy fast shopping trolley.

Designer: Grind Hard Plumbing

Their latest exploration is a monstrous bike that looks like the love child of a monster bike and a powerful motorcycle. The power on this one comes from a KTM 1190 Adventure V-twin motor, riding on 46-inch monster truck wheels fitted with mud tires and actuated by a hydraulic steering wheel. Everything on this naked machine is kept together with a stellar trellis frame and those gigantic tires turn as intended (with some effort in standing position) with the pair of single-sided swingarms suspended from the wheels.

Label it as a Batcycle or maybe a Mad Max-style apocalyptic two-wheeler, the machine is built purely for entertainment purposes by the crazy pals. For that, the lay-back position of the chopper makes sure you don’t flex any muscles unwantedly to land in trouble with painful cramps. Turning this monster is not going to be something usual due to the huge size of the front wheel, so the team fitted it with a hydraulic steering system and a drive piston controlled by the handlebar to provide the needed leverage. Even with this assist, the bike seems like a handful while turning!

If you notice closely there is a certain lag from the time when the steering is turned and the wheels actually turn. A gamer would instantly refer to that as latency in the real world. From what we see, the machine is darn hard to control and maybe with some more subtle additions and tweaking it’ll get close to a normal motorcycle. Of course, the project is ongoing and we’re eager to see the monster chopper in action someday with silky smooth steering input and control mechanism.

 

The post Motorcycle riding on monster wheels is a Batcycle on steroid ready to steamroll anything that lies ahead first appeared on Yanko Design.

ASUS ROG Swift curved OLED gaming monitor ultrawide 800R – 3440 x 1440 – PG34WCDM

ASUS ROG Swift curved OLED gaming monitor

Imagine immersing yourself in a gaming world so vivid and fluid that it feels like stepping into another reality. ASUS is making this possible with the introduction of the ROG Swift  PG34WCDM OLED gaming monitor, a 34-inch ultrawide curved display, offering a combination of cutting-edge OLED technology with a host of high-performance features, making it […]

The post ASUS ROG Swift curved OLED gaming monitor ultrawide 800R – 3440 x 1440 – PG34WCDM appeared first on Geeky Gadgets.

Samsung Galaxy S24 Get New Artistic Accessories

Samsung Galaxy S24

Samsung recently announced its new Galaxy S24 range of smartphones and now it is launching a range of artistic accessories for its new flagship Android devices. Samsung has teamed up with three European artists to create a range of new accessories. The new accessories were created in partnership with artists Ricardo Cavolo (Spain), Steven Wilson […]

The post Samsung Galaxy S24 Get New Artistic Accessories appeared first on Geeky Gadgets.

Engadget Podcast: Samsung’s Galaxy S24 and another look at the Apple Vision Pro

The tech world isn’t taking any breaks after CES! This week, Cherlynn and Devindra are joined by Senior Writer Sam Rutherford to discuss Samsung’s latest Galaxy Unpacked event, where it debuted the Galaxy S24 smartphone line. They don’t look very different from last year, but they’re packing a load of AI smarts. Also, Cherlynn finally got to try out the Apple Vision Pro and tells us all about her spatial computing journey. While it was a mostly eye-opening experience, the headset also hurt Cherlynn’s head and forced her to confront one of nature’s most terrifying creatures: A butterfly.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Topics

  • Samsung’s Galaxy AI event: S24 line, 7 years of support for new phones, and a Galaxy Ring teaser – 1:05

  • Cherlynn’s Apple Vision Pro hands-on experience – 34:42

  • Apple is selling Watch Series 9 and Ultra 2 again with blood oxygen feature disabled – 1:03:05

  • Apple finally allows links to third party websites for purchases – 1:04:57

  • Google throws support behind right to repair bill – 1:06:19

  • OpenAI laid out its misinformation strategy for a busy 2024 election year – 1:07:58

  • Cold temperatures in Chicago led to a lot of dead Teslas – 1:09:44

  • Pop culture picks – 1:16:50

Subscribe!

Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guest: Sam Rutherford
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-samsung-galaxy-s24-apple-vision-pro-133055516.html?src=rss

Engadget Podcast: Samsung’s Galaxy S24 and another look at the Apple Vision Pro

The tech world isn’t taking any breaks after CES! This week, Cherlynn and Devindra are joined by Senior Writer Sam Rutherford to discuss Samsung’s latest Galaxy Unpacked event, where it debuted the Galaxy S24 smartphone line. They don’t look very different from last year, but they’re packing a load of AI smarts. Also, Cherlynn finally got to try out the Apple Vision Pro and tells us all about her spatial computing journey. While it was a mostly eye-opening experience, the headset also hurt Cherlynn’s head and forced her to confront one of nature’s most terrifying creatures: A butterfly.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Topics

  • Samsung’s Galaxy AI event: S24 line, 7 years of support for new phones, and a Galaxy Ring teaser – 1:05

  • Cherlynn’s Apple Vision Pro hands-on experience – 34:42

  • Apple is selling Watch Series 9 and Ultra 2 again with blood oxygen feature disabled – 1:03:05

  • Apple finally allows links to third party websites for purchases – 1:04:57

  • Google throws support behind right to repair bill – 1:06:19

  • OpenAI laid out its misinformation strategy for a busy 2024 election year – 1:07:58

  • Cold temperatures in Chicago led to a lot of dead Teslas – 1:09:44

  • Pop culture picks – 1:16:50

Subscribe!

Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guest: Sam Rutherford
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-samsung-galaxy-s24-apple-vision-pro-133055516.html?src=rss

Making a Space Mouse magnetic controller from scratch

Space Mouse magnetic controller

3D designers that use 3D modelling software might be interested in a unique project by Salim Benbouziyane during which a magnetic controller is created for use with Fusion 360 another CAD and modelling applications. Imagine the ease of sculpting digital models with the flick of a wrist, rotating and zooming with a finesse that feels […]

The post Making a Space Mouse magnetic controller from scratch appeared first on Geeky Gadgets.

Apple offers to open up NFC payments to rival companies in EU antitrust case

The long-running dispute between the European Commission and Apple over the use of its payment technology could soon come to an end. The Commission has officially announced Apple's plan to open up its Near-Field Communication (NFC) technology, used for tap-and-go payments, to third-party mobile wallet providers. Rumors of Apple's proposal first surfaced in December 2023.

The Commission opened an investigation into Apple in 2020 over potentially restricting rival mobile wallet pay developers' access to necessary technology, thus eliminating Apple Pay's competition. Two years later, it announced charges against Apple for allegedly violating the European Union's antitrust laws, which, if proven, could leave Apple with a massive bill.

Apple's proposal compromises on its previous assertions that third parties could negatively impact security. If approved, Apple would, among other things, allow third parties to APIs with NFC functionality — no fee or use of Apple Pay or wallet required. This shift would include access to technology that keeps payment information secure. Apple would apply this to any developers and iOS users registered in the European Economic Area (EEA). However, people outside the EEA might still be able to use third-party apps. Apple also claims it will call upon an independent reviewer in disputed instances where the company denied NFC access. All suggested changes and prior press releases on the case are available here.

As expected, the European Commission has not rushed to accept Apple's proposed commitments. Instead, it has laid them out and requested feedback from Apple's rivals (and any other interested entities) on whether the laid-out changes are acceptable.

This article originally appeared on Engadget at https://www.engadget.com/apple-offers-to-open-up-nfc-payments-to-rival-companies-in-eu-antitrust-case-130528339.html?src=rss

Apple offers to open up NFC payments to rival companies in EU antitrust case

The long-running dispute between the European Commission and Apple over the use of its payment technology could soon come to an end. The Commission has officially announced Apple's plan to open up its Near-Field Communication (NFC) technology, used for tap-and-go payments, to third-party mobile wallet providers. Rumors of Apple's proposal first surfaced in December 2023.

The Commission opened an investigation into Apple in 2020 over potentially restricting rival mobile wallet pay developers' access to necessary technology, thus eliminating Apple Pay's competition. Two years later, it announced charges against Apple for allegedly violating the European Union's antitrust laws, which, if proven, could leave Apple with a massive bill.

Apple's proposal compromises on its previous assertions that third parties could negatively impact security. If approved, Apple would, among other things, allow third parties to APIs with NFC functionality — no fee or use of Apple Pay or wallet required. This shift would include access to technology that keeps payment information secure. Apple would apply this to any developers and iOS users registered in the European Economic Area (EEA). However, people outside the EEA might still be able to use third-party apps. Apple also claims it will call upon an independent reviewer in disputed instances where the company denied NFC access. All suggested changes and prior press releases on the case are available here.

As expected, the European Commission has not rushed to accept Apple's proposed commitments. Instead, it has laid them out and requested feedback from Apple's rivals (and any other interested entities) on whether the laid-out changes are acceptable.

This article originally appeared on Engadget at https://www.engadget.com/apple-offers-to-open-up-nfc-payments-to-rival-companies-in-eu-antitrust-case-130528339.html?src=rss

The Ultimate Guide for a First Time Apple Mac User

Apple Mac

Embarking on the journey of using an Apple Mac for the first time can feel like stepping into a new world, especially if you’re transitioning from a different operating system. The sleek design and unique features of macOS offer a refreshing user experience, but like any new technology, it comes with its own set of […]

The post The Ultimate Guide for a First Time Apple Mac User appeared first on Geeky Gadgets.