More Than 120 iOS 18 Features & Changes Detailed (Video)

iOS 18

Apple’s iOS 18 is set to transform the user experience with an impressive array of new features and improvements. This update focuses on enhancing customization, accessibility, and functionality across the operating system. From the lock screen to native applications, iOS 18 brings significant changes that will elevate the way you interact with your device. The […]

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Deals: Unlock Your Creative Potential with IdeaAize: The Ultimate AI Content Creation Tool

IdeaAize

Imagine a world where writer’s block is a thing of the past, and creating high-quality content is as easy as clicking a button. Welcome to the future with IdeaAize, an all-in-one AI tool designed to streamline your content creation process. Whether you’re a marketer, writer, educator, or developer, IdeaAize is here to transform the way […]

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Apple seems to have persuaded OpenAI to work for exposure

At Apple's recently concluded annual conference for developers, the company announced that it teamed up with OpenAI to bring its technology to the iPhone and its other devices. It's easy to imagine a huge amount of money changing hands in a deal between a massive corporation and a fast-rising tech firm. But according to a new Bloomberg report, nobody paid anybody in that partnership. Apple is reportedly not paying OpenAI, because it believes that putting its technology in front of hundreds of millions of users is equal to or even better than any kind of monetary payment. 

Apple will use OpenAI's GPT-4o model to power AI tasks on iOS 18, iPadOS 18 and macOS Sequoia. Siri, for instance, will tap into ChatGPT’s capabilities if users ask it to create menu ideas, to summarize articles or to find photos based on a description of what they contain. Apple's writing tools can also use ChatGPT to write stories, as well as to rewrite and proofread existing text. Users will be able to enjoy these features without having to log into or pay for ChatGPT, but they do get access to extra perks if they pay for a Plus account. 

As Bloomberg points out, OpenAI could make money from the deal by convincing Apple users to pay $20 a month for ChatGPT Plus. And if those users sign up on an Apple device, then the iPhone-maker will also get a commission. In the future, Apple intends to generate more earnings from AI by getting into revenue-sharing agreements with its partners, the news organization says. It's aiming to get a cut of what those partners will earn from monetizing results in chatbots on Apple's operating systems, in particular, because it believes more and more users will turn to AI over search engines. That means it could earn less money from its long-standing (and lucrative) search deal with Google

Apple has yet to reveal its future AI partners, but it's reportedly in talks with Google to offer Gemini integration to iOS users as soon as later this year. It's also reportedly talking to Anthropic to offer its Claude AI chatbot as another option. 

This article originally appeared on Engadget at https://www.engadget.com/apple-seems-to-have-persuaded-openai-to-work-for-exposure-033636236.html?src=rss

Music publishers accuse Spotify of ‘bait-and-switch subscription scheme’

Spotify has once again drawn the ire of the music industry. The National Music Publishers' Association has called on the Federal Trade Commission to examine the streaming service's addition of audiobook content into all of its paid subscription plans. According to the group's FTC complaint, Spotify's recent actions are part of "a scheme to increase profits by deceiving consumers and cheating the music royalty system."

This requires some backstory. In November 2023, Spotify announced that it would include 15 hours of audiobook content as part of all its Premium subscription plans. A few months later, the company unveiled a new audiobook-only subscription, offering the same number of listening hours for $10 a month. The publishers' organization claims that Spotify's recent price increases are based on offering that extra audiobook content, and that paying customers are automatically being charged for a service they didn't choose and can't opt out of without switching to the free, ad-supported listening experience.

And the additional revenue from the higher Premium subscription costs may not go to the music composers. According to the FTC complaint, Spotify will pay about $150 million less in music royalties over the first year of these new bundled Premium plans.

The NMPA letter goes so far as to call the new audiobook-only plan "a sham" that "exists solely to allow Spotify to claim that audiobook content is a significantly and independently valuable aspect of its 'bundled' Premium Plan, as the Audiobook Access Plan costs only $1 less than the Premium Plan with the exact same audiobook content and music."

A Spotify spokesperson provided Engadget with the following statement: 

“Spotify’s approach to expanding its offering and raising prices is industry standard. We notify users a month in advance of any price increases and offer easy cancellations as well as multiple plans for users to consider. In short, we categorically reject the NMPA’s baseless accusations and will continue to provide consumers incredible value and a best-in-class experience.”

At this early stage, it's hard to say whether this issue will impact Spotify's planned overhaul of its royalty model. Both artists and publishers have routinely criticized the streaming ecosystem at large and Spotify in particular for underpaying the creatives behind the music.

Update, June 13 2024, 3:15PM ET: This story has been updated to include Spotify’s statement on the NMPA’s claims.

This article originally appeared on Engadget at https://www.engadget.com/music-publishers-accuse-spotify-of-bait-and-switch-subscription-scheme-235255614.html?src=rss

OpenAI’s revenue is reportedly booming

We don’t know if OpenAI, the creator of ChatGPT, is actually making any money so far. But thanks to a Wednesday report in The Information, what we do know is that the company doubled its annualized revenue — a measure of the previous month’s revenue multiplied by 12, as the publication helpfully explained — in the last six months.

OpenAI’s annualized revenue was $3.4 billion, CEO Sam Altman reportedly told staff. That’s up from $1.6 billion around the end of last year, and $1 billion a year ago. Most of this revenue came from a subscription version of ChatGPT, which offers higher messaging limits to people who pay at least $20 a month, as well as from developers who pay the company to use the company’s large language models in their own apps and services. About $200 million on an annualized basis comes from Microsoft, which gives OpenAI a cut of sales of OpenAI’s large language models to customers using Azure, Microsoft’s cloud computing platform aimed at businesses.

Notably, an OpenAI spokesperson told The Information that the financials were "inaccurate" but did not explain which details it disputed. OpenAI did not immediately respond to Engadget's request for comment.

Earlier this week, Apple announced a partnership with OpenAI. The company plans to hook ChatGPT right into its operating systems for iPhones, iPads, and Macs, letting Siri reach out to ChatGPT to answer questions. The financial terms of that deal, however, are still unknown.

This article originally appeared on Engadget at https://www.engadget.com/openais-revenue-is-reportedly-booming-230324957.html?src=rss

King Ice teases bejeweled Pokémon bling

If you’re looking for a birthday gift for the Pokémon fan who has everything (and we mean, every toy, card, item of apparel, game, Happy Meal collectable, etc.), the jewelry brand King Ice may have the solution.

King Ice posted a photo on X and its website Wednesday teasing a new line of Pokémon jewelry pieces. The photo features the familiar face of Pikachu with a Poké Ball on his head decked out entirely in jewels. The X caption reads: “Collection dropping 6/14/24.”

This is not the first time the jewelry and clothing brand have collaborated with a big video game franchise. King Ice also sells a line of bejeweled Xbox themed necklaces, rings and earrings. It's also made necklaces and other keepsakes featuring characters from games like PAC-MAN, Sonic the Hedgehog and Halo with a completely blinged out Master Chief full figure and helmet. King Ice has also made necklaces and rings for other pop culture icons such as Batman, Chucky and Tiffany from the Child’s Play horror movie and TV show franchise, Looney Tunes characters based on the Space Jam movies and Ren and Stimpy.

This also won’t be the first time that Pokémon has been honored with its own jewelry line. Tiffany & Co. released a line of Pokémon jewelry pieces in November designed by Daniel Arsham featuring characters like Pikachu, Charmander, Squirtle, Jigglypuff, Cubone and Mew. The Tiffany necklaces came in 18K yellow gold with diamonds or sterling silver and even have their own Tiffany Blue Poké Balls, according to Women’s Wear Daily.

This article originally appeared on Engadget at https://www.engadget.com/king-ice-teases-bejeweled-pokemon-bling-222344432.html?src=rss

Alamo Drafthouse is being bought by Sony Pictures

Sony Pictures Entertainment announced today that it has acquired Alamo Drafthouse Cinema, a beloved independent theater business. Alamo Drafthouse won scores of loyal fans over the years for its well-enforced policy of no talking and no texting during showings, as well as its dine-in experience with food and beverage menus.

At least for now, the Alamo experience for viewers may not feel different under the new management. Alamo Drafthouse will continue to operate its 35 cinemas and run its Fantastic Fest film festival. And current CEO Michael Kustermann will remain at the helm and report to the head of a new Sony Pictures Experiences division.

It's the end of an era for the indie theater chain, which was founded in 1997 by Tim and Karrie League. But given how hard the COVID-19 pandemic crushed the movie-going experience, at least this isn't the end of the Alamo Drafthouse story. The business made a valiant effort to keep viewers' support with its Season Pass streaming service in 2020, but the Texas-based company filed for Chapter 11 bankruptcy in 2021 and began approaching potential buyers in March of this year.

There's no dollar figure attached to the announcement, but Sony's press release notes that Alamo Drafthouse is the seventh-largest theater chain in North America. Even with their struggles, the company attracts an annual audience of 10 million and posted a 30 percent increase in box office revenue last year. Maybe this sets the Alamo theaters up to host special Crunchyroll anime marathons in the near future.

This article originally appeared on Engadget at https://www.engadget.com/alamo-drafthouse-is-being-bought-by-sony-pictures-204934280.html?src=rss

PlayStation Plus June offerings include Monster Hunter Rise and three Lego games

There’s a whole new crop of games headed to your PlayStation console if you’re a subscriber to one of Sony’s various PlayStation Plus tiers. The additional games for the June update include 14 new titles featuring PS5-only games like the medieval RPG Crusader Kings III, the surreal action-adventure After Us, the industrial age strategy game Anna 1800 and Football Manager 2024.

The collection also includes several PS4/PS5 crossover titles starting with the critically acclaimed, fan favorite Monster Hunter Rise from Capcom. Others include the motocross racing game Monster Energy Supercross - The Official Videogame 6 and the procedural police sim Police Simulator: Patrol Officers. A few titles originally released on the PS4 are also being added, including the first-person shooter Far Cry 4 and two Lego games including The Hobbit and Disney-Pixar’s The Incredibles. A few older titles are also being added to the Classics catalog for Premium subscribers: third-person shooter Ghosthunter, Lego Star Wars II: The Original Trilogy and the wisecracking platformer Daxter.

June’s collection of PlayStation Plus titles is the first to feature a game for the PlayStation VR 2 with the free release of the nature paddling simulator Kayak VR: Mirage. Sony started offering PS VR2 games on its PlayStation Plus earlier this month as part of its Days of Play celebration that included a healthy collection of virtual titles include Ghostbusters: Rise of the Ghost Lord, Before Your Eyes, Walkabout Mini Golf, Synth Riders and both chapters of The Walking Dead: Saints & Sinners. You’ll need to be a Premium subscriber to try the VR games, though.

The first batch of new PlayStation Plus games for June announced in late May including SpongeBob SquarePants: The Cosmic Shake, AEW Fight Forever, Streets of Rage 4 and EA Sports FC 24. These titles are available to anyone, regardless of which PlayStation Plus tier you’re subscribed to.

The update also offered a batch of PS2 classic titles for those on the Premium tier. Those include Tomb Raider Legend, Star Wars: The Clone Wars and Sly Cooper and the Thievius Raccoonus. Finally, PS Plus Extra and Premium members also got access to Dredge, Lego Marvel Super Heroes 2, Cricket 24, Grand Theft Auto: San Andreas - The Definition Edition and a game trial of WWE 2K24.

This article originally appeared on Engadget at https://www.engadget.com/playstation-plus-june-offerings-include-monster-hunter-rise-and-three-lego-games-202307151.html?src=rss

Astro Bot is a supremely silly and incredibly smooth platformer

Astro Bot is as precise as it is ridiculous, and this is exactly what makes it so damn delightful. During my 30-minute demo at Summer Game Fest, I crashed into spiky obstacles, flew off the side of sky-high platforms, bounced into deadly projectiles and popped my little robot protagonist like an overinflated balloon — and I could not keep the smile off my face the entire time. The art style, sound effects and animations in Astro Bot are infused with childlike joy, taking the sting out of each failure. Simultaneously, each death felt avoidable with a little more practice, each leap landable with just one more try. Resets were quick and generous, encouraging trial-and-error while maintaining a superb platforming flow.

Despite its kid-friendly appearance, Astro Bot feels like a mature — and super tricky! — platformer.

This competency makes sense, considering Sony has had more than 10 years to perfect the Astro Bot recipe. The first official Astro Bot title was Rescue Mission, a 2018 PlayStation VR game and a semi-sequel to 2013’s The Playroom demo on PS4. Next, Astro’s Playroom came pre-installed on the PS5 at launch in 2020, offering a short but memorable tour through the features of the DualSense controller. All of these experiences were cute and well-executed, but as it turns out, they were long-tail teasers for the full Astro Bot game coming out on September 6.

Astro Bot
PlayStation

The SGF 2024 Astro Bot demo was on PlayStation 5 and showcased a few different worlds, each with a distinct gadget and map style. I tried out a dog jetpack that let me dash forward and a pair of frog-face gloves with spring-loaded punching abilities. The frog gloves were my favorite weapon of the day: the left glove was activated by the LT button and the right was attached to RT, and I spent most of this level rhythmically punching the air, just because it felt cool to do so. Throughout this stage there were also red sticky points to punch into, allowing me to hold the gloves in place and stretch out the springs, turning Astro into a robot-sized slingshot. You have to hold the triggers in place and pull Astro back before flinging its little body in the proper direction, which is sometimes directly into the face of a giant red octopus. Obviously.

Astro makes the most adorable wah wah wah wah sound when it dies, diffusing any disappointment. I heard this sound most often while attempting to clear a section of spinning, spiked balls and pink-glass platforms that shattered as soon as Astro skated over them. The fragile nature of the glass forced me to react with twitchy adjustments, ramping up the tension and encouraging replays. There were so many clever mechanics, tools and obstacles on display in the Astro Bot demo, including a throwable time-freezing item, a powerful magnet that picked up anything metal nearby, a line of flaming spheres that snaked rapidly across a platform, and even just the standard jump, which propelled Astro into the air and shot lasers out of its feet, injuring the blobs and other enemies below.

Astro Bot
PlayStation

The full game will feature more than 50 unique planets of platforming proficiency, more than 300 bots to rescue (more than half of which are classic PlayStation characters), and dozens of weird and satisfying tools to use. It’ll take about 15 hours to complete, and according to Team ASOBI head Nicolas Doucet, that length was chosen purposefully.

“Usually games use like one or two mechanics really well, and they build up on top of that, but this is really more about us rebooting everything for every planet, and just keeping Astro and the crew as the center point,” Doucet told Engadget at SGF. “But it's something we decided from the beginning, that maybe as a result, it won't be like a 50 hour game — but that’s okay. It's better to have 15 hours of constant renewal than 30 hours where you feel like, sometimes, it drags a bit.”

Team ASOBI’s goal with Astro Bot is to offer a fresh experience at every turn.

“We want people to think, ‘What surprise are they going to throw next?’” Doucet said. “And if we can maintain that all the way to the end — even like, final boss, game ending, we are trying to keep that alive to the very, very, very last second of the game. If we succeed with that, I think people will have a good time.”

As in Astro’s Playroom, the DualSense controller has a starring role in Astro Bot. The game’s bots regularly fly around on a jet-sized DualSense and Astro is on a mission to collect friends and store them inside the controller itself. When new bots are picked up they appear inside an on-screen DualSense, and when players shake the controller in real life, it’s mirrored in the game. The little characters sway and knock into each other, and they can even pop out of the gamepad if it’s rattled in the proper way, and it’s all just pretty adorable.

Astro Bot
PlayStation

It’s refreshing to see Sony leaning into silliness.

“The design of Astro has a little bit of a tummy, and actually, the bots originally were supposed to look a little bit like toddlers,” Doucet said. “They look a little bit clumsy on their legs and, you know, their butts sticking out as if they were wearing nappies and stuff. The design came from that, so that the silhouette would be endearing and also a little bit silly. But that was separated from the tightness [of the mechanics]. It's almost like there's two mindsets, because the silliness can be there and we kind of laugh about it, but when it comes to clearing a challenge, it's good to be tight. It’s only pixel perfect.”

The balance between acuity and absurdity is what makes Astro Bot so compelling, even just in its demo form. It feels like a solid platformer first, providing a mechanically sound foundation where all of the nonsense can thrive.

“The silliness usually comes from animation and the visual side, whereas the tightness of the gameplay comes from the engineering and really the game design and programming,” Doucet said. “If I go back to the origins of Astro, before being a funny-to-look-at platformer, it was actually a platformer that feels good, where the jump lands exactly where you want and starts when you want. Your input lag and all of that was really the focus point.”

The PlayStation demo space at Summer Game Fest was a cool cave of happiness, featuring Lego Horizon Adventures and Astro Bot, two games that turn classic Sony characters into irreverent cartoon versions of themselves. Considering some of PlayStation’s most popular protagonists are serious, grizzled warriors like Kratos, Joel, Ellie, Wander, the Bloodborne guy and Aloy, there’s room for these interpretations to go horribly wrong. Astro Bot gets it right (and it sounds like Lego Horizon Adventures does, too).

“The writing of the games isn't as important to us as what the character background is,” Doucet said. “In the case of The Last of Us, for example, the main characters are good characters. They have complex decisions to make, but fundamentally, they're good people. There would be nothing wrong about questioning, ‘Who is Ellie?’ and, ‘Who is Joel?’ And then, you know, parents and kids can exchange [ideas]. You can imagine a good conversation coming out of that.”

Astro Bot
PlayStation

The character I was most stoked to see in Astro Bot was the red-cloaked protagonist from Journey. While the meeting immediately triggered memories of loss, discovery and introspection, I was mostly just happy to see an old friend in an unexpected place. The fact that the character was guaranteed to be carefree and comedic here added an extra layer of mental security to the experience. A colleague who was watching me play didn’t immediately recognize the Journey character in Astro Bot and I was happy to explain it, automatically recounting some of my own experiences with the game from back in the day. It’s easy to see how Astro Bot will introduce new audiences to classic PlayStation franchises, while also reigniting those feel-good hormones in veteran players.

But I’ll be honest: I don’t really need the PlayStation characters in Astro Bot. They’re adorable and capable of generating a warm tinge of familiarity, but for me, Astro Bot’s allure doesn’t lie in its nostalgia play. Instead, I view the character appearances more like easter eggs, cute but not crucial to the actual gameplay. Which, I have to say again, is incredibly competent, replayable and fun. Stellar platforming is Astro Bot’s true joy.


Catch up on all of the news from Summer Game Fest 2024.

This article originally appeared on Engadget at https://www.engadget.com/astro-bot-is-a-supremely-silly-and-incredibly-smooth-platformer-200012651.html?src=rss

ChromeOS will lean more on the same tech that powers Android

Google is making some significant changes to ChromeOS, the operating system that powers Chromebooks, but they may not be easy for you to spot. Future versions of the OS will lean more heavily on the same tech on which Android is based. More specifically, Google says it will "be embracing portions of the Android stack, like the Android Linux kernel and Android frameworks, as part of the foundation of ChromeOS."

The ChromeOS and Android teams already have some experience of working together, having delivered features like the ability to run Android apps on Chromebooks. The ChromeOS crew has adopted Android's Bluetooth tech too.

There are several reasons for this shift, including engineering efficiencies and helping phones and accessories become more compatible with Chromebooks. Google says it will "continue to deliver the unmatched security, consistent look and feel, and extensive management capabilities that ChromeOS users, enterprises and schools love."

There's another major reason for baking more Android tech into ChromeOS: to enable more AI features. Google says this approach will help it to roll out new AI tools at a faster and larger scale across more devices. Given that Android devices are where many users will likely interact with the company's AI products most often outside of Search, G Suite and Gmail, it's not too surprising that Google would want to bring some of the same nous to ChromeOS.

Don't expect to see the fruits of this labor on your Chromebook anytime soon, though. Google notes that while the under-the-hood work is starting now, the upgrades "won’t be ready for consumers for quite some time." Once the overhauled ChromeOS is ready for primetime, the company promises a "seamless" transition to it.

This article originally appeared on Engadget at https://www.engadget.com/chromeos-will-lean-more-on-the-same-tech-that-powers-android-194842840.html?src=rss