X makes passkey logins available to iOS users worldwide

X has expanded its support for passkey logins and has made the option available to users around the world, as long as they're accessing the app on an iPhone. The social media company formerly known as Twitter originally launched passkey support for iOS users in the US back in January. Now, the X Safety account has confirmed its global rollout, giving more people the choice to use the login alternative.

Passkeys are considered more secure than passwords, because they're not vulnerable to phishing or social engineering schemes and are resistant to login theft. When users activate and set up a passkey login, they're creating a key pair that will serve as their digital authentication credential. The service offering the login option only has access to one of those keys, which it then has to pair to the other key stored locally on the user's device to verify their identity. The user only has to confirm that they're the one accessing their account through their biometric credentials or device passcode. 

To enable passkeys on X, users will need to fire up their iOS app, and then go to "Settings and privacy" under "Your account." In "Security and account access," they can find Passkey under "Additional password protection." Unfortunately, X didn't say if and when the option will be available for Android users.

This article originally appeared on Engadget at https://www.engadget.com/x-makes-passkey-logins-available-to-ios-users-worldwide-080514995.html?src=rss

X makes passkey logins available to iOS users worldwide

X has expanded its support for passkey logins and has made the option available to users around the world, as long as they're accessing the app on an iPhone. The social media company formerly known as Twitter originally launched passkey support for iOS users in the US back in January. Now, the X Safety account has confirmed its global rollout, giving more people the choice to use the login alternative.

Passkeys are considered more secure than passwords, because they're not vulnerable to phishing or social engineering schemes and are resistant to login theft. When users activate and set up a passkey login, they're creating a key pair that will serve as their digital authentication credential. The service offering the login option only has access to one of those keys, which it then has to pair to the other key stored locally on the user's device to verify their identity. The user only has to confirm that they're the one accessing their account through their biometric credentials or device passcode. 

To enable passkeys on X, users will need to fire up their iOS app, and then go to "Settings and privacy" under "Your account." In "Security and account access," they can find Passkey under "Additional password protection." Unfortunately, X didn't say if and when the option will be available for Android users.

This article originally appeared on Engadget at https://www.engadget.com/x-makes-passkey-logins-available-to-ios-users-worldwide-080514995.html?src=rss

Fairphone’s repairable wireless earbuds put the industry on notice

True wireless earbuds are flimsy, easily lost and prone to battery failure. Given their size and cost, companies would rather you throw them out when they succumb to the inevitable. Fairphone, however, has built a pair of buds with easily replaceable batteries, as well as a swappable cell in the charging case. And, look, if the engineers working at this tiny Dutch company can work this out, then the army of designers in Apple and Samsung’s steel-and-glass cathedrals have no excuse.

Fairbuds are a pair of true wireless earbuds that look like Samsung’s Galaxy Buds, with the outermost surface on both sides being a controller. Fairphone promises six hours of battery life on a charge with an extra 20 hours nestled inside the case. The buds are packing the usual feature list, including ANC, multipoint connectivity as well as an IP54 rating for sweat and water resistance. As usual, the company wants to make the argument (on paper, at least) that just because the devil has the best toys, you can still have fun while wearing a halo.

Fairbuds are the company’s second crack at the true wireless whip after its 2021’s obviously named True Wireless Stereo Earbuds. Those were made with fairtrade gold and 30 percent recycled plastic, but were still more a part of the problem than the solution. At the time, I gave the company grief for launching a product so at odds with its environmental goals. In retrospect, the crap name should have been a clue that these were a stopgap. Since then, the TWS were dumped off, and the company released Fairbuds XL, a pair of over-ear cans that I rather liked.

Fairphone says that the Fairbuds here are made with 70 percent recycled and fair materials, while 100 percent of the rare earth elements and tin are recycled. The company also claims to offer improved pay for factory workers compared to rival manufacturers and works with suppliers to improve working conditions for the people on the production line.

Image of a Fairbud with its battery slider open.
Photo by Daniel Cooper / Engadget

I don’t think it’s unfair to say Fairphone prioritizes repairability over look and feel, so these won’t take a podium at the Beautiful Gadget Awards. I had a pair of AirPods Pro on my desk and, sat beside the Fairbuds, the difference between the two is almost comical. Fairbuds’ case is about twice the size and, while the corners are rounded off, it’s still going to be an unwelcome presence in your jeans pocket. It’s not as if there’s acres of wasted space in the case but it’s a product that the armchair designer in me keeps wanting to slim down.

There are other irritations, like the fact the action button is on top of the charging tray but the status light is on the side by the USB-C port. That’s not a deal breaker but you hope these fit and finish issues are the focus for any future version two. But the point of these irritations is that elegance has been sacrificed on the altar of repairability, and that’s why you’d buy a pair.

I probably need to make clear, for the people who will point to the iFixit guides showing you how to swap the battery in an AirPod and a Galaxy Bud that it is possible to do so. But if the guides ask you to use a heat gun, scalpel, vice, pry bar and glue-dissolving solvent, then that’s not an easy job just anyone can do. When I say that you can swap out the battery on each Fairbud with the same level of ease as you could a ‘90s cell phone battery, I mean it.

In fact, my first attempt took all of 30 seconds since all you need to do is get a small, flat-headed screwdriver to slide off the rubber gasket. Once done, you just need to gently pry out the hinged holder and the battery will slide out easily. Swap in a new cell, slide the rubber gasket back in place (if you’re gentle, it mostly plops back into position without any fussing) and you’re done.

Similarly, the charging case has a replaceable battery held in place with a single philips head screw. A few twists and the charging plate pops out, revealing the 500mAh cell underneath, with users able to buy replacement outer shells, charging trays and case batteries. You can also buy eartips, earbuds and earbud batteries from Fairphone’s online parts store.

Image of the Fairbuds case open with the charging plate and battery exposed.
Photo by Daniel Cooper / Engadget

It’s likely you’d only want or need to swap the batteries once every three or four years so you won’t benefit from this flexibility on a daily basis. Reading lots of online chatter, a rule of thumb is that most TWS buds last for between two and three years before things start to go wrong. Fairphone, too, offers a three-year warranty on the buds, but I’d hope to see a well-used pair of Fairbuds lasting for twice as long, assuming you don’t lose them in a sewer or leave them in the back of a cab.

Sadly, I can’t be as praiseworthy for the Fairbuds’ sound quality which isn’t as strong as you may hope. They’re not bad by any means, but the default sound profile lacks a dynamism you hear in competitors. It doesn’t matter if you’re playing a lush orchestral piece by Jerry Goldsmith or something beefier, like Korn, you’ll feel the sound is rougher and flatter than other products. It’s like the top and bottom ends of the sounds are being sliced off to keep everything from getting too out of hand.

There are sound profiles in the Fairbuds app that I found similarly lackluster with users able to opt between standard tuning, Bass Boost or Flat. None of them feel distinct. There’s also a Studio option where you can adjust the tuning along eight specific frequency bands. It’s here that you can really improve the sound quality but it’s more time and effort than I’d be happy putting in on a regular basis.

At least the fundamentals are all pretty good: I’ve been testing these for a big chunk of the last five days and I’ve not felt the need to recharge the case battery at all. Even with ANC on, I think I’ve squeezed at least 20 hours out of these things and I’ve still got juice left in the tank. And the ANC itself offers the same background muffling you’ll hear in every other mid-range ANC earbud.

One of the mantras Fairphone has always repeated is that it doesn’t expect to build a phone that will topple the big manufacturers. Its products are designed to appeal to folks who want something a little more ethically made, and to act as a north star for the technology industry more broadly. There are plenty of engineering questions — around durability, bulkiness and ease of use — that linger. But Fairphone’s impact here should be to lay down a challenge to its bigger rivals to use their vast resources to build an earbud that isn’t condemned to live in the trash from the moment it was born.

Fairbuds are making their debut in Europe today from Fairphone as well as a variety of retail partners across the territory. They are priced at €149 and while there’s no word on the matter now, it’s likely that we’ll see them making their way to the US at some point in the future.

This article originally appeared on Engadget at https://www.engadget.com/fairphones-repairable-wireless-earbuds-put-the-industry-on-notice-080033940.html?src=rss

Fairphone’s repairable wireless earbuds put the industry on notice

True wireless earbuds are flimsy, easily lost and prone to battery failure. Given their size and cost, companies would rather you throw them out when they succumb to the inevitable. Fairphone, however, has built a pair of buds with easily replaceable batteries, as well as a swappable cell in the charging case. And, look, if the engineers working at this tiny Dutch company can work this out, then the army of designers in Apple and Samsung’s steel-and-glass cathedrals have no excuse.

Fairbuds are a pair of true wireless earbuds that look like Samsung’s Galaxy Buds, with the outermost surface on both sides being a controller. Fairphone promises six hours of battery life on a charge with an extra 20 hours nestled inside the case. The buds are packing the usual feature list, including ANC, multipoint connectivity as well as an IP54 rating for sweat and water resistance. As usual, the company wants to make the argument (on paper, at least) that just because the devil has the best toys, you can still have fun while wearing a halo.

Fairbuds are the company’s second crack at the true wireless whip after its 2021’s obviously named True Wireless Stereo Earbuds. Those were made with fairtrade gold and 30 percent recycled plastic, but were still more a part of the problem than the solution. At the time, I gave the company grief for launching a product so at odds with its environmental goals. In retrospect, the crap name should have been a clue that these were a stopgap. Since then, the TWS were dumped off, and the company released Fairbuds XL, a pair of over-ear cans that I rather liked.

Fairphone says that the Fairbuds here are made with 70 percent recycled and fair materials, while 100 percent of the rare earth elements and tin are recycled. The company also claims to offer improved pay for factory workers compared to rival manufacturers and works with suppliers to improve working conditions for the people on the production line.

Image of a Fairbud with its battery slider open.
Photo by Daniel Cooper / Engadget

I don’t think it’s unfair to say Fairphone prioritizes repairability over look and feel, so these won’t take a podium at the Beautiful Gadget Awards. I had a pair of AirPods Pro on my desk and, sat beside the Fairbuds, the difference between the two is almost comical. Fairbuds’ case is about twice the size and, while the corners are rounded off, it’s still going to be an unwelcome presence in your jeans pocket. It’s not as if there’s acres of wasted space in the case but it’s a product that the armchair designer in me keeps wanting to slim down.

There are other irritations, like the fact the action button is on top of the charging tray but the status light is on the side by the USB-C port. That’s not a deal breaker but you hope these fit and finish issues are the focus for any future version two. But the point of these irritations is that elegance has been sacrificed on the altar of repairability, and that’s why you’d buy a pair.

I probably need to make clear, for the people who will point to the iFixit guides showing you how to swap the battery in an AirPod and a Galaxy Bud that it is possible to do so. But if the guides ask you to use a heat gun, scalpel, vice, pry bar and glue-dissolving solvent, then that’s not an easy job just anyone can do. When I say that you can swap out the battery on each Fairbud with the same level of ease as you could a ‘90s cell phone battery, I mean it.

In fact, my first attempt took all of 30 seconds since all you need to do is get a small, flat-headed screwdriver to slide off the rubber gasket. Once done, you just need to gently pry out the hinged holder and the battery will slide out easily. Swap in a new cell, slide the rubber gasket back in place (if you’re gentle, it mostly plops back into position without any fussing) and you’re done.

Similarly, the charging case has a replaceable battery held in place with a single philips head screw. A few twists and the charging plate pops out, revealing the 500mAh cell underneath, with users able to buy replacement outer shells, charging trays and case batteries. You can also buy eartips, earbuds and earbud batteries from Fairphone’s online parts store.

Image of the Fairbuds case open with the charging plate and battery exposed.
Photo by Daniel Cooper / Engadget

It’s likely you’d only want or need to swap the batteries once every three or four years so you won’t benefit from this flexibility on a daily basis. Reading lots of online chatter, a rule of thumb is that most TWS buds last for between two and three years before things start to go wrong. Fairphone, too, offers a three-year warranty on the buds, but I’d hope to see a well-used pair of Fairbuds lasting for twice as long, assuming you don’t lose them in a sewer or leave them in the back of a cab.

Sadly, I can’t be as praiseworthy for the Fairbuds’ sound quality which isn’t as strong as you may hope. They’re not bad by any means, but the default sound profile lacks a dynamism you hear in competitors. It doesn’t matter if you’re playing a lush orchestral piece by Jerry Goldsmith or something beefier, like Korn, you’ll feel the sound is rougher and flatter than other products. It’s like the top and bottom ends of the sounds are being sliced off to keep everything from getting too out of hand.

There are sound profiles in the Fairbuds app that I found similarly lackluster with users able to opt between standard tuning, Bass Boost or Flat. None of them feel distinct. There’s also a Studio option where you can adjust the tuning along eight specific frequency bands. It’s here that you can really improve the sound quality but it’s more time and effort than I’d be happy putting in on a regular basis.

At least the fundamentals are all pretty good: I’ve been testing these for a big chunk of the last five days and I’ve not felt the need to recharge the case battery at all. Even with ANC on, I think I’ve squeezed at least 20 hours out of these things and I’ve still got juice left in the tank. And the ANC itself offers the same background muffling you’ll hear in every other mid-range ANC earbud.

One of the mantras Fairphone has always repeated is that it doesn’t expect to build a phone that will topple the big manufacturers. Its products are designed to appeal to folks who want something a little more ethically made, and to act as a north star for the technology industry more broadly. There are plenty of engineering questions — around durability, bulkiness and ease of use — that linger. But Fairphone’s impact here should be to lay down a challenge to its bigger rivals to use their vast resources to build an earbud that isn’t condemned to live in the trash from the moment it was born.

Fairbuds are making their debut in Europe today from Fairphone as well as a variety of retail partners across the territory. They are priced at €149 and while there’s no word on the matter now, it’s likely that we’ll see them making their way to the US at some point in the future.

This article originally appeared on Engadget at https://www.engadget.com/fairphones-repairable-wireless-earbuds-put-the-industry-on-notice-080033940.html?src=rss

Logitech’s tiny G Pro X 60 gaming keyboard has some big competition

Logitech has unveiled the G Pro X 60, its latest gaming keyboard. Similar to the peripheral maker's G Pro X TKL from last year, this is a wireless model aimed at competitive-minded gamers first and foremost. Unlike that device, it has a smaller 60 percent layout, which means it lacks a dedicated function row, number pad, arrow keys and nav cluster but takes up much less space on a desk. This can be a boon for games because it leaves more room to flick a mouse around while retaining the most common action keys. Naturally, it’s also more portable.

The G Pro X 60 is up for pre-order today for $179 in the US or €229 in Europe. It’s available in three colors (black, white or pink) with either the linear or tactile version of Logitech’s GX Optical switches. The company says it’ll be available at major retailers in “late April.”

I’ve had the keyboard on hand for a few days prior to today’s announcement and have mostly been impressed, though I’d have a hard time calling it a great value.

Let’s start with the good: This thing is well-built. Its aluminum top plate is surrounded by a plastic frame, but it all feels sturdy, with no real flex or give when you press down. Its doubleshot PBT keycaps are pleasingly crisp and should avoid any of the shininess that'd develop with cheaper ABS plastic over time. The legends on the keycaps are neatly printed and transparent, so any RGB backlight effects you set will come through cleanly. All the keys are angled comfortably, and there’s a set of flip-out feet on the back.

A woman in a gray sweater holds up a white Logitech G Pro X 60 gaming keyboard up to the camera with her left hand.
Logitech

I’m not crazy about the side-mounted volume roller — once you’ve blessed your keyboard with a full-on rotary knob, it’s hard to give up — but it’s easy to reach with your pinky, so you can adjust volume without having to lift your other fingers during the heat of a game. There’s also a dedicated switch for flipping on Logitech’s “game mode,” which deactivates keys you might otherwise hit by accident; those include the Windows and Fn keys by default, but you can add others through Logitech’s G Hub software. 

The keyboard can connect over a detachable USB-C cable, Bluetooth or a 2.4GHz wireless dongle. Per usual with Logitech gear, the latter’s connection is rock solid; I’ve had none of the hiccups or stuttering I’ve seen with some wireless keyboards from less established brands, particularly when waking the device from sleep. There are buttons to swap between Bluetooth or the 2.4GHz connection built into the board, as well as a handy compartment for stashing the adapter itself. You can also connect the G Pro X 60 and certain Logitech mice simultaneously using one dongle. Logitech rates the battery life at up to 65 hours; that sounds about right based on my testing so far, but the exact amount will fluctuate based on how bright you set the RGB backlight.

The best thing about the G Pro X 60 might have nothing to do with the keyboard at all — it’s the fact that Logitech includes a hard carrying case in the box. More companies should do this! It makes the device much easier to transport.

Alas, this probably isn't a keyboard you’d want to take to the office. The linear GX Optical switches in my test unit feel totally pleasant: They’re fast enough for gaming, and they come pre-lubricated, so each press goes down smoothly. Since they’re optical, and thus not reliant on any physical contact points, they should also prove durable over time.

The side profile of a white Logitech G Pro X 60 gaming keyboard, with its dedicated Game Mode switch in view.
Logitech

But they aren’t exactly quiet. Logitech has fit a couple layers of silicone rubber inside the board, but there isn’t the wealth of sound-dampening foam you'd find in some other options in this price range. To peel back the curtain a bit: I received the G Pro X 60 just after testing a bunch of mechanical keyboards for an upcoming buying guide, so I’m a little spoiled on this point. Some people may like the obvious clack of each press here, too. I can’t imagine their coworkers or roommates being as thrilled, though, and some modifier and nav keys like Alt, Ctrl and Tab sound hollower than others.

Besides that, my issues with the G Pro X 60 are more about what's missing than anything the keyboard does wrong. For one, its switches aren’t hot-swappable, so you can’t easily remove and replace them without desoldering. Yes, this is a niche thing, but so are $180 gaming keyboards as a whole. Being able to pop in new switches isn’t just a plus for long-term repairability; it’s half the fun for some keyboard enthusiasts in the first place. Swapping keycaps is straightforward, though. 

Taking a step back, a growing number of the G Pro X 60’s peers have some sort of analog functionality, which means they can respond to varying levels of pressure. The top pick in our gaming keyboard buyer’s guide, the Wooting 60HE+, is a good example: Its magnetic Hall effect sensors let you set custom actuation points, so you can make each key extra sensitive while playing a fast FPS, then make them feel heavier and more deliberate while typing. They also enable a “rapid trigger” feature that lets you repeat inputs faster, which can be helpful for, say, strafing back and forth during an in-game shootout. Other models from Razer and SteelSeries provide similar functionality. But the G Pro X 60 lacks any sort of adjustable actuation or rapid trigger mode. That’s probably not a dealbreaker for most people, but the people who would use those features are the kind of hardcore gamers Logitech is targeting with this device.

Three Logitech G Pro X 60 keyboards -- one white, one pink, and one black -- sit stacked on top of one another against a white background.
Logitech

What is here is a new remapping system called “Keycontrol.” Through G Hub, this allows you to assign several different commands or macros to each key, with three separate control layers. This is a convenient way to get around some of the design’s missing keys: I made it so holding Alt temporarily turns WASD into arrow keys, for example. But it also lets you base different actions on whether you press, hold or release a key, so you could tie complementary actions in a game — casting a couple of buffs in an RPG, perhaps — to one press. Some of the analog keyboards noted above can work like this, too, and you need to have G Hub open for some bindings to stay active. Still, it’s better to have this sort of flexibility than not. Logitech says more of its keyboards will receive Keycontrol support in the future but declined to give more specific details.

All of this makes for a keyboard that’s solid in a vacuum but faces some stiff competition. Rival gaming keyboards like the Wooting 60HE+ and SteelSeries Apex Pro Mini Wireless are a little richer with performance-focused features, while a slightly larger option like the ASUS ROG Azoth sounds better and offers more customizable hardware for keyboard geeks. There are plenty of great non-gaming keyboards that cost much less, too. But the G Pro X 60 isn’t a bad choice if you want something compact and wireless, so it might be worthwhile during a sale.

This article originally appeared on Engadget at https://www.engadget.com/logitechs-tiny-g-pro-x-60-gaming-keyboard-has-some-big-competition-070154542.html?src=rss

Logitech’s tiny G Pro X 60 gaming keyboard has some big competition

Logitech has unveiled the G Pro X 60, its latest gaming keyboard. Similar to the peripheral maker's G Pro X TKL from last year, this is a wireless model aimed at competitive-minded gamers first and foremost. Unlike that device, it has a smaller 60 percent layout, which means it lacks a dedicated function row, number pad, arrow keys and nav cluster but takes up much less space on a desk. This can be a boon for games because it leaves more room to flick a mouse around while retaining the most common action keys. Naturally, it’s also more portable.

The G Pro X 60 is up for pre-order today for $179 in the US or €229 in Europe. It’s available in three colors (black, white or pink) with either the linear or tactile version of Logitech’s GX Optical switches. The company says it’ll be available at major retailers in “late April.”

I’ve had the keyboard on hand for a few days prior to today’s announcement and have mostly been impressed, though I’d have a hard time calling it a great value.

Let’s start with the good: This thing is well-built. Its aluminum top plate is surrounded by a plastic frame, but it all feels sturdy, with no real flex or give when you press down. Its doubleshot PBT keycaps are pleasingly crisp and should avoid any of the shininess that'd develop with cheaper ABS plastic over time. The legends on the keycaps are neatly printed and transparent, so any RGB backlight effects you set will come through cleanly. All the keys are angled comfortably, and there’s a set of flip-out feet on the back.

A woman in a gray sweater holds up a white Logitech G Pro X 60 gaming keyboard up to the camera with her left hand.
Logitech

I’m not crazy about the side-mounted volume roller — once you’ve blessed your keyboard with a full-on rotary knob, it’s hard to give up — but it’s easy to reach with your pinky, so you can adjust volume without having to lift your other fingers during the heat of a game. There’s also a dedicated switch for flipping on Logitech’s “game mode,” which deactivates keys you might otherwise hit by accident; those include the Windows and Fn keys by default, but you can add others through Logitech’s G Hub software. 

The keyboard can connect over a detachable USB-C cable, Bluetooth or a 2.4GHz wireless dongle. Per usual with Logitech gear, the latter’s connection is rock solid; I’ve had none of the hiccups or stuttering I’ve seen with some wireless keyboards from less established brands, particularly when waking the device from sleep. There are buttons to swap between Bluetooth or the 2.4GHz connection built into the board, as well as a handy compartment for stashing the adapter itself. You can also connect the G Pro X 60 and certain Logitech mice simultaneously using one dongle. Logitech rates the battery life at up to 65 hours; that sounds about right based on my testing so far, but the exact amount will fluctuate based on how bright you set the RGB backlight.

The best thing about the G Pro X 60 might have nothing to do with the keyboard at all — it’s the fact that Logitech includes a hard carrying case in the box. More companies should do this! It makes the device much easier to transport.

Alas, this probably isn't a keyboard you’d want to take to the office. The linear GX Optical switches in my test unit feel totally pleasant: They’re fast enough for gaming, and they come pre-lubricated, so each press goes down smoothly. Since they’re optical, and thus not reliant on any physical contact points, they should also prove durable over time.

The side profile of a white Logitech G Pro X 60 gaming keyboard, with its dedicated Game Mode switch in view.
Logitech

But they aren’t exactly quiet. Logitech has fit a couple layers of silicone rubber inside the board, but there isn’t the wealth of sound-dampening foam you'd find in some other options in this price range. To peel back the curtain a bit: I received the G Pro X 60 just after testing a bunch of mechanical keyboards for an upcoming buying guide, so I’m a little spoiled on this point. Some people may like the obvious clack of each press here, too. I can’t imagine their coworkers or roommates being as thrilled, though, and some modifier and nav keys like Alt, Ctrl and Tab sound hollower than others.

Besides that, my issues with the G Pro X 60 are more about what's missing than anything the keyboard does wrong. For one, its switches aren’t hot-swappable, so you can’t easily remove and replace them without desoldering. Yes, this is a niche thing, but so are $180 gaming keyboards as a whole. Being able to pop in new switches isn’t just a plus for long-term repairability; it’s half the fun for some keyboard enthusiasts in the first place. Swapping keycaps is straightforward, though. 

Taking a step back, a growing number of the G Pro X 60’s peers have some sort of analog functionality, which means they can respond to varying levels of pressure. The top pick in our gaming keyboard buyer’s guide, the Wooting 60HE+, is a good example: Its magnetic Hall effect sensors let you set custom actuation points, so you can make each key extra sensitive while playing a fast FPS, then make them feel heavier and more deliberate while typing. They also enable a “rapid trigger” feature that lets you repeat inputs faster, which can be helpful for, say, strafing back and forth during an in-game shootout. Other models from Razer and SteelSeries provide similar functionality. But the G Pro X 60 lacks any sort of adjustable actuation or rapid trigger mode. That’s probably not a dealbreaker for most people, but the people who would use those features are the kind of hardcore gamers Logitech is targeting with this device.

Three Logitech G Pro X 60 keyboards -- one white, one pink, and one black -- sit stacked on top of one another against a white background.
Logitech

What is here is a new remapping system called “Keycontrol.” Through G Hub, this allows you to assign several different commands or macros to each key, with three separate control layers. This is a convenient way to get around some of the design’s missing keys: I made it so holding Alt temporarily turns WASD into arrow keys, for example. But it also lets you base different actions on whether you press, hold or release a key, so you could tie complementary actions in a game — casting a couple of buffs in an RPG, perhaps — to one press. Some of the analog keyboards noted above can work like this, too, and you need to have G Hub open for some bindings to stay active. Still, it’s better to have this sort of flexibility than not. Logitech says more of its keyboards will receive Keycontrol support in the future but declined to give more specific details.

All of this makes for a keyboard that’s solid in a vacuum but faces some stiff competition. Rival gaming keyboards like the Wooting 60HE+ and SteelSeries Apex Pro Mini Wireless are a little richer with performance-focused features, while a slightly larger option like the ASUS ROG Azoth sounds better and offers more customizable hardware for keyboard geeks. There are plenty of great non-gaming keyboards that cost much less, too. But the G Pro X 60 isn’t a bad choice if you want something compact and wireless, so it might be worthwhile during a sale.

This article originally appeared on Engadget at https://www.engadget.com/logitechs-tiny-g-pro-x-60-gaming-keyboard-has-some-big-competition-070154542.html?src=rss

Nintendo’s online servers for Wii U and 3DS shut down today

We knew it was coming, but that doesn’t make it any easier to say goodbye. Nintendo shut down the online servers for both the Wii U and 3DS today. This means the end of online multiplayer gaming for both consoles, turning Mario Kart 7 for 3DS and the original Splatoon for the Wii U into single player or couch co-op experiences. The first Super Mario Maker is also effectively dead, as there’s no way to browse for and download player-created levels.

Both consoles are relatively controversial. The 3DS was originally considered a lukewarm follow-up to the barn-busting DS, though it eventually became a success in its own right. This was thanks to a glut of incredible titles, from Super Mario 3D Land and The Legend of Zelda: A Link Between Worlds to more niche fare like Kid Icarus: Uprising and Fire Emblem Awakening. The portable console also had a robust lineup of online exclusive titles, like Pushmo and BoxBoy!.

The Wii U, on the other hand, never quite found a significant audience and is largely considered one of Nintendo’s biggest missteps. It was the next home console after the culture-defining Wii, so it had large shoes to fill. However, the company went with a name that was an absolute nightmare for the Wii’s core audience of casual gamers. Was it an accessory to the original Wii? A new console? A crappy iPad? Those of us glued to gaming media knew the answer, but the casuals never stood a chance.

There was also the console itself. The company never delivered a compelling use case for the “asymmetric gameplay” offered by the device. Simply put, the Wii U gave you two screens. There was the TV, of course, but also a touchscreen tablet. This was supposed to lead to unique gameplay mechanics that gave the person holding the tablet a different task than those holding traditional controllers, but only a few titles truly explored this concept.

Just like the 3DS, however, the Wii U was buoyed by a robust selection of first-party classics. I found the first-party offerings of the Wii era to be mostly underwhelming, with desperate attempts to shoehorn in finicky and gimmicky waggle. I still get panicked when remembering just how horrible it felt to fly Link around in The Legend of Zelda: Skyward Sword. The Wii U, on the other hand, brought Nintendo back to a novel concept called “just make good games.”

The console brought us Mario Kart 8, which is still the gold standard for digital kart racing, and the underrated Super Mario 3D World. There was also Super Mario Maker, a great Super Smash Bros. title, Donkey Kong Country: Tropical Freeze, Pikmin 3 and Captain Toad: Treasure Tracker, among many others.

Even if you never owned a Wii U, you’ve probably played some of these games. Nintendo knew the console itself was a flop, but the games were good. This led to numerous re-releases on the Switch. It’s worth noting that The Legend of Zelda: Breath of the Wild was originally developed for the Wii U. Also, it had Miiverse! Nintendo, for the love of Bowser, bring back Miiverse. It was the only pure social network.

Of course, there’s a strong case to be made that both the design of the Wii U and its failure led to the Switch. Both devices allow for portable play, but the Wii U required people to be tethered to a bulky console. The Switch, on the other hand, is the (not bulky) console. Nintendo’s smash hybrid has sold 140 million units, as of December. The Wii U sold under 14 million devices throughout its lifespan.

Nintendo already shut down the online stores for the 3DS and Wii U last year, so this is the final goodbye. Luckily, speedrunners managed to actually beat a Super Mario Maker level that was long thought to be impossible just a few days ago. Life always finds a way. Sleep well, my two old friends.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-online-servers-for-wii-u-and-3ds-shut-down-today-183513670.html?src=rss

Nintendo’s online servers for Wii U and 3DS shut down today

We knew it was coming, but that doesn’t make it any easier to say goodbye. Nintendo shut down the online servers for both the Wii U and 3DS today. This means the end of online multiplayer gaming for both consoles, turning Mario Kart 7 for 3DS and the original Splatoon for the Wii U into single player or couch co-op experiences. The first Super Mario Maker is also effectively dead, as there’s no way to browse for and download player-created levels.

Both consoles are relatively controversial. The 3DS was originally considered a lukewarm follow-up to the barn-busting DS, though it eventually became a success in its own right. This was thanks to a glut of incredible titles, from Super Mario 3D Land and The Legend of Zelda: A Link Between Worlds to more niche fare like Kid Icarus: Uprising and Fire Emblem Awakening. The portable console also had a robust lineup of online exclusive titles, like Pushmo and BoxBoy!.

The Wii U, on the other hand, never quite found a significant audience and is largely considered one of Nintendo’s biggest missteps. It was the next home console after the culture-defining Wii, so it had large shoes to fill. However, the company went with a name that was an absolute nightmare for the Wii’s core audience of casual gamers. Was it an accessory to the original Wii? A new console? A crappy iPad? Those of us glued to gaming media knew the answer, but the casuals never stood a chance.

There was also the console itself. The company never delivered a compelling use case for the “asymmetric gameplay” offered by the device. Simply put, the Wii U gave you two screens. There was the TV, of course, but also a touchscreen tablet. This was supposed to lead to unique gameplay mechanics that gave the person holding the tablet a different task than those holding traditional controllers, but only a few titles truly explored this concept.

Just like the 3DS, however, the Wii U was buoyed by a robust selection of first-party classics. I found the first-party offerings of the Wii era to be mostly underwhelming, with desperate attempts to shoehorn in finicky and gimmicky waggle. I still get panicked when remembering just how horrible it felt to fly Link around in The Legend of Zelda: Skyward Sword. The Wii U, on the other hand, brought Nintendo back to a novel concept called “just make good games.”

The console brought us Mario Kart 8, which is still the gold standard for digital kart racing, and the underrated Super Mario 3D World. There was also Super Mario Maker, a great Super Smash Bros. title, Donkey Kong Country: Tropical Freeze, Pikmin 3 and Captain Toad: Treasure Tracker, among many others.

Even if you never owned a Wii U, you’ve probably played some of these games. Nintendo knew the console itself was a flop, but the games were good. This led to numerous re-releases on the Switch. It’s worth noting that The Legend of Zelda: Breath of the Wild was originally developed for the Wii U. Also, it had Miiverse! Nintendo, for the love of Bowser, bring back Miiverse. It was the only pure social network.

Of course, there’s a strong case to be made that both the design of the Wii U and its failure led to the Switch. Both devices allow for portable play, but the Wii U required people to be tethered to a bulky console. The Switch, on the other hand, is the (not bulky) console. Nintendo’s smash hybrid has sold 140 million units, as of December. The Wii U sold under 14 million devices throughout its lifespan.

Nintendo already shut down the online stores for the 3DS and Wii U last year, so this is the final goodbye. Luckily, speedrunners managed to actually beat a Super Mario Maker level that was long thought to be impossible just a few days ago. Life always finds a way. Sleep well, my two old friends.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-online-servers-for-wii-u-and-3ds-shut-down-today-183513670.html?src=rss

TSMC snags $6.6 billion in CHIPS Act funding to open three factories in Arizona

President Biden’s CHIPS Act money continues to get doled out to semiconductor manufacturers. The White House just announced that the Taiwan Semiconductor Manufacturing Company (TSMC) is receiving $6.6 billion in grants to build three fabrication plants, otherwise called fabs, in the region of Phoenix, Arizona. This is in addition to around $5 billion in government loans.

As part of this deal, TSMC agreed to expand its planned investment in Arizona by $25 billion, to $65 billion. The company already announced two of the three factories it is building in the state, with a third promised by 2030. The White House says this represents the largest foreign direct investment in Arizona’s history, with expectations to bring 6,000 high-wage tech jobs and 20,000 construction jobs to the state.

One nifty aspect of these factories is that they’ll allow TSMC to complete every aspect of the chip-making process on US soil, including advanced packaging. I’m not talking about slapping a box and warranty information around the chip. In this context, packaging refers to arranging the various components to build the final product, in addition to adding power, inputs and outputs. As things currently stand, even components that are made in America are sent back to Taiwan for packaging and then mailed across the world yet again for the final sale. These Arizona factories will, eventually, put a stop to all of that jet-setting.

Once all three factories are humming along, they will reportedly manufacture tens of millions of chips to power products like smartphones, autonomous vehicles and, of course, AI datacenter servers. Future iPhones and Macs will use 4nm and 3nm chips made at the Phoenix plants, thanks to a partnership with Apple. TSMC has already reported some delays with the first two factories, but the current plan is for the first fab to be fully operational by next year, with the second to follow in 2028 and the third by 2030.

The White House says this investment, along with other CHIPS Act grants and loans, will turn the US into a global chip-making powerhouse. The federal government suggests that the US will manufacture 20 percent of the world’s leading-edge chips by 2030.

“America invented these chips, but over time, we went from producing nearly 40 percent of the world’s capacity to close to 10 percent, and none of the most advanced chips, exposing us to significant economic and national security vulnerabilities”, said President Biden.

One of the main goals of the CHIPS Act is to lure global chipmakers to build on US soil, and it looks like it’s working. Last week, Samsung announced it would be doubling its investment in Texas to $44 billion, with plans for an ambitious expansion. The multinational semiconductor company GlobalFoundries received a grant of $1.5 billion to help pay for a new fabrication facility in New York that will handle the manufacture of chips for the automotive, aerospace, defense and AI industries. Intel recently received the largest CHIPS grant to date, snatching up to $8.5 billion to continue various US-based operations.

This article originally appeared on Engadget at https://www.engadget.com/tsmc-snags-66-billion-in-chips-act-funding-to-open-three-factories-in-arizona-165945639.html?src=rss

TSMC snags $6.6 billion in CHIPS Act funding to open three factories in Arizona

President Biden’s CHIPS Act money continues to get doled out to semiconductor manufacturers. The White House just announced that the Taiwan Semiconductor Manufacturing Company (TSMC) is receiving $6.6 billion in grants to build three fabrication plants, otherwise called fabs, in the region of Phoenix, Arizona. This is in addition to around $5 billion in government loans.

As part of this deal, TSMC agreed to expand its planned investment in Arizona by $25 billion, to $65 billion. The company already announced two of the three factories it is building in the state, with a third promised by 2030. The White House says this represents the largest foreign direct investment in Arizona’s history, with expectations to bring 6,000 high-wage tech jobs and 20,000 construction jobs to the state.

One nifty aspect of these factories is that they’ll allow TSMC to complete every aspect of the chip-making process on US soil, including advanced packaging. I’m not talking about slapping a box and warranty information around the chip. In this context, packaging refers to arranging the various components to build the final product, in addition to adding power, inputs and outputs. As things currently stand, even components that are made in America are sent back to Taiwan for packaging and then mailed across the world yet again for the final sale. These Arizona factories will, eventually, put a stop to all of that jet-setting.

Once all three factories are humming along, they will reportedly manufacture tens of millions of chips to power products like smartphones, autonomous vehicles and, of course, AI datacenter servers. Future iPhones and Macs will use 4nm and 3nm chips made at the Phoenix plants, thanks to a partnership with Apple. TSMC has already reported some delays with the first two factories, but the current plan is for the first fab to be fully operational by next year, with the second to follow in 2028 and the third by 2030.

The White House says this investment, along with other CHIPS Act grants and loans, will turn the US into a global chip-making powerhouse. The federal government suggests that the US will manufacture 20 percent of the world’s leading-edge chips by 2030.

“America invented these chips, but over time, we went from producing nearly 40 percent of the world’s capacity to close to 10 percent, and none of the most advanced chips, exposing us to significant economic and national security vulnerabilities”, said President Biden.

One of the main goals of the CHIPS Act is to lure global chipmakers to build on US soil, and it looks like it’s working. Last week, Samsung announced it would be doubling its investment in Texas to $44 billion, with plans for an ambitious expansion. The multinational semiconductor company GlobalFoundries received a grant of $1.5 billion to help pay for a new fabrication facility in New York that will handle the manufacture of chips for the automotive, aerospace, defense and AI industries. Intel recently received the largest CHIPS grant to date, snatching up to $8.5 billion to continue various US-based operations.

This article originally appeared on Engadget at https://www.engadget.com/tsmc-snags-66-billion-in-chips-act-funding-to-open-three-factories-in-arizona-165945639.html?src=rss