Nintendo's lawsuit against Palworld just hit a snag. The US Patent and Trademark Office (USPTO) has ordered a reexamination of a key Nintendo patent expected to be wielded in the case. Games Frayreports that the office is reviewing the Switch maker's patent regarding "summon subcharacter and let it fight in 1 of 2 modes." If we view Nintendo's Palworld lawsuit as a test bed for monopolizing game mechanics, the development can only be seen as a good thing.
Several factors make the reexamination unusual. First, Nintendo's patent in question (No. 12,403,397) was just granted in September. The review was personally ordered by newly sworn-in USPTO Director John A. Squires. The Trump appointee has historically sided with patent holders, making it harder to contest them. Stranger still, Games Fray says this may be the USPTO's first patent reexamination in over a decade.
Palworld
Pocketpair
Those ingredients suggest widespread blowback may be the driving force. Although Palworld developer Pocketpair is Nintendo's immediate target, it's easy to see the case opening a Pandora's box where developers fear using well-established game mechanics. Indie developers would be particularly vulnerable. The "slippery slope" commentary practically writes itself.
If Nintendo's patent is ultimately invalidated, we may be able to thank Konami. A 2002 patent application from the maker of Metal Gear and Castlevania was cited as prior art, casting doubt on Nintendo's claim. A separate Nintendo patent, published in 2020, was also listed as possible prior art. Games Fray's report dives much deeper into the legal weeds.
Nintendo now has two months to respond. During that period, third parties can come forward with additional prior art references. As a nervous industry eyes Nintendo's case as a potential test bed for monopolizing game mechanics, don't be shocked if gaming lawyers search far and wide for more examples.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-patent-on-summoning-fighting-npcs-is-being-reexamined-180949135.html?src=rss
Stability AI has partially succeeded in defending itself against accusations of copyright infringement. As reported by The Guardian, Stability AI prevailed in a high-profile UK High Court case, following Getty first suing the company in 2023 for allegedly using its copyright images to train its Stable Diffusion AI art tool without permission.
Getty’s original claim was that Stability AI had unlawfully copied and processed millions of protected images for training purposes, therefore abusing the rights of the original creators. However, the Seattle-based company eventually withdrew its claims of primary copyright infringement as it reportedly could offer no evidence that unauthorized copying for the training of Stable Diffusion had taken place in the UK.
Today’s ruling concerns claims of secondary infringement, to which the High Court judge, Justice Joanna Smith, ruled that "an AI model such as Stable Diffusion which does not store or reproduce any copyright works (and has never done so) is not an 'infringing copy'" under UK law. This was despite the ruling finding some evidence of Getty’s images being used by Stability, as evidenced by the presence of the former’s watermark. While the judge sided with Getty on some of its claims, she said that the evidence was "both historic and extremely limited in scope."
The High Court ruling likely won’t fill companies and creators concerned about AI-related copyright infringement with a huge amount of optimism, but unsurprisingly, both Getty and Stability AI have been quick to celebrate their respective victories. Getty's statement reads, in part:
Today’s ruling confirms that Stable Diffusion’s inclusion of Getty Images’ trademarks in AI‑generated outputs infringed those trademarks. Crucially, the Court rejected Stability AI’s attempt to hold the user responsible for that infringement, confirming that responsibility for the presence of such trademarks lies with the model provider, who has control over the images used to train the model. This is a significant win for intellectual property owners. The ruling delivered another key finding; that, wherever the training and development did take place, Getty Images' copyright‑protected works were used to train Stable Diffusion. The ruling also established a powerful precedent that intangible articles, such as AI models, are subject to copyright infringement claims in the same way as tangible articles. We will be taking forward findings of fact from the UK ruling in our US case.
The company added that it was "deeply concerned" that even "well-resourced companies" remain at risk of infringement due to a "lack of transparent requirements." It also urged the UK government to build on the current laws around this issue. Christian Dowell, general counsel to Stability AI, said the final ruling from the court "ultimately resolves the copyright concerns that were the core issue."
The ruling comes just days after Getty announced a new agreement with Perplexity AI that permits the latter to access Getty’s huge media library as part of its search and discovery tools. In a press release, Getty said a condition of the licensing deal was Perplexity committing to "making improvements on how it displays imagery, including image credit with link to source, to better educate users on how to use licensed imagery legally."
This article originally appeared on Engadget at https://www.engadget.com/ai/uk-high-court-sides-with-stability-ai-over-getty-in-copyright-case-180029461.html?src=rss
It seems Apple is preparing to debut a low-cost Mac laptop in the first half of 2026. According to Bloomberg, such a system is in early production at the company’s overseas suppliers and Apple is testing the devices internally.
Apple’s aim with this laptop, per the report, is to draw people away from the likes of Chromebooks and cheap Windows PCs and into its own ecosystem. The company is said to be making the system with casual users, students and businesses in mind — the kinds of folks who use laptops for tasks like web browsing, light media editing and working on documents. Apple is also reportedly planning to aim the system at potential iPad buyers who’d still rather have a traditional laptop.
The laptop is said to have a new design with a “lower-end LCD display” and it’s expected to run on an A-series iPhone processor that’s said to deliver better performance than the M1. It’s also likely to have a smaller display than the 13.6-inch MacBook Air.
Performance is important, but the price point will be crucial if Apple wants to really compete with the proliferation of Chromebooks and entry-level Windows devices. The company is said to be ready to sell this Mac for “well under $1,000.” Chromebooks and Windows laptops often sell for just a few hundred bucks. Higher-end Chromebooks cost around $600, so Apple would likely have to sell this laptop for $700 or less for it to make a real splash.
Apple has traditionally focused on making premium devices, but would be a smart time for the company to enter the lower end of the market. Microsoft is ending support for Windows 10, including on devices that don’t support Windows 11 and owners of such systems (including businesses) may need to buy new laptops in the near future to have the latest security updates.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/apple-may-release-its-first-low-cost-mac-laptop-in-early-2026-174143869.html?src=rss
Stepping into VR is about more than strapping on a headset and loading a game. The best VR headsets today are gateways to fully realized experiences, whether that’s gaming, fitness, creative work or simply spending time inside a richly rendered virtual world. As the hardware has improved, so has the sense of presence, with sharper displays, wider fields of view and tracking systems that make movement feel more natural and responsive. The result is VR that feels less like a novelty and more like a platform you can actually spend time in.
That said, not every headset is built for the same function. Some prioritize ease of use and standalone play, while others demand a powerful PC in exchange for higher fidelity. Compatibility also matters more than ever, especially as VR begins to overlap with mixed reality and early smart glasses experiments. Whether you want a simple way to explore virtual spaces or a high-end rig that pushes immersion as far as possible, this guide breaks down the best VR headsets you can buy in 2026 and explains who each one is really for.
I tend to judge candidates for the best VR headset on a few basic criteria: Ergonomics, immersion and controls. It's not that hard to shove a mobile display into a plastic headset and strap some cheap elastic headbands onto it. But it takes real design skill to craft something that's well balanced, includes a supportive headstrap, and doesn't feel uncomfortable after 30 minutes.
My test for ergonomics is fairly simple: How long can I wear a headset until I start to feel discomfort? For the most ergonomic devices, like the Quest 3, that could easily be an hour or two. But heavier PC hardware often feels cumbersome after just 15 minutes — you won’t find those kinds of devices in our list of the best VR headsets.
Immersion, meanwhile, comes from having high resolution screens with fast refresh rates, like a 120Hz refresh rate, helping users feel fully present inside a virtual world. Field of view is also a major element, as it describes how well VR screens can cover what you see. A narrow FOV makes it feel like you're peering through a pair of binoculars, which limits your sense of “presence.” The best VR headsets aim for a wider field of view, helping virtual environments feel more natural and fully surround you.
A wide field of view, on the other hand, can make it seem like you’re actually flying over the globe in Google Earth. We look at a few popular video games, like Superhot, Beat Saber and Pistol Whip, on every headset to judge how immersed we feel and how enjoyable the gaming experience is overall.
The best controllers fit naturally in your hands and offer accurate tracking. The industry has basically adopted the design of Meta’s excellent touch controllers, but we're also seeing intriguing leaps forward like Valve's finger tracking gamepads. We judge controllers based on how easy they are to hold, how they hold up to sweaty gameplay sessions and how easily headsets can track their position in space.
However, it’s important to look at a virtual reality headset’s specs as a whole, including compatibility with your existing hardware and the kind of experiences you plan to use it for. Depending on what you’re looking for in yourVR headset, you’ll want to consider factors like your PC’s CPU and graphics card if you plan to use the headset to play the best VR games. You might not need a super powerful PC, but you should check the minimum requirements for the headset you’re looking to purchase. If you’re not looking to invest in a VR headset solely for gaming, features like head tracking allow you to explore your environment just by simply moving your head in the simulator. This often results in a more immersive and realistic experience.
Other VR headsets we’ve tested
HTC Vive Focus Vision
The Vive Focus Vision is a sleek premium standalone VR headset that can also deliver solid PC VR. But it’s also running aging hardware, it’s riddled with software issues and it’s expensive compared to the Meta Quest 3.
Meta Quest Pro
As great as the Meta Quest 3 is, the Quest 2 is still a very good entry-level VR headset, and it’s worth considering if it’s on sale below its current $250 list price. The Meta Quest Pro, on the the hand, is an expensive boondoggle best ignored.
HTC Vive Pro 2
Outside of Meta’s hardware, the HTC Vive Pro 2 remains a fantastic PC headset, but it’s far more expensive than the Valve Index, which is more comfortable and offers better audio.
VR headset FAQs
How do VR headsets work?
At the most basic level, a VR headset is simply a high quality screen that you’re holding up to your face. For a wired headset, the actual work of rendering a game is done on either a PC or game console. For completely wireless devices, like the Meta Quest 3, that work is handled right on the headset. They rely on either external sensors, or sensors built into the headsets, to map your physical space. While you can use a traditional gamepad or keyboard and mouse in VR, they typically use motion tracking controllers to immerse you in their 3D environments.
What VR headset is best for full body tracking?
While we’re still waiting for a truly great haptic VR bodysuit to arrive, you can still achieve accurate body tracking with most Steam VR-compatible PC headsets. The Valve Index and HTC Vive Pro 2 both rely on room-tracking sensors that can map your body more effectively than the built-in sensors on competitors. You can also add HTC Vive Trackers to wrist and leg straps, as well as belts, for even better coverage. The Meta Quest 3 doesn’t have any easy body tracking solutions, but you can add Vive trackers when it’s plugged into your PC to mimic a Steam VR headset.
Only a few experiences, like VRChat, take advantage of full body tracking at the moment. Currently there aren’t any body tracking solutions for the PlayStation VR and VR2, but we’re intrigued by the company’s Mocopi body trackers, which were really announced in Japan.
What VR headsets are better than Oculus?
Oculus is the previous name for Meta’s VR hardware. Currently, Meta only supports the Quest 3, Quest 3S and Quest Pro, all of which are wireless headsets. As we explain above, PC VR headsets can generally achieve better quality virtual reality, since they rely on more powerful graphics hardware.
What VR headsets work with Xbox?
Currently, Microsoft’s Xbox consoles don’t support any VR headsets.
Recent updates
November 2025: Updated to include the Apple Vision Pro M5.
April 2025: Updated to include review scores for our top picks, where applicable.
November 2024: Added the HTC Vive Focus Vision to the "others we tested" section.
October 2024: Updated our "best cheap VR headset" top pick to be the Meta Quest 3S.
This article originally appeared on Engadget at https://www.engadget.com/ar-vr/best-vr-headsets-140012529.html?src=rss
Since being placed on a Department of Commerce entity list in 2020 over national security fears, China’s DJI has faced the threat of a US ban on its hyper-popular drones. After exhausting its appeals and losing a lawsuit last month, DJI products like the Mini 4 Pro, Avata 2 and Neo may disappear from US shelves starting December 23.
The situation could be even worse than initially expected. The FCC just gave itself the power to retroactively cut off products from companies on its “covered” list, including DJI. That gives the government the right to not just halt sales of future products, but enact rules preventing people from using drones they’ve already purchased.
DJI dominates the consumer US drone market, so a ban would be terrible news for hobbyists and creators, along with industrial and public safety operators. However, the government’s concerns about the company’s drones as potential spying tools are very real.
A brief history of DJI
DJI, or Da-Jiang Innovations, is based in Shenzhen, China and introduced its ready-to-fly, now-iconic Phantom drone in 2013. It was $629 and offered a more user-friendly experience than other drones at the time, opening up aerial photography to creators and cinematographers.
DJI Mavic 4 Pro
Steve Dent for Engadget
The company followed with increasingly sophisticated products like the Mavic Pro, Mini 3 Pro and Avata, along with larger commercial drones. It continued to expand its range with the small but powerful Air 3, Neo and Flip. As of 2020, DJI had an estimated 77 percent of the US drone market (which accounts for 40 percent of its sales), leaving rivals to fight for scraps.
Most observers attribute DJI’s dominance to its engineering-first culture. To give an idea of its technical progress, the latest 2025 Mavic 4 Pro can be flown from 25 miles away, compared to just 0.62 miles for the 2015 Phantom 3. Nearly every DJI drone feature, including video quality, battery life, range, tracking and obstacle detection, is superior to rivals.
Catching the eye of the US government
By 2016, the company had caught the attention of US regulators concerned about Chinese camera-equipped drones flying over sensitive facilities. While no one has uncovered a smoking gun proving that DJI drones spy for China, they undoubtedly pose a potential national security risk. The Cybersecurity and Infrastructure Security Agency (CISA) laid out the dangers last year in a guidance sheet:
DJI is subject to China’s 2017 National Intelligence Law, which compels companies to cooperate with state intelligence services.
The 2021 Cyber Vulnerability Reporting Law requires Chinese-based companies to disclose cyber vulnerabilities to PRC authorities prior to any public disclosure, which could allow them to exploit such flaws before they’re publicly known.
UAS (unmanned aircraft system) devices controlled by smartphones provide a path for UAS data egress and storage, which could enable intelligence gathering on US critical infrastructure.
Updates controlled by Chinese entities could introduce unknown data collection and transmission capabilities without the user’s awareness.
When a UAS is incorporated into a network, the potential for data collection and transmission of sensitive imagery, surveying data and facility layouts increases.
Photo taken by a $200 DJI Neo drone
Steve Dent for Engadget
In 2017, DJI’s drones were banned from use by the US Army. Later that year, the Department of Homeland Security (DHS) issued a memo stating “with moderate confidence” that DJI’s drones were “providing US critical infrastructure and law enforcement data to the Chinese government.” The agency never provided any direct proof, however, and DJI denied it.
Then in 2020, DJI was added to the US Department of Commerce’s “entity list” over claims it “enabled wide-scale human rights abuses within China.” That meant the company could no longer buy parts or services from US manufacturers, like Amazon Web Services, Texas Instruments and Intel. In response, DJI said it was “disappointed” with the decision but customers could “continue to buy and use DJI products normally.”
A year later, however, it was placed on the Treasury department's "Chinese military-industrial complex companies" list for its alleged involvement in the surveillance of Uyghur Muslim people in China. That banned US citizens from investing in the company.
The US Department of Defense (DoD) piled on in October 2022, putting DJI on a list of “Chinese military companies” operating in the US. After the DoD refused DJI’s delisting petition in 2023, the company filed a lawsuit, arguing that it was “neither owned nor controlled by the Chinese military.” Nearly three years later, a court ruled against it, saying the DoD had substantial evidence that DJI contributed to the Chinese defense industry. DJI has since appealed that decision.
In September 2024, the US House of Representatives passed the Countering CCP Drones Act. Though still pending approval in the US Senate, the law would allow the FCC to block DJI’s drones from accessing US radio waves, effectively making them unusable here. DJI denounced the action as “inaccurate and unsubstantiated.” Later that month, US Customs and Border Protection was reportedly blocking some DJI drone imports under the Uyghur Forced Labor Prevention Act.
Moving closer to a ban
Operating DJI's Avata 2
Steve Dent for Engadget
Near the end of last year, the US military’s annual defense spending bill (called the National Defense Authorization Act or NDAA) further boosted the possibility of a DJI ban. It required an “appropriate national security agency” to rule that a company’s products didn’t pose an “unacceptable risk” to US national security, lest it be placed on a covered list. The DoD offered DJI and other companies a year to obtain such a ruling.
Because of the DoD’s requirements, DJI paused US sales and distribution in retail channels, citing regulatory uncertainty. However, some drones that originally couldn’t be purchased in the US, like the Mavic 4 Pro, can now be found on retailers like Amazon and B&H Photo Video — albeit at inflated prices compared to other regions.
In March, DJI sent a formal letter to five national security agencies (DHS, DoD, FBI, NSA, and ODNI) requesting that any or all of them begin evaluating its products. In a June blog post, however, DJI stated that none of them had offered to perform such checks.
“If no agency steps forward and completes the review by the December 2025 deadline, the NDAA provision could trigger an automatic ban on DJI… simply because no agency chose to take on the work of reviewing our products,” the company said. DJI further explained that it was “ready” for such an audit.
Last week, the situation became potentially more dire for DJI. The FCC voted 3-0 to give itself the authority to ban devices and radio components previously approved for operation in the US. On top of the NDAA ban, the FCC would theoretically have the right to prevent DJI’s drones and other products from using US radio frequencies, effectively making them inoperable. The new regulations would also empower the FCC to bar any clones of products like the Mavic Air 3 created by alleged DJI shell companies like Anzu and Skyhigh Tech, as The Verge reported.
The DJI Flip lightweight drone
Steve Dent for Engadget
The FCC did underline that it wasn’t planning to take away drones people have already purchased. “We emphasize that we are currently not requiring manufacturers to replace equipment in the hands of consumers,” it said in a fact sheet. “The continued use of such equipment… would remain authorized.”
The FCC would be required to undertake a “public interest analysis” for each product to be banned while giving “particular weight” to national security concerns. It would also be required to allow the public to comment during a minimum 30 day period, according to a fact sheet.
The possible outcomes
Here are scenarios that could arise before the December 23 deadline:
DJI passes its audit. In the best case scenario, which looks unlikely at this point, DJI would pass its audit and not be added to the FCC’s covered list. The company could fully resume sales of new products, rather than being stuck in limbo as it is now, and existing drones would remain legal with full support.
DJI receives another extension. If this happens, the status quo would remain. New drones like the Mavic 4 Pro may still be hard to purchase, but you would likely be able to buy previously approved products like the Mavic 3 Pro. Existing drones would remain legal with full support.
The FCC blocks new DJI certifications. New drone sales would not be approved in the US. Existing drones would remain legal but possibly lose long-term support.
DJI drones are placed on the covered list. All drone sales for both new and previous models would cease. Current drones would be allowed to operate but may lose updates and future support.
DJI drones are banned retroactively. All DJI drone sales are banned and existing drones grounded or severely restricted. The FCC has said this won’t happen.
DJI Agras 50 agricultural drone
picture alliance via Getty Images
DJI has reportedly spent over $17 million since 2016 on lobbying and launched the Drone Advocacy Alliance last year to enlist support from customers. It has some allies as well, like agricultural drone operators that formed a lobby last year. Law enforcement, search and rescue and other agencies have also expressed concerns about the higher costs, lower reliability and reduced performance of non-DJI drones.
However, US politicians are largely unsympathetic. Senator Rick Scott (R-FL) refused to even take meetings with DJI’s lobbyists, calling the company part of a “despicable government” that wants to “spy on us.” The same sentiment appears on the other side of the aisle. “I simply won’t stand by and accept that risk, which is why I’ll continue to support DJI being added to the list of banned telecom technology,” said Representative Frank Pallone Jr. (D-NJ).
So what’s liable to happen? Given the limited time left before the December 23 deadline, I believe the number three or four scenarios above are most likely: The FCC blocks new certifications and DJI drones are put on the covered list. DJI would then be forced to cease sales of new drones and possibly stop selling current models. Customers in the US would still be able to use their existing products, but may have trouble obtaining repairs and updates. If you’re a DJI drone owner in the states, you might want to formulate a contingency plan.
DJI may be resigned to that scenario as well, hoping that a ban will create enough customer outcry to stimulate political action in its favor. The company’s only other hope is that the US and China miraculously strike a trade deal that includes DJI. Given the anti-China sentiment in Washington, that looks unlikely — but then again, with Trump as president, anything is possible.
This article originally appeared on Engadget at https://www.engadget.com/cameras/why-dji-drones-might-be-banned-in-the-us-170030273.html?src=rss
We've seen a whole bunch of Vampire Survivors clones arrive over the last few years in the wake of the roguelite's success. Poncle has released crossover DLC based on the likes of Castlevania and Balatro for its game as well. Now, the studio behind Vampire Survivors and Warhammer parent Games Workshop have given the green light for an officially licensed game that smushes the two together.
Warhammer Survivors has a formula that is very similar to Vampire Survivors. Developer Auroch Digital even used Poncle's engine to make it. Warhammer Survivors is a run-based game in which the aim is to take down hordes of enemies using an array of weapons and powerups that you can combine and evolve into more powerful tools. You'll unlock more characters and items as you play and there are lots of secrets to discover.
The characters, weapons, powerups, bad guys and level settings are all derived from Warhammer. You'll be able to play as characters from both the 40K and Age of Sigmar universes, such as Malum Caedo, who appeared in Auroch's first-person shooter Warhammer 40,000: Boltgun. Weapons and items such as the Boltgun, Astartes Chainsword, Whirlwind Axes and Citadel Nuln Oil paint will be at your disposal too.
There are some neat little touches in the trailer. The gems that you collect to gain experience and level up are pill-shaped in Vampire Survivors. But here, they’re shaped like skulls.
Auroch has worked on Warhammer projects (including typing game Boltgun — Words of Vengeance) for over a decade. It plans to reveal a whole lot more about its latest endeavor in the coming months. Warhammer Survivors is set to land on Steam sometime in 2026.
This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-survivors-and-warhammer-join-forces-in-a-new-roguelite-game-161352281.html?src=rss
While there are lots of great Black Friday sales on cheaper devices, it's the big ticket items that really make a world of difference. Take Apple's 2024 Mac mini M4, which has dropped to $479 from $599 as part of early Black Friday deals. The 20 percent discount brings Apple's mini desktop computer with 16GB of RAM and 256GB of SSD to only $10 more than its all-time low.
We gave the Mac mini M4 a 90 in our review, in part, because it packs an incredible amount of power into such a small design. It also has front facing USB-C and headphone ports, a first for the Mac mini lineup. Plus, it starts with 16GB of RAM, an upgrade from its predecessors.
However, if you want more memory or storage, the other Mac Mini M4 models are also on sale. You can get 16GB of RAM and 512GB of SSD for $719, down from $799. Then there's the option for 24GB of RAM and 512GB of SSD at $889, down from $999. Plus, if you want to bundle in three years of AppleCare+, each model ends up being about $100 cheaper than normal.
If you're looking to build a desktop setup from scratch, there's a small but notable discount on Apple's Magic Trackpad as well. It's down to $120, which is only seven percent off its usual price but it's the cheapest we've seen it.
This article originally appeared on Engadget at https://www.engadget.com/deals/apples-mac-mini-m4-drops-to-479-for-black-friday-150749921.html?src=rss
Meta has unveiled an overhaul for the WhatsApp experience on Apple Watch. The first official such app for the wearable is rolling out today and it includes support for what the company calls "many requested features." You'll now be able to see everything your friends are saying via your Apple Watch as longer WhatsApp messages won't be truncated. You'll have the option to respond to messages with quick emoji reactions.
The Apple Watch app will enable you to record and send voice messages from your wrist. In addition, you'll be able to see call notifications with details on who's trying to get in touch with you without having to look at your iPhone. Other features include the ability to see "clear images and stickers" on the Apple Watch app, as well as more of your chat history. Of course, there's still end-to-end encryption for your messages and calls.
The new app is a major upgrade over only being able to reply to WhatsApp messages via mirrored iPhone notifications on Apple Watch. To use it, you'll need an Apple Watch Series 4 or newer that's running at least watchOS 10.
It's a little wild that it has taken Meta so long to create a proper Apple Watch app. Even BlackBerry made a BBM app for the wearable, and that was a decade ago. But perhaps it shouldn’t be too surprising given how long we had to wait for an Instagram iPad app.
This article originally appeared on Engadget at https://www.engadget.com/apps/meta-finally-made-a-proper-whatsapp-app-for-apple-watch-150000781.html?src=rss
Amazon has launched its new and improved AI assistant in the Amazon Music app. From today, anyone signed up to Alexa+ Early Access with the latest version of the app downloaded to their iOS or Android device can start using Amazon’s reimagined virtual assistant for music discovery and organizing their libraries.
To access the chatbot, you tap the “A” button in the lower right corner of the screen when Amazon Music is open. You can then test its knowledge by asking it a range of questions, from something as basic as finding a recently released song by a particular artist, to more complex searches based on a single lyric or the name of the TV show the song you’re trying to find is featured in.
Alexa+ is designed for more conversational interactions, so you can use natural language prompts and then ask follow-up questions as you would if you were talking to a friend, to narrow down its search results. Amazon says you can search for specific eras, moods and instruments, as well as telling Alexa what you don’t want it to serve up.
Alexa+ can also be used for playlist creation, allowing you to request something as specific as a high-energy running playlist with songs from a particular decade that starts with a song from a certain artist. You can also be more vague, asking for something that fits your current mood or the time of day.
Alexa+ in Amazon Music is being marketed not only as an AI tastemaker and personal DJ, but also a music expert, so you can ask it things like the inspiration for a song’s lyrics, where an album charted and questions about upcoming live performances.
Alexa+ has been gradually rolling out in Amazon’s various smart devices since the beginning of the year, with mixed results. You’ll be using it in everything from new Ring devices, to the latest Kindles and Vega, Amazon’s new smart TV operating system. It’s also built into the new Echo Studio speaker, and Engadget’s Billy Steele was impressed by the AI assistant’s more human-like conversation skills, even if it’s still prone to basic errors right now, such as getting the day of the week wrong in a response.
Alexa+ is currently available in Early Access for all tiers of Amazon Music. Eventually it’ll be free to all Prime members, and available to non-Prime members for $20 per month (more than an Amazon Prime subscription on its own).
This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/alexa-comes-to-the-amazon-music-app-143234227.html?src=rss
Motorola has been consistently offering solid budget smartphone offerings, and the company back with new refreshes to its Moto G and Moto G Play for 2026. The latest versions offer some incremental tech upgrades and a couple lovely new color options for the aesthetic upgrades.
These smartphones both sport 6.7-inch displays with 120Hz and peak brightness of 1,000 nits. The Moto G boasts a 50MP camera as well as a 32MP front camera for selfies, while the Moto G Play has 32MP for its main camera and 8MP for the front camera. Both devices' photography is backed by quad pixel technology to provide detailed image capture in a variety of lighting conditions. These two phones have a 5,200mAh battery and adds some quick-charging options: 30W for the Moto G and 18W for the Moto G Play. On the durability front, the Moto G is still using Gorilla Glass 3 and boasts an IP52 water resistance rating, as the 2025 model did, and the same will also be available in the Moto G Play model.
Both phones are getting some Pantone color options in leather-inspired finishes. The Moto G will have a gray color called Slipstream or the purple of Cattleya Orchid, while the Moto G Play comes in Pantone Tapestry blue.
Moto G will continue to retail starting at $200 and will be available directly from Motorola starting on December 11, followed by Amazon and Best Buy availability on January 15. The Moto G Play will be available online from Motorola, Best Buy and Amazon on November 13 for $170; the model will arrive in stores some time in the coming months.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/motorola-introduces-its-latest-takes-on-the-moto-g-and-moto-g-play-phones-140000620.html?src=rss