Pokémon developer Game Freak has confirmed its servers were hacked in August. The breach meant internal materials — from source codes to early and even scrapped character designs — were circulating on social media over the weekend.
Leaked documents and images flooded Reddit and X after Centro Leaks began dumping it all on Saturday afternoon. It allegedly includes source codes for past games and codenames for the Switch 2 and the upcoming Gen 10 Pokémon games. There are also references to a Pokémon MMO, future movies and a new anime series. The leak revealed tons of beta character designs and concept art.
Casio (of watch and calculator fame) is taking pre-orders in Japan for Moflin, the adorable robotic plushie with AI “emotional capabilities,” which debuted during CES 2021. Moflin, developed in a partnership with the Japanese startup Vanguard Industries, is meant to work like an emotional support pet — and is as fluffy as it looks.
Last week, robot vacuums across the country were hacked, allowing attackers to not only control the robovacs, but use their speakers to hurl racial slurs and abusive comments at anyone nearby. Specifically, it was the Ecovacs Deebot X2s, which has a reputation for being easy to hack. The company says it’s developed a patch to eliminate the security flaw — but that won’t roll out until November. Maybe October is a messy house kind of a month?
Redbox is dead, but its cuboid corpses remain in malls and shops nationwide. The machines are heavy and cumbersome, with a former Redbox executive suggesting it costs $500 to remove one kiosk. Note: Some machines are actually embedded in concrete. Some devotees have taken to adopting them regardless. Yet another note: These boxes use massive amounts of energy. Walgreens told a judge it costs the company $184,000 each month to power 5,400 kiosks, roughly $35 per month for a single machine. That was fine 10 years ago, when the company drew in $2 billion in annual revenue.
Pokémon developer Game Freak has confirmed it suffered a breach as troves of internal materials pertaining to the franchise — from source codes to early and, in some cases, scrapped character designs — hit social media this weekend. In a statement published on Thursday (translated from Japanese), the company said it discovered its servers were hacked in August and that sensitive employee information had been leaked. It did not address the Pokémon leaks, though the bulk of this content appears to have been published online after the statement was released.
Leaked documents and images flooded Reddit and X after Centro Leaks began dumping it all on Saturday afternoon. The “Teraleak” files, as some fans are calling it, allegedly include source codes for past games such as Pokémon HeartGold and SoulSilver, codenames for the Switch 2 and the upcoming Gen 10 Pokémon games — “Ounce” and “Gaia,” respectively — references to an in-development Pokémon MMO, and internal discussions from design meetings. There are also details on the purported unreleased Detective Pikachu sequel and other planned Pokémon movies, as well as a new anime series.
The scope of the leak is enormous, exposing tons of beta character designs and concept art in addition to the source codes. Neither Nintendo nor The Pokemon Company has publicly acknowledged the leak yet. Engadget has reached out for comment. Game Freak said in its statement that it’s strengthening its security and apologized to those affected by the breach, noting that the unauthorized third-party accessed the personal information of over 2,600 current and former workers.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/massive-pokemon-leak-exposes-beta-designs-source-codes-and-plans-for-upcoming-titles-180208503.html?src=rss
It's an experience many of us know all too well: open up a food blogger's recipe only to scroll past a mountain of content you don't care about to actually reach the ingredients and method. Google is trialing a feature that could eliminate this step, even though it's the result of the company's own policies.
The Verge noticed a new button on the thumbnails for select recipes called Quick View. This button brings up the complete recipe without leaving the search results page. In their testing, a search for "chocolate chip cookie recipe" revealed this Quick View button for the site Preppy Kitchen.
"We’re always experimenting with different ways to connect our users with high-quality and helpful information," Google rep Brianna Duff told Engadget about these Quick View recipes. "We have partnered with a limited number of creators to begin to explore new recipe experiences on Search that are both helpful for users and drive value to the web ecosystem. We don’t have anything to announce right now." While Google does have agreements inked with the participating bloggers, the company declined to reveal any further details about the scope of this testing.
It's quite a catch-22 Google has created when it comes to recipes online. Home cooks may find this Quick View feature appealing since so many food blogs front-load their posts with photos and personal stories before actually sharing the recipe. But it was Google's own rules that pushed bloggers toward that approach in the first place, with longer posts generally indexing higher up in search results and thus getting more traffic. (And no offense to the food bloggers of the world, but the only chocolate chip cookie recipe you need is the one on the back of the chocolate chip bag.)
While this recipe feature is just an early trial, Google has been rolling out other tools aimed at keeping users on its own webpages and platforms. The AI Overviews in search are one of the latest (and occasionally surreal) ways the company is changing the rules of engagement for web content.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-tests-feature-to-show-full-recipes-in-search-results-212257585.html?src=rss
Blizzard co-founder and ex-CEO Mike Morhaime’s publishing company Dreamhaven just announced a new game that mixes elements of tabletop RPGs with party games like Jackbox. Sunderfolk looks to be a more casual pick-up-and-play take on something like Gloomhaven.
The title has been “designed for players who love tabletop, board and video games.” It’s a two-screen experience, with players actually controlling many aspects of the game on their smartphone. You know, just like the immensely-popular Jackbox franchise. The “tactical couch co-op RPG” is being advertised as a way for veteran tabletop players to introduce the genre to their inexperienced friends.
Sunderfolk can be played by up to four players at once and there are six hero classes, like bard, arcanist, ranger and some of the other usual suspects. The TV is the main screen and the phone acts as a controller as folks navigate the game board. The story follows a beleaguered town as it is attacked by various monsters. In other words, it’s a standard fantasy RPG.
The unique control scheme looks to eliminate some of the barriers of entry with this type of game, like the steep learning curve and lengthy set-up time. Like many tabletop RPGs, it’s cooperative in nature and not competitive. You and your friends against the world.
Dreamhaven
While the designer’s say Sunderfolk was made with couch co-op in mind, there will be online play. The game releases for Nintendo Switch, PC, PS5 and Xbox Series X/S sometime in 2025, with an affiliated iOS/Android companion app.
Kotakugot to try the game during a preview event and came away mostly impressed, saying that “working in tandem with other players quickly turned into a thrilling spectacle that felt right out of a TTRPG game night.” However, the site also said that the complexity of the gameplay may fail to lure in newbies. In other words, it’s more Gloomhaven than Jackbox.
This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-co-founder-mike-morhaime-is-making-a-tabletop-rpg-party-game-174323950.html?src=rss
Blizzard co-founder and ex-CEO Mike Morhaime’s publishing company Dreamhaven just announced a new game that mixes elements of tabletop RPGs with party games like Jackbox. Sunderfolk looks to be a more casual pick-up-and-play take on something like Gloomhaven.
The title has been “designed for players who love tabletop, board and video games.” It’s a two-screen experience, with players actually controlling many aspects of the game on their smartphone. You know, just like the immensely-popular Jackbox franchise. The “tactical couch co-op RPG” is being advertised as a way for veteran tabletop players to introduce the genre to their inexperienced friends.
Sunderfolk can be played by up to four players at once and there are six hero classes, like bard, arcanist, ranger and some of the other usual suspects. The TV is the main screen and the phone acts as a controller as folks navigate the game board. The story follows a beleaguered town as it is attacked by various monsters. In other words, it’s a standard fantasy RPG.
The unique control scheme looks to eliminate some of the barriers of entry with this type of game, like the steep learning curve and lengthy set-up time. Like many tabletop RPGs, it’s cooperative in nature and not competitive. You and your friends against the world.
Dreamhaven
While the designer’s say Sunderfolk was made with couch co-op in mind, there will be online play. The game releases for Nintendo Switch, PC, PS5 and Xbox Series X/S sometime in 2025, with an affiliated iOS/Android companion app.
Kotakugot to try the game during a preview event and came away mostly impressed, saying that “working in tandem with other players quickly turned into a thrilling spectacle that felt right out of a TTRPG game night.” However, the site also said that the complexity of the gameplay may fail to lure in newbies. In other words, it’s more Gloomhaven than Jackbox.
This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-co-founder-mike-morhaime-is-making-a-tabletop-rpg-party-game-174323950.html?src=rss
Amazon has revealed the extensive list of PC games that Prime members can snap up at no extra cost in October. It's a very solid line up with a little something for everyone, including big hitters, killer indies and, since it's spooky season, a cauldron full of horror games.
A dozen of the games are available now, including BioShock and Doom Eternal. It's worth noting that you'll only be able to claim the latter in regions where the Microsoft Store is available. Here's the full list of what you can claim and when, along with the launcher you can play each game on:
Available now
Hive Jump 2: Survivors (GOG)
Scarf (Amazon Games App)
Tomb Raider: Legend (GOG)
The Eternal Cylinder (Epic Games Store)
Spirit of the North (Epic Games Store)
No Straight Roads (Epic Games Store)
BioShock Remastered (GOG)
Doom Eternal (Microsoft Store)
DreadOut 2 (Amazon Games App)
Ghostbusters: Spirits Unleashed Ecto Edition (Epic Games Store)
Priest Simulator: Vampire Show (Epic Games Store)
The Gap (Amazon Games App)
October 17
Mystery Box: Hidden Secrets (Legacy Games Code)
Vlad Circus: Descend Into Madness (Amazon Games App)
Through the Darkest of Times (Amazon Games App)
Killing Floor 2 (Epic Games Store)
Zombies Ate My Neighbors and Ghoul Patrol (Amazon Games App)
October 24
Pumpkin Jack (GOG)
The Gunk (GOG)
Stasis: Bone Totem (Epic Games Store)
Gargoyles Remastered (Amazon Games App)
Monster Train (GOG)
Morbid: The Seven Acolytes (Epic Games Store)
October 31
A Plague Tale: Innocence (GOG)
Death's Door (Epic Games Store)
Haunted Hotel: Personal Nightmare Collector's Edition (Amazon Games App)
Scorn (GOG)
Coromon (GOG)
As ever, Amazon has refreshed the lineup of games that Prime members can stream on Luna at no extra cost. Fortnite and Trackmania are still in the mix, of course. Ubisoft's arena shooter, XDefiant, is on the list along with another notable name in Alien: Isolation. Amid Evil, Valfaris, Perish, Dr. Fetus' Mean Meat Machine, Tormented Souls, Dusk, Mortal Shell, Doomblade and Monster Harvest are the other games Prime members can stream (almost) for free in October.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/amazon-prime-free-games-for-october-include-bioshock-remastered-doom-eternal-and-a-plague-tale-innocence-170939596.html?src=rss
Amazon has revealed the extensive list of PC games that Prime members can snap up at no extra cost in October. It's a very solid line up with a little something for everyone, including big hitters, killer indies and, since it's spooky season, a cauldron full of horror games.
A dozen of the games are available now, including BioShock and Doom Eternal. It's worth noting that you'll only be able to claim the latter in regions where the Microsoft Store is available. Here's the full list of what you can claim and when, along with the launcher you can play each game on:
Available now
Hive Jump 2: Survivors (GOG)
Scarf (Amazon Games App)
Tomb Raider: Legend (GOG)
The Eternal Cylinder (Epic Games Store)
Spirit of the North (Epic Games Store)
No Straight Roads (Epic Games Store)
BioShock Remastered (GOG)
Doom Eternal (Microsoft Store)
DreadOut 2 (Amazon Games App)
Ghostbusters: Spirits Unleashed Ecto Edition (Epic Games Store)
Priest Simulator: Vampire Show (Epic Games Store)
The Gap (Amazon Games App)
October 17
Mystery Box: Hidden Secrets (Legacy Games Code)
Vlad Circus: Descend Into Madness (Amazon Games App)
Through the Darkest of Times (Amazon Games App)
Killing Floor 2 (Epic Games Store)
Zombies Ate My Neighbors and Ghoul Patrol (Amazon Games App)
October 24
Pumpkin Jack (GOG)
The Gunk (GOG)
Stasis: Bone Totem (Epic Games Store)
Gargoyles Remastered (Amazon Games App)
Monster Train (GOG)
Morbid: The Seven Acolytes (Epic Games Store)
October 31
A Plague Tale: Innocence (GOG)
Death's Door (Epic Games Store)
Haunted Hotel: Personal Nightmare Collector's Edition (Amazon Games App)
Scorn (GOG)
Coromon (GOG)
As ever, Amazon has refreshed the lineup of games that Prime members can stream on Luna at no extra cost. Fortnite and Trackmania are still in the mix, of course. Ubisoft's arena shooter, XDefiant, is on the list along with another notable name in Alien: Isolation. Amid Evil, Valfaris, Perish, Dr. Fetus' Mean Meat Machine, Tormented Souls, Dusk, Mortal Shell, Doomblade and Monster Harvest are the other games Prime members can stream (almost) for free in October.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/amazon-prime-free-games-for-october-include-bioshock-remastered-doom-eternal-and-a-plague-tale-innocence-170939596.html?src=rss
October’s PlayStation Plus Game Catalog lineup is certainly stuffed to the gills. There’s something for everyone, from zombie classics to narrative adventures and beyond. Let’s take a look.
The biggest draw here is likely Dead Island 2. For a while, we weren’t sure if this game would ever come out, but it did and it’s a blast to play. The action-heavy zombie slaying sim is set in Los Angeles and boasts six playable characters. There’s three-player co-op and, of course, more gore than you can shake a bloody baseball bat at. The game’s available for both PS4 and PS5.
Gris is a stylistic 2D platformer that was a bona-fide hit when it was released several years back. We said it “might be the prettiest game” ever made, so the graphics and vibes are strong with this one. It’s a relaxing mixture of puzzles, exploration and platform jumping. The dev team has another game on the way, called Neva, that also looks quite pretty.
It took 13 years, but we finally got a new entry in the Monkey Island franchise. Return to Monkey Island continues the comedic adventures of Guybrush Threepwood, as first seen in several iconic Lucasfilm titles from the 1990s. Reviews were kind, with many players calling it a true return to form. As a warning, this is an old-school adventure with roots in the point-and-click genre.
Those are the big three, but this month’s drop also includes Ghostbusters: Spirits Unleashed, Overpass 2, Tour de France 2023 and The Dark Pictures Anthology: The Devil in Me, among others. PlayStation Premium members are also getting some games, including The Last Clockwinder for PS VR2 and Dino Crisis.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/dead-island-2-and-gris-join-the-playstation-plus-game-catalog-for-october-162432379.html?src=rss
October’s PlayStation Plus Game Catalog lineup is certainly stuffed to the gills. There’s something for everyone, from zombie classics to narrative adventures and beyond. Let’s take a look.
The biggest draw here is likely Dead Island 2. For a while, we weren’t sure if this game would ever come out, but it did and it’s a blast to play. The action-heavy zombie slaying sim is set in Los Angeles and boasts six playable characters. There’s three-player co-op and, of course, more gore than you can shake a bloody baseball bat at. The game’s available for both PS4 and PS5.
Gris is a stylistic 2D platformer that was a bona-fide hit when it was released several years back. We said it “might be the prettiest game” ever made, so the graphics and vibes are strong with this one. It’s a relaxing mixture of puzzles, exploration and platform jumping. The dev team has another game on the way, called Neva, that also looks quite pretty.
It took 13 years, but we finally got a new entry in the Monkey Island franchise. Return to Monkey Island continues the comedic adventures of Guybrush Threepwood, as first seen in several iconic Lucasfilm titles from the 1990s. Reviews were kind, with many players calling it a true return to form. As a warning, this is an old-school adventure with roots in the point-and-click genre.
Those are the big three, but this month’s drop also includes Ghostbusters: Spirits Unleashed, Overpass 2, Tour de France 2023 and The Dark Pictures Anthology: The Devil in Me, among others. PlayStation Premium members are also getting some games, including The Last Clockwinder for PS VR2 and Dino Crisis.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/dead-island-2-and-gris-join-the-playstation-plus-game-catalog-for-october-162432379.html?src=rss
Sony’s line of LinkBuds products has served two key purposes. First, it gave the company a playground to introduce wildly different designs like the donut-shaped first-gen LinkBuds. It also allowed Sony to develop the LinkBuds S, a more traditional set that offered a taste of its flagship 1000X products for $100 less. That model was certainly more compelling than the company’s basic models that go for $120 and below.
Two years after the LinkBuds and LinkBuds S, Sony is back with an all-new model and a revamped version of the original. With the LinkBuds Fit ($200), the company has developed a full-featured, comfy set of earbuds with impressive sound. And on the LinkBuds Open ($200), Sony tweaked its unique open-wear formula by updating some tools. Then there’s the third member of the 2024 LinkBuds trio, the LinkBuds Speaker ($180), which is designed to integrate seamlessly with the two new pairs of earbuds when you return home or to the office. Since Sony introduced these all together, I’ve reviewed them that way, so buckle up because you’re about to get three reviews for the price of one.
LinkBuds Fit
Sony’s LinkBuds S were a low-key hit in 2022. They have some of the great features from the 1000X line, with a similar overall shape, too. Small and comfy, they offer significantly more in terms of sound and tools than most $200 earbuds. With this year’s LinkBuds Fit, Sony has debuted the next progression in its active noise canceling (ANC) LinkBuds.
This is the option for people who prefer a closed design and a secure fit. Sony completely redesigned the LinkBuds Fit, aiming for the optimum shape for most people. To get there, the company made the main housing a lot smaller, as the whole thing tucks almost entirely into your ear. There’s a so-called Air Cushion silicon support wing that’s hollow instead of solid. This allows more flexibility, and honestly it’s more comfortable since you can tuck it into the ridges of your ears however you need to. The combination of the smaller size and the Air Cushion make the LinkBuds Fit some of the most comfy in-ears I’ve tested. Even though they plug your ears closed, they never become a burden, even after hours of constant use.
One of the best things about the LinkBuds S was the impressive sound quality for the price. That continues on the LinkBuds Fit as Sony offers balanced tuning right out of the box. There’s crisp highs, ample mid range and snappy bass throughout most genres, even with more restrained, country-tinged rock like Jason Isbell’s Live from the Ryman, Vol. 2. Plus, the company's DSEE Extreme upscaling can help restore some audio quality lost over compression for Bluetooth streaming. Audio presets and a 5-band EQ are here for adjustments, but I didn’t even think about using them.
The sonic abilities of the LinkBuds Fit are on full display with BONES UK’s Soft. The crunchy guitars, droning bass lines and punchy kick drum provide a full, deep soundstage for the textured vocals to float across. And for a bass-heavy experience, the synth-heavy tune “Generator” from Justice’s Hyperdrama is a loud, pulsing track with a big low-end thump while the keys still cut through on top. Interestingly, there’s nuance to the bassy beats on the LinkBuds Fit, rather than just a one-note rhythm. All of these sound improvements are due in part to the earbuds inheriting the Dynamic Driver X and Integrated Processor V2 audio chip from the 1000X. There’s more enveloping sound on the WF-1000XM5, but not by much, as Sony has closed the gap between its flagship model and the LinkBuds line – for now.
Billy Steele for Engadget
Features like Adaptive Sound Control, multipoint Bluetooth and Speak to Chat make their return on the LinkBuds Fit from the LinksBuds S. But Sony has gone well beyond those with a host of new conveniences. The company took a page from Apple’s book and now allows you to answer or reject calls by nodding or shaking your head. There’s also a built-in voice control that doesn’t require your phone’s assistant, something akin to what Bose offers on the new QuietComfort Earbuds. And because the earbuds are so small, there aren’t onboard touch controls. Instead, Sony employs the Wide Area Tap gestures from the original open-design LinkBuds. They work really well, but I will never be comfortable tapping my upper cheek to make adjustments.
Perhaps the only area where the LinkBuds Fit fall well short of the WF-1000XM5 is ANC performance. I’d call this active noise reduction more than cancellation. You’ll get some relief from constant sources like white noise machines or a raucous fan, but these earbuds don’t silence them. They also struggle mightily with human voices, so if you sit near a chatty coworker, you’ll have to crank up the volume to compensate.
For calls, the LinkBuds Fit will give you better-than-average voice clarity, which means you’ll sound better than if you’re on speakerphone. The earbuds also do a decent job of blocking background noise, although I noticed a slight delay in them picking up sounds that began during calls. Sony also boasts that this model has its “best ambient sound,” and while I’m not ready to bestow that honor, the audio mode does have a natural quality that makes it pleasant to use. Plus, a new Auto Ambient Sound feature can automatically adjust the level of transparency when you encounter a noisy environment.
With the LinkBuds Fit, Sony says you can expect up to five and a half hours with ANC on and 21 hours total when you factor in the case. There are a lot of advanced features at work here, and those have an impact on power consumption. With the volume at a comfortable 75-80 percent, I only managed around four hours and 45 minutes. That’s with noise-canceling active as well as Voice Control, Speak to Chat and DSEE Extreme all enabled. The good news is that Sony offers a tool called Auto Battery Save that will disable the latter three tools, as well as any EQ tweaks, to conserve power. This will extend things beyond the 5.5-hour mark, but not by a ton.
The LinkBuds Fit are a massive advancement over the LinkBuds S. In fact, they’re some of the best earbuds Sony has ever made. But they aren’t without a few significant faults. My primary gripe is ANC performance, and though it's the only one, it’s a biggie. Like it usually does on the 1000X line, Sony has packed in a ton of features here, and for the most part they work as advertised. It’s clear the company is taking notes from the competition with the Apple-esque head gestures and automatic sound adjustments, in addition to the Bose-like built-in assistant. But, somehow, Sony managed to innovate and keep the price tag exactly the same as the LinkBuds S.
LinkBuds Open
The original LinkBuds were wonderfully weird. After years of very normal-looking earbuds (besides the Xperia Ear Duo), Sony took a big swing in early 2022 with the donut-shaped, open design model that sought to provide all-day wear while keeping your earbuds unobstructed from your environment. They were different, but they were unique, with their own drizzle of Sony’s special sauce. However, overall comfort was a big issue, and one the company sought to remedy on the follow-up with the LinkBuds Open.
To start, Sony reduced the overall size of the IPX4-rated LinkBuds Open. Like the LinkBuds Fit, this model also has the Air Cushion silicon support that’s more flexible. That’s a big improvement from the small hump meant to stabilize the first version that didn’t offer much added support. Unfortunately though, the casing for the ring-shaped driver that sits in your ear is still hard plastic. After about 45 minutes, it became uncomfortable, and after several hours it was downright unbearable. On the bright side, the cheek-based Wide Area Tap controls are back and they’re reliable, if not slightly awkward.
Sony made two key adjustments to improve the sound quality on the LinkBuds Open. First, it built a revamped ring-shaped driver and paired it with the Integrated Processor V2 chip from the 1000X line. These two changes make for louder sound and richer bass, according to Sony. And the claim holds up. You’ll only need around 65-70 percent volume, unless you suffer from some degree of hearing loss. And there is more pronounced low-end tone, though you’ll have to coax it out with an EQ tweak.
By default, the stock tuning is heavily reliant on treble, which means vocals tend to overpower most of the mix. However, Sony’s EQ tools actually help balance things out, and adding more mids and bass makes the LinkBuds Open’s sound profile more well-rounded. After this adjustment, the kick drum thumps under vocals and guitars, an improvement over the default sound profile for Better Lovers’ thunderous, crunching single “A White Horse Covered In Blood.”
Billy Steele for Engadget
Like it did with the LinkBuds Fit, Sony brought over a lot of the handy tools from the 1000X earbuds to the Open. Those include multipoint Bluetooth and Speak to Chat, but Adaptive Sound Control automation isn’t here. Sony did add its voice assistant, Adaptive Volume Control and head-gesture recognition for answering calls. The company also offers a fit check via your phone’s camera, something it's done for other products to check your positioning for 360 Reality Audio. Most of these work well, though in my experience Speak to Chat is still tripped up when I coughed or cleared my throat. And it seemed to be even more sensitive on the LinkBuds Open than other models I’ve tested.
Thanks to the design, the LinkBuds Open are nice to wear during calls since, well, you can hear yourself. However, the quality of your voice on the other end isn’t as clear as what I encountered on the LinkBuds Fit. It will get the job done, but I did sound slightly muffled. And background noise, while subdued, is noticeable at times when I’m talking.
Sony says you should be able to eke out eight hours of use on the LinkBuds Open, a significant improvement over the five and a half hours on the first LinkBuds. Indeed, I had no trouble hitting that number during my tests with DSEE Auto and other power-taxing tools enabled. If you find yourself in a pinch, Sony devised a faster quick charge solution that gives you an hour of use in three minutes. What’s more, Auto Battery Save from the LinkBuds Fit is in play here, automatically disabling advanced features when you hit 20 percent battery to extend listening time.
The LinkBuds Open offer some improvements over the first-gen model, but Sony hasn’t addressed an inherent issue with the design. Simply put, they aren’t comfortable to wear for longer than a few minutes and that will be a problem for a lot of people. I understand the outer shell around the ring driver has to be robust enough to protect it, but there needs to be even the slightest bit of cushioning to relieve the pressure. If Sony fixes that, it will have a more compelling product rather than a novelty.
LinkBuds Speaker
The LinkBuds Speaker is an unexpected part of the new LinkBuds lineup. It’s a small Bluetooth speaker that’s designed to be your go-to device when you’re stationary, and is equipped with several features that sync with the LinkBuds Fit and LinkBuds Open in a bid to make your life easier – at least in terms of listening to music or podcasts.
The LinkBuds Speaker won’t win any design awards, but that’s par for the course with small Bluetooth speakers. Up top are volume and playback controls which you can also use to start music from select streaming services with one tap (Amazon Music, Spotify and Endel). There’s also a microphone for calls, if you’re okay with a no-frills speakerphone option. Around back, the power button sits at the bottom just above a USB-C charging port. There’s also an attached loop here so you can hang the LinkBuds Speaker on a hook or carabiner. That USB-C port is technically the backup charging method though, since the IPX4-rated speaker comes with a charging cradle that connects via metal contacts on the bottom.
Inside, Sony paired one of its X-balanced woofers with a single tweeter and a passive radiator. The company says this combo provides “well-balanced” and “pleasant and clear sound” that’s tuned so it isn’t exhausting to listen to for long periods of time. In the end, the LinkBuds Speaker suffers a similar fate to comparable Bluetooth devices with a lack of overall fidelity. While it’s true the treble is bright, clean and punchy, the bass is restrained and the mid-range is lacking right out of the box. There are no audio presets to assist you there, but Sony does offer a full 5-band EQ for adjustments, along with a separate Clear Bass slider. You can save changes as custom settings for future use, if you hit on something you like.
After I made the necessary tweaks to address the sonic shortcomings, the speaker sounded slightly better, but there was still a lack of crisp detail some of the competition offers (like the Beats Pill). The only place you’ll notice decent clarity is in the vocals and top end of the EQ. And for outdoor use, you'll be glad the high end is more pronounced so you can better understand the lyrics in the open air.
Billy Steele for Engadget
The LinkBuds Speaker works with Sony’s new Sound Connect app for access to various settings. There’s one key feature I’ll discuss since it’s unique to this device. First, the app allows you to set up routines so that your music starts at specific times during the day. There’s also an automatic switching element to this that works with the LinkBuds Fit and LinkBuds Open, along with additional support for the LinkBuds S, WF-1000XM5 and WH-1000XM5. All of this is managed in the Auto Play section of the app.
Once you sync a set of earbuds or headphones with the LinkBuds Speaker, Sony’s app walks you through the process of setting up morning and bedtime routines. Right now though, those are the only two options, which is frustrating since I need to adjust things throughout the day too. You can set them to any time you want, but they’ll still be labeled “Get Ready” and “Bedtime.” Oddly enough, Apple Music is listed on Auto Play, but Amazon Music isn’t – which is different from the one-tap play setup. Here, you can have the speaker pick up where you left off from your chosen music service or you can have a specific playlist or album set for those two times.
After a routine is set, any music will automatically swap from the speaker to earbuds or headphones when you put them on, and vice versa when you take them off. It works really well, quickly making the change and gradually increasing the volume on the speaker so you’re not blasted from the start. In the mornings, the speaker will even announce the date, time and weather if you want it to (and grant it exact location access). You can also have the device tell you the time on the hour. Lastly, the speaker stays in low-power mode when it’s not in use, which is what allows you to swap the audio when you’re in range.
Sony promises up to 25 hours of battery life on the LinkBuds Speaker, if you have the volume set to “level 23.” Since that’s 23 out of 100, that’s not really a viable scenario. For comfortable, casual listening, you’ll want something around 60 percent – or level 60 in Sony-speak, I guess. At maximum volume, which is deafening, the speaker supposed to last up to six hours. I wouldn’t recommend anything above about 80 percent though, because the pronounced treble starts to cancel out everything else in the mix from that point upwards.
I can see avid users of Sony’s earbuds and headphones enjoying the LinkBuds Speaker's routines and automatic switching. However, there’s much better audio quality from the competition, and in a few cases it’s available for less than the $180 Sony is asking for. I’d like to see Sony incorporate this type of hand-off feature in a speaker designed for your living room or office. With something that’s bigger and offers better sound performance, the company would have a more compelling package for a LinkBuds sidekick.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/sony-linkbuds-fit-and-linkbuds-open-review-two-designs-one-clear-champ-134529932.html?src=rss