God of War Ragnarok is getting a free roguelite expansion next week

God of War Ragnarok is a game so large that it practically has a whole second game tucked away inside. And yet that still doesn't seem to be quite enough Norse action for Kratos. During The Game Awards, Sony revealed a Valhalla-centric expansion for the 2022 hit

Not only that, it's free. And it's coming next week, on December 12, to both PS4 and PS5 versions of the base game.

Much like with the No Return mode in the upcoming The Last of Us Part 2 Remastered, Sony is leaning into the roguelite format here. In the trailer, Kratos is shown getting slammed into the ground by a wyvern. He then wakes up to hear Mimir telling him there's "no shame in what just happened. It's all part of the process. Let's go again!"

On each run, you'll have to contend with fresh combinations of enemies and some surprises, according to the PlayStation Blog. The more enemies you take down, the more resources you'll earn to put towards permanent upgrades. While you'll have access to Kratos' skill trees from the main game, you'll need to stick with one shield and one Spartan Rage path on each run. You'll also unlock temporary perks as you progress through each attempt.

And don't worry too much if that all seems daunting. There are five difficulty settings to choose from and there will still be an extensive array of accessibility options at your disposal. 

It seems the DLC will dig into a new part of Kratos' story as well. "Embark with Kratos to Valhalla on a deeply personal and reflective journey towards a future he never thought possible," the trailer's YouTube description reads. That suggests the expansion will lead into the next game in the series. While you can jump into Valhalla at any time, the developer recommend finishing the base game's main story first. That's because the DLC acts as an epilogue.

There have been rumors floating around for a while that Santa Monica Studio was working on DLC for God of War Ragnarok. That it will be available at no extra cost (and so soon!) is a nice little holiday treat for fans.

This article originally appeared on Engadget at https://www.engadget.com/god-of-war-ragnarok-is-getting-a-free-roguelite-expansion-next-week-015012803.html?src=rss

God of War Ragnarok is getting a free roguelite expansion next week

God of War Ragnarok is a game so large that it practically has a whole second game tucked away inside. And yet that still doesn't seem to be quite enough Norse action for Kratos. During The Game Awards, Sony revealed a Valhalla-centric expansion for the 2022 hit

Not only that, it's free. And it's coming next week, on December 12, to both PS4 and PS5 versions of the base game.

Much like with the No Return mode in the upcoming The Last of Us Part 2 Remastered, Sony is leaning into the roguelite format here. In the trailer, Kratos is shown getting slammed into the ground by a wyvern. He then wakes up to hear Mimir telling him there's "no shame in what just happened. It's all part of the process. Let's go again!"

On each run, you'll have to contend with fresh combinations of enemies and some surprises, according to the PlayStation Blog. The more enemies you take down, the more resources you'll earn to put towards permanent upgrades. While you'll have access to Kratos' skill trees from the main game, you'll need to stick with one shield and one Spartan Rage path on each run. You'll also unlock temporary perks as you progress through each attempt.

And don't worry too much if that all seems daunting. There are five difficulty settings to choose from and there will still be an extensive array of accessibility options at your disposal. 

It seems the DLC will dig into a new part of Kratos' story as well. "Embark with Kratos to Valhalla on a deeply personal and reflective journey towards a future he never thought possible," the trailer's YouTube description reads. That suggests the expansion will lead into the next game in the series. While you can jump into Valhalla at any time, the developer recommends finishing the base game's main story first. That's because the DLC acts as an epilogue.

There have been rumors floating around for a while that Santa Monica Studio was working on DLC for God of War Ragnarok. That it will be available at no extra cost (and so soon!) is a nice little holiday treat for fans.

This article originally appeared on Engadget at https://www.engadget.com/god-of-war-ragnarok-is-getting-a-free-roguelite-expansion-next-week-015012803.html?src=rss

Windblown is the next game from the creators of Dead Cells

Dead Cells developer Motion Twin dropped one of the first eye-popping trailers of the Game Awards 2023 (in the pre-show, no less). The visually striking Windblown is billed as “a lightning-fast action roguelike,” bringing “a whole new level of speed to the action rogue-like genre.”

Windblown takes place in The Ark, a floating village in the sky, full of “innocent souls.” It orbits the deadly Vortex with its army of Sentinels, as they threaten to “devour” the protagonists’ aerial home. Playing solo or multiplayer, you’ll control characters called Leapers, who “absorb the memories of the fallen warriors who came before, learning how to master the fighting styles of their predecessors to unleash their full potential.”

The game’s blurb invites you to “find your rhythm” in the fast-paced combat, which the trailer appears to back up. Both its cutscenes and gameplay use a cel-shaded art style that should at least comfort you with plenty of eye candy as you die 20 times in a row.

Windblown is scheduled to arrive in early access on PC in 2024. You can add it to your Steam wishlist now.

This article originally appeared on Engadget at https://www.engadget.com/windblown-is-the-next-game-from-the-creators-of-dead-cells-012941545.html?src=rss

Windblown is the next game from the creators of Dead Cells

Dead Cells developer Motion Twin dropped one of the first eye-popping trailers of the Game Awards 2023 (in the pre-show, no less). The visually striking Windblown is billed as “a lightning-fast action roguelike,” bringing “a whole new level of speed to the action rogue-like genre.”

Windblown takes place in The Ark, a floating village in the sky, full of “innocent souls.” It orbits the deadly Vortex with its army of Sentinels, as they threaten to “devour” the protagonists’ aerial home. Playing solo or multiplayer, you’ll control characters called Leapers, who “absorb the memories of the fallen warriors who came before, learning how to master the fighting styles of their predecessors to unleash their full potential.”

The game’s blurb invites you to “find your rhythm” in the fast-paced combat, which the trailer appears to back up. Both its cutscenes and gameplay use a cel-shaded art style that should at least comfort you with plenty of eye candy as you die 20 times in a row.

Windblown is scheduled to arrive in early access on PC in 2024. You can add it to your Steam wishlist now.

This article originally appeared on Engadget at https://www.engadget.com/windblown-is-the-next-game-from-the-creators-of-dead-cells-012941545.html?src=rss

Here’s a new trailer for that cool-looking fantasy RPG from the Persona 5 team

Atlus and its subsidiary Studio Zero have finally released a new trailer for the forthcoming RPG Metaphor: ReFantazio at The Game Awards. The title’s being helmed by many of the talented folks behind Persona 5, including director Katsura Hashino and composer Shoji Meguro. The primary difference? This game takes place in a fantasy setting, with nary a high school or talking cat in sight.

The game was originally teased earlier this year, but all we had was a title and a small announcement trailer. Now this trailer is the real deal, with full voice acting, cinematics and plenty of actual gameplay. A video game trailer with actual gameplay, what a novel concept.

As for that gameplay, the combat looks similar to Persona, though without the use of the titular beasties. The game is populated by a diverse cast of characters and if you stare at the menus you can see some tell-tale signs of a robust social element at play, another similarity to the Persona series.

There’s also something of a steampunk vibe running throughout, which is always a nifty choice for a video game. Who knows, maybe there’s a sinister blue door somewhere in the world populated by a creepy old man. Metaphor: ReFantazio — The Royal Tournament, a name Square Enix would love, launches in fall of next year on Xbox X/S and PC.

This article originally appeared on Engadget at https://www.engadget.com/heres-a-new-trailer-for-that-cool-looking-fantasy-rpg-from-the-persona-5-team-012127188.html?src=rss

Here’s a new trailer for that cool-looking fantasy RPG from the Persona 5 team

Atlus and its subsidiary Studio Zero have finally released a new trailer for the forthcoming RPG Metaphor: ReFantazio at The Game Awards. The title’s being helmed by many of the talented folks behind Persona 5, including director Katsura Hashino and composer Shoji Meguro. The primary difference? This game takes place in a fantasy setting, with nary a high school or talking cat in sight.

The game was originally teased earlier this year, but all we had was a title and a small announcement trailer. Now this trailer is the real deal, with full voice acting, cinematics and plenty of actual gameplay. A video game trailer with actual gameplay, what a novel concept.

As for that gameplay, the combat looks similar to Persona, though without the use of the titular beasties. The game is populated by a diverse cast of characters and if you stare at the menus you can see some tell-tale signs of a robust social element at play, another similarity to the Persona series.

There’s also something of a steampunk vibe running throughout, which is always a nifty choice for a video game. Who knows, maybe there’s a sinister blue door somewhere in the world populated by a creepy old man. Metaphor: ReFantazio — The Royal Tournament, a name Square Enix would love, launches in fall of next year on Xbox X/S and PC.

This article originally appeared on Engadget at https://www.engadget.com/heres-a-new-trailer-for-that-cool-looking-fantasy-rpg-from-the-persona-5-team-012127188.html?src=rss

Exodus is a new sci-fi RPG from former BioWare, 343 and Naughty Dog developers

Exodus is the first game from Archetype Entertainment, a studio established by Wizards of the Coast in 2019 and staffed by former developers from BioWare, 343 Industries, Naughty Dog and other AAA establishments. Exodus is a big and bold sci-fi RPG that deals with time dilation, the idea that time passes more slowly than we're used to during high-velocity travel, causing interstellar explorers to outlive their friends and family back home.

In Exodus, humanity has been forced to abandon Earth and establish a new civilization in a hostile galaxy. Players are the Traveler, a person tasked with exploring far-off solar systems for advanced alien technology. What the Traveler counts in days, the rest of humanity experiences in decades. With this conceit, players' choices will cause butterfly effects to ripple across humanity's new planet, particularly in the lives of their own loved ones, and the Traveler will watch these play out over generations.

Player choice is a big part of Exodus, affecting individual combat moments and helping to shape the overall story arc. The game includes alien weaponry and classic gunplay, a deep progression system, and a swathe of companion characters (yes, romance is on the table). Also, Matthew McConaughey is in Exodus in some way, and he presented the game at The Game Awards, unveiling its first trailer.

Archetype, a division of Wizards of the Coast, is packed with stellar sci-fi video game talent. It includes studio head James Ohlen (Baldur's Gate, Dragon Age: Origins), executive producer Chad Robertson (Star Wars: The Old Republic), director Chris King (Halo 4), and narrative director Drew Karpyshyn (Mass Effect, Mass Effect 2). The focus on time dilation and personal loss in Exodus underscores the team's desire to build an emotional, narrative-driven game, with action as an engaging but supplementary feature — and they have the résumés to pull that off.

Exodus is in development for PlayStation 5, Xbox Series X/S and PC.

This article originally appeared on Engadget at https://www.engadget.com/exodus-is-a-new-sci-fi-rpg-from-former-bioware-343-and-naughty-dog-developers-011433508.html?src=rss

Exodus is a new sci-fi RPG from former BioWare, 343 and Naughty Dog developers

Exodus is the first game from Archetype Entertainment, a studio established by Wizards of the Coast in 2019 and staffed by former developers from BioWare, 343 Industries, Naughty Dog and other AAA establishments. Exodus is a big and bold sci-fi RPG that deals with time dilation, the idea that time passes more slowly than we're used to during high-velocity travel, causing interstellar explorers to outlive their friends and family back home.

In Exodus, humanity has been forced to abandon Earth and establish a new civilization in a hostile galaxy. Players are the Traveler, a person tasked with exploring far-off solar systems for advanced alien technology. What the Traveler counts in days, the rest of humanity experiences in decades. With this conceit, players' choices will cause butterfly effects to ripple across humanity's new planet, particularly in the lives of their own loved ones, and the Traveler will watch these play out over generations.

Player choice is a big part of Exodus, affecting individual combat moments and helping to shape the overall story arc. The game includes alien weaponry and classic gunplay, a deep progression system, and a swathe of companion characters (yes, romance is on the table). Also, Matthew McConaughey is in Exodus in some way, and he presented the game at The Game Awards, unveiling its first trailer.

Archetype, a division of Wizards of the Coast, is packed with stellar sci-fi video game talent. It includes studio head James Ohlen (Baldur's Gate, Dragon Age: Origins), executive producer Chad Robertson (Star Wars: The Old Republic), director Chris King (Halo 4), and narrative director Drew Karpyshyn (Mass Effect, Mass Effect 2). The focus on time dilation and personal loss in Exodus underscores the team's desire to build an emotional, narrative-driven game, with action as an engaging but supplementary feature — and they have the résumés to pull that off.

Exodus is in development for PlayStation 5, Xbox Series X/S and PC.

This article originally appeared on Engadget at https://www.engadget.com/exodus-is-a-new-sci-fi-rpg-from-former-bioware-343-and-naughty-dog-developers-011433508.html?src=rss

Thrasher looks like another nightmare-inducing game from the artist behind Thumper

The Game Awards got off to a flying start with a string of fascinating announcements during the pre-show. One of the freshly revealed games that's coming your way soon is Thrasher, which is from Brian Gibson, the artist and composer behind the 2016 nightmare factory Thumper

Gibson (who is also the bass player in the band Lightning Bolt) teamed up with Rock Band VR and Fuser alum Mike Mandel to form Puddle Games. Gibson handled Thrasher's art and music, while Mandel was responsible for coding and research and development. The pair collaborated on the design.

Thrasher will see you take control of a space eel at the dawn of time. You'll need to master "fast-paced gesture controls" to evolve this creature into a so-called megabeast. While it might not be a direct sequel to Thumper, the trailer suggests it'll share some of the previous game's DNA. It seems like there will once again be mind-melting visuals to match a pulsating, anxious soundtrack. I'm terrified already.

Thrasher is coming to Meta Quest and other virtual reality platforms in 2024. It'll arrive on consoles and PC at a later date.

This article originally appeared on Engadget at https://www.engadget.com/thrasher-looks-like-another-nightmare-inducing-game-from-the-artist-behind-thumper-010802152.html?src=rss

Thrasher looks like another nightmare-inducing game from the artist behind Thumper

The Game Awards got off to a flying start with a string of fascinating announcements during the pre-show. One of the freshly revealed games that's coming your way soon is Thrasher, which is from Brian Gibson, the artist and composer behind the 2016 nightmare factory Thumper

Gibson (who is also the bass player in the band Lightning Bolt) teamed up with Rock Band VR and Fuser alum Mike Mandel to form Puddle Games. Gibson handled Thrasher's art and music, while Mandel was responsible for coding and research and development. The pair collaborated on the design.

Thrasher will see you take control of a space eel at the dawn of time. You'll need to master "fast-paced gesture controls" to evolve this creature into a so-called megabeast. While it might not be a direct sequel to Thumper, the trailer suggests it'll share some of the previous game's DNA. It seems like there will once again be mind-melting visuals to match a pulsating, anxious soundtrack. I'm terrified already.

Thrasher is coming to Meta Quest and other virtual reality platforms in 2024. It'll arrive on consoles and PC at a later date.

This article originally appeared on Engadget at https://www.engadget.com/thrasher-looks-like-another-nightmare-inducing-game-from-the-artist-behind-thumper-010802152.html?src=rss