Google is following Apple’s lead by adding new developer fees in the EU

Yesterday Google outlined the changes it will make to comply with the EU's Digital Markets Act (DMA) that goes into effect starting today. One important detail it left out, however, was whether it would charge developers who directed users outside the Play Store to sideload apps — and if so, how much. 

Now, Google has revealed that it will indeed charge developers even if they don't use the Play Store, just like Apple did with the App Store. Per new details found in the Play Console help section, the company will charge two new fees: 

  1. An initial acquisition fee of 10% for in-app purchases or 5% for subscriptions for two years. This represents the value Play provided in facilitating initial user acquisition.

  2. An ongoing services fee of 17% for in-app purchases or 7% for subscriptions. This covers ongoing Play services like parental controls, security, fraud prevention, and app updates.

Developers can opt out of ongoing fees after two years if users agree, but ongoing Play services will no longer apply. "Since users acquired the app through Play with the expectation of services such as parental controls, security scanning, fraud prevention, and continuous app updates, discontinuation of services requires user consent as well," Google stated.

Google included the following chart to show how the fees will apply to a hypothetical "Fantastiq App": 

Google is following Apple's lead by adding new developer fees in the EU
Google

With this, Google is taking a similar approach to Apple, which reduced App Store commissions but introduced new fees. Namely, Apple tacked on on a new 3 percent “payment processing” fee for transactions that go through its store. And a new “core technology fee” will charge a flat €0.50 fee for all app downloads, regardless of whether they come from the App Store or a third-party website, after the first 1 million installations.

Google is justifying the fees by touting the value it provides in the Android ecosystem: "Play's fees support our investment in Android and Google Play and reflect the value provided by Android and Play, including enabling us to distribute Android for free and provide the continuously growing suite of tools and services that help developers build successful businesses, all while keeping our platforms safe and secure for billions of users worldwide."

Epic CEO Tim Sweeney already blasted Google's post about DMA compliance yesterday, before the new fees were even made public. "Google announced its malicious compliance plans for the European DMA law... it looks like their illegal anti-steering policy will be replaced by a new Google Tax on web transactions. We'll likely soon learn how he and other developers react to the new fees. 

This article originally appeared on Engadget at https://www.engadget.com/google-is-following-apples-lead-by-adding-new-developer-fees-in-the-eu-064618768.html?src=rss

Google is following Apple’s lead by adding new developer fees in the EU

Yesterday Google outlined the changes it will make to comply with the EU's Digital Markets Act (DMA) that goes into effect starting today. One important detail it left out, however, was whether it would charge developers who directed users outside the Play Store to sideload apps — and if so, how much. 

Now, Google has revealed that it will indeed charge developers even if they don't use the Play Store, just like Apple did with the App Store. Per new details found in the Play Console help section, the company will charge two new fees: 

  1. An initial acquisition fee of 10% for in-app purchases or 5% for subscriptions for two years. This represents the value Play provided in facilitating initial user acquisition.

  2. An ongoing services fee of 17% for in-app purchases or 7% for subscriptions. This covers ongoing Play services like parental controls, security, fraud prevention, and app updates.

Developers can opt out of ongoing fees after two years if users agree, but ongoing Play services will no longer apply. "Since users acquired the app through Play with the expectation of services such as parental controls, security scanning, fraud prevention, and continuous app updates, discontinuation of services requires user consent as well," Google stated.

Google included the following chart to show how the fees will apply to a hypothetical "Fantastiq App": 

Google is following Apple's lead by adding new developer fees in the EU
Google

With this, Google is taking a similar approach to Apple, which reduced App Store commissions but introduced new fees. Namely, Apple tacked on on a new 3 percent “payment processing” fee for transactions that go through its store. And a new “core technology fee” will charge a flat €0.50 fee for all app downloads, regardless of whether they come from the App Store or a third-party website, after the first 1 million installations.

Google is justifying the fees by touting the value it provides in the Android ecosystem: "Play's fees support our investment in Android and Google Play and reflect the value provided by Android and Play, including enabling us to distribute Android for free and provide the continuously growing suite of tools and services that help developers build successful businesses, all while keeping our platforms safe and secure for billions of users worldwide."

Epic CEO Tim Sweeney already blasted Google's post about DMA compliance yesterday, before the new fees were even made public. "Google announced its malicious compliance plans for the European DMA law... it looks like their illegal anti-steering policy will be replaced by a new Google Tax on web transactions. We'll likely soon learn how he and other developers react to the new fees. 

This article originally appeared on Engadget at https://www.engadget.com/google-is-following-apples-lead-by-adding-new-developer-fees-in-the-eu-064618768.html?src=rss

AI has spoken: the Apple Car would have been adorable

After a decade of rumors and speculation, the Apple Car is dead. Last week, Bloomberg reported that the multibillion-dollar project had finally been scrapped. Reports about the electric vehicle never quite seemed real, but now we have many new details about the car that never was thanks to an excellent post-mortem from Bloomberg’s Mark Gurman.

The story includes many astonishing details about various Apple executives’ plans for the car, and why the project ultimately failed. But some of the best details are the descriptions of what the vehicle was supposed to look like.

At one point, Apple’s leaders were adamant that the autonomous “microbus” should not include a steering wheel or pedals. It would have “club seating like a private plane” and curved sides and a glass roof. Famed Apple designer Jony Ive thought the interior should be “covered in stainless steel, wood and white fabric,” and that it should only come in one color: white.

Since any actual mock-ups of the car, which Gurman says was sometimes referred to as the “Bread Loaf,” are presumably locked deep inside a well-guarded Apple office, I did the next best thing and asked AI. The results are, actually, kind of cute?

This article originally appeared on Engadget at https://www.engadget.com/ai-has-spoken-the-apple-car-would-have-been-adorable-020527007.html?src=rss

AI has spoken: the Apple Car would have been adorable

After a decade of rumors and speculation, the Apple Car is dead. Last week, Bloomberg reported that the multibillion-dollar project had finally been scrapped. Reports about the electric vehicle never quite seemed real, but now we have many new details about the car that never was thanks to an excellent post-mortem from Bloomberg’s Mark Gurman.

The story includes many astonishing details about various Apple executives’ plans for the car, and why the project ultimately failed. But some of the best details are the descriptions of what the vehicle was supposed to look like.

At one point, Apple’s leaders were adamant that the autonomous “microbus” should not include a steering wheel or pedals. It would have “club seating like a private plane” and curved sides and a glass roof. Famed Apple designer Jony Ive thought the interior should be “covered in stainless steel, wood and white fabric,” and that it should only come in one color: white.

Since any actual mock-ups of the car, which Gurman says was sometimes referred to as the “Bread Loaf,” are presumably locked deep inside a well-guarded Apple office, I did the next best thing and asked AI. The results are, actually, kind of cute?

This article originally appeared on Engadget at https://www.engadget.com/ai-has-spoken-the-apple-car-would-have-been-adorable-020527007.html?src=rss

Twitch will overhaul its mobile app for the first time since 2019

Twitch is redesigning its mobile app for the first time since 2019. The company’s CEO, Dan Clancy, wrote in an open letter on Wednesday that the discovery feed will be the app’s new landing page. The update, expected later this year, will also make it easier to share quick updates, including uploading short video stories from the mobile app.

“We’re redesigning the mobile app (the first major update since 2019) to bring you a more modern, immersive viewing experience by making the discovery feed available to all Twitch users as the new landing experience in the app,” Clancy wrote. The discovery feed, currently only available as an “experiment” in the mobile app, shows real-time updates blending streams from people you follow with recommended content.

Clancy says the mobile app will also add new features that encourage quick updates for your followers, including the ability to create and upload short video stories from your phone. Other additions will include pinch-to-zoom in photos (better late than never?) and the ability to share portrait videos to stories.

Twitch moderators with iPhones have something to look forward to, as the mobile app will include mod tools for the first time. Previously desktop-only, the mobile tools will be “flexible, easy to use, and move with you,” according to Clancy. The company says the mod tools will roll out to iOS later this year; it hasn’t yet addressed Android availability.

Looking beyond the mobile app, other 2024 Twitch updates will include updated community guidelines. Clancy says the new rules include “clearer, updated harm definitions, and more severe penalties for some types of harassment.” The platform also plans to roll out tools to help users better identify harassment, including some that Clancy claims “would block more harassment before it shows up in your chat.”

Finally, Twitch’s clip editor (which reportedly helped enable child exploitation on the platform) will soon make it easier to share content. Clancy says the feature will make it easier for creators and viewers to share clips to social channels, including an option to export directly to Instagram. In addition, the mobile app’s big update will add the clip editor when it arrives later this year.

This article originally appeared on Engadget at https://www.engadget.com/twitch-will-overhaul-its-mobile-app-for-the-first-time-since-2019-195811175.html?src=rss

Twitch will overhaul its mobile app for the first time since 2019

Twitch is redesigning its mobile app for the first time since 2019. The company’s CEO, Dan Clancy, wrote in an open letter on Wednesday that the discovery feed will be the app’s new landing page. The update, expected later this year, will also make it easier to share quick updates, including uploading short video stories from the mobile app.

“We’re redesigning the mobile app (the first major update since 2019) to bring you a more modern, immersive viewing experience by making the discovery feed available to all Twitch users as the new landing experience in the app,” Clancy wrote. The discovery feed, currently only available as an “experiment” in the mobile app, shows real-time updates blending streams from people you follow with recommended content.

Clancy says the mobile app will also add new features that encourage quick updates for your followers, including the ability to create and upload short video stories from your phone. Other additions will include pinch-to-zoom in photos (better late than never?) and the ability to share portrait videos to stories.

Twitch moderators with iPhones have something to look forward to, as the mobile app will include mod tools for the first time. Previously desktop-only, the mobile tools will be “flexible, easy to use, and move with you,” according to Clancy. The company says the mod tools will roll out to iOS later this year; it hasn’t yet addressed Android availability.

Looking beyond the mobile app, other 2024 Twitch updates will include updated community guidelines. Clancy says the new rules include “clearer, updated harm definitions, and more severe penalties for some types of harassment.” The platform also plans to roll out tools to help users better identify harassment, including some that Clancy claims “would block more harassment before it shows up in your chat.”

Finally, Twitch’s clip editor (which reportedly helped enable child exploitation on the platform) will soon make it easier to share content. Clancy says the feature will make it easier for creators and viewers to share clips to social channels, including an option to export directly to Instagram. In addition, the mobile app’s big update will add the clip editor when it arrives later this year.

This article originally appeared on Engadget at https://www.engadget.com/twitch-will-overhaul-its-mobile-app-for-the-first-time-since-2019-195811175.html?src=rss

Meta explains how third-party apps will hook into Messenger and WhatsApp

Meta has revealed more details about how third-party messaging apps can be interoperable with WhatsApp and Messenger. The company is being required to open up its apps to a certain extent to comply with the Digital Markets Act (DMA), a new European Union law that comes into effect this week.

"We think the best way to deliver interoperability is through a solution which builds on Meta’s existing client/server architecture," Meta wrote in a blog post. "The approach we have taken in terms of implementing interoperability is the best way of meeting DMA requirements, whilst also creating a viable approach for the third-party providers interested in becoming interoperable with Meta and maximizing user security and privacy."

Meta says it has been working on interoperability with the European Commission for nearly two years. To begin with, interoperability will need to support text-based messages and the ability to share images, voice notes, videos and other files. In the future, Meta will need to enable group chats and calling between WhatsApp and Messenger and third-party apps.

For the time being, third-party developers will likely have to use the Signal protocol to hook into Messenger and WhatsApp. Meta uses that protocol for end-to-end encryption (E2EE) on both apps, "as it represents the current gold standard for E2EE chats." Developers will have the option of using a compatible protocol, but only "if they are able to demonstrate it offers the same security guarantees as Signal."

Meta notes that when it comes to messaging entirely within the WhatsApp and Messenger ecosystems, it controls both the sending and receiving clients. In such cases, it can affirm that only the sender and intended recipients will be able to see messages. 

However, it added that "while we have built a secure solution for interop that uses the Signal protocol encryption to protect messages in transit, without ownership of both clients (endpoints) we cannot guarantee what a third-party provider does with sent or received messages, and we therefore cannot make the same promise." As such, Meta is indicating that messages that originate from or are sent to a third-party app may not be as secure as those that stay completely within its own ecosystem.

Developers who connect their apps to WhatsApp and Messenger will have to host media files that they send to Meta's platforms on their own servers. WhatsApp or Messenger will then download the media from the media via a Meta proxy service.

To enable interoperability, makers of third-party messaging apps will need to sign an agreement with Meta. The company notes that it needs to be ready to turn on interoperability with another service within three months of receiving a request, though "it may take longer before the functionality is ready for public use."

This article originally appeared on Engadget at https://www.engadget.com/meta-explains-how-third-party-apps-will-hook-into-messenger-and-whatsapp-192532065.html?src=rss

Meta explains how third-party apps will hook into Messenger and WhatsApp

Meta has revealed more details about how third-party messaging apps can be interoperable with WhatsApp and Messenger. The company is being required to open up its apps to a certain extent to comply with the Digital Markets Act (DMA), a new European Union law that comes into effect this week.

"We think the best way to deliver interoperability is through a solution which builds on Meta’s existing client/server architecture," Meta wrote in a blog post. "The approach we have taken in terms of implementing interoperability is the best way of meeting DMA requirements, whilst also creating a viable approach for the third-party providers interested in becoming interoperable with Meta and maximizing user security and privacy."

Meta says it has been working on interoperability with the European Commission for nearly two years. To begin with, interoperability will need to support text-based messages and the ability to share images, voice notes, videos and other files. In the future, Meta will need to enable group chats and calling between WhatsApp and Messenger and third-party apps.

For the time being, third-party developers will likely have to use the Signal protocol to hook into Messenger and WhatsApp. Meta uses that protocol for end-to-end encryption (E2EE) on both apps, "as it represents the current gold standard for E2EE chats." Developers will have the option of using a compatible protocol, but only "if they are able to demonstrate it offers the same security guarantees as Signal."

Meta notes that when it comes to messaging entirely within the WhatsApp and Messenger ecosystems, it controls both the sending and receiving clients. In such cases, it can affirm that only the sender and intended recipients will be able to see messages. 

However, it added that "while we have built a secure solution for interop that uses the Signal protocol encryption to protect messages in transit, without ownership of both clients (endpoints) we cannot guarantee what a third-party provider does with sent or received messages, and we therefore cannot make the same promise." As such, Meta is indicating that messages that originate from or are sent to a third-party app may not be as secure as those that stay completely within its own ecosystem.

Developers who connect their apps to WhatsApp and Messenger will have to host media files that they send to Meta's platforms on their own servers. WhatsApp or Messenger will then download the media from the media via a Meta proxy service.

To enable interoperability, makers of third-party messaging apps will need to sign an agreement with Meta. The company notes that it needs to be ready to turn on interoperability with another service within three months of receiving a request, though "it may take longer before the functionality is ready for public use."

This article originally appeared on Engadget at https://www.engadget.com/meta-explains-how-third-party-apps-will-hook-into-messenger-and-whatsapp-192532065.html?src=rss

Apple bans Epic’s developer account and calls the company ‘verifiably untrustworthy’

Epic’s plan to launch its own iOS storefront in the EU could be in serious jeopardy. Apple terminated the company's developer account just one day after iOS 17.4 finally allowed for third-party app stores in Europe to comply with the Digital Markets Act (DMA). Epic says that, thanks to the ban, it "cannot develop the Epic Games Store for iOS" and called the move a "serious violation of the DMA." In other words, the biggest beef in tech continues.

The Fortnite developer published a blog post on the matter and shared a letter sent by Apple’s lawyers that called Epic Games “verifiably untrustworthy," suggesting the reason behind the ban was due to fear on Apple’s part that Epic would not comply with the contractual agreements inherent to obtaining a developer’s account. It’s worth noting that Apple granted Epic a developer’s account at the beginning of this year, so the company didn’t have any compliance fears back then.

So what changed? Epic Games CEO Tim Sweeney has been particularly vocal regarding Apple’s EU App Store changes, calling them “a devious new instance of malicious compliance.” Sweeney says that Apple technically complies with the DMA, but severely undercuts third-party app stores in a number of ways, calling it an “anticompetitive scheme rife with new junk fees on downloads and new Apple taxes on payments they don’t process.”

These claims aren't entirely without merit, although Sweeney and his company are far from disinterested parties."Third-party app stores must meet Apple’s Notarization requirements, with all of its tight rules regarding moderation, piracy, fraud and payment disputes. Apple has the right to shut down any app if it finds anything that skirts these rules. Additionally, developers must pay a Core Technology Fee once an app has been downloaded more than a million times, which breaks down to around 54 cents per install each year. Would-be developers must also share a letter from a top financial institution with proof it has access to at least $1.1 million in credit to handle potential financial disputes. There’s also a flat commission on every transaction, which ranges from 15 to 30 percent.

After Sweeney complained openly about the new app store rules, Apple’s Phil Schiller sent Epic Games an email on February 23 to ask for “written assurance” that the company would honor its commitments. “In plain, unqualified terms, please tell us why we should trust Epic this time,” the letter concludes.

Sweeney responded that “Epic and its subsidiaries are acting in good faith and will comply with all terms of current and future agreements with Apple, and we’ll be glad to provide Apple with any specific further assurances on the topic that you’d like.” This didn’t seem to satisfy Apple, as it went on to pull the developer’s account this week.

Epic responded that the move undermines its “ability to be a viable competitor” and that Apple’s “showing other developers what happens when you try to compete” or are “critical of their unfair practices.” The developer calls the ban a simple retaliation “against Epic for speaking out against Apple’s unfair and illegal practices.”

Apple has a different take on things. It laid the blame on “Epic’s egregious breach of its contractual obligations” in a statement published by 9to5Mac. The iPhone manufacturer went on to say it has “the right to terminate any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s sole discretion. In light of Epic’s past and ongoing behavior, Apple chose to exercise that right.”

Despite all of this bad blood, the developer still plans on bringing Fortnite to iOS, likely via an unaffiliated third-party storefront. It’s also bringing experimental support for the Unreal Engine to Apple Vision Pro.

Today’s development involves the DMA, a law that designates large companies as "gatekeepers" and specific services, like Apple's App Store, as "core platform services." The law forces these services to become interoperable with competing products to remain in compliance. This is why Apple’s allowing third-party app stores in the first place.

However, the bad blood between the two companies goes back years, long before the DMA was a glint in the EU's eye. Epic Games has been fighting against Apple’s developer transaction fee policy since 2020, taking an antitrust case all the way to the Supreme Court. California’s Ninth Circuit ruled in favor of Epic, stating that Apple had broken the state’s Unfair Competition law, though it stopped short of calling Apple a monopoly. SCOTUS declined to hear appeals from both Apple and Epic, so that’s where it stands right now. The Department of Justice, however, is reportedly considering its own antitrust case against Apple.

This article originally appeared on Engadget at https://www.engadget.com/apple-bans-epics-developer-account-and-calls-the-company-verifiably-untrustworthy-191316210.html?src=rss

Apple bans Epic’s developer account and calls the company ‘verifiably untrustworthy’

Epic’s plan to launch its own iOS storefront in the EU could be in serious jeopardy. Apple terminated the company's developer account just one day after iOS 17.4 finally allowed for third-party app stores in Europe to comply with the Digital Markets Act (DMA). Epic says that, thanks to the ban, it "cannot develop the Epic Games Store for iOS" and called the move a "serious violation of the DMA." In other words, the biggest beef in tech continues.

The Fortnite developer published a blog post on the matter and shared a letter sent by Apple’s lawyers that called Epic Games “verifiably untrustworthy," suggesting the reason behind the ban was due to fear on Apple’s part that Epic would not comply with the contractual agreements inherent to obtaining a developer’s account. It’s worth noting that Apple granted Epic a developer’s account at the beginning of this year, so the company didn’t have any compliance fears back then.

So what changed? Epic Games CEO Tim Sweeney has been particularly vocal regarding Apple’s EU App Store changes, calling them “a devious new instance of malicious compliance.” Sweeney says that Apple technically complies with the DMA, but severely undercuts third-party app stores in a number of ways, calling it an “anticompetitive scheme rife with new junk fees on downloads and new Apple taxes on payments they don’t process.”

These claims aren't entirely without merit, although Sweeney and his company are far from disinterested parties."Third-party app stores must meet Apple’s Notarization requirements, with all of its tight rules regarding moderation, piracy, fraud and payment disputes. Apple has the right to shut down any app if it finds anything that skirts these rules. Additionally, developers must pay a Core Technology Fee once an app has been downloaded more than a million times, which breaks down to around 54 cents per install each year. Would-be developers must also share a letter from a top financial institution with proof it has access to at least $1.1 million in credit to handle potential financial disputes. There’s also a flat commission on every transaction, which ranges from 15 to 30 percent.

After Sweeney complained openly about the new app store rules, Apple’s Phil Schiller sent Epic Games an email on February 23 to ask for “written assurance” that the company would honor its commitments. “In plain, unqualified terms, please tell us why we should trust Epic this time,” the letter concludes.

Sweeney responded that “Epic and its subsidiaries are acting in good faith and will comply with all terms of current and future agreements with Apple, and we’ll be glad to provide Apple with any specific further assurances on the topic that you’d like.” This didn’t seem to satisfy Apple, as it went on to pull the developer’s account this week.

Epic responded that the move undermines its “ability to be a viable competitor” and that Apple’s “showing other developers what happens when you try to compete” or are “critical of their unfair practices.” The developer calls the ban a simple retaliation “against Epic for speaking out against Apple’s unfair and illegal practices.”

Apple has a different take on things. It laid the blame on “Epic’s egregious breach of its contractual obligations” in a statement published by 9to5Mac. The iPhone manufacturer went on to say it has “the right to terminate any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s sole discretion. In light of Epic’s past and ongoing behavior, Apple chose to exercise that right.”

Despite all of this bad blood, the developer still plans on bringing Fortnite to iOS, likely via an unaffiliated third-party storefront. It’s also bringing experimental support for the Unreal Engine to Apple Vision Pro.

Today’s development involves the DMA, a law that designates large companies as "gatekeepers" and specific services, like Apple's App Store, as "core platform services." The law forces these services to become interoperable with competing products to remain in compliance. This is why Apple’s allowing third-party app stores in the first place.

However, the bad blood between the two companies goes back years, long before the DMA was a glint in the EU's eye. Epic Games has been fighting against Apple’s developer transaction fee policy since 2020, taking an antitrust case all the way to the Supreme Court. California’s Ninth Circuit ruled in favor of Epic, stating that Apple had broken the state’s Unfair Competition law, though it stopped short of calling Apple a monopoly. SCOTUS declined to hear appeals from both Apple and Epic, so that’s where it stands right now. The Department of Justice, however, is reportedly considering its own antitrust case against Apple.

This article originally appeared on Engadget at https://www.engadget.com/apple-bans-epics-developer-account-and-calls-the-company-verifiably-untrustworthy-191316210.html?src=rss