Block is reportedly laying off around 1,000 workers

Block is the latest notable tech company to lay off hundreds of workers, according to reports. CEO Jack Dorsey is said to have informed employees that the company is firing a "large number" of them, with Cash App, Square and the foundational (i.e. operations) teams bearing the brunt of the impact. According to a Business Insider source, Block is letting go nearly 1,000 people.

Dorsey reportedly wrote in his memo that the company is becoming leaner. It laid off around 40 people from the Tidal team in December. Last year, Block said it planned to limit its headcount to around 12,000 workers, a reduction from the around 13,000 it had in late 2023. Engadget has contacted Block for confirmation of the layoffs.

While it was initially expected that the layoffs would take place over a period of months, executives reportedly opted against that in favor carrying them out at the same time. "Why is so much happening in one single day? All of these teams were confident in the direction they're taking, and were ready to take action within the same 2-3 weeks," Dorsey is said to have written in his memo. "We decided it would be better to do [it] at once rather than arbitrarily space them out, which didn't seem fair to the individuals or to the company. When we know we need to take an action, we want to take it immediately, rather than let things linger on forever."

The tech industry has shed tens of thousands of workers over the last year or so, including thousands this month alone across companies including Unity, Twitch, Amazon, Meta, Microsoft, eBay and Google. It also emerged on Tuesday that PayPal is firing around 2,500 people

This article originally appeared on Engadget at https://www.engadget.com/block-is-reportedly-laying-off-around-1000-workers-205319045.html?src=rss

OM System’s OM-1 Mark II offers improved autofocus and stabilization

OM System (formerly Olympus) has unveiled the OM-1 Mark II with largely the same specs as its predecessor, but several significant upgrades. Those include improved autofocus, particularly on the AI side, along with other quality-of-life improvements to stabilization, handling and more. 

The company has completed its OM System branding change, as there's no trace of the Olympus logo as seen on the OM-1. That said, the cameras are much the same inside. As before, it comes with a 20-megapixel (MP) stacked Micro Four Thirds sensor and TruePix X processor that allows for very fast burst shooting up to 50fps with continuous autofocus.

Those speeds haven't changed, but OM System boosted the camera's onboard RAM, allowing for some new features. The autofocus can now has a "Human detection" option that goes beyond just faces and eyes as before. The company says AF is also faster and more accurate (with and without subject detection), making it better for sports, wildlife and more.

OM System OM-1 Mark II
OM System

It also features a deeper buffer, meaning you can shoot 256 RAW frames at 50fps before it fills, around double the OM-1 — ideal for action shooting. And while the previous model allowed for blackout-free shooting at the highest frame rates, it now works at slower speeds as well (12.5fps and 16fps) for photographers who prefer to work that way. 

The company has also used updated algorithms to boost in-body image stabilization up to 8.5 stops with supported lenses, better than any other camera on the market (Canon's latest models boast 8 stops of stabilization). And it now supports 14-bit RAW for multishot high-res mode, both in the 80MP tripod and the 50MP handheld modes, to improve dynamic range. 

One new function is called Graduated Neutral Density (GND) that builds on the previous model's Live ND (LND) mode. The latter isn't a true ND filter, but blends multiple short shots to simulate one. The graduated version lets you shoot a gradient exposure at any angle, while also controlling the mid-point and whether it has a soft, medium or hard edge.

OM System's OM-1 Mark II offers improved autofocus and stabilization
Olympus

The body and control layout is much the same as before, but OM System has rubberized the command dials so they have a more tactile feel and work better when using gloves. That should be helpful, since the OM-1 is popular for bird and wildlife photography in all kinds of weather conditions.

Beyond that, specs and features are largely the same. You still shoot 4K video at up to 60 fps, in either 8-bit or 10-bit modes (1080p at 240 fps). And the OM-1 can output 12-bit Apple ProRes RAW video at up to 60 fps to an Atomos Ninja V or Ninja V+ external recorder without any pixel binning.

It comes with a 5.76-million dot 120Hz OLED viewfinder as before, along with a fully articulating display. There are dual SD UHS II card slots, but no CFexpress option. The battery delivers a solid 500 shots per charge, but that jumps to 1010 in "Quick Sleep" mode. Finally, you still get a small FL LM3 flash, designed mostly for fill or use with external flash units.

The OM-1 Mark II is arriving in late February for $2,400 (body only) and $3,000 in a kit with the OM System M.Zuiko Digital ED 12-40mm f/2.8 zoom lens (24-80mm full-frame equivalent). 

This article originally appeared on Engadget at https://www.engadget.com/om-systems-om-1-mark-ii-offers-improved-autofocus-and-stabilization-201810603.html?src=rss

Olympian Motors’ electric SUV slated for Q2 2024 release, teases Cybertruck with AR windshield and a retro-futuristic design

Fusing the past into the future sounds like the best prospect for an electric vehicle in a landscape filled with ultra-futuristic EVs is a refreshing change. Olympian Motors is set to achieve what most motorheads will appreciate down to the core. Their Model 84 electric vehicle is the first ever rear-wheel electric convertible in the United States with an augmented reality heads-up display.

While you won’t get that first impression of tech-infused features in this retro-futuristic vehicle, you’ll be proved wrong. The projector on the windshield gets rid of the contemporary 2D digital screen and replaces it with an advanced HUD interface. According to the New York-based company, they’ll start deliveries by Q2, 2024 and only 310 units of this four-seater roofless EV will be produced in the first phase.

Designer: Olympian Motors

The car targets a niche segment of users who want to go beyond the limits of owning a performance electric SUV. That I say because Cybertruck has been all over the internet these past few months (years I should say) revealing its unparalleled pros but also exposing what’s not that impressive. The Model 84 is boxy and a little less sharp in its aesthetics, evoking the inspirational design of the iconic Land Rover that has been the definition of safari vehicles for decades.

The body is made out of forged titanium and military-grade carbon fiber which both provide security assurance in case of an accident. The use of the former means the vehicle is lightweight enough to not stress the electric drivetrain which will need every possible battery-conserving feature it could benefit from. Another safety feature is the inclusion of nine airbags.

The SUV can go from 0-60 miles per hour in a mere 8.1 seconds courtesy of the 340 HP engine, meaning it has loads of torque for that initial kick. The top speed of the Model 84 can hit 160 miles per hour and a figure of 335 miles on a single charge is also achievable thanks to the 89 kWh motor.

While the convertible safari vehicle is best utilized for four travelers, the two back seats can be removed for carrying luggage. It also comes with a glass canopy and laminated windows keeping in mind the possibility of windows shattering in shards which could prove fatal. On the inside the boxy EV gets exotic woods, cashmere and silk materials instead of the usual cheap plastics and veneer made out of toxic chemicals.

Even though it uses luxurious materials and high-tech features, the Model 84 favors minimalism more than anything else. Remember that AR heads-up display, in a way gets rid of those chunky dashboard buttons and switches. The focus here is on hands-free operation via voice commands to control everything from HVAC, seats and doors to the lighting systems.

As per Olympian Motor, the EV will be initially only sold in the US without any confirmation of any plans to export or produce it elsewhere. An asking price tag of $70,000 is right there competing with the Cybertruck, so it’ll liven up the competition once we see it going toe-to-toe with the Tesla monster in real-world conditions. Will it be better at tackling the snowy roads, well only time will tell. Pardon me, for that pun, but I had to tease Tesla for all that’s worth it!

The post Olympian Motors’ electric SUV slated for Q2 2024 release, teases Cybertruck with AR windshield and a retro-futuristic design first appeared on Yanko Design.

The Kobo Libra 2 drops to its lowest price of the year so far

The Kobo Libra 2 ereader has dropped to its lowest price of the year so far. You can grab one via Amazon for $170, which is a discount of $20. This matches pricing from the holiday season for the water-resistant reading tablet.

Kobo’s Libra 2 easily made our list of the best ereaders for a number of reasons. First of all, this thing has actual buttons, which has become something of a rarity with modern ereaders. This gives users some tactile feedback when adjusting settings, turning pages and performing other activities on the tablet. Like most ereaders, the screen quickly re-orients itself, so you can make it so the buttons are on either side of the device.

We also admired the aesthetics, as this device looks and feels premium during use. We also called it the “most comfortable ereader” we’ve ever held, due to the textured and rubberized back. There’s a highly useful warming light that mimics natural environments. The text and image clarity are also on-point and the whole thing is waterproof up to six feet for 60 minutes. So grab that towel and hit the pool.

While we loved the beefy 32GB capacity, which holds thousands upon thousands of books, the Libra 2 features a relatively smallish 7-inch screen that pales in comparison to, say, the Kindle Scribe. However, it pretty much matches the size of a standard paperback. The $190 asking price is a bit steep, but this discount puts the kibosh on that concern. With this sale in place, the Libra 2 is a full $80 less than the similarly featured Kindle Oasis.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-kobo-libra-2-drops-to-its-lowest-price-of-the-year-so-far-195025528.html?src=rss

Here’s a video of Doom running on gut bacteria, proving you really can play the game on anything

An MIT biotech researcher has been able to run the iconic computer game Doom using actual gut bacteria. Lauren Ramlan didn’t get the game going on a digital simulation of bacteria, but turned actual bacteria into pixels to display the 30-year-old FPS, as reported by Rock Paper Shotgun.

Specifically, Ramlan created a display inside of a cell wall made entirely of E. coli bacteria. The 32x48 1-bit display may not win any resolution awards, but who cares, right? It’s Doom running on bacteria. The researcher dosed the bacteria with fluorescent proteins to get them to light up just like digital pixels.

There’s a couple of caveats here. First of all, the bacteria aren’t actually running the game, as we still haven't cracked that whole “inject biological matter with digital code” thing. Instead, the bacteria combine to act as a teensy-tiny monitor that renders gameplay for the beloved shooter.

Also, there’s the subject of frame rate, which is always an important metric when considering FPS games. To be blunt, the frame rate is atrocious, likely due to the fact that bacteria were never intended to display 3D video games. It takes 70 minutes for the bacteria to illuminate one frame of the game and another eight hours to return to its starting state. This translates to nearly nine hours per frame, which means it would take around 600 years to play the game from start to finish. That’s even worse than Cyberpunk 2077 at launch.

So while this won’t present the smoothest gameplay experience, it’s still a pretty nifty idea. Also, it further proves the theory that Doom can run on just about anything. We’ve seen the game running on pregnancy tests, rat brain neurons and even inside of other titles, like the sequel Doom II and Minecraft. Doom is the great equalizer. May it continue to surprise us for the next 30 years.

This article originally appeared on Engadget at https://www.engadget.com/heres-a-video-of-doom-running-on-gut-bacteria-proving-you-really-can-play-the-game-on-anything-184629896.html?src=rss

Here’s a video of Doom running on gut bacteria, proving you really can play the game on anything

An MIT biotech researcher has been able to run the iconic computer game Doom using actual gut bacteria. Lauren Ramlan didn’t get the game going on a digital simulation of bacteria, but turned actual bacteria into pixels to display the 30-year-old FPS, as reported by Rock Paper Shotgun.

Specifically, Ramlan created a display inside of a cell wall made entirely of E. coli bacteria. The 32x48 1-bit display may not win any resolution awards, but who cares, right? It’s Doom running on bacteria. The researcher dosed the bacteria with fluorescent proteins to get them to light up just like digital pixels.

There’s a couple of caveats here. First of all, the bacteria aren’t actually running the game, as we still haven't cracked that whole “inject biological matter with digital code” thing. Instead, the bacteria combine to act as a teensy-tiny monitor that renders gameplay for the beloved shooter.

Also, there’s the subject of frame rate, which is always an important metric when considering FPS games. To be blunt, the frame rate is atrocious, likely due to the fact that bacteria were never intended to display 3D video games. It takes 70 minutes for the bacteria to illuminate one frame of the game and another eight hours to return to its starting state. This translates to nearly nine hours per frame, which means it would take around 600 years to play the game from start to finish. That’s even worse than Cyberpunk 2077 at launch.

So while this won’t present the smoothest gameplay experience, it’s still a pretty nifty idea. Also, it further proves the theory that Doom can run on just about anything. We’ve seen the game running on pregnancy tests, rat brain neurons and even inside of other titles, like the sequel Doom II and Minecraft. Doom is the great equalizer. May it continue to surprise us for the next 30 years.

This article originally appeared on Engadget at https://www.engadget.com/heres-a-video-of-doom-running-on-gut-bacteria-proving-you-really-can-play-the-game-on-anything-184629896.html?src=rss

Raspberry Pi Water Cooling Kit is weird, cute, and probably overkill

While 3D printing blasted open the doors for creatives to bring their designs to life, the Raspberry Pi can be credited for empowering not just makers and modders but also a younger generation of budding engineers and scientists by giving them access to a cheap, small yet powerful computer. The single-board computer or SBC has become the basis for many electronics projects and DIY solutions, ranging from smart home security systems to out-of-this-world “cyberdeck” computers. The Raspberry Pi 5, the latest and so far most powerful model available, does have certain performance limits, but you can overclock its processor to really squeeze out all that you can, at the expense of overheating the board, of course. The tiny computer will then need some cooling system, but this particular kit tries to take lessons learned from desktop PCs and apply them in an effective but honestly comical manner.

Designer: seeed studio

Water cooling is a well-known solution used in desktop computers to prevent the system from overheating while keeping the processor operating at maximum efficiency. Of course, water doesn’t actually touch the sensitive electronics but draws heat away instead. Cool water travels toward the hotter areas while the heated water travels away from the hot spots and gets cooled by something like a fan. Given the space required to safely and effectively implement it, it’s no surprise that this system is usually only found on large desktop towers.

Compared to those gargantuan computers, the Raspberry Pi only has a fraction of the power but it can still be pushed to the limit by overclocking its CPU. The most common solutions in the market are small heat sinks and tiny fans that provide passive and active cooling, respectively, but some might feel that those just aren’t enough. For really power-hungry setups, this water cooling kit made especially for the Raspberry Pi 5 will probably suffice, if not actually excessive.

The Water Cooling Kit is easily more than five times the size of the small board computer, composed of a water tank and a large fan that cools down the hot water. This contraption is connected to a Raspberry Pi via two silicone hoses, one for hot water and another for cool water, with a radiator sitting on top of the Raspberry Pi’s processor. This kit supposedly halves the temperature of an overclocked Raspberry Pi 5 down to a toasty 37C, depending on the load.

But, yes, you will have to sacrifice a lot to have such a water-cooled Raspberry Pi, starting with the $120 price tag. While the kit can work with multiple Raspberry Pi boards to maximize the cooling efficiency, you’ll have to buy the extra hoses and radiators to make that work. You also definitely lose the Raspberry Pi’s biggest benefit, its small form factor that allows it to be used in almost any project imaginable. Then again, some of those projects do require pushing the small computer to its limit, at which point you might need something over-the-top like this.

The post Raspberry Pi Water Cooling Kit is weird, cute, and probably overkill first appeared on Yanko Design.

Indie game champion Day of the Devs is now an independent non-profit

Day of the Devs is always one of the biggest highlights of Summer Game Fest and The Game Awards. The showcase places the spotlight firmly on emerging indie games and underground titles, and each event always has at least a few projects that are worth adding to your wishlist. Now, Day of the Devs is shaking things up by becoming an independent non-profit organization.

It started in 2012 as a collaboration between iam8bit and Double Fine, which Microsoft bought in 2019. The restructuring means that Day of the Devs will no longer have a formal affiliation with Microsoft and has more leeway to do its own thing while becoming truly platform agnostic.

The team notes that "we have essentially always run things as a non-profit, but making it official — through a fiscal sponsorship partnership with Legacy Global — it opens us up to better funding opportunities, makes our fundraising efforts more transparent and public and helps our sponsors and audience understand how critical their support truly is." The organization will use funds raised to cover things like venue fees, equipment, staffing, video production and general operating costs.

A fundraising campaign is now up and running. Supporters will receive perks such as keys for a bunch of killer games from a variety of developers and publishers, VIP tickets for events and physical goods. As Game Developer notes, donations to Day of the Devs now count as tax write offs.

Day of the Devs doesn't charge developers to highlight their games and it wants to keep things free for event attendees. Next up is an in-person showcase in San Francisco on March 17. Developers can now submit their games for consideration.

Day of the Devs has other events planned throughout March, including one at the San Francisco Museum of Modern Art on March 18 and another at the Game Developers Conference. And of course, the organization will host digital showcases around the time of Summer Game Fest and The Game Awards later this year.

This article originally appeared on Engadget at https://www.engadget.com/indie-game-champion-day-of-the-devs-is-now-an-independent-non-profit-163439253.html?src=rss

Indie game champion Day of the Devs is now an independent non-profit

Day of the Devs is always one of the biggest highlights of Summer Game Fest and The Game Awards. The showcase places the spotlight firmly on emerging indie games and underground titles, and each event always has at least a few projects that are worth adding to your wishlist. Now, Day of the Devs is shaking things up by becoming an independent non-profit organization.

It started in 2012 as a collaboration between iam8bit and Double Fine, which Microsoft bought in 2019. The restructuring means that Day of the Devs will no longer have a formal affiliation with Microsoft and has more leeway to do its own thing while becoming truly platform agnostic.

The team notes that "we have essentially always run things as a non-profit, but making it official — through a fiscal sponsorship partnership with Legacy Global — it opens us up to better funding opportunities, makes our fundraising efforts more transparent and public and helps our sponsors and audience understand how critical their support truly is." The organization will use funds raised to cover things like venue fees, equipment, staffing, video production and general operating costs.

A fundraising campaign is now up and running. Supporters will receive perks such as keys for a bunch of killer games from a variety of developers and publishers, VIP tickets for events and physical goods. As Game Developer notes, donations to Day of the Devs now count as tax write offs.

Day of the Devs doesn't charge developers to highlight their games and it wants to keep things free for event attendees. Next up is an in-person showcase in San Francisco on March 17. Developers can now submit their games for consideration.

Day of the Devs has other events planned throughout March, including one at the San Francisco Museum of Modern Art on March 18 and another at the Game Developers Conference. And of course, the organization will host digital showcases around the time of Summer Game Fest and The Game Awards later this year.

This article originally appeared on Engadget at https://www.engadget.com/indie-game-champion-day-of-the-devs-is-now-an-independent-non-profit-163439253.html?src=rss

Scientists discover weird virus-like ‘obelisks’ in the human gut and mouth

We may have an adequate understanding of the human body in that, well, we invented aspirin and sequenced the genome, but researchers still find out new things about the humble homo sapien all of the time. Case in point? Scientists just discovered a previously unknown entity hanging out in the human gut and mouth. The researchers are calling these virus-like structures “obelisks”, due to their presumed microscopic shape.

These entities replicate like viruses, but are much smaller and simpler. Due to the minuscule size, they fall into the “viroid” class, which are typically single-stranded RNAs without a protein shell. However, most viroids are infectious agents that cause disease and it doesn’t look like that’s the case with these lil obelisks, as reported by Live Science.

So why are they inside of us and what do they do? That’s the big question. The discoverers at Stanford University, the University of Toronto and the Technical University of Valencia have some theories. They may influence gene activity within the human microbiome, though they also hang out in the mouth. To that end, they have been found using the common mouth-based bacterium Streptococcus sanguinis as a host. It’s been suggested that these viroids infect various bacteria in both the mouth and gut, though we don’t know why.

Some of the obelisks seem to contain instructions for enzymes required for replication, so they look to be more complex than your average viroid, as indicated by Science. In any event, there has been a “chicken and the egg” debate raging for years over whether viruses evolved from viroids or if viroids actually evolved from viruses, so further study could finally end that argument.

While we don’t exactly know what these obelisk sequences do, scientists have discovered just how prevalent they are in our bodies. These sequences are found in roughly seven percent of human gut bacteria and a whopping 50 percent of mouth bacteria. The gut-based structures also feature a distinctive RNA sequence when compared to the mouth-based obelisks. This diversity has led researchers to proclaim that they “comprise a class of diverse RNAs that have colonized, and gone unnoticed in, human, and global microbiomes.”

“I think this is one more clear indication that we are still exploring the frontiers of this viral universe,” computational biologist Simon Roux of the DOE Joint Genome Institute at Lawrence Berkeley National Laboratory told Science.

“It’s insane,” added Mark Peifer, a cell and developmental biologist at the University of North Carolina at Chapel Hill. “The more we look, the more crazy things we see.”

Speaking of frontier medicine, scientists also recently created custom bacteria to detect cancer cells and biometric implants that detect organ rejection after replacement surgery. The human body may be just about as vast and mysterious as the ocean, or even space, but we’re slowly (ever so slowly) unraveling its puzzles.

This article originally appeared on Engadget at https://www.engadget.com/scientists-discover-weird-virus-like-obelisks-in-the-human-gut-and-mouth-162644669.html?src=rss