Disney is investing $1.5 billion in Epic Games to create a ‘games and entertainment universe’

Disney will invest $1.5 billion in Epic Games, the creator of Fortnite, the company announced on Wednesday. As part of the initiative, Disney and Epic Games will create a brand new “games and entertainment universe” over the next few years, Disney said in a statement.

“Our exciting new relationship with Epic Games will bring together Disneys beloved brands and franchises with the hugely popular Fortnite in a transformational new games an entertainment universe,” wrote Disney CEO Bob Iger in the statement. “This marks Disney’s biggest entry ever into the world of games and offers significant opportunities for growth and expansion.”

Players will be able to “play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar, and more” in the new entertainment universe, which will be powered by Epic’s flagship Unreal Engine. Disney currently uses Unreal Engine to produce movies, video games, and content used in Disney theme parks around the world. It has also partnered with Epic Games previously to bring characters from Marvel, Tron, and Star Wars to Fortnite.

Neither company disclosed how much the valuation of Epic Games, a private company, would be after Disney's investment. Chinese technology conglomerate Tencent currently owns 40 percent of Epic Games, while Sony owns just over 5 percent.

“[We] are collaborating on something entirely new to build a persistent, open and interoperable ecosystem that will bring together the Disney and Fortnite communities,” said Epic Games CEO Tim Sweeney in the statement. “Disney was one of the first companies to believe in the potential of bringing their worlds together with ours in Fortnite[.]”

This article originally appeared on Engadget at https://www.engadget.com/disney-is-investing-15-billion-in-epic-games-to-create-a-games-and-entertainment-universe-215015443.html?src=rss

ESPN, Fox, and Warner Bros. Discovery are launching a streaming service just for sports this fall

Three of the biggest sports TV companies in the US — ESPN, Fox, and Warner Bros. Discovery — will launch a streaming sports service in the fall of 2024, the companies said in a joint statement on Tuesday. It will stream sporting events from networks that all three companies own, including games from the NFL, MLB, NHL, and the NBA. Importantly, subscribers will also be able to stream linear channels, including ESPN, ESPN2, ESPNU, SECN, ACCN, ESPNEWS, ABC, FOX, FS1, FS2, BTN, TNT, TBS, truTV, and ESPN+, helpful for anyone thinking about canceling cable.

The name of the service and its pricing will be announced later this year, the companies said. It will be available as a standalone app that anyone in the US can subscribe to. But customers will also be able to bundle it with their existing Disney+, Hulu, and Max subscriptions for an undisclosed fee.

Each network will own one-third of the service, which will be run by an independent management team. Still the new service won’t be the one-stop shop that diehard sports fanatics might want it to be. Amazon, for instance, owns Thursday Night Football; Apple owns Major League Soccer; NBC owns Sunday Night Football; and Paramount owns some NFL rights.

This article originally appeared on Engadget at https://www.engadget.com/espn-fox-and-warner-bros-discovery-are-launching-a-streaming-service-just-for-sports-this-fall-225050356.html?src=rss

Comcast agrees to kill 10G branding after advertising watchdogs said it was misleading

Comcast is discontinuing its its “Xfinity 10G Network” branding to describe its internet service after a National Advertising Review Board (NARB) panel found that the term could mislead consumers into thinking that Comcast’s cellular and broadband services would offer much faster speeds than current-generation networks. Comcast rivals T-Mobile and Verizon had challenged the branding with the National Advertising Division (NAD), an ad industry watchdog, which had recommended that Comcast get rid of it in October 2023. Comcast’s confusing branding is at the heart of this challenge: “5G” refers to mobile internet, while “10G” refers to 10-gigabit broadband speeds typically delivered to homes through physical infrastructure.

On Wednesday, the NARB said that it agreed with the NAD’s decision and recommended that Comcast “discontinue use of the term 10G in the product service name ‘Xfinity 10G Network’ and when 10G is used descriptively to describe the Xfinity network.” The NARB found that the branding could mislead consumers into thinking that “10G” offered significantly faster speeds than current-generation 5G networks

The NARB also decided that using “10G” to refer to home broadband, as Comcast did, was misleading because consumers would assume that they would get 10-gigabit internet speeds on every Xfinity connection. In reality, as Ars Technica pointed out, getting those speeds requires getting Xfinity’s fiber-to-the-home connection, which typically costs hundreds of dollars more in monthly fees, installation, and activation over Xifnity’s regular cable broadband plans.

In a statement that Comcast provided to the NARB, the company agreed to stop using the misleading branding in its marketing. "Although Comcast strongly disagrees with NARB's analysis and approach, Comcast will discontinue use of the brand name 'Xfinity 10G Network' and will not use the term '10G' in a manner that misleadingly describes the Xfinity network itself," Comcast said. 

The company said, however, that it still “reserves the right” to use both “10G” and “Xifnity 10G” in ways that do “not misleadingly describe the Xfinity network itself”, so expect both terms to still show up in Xfinity marketing, just, hopefully, in less misleading ways.

This article originally appeared on Engadget at https://www.engadget.com/comcast-agrees-to-kill-10g-branding-after-advertising-watchdogs-said-it-was-misleading-185550194.html?src=rss

PayPal is laying off 2,500 employees

PayPal is laying off nine percent of its workforce, the company’s CEO Alex Chriss told staff in a letter on Tuesday that PayPal made public hours later. The decision will impact about 2,500 employees, who will find out their fate between today and the end of the week, Bloomberg reported earlier. PayPal's layoffs come almost exactly a year after the company fired more than 2,000 workers to keep costs down. 

Despite thousands of job cuts in 2023, layoffs at tech companies have continued into 2024. On the same day as PayPal's latest layoffs, Jack Dorsey's Block, the company that owns Cash App, Foundational, and Square, conducted its second round of layoffs in two months, cutting nearly a thousand people. Earlier this month, Google laid off more than a thousand workers in its Assisstant and hardware divisions, with CEO Sundar Pichai warning employees to brace for more cuts through the year. Discord, eBay, Riot Games, TikTok, Microsoft, iRobot, Amazon, Unity, and Duolingo, among others, have collectively cut thousands of jobs in January

PayPal was one of the earliest companies in online payments industry, but in recent years, rivals like Zelle and tech companies with deep pockets like Apple, have entered the space. The competition in the payments industry is putting pressure on PayPal. Bloomberg noted that four analysts have downgraded the company’s stock this month. The company will "continue to invest in areas of the business we believe will create and accelerate growth," Chriss said in the letter. 

PayPal's layoffs are happening despite the company's strong growth throughout 2023. The company's revenue as of September 2023 was $7.42 billion, an increase of more than eight percent compared to its revenue a year before. It beat earnings expectations and reported a "double digit growth" in the number of transactions that happened over its platform. The Information noted that Chriss, who took over as the company's CEO in September 2023, said in PayPal's last earnings call in November 2023 that its costs were "too high" and were "slowing us down."

This article originally appeared on Engadget at https://www.engadget.com/paypal-is-laying-off-2500-employees-214628203.html?src=rss

The FTC is investigating Microsoft, Amazon and Alphabet’s investments into AI startups

The Federal Trade Commission is launching an inquiry into massive investments made by Microsoft, Amazon and Alphabet into generative AI startups OpenAI and Anthropic, the agency announced on Thursday. The FTC said that it had issued “compulsory orders” to the companies and would scrutinize their relationships with AI startups to understand their impact on competition.

“History shows that new technologies can create new markets and healthy competition,” FTC Chair Lina Khan said in a statement. “As companies race to develop and monetize AI, we must guard against tactics that foreclose this opportunity. Our study will shed light on whether investments and partnerships pursued by dominant companies risk distorting innovation and undermining fair competition.” The companies have 45 days to respond to the agency. 

Ever since OpenAI released ChatGPT at the end of 2022, generative AI has exploded, sparking both excitement about its potential to increase productivity as well as anxiety about job losses. Against this backdrop, the world’s largest tech companies have been racing to develop their own versions of the tech as well as pouring billions of dollars into smaller startups creating it. 

Microsoft, for instance, invested more than $13 billion into OpenAI for a 49 percent stake, using the startup’s tech to add generative AI capabilities to Bing, its own search engine, as well as Windows and Office. Amazon and Alphabet invested $4 billion and $2 billion respectively in Anthropic, an AI startup that makes a chatbot called Claude.

In an opinion column in The New York Times last year, the FTC’s Khan wrote that “the expanding adoption of AI risks further locking in the market dominance of large incumbent technology firms” and argued for AI regulation.

As part of its investigation, the FTC is seeking information about the specifics of Microsoft, Amazon and Alphabet’s investments, decisions around new product releases, oversight rights, analyses of market share and potential for sales growth among other details.

The US isn’t the only country examining Big Tech’s ties with generative AI startups. The UK’s Competition and Markets Authority said last month that it was examining whether Microsoft’s investment into OpenAI was subject to antitrust law.

In a post on X in December, Microsoft’s president Brad Smith characterized the company’s OpenAI investment as a partnership “that has fostered more AI innovation and competition, while preserving independence for both companies.” Microsoft currently has a non-voting observer seat on OpenAI’s board, which, said Smith, was “very different from an acquisition.”

“We hope the FTC’s study will shine a bright light on companies that don’t offer the openness of Google Cloud or have a long history of locking-in customers – and who are bringing that same approach to AI services," a Google spokesperson told Engadget.

"The U.S. has assumed a global AI leadership position because important American companies are working together," Rima Alaily, Microsoft's vice president for Competition and Market Regulation, told Engadget in a statement. "Partnerships between independent companies like Microsoft and OpenAI, as well as among many others, are promoting competition and accelerating innovation. We look forward to providing the FTC with the information it needs to complete its study.”

Spokespeople from Amazon and Anthropic declined to comment. OpenAI did not respond to a request for comment from Engadget.

This article originally appeared on Engadget at https://www.engadget.com/the-ftc-is-investigating-microsoft-amazon-and-alphabets-giant-investments-into-ai-startups-190939602.html?src=rss

Netflix says that game engagement tripled in 2023

Netflix said that user engagement with games on the service tripled in 2023. “[Despite] games still being small, and certainly not yet material relative to our film and series business, we’re pleased with this progress,” the company said in its earnings report on Tuesday. As an example, the company pointed to the addition of the Grand Theft Auto trilogy to the service last year, although it isn't clear how much the trilogy, which only arrived on Netflix on December 14, helped drive engagement in the final two weeks of the year. 

Netflix said that Grand Theft Auto has become its “most successful launch to date” in terms of installs and engagement. It didn’t say how many people had downloaded the trilogy since it was released on the platform, however. Some customers had signed up for Netflix just to play the Grand Theft Auto games, the company said.

That’s a big change from 2022, when and analysis from Apptopia and CNBC revealed that less than one percent of Netflix’s customers were playing games, which the company had made available to anyone with a Netflix subscription a year earlier. Despite the slow uptake, Netflix continued adding games to the platform. It’s growing gaming library includes popular titles like Hades, Dead Cells, Braid, Death’s Door and Katana Zero, as well as games such as Oxenfree II: Lost Signal, which it developed on its own after buying indie developer Night School. The platform also includes games based on its own popular original shows like Money Heist and The Dragon Prince.

Beyond gaming, Netflix said that it added 13.1 million subscribers in the last three months of 2023, the highest number of subscribers it has added since the explosive growth it experienced during the pandemic. The total number of Netflix subscribers around the world is now 260 million.

This article originally appeared on Engadget at https://www.engadget.com/netflix-says-that-game-engagement-tripled-in-2023-224130242.html?src=rss

Google is laying off hundreds of workers who sell ads to big businesses

Days after laying off more than a thousand employees from Pixel, Nest, Fitbit, Google Assistant and core engineering divisions, Google is cutting “hundreds of roles” on its advertising sales team, a company spokesperson told Engadget on Tuesday.

“Every year we go through a rigorous process to structure our team to provide the best service to our Ads customers,” the company said in a statement. “We map customers to the right specialist teams and sales channels to meet their service needs. As part of this, a few hundred roles globally are being eliminated and impacted employees will be able to apply for open roles on the team or elsewhere at Google.”

The spokesperson declined to share information about the exact number of employees impacted by the cuts or where they were located. The news was first reported by Business Insider, which obtained a memo that Google’s chief business officer Philipp Schindler sent staff on Tuesday.

Google’s latest cuts continue the trend of layoffs at tech companies, which shed thousands of jobs in 2023. In the first two weeks of this year, for instance Amazon cut hundreds of workers in video game streaming service Twitch, Prime Video, MGM Studios, and Audible. Discord, Meta, Unity and Duolingo have also let go employees in 2024.

In December, The Information reported that Google was planning to reorganize its ad sales unit, which has more than 30,000 people, in favor of using machine learning to help customers buy more ads on flagship products like Google Search and YouTube, which is how the company makes a bulk of its revenue. Most of the company’s cuts taking place today will focus on ad sales teams selling ads to large businesses.

Meanwhile, the company is reportedly throwing millions of dollars of stock at select researchers at DeepMind, its artificial intelligence unit, to stop them from decamping to rivals like OpenAI.

This article originally appeared on Engadget at https://www.engadget.com/google-is-laying-off-hundreds-of-workers-who-sell-ads-to-big-businesses-190057680.html?src=rss

The Apple Watch import ban is paused — for now

A federal appeals court in Washington D.C. has allowed Apple to continue importing the Apple Watch Series 9 and Apple Watch Ultra 2 models on Wednesday. The court’s decision comes a day after Apple filed an appeal against a decision by the International Trade Commission (ITC) to ban imports of both models of the Apple Watch, which are at the heart of a patent dispute.

The court’s ruling is temporary. It has given the ITC until January 10 to respond to Apple’s motion for a longer-term pause on the ban during the appeals process, Reuters reported. This means that Apple should be able to resume Apple Watch sales on its website and in Apple Stores in the US, something that the company had stopped doing last week. 

Hours after this story was published, Apple told Engadget that the company would, indeed, start selling the Apple Watch in the US again. “We are thrilled to return the full Apple Watch lineup to customers in time for the new year," an Apple spokeswoman said in a statement. "Apple Watch Series 9 and Apple Watch Ultra 2, including the blood oxygen feature, will become available for purchase again in the United States at Apple Stores starting today and from apple.com tomorrow by 12pm PT. Apple’s teams have worked tirelessly over many years to develop technology that empowers users with industry-leading health, wellness and safety features and we are pleased the U.S. Court of Appeals for the Federal Circuit has stayed the exclusion order while it considers our request to stay the order pending our full appeal.”

The Watch side of Apple's business generates about $17 billion a year, according to Bloomberg. In October, the ITC determined that Apple violated two patents belonging to another California-based company called Masimo. Both patents revolved around the blood-oxygen sensor that Apple has included in most models of the Watch since 2020. The ITC denied Apple’s appeal against its decision, sending the case all the way to the White House for a Presidential Review. President Biden, however, did not veto the ITC’s decision, which meant that the ban officially went into effect last week.

In its appeal filed on Tuesday, Apple claimed that the company will “suffer irreparable harm” if the ban continued. The company is currently exploring redesigning the blood oxygen sensors in its smartwatch after both the ITC and Masimo said that a software fix, which the company is scrambling to issue, would be insufficient to resolve the patent dispute.

Update, December 27 2023, 5:49PM ET: This story was updated with a statement from Apple.

This article originally appeared on Engadget at https://www.engadget.com/the-apple-watch-import-ban-is-paused--for-now-183332952.html?src=rss

Apple is reportedly scrambling to update Apple Watch software to avoid a looming ban

Apple is scrambling to make software updates to Apple Watch algorithms that measure blood oxygen levels to avoid an impending ban on the smartwatch in the US over a patent dispute, Bloomberg reported. Changing how the Watch measures oxygen saturation, Apple believes, could help keep the Watch on shelves during the busy holiday shopping season.

The blood oxygen sensor, which was first introduced with the Apple Watch 6 in 2020, is at the heart of a patent dispute between Apple and Masimo, another California-based company that sued Apple in 2021. Masimo claimed that Apple’s sensor violated two patents related to light-based blood-oxygen monitoring that it owned. In October, the International Trade Commission (ITC) upheld a ruling, stating that Apple did, in fact, violate Masimo’s patents.

The case then went to the White House for a 60-day Presidential Review period, which ends next week. If President Biden doesn’t veto the ITC’s decision, Apple will be banned from selling the Apple Watch 9 and Apple Watch Ultra 2, which include blood oxygen sensing. Apple is complying preemptively with the ban and will stop selling both Apple Watch models on its website on December 21 and in retail stores on December 24 in case the veto doesn’t happen.

One way Apple could keep selling the watch is to settle with Masimo, but the company’s last-minute race to make software changes to the Watch suggests that it doesn’t plan to do so. The company told Bloomberg that it plans to submit its software workaround to the ITC for approval. Masimo’s CEO Joe Kiani, told Bloomberg that he would be open to settling with Apple, but the company hasn’t called him yet. “It takes two to tango,” he said.

He also doesn’t think that a software update to the Apple Watch would resolve the situation. “I don’t think that could work — it shouldn’t — because our patents are not about the software,” Kiani said. “They are about the hardware with the software.”

Overhauling Apple Watch hardware would, of course, be a lot more challenging for Apple than tweaking its software. Even if the ITC approves any potential hardware changes, manufacturing and shipping modified versions of the two Watch models could take upwards of three months, a person familiar with how Apple operates told the publication.

Apple and Masimo have a complicated history. Apple reportedly discussed acquiring the company in 2013 and hiring Kiani to work on the medical features on its smartwatch. That deal never went through. Instead, Kiani claimed that Apple hired more than 20 Masimo engineers, doubled some of their salaries, and made them develop the same kind of medical technology they were working on at Masimo at Apple. “This is not an accidental infringement — this is a deliberate taking of our intellectual property,” Kiani told Bloomberg.

Engadget has reached out to Apple for comment on Kiani’s statements. The company has previously called the ITC’s ruling “erroneous” and plans to appeal the decision to the Federal Circuit.

It’s not clear whether Apple will get immediate relief. The silver lining for the company is that the ban only applies to Apple Watch sales through the company’s own channels — its website and its retail stores — in the US. You should still be able to buy the Apple Watch through other retailers like Best Buy, Walmart and Target.

This article originally appeared on Engadget at https://www.engadget.com/apple-is-reportedly-scrambling-to-update-apple-watch-software-to-avoid-a-potential-ban-202710009.html?src=rss

OpenAI will pay to train its models on Business Insider and Politico articles

OpenAI will pay German publisher Axel Springer to use its news articles to train its AI models and show real-time information from Axel Springer's brands, which include Business Insider and Politico in the US and Bild and Welt in Europe, in ChatGPT’s responses. None of the companies disclosed how much the deal was worth, but Bloomberg reported that OpenAI will pay the publisher tens of millions of euros over the next three years.

“This partnership with Axel Springer will help provide people with new ways to access quality, real-time news content through our AI tools,” said OpenAI’s chief operating officer Brad Lightcap in a statement. “We are deeply committed to working with publishers and creators around the world and ensuring they benefit from advanced AI technology and new revenue models.”

OpenAI’s partnership with Axel Springer comes on the heels of concerns from creators, authors, and publishers who have criticized and sued generative AI companies for training their models on their content without consent or compensation. Some publishers like The New York Times, Vox Media, BBC News, Reuters, and CNN have blocked OpenAI from accessing their data. Striking deals with AI companies, however, could provide a brand new revenue source for publishers who are currently going through the worst year for the media business in decades.

As part of the deal, Alex Springer will provide OpenAI with both current news articles as well as archives from all its brands to train its large language models, the foundational tech that powers ChatGPT. When ChatGPT uses Axel Springer’s articles in its responses, it will include attribution and links to the pieces for transparency. Axel Springer will also be able to use OpenAI’s technology to improve its own products, The Wall Street Journal reported.

This isn’t the first deal that OpenAI has struck with a news publisher. Earlier this year, the company entered into a two-year partnership with The Associated Press to use select content from the AP’s archives dating back to 1985 to train its AI models, although the terms of that deal do not include letting ChatGPT use AP content in its responses. OpenAI also has a $5 million partnership with the American Journalism Project to explore how local news organizations can benefit from artificial intelligence.

This article originally appeared on Engadget at https://www.engadget.com/openai-will-pay-to-train-its-models-on-business-insider-and-politico-articles-200327559.html?src=rss