The best noise-canceling earbuds for 2024

Whether it’s blocking the noises of your daily train ride, trying to be productive at a coffee shop or just needing to tune out the world for a while, noise-canceling earbuds can provide solace. But, as is the case with all audio gear, the effectiveness of active noise cancellation (ANC) can vary greatly from model to model, even with products from the same company. We test dozens of sets of wireless earbuds every year, and I’ve shortlisted a selection of the absolute best in terms of pure ANC performance. You might find better sound quality or all-around choices elsewhere, but if blocking out unwanted sounds is your primary concern, this list has everything from high-end to budget options, in addition to those with the best battery life.

Looking for new ANC headphones but don't like the feeling or style of earbuds? Check out our picks for best noise-canceling headphones, which focuses on full-size models.  

Most true wireless earbuds these days have a “traditional” design that’s a round bud that fits in your ear. However, there are some variations on the formula in terms of shape, size and additional fitting elements. Some companies include fins or fit wings to help hold their earbuds in place while others opt for an over-the-ear hook on more sporty models. You’ll want to pay attention to these things to make sure they align with how you plan to use them. Also consider overall size and weight since those two factors can impact the fit. A less-than-ideal seal due to a weird fit will affect the performance of active noise cancellation.

Next, you’ll want to look at the type of ANC a set of earbuds offer. You’ll see terms like “hybrid active noise cancellation” or “hybrid adaptive active noise cancellation,” and there are key differences between the two. A hybrid ANC setup uses microphones on the inside and the outside of the device to detect ambient noise. By analyzing input from both mics, a hybrid system can combat more sounds than “regular” ANC, but it’s at a constant level that doesn’t change.

Adaptive ANC takes the hybrid configuration a step further by continuously adjusting the noise cancellation for changes in your environment and any leakage around the padding of the ear cups. Adaptive ANC is also better at combating wind noise, which can really kill your vibe while using earbuds outdoors. For this best wireless earbuds list, I’m only considering products with hybrid ANC or adaptive ANC setups because those are the most effective at blocking noise.

You’ll also want to check to see if the ANC system on a prospective set of earbuds offers presets or adjustable levels of noise cancellation. These can help you dial in the amount of ANC you need for various environments, but it can also help save battery life. Master & Dynamic, for example, has ANC presets that either provide maximum noise-blocking or prioritize energy efficiency. Other companies may include a slider in their companion apps that let you adjust the ANC level.

The primary way we test earbuds is to wear them as much as possible. I prefer to do this over a one-to-two-week period, but sometimes deadlines don’t allow it. During this time, I listen to a mix of music and podcasts, while also using the earbuds to take both voice and video calls.

Since battery life for ANC earbuds is typically 6-10 hours, I drain the battery with looping music and the volume set at a comfortable level (usually around 75 percent). When necessary, I’ll power the headphones off during a review without putting them back in the case. This simulates real-world use and keeps me from having to wear them for an entire day.

To test ANC performance specifically, I use the earbuds in a variety of environments, from noisy coffee shops to quiet home offices. When my schedule allows, I also use them during air travel, since plane noise is a massive distraction to both work and relaxation. Even if I’m not slated to hop on a flight, I simulate a constant roar with white noise machines, bathroom fans, vacuums and more. I also make note of how well earbuds block human voices, which are a key stumbling block for a lot of ANC setups.

I also do a thorough review of companion apps, testing each feature as I work through the software. Any holdovers from previous models are double-checked for improvements or regression. If the earbuds I’m testing are an updated version of a previous model, I’ll spend time getting reacquainted with the older set, and revisit the closest competition as well.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/best-noise-canceling-earbuds-150026857.html?src=rss

Bose’s SoundLink Max is its largest portable Bluetooth speaker with 20-hour battery life

Bose may be best known for its noise-canceling headphones, but the company makes solid portable Bluetooth speakers too. In fact, the company's SoundLink Flex made our best Bluetooth speakers list as a great option among contenders in its price range. Today, the company is adding to the SoundLink lineup with its largest portable Bluetooth speaker yet: the SoundLink Max ($399). While the overall design is similar to previous Bose devices, this model packs bigger sound and longer battery life into that expanded frame. 

Inside the SoundLink Max, three transducers and two passive radiators power "a spacious stereo experience" that includes bass performance that sounds like an even larger speaker, according to Bose. The company says this portable unit employs tech typically used in its soundbars and pairs that with digital signal processing to reduce distortion for "full, natural sound" across genres. Bose is promising that you'll be able to hear every aspect of a song clearly, no matter the musical style and no matter where the speaker is located. You'll also be able to adjust lows, mids and highs via the Bose app if the stock tuning doesn't suit your preferences. 

Bose SoundLink Max from the top, showing the carrying handle and on-board controls.
Bose

Bose opted for a powder-coated, silicone-wrapped steel enclosure for the SoundLink Max, which the company says offers a more refined look. The speaker is also IP67 rated, so dust, water, rust and dropping it shouldn't be an issue. This all makes the Max well-suited for outdoor use, and when you do take it on the go, you won't have to worry about recharging often. Bose says the SoundLink Max will last up to 20 hours, plus it can juice up your phone via a USB-C cable if needed. A removable rope handle will assist with transport, but Bose also makes a carrying strap if you prefer over-the-shoulder hauling. 

The SoundLink Max is equipped with Snapdragon Sound, which offers more consistent connectivity with recent Android devices, and aptX Adaptive that provides improved audio quality over Bluetooth. The speaker also supports Google Fast Pair and Bluetooth 5.3. 

Pre-orders for the SoundLink Max start today from Bose, and the speaker is schedule to ship on May 16. In addition to being the company's largest portable Bluetooth unit, it also ties the Bose Portable Smart Speaker for being the most expensive at $399. If you're looking for something smaller, the SoundLink Micro ($99), SoundLink Flex ($119) and SoundLink Mini II ($149) are also available from Bose. 

This article originally appeared on Engadget at https://www.engadget.com/boses-soundlink-max-is-its-largest-portable-bluetooth-speaker-with-20-hour-battery-life-130043418.html?src=rss

Google says its secure entry passkeys have been used a billion times

As part of World Password Day (yes, that's a thing), Google is hyping up its security achievements and sharing updates on its latest endeavors. The company revealed passkey adoption metrics for the first time and said they have been used more than one billion times by 400 million Google accounts. "Since launching, passkeys have proven to be faster than passwords, since they only require users to simply unlock their device using a fingerprint, face scan or pin to log in," Google wrote.

The company launched broad support for passkeys in 2022 and rolled them out across its services a year ago. Over the past 12 months, the technology has been adopted by Amazon, 1Password, Dashlane, Docusign and others, joining companies like eBay, PayPal and WhatsApp. Google boasted that the tech helped Kayak users sign in 50 percent faster and said Dashlane has seen a 70 percent increase in conversion with passkeys. 

Google will soon be expanding passkeys to users at the highest risk of targeted attacks as part of its Advanced Protection Program (APP). That offering is aimed at individuals including campaign workers and candidates, journalists, human rights workers and others, according to the company. 

"APP enrollment traditionally required the use of hardware security keys as a second factor, but users will soon have the option to enroll with any passkey in addition to using their hardware security keys," Google wrote. "This expanded passkey support will help reduce the barrier of entry to APP while still providing phishing resistant authentication... [and] is coming during a critical election year." 

It's also expanding Cross-Account Protection to safeguard users on multiple platforms. That system lets Google share security notifications about suspicious event with non-Google apps and services. "This is a critical benefit since cybercriminals often use an initial entry point as a foothold to gain access to more of your information." 

Google suggests creating a passkey for your account to benefit from the new protections. In the meantime, practice good password hygiene by using long passwords with a mix of characters, numbers and symbols, applying two-factor authentication (2FA), never recycling passwords and more. According to HIPAA, attackers can crack a simple 8-number password in just 37 seconds, but it takes 19 quadrillion years to break an 18-digit cypher with a mix of numbers, upper and lowercase letters and symbols. 

This article originally appeared on Engadget at https://www.engadget.com/google-says-its-secure-entry-passkeys-have-been-used-a-billion-times-120001230.html?src=rss

The Morning After: Microsoft’s OpenAI partnership was born from Google AI envy

Emails from the Department of Justice’s antitrust case against Google revealed how Microsoft executives were alarmed by and even envious of Google’s AI lead.

In an email thread, CTO Kevin Scott wrote he was “very, very worried” about Google’s rapidly growing AI capabilities. He said he initially dismissed the company’s “game-playing stunts,” likely referring to Google’s AlphaGo models. The emails reference Gmail’s autocomplete features, which execs called “scary good.” Microsoft struggled to copy Google’s BERT-large, an AI model that deciphers the meaning and context of words in a sentence. It took the company six hours to replicate the model, while Google inched further ahead on more elaborate, bigger models.

Scott said Microsoft had “very smart” people on its machine-learning teams but their ambitions had been curbed and that their company was “multiple years behind the competition in terms of ML scale.” This all led to a billion-dollar push into OpenAI in 2019. It’s since invested $13 billion.

— Mat Smith

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LinkedIn, the career-centric social network, is getting into gaming. But the kind of earnest, word-based games your mom would let you play when you were a kid. LinkedIn describes them as “thinking-oriented games,” though the format will likely look familiar to fans of The New York Times Games app. You can only play each game once a day, and you can share your score with friends. And just maybe... strike up a conversation on how you can help each other with targeted SaaS projects. Yes, I have feelings about who hits me up on LinkedIn.

Continue reading.

TikTok is allegedly violating Apple’s App Store rules, with the app allowing (even recommending) particular users to purchase its coins directly from its website. TikTok has apparently given some iOS users the option to “Try recharging on tiktok.com to avoid in-app service fees” — namely Apple’s 30 percent commission on purchases, which are more likely than not passed onto those users. It’s definitely not available to all users and seems to be there for TikTok users who have previously bought a large number of coins — the TikTok whales, if you will.

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TMA
Rabbit

The Rabbit R1, a pocket-sized AI virtual assistant device, runs Android under the hood. Now early users have been able to tease out the R1 APK, install it on an Android phone and make it work — if not with all the features. If that’s the case, what’s the point in the $200 gadget?

In a statement sent to Android Authority, Rabbit CEO Jesse Lyu, said the Rabbit R1 is “not an Android app.” He added the R1 ran on very bespoke AOSP (Android Open Source Project) build and lower-level firmware modifications, so a local bootleg APK won’t be able to access most R1 services. We’re wrapping up our own detailed review — stay tuned.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-microsofts-openai-partnership-was-born-from-google-ai-envy-111555445.html?src=rss

Crunchyroll announces first price hike since Funimation purchase

Crunchyroll, like many other streaming services recently, is raising its subscription prices. The anime streaming service has announced its first price hike since it was acquired by Funimation in 2020. Subscribers in Argentina, Colombia, France, Portugal, the United States and select additional countries will now have to pay $12 for the Mega Fan tier, up $2 from $10. Meanwhile, the Ultimate Fan tier will now be $1 more expensive at $16 a month. 

Both options give subscribers access to offline viewing and the Crunchyroll Game Vault, which contains a library of mobile games. The Mega Fan tier allows streaming on up to four devices at a time, while the Ultimate Fan tier allows streaming on up to six. People subscribed to the most expensive option also get a swag bag if they keep paying for the service for 12 consecutive months. The basic Fan Tier doesn't come with the perks these two have, but its price remains unchanged at $8 a month. Unfortunately, those who haven't decided whether to pay for a subscription yet can now only test the service out for seven days instead of 14 like before. But if they don't mind watching their anime with ads, they can still view more than 1,000 hours of content for free.

Sony's Funimation purchased Crunchyroll from WarnerMedia for $1.175 billion back in 2020, but it took a while before they were able to complete their transformation into a unified anime subscription service under the latter's name. Funimation didn't shut down its old app and website until April 2 this year after it moved its available titles to Crunchyroll's service. 

This article originally appeared on Engadget at https://www.engadget.com/crunchyroll-announces-first-price-hike-since-funimation-purchase-104035825.html?src=rss

T-Mobile finally owns Ryan Reynolds-backed Mint Mobile

Over a year after announcing it would acquire Mint Mobile for up to $1.35 billion, T-Mobile has closed the deal. With the Un-Carrier's purchase of parent Ka'ena Corporation, it will not only get Mint, but internationally focused prepaid operator Ultra Mobile and wholesale wireless provider Plum. T-Mobile also promised to keep Mint Mobile's $15 per month/5GB offering that's among the least costly in the US.

Mint Mobile is backed by Ryan Reynolds, who is believed to own 20 to 25 percent of the company. The purchase was announced back in March 2023, but the FCC only approved the deal last week. Mint will continue to be operated as a separate brand with Reynolds as pitchman and founders David Glickman and Rizwan Kassim joining T-Mobile to guide the brands. 

Mint Mobile's $15 plan has a few loopholes, namely you have to pay for three months at the start to get that rate, then pay for an entire year to keep it ($180 in total). As a perk, T-Mobile is offering "unlimited" (40GB with throttling, really) data for the first months. Customers will also get unlimited talk and text in Canada, along with 3GB of roaming data. 

Mint's rivals include T-Mobile itself, which has a very similar plan but a hard cap at 5GB, along with AT&T, which offers 15GB for $25 including 10GB of hotspot data. A one-year contract and up-front payment is required for the latter. 

This article originally appeared on Engadget at https://www.engadget.com/t-mobile-finally-owns-ryan-reynolds-backed-mint-mobile-082450117.html?src=rss

Anthropic now has a Claude chatbot app for iOS

Anthropic is making its Claude AI easier to access on mobile. The company has released a Claude mobile app for iOS that any user can download for free. Similar to the mobile web version of the chatbot, the app syncs users' conversations with Claude across devices, allowing them to jump from a computer to the app (or vice versa) without losing their chat history. Users will also be able to upload files and images straight from their iPhone's gallery — or take a photo on the spot — if they need Claude to process or analyze them in real time. They'll be able to download and access the Claude app whatever plan they're using, even if they're not paying for the service. 

If they do decide to pay for Claude, they now have a new option other than Pro. The new Team plan provides greater usage than the Pro tier so that members can have more conversations with the chatbot. It also enables users to process longer documents, such as research papers and contracts, thanks to its 200,000 context window. The Team plan gives users access to the Claude 3 model family, as well, which includes Opus, Sonnet and Haiku. It will cost subscribers $30 per user per month, with a minimum head count of five users per team. 

Back in March, Anthropic claimed in a blog post that its Claude 3 language model had outperformed ChatGPT and Google's Gemini in several key industry benchmarks. It was better at graduate-level reasoning, multilingual math and coding (among many other metrics), the company said, showing Claude 3's benchmark results against its staunchest rivals. The most powerful Claude 3 model, the Opus, even apparently showed "near-human" abilities with rapid response rates that make it ideal for more complex and time-sensitive tasks. 

This article originally appeared on Engadget at https://www.engadget.com/anthropic-now-has-a-claude-chatbot-app-for-ios-075930308.html?src=rss

Snapchat will finally let you edit your chats

Snapchat will finally join most of its messaging app peers and allow users to edit their chats. The feature, which will be rolling out “soon,” will initially be limited to Snapchat+ subscribers, the company said.

With the change, Snapchat users will have a five-minute window to rephrase their message, fix typos or otherwise edit their chats. Messages that have been edited will have a label indicating the text has been changed. The company didn’t say when the feature might be available to more of its users, but the company often brings sought after features to its subscription service first. Snap announced last week that Snapchat+, which costs $3.99 a month, had reached 9 million subscribers.

The app is also adding several non-exclusive features, including updated emoji reactions for chats, the ability to use the My AI assistant to set reminders and AI-generated outfits for Bitmoji. Snap also showed off a new AI lens that transforms users’ selfies into 1990’s-themed snapshots (just don’t look too closely at the wireless headphones appearing in many of the images.)

This article originally appeared on Engadget at https://www.engadget.com/snapchat-will-finally-let-you-edit-your-chats-223643771.html?src=rss

Microsoft’s OpenAI partnership was born from Google envy

It turns out the lay of today’s AI landscape can be traced back to — what do you know — fear, jealousy and intense capitalist ambition. Emails revealed in the Department of Justice’s antitrust case against Google, first reported by Business Insider, show Microsoft executives expressing alarm and envy over Google’s AI lead. That spurred an urgency that led to the Windows maker’s initial billion-dollar investment in its now-indispensable partner, OpenAI.

In a heavily redacted 2019 email thread titled “Thoughts on OpenAI,” Microsoft CEO Satya Nadella forwards a lengthy message from CTO Kevin Scott to CFO Amy Hood. “Very good email that explains, why I want us to do this ... and also why we will then ensure our infra folks execute,” Nadella wrote.

Scott wrote that he was “very, very worried” about Google’s rapidly growing AI capabilities. He says he initially dismissed the company’s “game-playing stunts,” likely referring to Google’s AlphaGo models. One of them beat Go world champion Ke Jie in 2017, a remarkable feat at the time. (Google’s later models surpassed that one, dropping the need for human training altogether.)

But Scott says brushing off Google’s game-playing progress “was a mistake.” “When they took all of the infrastructure that they had built to build [natural language] models that we couldn’t easily replicate, I started to take things more seriously,” Scott wrote. “And as I dug in to try to understand where all of the capability gaps were between Google and us for model training, I got very, very worried.”

Microsoft CTO Kevin Scott presenting onstage in front of a blue wall with a Microsoft logo on it. Blurred audience heads in the foreground.
Microsoft CTO Kevin Scott
Microsoft

Scott recounts how Microsoft struggled to copy Google’s BERT-large, an AI model that deciphers the meaning and context of words in a sentence. Scott pinned the blame on infrastructure leaps its rival had made — and that Microsoft hadn’t.

“Turns out, just replicating BERT-large wasn’t easy to do for us. Even though we had the template for the model, it took us ~6 months to get the model trained because our infrastructure wasn’t up to the task,” the Microsoft CTO wrote. “Google had BERT for at least six months prior to that, so in the time that it took us to hack together the capability to train a 340M parameter model, they had a year to figure out how to get it into production and to move on to larger scale, more interesting models.”

He also admired and envied Google’s Gmail auto-complete capabilities, saying it was “getting scarily good.” He commented that Microsoft was “multiple years behind the competition in terms of [machine learning] scale.” He commented on the “interesting” growth of OpenAI, DeepMind and Google Brain.

Scott touted Microsoft’s “very smart” people on its machine-learning teams but said their ambitions were curbed. “But the core deep learning teams within each of these bigger teams are very small, and their ambitions have also been constrained, which means that even as we start to feed them resources, they still have to go through a learning process to scale up,” Scott wrote. “And we are multiple years behind the competition in terms of ML scale.”

After prompting Hood that Scott’s concerns were “why I want us to do this,” meaning invest in OpenAI, the company made good on its CEO’s wishes. Microsoft invested a billion dollars in the Sam Altman-led startup in 2019, and the rest is a rapidly changing history. (It’s now invested $13 billion.) It’s a technology that does some incredible things but threatens to gut the labor market and give propagandists their most powerful tools to date in what was already an age of rampant disinformation.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-openai-partnership-was-born-from-google-envy-202143989.html?src=rss

Explore Starfield’s barren planets at 60 fps on Xbox Series X starting this month

Starfield, the excellent Digipick puzzle game surrounded by 80 hours of sci-fi mediocrity, is getting a performance update on Xbox Series X that unlocks frame rates above 30 fps. Starfield's May update adds the option to target 30 fps, 40 fps, 60 fps or an uncapped frame rate — for displays that support VRR running at 120hz. Displays without VRR will have the choice of 30 fps or 60 fps. 

The May update also includes the ability to prioritize visuals or performance at each frame rate target. Visuals mode means the game will do its best to maintain a high resolution and full detail in lighting, special effects and NPCs, while performance lowers the resolution and clarity of those same details. Of course, both modes adjust the game's base resolution alongside heavy on-screen action. 

Bethesda recommends performance mode when playing at 60 fps and above. For Xbox Series X players with 120hz VRR displays, Starfield's settings now default to 40 fps, prioritizing visuals.

The May 1 display updates bring the Xbox Series X version of Starfield closer to its PC counterpart in terms of customization options. The Xbox Series S edition remains capped at 30 fps. This is the version I played when I reviewed Starfield last year, and while a frame rate upgrade won't make the game less bland, its combat scenes would definitely benefit from a boost to 40 fps, at least. It's a shame that the most popular Xbox Series console isn't seeing any frame rate love in today's update.

Additionally in the May update, Starfield's surface maps have been overhauled in order to increase legibility on all platforms. The new design shows top-down 3D images of terrain, buildings, and objects like trees and rocks, which makes a lot of sense for, you know, a map. The original surface map tries to make landscapes out of white dots on a bright blue background, so this is a welcome improvement. The update also allows players to customize their difficulty options on the ground and in ship battles, and it adds navigation markers to the environment when walking around a planet.

This is Bethesda's fourth and largest Starfield update since the game came out in September 2023. It's all scheduled to go live by May 15.

This article originally appeared on Engadget at https://www.engadget.com/explore-starfields-barren-planets-at-60-fps-on-xbox-series-x-starting-this-month-185653374.html?src=rss