Tesla says ‘Full Self-Driving’ will be ready for Europe and China in early 2025

Tesla has tweeted its roadmap for the remaining months of 2024 and early 2025, revealing that Full Self-Driving could be available in Europe and China in the first quarter of next year, if it gets the proper approval from each region's respective regulators. Company chief Elon Musk previously said that he expects to receive regulator clearance from the regions by the end of the year. The Wall Street Journal reported in April that authorities in China had already tentatively approved the launch of Tesla's Full Self-Driving software in their country. It's not quite clear where the company stands with European Union regulators at the moment. 

In a response to the original post, Musk added that he's hoping for FSD to be approved in Right-Hand Drive markets by the end of the first quarter or by early second quarter next year. Since he's presumably talking about RHD markets in Europe and China, then he's pertaining to the UK, Hong Kong and Macau. 

The automaker has also revealed that Full Self-Driving will be available for Cybertrucks sometime this month, along with the Autopark capability. In October, Tesla is adding unpark, park and reverse functions to FSD, as well. The FSD software isn't free, and buyers will have to pay to be able to unlock its semi-autonomous driver assistance capabilities. In the US, Tesla owners can buy the software outright for $8,000, though they can also pay a $99-per-month subscription fee for the supervised version of the feature. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-says-full-self-driving-will-be-ready-for-europe-and-china-in-early-2025-033012374.html?src=rss

The US, UK, EU and other major nations have signed a landmark global AI treaty

The United States, United Kingdom, European Union, and several other countries have signed an AI safety treaty laid out by the Council of Europe (COE), an international standards and human rights organization. This landmark treaty, known as the Framework Convention on artificial intelligence and human rights, democracy, and the rule of law, opened for signature in Vilnius, Lithuania. It is the first legally binding international agreement aimed at ensuring that AI systems align with democratic values.

The treaty focuses on three main areas: protecting human rights (including privacy and preventing discrimination), safeguarding democracy, and upholding the rule of law. It also provides a legal framework covering the entire lifecycle of AI systems, promoting innovation, and managing potential risks.

Besides the US, UK and the EU, the treaty’s other signatories include Andorra, Georgia, Iceland, Norway, Moldova, San Marino, and Israel. Notably absent are many major countries from Asia and the Middle East, and Russia, but any country will be eligible to join it in the future as long as they commit to comply with its provisions, according to a statement from the Council of Europe.

“We must ensure that the rise of AI upholds our standards, rather than undermining them,” said COE secretary general Marija Pejčinović Burić in the statement. “The Framework Convention is designed to ensure just that. It is a strong and balanced text - the result of the open and inclusive approach by which it was drafted and which ensured that it benefits from multiple and expert perspectives.

The treaty will enter into force three months after five signatories, including at least three Council of Europe member states, ratify it. The COE’s treaty joins other recent efforts to regulate AI including the UK's AI Safety Summit, the G7-led Hiroshima AI Process, and the UN's AI resolution.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-us-uk-eu-and-other-major-nations-have-signed-a-landmark-global-ai-treaty-232119489.html?src=rss

Peacock Premium is only $5 for four months for a limited time

NBC is offering a discount on its Peacock Premium streaming service. Until September 6, you can get four months of access to the ad-supported tier of the streaming platform for $5 per month. This deal nets you more than 30 percent off the list price for the plan during that time frame; the Peacock Premium access tier normally costs $8 a month.

To take advantage of the reduced price, customers can sign in to the Peacock platform and use the code TGIF. Once you've signed up, the plan can be canceled at any time. The TGIF offer can't be combined with any other deal, and it does not extend to current subscribers on the Peacock Premium and Premium Plus plans. As mentioned, the deal is only available for a limited window, through September 6.

Now is a good time for football fans to try out Peacock. The NFL season begins this weekend and Peacock will have exclusive access to the Packers v. Eagles game being played in Sao Paulo, Brazil on September 6. The network's exclusive stream of the AFC Wild Card game in January set records as the most streamed live event in history, reaching 27.6 million viewers.

On top of the seasonal sports content, Peacock is also home to several fan favorite TV sitcoms including The Office, Parks and Recreation, and New Girl. It also hosts original programming such as Poker Face.

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This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/peacock-premium-is-only-5-for-four-months-for-a-limited-time-225157876.html?src=rss

Did Sony just reveal the PS5 Pro design in its 30th Anniversary announcement?

Today, Sony shared a first glimpse at what it has planned to celebrate the 30th anniversary of the PlayStation and it seems likely that a PS5 Pro will be a part of the party. Hidden in the marketing material is what may be an image of the rumored upgrade to the current-gen PS5 console. Zoom in between the "S" of the PlayStation logo and the "3" of 30th and you'll see a console similar to a PS5 that doesn't quite match the look of any past or present PlayStation product.

This is obviously not an official announcement or confirmation about the PS5 Pro, so we're really no closer to definitive news about the new hardware launch. But it's hard to ignore just how much the silhouette of that beefy console looks like the possible PS5 Pro rendering that was leaked in late August. The larger size and the three lines across the body seem pretty dang similar between the two images.

And if you want to go really far down the rabbit hole, the actual 30th anniversary of PlayStation is December 3. Sounds like the perfect day to start selling a powerful new console to me. That date would also align neatly with rumors circulating earlier this year that the PS5 Pro version would arrive in time for holiday shopping.

Besides the speculation around the PS5 Pro, Sony did formally share some news about how it plans to mark the big three-oh. Between October and January, the company is making some digital soundtracks from its games available for the first time on Spotify: God of War, God of War II, God of War: Ghost of Sparta, Twisted Metal, Starhawk and Unit 13. There will also be a special event aimed at getting first-time players introduced to the Gran Turismo franchise and a pretty darling collection of toys called Shapes of Play inspired by the colors and shapes of PlayStation consoles. And there's a little stage for a 30th anniversary photo op in the hub area of upcoming release Astro Bot, which looks just wonderful.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/did-sony-just-reveal-the-ps5-pro-design-in-its-30th-anniversary-announcement-212322835.html?src=rss

You can now officially create and use Baldur’s Gate 3 mods on PC

Baldur’s Gate 3 modding has arrived for PC players. After a closed alpha in June and an open beta in July, the long-awaited Patch 7 — which may be the game’s last big update — is now available. It lets you play around with user-created weapons, armor, classes and subclasses, spells, dice skins and just about anything else you can imagine.

Mods are available through an official (mod.io-powered) in-game Mod Manager and external channels. “We will never prevent modding outside of our own official pipeline,” Larian Studios wrote. But the developer says its officially approved mods are targeted for stability and cross-platform compatibility. “It’ll also ensure a smoother experience, at the cost of more script-focused modding, which can still be done outside of our pipeline,” the studio wrote.

Larian said earlier this summer that Baldur’s Gate 3 mod support would arrive on PC first, with Mac and console support “shortly after.” But the developer clarified in an update today that console (PS5 and Xbox Series X/S) and macOS players can expect Patch 7 in October.

That presents some short-term compatibility issues. If you want your game save files to work across PC and console, you’ll need to hold off on installing Patch 7 on your PC. However, cross-platform save compatibility will return in October when the update lands on PlayStation, Xbox and Apple devices.

Screenshot of the Baldur’s Gate 3 in-game mod manager.
Larian Studios

Larian says Patch 7 in Baldur’s Gate 3’s console versions will include “an additional curation process” to determine which mods will be available across platforms. “While not all PC mods will become available for console, we’ll be sure to publish guidelines to help you understand what kind of content will pass our necessary checks — without blocking any unsupported creative mods on PC — so that we can continue supporting the modding community both inside and outside our official pipeline,” the studio wrote.

Mod support isn’t just a fun bonus for gamers; it’s also a way for Larian to keep the game alive as it pivots resources to new projects. CEO Swen Vincke said in June that opening the gates to modding would allow the developer “to say ‘ok, now it’s yours fully,’” according to Eurogamer. Of course, the studio will still push updates for critical bug fixes, but today’s arrival of Patch 7 is likely the first stage of calling it a wrap on one of 2023’s best games.

If you want to roll up your sleeves and dive into Baldur’s Gate 3 mods, Larian has created a series of handy tutorials for modding guidelines, getting started with mods, creating mods and browsing others’ creations.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/you-can-now-officially-create-and-use-baldurs-gate-3-mods-on-pc-210006703.html?src=rss

Microsoft joins coalition to scrub revenge and deepfake porn from Bing

Microsoft announced it has partnered with StopNCII to help remove non-consensual intimate images — including deepfakes — from its Bing search engine.

When a victim opens a "case" with StopNCII, the database creates a digital fingerprint, also called a "hash," of an intimate image or video stored on that individual's device without their needing to upload the file. The hash is then sent to participating industry partners, who can seek out matches for the original and remove them from their platform if it breaks their content policies. The process also applies to AI-generated deepfakes of a real person.

Several other tech companies have agreed to work with StopNCII to scrub intimate images shared without permission. Meta helped build the tool, and uses it on its Facebook, Instagram and Threads platforms; other services that have partnered with the effort include TikTok, Bumble, Reddit, Snap, Niantic, OnlyFans, PornHub, Playhouse and Redgifs.

Absent from that list is, strangely, Google. The tech giant has its own set of tools for reporting non-consensual images, including AI-generated deepfakes. However, failing to participate in one of the few centralized places for scrubbing revenge porn and other private images arguably places an additional burden on victims to take a piecemeal approach to recovering their privacy.

In addition to efforts like StopNCII, the US government has taken some steps this year to specifically address the harms done by the deepfake side of non-consensual images. The US Copyright Office called for new legislation on the subject, and a group of Senators moved to protect victims with the NO FAKES Act, introduced in July.

If you believe you've been the victim of non-consensual intimate image-sharing, you can open a case with StopNCII here and Google here; if you're below the age of 18, you can file a report with NCMEC here.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/microsoft-joins-coalition-to-scrub-revenge-and-deepfake-porn-from-bing-195316677.html?src=rss

New Mexico sues Snap over its alleged failure to protect kids from sextortion schemes

New Mexico's attorney general has filed a lawsuit against Snap, accusing the company of failing to protect children from sextortion, sexual exploitation and other harms on Snapchat. The suit contends that Snapchat's features "foster the sharing of child sexual abuse material (CSAM) and facilitate child sexual exploitation."

The state's Department of Justice carried out a months-long investigation into Snapchat and discovered a “vast network of dark web sites dedicated to sharing stolen, non-consensual sexual images from Snap.” It claims to have found more than 10,000 records related to Snap and child sexual abuse material “in the last year alone,” and says Snapchat was "by far" the biggest source of images and videos on the dark web sites that it examined.

In its complaint [PDF], the agency accused the app of being “a breeding ground for predators to collect sexually explicit images of children and to find, groom and extort them.” It states that "criminals circulate sextortion scripts" that contain instructions on how to victimize minors. It claims that these documents are publicly available and are actively being used against victims but they “have not yet been blacklisted by . . . Snapchat.”

Furthermore, investigators determined that many accounts that openly share and sell CSAM on Snapchat are linked to each other through the app's recommendation algorithm. The suit claims "Snap designed its platform specifically to make it addicting to young people, which has led some of its users to depression, anxiety, sleep deprivation, body dysmorphia and other mental health issues."

The Snapchat complaint follows a similar child safety suit that the state filed against Meta last December.

“Our undercover investigation revealed that Snapchat's harmful design features create an environment where predators can easily target children through sextortion schemes and other forms of sexual abuse,” Attorney General Raúl Torrez said in a statement. “Snap has misled users into believing that photos and videos sent on their platform will disappear, but predators can permanently capture this content and they have created a virtual yearbook of child sexual images that are traded, sold and stored indefinitely. Through our litigation against Meta and Snap, the New Mexico Department of Justice will continue to hold these platforms accountable for prioritizing profits over children's safety.”

A Snap spokesperson sent the following statement to Engadget:

We have received the New Mexico Attorney General’s complaint, are reviewing it carefully, and will respond to these claims in court. We share Attorney General Torrez’s and the public’s concerns about the online safety of young people and are deeply committed to Snapchat being a safe and positive place for our entire community, particularly for our younger users.

We have been working diligently to find, remove and report bad actors, educate our community, and give teens, as well as parents and guardians, tools to help them be safe online. We understand that online threats continue to evolve and we will continue to work diligently to address these critical issues. We have invested hundreds of millions of dollars in our trust and safety teams over the past several years, and designed our service to promote online safety by moderating content and enabling direct messaging with close friends and family. We continue this work in collaboration with law enforcement, online safety experts, industry peers, parents, teens, educators and policymakers towards our shared goal of keeping young people safe online.

Update September 5, 2024, 3:24PM ET: Added Snap's statement.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/new-mexico-sues-snap-over-its-alleged-failure-to-protect-kids-from-sextortion-schemes-182426135.html?src=rss

YouTube is making tools to detect face and voice deepfakes

YouTube is developing new tools to protect artists and creators from the unauthorized use of their likenesses. The company said on Thursday that new tech to detect AI-generated content using a person’s face or singing voice is in the pipeline, with pilot programs starting early next year.

The upcoming face-detection tech will allegedly let people from various industries “detect and manage” content that uses an AI-generated depiction of their face. YouTube says it’s building the tools to allow creators, actors, musicians and athletes to find and choose what to do about videos that include a deepfake version of their likeness. The company hasn’t yet specified a release date for the face detection tools.

Meanwhile, the “synthetic-singing identification” tech will be part of Content ID, YouTube’s automated IP protection system. The company says the tool will let partners find and manage content that uses AI-generated versions of their singing voices.

“As AI evolves, we believe it should enhance human creativity, not replace it,” Amjad Hanif, YouTube’s vice president of creator products, wrote in a blog post. “We’re committed to working with our partners to ensure future advancements amplify their voices, and we’ll continue to develop guardrails to address concerns and achieve our common goals.”

This article originally appeared on Engadget at https://www.engadget.com/ai/youtube-is-making-tools-to-detect-face-and-voice-deepfakes-191536027.html?src=rss

Apple’s Find My finally comes to South Korea in 2025

Apple is finally bringing its Find My feature to South Korea in 2025. The company says the service will launch at some point during the spring, according to a translation of a press release published by AppleInsider.

For years, South Korea has been just about the only country without access to Apple’s tracking network. So what changed? It looks like one reason behind the move is an influx of user complaints. These complaints have merit, as Apple sells AirTags in the country. Without the Find My network, AirTags are basically useless little silver pucks.

Apple has not addressed the reason behind the sudden change of heart. According to the user petition, the company has kept the feature disabled due to "internal policy." The country has strict privacy regulations, so that could be what led to the aforementioned internal policy. In the past, Apple has said that Find My was absent from South Korea because the company was unable to export high-precision map data due to local laws, as reported by MacRumors.

To that end, South Korea is particularly protective of geographic data. Associated legal restrictions have long been a thorn in the side of international platforms like Google Maps and Apple Maps, as real time mapping data is tough to come by. This has also impacted games that rely on mapping data, like Pokémon Go.

However, Find My already works in the country’s outlying territories like Baengnyeongdo and Ulleungdo, so who knows exactly why it’s taking so long for Find My to reach the mainland. In any event, this is good news for South Koreans who want to keep an eye on their precious belongings. Here’s hoping the platform works as intended. 

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/apples-find-my-finally-comes-to-south-korea-in-2025-185754477.html?src=rss

Starlink competitor AST SpaceMobile launched its Bluebird smartphone satellites this morning

AST SpaceMobile is taking another step toward its goal of providing a space-based mobile communications network — one that would turn any standard smartphone into a satellite phone, no additional hardware required. After announcing that its network of five commercial satellites is scheduled to launch into low-Earth orbit on September 12, the launch took place successfully this morning. You can watch the launch below; the 10-second countdown starts at 1:16:09 in the video.

The company's five BlueBird satellites are equipped with communications arrays that aim to provide standard off-the-shelf smartphones with the same voice, data and video speeds as a broadband tower. Once in orbit, AST's satellites will provide "non-continuous cellular broadband service across the United States and in select markets globally." The network can allow unmodified mobile phones to act as satellite phones, which would provide an option for cell users to communicate even in areas with limited broadband tower coverage, such as rural communities or national parks.

At the start, this BlueBird network will be focused on servicing beta test customers from the AT&T and Verizon networks. AST landed a deal with AT&T in May to offer satellite communication to its customers. The company also worked with AT&T to complete its first successful two-way voice call over its satellites in April 2023, followed by a successful 4G data download test in June 2023.

Update, September 12 2024, 11:07AM ET: This story has been updated to confirm that the launch took place successfully this morning.

This article originally appeared on Engadget at https://www.engadget.com/science/space/starlink-competitor-ast-spacemobile-launched-its-bluebird-smartphone-satellites-this-morning-184506110.html?src=rss