While it's not quite on the level of Black Friday, there are often solid bargains to be found over President's Day weekend. Case in point: several iPad models are on sale. There's a particularly good deal on the 10th-gen iPad, which is $100 off to match a record low price of $349 at both Amazon and Best Buy.
We gave the 10th-gen iPad a score of 85 in our late-2022 review. This base variant does not include a cellular connection and it uses the A14 Bionic chip rather than one of Apple's more powerful silicon chipsets. It also has a relatively paltry 64GB of storage. Still, as an entry-level iPad for browsing the web, catching up on emails and watching video on that capable 10.9-inch Liquid Retina display, the 10th-gen model more than does the trick.
If you have a compatible router and decent internet plan, you should get fairly zippy connectivity from this iPad thanks to its Wi-Fi 6 support. The first-gen Apple Pencil works with the tablet as well to help you sketch or doodle on the screen.
If you don't mind making some tradeoffs to save some more cash, you can instead pick up the 9th-gen iPad for a near-record low of $249. This model still has a Home button (Apple moved Touch ID to the lock button on the 10th-gen tablet), meaning it has a smaller display of 10.2 inches. While it has a slower A13 bionic chip, the 9th-gen iPad is still a solid option for basic tasks.
Last but not least, the fifth-gen iPad Air is on sale too. The price has dropped to a record low of $449 if you opt for the purple variant. Although the storage remains at 64GB, the iPad Air offers a significant upgrade over the standard iPads, since it uses Apple's more powerful M1 chip. It supports the more feature-filled 2nd-gen Apple Pencil as well.
It's worth noting that Apple certainly has iPad upgrades in the pipeline. The company may refresh the lineup as soon as next month. But if you can't (or don't want to) wait, these are still good deals.
While it's not quite on the level of Black Friday, there are often solid bargains to be found over President's Day weekend. Case in point: several iPad models are on sale. There's a particularly good deal on the 10th-gen iPad, which is $100 off to match a record low price of $349 at both Amazon and Best Buy.
We gave the 10th-gen iPad a score of 85 in our late-2022 review. This base variant does not include a cellular connection and it uses the A14 Bionic chip rather than one of Apple's more powerful silicon chipsets. It also has a relatively paltry 64GB of storage. Still, as an entry-level iPad for browsing the web, catching up on emails and watching video on that capable 10.9-inch Liquid Retina display, the 10th-gen model more than does the trick.
If you have a compatible router and decent internet plan, you should get fairly zippy connectivity from this iPad thanks to its Wi-Fi 6 support. The first-gen Apple Pencil works with the tablet as well to help you sketch or doodle on the screen.
If you don't mind making some tradeoffs to save some more cash, you can instead pick up the 9th-gen iPad for a near-record low of $249. This model still has a Home button (Apple moved Touch ID to the lock button on the 10th-gen tablet), meaning it has a smaller display of 10.2 inches. While it has a slower A13 bionic chip, the 9th-gen iPad is still a solid option for basic tasks.
Last but not least, the fifth-gen iPad Air is on sale too. The price has dropped to a record low of $449 if you opt for the purple variant. Although the storage remains at 64GB, the iPad Air offers a significant upgrade over the standard iPads, since it uses Apple's more powerful M1 chip. It supports the more feature-filled 2nd-gen Apple Pencil as well.
It's worth noting that Apple certainly has iPad upgrades in the pipeline. The company may refresh the lineup as soon as next month. But if you can't (or don't want to) wait, these are still good deals.
While most of the Presidents’ Day sales happening today are more focused on appliances and home goods than tech, we’ve still found a few gadget deals worth noting. If you need a new set of headphones, for example, the excellent Anker Soundcore Space A40 earbuds are on sale for $59, while Apple’s noise-canceling AirPods Max are $69 off at $480. An Xbox Series S console bundle is $30 off, while the ASUS ROG Ally is down to a low of $600 for those interested in a more portable gaming machine. We’re also seeing deals on Samsung OLED TVs, the Apple Pencil and 8BitDo's Retro Mechanical Keyboard. Here are all of the best Presidents’ Day 2024 sales on tech we could find, updated for the holiday itself.
This article originally appeared on Engadget at https://www.engadget.com/the-14-best-presidents-day-sales-at-amazon-best-buy-target-and-others-to-shop-this-weekend-170018799.html?src=rss
Waiting on hold is a great way to hear the same weird instrumental song over and over again, but otherwise it’s an absolute waste of time. Google originally tackled the issue on its Pixel phones back in 2020 via the “Hold for Me” tool, which would wait in the queue and alert you when an actual person picked up. Now, a very similar feature is being tested on Google Search.
The appropriately-named “Talk to a Live Representative” will call a business on your behalf, navigate through the various phone menus, wait on hold and then notify you when an actual human is ready to talk. It’s currently available as a Search Labs experimental feature and was originally spotted by an X user called Sterling.
This actually goes a bit further than the Pixel-exclusive feature. “Talk to a Live Representative” is available on just about any phone and most computers, whereas “Hold for Me” is reserved for Pixel 3 models and newer. It’ll also actually initiate the call in the first place. Pixel owners must enable Hold for Me once the call has already been initiated.
Here’s how it works. When you search for customer service numbers, you’ll see a “talk to a live representative” prompt. Once you tap the prompt, you’ll be directed to answer some questions as to the purpose of the call. For instance, you might want to update an airline booking or cancel a flight. The system will ask for your number and that’s that. You’ll get SMS updates regarding wait times and Google will call you when it has the service rep on the line.
There are some caveats. This is an experimental feature, so it's subject to bugs, and it doesn’t work for every customer service number out there. It currently specializes in airlines, telecommunication companies, big-box retailers, insurance providers, mail carriers and more, according to a list obtained by 9to5Google.
“Talk to a Live Representative” is currently available for US residents via the company’s Search Lab. If you’re a Search Lab user, you can access the tool on the Google app for Android and iOS, as well as via desktop Chrome. The company hasn’t said when this would get a wider rollout.
This article originally appeared on Engadget at https://www.engadget.com/google-brings-a-version-of-pixels-hold-for-me-tool-to-more-phones-and-desktop-via-search-164355224.html?src=rss
Waiting on hold is a great way to hear the same weird instrumental song over and over again, but otherwise it’s an absolute waste of time. Google originally tackled the issue on its Pixel phones back in 2020 via the “Hold for Me” tool, which would wait in the queue and alert you when an actual person picked up. Now, a very similar feature is being tested on Google Search.
The appropriately-named “Talk to a Live Representative” will call a business on your behalf, navigate through the various phone menus, wait on hold and then notify you when an actual human is ready to talk. It’s currently available as a Search Labs experimental feature and was originally spotted by an X user called Sterling.
This actually goes a bit further than the Pixel-exclusive feature. “Talk to a Live Representative” is available on just about any phone and most computers, whereas “Hold for Me” is reserved for Pixel 3 models and newer. It’ll also actually initiate the call in the first place. Pixel owners must enable Hold for Me once the call has already been initiated.
Here’s how it works. When you search for customer service numbers, you’ll see a “talk to a live representative” prompt. Once you tap the prompt, you’ll be directed to answer some questions as to the purpose of the call. For instance, you might want to update an airline booking or cancel a flight. The system will ask for your number and that’s that. You’ll get SMS updates regarding wait times and Google will call you when it has the service rep on the line.
There are some caveats. This is an experimental feature, so it's subject to bugs, and it doesn’t work for every customer service number out there. It currently specializes in airlines, telecommunication companies, big-box retailers, insurance providers, mail carriers and more, according to a list obtained by 9to5Google.
“Talk to a Live Representative” is currently available for US residents via the company’s Search Lab. If you’re a Search Lab user, you can access the tool on the Google app for Android and iOS, as well as via desktop Chrome. The company hasn’t said when this would get a wider rollout.
This article originally appeared on Engadget at https://www.engadget.com/google-brings-a-version-of-pixels-hold-for-me-tool-to-more-phones-and-desktop-via-search-164355224.html?src=rss
After listening to yesterday’s Xbox Podcast, where the company announced it was bringing four older titles to non-Xbox consoles, a question popped into my head: Why does Microsoft, a software and services company, need a console business?
The same question was asked when The Rock announced the original Xbox console in 2001, but the industry has changed a lot in 23 years, and it’s worth asking again. Microsoft, after initially struggling to make an impact with the Xbox, firmly established itself as a top player with the Xbox 360, before settling for second place with the Xbox One and currently finding itself in a distant third with the Xbox Series consoles.
As much as the industry has changed, no company in it has changed more than Microsoft. It is now a mega-publisher of games, with over 30 in-house studios. Many of these development teams are world-renowned, with a rich, multi-platform history. It’s also the operator of one of the largest game subscription services in the world, Game Pass. Microsoft’s plan has been clear for all to see: Sell a console and upsell a subscription service filled with games produced at cost by in-house studios.
There’s just one problem: It doesn’t have the audience.
Diablo IV, released June 5, 2023, will be the first Activision Blizzard game on Game Pass next month.
Blizzard Entertainment
The pandemic years saw rapid growth of Game Pass, which rose from 10 million subscribers in April 2020 to 25 million in January 2022. Since then, it’s added just 9 million subscribers, with the current total standing at 34 million. The caveat to this statistic is that Microsoft rebranded its Xbox Live Gold service, which had 11.7 million subscribers in 2022, to Game Pass Core. The company told The Vergeand later confirmed to Engadget that Core subscribers were included in the 34 million, which suggests the total number of Xbox subscribers has been flat since 2022, although the mix of Ultimate and Core subscribers may be more favorable.
Any thoughts that Game Pass could emulate Netflix’s decade of growth are long-gone, but there’s a crucial difference between the two services: Netflix doesn’t try to sell its customers $400 boxes to watch Netflix.
Microsoft has struggled with the duality of its gaming strategy: A subscription service requires a constant churn of content to feel worthwhile, but a console requires “system sellers” that attract people to buy it over the competition. Those are very different things, with wildly different budgets and timelines. Game Pass, no matter how attractive, is not a system seller by itself.
While Microsoft has balanced its dual goals of Game Pass growth and console sales, its competitors have stolen its audience. Nintendo and Sony are laser-focused on exclusive experiences for their customers, which they both see as key to selling consoles. Microsoft has once again found its hardware outsold 2:1 by Sony, and the Switch has likely outsold the Xbox One and Xbox Series consoles combined. While Sony is increasingly understanding the power of the PC market, and Nintendo is still maintaining at least a couple of its money-spinning mobile games, there is little chance of either company’s overall console strategy changing.
Pentiment, released November 15, 2022, is rumored to be one of the first Xbox exclusives coming to other consoles.
Microsoft
Microsoft’s pledge to bring four unnamed titles to “other consoles,” then, is intriguing. I subscribe to Game Pass, but I’m not sure I would’ve paid $30 for Hi-Fi Rush or $40 for Grounded, no matter how much I enjoy either of those games. From the way Xbox chief Phil Spencer described the company's cross-platform quartet, there seems a reasonable chance that those games, together with Pentiment and Sea of Thieves, are the subject of this experiment:
“We looked at games that are over a year old … A couple of the games are community-driven games, new games, kind of first iterations of a franchise that have reached their full potential, let's say, on Xbox and PC … Two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build that we love supporting creative endeavors across our studios regardless of size.”
Porting these four titles to other platforms is not going to do much to change Microsoft’s fortunes. Yes, I’m pleased that more people will get a chance to play Hi-Fi Rush and Pentiment, and I’m sure Microsoft will make some money from Switch and PlayStation owners. But from Microsoft’s perspective, why give your potential audience four fewer reasons to buy an Xbox?
Cloud streaming, and the ability to turn any screen into an Xbox, is clearly the long-term plan for Microsoft. There has been some progress in getting its app on more platforms, but few TVs or streaming boxes support Microsoft’s Game Pass app for cloud streaming, and Xbox Cloud still isn’t close enough to local play to be a viable option for many games. More expensive options like GeForce Now show some promise, but it’s clear that cloud gaming is not going to be a viable primary gaming platform for the masses for many years.
Xbox Cloud Gaming is available through an Android app or via a browser on iOS.
8BitDo
In the meantime, what does Microsoft do? We’re likely approaching the midway point of this console generation, and its current systems have a comparatively tiny audience. Game Pass subscriptions are slowing, and there isn’t a viable way for PlayStation or Switch players who don’t own a gaming PC to play Xbox games. It’s a lot like the Xbox One generation, except Microsoft now owns roughly $76 billion more game studios. In this landscape, it’s easy to understand the rumors of top-tier Xbox games being released on other consoles after a brief exclusivity window.
The economics of making big games for small audiences are tough. 2024 looks set to be a better year for Microsoft, with first-party titles like Hellblade II, Indiana Jones and the Great Circle and Avowed on the way. But even combined, it seems unlikely that these titles will grow Xbox sales or Game Pass subscriptions significantly. Few gamers are willing to commit to a second console, let alone a third.
As a third-tier player in the console market, there’s no easy road to success. To release AAA titles on PlayStation would increase the sales of Microsoft games massively, but it could also erase the point of owning an Xbox. Microsoft could probably afford to go multiplatform while maintaining a console business if it had some true AAA franchises to hold back, but despite spending $69 billion on Activision Blizzard, it agreed to not make its new-found system seller, Call of Duty, exclusive to Xbox until 2034. Halo and Forza are not enough in 2024.
So, maybe it’s time for Microsoft to stop making consoles, and just focus on becoming the biggest company in gaming. I’d almost suggest that was the plan, were it not for Phil Spencer confirming future hardware was on the way. It’s obviously not viable to abandon this console generation, but it’s definitely viable to begin planning for a graceful exit from hardware by developing for rival platforms.
If Microsoft believes in the transition to cloud gaming, it should not be planning to release a next-generation console. Why keep losing a console war you believe is about to end? Stepping back from its competition with Sony and focusing on making the best games for the largest audience would put the Xbox division in the strongest position to capitalize on the post-console future. Publishers like Ubisoft and EA already sell subscriptions on the PlayStation store, and Microsoft could, too — a subscription with every Call of Duty and Bethesda game would probably go down well with PlayStation gamers.
While Microsoft waits for cloud gaming to become viable for the billions of active players around the world, the best place for its games, and Game Pass, might be PlayStation, Switch and PC.
Update, February 16, 12:30PM ET: This story was updated twice after publish. The first update added detail about Game Pass Core subscribers being included in Xbox's 34 million figure, and a later addition included Microsoft's confirmation of this detail.
Jessica Conditt contributed to this report.
This article originally appeared on Engadget at https://www.engadget.com/microsoft-should-exit-the-console-business-160023834.html?src=rss
After listening to yesterday’s Xbox Podcast, where the company announced it was bringing four older titles to non-Xbox consoles, a question popped into my head: Why does Microsoft, a software and services company, need a console business?
The same question was asked when The Rock announced the original Xbox console in 2001, but the industry has changed a lot in 23 years, and it’s worth asking again. Microsoft, after initially struggling to make an impact with the Xbox, firmly established itself as a top player with the Xbox 360, before settling for second place with the Xbox One and currently finding itself in a distant third with the Xbox Series consoles.
As much as the industry has changed, no company in it has changed more than Microsoft. It is now a mega-publisher of games, with over 30 in-house studios. Many of these development teams are world-renowned, with a rich, multi-platform history. It’s also the operator of one of the largest game subscription services in the world, Game Pass. Microsoft’s plan has been clear for all to see: Sell a console and upsell a subscription service filled with games produced at cost by in-house studios.
There’s just one problem: It doesn’t have the audience.
Diablo IV, released June 5, 2023, will be the first Activision Blizzard game on Game Pass next month.
Blizzard Entertainment
The pandemic years saw rapid growth of Game Pass, which rose from 10 million subscribers in April 2020 to 25 million in January 2022. Since then, it’s added just 9 million subscribers, with the current total standing at 34 million. The caveat to this statistic is that Microsoft rebranded its Xbox Live Gold service, which had 11.7 million subscribers in 2022, to Game Pass Core. The company told The Vergeand later confirmed to Engadget that Core subscribers were included in the 34 million, which suggests the total number of Xbox subscribers has been flat since 2022, although the mix of Ultimate and Core subscribers may be more favorable.
Any thoughts that Game Pass could emulate Netflix’s decade of growth are long-gone, but there’s a crucial difference between the two services: Netflix doesn’t try to sell its customers $400 boxes to watch Netflix.
Microsoft has struggled with the duality of its gaming strategy: A subscription service requires a constant churn of content to feel worthwhile, but a console requires “system sellers” that attract people to buy it over the competition. Those are very different things, with wildly different budgets and timelines. Game Pass, no matter how attractive, is not a system seller by itself.
While Microsoft has balanced its dual goals of Game Pass growth and console sales, its competitors have stolen its audience. Nintendo and Sony are laser-focused on exclusive experiences for their customers, which they both see as key to selling consoles. Microsoft has once again found its hardware outsold 2:1 by Sony, and the Switch has likely outsold the Xbox One and Xbox Series consoles combined. While Sony is increasingly understanding the power of the PC market, and Nintendo is still maintaining at least a couple of its money-spinning mobile games, there is little chance of either company’s overall console strategy changing.
Pentiment, released November 15, 2022, is rumored to be one of the first Xbox exclusives coming to other consoles.
Microsoft
Microsoft’s pledge to bring four unnamed titles to “other consoles,” then, is intriguing. I subscribe to Game Pass, but I’m not sure I would’ve paid $30 for Hi-Fi Rush or $40 for Grounded, no matter how much I enjoy either of those games. From the way Xbox chief Phil Spencer described the company's cross-platform quartet, there seems a reasonable chance that those games, together with Pentiment and Sea of Thieves, are the subject of this experiment:
“We looked at games that are over a year old … A couple of the games are community-driven games, new games, kind of first iterations of a franchise that have reached their full potential, let's say, on Xbox and PC … Two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build that we love supporting creative endeavors across our studios regardless of size.”
Porting these four titles to other platforms is not going to do much to change Microsoft’s fortunes. Yes, I’m pleased that more people will get a chance to play Hi-Fi Rush and Pentiment, and I’m sure Microsoft will make some money from Switch and PlayStation owners. But from Microsoft’s perspective, why give your potential audience four fewer reasons to buy an Xbox?
Cloud streaming, and the ability to turn any screen into an Xbox, is clearly the long-term plan for Microsoft. There has been some progress in getting its app on more platforms, but few TVs or streaming boxes support Microsoft’s Game Pass app for cloud streaming, and Xbox Cloud still isn’t close enough to local play to be a viable option for many games. More expensive options like GeForce Now show some promise, but it’s clear that cloud gaming is not going to be a viable primary gaming platform for the masses for many years.
Xbox Cloud Gaming is available through an Android app or via a browser on iOS.
8BitDo
In the meantime, what does Microsoft do? We’re likely approaching the midway point of this console generation, and its current systems have a comparatively tiny audience. Game Pass subscriptions are slowing, and there isn’t a viable way for PlayStation or Switch players who don’t own a gaming PC to play Xbox games. It’s a lot like the Xbox One generation, except Microsoft now owns roughly $76 billion more game studios. In this landscape, it’s easy to understand the rumors of top-tier Xbox games being released on other consoles after a brief exclusivity window.
The economics of making big games for small audiences are tough. 2024 looks set to be a better year for Microsoft, with first-party titles like Hellblade II, Indiana Jones and the Great Circle and Avowed on the way. But even combined, it seems unlikely that these titles will grow Xbox sales or Game Pass subscriptions significantly. Few gamers are willing to commit to a second console, let alone a third.
As a third-tier player in the console market, there’s no easy road to success. To release AAA titles on PlayStation would increase the sales of Microsoft games massively, but it could also erase the point of owning an Xbox. Microsoft could probably afford to go multiplatform while maintaining a console business if it had some true AAA franchises to hold back, but despite spending $69 billion on Activision Blizzard, it agreed to not make its new-found system seller, Call of Duty, exclusive to Xbox until 2034. Halo and Forza are not enough in 2024.
So, maybe it’s time for Microsoft to stop making consoles, and just focus on becoming the biggest company in gaming. I’d almost suggest that was the plan, were it not for Phil Spencer confirming future hardware was on the way. It’s obviously not viable to abandon this console generation, but it’s definitely viable to begin planning for a graceful exit from hardware by developing for rival platforms.
If Microsoft believes in the transition to cloud gaming, it should not be planning to release a next-generation console. Why keep losing a console war you believe is about to end? Stepping back from its competition with Sony and focusing on making the best games for the largest audience would put the Xbox division in the strongest position to capitalize on the post-console future. Publishers like Ubisoft and EA already sell subscriptions on the PlayStation store, and Microsoft could, too — a subscription with every Call of Duty and Bethesda game would probably go down well with PlayStation gamers.
While Microsoft waits for cloud gaming to become viable for the billions of active players around the world, the best place for its games, and Game Pass, might be PlayStation, Switch and PC.
Update, February 16, 12:30PM ET: This story was updated twice after publish. The first update added detail about Game Pass Core subscribers being included in Xbox's 34 million figure, and a later addition included Microsoft's confirmation of this detail.
Jessica Conditt contributed to this report.
This article originally appeared on Engadget at https://www.engadget.com/microsoft-should-exit-the-console-business-160023834.html?src=rss
The Xbox Series S is our recommendation for the best cheap game console for several reasons, not least because it's an excellent entry point into modern gaming. Even better, the most budget-friendly Xbox is on sale at Target. The price of a starter bundle has dropped from $300 to $220, making the Series S an even sweeter deal.
The Xbox Series S Starter Bundle comes with three months of Game Pass Ultimate access (a value of $51). As such, it has pretty much everything you need to dive into modern games, save for a display and a decent internet connection. The latter is particularly key as the Xbox Series S is an all-digital console. There's no disk drive, so you won't be able to pop in an Xbox 360 or Xbox One disk and play that. Instead, the Series S relies entirely on digital downloads and cloud streaming.
The Series S isn't as powerful as its sibling, the Xbox Series X. While you'll often be able to play at a resolution higher than 1080p, the Series S won't natively hit 4K visuals. The Series S has half as much built-in storage as the Series X too given its custom 512GB solid state drive.
That means you'll either need to delete games often to make room for new ones or make more use of Xbox Game Pass Ultimate's cloud streaming feature. The subscription service includes access to a ton of games, from first-party titles (such as the Halo series, Starfieldand Forza Horizon 5) to blockbuster third-party games (various Assassin’s Creed titles, Hitman World of Assassination, Yakuza: Like a Dragonand Star Wars Jedi: Fallen Order) to killer indies (Cocoon, Jusant, Venba and Tunic).
Microsoft also just revealed when it will start bringing Activision Blizzard titles to Game Pass after completing its purchase of the publisher in October. Diablo IV is coming to the service on March 28, adding even more value to one of the best subscription services in gaming.
The Xbox Series S is our recommendation for the best cheap game console for several reasons, not least because it's an excellent entry point into modern gaming. Even better, the most budget-friendly Xbox is on sale at Target. The price of a starter bundle has dropped from $300 to $220, making the Series S an even sweeter deal.
The Xbox Series S Starter Bundle comes with three months of Game Pass Ultimate access (a value of $51). As such, it has pretty much everything you need to dive into modern games, save for a display and a decent internet connection. The latter is particularly key as the Xbox Series S is an all-digital console. There's no disk drive, so you won't be able to pop in an Xbox 360 or Xbox One disk and play that. Instead, the Series S relies entirely on digital downloads and cloud streaming.
The Series S isn't as powerful as its sibling, the Xbox Series X. While you'll often be able to play at a resolution higher than 1080p, the Series S won't natively hit 4K visuals. The Series S has half as much built-in storage as the Series X too given its custom 512GB solid state drive.
That means you'll either need to delete games often to make room for new ones or make more use of Xbox Game Pass Ultimate's cloud streaming feature. The subscription service includes access to a ton of games, from first-party titles (such as the Halo series, Starfieldand Forza Horizon 5) to blockbuster third-party games (various Assassin’s Creed titles, Hitman World of Assassination, Yakuza: Like a Dragonand Star Wars Jedi: Fallen Order) to killer indies (Cocoon, Jusant, Venba and Tunic).
Microsoft also just revealed when it will start bringing Activision Blizzard titles to Game Pass after completing its purchase of the publisher in October. Diablo IV is coming to the service on March 28, adding even more value to one of the best subscription services in gaming.
We still can’t stop thinking about the Apple Vision Pro. This week, Cherlynn and Devindra chat with CNET’s Scott Stein about our post-review impressions of Apple’s headset. We’ve got further thoughts about using it in public (maybe don’t), the isolation of being sealed off from the world, and the way falling asleep with the Vision Pro on can make you lose your sense of reality. We also discuss Mark Zuckerberg’s impression of the headset, and why he thinks the Quest 3 is ultimately a better product. (We agree, with caveats.) In other news, we explore how Arc’s ad-stripped AI mobile search app may be good for its users, but ultimately bad for web creators.
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!
Topics
Last thoughts on Apple’s Vision Pro with CNet’s Scott Stein – 1:11
Arc Browser AI summaries prompts the question “Who makes money when AI reads the internet for us?” – 38:06
Waymo self-driving car attacked and set on fire during Lunar New Year celebration – 49:22
Stealth piracy app Kimi briefly passed Netflix on Apple’s App Store charts – 52:48
Lyft stock spikes after typo in earnings report – 55:12