Dragon Age: The Veilguard is beautiful in every way

I can't stop staring at Dragon Age: The Veilguard. Whether I'm exploring the game's home base in the dream-like Fade, or a forest shimmering with golden leaves and wild magical energy, the game simply looks gorgeous. And, if you've got the graphical horsepower to see it, it also delivers some of the most sumptuous ray tracing I've ever seen. There's a level of polish across every aspect of the game, including its new action-oriented approach to combat, that's simply glorious to behold.

Veilguard continues the story of the decade-old Dragon Age Inquisition, which was most notable for the shocking ending of its DLC. It turned out that Solas, one of your more cantankerous companions, was actually an Elven god hellbent on destroying the Veil, a boundary he created to separate the real world from the spirit-filled Fade. Oh, and that's where he also trapped even more evil Elven gods. Solas considered himself a hero, but then again, so did Marvel's Thanos.

This time around, you play as Rook, a new recruit enlisted by series regular Varric to track down Solas before he tears down the Veil. That happens sooner than you'd think — your team finds him and stops his magical ritual in your first mission. But doing so unleashes two very pissed off Elven gods, who proceed to wreak havoc across Thedas.

BioWare wastes no time showing off its new aesthetic for Dragon Age. The game's characters are more stylized than in Inquisition, but I didn't mind the slight loss in realism. If anything, it makes this entry feel more distinct from previous Dragon Age titles. The sense of style carries over to every environment, as well. The Lighthouse, your base of operations, is a stunning series of medieval buildings floating in the middle of a dreamy, magical storm. I’d often find myself just staring off into the distance of the Fade, imagining what else lay beyond the horizon. That’s something I found myself doing in every new location, the detail in the world hints at thousands of untold stories.

Dragon Age: The Veilguard
BioWare

For a game that was rebooted several times, and suffered some notable turnover (including losing its original creative director, Mike Laidlaw), Dragon Age: The Veilguard is surprisingly well-constructed. And throughout my twenty hours with the game (so far), it’s that level of craft and quality I appreciate the most.

While the storyline isn't exactly groundbreaking, I haven't been able to put down Dragon Age: The Veilguard because it's such a joy to play. The new combat system is more action-oriented than before (think of the difference between Mass Effect 1 and 2), with counters and special moves reminiscent of the recent God of War. You can't directly control your companions, but you can have them deploy special abilities that can either aid you or attack your enemies. It's a well-balanced system that makes small encounters feel genuinely fun, and it allows for some epic boss fights (some of which have lasted nearly 10 minutes and left my controller a sweaty mess).

Dragon Age: The Veilguard
BioWare

As you level up, you can tweak your character to your liking with Veilgaurd's massive skill tree. I've honed my Rook to be a lightning-fast dual-sword wielding Rogue who isn't afraid to whip out her bow for the occasional headshot. (You can also choose from Warrior and Mage classes early on, which should be pretty self-explanatory.) Each skill tree has three specializations: Rogues, for example, can choose to be Veil Rangers (an archery emphasis), Saboteurs (specializing in traps and poison) or Duelists. Personally, I'm a sucker for the Duelist's double sword action.

Battles can get hectic, and thankfully Dragon Age: The Veilguard performs well enough to keep up. While playing on a PC powered by an AMD Ryzen 9 7950X and NVIDIA RTX 4080 Super GPU, the game managed to stay well above 100fps while playing in 4K with DLSS, "Ultra" graphics and ray tracing settings. If you have the hardware to support it, this will likely become a new showpiece for the possibilities of ray tracing: Lighting from the sun and magical elements realistically hits characters and the environment, and shadows across the board look more natural.

Dragon Age: The Veilguard
BioWare

But I was also surprised to find that Veilguard was also still very playable on my Steam Deck, albeit with low graphics settings (definitely no ray tracing) and a basic 30-to-40fps. That's certainly not the ideal way to play, but it's helpful for dealing with side missions in bed, or on the go. Given how well it performs on a mere handheld, I'd bet the game would play well on low-end and mid-range GPUs, as well as consoles, without much of a sweat. (And if you want to revel in advanced ray tracing features from your couch, there's also support for the PlayStation 5 Pro.)

Beyond merely looking great, Veilguard kept me hooked because of BioWare’s attention to its characters. I enjoyed strolling through Docktown with Neve, who warmed up to my character (also a fellow Shadow Dragon) while discussing how much she loved her rundown neighborhood. I helped Davrin come to terms with his new role raising one of the last Griffons in the world, and I learned about the trauma behind Bella’s typically warm demeanor. As usual, you can romance any of your companions (how can you not love Neve?), and there’s still plenty of fun to be had trying to set up those relationships.

Dragon Age: The Veilguard
BioWare

I’ll admit, it simply felt good to pour some hours leading a group of ragtag do-gooders to save the world against relentless odds. That’s pretty much every RPG and adventure story, sure, but who can deny the pleasure of killing a few evil gods? (Bringing on the combined talents of composers Hans Zimmer and Lorne Balfe to score the game likely also made me a bit more emotional.)

After Baldur’s Gate 3 failed to grab me (I’ll get back to it, I swear!), I feared that Dragon Age: The Veilguard would be another letdown. But it turned out to be exactly the sort of spectacle I needed: It’s beautiful to behold, fun to play and I genuinely enjoyed the new batch of characters. It’s BioWare at its best – I’m just hoping they can do the same for the next Mass Effect.

This article originally appeared on Engadget at https://www.engadget.com/gaming/dragon-age-the-veilguard-is-beautiful-in-every-way-193013807.html?src=rss

Control Ultimate Edition comes to Mac computers on February 12

Remedy just announced that Control Ultimate Edition will be released for Mac computers on February 12, 2025. The developer didn’t say which Macs would run the title, but it’s a safe bet that the game will only work on M-series computers.

Control Ultimate Edition contains the original game, post-launch patches and season pass expansions. It hasn’t been revealed if this version will include the updates for current-gen consoles like the PS5 and Xbox Series X/S.

This information comes from the company’s Capital Markets Day, a meeting of investors. Remedy made some other announcements during the gathering, including that it’s still working on Control 2.

The game was first revealed back in 2022 and we haven’t heard much since that original announcement. The developer did note that the sequel would be an action RPG. This is interesting because the first Control had some RPG elements, with various weapon and ability upgrades, but I wouldn’t call it a full-fledged action RPG. Remedy owns the Control IP now, so it can do whatever it wants with the franchise.

The developer made an announcement that the original Control would be receiving a free update early next year. This update will unlock “some previously released content.” It also crowed that the critical darling Alan Wake 2 has sold more than 1.8 million units since launch. The sequel was Remedy’s fastest-selling game ever.

Finally, the developer offered some extremely vague plans to transform both Alan Wake and Control from “great games” to “world-class franchises” by 2030. We aren’t exactly sure what that means, but it likely points to an expanded pop culture footprint.

This article originally appeared on Engadget at https://www.engadget.com/gaming/control-ultimate-edition-comes-to-macs-on-february-12-181018677.html?src=rss

Squid Game for your phone arrives on December 17

We know that there’s been a Squid Game-inspired video game in the works since July. Now, Netflix is announcing Squid Game: Unleashed and dropping a trailer on YouTube. The game will be available on Netflix starting December 17.

The multiplayer party royale (think Mario Party) will be available for everyone with a Netflix subscription, and you can pre-register now to get an exclusive skin when the game launches. The game’s cartoony art style may be eye-catching, but the gameplay will be violent. Fortunately, it’s not excessive, and there doesn’t seem to be any blood.

While Netflix has made mobile spinoff titles based on famous franchises or exclusive shows for years now, it did try to branch out into AAA games. Sadly, it shut down its AAA studio, Team Blue, last month. Whether the streaming giant still has ambitions for bigger games remains to be seen.

You can play Squid Game: Unleashed on Android and iOS after logging in with your Netflix account credentials. If you’re interested in more Netflix games, Monument Valley 3 is a great one. It’s a beautiful puzzle game and can be enjoyed without playing the previous two titles in the series.

We also have a list of our favorite Netflix games if these two aren’t enough. These include popular dungeon crawler roguelike Hades, GTA San Andreas and Terra Nil, a peaceful strategy game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/squid-game-for-your-phone-arrives-on-december-17-170018220.html?src=rss

Lorelei and the Laser Eyes makes its way to PS4 and PS5 on December 3

Lorelei and the Laser Eyes is one of the most twisted, trippy, satisfying and deeply complex puzzle games to hit the market in years, and it's heading to a new platform. Lorelei and the Laser Eyes will debut on PlayStation 4 and PS5 on December 3, joining the game's existing versions on PC and Switch. PlayStation players, prepare yourselves for mind-bending riddles in a lonely hotel that exists outside of time.

Lorelei and the Laser Eyes comes from Swedish indie studio Simogo, which previously made Device 6, Year Walk and Sayonara Wild Hearts. Simogo is helmed by its two co-founders, Simon Flesser and Magnus “Gordon” Gardebäck, though they collaborate with other creators on each new project. Lorelei is published by Annapurna Interactive.

Lorelei and the Laser Eyes presents a dramatic mystery in a grayscale world shot through with red accents, glitching and bright like the player is watching everything play out on an old surveillance feed. Most of its puzzles require mind-numbing amounts of logic and deduction, though others are solvable by pure instinct, and both types are incredibly gratifying. At the same time, a current of quiet terror underpins every scene: The hotel grounds are filled with maze-faced phantoms, the remnants of unhinged artists, memories of death and ghostly children with owl faces. Simogo knows how to make a puzzle game that David Lynch would love.

Lorelei and the Laser Eyes is one of the most innovative titles of 2024, and it's nominated in the Best Independent Game category at this year's Game Awards, alongside Animal Well, Balatro, Neva and UFO 50. That's an absolutely stacked category and Lorelei certainly deserves to be there.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/lorelei-and-the-laser-eyes-makes-its-way-to-ps4-and-ps5-on-december-3-170013561.html?src=rss

I wish Blizzard loved Warcraft as much as I do

Blizzard's first real-time strategy games had a profound impact on me as a young immigrant to Canada in 1994 and ’95. Warcraft: Orcs & Humans and Warcraft II: Tides of Darkness helped me learn how to read and write in English, and formed the basis for some of my oldest friendships in a brand-new country. Suffice to say, I have a lot of love for these old RTS games — maybe more than Blizzard itself.

So you can imagine my excitement at remaster rumors for Warcraft II and its expansion, Beyond the Dark Portal. When Blizzard aired its Warcraft Direct last week, not only were those rumors confirmed, but it announced that the original Warcraft would receive the same treatment, and both would be sold alongside Warcraft III: Reforged (itself a remaster) as part of a new battle chest. Of course, I immediately booted up Battle.net and bought the bundle.

I was just as quickly disappointed. Where to start? The most obvious place is the new hand-drawn graphics. Some fans have accused Blizzard of using AI to upscale the art in Warcraft and Warcraft II. I don’t think that’s what happened here, but what is clear is that the new assets don’t live up to the company’s usual quality. 

The unit sprites are completely missing the charm of their original counterparts. They also don’t look properly proportioned, and many of them have new stilted animations. Additionally, the extensive use of black outlining makes everything look a bit too stark. At best, the remasters resemble poorly made mobile games.

Both games feature a toggle to switch between their original and remastered graphics seamlessly, but here again, Blizzard missed the mark. There’s a great YouTube video explaining the issue, but the short of it is the company didn't accurately represent the “tall pixels” that the original graphics were designed around, so every asset appear stretched horizontally. 

Like every game from that era, Warcraft was designed to be played on a 4:3 CRT monitor. However, the original art assets were made to scale within a 320 x 200 frame, which is a 16:10 resolution. As a result, UI elements and units look taller in the 1994 release than in the remaster. GOG correctly accounted for this when it rereleased Warcraft and Warcraft II in 2019, and there’s no reason Blizzard couldn’t do the same in 2024. Without these nods to the game’s original visuals, Warcraft: Remastered just doesn’t look right.

What gameplay enhancements the remasters include are minimal, and while they’re all appreciated, Blizzard could and should have done more. In Warcraft, for instance, it’s now possible to select up to 12 units simultaneously, up from four, and bind buildings to hotkeys for more efficient macro play. Oh, and you can finally issue attack move commands, something you couldn’t do in the original release.

However, any features you might find in a modern RTS are notably missing. For example, neither game allows you to queue commands or tab between different types of units in a control group. If this sounds familiar, it’s because Blizzard took the same approach with StarCraft: Remastered. StarCraft: Brood War still had a sizable professional scene when Blizzard released its remaster. Had Blizzard touched the balance or mechanics of that game, it would have caused an outcry. By contrast, Warcraft II is essentially moribund, and would have greatly benefited from modernization. At the very least, Blizzard could have done a balance pass and added a ladder mode to give the game a chance to attract a new multiplayer fanbase.

Coming back from the dead is achievable for an old RTS. Age of Empires II managed to pull this trick off with flying colors: Since the release of its Definitive Edition in 2019, Microsoft’s genre-defining RTS has never been in a better place. A constant stream of support, including a substantial new expansion that was released just last week, has managed to grow the AoE2 community. At any time, there are as many a 30,000 people playing the Definitive Edition on Steam. If you ask me, that’s pretty great for a game that was originally released in 1999, and it shows what’s possible when a company cares and nurtures a beloved franchise. The fact Microsoft now owns Blizzard makes its treatment of Warcraft feel particularly unfair.

Most disappointing is the lack of bonus content. Contrast this with Half-Life 2’s free anniversary update, which Valve released just days after the Warcraft remasters. It includes three and a half hours of new commentary from Gabe Newell and the dev team. Valve also uploaded a two-hour documentary and announced a second edition of Raising the Bar, a behind-the-scenes look at Half-Life 2’s turbulent development. If Newell could take time away from his yachts to talk about Valve's most important game, surely Chris Metzen could have done the same for Warcraft. The people who were vital to Warcraft and Warcraft II’s development aren’t getting any younger — Blizzard should preserve their stories.

If there’s one thing I’m hopeful for, it’s that Blizzard will eventually do the right thing. As I mentioned, the bundle I bought also came with Warcraft III: Reforged. Last week it received a free patch that does a lot to fix the disastrous issues with that remaster, albeit four years late. With more work, I can see the Warcraft and Warcraft II remasters becoming essential. But as things stand, the studio has done the bare minimum to honor its own legacy.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/i-wish-blizzard-loved-warcraft-as-much-as-i-do-141524674.html?src=rss

Life is Strange: Double Exposure comes to Nintendo Switch today

Nintendo Switch players, you can get Life is Strange: Double Exposure on your console starting today. Square Enix says the game, which been available on the Xbox Series X|S, PC and PlayStation 5 since October 29, comes later than the other versions because it has been "meticulously ported" for the Switch. Its lighting system has been rebuilt and its assets have been optimized so that they'd perform well and run smoothly in both docked and handheld modes. 

Double Exposure picks up from the events of the first game and revolves around the original Life is Strange protagonist Max Caulfield. Max is older in this newer installment and now has the power to shift between two different timelines. In Double Exposure, Max's best friend Safi was murdered and found dead in the snow. She then uses her powers to investigate Safi's murder, mainly to solve the crime in one timeline and to prevent it from happening in the other timeline where her friend remains alive. 

The digital version of Life is Strange: Double Exposure will be available today, November 19, at 8am PST/11am EST. You can get the base version with the full game, the Deluxe Edition with two additional outfits for Max and the Ultimate Edition with five additional outfits (including a Final Fantasy VII outfit pack), as well as a cat companion for the protagonist. Square Enix will release a physical version on January 28, 2025, which is now also available for pre-order. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/life-is-strange-double-exposure-comes-to-nintendo-switch-today-130005279.html?src=rss

Here’s a fresh look at the Half-Life 2 RTX remaster

We initially heard about a team modding an RTX remaster of Half-Life 2 last August. Today, NVIDIA released a trailer giving fans a behind-the-scenes look at Orbifold Studios' efforts to apply more modern graphics tools to the iconic title. The video highlights the RTX Remix engine and how the team is using it to make visual upgrades to a game with an engine two decades old. They have examples of how they're creating more dynamic light sources, volumetric fog in moody areas, and full 3D detail on the objects in the environment.

The crew at Orbifold still doesn't have a release date for their work, but as the 20th anniversary for Half-Life 2 approaches on November 16, it's possible that there may be something official in the works from Valve. No, not Half-Life 3. But YouTuber and veteran Valve reporter Tyler McVicker noticed that there is a new, password-protected branch of the game in Steam. Just based on the number of new test builds that have been pushed out on that branch, the new update seems more involved than the one the company released to mark the 25th anniversary of Half-Life 1 last year. So if you're itching to pick up the gravity gun again, this weekend might be the time to do it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/heres-a-fresh-look-at-the-half-life-2-rtx-remaster-221321847.html?src=rss

Warcraft 1 and 2 Remastered are available right now for some retro RTS goodness

Blizzard pulled off a rare surprise today by shadow launching remasters of the original Warcraft and its sequel to commemorate the franchise’s 30th anniversary. These updates of the hit RTS games are available right now and look to merge retro goodness with some modern sensibilities.

The remasters feature “brand new, hand-drawn visuals that capture the original art style from each game.” Players will be able to swap between the original graphics and the remastered versions in real time. If the trailer is anything to go by, the games look purdy. The simple animations match the vibe of the two games nicely.

The original Warcraft is getting some serious quality-of-life changes to make the game more appealing to modern audiences. The update includes 16:9 resolution support and modern control options. For instance, players can now right-click to move units instead of having to rely on hotkeys.

Both remasters have also received "various UI and UX improvements such as tooltips and health bars, mission select screens, and increased unit selection." The original games placed strict limitations on how many units could be selected at once, so that last one is a nice improvement.

Warcraft 2 will even be available for multiplayer sessions. Franchise manager Brad Chan said during today’s 30th anniversary livestream that “all legacy custom maps will still be fully compatible and playable.” These remasters are available right now. Warcraft 1 is $10 and Warcraft 2 is $15.

Today’s 30th anniversary stream also dropped all kinds of other nuggets beyond the remasters. Warcraft 3: Reforged got a major update today that fixes many long-standing issues. Blizzard also announced that the affiliated mobile title Warcraft Arclight Rumble will be playable on PC starting on December 10, albeit as a beta.

The developer is relaunching WoW: Classic, complete with “all-new, fresh realms.” WoW: Classic 20th Anniversary Edition will be available on November 21 and will include PvE and PvP servers, in addition to Hardcore realms.

WoW Classic is even getting a new (old) expansion. Mists of Pandora Classic will be available next year. Check the trailer above for proof.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/warcraft-1-and-2-remastered-are-available-right-now-for-some-retro-rts-goodness-194335478.html?src=rss

PlayStation Plus Game Catalog additions for November include GTA V (again) and Dying Light 2

Sony has revealed the latest slate of PlayStation Plus Game Catalog additions for Extra and Premium members, and it's a dang solid lineup this month. The biggest name, of course, is Grand Theft Auto V. That's returning to the Game Catalog after Sony removed it in June. GTA V has now sold more than 205 million copies (not a typo), but if you've yet to dive into the game or its perennially popular online mode, here's your chance. GTA VI, meanwhile, is set to arrive next fall.

In case you're all GTA'd out for the time being, there are lots of other PS Plus additions to explore. One of those is the open-world zombie survival action RPG Dying Light 2: Stay Human, which I've been meaning to check out for a long time. Like A Dragon: Ishin (which, coincidentally, is leaving Game Pass this month) and Chivalry 2 are among the other big names on the list, but I'm especially happy to see Overcooked! All You Can Eat make the cut.

That's a terrific bundle of both Overcooked games and all of the expansions. For years, I've been calling these games the perfect relationship test. Just, uh, maybe don't play with your partner if you're going through a rough patch.

Elsewhere, The Sims 4 expansion pack Island Living is included. Naturally, you'll need the free-to-play base game to access that. Moto GP 24, Digimon Survive, Stick Fight: The Game, Clash: Artifacts of Chaos, the intriguing Killer Frequency and Hungry Shark World round out the newcomers to the PS Plus Game Catalog's Extra tier.

The Premium lineup is pretty exciting this month as well. I spent many hours playing the multiplayer modes of Resistance: Fall of Man in the PS3 era. Insomniac Games has been on an incredible run for the last six years, so it should be fun to hop back into that game and its sequel, Resistance 2, for a hit of nostalgia and to see how far the studio has come. Note, however, that these two games are streaming-only.

Ahead of Legacy of Kain: Soul Reaver 1-2 Remastered arriving next month, you can warm up by playing Blood Omen: Legacy of Kain and Blood Omen 2. Last but not least, there's one PS VR2 addition to the lineup in the form of action shooter Synapse. PS Plus Premium and Extra subscribers can play these games at no extra cost starting on November 19.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-plus-game-catalog-additions-for-november-include-gta-v-again-and-dying-light-2-174646227.html?src=rss

Animated video game anthology show Secret Level sure looks pretty

Amazon has released a new trailer for Secret Level, the upcoming Prime Video show that tells stories set in the worlds of beloved, popular or even upcoming games (and also Concord). Given that it’s an anthology series, there’s unlikely to be an overarching plot, so there’s not much to grok here from a narrative perspective. And the sooner there's a mortarium on trailers being soundtracked to that overused M83 song, the better.

However, the visuals sure do look pretty. The quality of the animation is genuinely impressive. At least in some cases, the art style apes that of the game the episode is based on. That’s particularly true for what we see of the Sifu episode, but Secret Level is not, for instance, retaining Spelunky's aesthetic.

Other episodes are based on the likes of Armored Core, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, Pac-Man, The Outer Worlds 2, Unreal Tournament and Warhammer 40,000, along with "various" PlayStation Studios games. One of those is Concord, which Sony unceremoniously killed for good after its disastrous debut.

Some major mainstream stars have lent their voices and even likenesses to the series, including Arnold Schwarzenegger, Kevin Hart, Keanu Reeves (who appears in the Armored Core episode), Ariana Greenblatt and Gabriel Luna. Video game stalwarts, including The Last of Us stars Merle Dandridge and Laura Bailey, are involved too.

Secret Level — which is from the creative team behind Netflix's Love, Death and Robots — will debut on December 10. More episodes will be released over the following week.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/animated-video-game-anthology-show-secret-level-sure-looks-pretty-163009316.html?src=rss