You can now play Command & Conquer: Red Alert 2 in your browser

Command & Conquer: Red Alert 2 knew how to lay on the camp. But it wasn’t only known for having some of the most delightfully cheesy cutscenes this side of The 7th Guest. Red Alert 2 was also an acclaimed real-time strategy game for its time, and it’s still perfectly playable today. Want to see for yourself? It’s now as easy as opening your browser.

The Chrono Divide project (via PC Gamer) lets you play the 2000 RTS in Chrome, Edge, or Safari. Although it supports Firefox, too, its developer says it should be avoided if you want “good performance.” It even works in mobile browsers.

Chrono Divide supports cross-platform multiplayer using all the original maps. (You can use some mods, too.) In fact, according to PC Gamer, multiplayer is about your only option. Red Alert 2’s single-player campaign modes (where you’ll encounter those “so bad, they’re good” cutscenes) are still a work in progress.

“The project initially started out as an experiment and was meant to prove that it was possible to have a fully working, cross-platform RTS game running in a web browser,” the project’s website reads. “Now, with a playable version already available, the end-goal is reaching feature parity with the original vanilla ‘Red Alert 2’ engine.”

You can take it for a spin on the Chrono Divide webpage. You’ll need to import the original game files to begin. (The website automatically inserts a link to them on the Internet Archive.) But we won’t fault you if you’d rather opt for watching Red Alert 2’s fabulously corny cutscenes below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/you-can-now-play-command--conquer-red-alert-2-in-your-browser-213815557.html?src=rss

Microsoft has open sourced the Zork trilogy of text games

Preservation has become a pressing topic for games in this era of digital-only releases and games-as-a-service. So it's wonderful to have a big win in archiving a trio of seminal text games for the ages. Microsoft announced today that the code for Zork, Zork II and Zork III will be made available open source under the MIT License. The company's Open Source Programs Office, Xbox and Activision all contributed to the effort. "The goal is not to modernize Zork but to preserve it as a space for exploration and education," Microsoft team members wrote in the blog post sharing the news.

They're works well-worth studying. The first Zork was a milestone moment for parser games that still inspires the present-day interactive fiction community. Not only was it a unique experience of narrative and puzzles, but the accomplishments of the Z-Machine virtual machine it ran on helped make Zork easily available to players on multiple platforms during the rise of personal computers in the 1990s. There are still modern Z-Machine interpreters out there (or you can buy and play all three Zork titles the normal way thanks to the similarly preservation-minded folks at Good Old Games).

The code for many famous text games made by Infocom was released on GitHub in 2019, but the rights still technically belonged to Activision, which could have issued a takedown. This move keeps the code for this iconic Zork games available for the ages.

This article originally appeared on Engadget at https://www.engadget.com/gaming/microsoft-has-open-sourced-the-zork-trilogy-of-text-games-213519368.html?src=rss

The engrossing CloverPit suddenly lands on Xbox and Game Pass

CloverPit is one of my favorite games of the year so far, and it just arrived on Xbox without prior notice. As revealed during Thursday’s Xbox partner showcase, Panik Arcade’s nightmarish take on the ills of capitalism and gambling is out now on Xbox One and Xbox Series X/S. You can play CloverPit via the cloud or the Xbox PC app too, as it’s on Game Pass Ultimate and Premium as well as PC Game Pass.

On the surface, the game is pretty simple. You’re locked in a rusty room that looks like something out of Silent Hill 2. There are only two ways out: through the door or into a pit. You’ll plummet into the latter if you fail to pay off your rapidly-increasing debt. You’ll be using a slot machine to try to earn enough money to keep your run going.

As you do with poker hands in Balatro, the whole idea is to bend the rules of the slot machine in your favor using an array of totems and other perks (the developers say they don’t actually like gambling). There are more than 150 items to experiment with. As in many roguelites, finding synergy between them is key.

CloverPit is a blast. Figuring out a great combination of items and swapping others in as needed is what the game is really all about. There’s nothing quite like going from getting a few coins on a single spin to millions in no time at all. Panik Arcade nailed the one-more-run feeling that’s core to a good roguelite. It’s not much of a surprise that the studio and publisher Future Friends Games have sold more than a million copies of the game on Steam in just a few months, and now console and cloud players can see what all the fuss is about.

Panik Arcade also took the opportunity to tease a CloverPit expansion, which is coming soon on Xbox and Steam. Matteo Gonano, one of the game’s two developers wrote in an Xbox Wire post that the Unholy Fusion DLC “will let players combine charms in wild, experimental ways to create brand-new synergies and chaotic new combos. It’s both an expansion and an invitation to break the game – all over again!“

I thought I had broken free from this dopamine generator. I thought I’d have a lot more time to check out all of the other games I want to. But as soon as that DLC drops I’ll be diving right back into CloverPit, ready to hear that “let’s go gambling!” voice line many, many more times.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-engrossing-cloverpit-suddenly-lands-on-xbox-and-game-pass-200500902.html?src=rss

Total Chaos, which started life as a Doom II mod, is now out for Xbox, PS5 and PC

The survival horror game Total Chaos has been in development for years and it's finally available for Xbox Series X/S, PlayStation 5 and PC. Incidentally, this a Game Pass release if you're hankering to spend $30 a month. The launch announcement was made during a recent Xbox Partner Showcase.

This is an interesting title for a number of reasons. First of all, it's absolutely dripping with style. The art direction seems plucked right out of the Alan Wake universe. It also seems to have something akin to an insanity mechanic, which reminds me of recent games like Dredge and not-so-recent games like Eternal Darkness. It's a survival horror title set in a creepy old fort, so that tracks.

The developer also made Turbo Overkill, which was a well-liked FPS with retro vibes. Total Chaos actually started its life as a Doom II mod, so releasing as a standalone title on gaming consoles is a legit flex. The soundtrack was composed by Akira Yamaoka, who made the music for many of the Silent Hill games. It's likely to include some terrifying bangers.

The game is available on the Xbox Store, the Microsoft Store for PC, PlayStation and Steam. It costs $25, but there are some introductory sales right now. Again, it's also playable on Game Pass.

Update, November 20, 4:20PM ET: This story was updated after publishing to include information on the game’s launch on PS5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/total-chaos-which-started-life-as-a-doom-ii-mod-is-now-out-for-xbox-ps5-and-pc-194508861.html?src=rss

A Vampire Survivors roguelike deckbuilder spinoff is coming in 2026

Poncle has been pretty darn busy lately. Along with greenlighting a licensed Warhammer take on Vampire Survivors, bringing a VR version of the original game to the world and working on crossover expansions, the studio is making a brand-new game. Vampire Crawlers is a Vampire Survivors spinoff. Rather than running around the map to collect gems to level up and unlock or upgrade auto-firing weapons, Vampire Crawlers has a different format. It’s a dungeon-crawling roguelike deckbuilder.

It’s set in the same world as Vampire Survivors and each of the playable characters is in the original game. You’ll put together decks of attacks and other abilities to help you on your journeys through dungeons. There’s a card customization feature too.

Development of Vampire Crawlers started soon after Vampire Survivors hit early access and blew up in 2021. Poncle founder and CEO Luca Galante told Xbox Wire that this is hopefully the first in a series of spinoffs in which “the idea is to take some of the core pillars behind the development of VS and to apply them to existing genres.” Galante hinted that a Vampire Survivors sequel is in the works too.

Vampire Crawlers is expected to arrive in 2026. It’ll be available on Steam, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android and iOS. The game will debut on Game Pass Ultimate and PC Game Pass.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/a-vampire-survivors-roguelike-deckbuilder-spinoff-is-coming-in-2026-183841289.html?src=rss

Dave the Diver is now available on Xbox

Dave the Diver, the smash hit adventure RPG/management hybrid, is finally available on Xbox. The game, about an intrepid scuba diver named Dave who splits his time between underwater adventuring and serving sushi in a local restaurant, started as a PC exclusive in 2023, but has since made its way to Switch, Switch 2, PS4 and PS5. Only Xbox remained, but it’s here now, along with all DLC released to date.

Since launch, developer Mintrocket has added to the lengthy base game campaign with a number of expansions, including a tie-in with fellow fishing game Dredge, and a Godzilla crossover. Ichiban Kasuga from the Like a Dragon series has also made an appearance in the Blue Hole, because why not? The upcoming 'Into the Jungle' DLC was delayed to early 2026 back in the summer, but Mintrocket has given us a sneak peek at what it promises is Dave the Diver’s biggest expansion yet in a new trailer for the Xbox launch. The very meta trailer also shows Dave playing his own game on a ROG Xbox Ally X while at sea. (Technically he could already have done that via Steam but it's still a nice touch.) 

If you haven’t played Dave the Diver before, it’s almost impossible to do the game justice with a brief summary. The core loop sees you diving for fish during the day, which you obediently bring to the chef at the sushi joint you moonlight at for preparation. But that’s barely scratching the surface. The eponymous diver also battles sea monsters, runs errands for a secret underwater civilization and eventually manages his own farm. Not content with simply being an RPG and a management sim, Dave the Diver is crammed with mini-games and genre diversions that consistently surprise you. It’s frequently bonkers, but it works.

Now it’s on Xbox — which includes Xbox One as well as Xbox Series X|S — you can play one of our best games of 2023 award-winners on virtually everything, so you no longer have any excuses. The PS5 and Switch 2 are also getting a physical release in 2026, which will include the latest DLC.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/dave-the-diver-is-now-available-on-xbox-180651483.html?src=rss

AMD will preview its Redstone upscaling tech on December 10

The AI upscaling upgrade for AMD graphics cards is nearly here. On Tuesday, AMD said it will reveal FSR "Redstone," its answer to NVIDIA's DLSS, on December 10.

Upscaling tech has been a big sticking point in comparisons between NVIDIA and AMD GPUs. Despite big improvements in FSR 5, NVIDIA's DLSS still outperforms AMD's tech in most metrics. AMD hopes Redstone will close the gap.

The company hasn't yet gone into great detail about the tech. But we know Redstone offers more than just better ML-powered upscaling. It also has improved AI frame generation, ray regeneration and radiance caching. (PC Gamer notes that Call of Duty: Black Ops 7 already has Redstone’s ray regeneration portion built in.)

Naturally, AMD is marketing it as a selling point of its RDNA 4-series GPUs. The company's latest cards, like the Radeon RX 9070 series, are already the strongest the company has made in years. If AMD can master this tech, then its budget cards, like the already potent 9060 XT, could grow much more appealing.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/amd-will-preview-its-redstone-upscaling-tech-on-december-10-174507324.html?src=rss

Hypixel Studios shows off new Hytale footage the day after it brought the game back to life

Hypixel Studios just dropped a massive new gameplay video for the upcoming adventure Hytale, which features over 15 minutes of footage. This comes just a day after the company brought the game back to life by buying the rights back from Riot. In other words, this new footage is quite the flex.

It's worth noting that this isn't a AAA-style trailer. It's barely edited live footage from the game that was "recorded in a single morning and put together" by Hypixel co-founder Simon Collins-Laflamme. The developer says there are no "bells and whistles" included with this footage, as it features "just the game as it is." The description goes on to call the video "raw and broken, but still beautiful."

Hypixel says that this footage uses the original legacy engine which dates back to 2018. It's also running on a four-year-old build. Collins-Laflamme wrote that it was important to "release raw footage today so we can break the curse once and for all."

As for that curse, Hytale was recently canceled by Riot Games after nearly a decade of development. Just a few months later, the company managed to purchase the rights and get the game back on track. It also rehired around 30 staffers. The developer says "there's a long road ahead, but early access is coming soon." We don't have a date on that early access build, but we sure do like the word "soon."

For the uninitiated, Hytale is a fun-looking adventure game that looks like an open world take on Minecraft. Today's footage highlights some of the game's action and RPG mechanics, with a harrowing look at nighttime gameplay.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/hypixel-studios-shows-off-new-hytale-footage-the-day-after-it-brought-the-game-back-to-life-173159607.html?src=rss

A Ghost of Yōtei update will add a New Game+ mode, harder difficulties and more on November 24

Ghost of Yōtei is a lengthy game with tons of activities to do. But if you've beaten it and are already itching to jump back in, it might be best to wait until at least November 24 to do so. That's when developer Sucker Punch will release an update that will introduce a bunch of new features to the PS5 title, including a New Game+ mode. 

That means you'll be able to experience Atsu's mission for revenge from the beginning again with all of the weapons, abilities and armor sets you unlocked from your first playthrough. Those early-game enemies are about to feel the wrath of many a flaming kusarigama. 

You'll need to finish the main story before you can unlock New Game+, which includes tougher difficulty options and a pair of new trophies to snag. The free update will introduce extra upgrades for existing weapons and armor sets, along with a new ghost flowers currency that you can swap for fresh armor sets, weapon dyes and charms while playing New Game+.

There are a number of features coming to the base game as well (i.e. for all players, not just those who dip into New Game+). Directional button remapping is one of several new accessibility options. Photo Mode will gain new filters, a shutter speed tool and a composition grid. Also, after you've beaten the main story, you'll be able to replay missions and quests. With a new stats display, you'll be able to see how long it took you to win a given duel, for instance.  

Ghost of Yōtei isn't getting an expansion quite yet. We're crossing our dual katana for an Iki Island-style DLC for the game. In any case, Sucker Punch has already confirmed that Ghost of Yōtei Legends — which will be akin to the multiplayer mode in Ghost of Tsushima — is on the way in 2026.


This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-ghost-of-yotei-update-will-add-a-new-game-mode-harder-difficulties-and-more-on-november-24-150750632.html?src=rss

Unity games are coming to Fortnite

Unity and Epic Games, the creators of today’s biggest video game engines, have announced a partnership that will make Unity games available in Fortnite. Epic has allowed creators to publish their own experiences (or “islands”) within Fortnite since 2018, and the number of experiences has grown considerably over the recent years. In 2024, 198,000 islands were published within the game, double the number from the previous year. This partnership has the potential to grow Fortnite experiences even further by welcoming Unity developers and can give existing developers more freedom.

“Just like the early days of the web, we believe that companies need to work together in order to build the open metaverse in a way that’s interoperable and fair,” said Tim Sweeney, the CEO of Epic Games, in a statement. “Working alongside Unity we’re helping developers build fun games, reach bigger audiences, and find success.” Sweeney announced the partnership with Unity CEO Matt Bromberg at Unity’s annual developer conference. They said that developers will be able to publish games that use Unity’s game engine on Fortnite sometime next year. The companies promised to announce more details and exact timing in the future.

In addition, Unity has announced that the cross-platform commerce management dashboard it launched in October will support Unreal Engine. The dashboard allows developers to manage pricing and promotions across websites and stores for mobile and PC from one place. It will start supporting Unreal Engine in early 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-games-are-coming-to-fortnite-133000076.html?src=rss