This Walnut Box Prints the News You’d Scroll For: Only 10 Were Made

The first thing most people reach for in the morning isn’t a glass of water or a cup of coffee; it’s the phone. From there, it’s a quick trip through news alerts, emails, and a social media feed that didn’t exist last night. Screen fatigue is well-documented at this point, and the solutions that have emerged tend to be more digital tools designed to manage other digital tools.

Designer and furniture maker Travis Miller decided to approach the problem differently. His Paper Console PC-1 doesn’t ask you to manage your screen time; it simply offers an alternative that doesn’t involve one. The device is about the size of a toaster and sits on a desk or nightstand, printing your news, weather, puzzles, and other personally selected content on demand, one strip of thermal paper at a time.

Designer: Travis Miller

The interaction is deliberately simple. A brass rotary dial on the front selects from up to eight customizable channels, and a single button triggers printing. No menus, no tap targets, no notifications pulling your attention away. The channels can be loaded with whatever content matters most to you, from top news headlines and RSS feeds to weather forecasts, email summaries, astronomy updates, and puzzles like Sudoku and mazes.

Each channel can hold multiple modules stacked in whatever order you prefer, so a single press can deliver a full morning digest: weather first, then headlines, then a journal prompt to think about over coffee. Scheduling is built in as well, so the device can print automatically at set times, silently delivering the day’s content without any input. It’s passive in the best sense.

Inside the walnut and brass enclosure is a Raspberry Pi Zero 2 W paired with a 58mm thermal printer. Miller designed and fabricated the case himself, drawing on six years of furniture making, and a 3D-printed internal sled keeps the electronics tidy and mounted. The brass faceplate gives the device the kind of weight and finish that puts it a long way from anything that comes in a retail box.

Miller made only 10 units in this first run, though the full project is open-sourced and documented on GitHub for anyone who wants to build one. That openness suits it well. The PC-1 isn’t a product category or a commercial platform; it’s a personal project that turned out well enough to share. The GitHub documentation is detailed enough to follow and honest about what the build actually involves.

There’s something genuinely refreshing about a device that asks nothing of you except a button press. The Paper Console PC-1 isn’t anti-technology; it’s just more selective about what earns a spot on the desk. Information printed on paper, held in your hand, and torn off when you’re done has a finality that a notification never manages, and for a growing number of people, that difference matters quite a lot.

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This Raspberry Pi Camera Looks Like It Was Made in the 80s for 2050

There’s a particular visual language that 1980s science fiction used for technology. It was chunky, industrial, and slightly alien in form, the kind of hardware that felt like it belonged on a spaceship more than in a pocket. That aesthetic has been largely absent from consumer electronics for decades, replaced by sleek glass rectangles and matte aluminum that all end up looking roughly the same.

A maker going by Yutani on Reddit has built something that resurrects that forgotten design language in the form of a functional digital camera. It’s called the Saturnix, and the concept is simple but strange: what would a camera look like if it were designed in the 1980s, not to look like what cameras looked like then, but to look like what cameras were imagined to eventually become?

Designer: Sf140/Yutani

The body is 3D printed and draws clear inspiration from the science fiction hardware of that era, specifically the industrial aesthetic of films like Alien. It’s chunky and deliberate by design. The five control buttons use mechanical Kailh switches, a choice the creator was specific about: “a camera should feel like a real tool, not a touchscreen.” The tactile feedback from each press reinforces exactly that.

Inside, the Saturnix runs on a Raspberry Pi Zero 2W paired with a 16-megapixel Arducam IMX519 autofocus sensor and a 2-inch IPS LCD viewfinder. It captures RAW and JPG simultaneously, with full manual controls covering shutter speeds from 30 seconds to 1/4000, ISO from 100 to 3200, and white balance and exposure compensation adjustments. Three autofocus modes round out the shooting options.

The film simulation engine is what separates the Saturnix from other DIY camera builds. Six presets are available, all processed on-device with no apps or cloud services involved. You can shoot with profiles mimicking Kodak Gold’s warm analog tones, the hyper-saturated punch of Kodak Ektar 100, the cool greens of Fujifilm 400, and the rich grain of Kodak Tri-X 400 black and white.

Filter: Kodak Gold

Filter: Fujifilm 400

Photo transfers happen via a built-in Wi-Fi hotspot, keeping the entire process completely self-contained. The entire project is open source. The code, STL files for the 3D-printed case, and sample outputs from each film simulator are all available on the Saturnix GitHub page under MIT and Creative Commons licenses, meaning anyone with a printer and the right components can build one. A firmware release hasn’t shipped yet, but the creator is actively developing it.

Filter: None

The Saturnix doesn’t compete with commercial cameras on paper, and it doesn’t try to. What it does is offer something most cameras, cheap or expensive, don’t bother with anymore: a strong point of view about what a camera should feel like to hold, use, and look at, from a set of aesthetics that mainstream design long since walked away from.

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Pico-Pal reimagines Game Boy Color as modern retro handheld that can play music

 

Retro gaming continues to inspire modern hardware projects, and the Pico-Pal handheld console is another thoughtful reinterpretation of one of the most recognizable portable gaming designs. Developed by hardware designer Peter Khouly, the handheld draws clear inspiration from the classic Nintendo Game Boy Color while integrating modern microcontrollers, wireless connectivity, and expanded functionality. Rather than replicating the original hardware exactly, the Pico-Pal blends nostalgia with a flexible development platform aimed at gamers and hackers alike.

At its core, the handheld is powered by a Raspberry Pi RP2350B microcontroller paired with an Espressif ESP32 coprocessor. The RP2350B serves as the primary processing unit, handling emulation and system control, while the ESP32 provides wireless connectivity via integrated Wi-Fi and Bluetooth. This secondary chip also includes 4MB of flash storage and supports functions such as Bluetooth audio or network communication. The RP2350B itself features 16MB of flash memory, giving the device sufficient storage and processing headroom for running classic handheld titles and additional utilities.

Designer: Peter Khouly

Instead of the reflective LCD panel used in the original Game Boy Color, the handheld uses a 2.6-inch IPS screen with a resolution of 320 × 320 pixels. Its square 1:1 aspect ratio suits classic handheld games particularly well, allowing retro titles to appear sharp while maintaining the visual proportions they were originally designed for. The improved screen technology also delivers wider viewing angles and brighter colors compared with older displays. Powering the device is a 1,500 mAh lithium-polymer battery that charges through a USB-C port supporting 5V/1.45A input. This rechargeable setup replaces the disposable batteries used by earlier handheld systems and provides several hours of gameplay on a single charge. Current development estimates suggest that the handheld can operate for around five hours during normal use.

Beyond its role as a retro gaming handheld, the Pico-Pal has been designed as a flexible development platform. According to Peter, the device includes various input/output capabilities and compatibility with common communication interfaces such as SPI and I²C. This allows developers to use the handheld as a portable development kit for the RP2350 platform, enabling projects ranging from custom software tools to experimental hardware integrations. The platform can even function as a universal remote, portable music player, pedometer, or security testing device capable of simulating Bluetooth or USB input signals.

The design also incorporates several modern usability improvements compared to traditional handheld consoles. One example is the soft-power system, where the physical power switch triggers the console to save its current state before entering a low-power standby mode. Instead of abruptly cutting power like older devices, the Pico-Pal can quickly resume gameplay from where the user left off. Development updates also mention additional features such as real-time clock support for games that rely on time tracking, Bluetooth audio functionality, and digital video output that could allow the handheld to connect to external displays. Though one feature that is an absolute steal is the ability to play MP3 files off the storage, for music buffs like me.

Although the Pico-Pal closely resembles a Game Boy Color at first glance, its philosophy is quite different from modern FPGA-based retro consoles. Rather than focusing on perfect hardware recreation, the project embraces a microcontroller-driven design that balances efficiency and versatility.

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This classic 1979 LEGO computer brick hides a fully functional Mac mini workstation inside

Retro designs often carry a sense of nostalgia, but occasionally they evolve into something more functional and imaginative. The M2x2 workstation by Watt IV is a good example with the inventive reinterpretation of a classic LEGO element transformed into a fully working desktop computer. Created by Dutch designer Paul Staal, the device takes inspiration from the iconic sloped LEGO computer brick introduced in 1979 and scales it up into a practical workstation powered by a modern Mac mini.

The DIY centers around the familiar wedge-shaped Slope 45 2×2 LEGO piece, a part historically used in LEGO space-themed sets as a representation of computer terminals inside spacecraft cockpits. Staal enlarged this element to roughly ten times its original size, turning it into a functional housing that blends retro toy aesthetics with contemporary computing power. Inside the oversized brick sits an Apple Mac mini equipped with Apple’s M4 chip, transforming the playful concept into a capable desktop system.

Designer: Paul Staal

Rather than serving as a simple decorative shell, the M2x2 integrates several practical features that enhance its usability as a workstation. A slanted 7-inch IPS touchscreen is embedded in the front face of the structure, echoing the display graphic printed on the original LEGO piece while providing real functionality. The compact screen acts as a secondary interface, often used for quick system information or dashboards. Staal, for instance, uses it primarily to monitor and control his smart home through a Home Assistant interface while working on a larger external display.

The case includes front-facing ports enabled through a USB-C hub, along with an SD card reader for easy access to external storage and accessories. This arrangement ensures the device remains practical for everyday use despite its playful form factor. The system also retains portability elements inspired by early Apple computers, including a built-in handle at the back that makes the unit easy to move around a desk or workspace. While the M2x2 works as a self-contained computer, it is typically paired with a larger external monitor for full productivity. In everyday use, the Mac mini handles the heavy computing tasks while the built-in display functions as a control panel or status screen.

Perhaps the most creative detail lies in the oversized LEGO studs on top of the case. Instead of being purely decorative, these studs are designed to perform useful functions. One of them operates as a rotary control that can adjust volume or media playback, while the other conceals a wireless charging bay capable of powering devices such as AirPods or an Apple Watch. The studs themselves remain compatible with standard LEGO elements, allowing users to attach minifigures or bricks for a playful finishing touch.

The M2x2 is largely built from 3D-printed components, making it accessible to enthusiasts who want to build their own version. Staal modeled the structure in CAD software and designed it as a modular system consisting of multiple printable parts. Aside from the Mac mini itself, the required materials are relatively simple, including PLA filament, a small touchscreen display, screws, and a USB-C hub. Assembly instructions and downloadable files are available, allowing makers to replicate or modify the design to suit their needs.

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This Foldable DIY Cyberdeck Has Breadboards Built In and Runs Doom

Most portable computers are sealed boxes, which is exactly what makes them frustrating for anyone who wants to experiment with electronics. You can run code on a laptop, but try wiring a temperature sensor or an infrared transmitter directly to it, and you’ll realize that consumer hardware was never designed for that kind of access. A maker who goes by PickentCode got tired of that gap and built something to close it.

The CyberPlug 3.0 is the third iteration of a personal cyberdeck project, the earlier two having usability problems that sent PickentCode back to Blender to redesign. The final build packs a Raspberry Pi 4 Model B, a 4-inch IPS touchscreen, a Rii K06 mini keyboard with a built-in touchpad, and a 5,000 mAh USB-C power bank into a 3D-printed hinged body that folds flat for handheld use or props open at a desk-friendly angle.

Designer: PickentCode

What separates this from a standard Raspberry Pi build is the pair of breadboards soldered directly to the GPIO pins, seated inside the case, and accessible through a removable back panel. Connecting a sensor no longer means hunting for a separate breadboard and a tangle of jumper wires. PickentCode plugged in a temperature and humidity sensor and had it reading live data within minutes, then built an infrared setup that records remote control signals and replays them as single-button macros.

The two form factors each have a distinct locking mechanism rather than just flopping into position. In handheld mode, twin magnets pull the two halves together. In desktop mode, a metal ring on the back grabs the MagSafe-style power bank magnetically, holding the whole thing at a stable upright angle. Both the keyboard and the power bank slide out independently, and the deck keeps working on a desk without either of them.

Extensions are where the project gets more interesting. PickentCode added a PWM-controlled external fan that reads CPU temperature and adjusts speed automatically, and a small speaker module that opened the door to YouTube and older games. Doom, Half-Life, and GTA: Vice City all ran on it, better with an external setup in desktop mode, though workable in handheld after some button remapping.

PickentCode frames this plainly as a testbed for learning electronics, not a replacement for a phone or a real computer. The 3D files are free on Printables, so the main cost is filament, time, and the components. For anyone who has ever stared at a sealed laptop wishing they could just plug something into it, that framing is probably the most relatable thing about it.

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This Self-Balancing Electric Bike Rolls on a Single Giant Ball and Moves in Any Direction

James Bruton’s latest creation stands out even among his many engineering oddities and builds on the kind of inventive spirit that we saw in his earlier two-ball omnidirectional bike. The British engineer turned full-time YouTuber has now built an electric bike that balances on a single giant ball and can move in any direction based on how the rider leans and how its control systems respond.

The One-Ball Bike has a roughly 2-foot red spherical ball that supports the entire machine and the rider above it. Around this sphere sit three omnidirectional wheels, arranged in an equilateral triangle under the bike’s frame, each driven by a motor capable of pushing the ball forward, backward, or sideways. These omni-wheels have two rows of smaller passive rollers mounted around their circumference, giving the ball smooth omnidirectional movement while distributing the load across many contact points.

Designer: James Burton

Balancing on a single contact point with the ground is a technical challenge that goes far beyond traditional bicycles or even Segway-style scooters, which correct in one axis. The One-Ball Bike must remain stable front-to-back and side-to-side simultaneously, and this is managed by a central control system built around a microcontroller like the Teensy 4.1 and an inertial measurement unit (IMU). The IMU tracks the bike’s orientation in real time, while a PID (proportional-integral-derivative) controller constantly adjusts the speed and direction of the motors to keep the frame upright.

Power comes from multiple lithium polymer battery packs configured to supply around 50 volts to the drive motors. The bike’s structure combines aluminum extrusion for strength with a range of custom-fabricated parts, many of which Bruton 3D-printed himself. This hybrid approach keeps the overall weight manageable while allowing rapid iteration during the build process.

Ride control looks very different from conventional bikes. There are twist grips mounted where handlebars would normally be, letting the rider influence forward and lateral motion by adjusting how they lean and where they apply torque. Steering, in particular, remains a work in progress because the single ball doesn’t behave like a wheel that naturally points in one direction. Bruton has experimented with air-resistance control surfaces and even a makeshift foam wing to bias the bike’s direction when simple wheel control isn’t enough.

Another quirky challenge has been static electricity. The friction between the plastic ball and the surface generates a charge that can disrupt electronics, occasionally causing unexpected shutdowns during testing. Bruton has been investigating shielding and grounding solutions to address this. Bruton’s open-source ethos means all code, CAD designs, and build documentation have been published online, giving other makers a foundation to experiment with and improve upon his design.

 

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This 1080×1080 Round Touchscreen Saves Designers From Faking Circles

Circular interfaces keep showing up in design. Thermostats, smart speakers, automotive dials, wearable-inspired dashboards, the circle feels friendly and “instrument-like” in a way that rectangles don’t, especially when the goal is a glanceable, ambient piece of hardware rather than something you stare at for hours. The problem is that most prototyping hardware is rectangular, so designers either fake a round interface on a square screen or spend weeks sourcing a custom circular panel.

Waveshare’s 7-inch round touch display tries to remove that bottleneck. It’s a 1080×1080 IPS panel with 10-point capacitive touch, optical bonding, and toughened glass, all in a circular form factor that connects to a host device over HDMI with a separate USB-C cable for touch data. The premise is simple: treat it like a normal monitor and touchscreen, then build whatever circular UI you want on top of it.

Designer: Waveshare

The spec choices that matter for actual design work are mostly about reducing friction. HDMI video input and USB-C touch make the display behave like a standard external monitor to any device that supports it, so you’re not writing drivers or fighting kernel modules before you can see your UI on screen. Waveshare claims driver-free operation on Windows 11 down to Windows 7, plus Raspberry Pi OS with full 10-point touch, and Ubuntu and Kali with single-point, which is more than enough for early-stage prototyping.

Brightness is rated at 800 cd/m², with a 160-degree viewing angle from the IPS panel. For a prototype that’s going on a wall, into a vehicle mock-up, or onto a demo table for a client presentation, that combination means the display stays legible from reasonable distances and off-angle views. The optical bonding also closes the air gap between the glass and the LCD, so it reads more like a laminated consumer screen than a development board display, which makes a quiet difference when you’re showing work to someone who doesn’t build hardware for a living.

The small onboard controller adds a few practical tools: a physical touch rotation button for flipping between portrait and landscape without touching software, and a backlight adjustment that can be controlled via software. There’s also a 3.5mm audio jack and a 4PIN speaker header if you want to add sound to the build. None of these are headline features, but they’re the kind of things that accelerate iteration without requiring extra components or hacks.

Platform support stretches from Raspberry Pi 3 all the way through Pi 5, plus NVIDIA Jetson boards for more compute-intensive builds, and standard Windows PCs for larger installations or kiosk-style demos. That breadth means the same display can serve a lightweight Pi-based smart-home prototype one week and a Jetson-powered vision demo the next.

A circular screen goes beyond novelty into a very different product personality. Having an off-the-shelf option that handles touch, connects over standard cables, and doesn’t require driver work means designers can spend time on the actual interaction and enclosure instead of fighting the hardware stack to get a circle on screen.

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This Does Not Compute Turns Tiny Mac Clock Into Working Raspberry Pi Macintosh

If you appreciate retro computing and DIY electronics, a new project from This Does Not Compute (YouTube channel) will be the best thing you will see today. The build emulates the 1984 Apple Macintosh, but in a miniaturized version. Not the smallest, but decently small to sit in the corner of your desk and do more than its intended function of a clock.

If that sounds puzzling, here’s a clearer explanation. The modder has actually taken a Maclock, which is a clock that looks identical to the original Mac, but of course considerably smaller, and ripped it open. He replaced the original alarm clock mechanics with a Raspberry Pi, turning it into a homage to the classic Apple computer.

Designer: This Does Not Compute

The project, as the modder himself states, “is just for fun” and doesn’t really reach out to prove anything other than love to toil with anything Mac. With the innards of the clock replaced by Raspberry Pi Zero 2 W, the original display of the clock is also swapped with a 640×480 2.8-in color screen from Wave Share, and the project is interestingly called Wondermac. The name is in reference to Wonder Boy, the Chinese company that makes Maclock.

The modder, as you can see in detail in the video above, starts by cracking open the Maclock case, which has screws, but they are only used to mimic the Macintosh and have no significant usage. Opening the case was “probably the hardest part of the whole project,” he says. The case is clipped together pretty tightly, but he was able to separate the front bezel from the back using a wide metal pry tool. Once the front panel was free, he unplugged the wiring harness and pulled out the main circuit board and the screen to clear up the space inside the Maclock body, which will now have new guts and a new purpose.

“Compact, low power, and relatively inexpensive,” Raspberry Pi Zero 2 W was a clear choice for the Mac’s innards, the modder affirms. It comes with a pin header presoldered and includes a heatsink, which would be a nifty addition to keep this tiny computer cool when it does some computing. The Pi is now connected to the externally purchased screen, and the modder gets down to launching the Raspberry Pi imager app and installing Minivvac on an SD card for the software side of the project.

For powering the Wondermac, the modder doesn’t rely on the Maclock’s built-in battery; instead, they take advantage of the USB-C port on the back housing for power. After some tweaking to power output, some wire soldering, and sticking, he was able to get the power going as required to run the screen. Finally, he designed a 3D printed bracket with black filament to fit the screen in place, and then everything was assembled back into shape. Content with the outcome, he leaves the little Mac on the desk with the Afterdark screen saver.

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This DIY Cyberdeck With a 12-Inch Screen Actually Works Like a Laptop

Most cyberdecks sit somewhere between prop and prototype, fun to look at but often awkward to use, with bolted-on parts and layouts that prioritize aesthetics over ergonomics. They’re conversation starters that rarely stay on the desk once the novelty wears off. This “CMDeck” build is interesting because it tries to behave like a real laptop-class machine you could actually reach for when you want to write or tinker.

Salim Benbouziyane’s core decision was to give the deck the footprint of a full-size keyboard, a wide clamshell that feels anchored instead of chunky. A 12-inch touch display sits up top, and a custom low-profile mechanical keyboard lives below, with a split ortholinear layout, central trackpad, and small OLED. It’s framed as a deliberate workspace rather than a random collection of parts that happened to fit in a box.

Designer: Salim Benbouziyane

The split ortho layout and central trackpad push your hands outward, leaving a clear middle zone for navigation and status. The low-profile switches and custom keycaps keep the deck thin enough to feel like a proper clamshell, while the OLED hints at system status without cluttering the surface. It’s a layout aimed at writing, coding, and multi-window work, not just showing off an unusual key arrangement that makes typing harder.

The enclosure journey is where the design process shows most clearly. The first CAD pass looked clean with all the I/O on the back, then immediately ran into reality when cables blocked the lid from opening. Salim carved clearances, added a removable rear section for assembly, and reworked hinge mounts after early prototypes ripped screws out. The heavy display forced him to add brass weights so the deck could open fully without tipping backward.

The decision to make the bottom shell translucent purple is a nod to transparent tech nostalgia that also turns the internals into part of the visual identity. Resin-printed and CNC-finished parts give the case a smooth, almost commercial feel, while PETG support structures and brass inserts handle the mechanical load. It’s a mix of show and structure that makes flipping the deck over as interesting as opening it to type.

Small interaction details make it feel finished. Riser modules tilt the keyboard and improve airflow, magnets in the lid help keep it closed, and the touch display keeps the deck usable even when the keyboard is borrowed by another machine through a special USB port. These are the kinds of decisions that make the deck feel like a finished object rather than a one-off experiment you’d be afraid to actually use daily.

The project took months of iteration, from fighting ribbon cables to reprinting support structures and swapping coolers, all in service of a form factor that feels right on a desk. The result is a cyberdeck that invites everyday use, especially for writing and side-by-side windows, and a reminder that the most interesting DIY builds now are as much about industrial design as they are about electronics, where getting the hinge geometry right matters just as much as the circuitry underneath.

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DIYer creates a retro-modern typewriter computer with moving screen on the slide

What’s the precursor of the computer? The typewriter, of course. Taking things the other way around, a DIYer has built a gaming PC inside an old typewriter for the sake of technology. First of its kind, this DIY is all about building everything from scratch to have a typewriter that works better than your average computer.

Fitting a computer inside a typewriter requires a lot of brainstorming about which components are useful and which can give way to the PC components. Sounds easy, doesn’t it? The art here is to be very careful when removing unwanted parts like the keyboard, motor, and side brackets, while still retaining the slide’s functionality via the hammers and the main movement.

Designer: Prototype

After removing the components, there is just enough space to fit in a motherboard, power supply, and a graphics card. Before sorting this bit of the DIY, the first step is to sort out the keyboard assembly by preplacing it with a modern keyboard that is made from scratch, using the keys of the keyboard to keep the theme alive. This is where 3D printing comes in by taking a 360-degree scan of the typewriter’s keyboard and modelling the desired keyboard case that has more height for fitting in all the PCB components of a modern keyboard. The hard part here is to make the PCB assembly that corresponds to the key input and send it over to a PCB manufacturer to make.

Next comes the easy bit, where the keycaps are 3D modelled and printed to test fit the adapters. Attaching them to the corresponding key strokes does the job. The backplate is a cakewalk, and the parts are done. Finally, all the parts are put together, and the keyboard for the typewriter is ready. Then it’s time to connect the keyboard to the complex working of the computer using a servo motor. To test the thing, the DIYer attaches it to his laptop, and it works all fine with the slide and the bell working perfectly.

The final part is to fit the PC mechanism and screen onto the typewriter assembly for the magic as the typing action moves the whole thing on the slide. Incredible, I must say. The final part of the build is yet to be released, but we know what to expect!

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